text stringlengths 13 6.01M |
|---|
using System.Diagnostics;
using Xunit;
namespace Nabbix.Tests
{
public class WindowsPerformanceCountersTests
{
[Fact]
public void MethodName_StateUnderTest_ExpectedBehavior()
{
PerformanceCounter counterA = WindowsPerformanceCounters.ParseCounter(
@"perf_cou... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
using BUS;
using DevExpress.XtraEditors;
using DAL;
using DevExpress.Mvvm.Native;
namespace GUI
{
pu... |
using UnityEngine;
namespace UnityUIPlayables
{
public class CanvasGroupAnimationMixer : AnimationMixer<CanvasGroup, CanvasGroupAnimationBehaviour>
{
private readonly CanvasGroupAlphaMixer _alphaMixer = new CanvasGroupAlphaMixer();
public override void SetupFrame(CanvasGroup binding)
{... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace MyCore
{
public class PanelHUD : UIBase
{
List<HUD> m_hudList = new List<HUD>();
GameObject m_prefabHUD;
protected override void Start()
{
base.Start();
GameEvent... |
using TMPro;
using UnityEngine;
public class UIManager_Game : UIManager {
[Header("Components")]
[SerializeField] private Animator pauseBtn = null;
[SerializeField] private TextMeshProUGUI textLevelNum = null;
[SerializeField] private GameObject textLastLevel = null;
private void Awake... |
using System.Collections.Generic;
using BitcoinLib.RPC.RequestResponse;
using Newtonsoft.Json;
namespace blocknet_xrouter.Controllers.ViewModels
{
public class SpvCommandViewModel:BaseXRouterServiceViewModel
{
public string Command { get; set; }
}
} |
using DEMO_DDD.DOMAIN.Entidades;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
namespace DEMO_DDD.DOMAIN.Interfaces.Services
{
public interface IClienteService : IServiceBase<Cliente>
{
IEnumerable<Cliente> ObterClientesEspeciais(IEnumerable<Cliente> c... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.ComponentModel;
using SQLite;
using SQLitePCL;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
using Test2project;
using Test2project.Data;
namespace Test2project.profile
{
[XamlCompila... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Security.Cryptography.X509Certificates;
using System.Text;
using System.Web;
namespace HttpRequestClient
{
public class HttpRequestClient
{
public void HttpSendMessage()
{
... |
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using Microsoft.EntityFrameworkCore.TestModels.TransportationModel;
using Microsoft.EntityFrameworkCore.TestUtilities;
using Xunit.Abstractions;
namesp... |
using service_practice.Models;
using System.Collections.Generic;
using System;
using service_practice.Repositories;
using Microsoft.AspNetCore.Http;
using System.Threading.Tasks;
namespace service_practice.Services
{
public class PostsService
{
private readonly PostRepository _repo;
public PostsService(Po... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
public class PlayerController : MonoBehaviour
{
public float speed;
public float jumpForce;
public Transform feet;
Collider2D groundCheckColi;
int jumpCount = 1;
float horizontal;
int flipX ... |
using UnityEngine;
[RequireComponent(typeof(Camera))]
public class CameraColorBehaviour : MonoBehaviour
{
[SerializeField] public Frequency frequency;
private Camera _camera = null;
private Color _color = new Color(0.5f, 0.5f, 0.5f, 1f);
public void Start()
{
_camera = GetComponent<Came... |
using BookStore.BLL;
using BookStore.Model;
using MySql.Data.MySqlClient;
using System;
using System.Collections.Generic;
using System.Data.SqlClient;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows... |
using UnityEngine;
using System;
public class ScoreKeeper : MonoBehaviour {
private GUIStyle style;
private int perfects = 0;
private int goods = 0;
private int misses = 0;
private int currCombo = 0;
private int bestCombo = 0;
private int currBonus = 0;
private bool isBonus = false;
void Start() {
sty... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.IO;
namespace WindowsFormsApplication1
{
public partial class Form3 : Form
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Webshop.Models;
namespace Webshop.Controllers
{
public class HomeController : Controller
{
public ActionResult Index()
{
Products products = (Products)HttpContext.Applic... |
// -----------------------------------------------------------------------
// Copyright (c) David Kean. All rights reserved.
