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using Livraria.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Livraria.Services { public class LivrosFullService : ILivrosService { ILivrosService _serviceStatic, _serviceSql; public LivrosFullService(LivrariaStaticService ser...
using System; using System.Linq; using System.Threading.Tasks; using Xamarin.Forms; using Xamarin.Forms.Xaml; using Plugin.Geolocator; using Xamarin.Forms.Maps; namespace App2 { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class Page4 : ContentPage { Geocoder geocoder; ...
using System.Collections.Generic; using System.Threading.Tasks; using trunk.Core.Models; namespace trunk.Core { public interface IVehicleRepository { Task<Vehicle> GetVehicle(int id, bool includeRelated = true); void Add(Vehicle vehicle); void Remove(Vehicle vehicle); ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Windows.Forms; using CoordControl.Forms; using CoordControl.Models; using CoordControl.Presenters; namespace CoordControl { static class Program { /// <summary> /// Главная точка вхо...
using System; using System.Collections.Generic; using System.Net.Http; using System.Net.Http.Headers; using System.Threading.Tasks; using GameAPI.Controllers; using Game.Models; namespace GameClient { class Program { static void Main(string[] args) { GetDraws().Wait(); } ...
// Copyright 2016 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using HaloHistory.Business.Entities; using HaloHistory.Business.Entities.Metadata; using HaloHistory.Business.Entities.Profile; using HaloHistory.Business.Entities.Stats; using HaloHistory.Web.Services; using Microsoft.Data.Entity; usin...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class LazyMode : MonoBehaviour { public static LazyMode Instance; public GameObject JoystickController; public CharacterController character; private void Awake() { if (Instance == null...
using Microsoft.VisualStudio.TestTools.UnitTesting; using TechTalk.SpecFlow; using Vantage.Automation.VaultUITest.Context; namespace Vantage.Automation.VaultUITest.Steps { [Binding] public class ModalDialogsSteps : BaseSteps { private readonly UIContext _uiContext; public ModalDialogsStep...
using UnityEngine; using EasyMobile; using System.Collections; public class IAPManager : MonoBehaviour { private GameManager gm; private void Awake() { gm = Object.FindObjectOfType<GameManager>(); } void OnEnable() { InAppPurchasing.PurchaseCompleted +...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class magazineSpawn : MonoBehaviour { //dual magazine public GameObject dualMagGO; public Transform joint8; public GameObject joint8GO; private bool dualMagSpawned = false; public GameObject drumMagGo; ...
using System.Text; using System.Web; using Web.Models; namespace Web.Helpers { public static class EmailBuilder { public static string Head(string headerText) { var head = new StringBuilder(); head.Append("<!DOCTYPE html><html lang='en'><head><title>"); head...
using UnityEngine; using System.Collections; public class Xicara : MonoBehaviour { public float velocidadeXicara; public float limitX; // Use this for initialization void Start () { } // Update is called once per frame void Update () { float directionMouse = Input.GetAxis("Mouse X"); // -1 = esquerdo; ...
using Microsoft.AspNet.Identity; using System; using System.Collections.Generic; using System.Linq; using System.Security.Cryptography; using System.Text; using System.Threading.Tasks; namespace GameStore.Domain.Helper { public class GameStorePasswordHasher : IPasswordHasher { public string HashPasswo...
using System; using System.Collections; using System.ComponentModel; using System.Data; using System.Drawing; using System.Web; using System.Web.SessionState; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.HtmlControls; using lianda.Component; using System.IO; using System.Data.Sq...
using System; using System.Collections.Generic; using System.Text; using System.Text.RegularExpressions; using System.Globalization; namespace PnrAnalysis { /// <summary> /// 进制转化显示 /// </summary> public class JZFormat { /// <summary> /// 普通字符串转换为十六进制字符串 /// </summary> ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DiffBtns : MonoBehaviour { private MineField mf; public string Difficulty = "Easy"; void Start() { this.mf = GameObject.FindGameObjectWithTag("MF").GetComponent<MineField>(); this.Easy(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Project.Service; using Project.Service.Service; namespace Project.MVC.Controllers { public abstract class VehicleModelController : Controller { private IVe...
using System; using System.IO; using System.Linq; using Microsoft.Extensions.Logging; using TQVaultAE.Domain.Contracts.Services; using TQVaultAE.Config.Tags; using TQVaultAE.Domain.Entities; using Newtonsoft.Json; using System.Drawing; using System.Collections.Generic; namespace TQVaultAE.Services; /// <summary> ///...
