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using LuaInterface; using RO; using SLua; using System; using System.Collections.Generic; using UnityEngine; public class Lua_RO_UIRichLabel : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { UIRichLabel o = new UIRichLabel(); LuaObject...
using System; using System.Collections.Generic; namespace Project2 { class Program { public static void BFS (BinaryTree newTree) { Console.WriteLine("Создаем очередь и помещаем туда начало дерева."); var queueTree = new Queue<TreeNode>(); queueTree.Enqueue(n...
using System.Collections.Generic; using Microsoft.AspNetCore.Identity; namespace JwtApp.DataAccess.Entities { public class AppUser : IdentityUser { public string City { get; set; } public ICollection<RefreshToken> RefreshTokens { get; set; } = new List<RefreshToken>(); } }
namespace Hystrix.Model { public class Word_Forms { public string word { get; set; } public string type { get; set; } } }
using System.Collections.Generic; using Asset.Infrastucture.Library.UnitOfWorks.AssetModelUniOfWorks.AssetEntryUnitOfWorks; using Asset.Models.Library.EntityModels.AssetsModels.AssetEntrys; using AssetSqlDatabase.Library.DatabaseContext; namespace Asset.DataAccess.Library.AssetModelGetways.AssetEntryGetways { pub...
using System; using System.Collections.Generic; using System.Drawing; using System.IO; using System.Net; using System.Net.Sockets; using System.Text; namespace TCPClient { public class Utility { private static Socket _clientSocket; public static void Connect(IPAddress ip, int port) { ...
/* Description: This file declares the Progress Review ViewModel and its properties for the Progress Review Controller and views. Author: EAS */ using Project._1.Models; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.Data...
using GraphQL; using GraphQL.Types; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using TicketingSystem.API.GraphQl.Types; using TicketingSystem.Models; namespace TicketingSystem.API.GraphQl { public class UserType : ObjectGraphType<User> { public Use...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using Cassandra; using Faux.Banque.Domain.Interfaces; using Faux.Banque.Domain.Storage; namespace Faux.Banque.Domain.Tests { [TestClass] public class CassandraEventStoreTests { ICluster cluster; CassandraEnvironment environme...
// // Copyright 2014, 2016 Carbonfrost Systems, Inc. (http://carbonfrost.com) // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Un...
namespace NullCheck.Ejemplos { public class EjemploCsharp8 { public string Execute() { string i = null; if (i is { }) { return "this cast to true"; } return string.Empty; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class SysManege_ShowMeetRead : System.Web.UI.Page { public string t_rand = ""; string mId = ""; PDTech.OA.BLL.OA_MEETING_RECEIVER meetRBll = new PDTech....
using System; using System.Collections.Generic; using System.Drawing; using System.Windows.Forms; namespace KGViewer { public partial class EventForm : Form { //Номер текущего изображения private int CurImageNum; //Список битмапов-изображений private List<Bitmap> Images; ...
using System; using System.Threading; namespace JoushuaMath { public class JMultiThread { public void DoMyMultiThread() { Thread Trd1 = new Thread(new ThreadStart(Doprint.DoPrintOne)); Thread Trd2 = new Thread(new ThreadStart(Doprint.DoPrintTwo)); Trd1.Star...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Controle.View; namespace MvcApplication1.Controllers { public class LoginController : Controller { public ActionResult Index() { return View(); ...
using System; namespace AutoResizableStack { public class AutoResStack<T> { private const int InitialSize = 4; private int capacity; private T[] holder; private int count; private int currentIndex; public AutoResStack(int capacity) { this.ca...
using CoordControl.Core.Domains; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CoordControl.Core { /// <summary> /// Состояние светофора /// </summary> public enum LightState : int { Green, Yellow, Red, YellowRed } }
using UnityEngine; public class ShadowToggleControl :UIOptionShadow { [SerializeField] StartGamePref startGamePref; public override void ToggleActive() { base.ToggleActive(); startGamePref.SetPrefs(); } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using BusinessLogic.Common; using DataAccess; using MediathekClient.Common; using BusinessLogic.Exceptions; namespace MediathekClient { public partia...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using SIPCA.CLASES.Context; using SIPCA.CLASES.Models; using System.Diagnostics; using Microsoft.AspNet.Identity; namespace SIPCA.MVC.Controllers { ...
using Microsoft.Extensions.Options; namespace PmSoft.DBContext { public class DbContextSchedulerOptions : IOptions<DbContextSchedulerOptions> { public DbContextSchedulerOptions() { MaxSize = 5; } public int MaxSize { get; set; } DbContextSchedulerOptions IOptions<DbContextSchedulerOp...