// -----------------------------------------------------------------------
extern alias pcl;
using System.Security.Cryptography;
using System.Security.Cryptography.Adaptation;
using Microsoft.Vi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Rendering;
using Microsoft.EntityFrameworkCore;
using E_Learning.Data;
using E_Learning.Models;
using Microsoft.EntityFrameworkCore.Metadata.Internal;
namespa... |
using System;
using System.Collections.Generic;
using System.Text;
using Prism.Mvvm;
namespace Discovery.Core.Model
{
/// <summary>
/// 表示用户的联系方式
/// </summary>
public class ContactInfo : BindableBase
{
/// <summary>
/// 邮箱
/// </summary>
private string _email = Str... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Reflection;
using System.Collections;
using System.Windows.Forms;
using NUnit.Framework;
using NUnit.Util;
using NUnit.Util.ArxNet;
using NUnit.UiKit;
using NUnit.UiKit.ArxNet;
using Com.Utility.UnitTest;... |
using Beamore.DAL.Contents.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Linq.Expressions;
using Beamore.DAL.Contents;
using System.Data.Entity;
namespace Beamore.DAL.Repositories
{
public class EventSubcriberRepo : IReposi... |
using UnityEngine;
using System.Collections;
public class Logo : MonoBehaviour {
GUITexture logo;
float speed = 0.5f;
Color c;
bool direct;
void Start ()
{
logo = GetComponent<GUITexture>();
direct = false;
c = logo.color; c.a = 0.0f; logo.color = c;
}
void Update ()
{
if (direct)
{
c =... |
using FluentScheduler;
using Ninject;
namespace Payment.Service.Ninject
{
public class JobFactory : IJobFactory
{
private IKernel Kernel { get; }
public JobFactory(IKernel kernel)
{
Kernel = kernel;
}
public IJob GetJobInstance<T>() where T : IJob
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace SmallHouseManagerModel
{
public class BaseInfoModel
{
/// <summary>
/// 编号
/// </summary>
public int ID { get; set; }
/// <summary>
/// 小区名
///... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
using Triton.Game;
using Triton.Game.Mono;
[Attribute38("RewardUtils")]
public class RewardUtils : MonoClass
{
public RewardUtils(IntPtr address) : this(address, "RewardUtils")
{
}
public RewardUtils... |
using LuaInterface;
using System.Text;
using UnityEngine;
public class AccessingLuaVariables : MonoBehaviour
{
private string script = @"
luanet.load_assembly( 'Assembly-CSharp' )
Type = luanet.import_type( 'System.Type' )
luanet.load_assembly('UnityEngine')
GameObject = luanet.import_type( 'UnityEngine.Gam... |
//------------------------------------------------------------------------------
// The contents of this file are subject to the nopCommerce Public License Version 1.0 ("License"); you may not use this file except in compliance with the License.
// You may obtain a copy of the License at http://www.nopCommerce.com/Lic... |
using FindRemoveSensitiveData.Helpers;
using System;
using FindRemoveSensitiveData.Models;
using System.Linq;
using System.Threading.Tasks;
namespace FindRemoveSensitiveData
{
class Program
{
static async Task Main(string[] args)
{
var answers = await JsonHelper.ReadFileAsync<Answe... |
using System;
using System.Threading;
using System.Threading.Tasks;
namespace TaskTest.CancelationToken
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Hello World!");
//SimpleCancellationToken();
SimpleCancellationTokenTimeElapse();
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Entidades
{
/// <summary>
/// La clase Persona no deberá permitir que se instancien elementos de este tipo.