using System; namespace DCL.Maths { public struct Angle: IComparable { //Данная реализация структуры градусов //представляет собой как бы "обертку" //над структурой Fraction internal Fraction val; #region Constants public static readonly Angle PI = new Angle(18...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="Potato.cs" company="Telerik"> // Telerik // </copyright> // <summary> // The potato. // </summary> // -------------------------------------------------------------------------...
using System; using System.Collections.Generic; using System.Text; using System.Runtime.InteropServices; namespace GomokuEngine { public enum Player { None, BlackPlayer, WhitePlayer } public enum Direction {left2right, leftdown2rightup, down2up,rightdown2leftup }; public enum OneDirectionEvaluation : byte ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Diagnostics.Runtime; namespace ClrMdHarness { class Timers { public class TimerInfo { public ulong TimerQueueTimerAddress { get; set; } p...
using Castle.MicroKernel.Registration; using Castle.MicroKernel.SubSystems.Configuration; using Castle.Windsor; using JqD.Common.ILogic; using JqD.Common.IRepository; using JqD.Common.Logic; using JqD.Common.Repository; namespace JqD.Common.WindsorInstaller { public class CommonInstaller : IWindsorInstaller {...
/* DotNetMQ - A Complete Message Broker For .NET Copyright (C) 2011 Halil ibrahim KALKAN This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option)...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; class ABTest:MonoBehaviour { private void Start() { //依赖包的关键知识点,利用主包获取依赖信息 //加载主包 AssetBundle abMain = AssetBundle.LoadFromFi...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; namespace Server { public partial class FrmServer : Form { Serve...
using System.Linq; namespace PizzaLibrary.Validators { public class PizzaValidator { public static bool PieceValidate(int row, int col, CuttedPizza cuttedPizza) { var slice = cuttedPizza.Slices.FirstOrDefault(s => { if (s.Coords.ColumnStart > col && ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SMSEntities.SMSDBEntities { public class Purpose { public int purposeid { get; set; } public string purpose { get; set; } public int status { get; set; } } }
using Paint.Model.Models; using Paint.Service; using Paint.Service.Interface; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace PaintDesktopCons...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Zelo.Common.CustomAttributes; namespace Zelo.DBModel { [Table(Name = "tfav")] public class Tfav { [Id(Name = "fav_id", Strategy = GenerationType.INDENTITY)] public int FavId{ get; set; } [Column(Name = "fav_G...
// C# Excel Writer library v2.0 // by Serhiy Perevoznyk, 2008-2018 // .NET Core namespace Export.XLS { internal sealed class BIFF { public const ushort DefaultColor = 0x7fff; public const ushort BOFRecord = 0x0209; public const ushort EOFRecord = 0x0A; public const ushort Fo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; /// <summary> /// http://ejudge.1gb.ru/cgi-bin/new-register?contest_id=9 /// B-String Series /// На вход программе подаются сведения о сдаче экзаменов учениками 9-х классов некоторой средней школы. /// ...
using iTextSharp.text; using iTextSharp.text.pdf; using System; using System.Collections.Generic; using System.Data; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleAppGeneratePDFFile { public class PDFHelper { public static void CreatePDF(DataTab...
namespace NWERC.DigitalClock { public enum ClockDigit { TenHours = 0, Hours = 1, TenMinutes = 3, Minutes =4 } }
using System; namespace Microsoft.DataStudio.WebExtensions { public static class WebConstants { public const string HeaderServerRequestId = "x-ms-request-id"; } }
using Amazon.Runtime; using Amazon.S3.Model; using OpenTracing; namespace Epsagon.Dotnet.Instrumentation.Handlers.S3.Operations { public class HeadObjectRequestHandler : IOperationHandler { public void HandleOperationAfter(IExecutionContext context, IScope scope) { var response = context.Respo...
using System; namespace KRF.Core.Entities.Master { public class Equipment { public int ID { get; set; } public string SNNo { get; set; } public string ModelNumber { get; set; } public string EquipmentName { get; set; } public int EquipmentID { get; set; } //publ...
using TestApplicationDomain.Entities; using TestApplicationInterface.Repository; namespace TestApplicationDB.Repository { public class PricingDiscountRepository : Repository<PricingDiscount>, IPricingDiscountRepository { public PricingDiscountRepository(DbFactory dbFactory) : base(dbFactory) {...
using System; using System.Collections.Generic; using System.Text; namespace homeworkCSharp2020 { class nal14 { //DECLARE MULTI ARRAY static int[,] multiArr = new int[14, 9]; public static void func() { //FILL ARRAY WITH RDM NUMS (1-70) for (int i = 0;...