using System; using System.Collections.Generic; using System.Linq; using Silas.Forecast.Models; namespace Silas.Forecast.Strategies { public class SingleExponentialSmoothingStrategy : IForecastStrategy { public ForecastEntry Forecast(IEnumerable<DataEntry> dataEntries, int period, dynamic strategyPara...
using UnityEngine; using System.Collections; using System.IO; using System; public class Builder : MonoBehaviour { public GUIText SaveError ; public GameObject LevelObject ; public GameObject [,] CubesOnScene; //для хранения обье22ктов public float [,] CubesAngle; // для сохранения углов public int [] ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BPiaoBao.AppServices.DataContracts.DomesticTicket { public class TicketSalesStatisticsEntity { public int Id { get; set; } /// <summary> /// 出票地 /// </s...
using Grifling.Service.Services; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace Controllers.Controllers { public class ValidateController : Controller { IAccountUserService _userService; public ValidateController(IAccountUs...
using System; using DevExpress.ExpressApp; using DevExpress.ExpressApp.Security; using DevExpress.ExpressApp.Win; using DevExpress.ExpressApp.Xpo; namespace MainDemo.Win { public partial class MainDemoWinApplication : WinApplication { public MainDemoWinApplication() { InitializeComponent(); ...
using MyCashFlow.Web.Infrastructure.Automapper; using MyCashFlow.Web.ViewModels.Shared; using Rsx = MyCashFlow.Resources.Localization.Views; using System.ComponentModel.DataAnnotations; namespace MyCashFlow.Web.ViewModels.TransactionType { public class TransactionTypeDeleteViewModel : BaseViewModel, IMapFrom<Dom...
using System; using Avalonia; using Avalonia.Controls.Primitives; using Avalonia.Input; using Avalonia.Interactivity; using Avalonia.Styling; using Dock.Model.Core; namespace Dock.Avalonia.Controls { /// <summary> /// Dock TabStripItem custom control. /// </summary> public class DockTabStripItem : Tab...
using UnityEngine; using System.Collections; using SNN.Core; using System.Collections.Generic; using System; namespace SNN.Train { [CreateAssetMenu] public class RawLearningExamplesDatabase : LearningExamplesDatabase { [Header("RawLearningExamplesDatabase")] [SerializeField] Learni...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.IO; public class SaveDataHelper : MonoBehaviour { public SaveData data = new SaveData(); public string Path => Application.persistentDataPath + "/data.json"; // Update is called once per frame void Update() ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace ETWExcercise { internal static class EtwProgram { private static volatile bool _stop; private static int _cnt; #region How to use PerfV...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; using DotNetNuke.Common.Utilities; using DotNetNuke.Data; using DotNetNuke.Instrumentation; namespace DotNetNuke.Services.Upgrade.Internal...
/// Copyright 2012-2013 Delft University of Technology, BEMNext Lab and contributors /// /// Licensed under the Apache License, Version 2.0 (the "License"); /// you may not use this file except in compliance with the License. /// You may obtain a copy of the License at /// /// http://www.apache...
using System; class GSMTest { static void Main() { try { GSM phone1 = new GSM("A30", "Alcatel"); GSM phone2 = new GSM("N30", "Nokia"); GSM phone3 = new GSM("S30", "Samsung"); GSM[] phones = new GSM[] { phone1, phone2, phone3 }; ...
using DataLayer.PerfilesData; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BusinessLayer.Perfiles { public class Perfiles: BusinessBase { #region Constructores public Perfiles(UtileriasCo...
// ------------------------------------------------------------------ // Solution: <AlpariAssistant> // Project: <AlpariAssistant> // File: <Settings.cs> // Created By: Alexey Golub // Date: 02/08/2016 // ------------------------------------------------------------------ using System.Collections.Generic; using...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml; using MilkBot.Core; using MilkBot.Core.Commands; using TwitchLib; using TwitchLib.Events.Client; using Models = TwitchLib.Models.Client; namespace MilkBot.ChatCommands { public sea...
using UnityEngine; public class UndergroundMoveState : State { public UndergroundMoveState(GameObject enemy, StateType state) : base(enemy, state) { } private BossHealth bossHealth; private EnemiesGenerator enemiesGenerator; private BoxCollider2D boxCol; private float timer; private float del...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading; using System.Xml; using InvoiceClient.Properties; using Utility; using Model.Schema.TXN; using InvoiceClient.Helper; using InvoiceClient.TransferManagement; using System.Net; namespace Invoi...
namespace carpool_web_backend.Models { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; public partial class RideRequestModel { public int Id...