/// </summary>
public abstract class Persona
{
private s... |
//-------------------------------------------------------------------
//版权所有:版权所有(C) 2010,Wakaoyun
//系统名称:
//作 者:dengqibin
//邮箱地址:wakaoyun@gmail.com
//创建日期:9/8/2010 11:26:52 AM
//功能说明:数据库访问基类
//-------------------------------------------------------------------
//修改 人:
//修改时间:
//修改内容:
//-----------------... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Medi... |
using Microsoft.VisualBasic;
using System;
using System.Windows.Forms;
namespace TNBase
{
public class PrintPreviewDialogSelectPrinter : PrintPreviewDialog
{
private Timer focusTimer;
private System.ComponentModel.IContainer components;
private void myPrintPreview_Shown(object sender, ... |
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Threading.Tasks;
using System.Windows;
namespace WpfReduxSample.Reduxed
{
public interface IActionDispatcher
{
void Dispatch(object action);
}
public sealed class NullDispatcher : IActionDispatcher
{
... |
namespace SGDE.DataEFCoreMySQL.Repositories
{
#region Using
using Domain.Entities;
using Microsoft.EntityFrameworkCore;
using SGDE.Domain.Repositories;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
#end... |
using System;
using System.Diagnostics;
using Android.App;
using Android.Util;
namespace MCCForms.Droid
{
public enum DeviceType { Phone, Tablet}
public class DeviceTypeHelper
{
public static DeviceType GetDeviceType()
{
DisplayMetrics displayMetrics = Application.Context.Resources.DisplayMetrics;
dou... |
using DomainModels.Layer;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace StoredVehicles.Controllers
{
public class VozilaController : Controller
{
[HttpGet]
[Route("api/vozila")]
public ActionResult GetV... |
using Logging.Core.DataAccess;
using Logging.DataAccess.Abstract;
using Logging.DataAccess.Concrete.Context;
using Logging.Entities;
using System;
using System.Collections.Generic;
using System.Text;
namespace Logging.DataAccess.Concrete
{
public class CourseExamDal : EntityRepositoryBase<CourseExam, OnlineExamin... |
using MessageBoardBackend.Models;
using MessageBoardBackend.MyModels;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace MessageBoardBackend
{
public class ApiContext:DbContext
{
public static string CON... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Pacu : MonoBehaviour {
public GameObject[] sounds = new GameObject[2];
public GameObject[] explosions = new GameObject[2];
public GameObject enemyBullet;
public int health = 50;
// Bullet spawn point
... |
namespace Enrollment.Data.Entities
{
public class Admissions : BaseDataClass
{
#region Properties
public int UserId { get; set; }
public virtual User User { get; set; }
public string EnteringStatus { get; set; }
public string EnrollmentTerm { get; set; }
publ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CommonLetterCounter
{
public class CommonLetterCalculator
{
public static int CommonLetterCount(string word1, string word2)
{
int counter = 0;
D... |
using YouTubePlaylistsSystem.Data.Models;
namespace YouTubePlaylistsSystem.Data.Services
{
public interface IUsersServices
{
User GetById(int id);
User GetCurrentUser(string name);
}
} |
namespace TLF.Framework.Config
{
///////////////////////////////////////////////////////////////////////////////////////////////
// Database Type and Database Setting
///////////////////////////////////////////////////////////////////////////////////////////////
#region :: DatabaseType :: 데이터베이스 타입
... |
using Newtonsoft.Json;
using System.Collections.Generic;
using System.ComponentModel;
using System.IO;
namespace OverCR.StatX.Config
{
public class Settings
{
private bool IsWritingSettings { get; set; }
private Queue<PendingWriteInfo> PendingUpdates { get; }
private string FileName {... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.IO.Ports;
using System.Threading;
using System.IO;
namespace WindowsFormsApplication1
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Sbidu.Models
{
public class UserAuctionProduct
{
public int Id { get; set; }
public int? Bid { get; set; }
public bool IsFavorit { get; set; }
public DateTime AddDate { ge... |
using Logs.Services.Contracts;
using Logs.Web.Areas.Users.Controllers;
using Logs.Web.Infrastructure.Factories;
using Moq;
using NUnit.Framework;
using System;
namespace Logs.Web.Tests.Controllers.Users.NutritionControllerTests
{
[TestFixture]
public class ConstructorTests
{
[Test]
public ... |
using NameSearch.Repository.Interfaces;
namespace NameSearch.Repository.Tests.Mocks
{
/// <summary>
/// Loads Database with Initialization Data for Unit Tests
/// </summary>
public static class InitialDataBuilder
{
/// <summary>
/// Builds this instance.