namespace SolidabisChallenge { static class Alphabet { public static char[] Vowels = { 'a', 'e', 'i', 'o', 'u', 'y', 'å', 'ä', 'ö' }; public static char[] Consonants = { 'b', 'c', 'd', 'f', 'g', 'h', 'j', 'k', 'l', 'm', 'n', 'p', 'q', 'r', 's', 't', 'v', 'w', 'x', 'z' }; } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PlayerMovement : MonoBehaviour { public CharacterController2D controller; public Animator animator; private Rigidbody2D rb; private int jump_force; public float runSpeed = 40f; public A...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using core_api.Model; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using Azure.Storage.Blobs; using Azure.Storage.Blobs.Models; using Azure.Storage.Sas; namespace core_api.Controllers { [ApiCont...
using System; using System.Collections.Generic; using System.Text; namespace VSchool.Data.Entities { public class Employee : BaseEntity { public string FirstName { get; set; } public string LastName { get; set; } public int Age { get; set; } public Teacher Teacher { get; set; ...
using System; using System.Windows.Forms; using Pomodoro_Zamanlayici.Siniflar; namespace Pomodoro_Zamanlayici { public partial class FrmAyarlar : Form { public FrmAyarlar() { InitializeComponent(); } readonly Ayarlar _ayarlar = new Ayarlar(...
using System; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using W3ChampionsStatisticService.CommonValueObjects; using W3ChampionsStatisticService.Ports; using W3ChampionsStatisticService.Services; namespace W3ChampionsStatisticService.Ladder { [ApiController] [Route("api/l...
using System; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata; namespace ReactCrudDemo.Models { public partial class CoreReactContext : DbContext { public CoreReactContext() { } public CoreReactContext(DbContextOptions<CoreReactContext> option...
using System.Collections.Generic; namespace ContactManager.Business { public class Contact { public int Id { get; set; } public string Naam { get; set; } public Adres Adres { get; protected set; } = new Adres(); public ICollection<Telefoon> Telefoons { get; set; } = new List<Te...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Smart.Distribution.Station.Controls { public class ControlButtonClickEventArgs : EventArgs { private ControlButtonType _controlButtonType; public ControlButtonClickEve...
using SharpPcap.Containers; using System.Net.NetworkInformation; using System.Windows.Forms; namespace TrafficDissector.UI { public partial class BaseForm : Form { #region Constructor public BaseForm() { InitializeComponent(); } #endregion #region...
using System; using Service; using MKModel; using System.Collections.ObjectModel; using ReDefNet; using MKService.Updates; namespace MKService.Updates { internal interface IUpdatableUserCollection : IUpdatable, IUserCollection, IQueryResponse { new IObservableCollection<IUpdatableUser> Users { get; } ...
namespace OverCR.StatX.Hooks.WinAPI.WindowsEvents { internal enum Generic { Minimum = 0x00000001, Maximum = 0x7FFFFFFF } }
using System; using System.Reflection; using Microsoft.Win32; using EA; using de.proskor.automation; namespace de.proskor.integration { /** * AddInAdapter. Delegates the EA events to the addin implementation. */ public class AddInAdapter { /** AddIn implementation */ private AddIn addin; /** Windows regi...
using CallOfDutyApiWrapper.Enums; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Net.Http.Headers; using System.Text.RegularExpressions; using System.Threading.Tasks; using System.Web; namespac...
using NetFabric.Assertive; using System; using System.Linq; using System.Threading; using System.Threading.Tasks; using Xunit; namespace NetFabric.Hyperlinq.UnitTests.Filtering.WhereAt { public class AsyncValueEnumerableTests { [Theory] [MemberData(nameof(TestData.PredicateAtEmpty), MemberType ...
using System; using Whale.Shared.Models.User; namespace Whale.Shared.Models.Meeting.MeetingMessage { public class MeetingMessageDTO { public string Id { get; set; } public UserDTO Author { get; set; } public UserDTO Receiver { get; set; } public string MeetingId { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace NADD { class Area { private int idArea; private string nomeArea; public Area(int idArea, string nomeArea) { this.IdArea = idArea; ...
using FastSQL.Core; using FastSQL.Sync.Core.Indexer; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace FastSQL.Magento2.Integration.Indexers { public class CustomerIndexerOptionManager : EntityIndexerOptionManager { public override IEnumerable<O...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TwinkleStar.Common { /// <summary> /// 全局配置接口 /// </summary> public interface IGlobalConfig<T> where T: ConfigBase, new() { /// <summary> /// 获取配置 /...