using GraphQLSampleAPI.Models; using Microsoft.EntityFrameworkCore; namespace GraphQLSampleAPI.Contexts { public class ApplicationDbContext : DbContext { public ApplicationDbContext(DbContextOptions<ApplicationDbContext> options) : base(options) { } public DbSet<Gadget> Gadgets...
using System.Collections.Generic; using StudyEspanol.Data.Managers; using StudyEspanol.Data.Models; namespace StudyEspanol.UI.Screens { public partial class TeacherScreen { #region Const Fields public const string TEACHER_SCREEN = "teacher_screen"; #endregion #region Initialization #endregion } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; namespace nmct.ba.cashlessproject.model.WPF { public class Register : IDataErrorInfo { public int ID { get; set;...
using System.Collections.Generic; using PluginStudy.Application.JsTreeService.Dto; namespace PluginStudy.Application.JsTreeService { public interface IJsTreeService { /// <summary> /// 获取最大排序号 /// </summary> /// <returns></returns> int GetMaxSequenceNumber(); //...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace OtelProjesi { public partial class Form1 : Form { public Form1() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BankAccount.BLL { public class GetAccountRequest { public int AccountNumber { get; set; } public string Password { get; set; } } }
using Microsoft.AspNet.Identity.EntityFramework; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Web; namespace MyRoom.API.Model { public class UserIdentity : IdentityUser { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MoneyBack.Calculators { public class EtoroCommissionCalculator : ICommisionCalculator { public decimal Calculate(decimal price) => 0m; } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace MediaManager.API { public class MetadataStore { public static Metadata Metadata { get; set; } static MetadataStore() { Metadata = new Metadata(); ...
using System; using UnityEngine; namespace UnityUIPlayables { [Serializable] public class RectTransformAnimationBehaviour : AnimationBehaviour { [SerializeField] private bool _controlPosition; [SerializeField] private bool _controlSize; [SerializeField] private bool _controlRotati...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ServicoDeRecebimentoDeEntregas.RabbitMQ { public class Configuracoes { public Configuracoes() { } public string Host { get; set; } public stri...
using System; using System.Collections; using System.ComponentModel; using System.Data; using System.Drawing; using System.Web; using System.Web.SessionState; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.HtmlControls; using System.Data.SqlClient; using lianda.Component; namesp...
using Microsoft.AspNet.Identity; using MyCashFlow.Web.Services.Transaction; using MyCashFlow.Web.ViewModels.Transaction; using System.Collections.Generic; using System.Threading.Tasks; using System.Web.Http; using System; namespace MyCashFlow.Web.Controllers { public class ApiTransactionController : ApiController ...
using System.Collections.Generic; namespace DriveMgr.IDAL { /// <summary> /// 用户操作记录接口(不同的数据库访问类实现接口达到多数据库的支持) /// </summary> public interface IUserOperateLog { /// <summary> /// 写入操作日志 /// </summary> void InsertOperateLog(DriveMgr.Model.UserOperateLog userOperateLo...
/*********************** @ author:zlong @ Date:2015-01-11 @ Desc:车辆维护信息界面层 * ********************/ using System; using System.Collections.Generic; using System.Linq; using System.Web; using DriveMgr; using DriveMgr.BLL; namespace DriveMgr.WebUI.FinancialMgr { /// <summary> /// bg_vehiclMaintenanceHandler...
using UnityEngine; using System.Collections; public class LoopButton : ftlManager { void OnEnable() { GetComponent<ButtonSliders> ().Hide (); } public void press () { if (!Looping) { GetComponent<GeneralButton> ().press (); Looping = true; ChangeGraphTimeScale(false); } else { GetCompo...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; //responsible for delegating events for animations public class AnimationEventSystem : MonoBehaviour { public static event Action OnResetIdeaAnimations = delegate { }; public static event Action OnResetAgreeAnimations...
using SalaryUpdate.Models; using SalaryUpdate.Persistance; using SalaryUpdate.Services; using SalaryUpdate.ViewModels; using System; using System.Configuration; using System.Linq; using System.Web.Mvc; namespace SalaryUpdate.Controllers { public class HomeController : Controller { private readonly Dat...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices.WindowsRuntime; using System.Text; using System.Threading.Tasks; namespace Grupo5_Hotel.Entidades { public abstract class Persona { protected int id; protected string nombre; protect...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="ConfigWindow.xaml.cs" company="Soloplan GmbH"> // Copyright (c) Soloplan GmbH. All rights reserved. // Licensed under the MIT License. See License-file in the project root for lic...
using SII3.Models; using System; using System.Collections.Generic; using System.Linq; using System.Windows; namespace SII3.Measures { /// <summary> Класс для вычисления расстояний. </summary> class DistanceCalculator { private readonly string _firstName; private readonly string _secondName...