/// </summary>
... |
namespace ETModel
{
public class UserGateActorIdComponent : Component
{
public long ActorId { get; set; }
}
}
|
using System;
using MilkBot.Core.Logging.Formatters;
namespace MilkBot.Core.Logging.Handlers
{
public class ConsoleLoggerHandler : ILoggerHandler
{
private readonly ILoggerFormatter _loggerFormatter;
public ConsoleLoggerHandler() : this(new DefaultLoggerFormatter()) { }
public Consol... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace PESWeb.Accounts.Interface
{
public interface ILogin
{
void DisplayMessage(string message);
}
}
|
////////////////////////////////////////////////////////////////////////////
// Copyright 2016 : Vladimir Novick https://www.linkedin.com/in/vladimirnovick/
//
// NO WARRANTIES ARE EXTENDED. USE AT YOUR OWN RISK.
//
// To contact the author with suggestions or comments, use :vlad.novick@gmail.com
//
/... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="AnswerEdit.cs" company="CGI">
// Copyright (c) CGI. All rights reserved.
// </copyright>
// -------------------------------------------------------------------------------------... |
namespace ScriptCs.CompileOnlyOption
{
using System;
using System.Collections.Generic;
using ScriptCs.Contracts;
using ILog = Common.Logging.ILog;
public class CompileOnlyOptionFilePreProcessor : FilePreProcessor
{
private const string CompileOnlyArgumentName = "compile-only";
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Patterns.Strategy.Interfaces
{
interface IFlyable
{
void Fly();
}
public class NoFly : IFlyable
{
public void Fly()
{
Console.WriteLine(... |
using System.Collections.Generic;
using Iterator.Duckling;
using Iterator.Iterators.Duckling;
namespace Iterator.Menus.Duckling
{
public class DuckMenu : IMenu
{
List<MenuItem> menuItems;
public DuckMenu()
{
menuItems = new List<MenuItem>();
addItem("Usual Duck... |
using System.ComponentModel;
namespace Payroll.Common
{
public enum Gender
{
[Description(nameof(Resource.Masc))]
MASC = 0,
[Description(nameof(Resource.Fem))]
FEM = 1
}
public enum DayOfWeek
{
[Description(nameof(Resource.Sunday))]
SUNDAY = 1,
... |
namespace Architecture.Services.SaveLoad
{
public interface ILoadService<TValue, in TKey>
{
TValue Load(TKey loadId);
void Load(out TValue value, TKey loadId);
bool TryLoad(TKey loadId, out TValue value);
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class LoreApresentation : MonoBehaviour
{
public int SceneIndex;
public string[] lore;
public Text loreTextOnUI;
public static int i;
void Update()
{
//Text... |
using System;
namespace StratCorp.CorpSMS.Entities
{
public class DeliveryReportEntity
{
public int DeliveryReportId { get; set; }
public int MessageId { get; set; }
public long ChangeId { get; set; }
public long SentId { get; set; }
public string Status { get; set;... |
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using ZiZhuJY.Common.Extensions;
namespace ZiZhuJY.Common.Tests
{
[TestClass]
public class StringExtensionsTest
{
[TestMethod]
public void SubStrTests()
{
Assert.AreEqual("Test", "Test".Substr(0, 4));
... |
using BusinessLaag.models;
using System;
using System.Collections.Generic;
using System.Text;
namespace BusinessLaag.irepositories
{
public interface IContinentRepo
{
void Add(Continent continent);
void DeleteById(int id);
List<Continent> GetAllContinents();