using System; using System.Collections.Generic; using System.Text; namespace AdvancedConcepts { class AssociationDemo { // This program demo. how to create Association Relationship. // 1.Dependency:There is no dependencies between objects. // 2.Relation: There is no relation between...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace DataAccess { enum ConnectionErrors { ConnectionError_BlankConnectionString = 10000001, ConnectionError_InvalidConnectionString = 10000002 } }
using System; using System.Collections; using System.Collections.Generic; namespace Collection { class Program { static void Main(string[] args) { Console.Title = "Tugas Lab 8 (Pertemuan 11) - Collection"; //membuat objek untuk semua karyawan ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace testDemo.Models { public class Question { [Key] public int QuestionId { get; set; } [Required] public string Name { get; set; ...
using UnityEngine; public static class LocalizedString { public const string CHECK_VERSION = "正在检查版本,请稍候..."; //Checking version...please wait public const string UPDATE_PACKAGE = "为了更好的游戏体验,请更新到最新版本。"; public const string START_DOWNLOAD = "正在准备下载安装包,请稍候...{0}%"; public const string DOWNLOADING = "正在后台...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ShockwaveScript : MonoBehaviour { Renderer rend; float magnitude; public float shifting_speed = 0.05f; void Start () { rend = GetComponent<Renderer>(); // Use the Specular shader on the materi...
namespace CarSelector.Contracts { public interface ICompletionTime { double CompletionTime { get; set; } } }
using System; using System.IO; using System.Threading.Tasks; using Amazon.S3; using Amazon.S3.Model; using Newtonsoft.Json; using Microsoft.Extensions.Logging; using PdfUploder.Models; using System.Threading; using System.Collections.Generic; using System.Linq; namespace PdfUploder.Services { public class AmazonWe...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data; using System.Data.SqlClient; using System.Configuration; using PBingenering.Model; namespace PBingenering.SQL { public static class SqlManager { static string connceti...
using System.Collections; using System.Reflection; using UnityEngine; using UnityEngine.Networking; public class WaterBehaviour : NetworkBehaviour { [SerializeField] private float _tideStrength = 0.01f; [SerializeField] private float _maxPaddleStrength = 1f; private float _tideStrengthModifier { get { return _...
using UnityEngine; using System; public class turtorial_3 : MonoBehaviour { FirstAgent g_FirstAgent; SecondAgent g_SecondAgent; SecondAgent g_ThirdAgent; private bool InitBehavic() { behaviac.Debug.LogWarning("InitBehavic"); behaviac.Workspace.Instance.FilePath = PathConst.FilePat...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace UCMAService { public class ConferenceMuteInfo : ConferenceInfo { public string UnMuteUserSipAddress { get; set; } } }
using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace D_API.Models.Auth { public class User { public enum Status { /// <summary> /// This user was never active /// </summary> Inac...
using System; using System.Runtime.CompilerServices; namespace NetFabric.Hyperlinq { public static partial class ArrayExtensions { [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool Any<TSource>(this Span<TSource> source, FunctionIn<TSource, bool> predicate) ...
using DataAccess.Interfaces; using Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Unity.Attributes; using Utilities.Enums; using Utilities.Implementation.FileManagement.Result; using Utilities.Interface; namespace DataAccess.DataAccess...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace VCalendarParser { public enum ClassAccess { PUBLIC, PRIVATE, CONFIDENTIAL } }
using FatCat.Nes.OpCodes.AddressingModes; namespace FatCat.Nes.OpCodes.Arithmetic { public class IncrementYRegister : OpCode { public override string Name => "INY"; public IncrementYRegister(ICpu cpu, IAddressMode addressMode) : base(cpu, addressMode) { } public override int Execute() { cpu.YRegister++;...
using System; using Logs.Authentication.Contracts; using Logs.Services.Contracts; using Logs.Web.Controllers; using Moq; using NUnit.Framework; namespace Logs.Web.Tests.Controllers.EntriesControllerTests { [TestFixture] public class ConstructorTests { [Test] public void TestConstructor_Pas...
namespace ns16 { using Newtonsoft.Json; using System; using System.Globalization; using System.IO; internal class Class68 : JsonReader, IJsonLineInfo { private readonly JsonReader jsonReader_0; private readonly JsonTextWriter jsonTextWriter_0; private readonly StringWri...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace AppJobRecruitmentSystem.Entities { public class Job { [Required] [Display(Name = "Id")] public int id { get; set; } [Requir...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Penumbra; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Game1 { public class GravityFlame { Texture2D textureTest; public Vector2 ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class GameManager : MonoBehaviour { public static GameManager gameManager; public GameType gameType; public KGameMode gameMode; public KTeamConfig teamConfig; void Awake(){ if (gameManage...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace FrbaCommerce.Modelo { public class Visibilidad { public Decimal idVisibilidad { get; set; } public Decimal codigo { get; set; } public String descripcion { get; set; } public Decimal...