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Runtime.InteropServices; namespace Ovan_P1 { class OrderDialog: Form { private string productName = ""; private int...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.IO; using System.Net.Http; using System.Threading.Tasks; using Newtonsoft.Json; using Xamarin.Forms; namespace ChapterSeven { public class CategoryList { public string id { get; set; } public string name { get; ...
namespace EpicenterV2.Models { public class Show { public int ShowId { get; set; } public string ShowName { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace UdemyMurat.Models.Sınıflar { public class Class1 { public IEnumerable<Urun> Mehsul { get; set; } public IEnumerable<Detay> Detal { get; set; } } }
using System; using System.Collections.Generic; using System.Drawing; namespace HPMS.Draw { public enum LineType { Fre, Time, Spec } public struct plotData { public float[] xData; public float[] yData; } public abstract class AChart { ...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // 有关程序集的常规信息通过以下 // 特性集控制。更改这些特性值可修改 // 与程序集关联的信息。 [assembly: AssemblyTitle("NUnit-Gui-Runner-ArxNet")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany(...
using Microsoft.AspNetCore.Mvc; using Sp_Medical_Group.Domains; using Sp_Medical_Group.Interfaces; using Sp_Medical_Group.Repositories; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Sp_Medical_Group.Controllers { //define que o tipo de reposta da API se...
/// /// Generated by Sybase AFX Compiler with templateJ /// Compiler version - 2.2.6.482 /// mbs - false /// namespace MMSCAN.intrnl { public class MMSCANDB_ML : com.sybase.sup.client.mbs.MessageListener,com.sybase.sup.client.mbs.MessagingClientListener { private string GetRemoteId() { ...
/// <summary> /// Game controller. /// Arlina Ramrattan /// 300799246 /// Last Modified by: A.R. /// Date last modified: October 22, 2016 /// This program is a 2D top down scroller. The plyer is a green tank and they have to try and avoid the red enemy tanks. They have 5 lives. /// </summary> using UnityEngine; usi...
 using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.DependencyInjection; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Mentors.Models { public class AddFirstData { public static void Initialize(IServiceProvider serviceProvider) ...
using KRF.Core.DTO.Master; using KRF.Core.Entities.Master; using KRF.Core.Repository; using KRF.Web.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web.Mvc; namespace KRF.Web.Controllers { [CustomActionFilter.CustomActionFilter] public class CrewController : BaseControl...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace SpiritPetMaster { public class Pet : MonoBehaviour { public int ID; //寵物代號(唯一) public string Kind; //寵物種類 public string Name; public int Leve...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SqlClient; namespace Cicek_Sepeti { public partial class Sepet : Form...
using Plus.Communication.Packets.Outgoing.Rooms.Furni.Stickies; using Plus.HabboHotel.GameClients; using Plus.HabboHotel.Items; using Plus.HabboHotel.Rooms; namespace Plus.Communication.Packets.Incoming.Rooms.Furni.Stickies { internal class GetStickyNoteEvent : IPacketEvent { public void Parse(GameCli...
using UnityEngine; using System.Collections; public class FireMoving : MonoBehaviour { [SerializeField] private float moveSpeed = 1.0f; [SerializeField] private float vanishWait = 1.0f; [SerializeField] private GameObject fireCol; [SerializeField] private float createSpan; [Seria...
using MarsRoverProject.Contracts.Data; using MarsRoverProject.Domain; using MarsRoverProject.Exceptions; using MarsRoverProject.Managers; using MarsRoverProject.Persistance; using System.Collections.Generic; using System.Linq; using Xunit; namespace MarsRoverTests { public class CommandRecieverTests { ...
using System; using System.IO; using CloneDeploy_ApiCalls; using CloneDeploy_Common; using log4net; namespace CloneDeploy_Services.Workflows { public class CopyPxeBinaries { private const string BootFile = "pxeboot.0"; private readonly string[] _grubEfi64Files = {"bootx64.efi", "grubx64.efi"};...
using Paylocity.Employees; using Paylocity.Models; namespace Paylocity.Benefits.CostStrategies { public class EmployeeWithDependentsStrategy : IBenefitsCostStrategy { private readonly IConfiguration _configuration; public EmployeeWithDependentsStrategy(IConfiguration configuration) { ...
using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using static Database.General; namespace Database { public static class Article { public static IAsyncEnumerable<Entity> SearchByName(string name, int offset = 0, int number = -1) => Select("articles_with_tags", $"name LIKE '%{n...
using System; using UnityEngine; public class InputController : MonoBehaviour { [Range(5, 15)] public int MoveSpeed = 0; public float BoundaryDis = 4f; public Transform Target; void FixedUpdate() { if(GameManager.I.IsOver) return; float ...
namespace GetLabourManager.Migrations { using System; using System.Data.Entity.Migrations; public partial class Allocation_Containers_Gang : DbMigration { public override void Up() { CreateTable( "dbo.AllocationContainers", c => new ...
using WMaper.Base; using WMaper.Meta.Radio; namespace WMaper.Plug { public sealed class Await : Decor { public sealed override void Render(Maper drv) { } public sealed override void Redraw(Msger msg) { } public sealed override void Redraw() {...