Continent GetById(i... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace IssueLog_Api.ViewModels
{
public class UserRegistrationModel
{
public string Email { get; set; }
public string Password { get; set; }
public string FName { get; set; }
public string ... |
using System;
using System.Collections.Generic;
namespace SheMediaConverterClean.Infra.Data.Models
{
public partial class VBelegTypBarcode
{
public int? BelegTypId { get; set; }
public int BelegTypBarcodeId { get; set; }
public string BarcodeTyp { get; set; }
public string Barc... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AdventureGameWithCSharp
{
class ToolStore : NormalLoc
{
public ToolStore(Player player) : base (player, "Magaza")
{
}
override public bool getLocation()
{
Console.WriteL... |
using System.Net;
using System.Net.Http;
using System.Web.Http;
using ScriptClient.Services;
namespace ScriptClient.Controllers
{
public class ExecuteCommandController : ApiController
{
ExecuteCommandEngine eng = new ExecuteCommandEngine();
[HttpPost]
public IHttpActionResult SelectWi... |
namespace FacultyV3.Core.Models.Enums
{
public enum Gender
{
PUBLISH,
UNPUBLISH
}
}
|
using System;
using System.Linq;
using Sys = System;
using System.Collections.Generic;
namespace Common.Console
{
public static partial class ConsoleExt
{
public static void WriteAsciiBox(params string[] lines)
{
WriteAsciiBox(new AsciiBoxOptions(), lines);
}
public static void WriteAsci... |
using System.Windows;
using System.Windows.Media;
namespace Proyecto.Vistas
{
/// <summary>
/// Lógica de interacción para Dashboard.xaml
/// </summary>
public partial class Dashboard : Window
{
string user;
string type;
public Dashboard(string username, string typeuser)
... |
using System.Collections.Generic;
using PmSoft;
namespace PetaPoco
{
/// <summary>
/// 扩展的同步方法
/// </summary>
public interface IExtend
{
/// <summary>
/// 是否繁忙中
/// </summary>
bool IsBustling { get; }
/// <summary>
/// 执行多个SQL
/// </summary>... |
using System;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace OmniSharp.Extensions.JsonRpc.Serialization.Converters
{
internal class EnumLikeStringConverter : JsonConverter<IEnumLikeString?>
{
public override void WriteJson(JsonWriter writer, IEnumLikeString? value, JsonSerializer serializ... |
using BlackJackDudekGueguen.Model;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http;
using System.Net.Http.Headers;
using System.Text;
using System.Threading.Tasks;
using Windows.Security.Cryptography;
using Windows.Security.Cryptography.Core;
using Window... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(Rigidbody))]
public class WakeupMaterialBehaviour : MonoBehaviour
{
public Material awakeMaterial = null;
public Material asleepMaterial = null;
private Rigidbody _rigidbody = null;
private MeshRe... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(CharacterController))]
public class FirstPersonInteraction : MonoBehaviour
{
public float walkSpeed = 10;
public float jumpSpeed = 5;
internal IPlayerInteraction interact;
public float mousespeed =... |
using System;
namespace rklib
{
public class Class1
{
}
}
|
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace POS_SP.Models
{
public class PurchaseDetail
{
public int Id { get; set; }
[Required, Display(Name = "Purchase No.")]
