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using Microsoft.AspNetCore.Mvc; using Recommendations.Interfaces; using Recommendations.ViewModels; using System.Linq; using System.Threading.Tasks; namespace Recommendations.Controllers { public class HomeController : Controller { private readonly IBooksRepository _books; private readonly IRe...
using AutoMapper; using Microsoft.AspNetCore.Mvc; using Moq; using System; using System.Collections.Generic; using System.Threading.Tasks; using VER_CHK.Controllers; using VER_CHK.Interfaces; using VER_CHK.Interfaces.Articles; using VER_CHK.Models.Articles; using VER_CHK.Services; using Xunit; namespace XUnitTestProje...
using System.Windows; using System.Windows.Input; using BPiaoBao.Client.DomesticTicket.ViewModel; using GalaSoft.MvvmLight.Messaging; namespace BPiaoBao.Client.DomesticTicket.View { /// <summary> /// 政策详情.xaml 的交互逻辑 /// </summary> public partial class PolicyDetailWindow { /// <summary> ...
namespace Exceptions { using System; using System.Globalization; class Test { static void Main(string[] args) { // example with integer number int minValue = 1; int maxValue = 100; Console.WriteLine("Please, enter a number b...
using System; using System.Collections; using System.Diagnostics; using System.IO; using System.IO.Compression; using System.Net; using System.Text.RegularExpressions; using System.Threading; using System.Windows; using FirstFloor.ModernUI.Windows.Controls; using Application = System.Windows.Forms.Application; using S...
using System; using System.Collections.Generic; using System.Data.SQLite; using UBotPlugin; namespace Advanced_SQLite { class SqLiteGetDataTable : IUBotCommand { public SqLiteGetDataTable() { _returnValue = ""; _parameters.Add(new UBotParameterDefinition("SQLite File Pa...
using System; using System.Collections.Generic; using System.IO; using KnapsackProblem.Common; using KnapsackProblem.DecisionVersion; using KnapsackProblem.Helpers; using CommandLine; using KnapsackProblem.Exceptions; using KnapsackProblem.ConstructiveVersion.Strategies; using KnapsackProblem.ConstructiveVersion; nam...
using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; public class ShopButton : MonoBehaviour { static Player player; static TargetHealth targetHealth; static Weapon weapon; public int UpgradePrice = 0; public TextMeshPro PriceBanner; public ElementScri...
using System; using System.Collections.Generic; using System.Linq; namespace EjemploStatic { class Program { static void Main(string[] args) { try { int resultadoSuma = Calculadora.Suma(1, 2); Calculadora.Media(new List<int>() { 1, 2, 5 ...
namespace Triton.Game.Mapping { using ns25; using ns26; using System; using System.Collections.Generic; using Triton.Game; using Triton.Game.Mono; [Attribute38("DraftManaCurve")] public class DraftManaCurve : MonoBehaviour { public DraftManaCurve(IntPtr address) : this(addr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace QI.WikiScraping.Api.Infrastructure.ConfigSettings { /// <summary> /// Define the sections to handle in the settings /// </summary> public sealed class QiConfigurationSections ...
using System.Collections.Generic; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using OneIdentityApi.Models; using OneIdentityApi.Services; namespace OneIdentityApi.Controllers { [Route("api/[controller]")] [ApiController] public class UserController : ControllerBase { private ...
using Notifications.Wpf.Core.Controls; using System.Windows; namespace Notifications.Wpf.Core { /// <summary> /// Interaction logic for NotificationsOverlayWindow.xaml /// </summary> public partial class NotificationsOverlayWindow : Window { /// <summary> /// Constructor of the Not...
namespace MataFome_NET.Model { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; public partial class Orders { [System.Diagnostics.CodeAnalysis.SuppressMe...
using HaloSharp.Model.Metadata; namespace HaloHistory.Business.Entities.Metadata { public class ImpulseData : BaseDataEntity<long, Impulse> { public ImpulseData() { } public ImpulseData(long id, Impulse data) : base(id, data) { } } }
// ----------------------------------------------------------------------- // <copyright file="CSharpProxyCompareKeyCodeWriter.cs" company="Microsoft Corporation"> // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root // for license informati...
using System; namespace ConsoleProcessRedirection { using System.Diagnostics; using System.Threading; using System.IO; using System.Text; using SystemInterface; /// <summary> /// Summary description for RedirectedProcess. /// </summary> public class RedirectedProcess { ...