// Lic: // High/KittyHigh.cs // Kitty // version: 23.01.04 // Copyright (C) 2019, 2020, 2023 Jeroen P. Broks // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // Permission is granted t...
using MySql.Data.MySqlClient; using System; using System.Collections.Generic; using System.Text; namespace MVC { public class MessagerDb { public string ConnectionString { get; set; } public MessagerDb() { this.ConnectionString = "server=127.0.0.1;userid=root;password=@Qq1...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ContactManagementApp.Services { //TODO: Implement additional methods for more grainular logging and log level configuration //TODO: Use DI framework to easily switch between logging fr...
using System; using System.ComponentModel; using System.Diagnostics; using System.Linq; using System.Runtime.InteropServices; namespace JakContinueMapper { public abstract class EmuMemory { [DllImport("kernel32.dll", SetLastError = true)] public static extern bool ReadProcessMemory(IntPtr hPro...
namespace Exam_CalculationProblem { using System; using System.Collections.Generic; public class CalculationProblem { public static void Main() { string[] alphabetDictionary = GetCatAlphabetDictionary(); string[] inputWords = Console.ReadLine() ...
using System.Threading.Tasks; using Business.Abstract; using Entities.Concrete; using Microsoft.AspNetCore.Mvc; namespace WebAPI.Controllers { [Route("api/[controller]")] [ApiController] public class BrandsController : ControllerBase { private IBrandService _brandService; public Brand...
namespace RedLine.Models.WMI { public class WmiBaseBoard { internal const string MANUFACTURER = "Manufacturer"; internal const string PRODUCT = "Product"; internal const string SERIAL_NUMBER = "SerialNumber"; [WmiResult("Manufacturer")] public string Manufacturer { get; private set;...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace Lite_Berry_Pi.Models { public class User { [Required] public int Id { get; set; } [Required] public string Name { get...
using UnityEngine; using System.Collections; [System.Serializable] public class BuffCsv : CsvBase { public string buffName; public bool harm; public float speedFix; public float damageFix; public bool silent; public bool blood; public bool reflect; }
using System; using System.Collections.Generic; using Microsoft.EntityFrameworkCore.Migrations; using Microsoft.EntityFrameworkCore.Metadata; namespace CustomIdentity.Migrations { public partial class IdChanged : Migration { protected override void Up(MigrationBuilder migrationBuilder) { ...
namespace Triton.Game.Mapping { using System; public enum ActorStateType { NONE, CARD_IDLE, CARD_MOUSE_OVER, CARD_OPPONENT_MOUSE_OVER, CARD_SELECTABLE, CARD_SELECTED, CARD_PLAYABLE, CARD_PLAYABLE_MOUSE_OVER, CARD_OVER_PLAYFIELD, ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace FinalProject { public partial class UserLogChart : Form { private List<Test> u...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class FollowPath1 : MonoBehaviour { public enum MovementType { MoveTowards, LerpTowards } public MovementType Type = MovementType.MoveTowards; public MovementPath1 MyPath; pub...
using Modelo; using Persistencia; using System; using System.Collections.Generic; using System.Text; namespace Servico { public class ConsultaServico { private ConsultaDAL consultaDal = new ConsultaDAL(); public IList<Consulta> TodasAsConsultas() { return consultaDal.Todas...
using MapOnly.Interface; using System; namespace MapOnly { internal class MapObject<TSource, TDestination>: IMapObject<TSource, TDestination> { public MapObject() { } public MapObject(Guid settingId) { MappingSettingId = settingId; } public...
namespace AjLisp.Primitives { using System; using System.Collections.Generic; using System.Text; using AjLisp.Language; public class SubrEval : SubrUnaryOperation { public override object Execute(object argument, ValueEnvironment environment) { return Ma...
using UnityEngine; using System.Collections; using System.Collections.Generic; using UnityEngine.UI; [System.Serializable] public class CustomEvent { //--------- public string name; //--------- //action public Action action; //Gameobject to complete the action public GameObject ac...