using GlobalDevelopment.Interfaces; using System; namespace GlobalDevelopment.Models { public class Page : IPage { public string Name { get; set; } public DateTime CreateDate { get; set; } public DateTime UpdateDate { get; set; } } }
using DAL.Entities; using System.Data.Entity; namespace DAL.EF { public class ApplicationDbContext : DbContext { public DbSet<Category> Categories { get; set; } public DbSet<Product> Products { get; set; } public DbSet<Provider> Providers { get; set; } protected override void ...
using System.Linq; using System.Threading; using System.Threading.Tasks; using LubyClocker.Application.BoundedContexts.Developers.ViewModels; using LubyClocker.Application.BoundedContexts.Projects.ViewModels; using LubyClocker.CrossCuting.Shared.Common; using LubyClocker.Infra.Data.Context; using LubyClocker.Infra.Data...
using System; using CSharpBaseLibrary; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace UnitTestProject1 { [TestClass] public class UnitTest1 { [TestMethod] public void Additionne_2_Et_3_Doit_Faire_5() { int resutatAddition = Fonctions.Additionne(2, 3); ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Linq.Expressions; using System.Text.RegularExpressions; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Business.Helper; using eIVOGo.Module.Common; using eIVOGo.Module.UI; using Model.DataEn...
using System; using System.Collections.Specialized; using Newtonsoft.Json.Linq; namespace AtlBot.Models.Slack.Chat { /// <summary> /// Map custom types to/from Slack API types /// See https://api.slack.com/methods/chat.postMessage /// </summary> public static class PostMessageMapper { ...
using System; using System.Linq.Expressions; namespace ODataQuery.Nodes { enum Comparator { None, Eq, Ne, Lt, Le, Gt, Ge } sealed class ComparisonNode : Node { public Node Left { get; } public Node Right { get; } public Comparator Comparator { get; } public ComparisonNode(Comparato...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public class BaseInventory : MonoBehaviour { [SerializeField] public List<Slot> items = new List<Slot>(); public UnityEvent Updated = new UnityEvent(); public virtual void InitializeSlo...
namespace vn3xt.Plagiarism.PlagScan { using System; using System.Collections.Generic; using System.IO; using System.Net.Http; using System.Threading.Tasks; public sealed class PlagScanClient { private string username; private string password; private...
namespace Abstraction { using System; using System.Text; public abstract class Figure : IFigure { public Figure() { } public abstract double CalcSurface(); public abstract double CalcPerimeter(); public override string ToString() { ...
using System; using System.Linq; using NUnit.Framework; namespace CustomCollection.Tests { [TestFixture] public class CustomCollectionTests { #region [ IReadOnlyCollection<TId> Ids ] [Test] public void Ids_GetAllIds_AllCollectionIdsReturned() { // arrange ...
using System; using Newtonsoft.Json; namespace SnakeEyesGame.Models { [JsonObject(MemberSerialization.OptIn)] public class Dice { #region fields private Random _r; #endregion #region properties [JsonProperty] public int Pips { get; set; } #endregion #region constructors public Dice() { } #end...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; public enum CustomerState { Default, Bathing, Waiting, Angery, } public class Customer : Character { public CustomerManager customerManager; public float TargetTemperature = 45;...
using System.Threading.Tasks; using Meziantou.Analyzer.Rules; using TestHelper; using Xunit; namespace Meziantou.Analyzer.Test.Rules; public sealed class FixToDoAnalyzerTests { private static ProjectBuilder CreateProjectBuilder() { return new ProjectBuilder() .WithAnalyzer<FixToDoAnalyzer...
using Microsoft.AspNetCore.Mvc; using PlatformRacing3.Common.Level; using PlatformRacing3.Web.Extensions; namespace PlatformRacing3.Web.Controllers; [ApiController] [Route("restorelevel")] public class RestoreLevel : ControllerBase { [HttpGet] [ResponseCache(Location = ResponseCacheLocation.None, NoStore = true)] ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LeetCodes { public class _001_PalindromePartitioning { /* http://discuss.leetcode.com/questions/1265/palindrome-partitioning * Given a string s, partition s such that ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Bai05.Models; using Microsoft.AspNetCore.Mvc; namespace Bai05.Controllers { public class ProductController : Controller { Product FindByid(int id) { //dùng LINQ để tìm kiếm trên ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Windows.Forms; using MySql.Data.MySqlClient; namespace CoffeeMachineProject { /* * The CoffeeMachine class runs the coffee machine simulation, and facilitates communication * between the UI in C...