/* * OpenAPI definition * * No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator) * * The version of the OpenAPI document: v0 * * Generated by: https://github.com/openapitools/openapi-generator.git */ using Xunit; using System; using System.Linq; using S...
/* ********************************************** * 版 权:亿水泰科(EWater) * 创建人:zhujun * 日 期:2019/5/28 15:56:58 * 描 述:IRvavService * *********************************************/ using System; using System.Collections.Generic; using System.Data; using System.Text; using EWF.Entity; using EWF.Util; using EWF.Util.P...
using System; using System.Dynamic; using System.Runtime.CompilerServices; using System.Threading.Tasks; namespace TheGoodReturnModel { /// <summary> /// Async Wrapper Extensions. /// </summary> public static class RunAsyncExtensions { public static object Metadata { get; private set; } ...
using UnityEngine; using System.Collections; public class ShapeLookAt : MonoBehaviour { public GameObject target; public Mesh mesh; public int[] indices; public Vector3[] Verices; public Vector2[] UvMaps; // Use this for initialization void Start() { this.mesh = new Mesh...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace StarLight_Ticket.Controllers { public class MapController : Controller { // GET: Map public ActionResult Index() { return View(); } //// GET...
using BPiaoBao.DomesticTicket.Domain.Models.Orders; using System; using System.Collections.Generic; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; namespace BPiaoBao.DomesticTicket.EFRepository.OrdersMap { public class TicketCarrierMap : EntityTypeConfiguration<Ticket_Carrier> ...
using System; namespace Degree.Models.WebApi { public class ApiRequest { public int page { get; set; } public int itemPerPage { get; set; } public string[] hashtags { get; set; } public OrderSentiment OrderSentiment { get; set; } } public enum OrderSentiment { ...
namespace Triton.Game.Mapping { using ns25; using ns26; using System; using System.Collections.Generic; [Attribute38("TransformOverride")] public class TransformOverride : MonoBehaviour { public TransformOverride(IntPtr address) : this(address, "TransformOverride") { ...
using MesPublish.Properties; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Data; using System.Diagnostics; using System.DirectoryServices; using System.Drawing; using System.IO; using System.Linq; using System.Windows.Forms; namespace MesPublish { public partial class Form1 :...
namespace JT7SKU.Lib.Twitch { public enum ChannelStatus { Online, Offline } }
using FluentNHibernate.Mapping; using Psub.Domain.Entities; namespace Psub.DataAccess.Map { public class DataParameterMap : ClassMap<DataParameter> { public DataParameterMap() { Table("DataParameter"); Id(m => m.Id).Column("Id"); Map(m => m.Name).Column("Nam...
using System; namespace Agenda.API.Helpers { public class ViolationUniqueKeyConstraintException : Exception { public ViolationUniqueKeyConstraintException() { } public ViolationUniqueKeyConstraintException(string message) : base(message) { } public Vio...
using System; using System.Collections.Generic; namespace BLL.Validator { public static class BracketsValidator { const int invalidSumIndeces = -1; const int validSumIndeces = 1; const char openBracket = '('; const char closeBracket = ')'; public static bool IsValidBr...
using System; class DivideBy7And5 { static void Main() { //Write a Boolean expression that checks for given integer if it can be divided //(without remainder) by 7 and 5 at the same time. Console.WriteLine("Write a number and i will chack if it can be devi...
// Copyright 2021 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using System; using System.Collections.Generic; using FluentAssertions; using Xunit; namespace LeeConlin.ExtensionMethods.Tests.DateTimeExtensions { public class Between_Should { [Fact] public void Return_True_For_Test_Equals_Start_Of_Range() { var sut = new DateTime(1982, ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace LePapeo.Models { public class NotificacionGenericaViewModel { [ScaffoldColumn(false)] public int Id { get; set; } [Display(Prompt = "Tipo de Notif...
using System; using System.IO; using Microsoft.VisualStudio.TestTools.UnitTesting; using Utilities.Enums; using Utilities.Implementation.FileManagement.Result; using Utilities.Interface; using Utilities.Implementation.FileManagement; namespace UtilitiesUnitTest.FileManagerTest { /// <summary> /// Clase de pru...
using Prospects.Cross.Infrastructure.Interfaces; using Prospects.Cross.Infrastructure.Models.Reponses; using Prospects.Cross.Infrastructure.Models.Responses; using Prospects.Cross.Infrastructure.Resources; using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Text; usin...