public int PurchaseId { get; set; }
[Required, Displ... |
using CoreFrameWork.ElasticSearch.Options;
using CoreFrameWork.Modularity;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
namespace CoreFrameWork.ElasticSearch
{
/// <summary>
/// 核心ElasticSearch模块
/// </summary>
public class CoreElasticSearchModule : CoreMod... |
using LuaInterface;
using SLua;
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;
public class Lua_UnityEngine_Renderer : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int constructor(IntPtr l)
{
int result;
try
{
Renderer o = new Rende... |
// Copyright (C) 2014 Kazuhiro Fujieda <fujieda@users.osdn.me>
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless r... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyController : MonoBehaviour
{
private PlayerManager playerManager;
private HealthManagerPlayer healthManagerPlayer;
private HealthManager healthManager;
public float speed;
private bool walking = true;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using PlayMaker;
public class LoadOnStartup : MonoBehaviour {
public UnityEvent OnStartup;
public PlayMakerFSM AppFlow;
private void Start()
{
if (AppFlow.FsmVariables.GetFsmBool("startup... |
using Shared.Classes;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace SyncService.Services
{
public interface ISyncronisationService
{
Task TestReady(TestReadyMessage testName);
Task RunAction(TestReadyMessage test, IEnumerable<string>... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace QualificationExaming.Entity
{
/// <summary>
/// 试卷表
/// </summary>
public class Exam
{
/// <summary>
/// 试卷id
/// </summary>
public int Exam... |
namespace SchoolSystem.Core
{
using System;
using Common;
using Contracts;
public class Engine
{
private const string TerminationCommand = "End";
private IInterfaceProvider interfaceProvider;
private IParser parser;
private IDataBase db;
public Engine(IInt... |
using FluentNHibernate.Cfg;
using FluentNHibernate.Cfg.Db;
using FluentNHibernate.Conventions.Helpers;
using NHibernate;
using NHibernate.Context;
using NHibernate.Tool.hbm2ddl;
namespace Psub.DataAccess
{
public class NHibernateHelper
{
private static ISessionFactory _sessionFactory;
private ... |
using System;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace EWF.Entity
{
[Table("TBL_SYS_SYSCONFIG")]
public class SYS_Config : IEntity
{
/// <summary>
///
/// </summary>
[Key]
public Int32 SYSID { get;... |
using UnityEngine;
using System.Collections;
using UnityEditor;
using UMA;
namespace UMAEditor
{
[CustomEditor(typeof(OverlayData))]
public class OverlayInspector : Editor
{
[MenuItem("Assets/Create/UMA Overlay")]
public static void CreateOverlayMenuItem()
{
CustomAssetUtility.CreateAsset... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.IO;
namespace MYNOTEPAD
{
public partial class Form1 : Form
{
public Form1... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Tap : MonoBehaviour
{
public ParticleSystem particleSystem;
public bool opened;
void OnCollisionEnter(Collision collision)
{
Debug.Log($"colliding, state {opened}");
Switch(); // should be invoked by hand in VR
}
... |
namespace _6.BirthdayCelebrations.Models
{
public interface IId
{
string Id { get; }
}
} |
/*
* App: SuchiVille
* File: Drink.cs
* Developed by: Alex Andriishyn, Anthony Scinocco, Sam Parathuvayalil Sunny, Lyka Sunesara
* Purpose: Drink model
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace RestaurantApp.Models
{
public class Drink
{
public Drink(... |
using System;
using UnityEngine;
public class MonoSingleton<T> : MonoBehaviour where T : class
{
public const string GameObjectName = "Singletons";
private static T _instance;
private static GameObject _parent;
private static bool _isRunning = true;
private static bool _isInstantiating ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using UnityEngine.PostProcessing;
public class scrPlayer : MonoBehaviour
{
[Header("Heal")]
public bool healUnlocked;
public float cooldownHeal;
float currentCooldown... |
namespace ACO
{
public class Error
{
public string Message { get; set; }
public string Details { get; set; }
public Error(string message, string details = "")
{
Message = message;
Details = details;
}
}
}
|
using System;
using FFImageLoading.Transformations;
using Foundation;
using Kit.Forms.Services;
using Kit.Forms.Services.Interfaces;
using UIKit;
using Xamarin.Forms;
namespace Kit.iOS.Services
{
public abstract class AppDelegate<T> : global::Xamarin.Forms.Platform.iOS.FormsApplicationDelegate, IUpdateW... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using MySql.Data.MySqlClient;
using System.Data;
namespace WpfApp1
{
class DATABASE
{
public MySqlConnection con = new MySqlConnection("SERVER = localhost; PORT = 3306; USERNAME = root... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Jieshai.Core
{
public class InvestmentCreateInfo
{
public string Name { set; get; }
public Investor Investor { set; get; }
public float Money { set; get; }
public DateTime InvestDate { set; get; }
... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
#region Usings
using System;
using System.Web.UI;
using System.Web.UI.WebControls;
using Telerik.Web.UI;
#endregion
namespace DotNetNuke.Web.UI.WebCon... |
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