// Install-Package MsgPack.Cli -Pre // Install-Package Newtonsoft.Json -Pre // Install-Package protobuf-net -Pre // Install-Package ZeroFormatter -Pre // Install-Package FsPickler.CSharp -Pre // Install-Package FSharp.Core -Pre // Install-Package Jil -Pre // Install-Package Google.Protobuf -Pre // Install-Package Wire...
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace SkillsGardenApi.Models { public class Exercise { [Key] [DatabaseGenerated(DatabaseGeneratedOption.Identity)] public int Id { get; set; } ...
using HelperExtensionSample.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace HelperExtensionSample.Controllers { public class HtmlHelperController : Controller { // GET: HtmlHelper public ActionResult StringBuilderExte...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Mat : MonoBehaviour { static readonly int matVarientsCount = 4; public enum Kind { Wood, Rock, Metal, Food }; public static Mat I; private void Awake() { I = this; C...
namespace Contoso.Spa.Flow.Requests { public class NavBarRequest { public string? InitialModuleName { get; set; } public int TargetModule { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace OC.JQGrid { public class JQGridRequest { public string sidx { get; set; } public string sord { get; set; } public int page { get; set; } public int rows { get; set; } } publ...
using System.IO; using System.Collections.Generic; using Terraria; using Terraria.ID; using Terraria.ModLoader; using Terraria.World.Generation; using Microsoft.Xna.Framework; using Terraria.GameContent.Generation; using Terraria.ModLoader.IO; using System; using System.Linq; using Malum.Items; namespace Ma...
using Fairmas.PickupTracking.Shared.Services; using Fairmas.PickupTracking.Shared.ViewModels; using System; using System.Windows.Input; namespace Fairmas.PickupTracking.Shared.Commands { public class LoginCommand : ICommand { public event EventHandler CanExecuteChanged; public Boolean CanExec...
using CoffeeAutomat.Interfaces; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CoffeeAutomat.Services { public class AutomatService : IAutomatService { private const int minimalMoney = 300; // минимальная сумма для сдач, р ...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using Turbomix; using Moq; using Turbomix; namespace TurbomixTest { [TestClass] public class RecetaServiceTest { [TestMethod] public void TestGuardar() { var MockRecetaRepository = new Mock<IRece...
using System; using System.Reflection; namespace Arch.Data.Orm.sql { public class SqlTrigger { public SqlTrigger(MethodInfo method, Timing timing) { Method = method; Timing = timing; } public MethodInfo Method { get; private set; } ...
//----------------------------------------------------------------------- // <copyright file="ResultChangedEventArgs.cs" company="None"> // Copyright (c) Brandon Wallace and Jesse Calhoun. All rights reserved. // </copyright> //----------------------------------------------------------------------- namespace TQVau...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.IO.Compression; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AppBuilder.Shared { public class ZipService { public async Task<List<ProjectFile>> ExtractFiles(Stream f...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace UDM { public class GroupCommand : Command { protected List<Column> groupingColumns; protected Dictionary<Column, Aggregation> aggregatedColumns; public class AllColumnsShouldBeSelectedForGr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Web; namespace FlexLabs.Glimpse.Linq2Sql { internal static class LogItemHandler { internal const string HttpItemID = "Glimpse.Linq2Sql"; private static read...
//using System; //using System.ComponentModel; //namespace TreeStore.PsModule.PathNodes //{ // public class TagNodeItemDescriptionProvider : TypeDescriptionProvider // { // private static readonly TypeDescriptionProvider parentProvider; // private readonly TypeDescriptionProvider provider; // ...
using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using ConfigDemo.Models; namespace ConfigDemo.Controllers { public class HomeController : BaseController<HomeController> { //Navigate to...
/* * Bungie.Net API * * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * OpenAPI spec version: 2.1.1 * Contact: support@bungie.com * Generated by: https://github.com...
using System.Collections.ObjectModel; using System.ComponentModel; using System.Linq; using Caliburn.Micro; using Frontend.Core.Common; using Frontend.Core.Navigation; using Frontend.Core.ViewModels.Interfaces; namespace Frontend.Core.ViewModels { /// <summary> /// Base class for the viewmodel ...
// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class RewindableReplayDemo : ModuleRules { public RewindableReplayDemo(TargetInfo Target) { PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "UnrealEd" }); } }
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; using FixyNet.Clases; namespace FixyNet.Clases { class Discovery : Pinguear { // declaro LISTA publ...
using GalaSoft.MvvmLight.Command; using Project.Model; using Project_CelineGardier_2NMCT2.model; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Wind...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using MySql.Data.MySqlClient; using System.Globalization; namespace BalayPasilungan { public partial...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; using System.Web.Mvc; namespace homeless_pets.Models { public class New { [HiddenInput(DisplayValue = false)] public long NewID { get; set; } [Required(Err...
using System; using LaiendusMeetodid; public class LaiendusProov2{ public static void Main(string[] arg){ Console.WriteLine("Tere".Pikkus()); Console.WriteLine("5 pirni ja 12 õuna".ArvudeSumma()); Console.WriteLine(3.astmes(2)); int[] arvud={2,4,5}; arvud.Tyhjenda(); Console.WriteLine(String.Join(...
using System; using System.ComponentModel.DataAnnotations.Schema; using System.Collections.Generic; using System.Text; namespace Hotel.Data.Models { public class RezervisanSmjestaj { public int Id { set; get; } //jedan smjestaj public int SmjestajId { get; set; } [ForeignKey(na...
using Examination.Models; using Examination.Shared; using RepoDb; using System; using System.Data.SqlClient; using System.Linq; namespace Examination.Insert { partial class Program { static void Main(string[] args) { while (true) { // Header ...
using System; namespace UrTLibrary.Server.Repositories { public class CommandInfoRepository : JsonRepository<CommandInfo, CommandInfoList> { public CommandInfoRepository(string filepath) : base(filepath) { } internal override CommandInfoList GetDefaults() { ...
using Array; using System; namespace DataSturctures.Demos { public class ArrayDemo : IShowDemo { private Array<string> array; public string DefineDataStructure() { return @" Array is the basic data structure which holds the items in contigous memory. It gives basic operatio...
using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using Microsoft.AspNetCore.Identity; namespace LifeReelAPI.Models { public class User : IdentityUser { [Required] public string FirstName {get; set;} [Required] public...
using System.Linq.Expressions; namespace ExpressionsSerialization { public interface ITransitionMap { void EnsureValidTransition(ExpressionType parent, ExpressionType child); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _9.ExtractMiddleElements { class Program { static void Main(string[] args) { var numbers = Console.ReadLine().Split(' ').Select(int.Parse).ToArray(); ...
namespace AddisonWesley.Michaelis.EssentialCSharp.Chapter04.Listing04_01 { class LineCount { static void Main() { int lineCount; string files; DisplayHelpText(); files = GetFiles(); lineCount = CountLines(files); DisplayLine...
using System.Collections; using System.Collections.Generic; using System.Reflection; using UnityEngine; using UnityEngine.UI; using UnityEngine.Networking; public class MathsCollectible : NetworkBehaviour { public Animation CollectedAnimation; [SyncVar] public string Operation; private Text _text; p...
using System.Data; using System.IO; using System.Runtime.Serialization.Formatters.Binary; using System.IO.Compression; namespace TLF.Framework.Compaction { /// <summary> /// 데이터 압축/압축해제를 담당하는 Class 입니다. /// </summary> /// <remarks> /// 2009-12-29 최초생성 : 황준혁 /// 변경내역 /// /// </remarks>...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApp2 { class Program { /* The Hamming distance between two integers is the number of positions at which the corresponding bits are different. Given two i...
using System; using System.Diagnostics; namespace OmniSharp.Extensions.LanguageServer.Protocol.Generation { /// <summary> /// Used by source generation to identify the capability type to use /// </summary> [AttributeUsage(AttributeTargets.Class)] [Conditional("CodeGeneration")] public class Cap...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Lab_EDI_3.Models { public class Cliente { private int NumeroCliente; private string nombre; private string direccion; private string nit; public string Nombre { get => nombre...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Text; namespace MediaManager.DAL.DBEntities { public class ParticipantContent { [Key, Column(Order = 0)] public int...
namespace KompasKeyboardPlugin { /// <summary> /// Уровень клавиши. /// Bottom - нижняя часть синтезаторного типа клавиш. /// Middle - используется для фортепианного типа клавиш, /// а так же для средней части синтезаторного типа клавиш /// Top - верхняя часть клавиш обоих типов. /// </summ...
using System; namespace Nmli.Managed { public class ManagedVml : IVml { #region Single public void Ln(int n, float[] x, float[] y) { for (int i = 0; i < n; i++) y[i] = (float)(Math.Log(x[i])); } public void Exp(int n, float[] x...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using System.IO; public class LanguageScrollList : MonoBehaviour { public List<LanguageToggle> toggles = new List<LanguageToggle>(); private List<System.String> languageList = new List<System.String>(); pr...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class NodeNavigation : MonoBehaviour { [SerializeField] GameObject PlayerMovementGameObject; PlayerMovement playerMovementManager; public static NodeNavigation instance; public TextAsset textFile...
using Microsoft.AspNetCore.Identity; using System; namespace ImmedisHCM.Data.Identity.Entities { public class WebUser : IdentityUser<Guid> { public virtual long? LockoutEndUnixTimeSeconds { get; set; } public override DateTimeOffset? LockoutEnd { get { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using K_Systems.Data.Core.Domain; using K_Systems.Data.Core; using K_Systems.Data.Persistance; using K_Systems.Presentation.Web.Models.ViewModel; using System.Net; namespace K_Systems.Presentation.Web.Areas.HR.C...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace BlueSportApp.Services.Banner { public interface IBannerService { public List<Models.BannerModel> GetAll(); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; public class BouncyButton : MonoBehaviour, IPointerEnterHandler, IPointerDownHandler, IPointerExitHandler, IPointerUpHandler { private bool hovered, pressed; private Color initialCo...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.ComponentModel; using System.ComponentModel.DataAnnotations; namespace RiversideHealthCare.Models { [MetadataType(typeof(VolunteerValidation))] //name of database table public partial c...
using System; using System.Collections.Generic; using Android.App; using Android.Content; using Android.Graphics; using Android.OS; using Android.Views; using Android.Widget; using StudyEspanol.Droid; using StudyEspanol.Utilities; namespace StudyEspanol.UI.Dialogs { public class ErrorListDialog : DialogFragment { ...
 using System; using System.Timers; namespace ReDefNet.Sys { /// <summary> /// Represents a component that generates recurring events. /// </summary> public interface ITimer : IDisposable { /// <summary> /// Occurs when the timer has elapsed. /// </summary> event E...
using System; using System.Collections.Generic; namespace CVBuilder.Core.Models { public class CurriculumVitae { public CurriculumVitae(string firstName, string lastName, string phoneNumber, string emailAddress) : this() { FirstName = firstName; LastName = l...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using CloudinaryDotNet.Actions; using NUnit.Framework; namespace CloudinaryDotNet.Test { class AsyncMethodsTest : IntegrationTestBase { [Test] public void TestUploadLocalImageAsync() { var u...
using System; using System.Collections.ObjectModel; using Xamarin.Forms; namespace ClassLibrary1 { public class App : Application { public App() { MainPage = new MyPage(); } } public class MyPage : ContentPage { ListView listView = new ListView(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; namespace Redback { public class MemberInfoList : List<MemberInfo> { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EarthPiece : MonoBehaviour { public bool shrinking = false; Vector3 initialScale; // Start is called before the first frame update void Start() { shrinking = false; initialScale = transform....
using CVBuilder.Core.Models; using System; namespace CVBuilder.Core { /// <summary> /// The CVbuilder Options /// </summary> public interface ICvOptionalValues : IEducation, IFinishable<CurriculumVitae> { ICvOptionalValues WithBirthday(DateTime date); ICvOptionalValues AddPhoto(str...
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== // // // Notes: // // https://github.com/Unity-Technologies/UnityCsReference // // https://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/GUI/EditorToolbar.cs // https://github.com/Unity-Technologies/UnityCsRefer...
using Hangfire; using bringpro.Web.Classes.Tasks.HangFire; using bringpro.Web.Services; using bringpro.Web.Services.Interfaces; using System; using System.Web.Http; using System.Web.Mvc; using System.Web.Optimization; using System.Web.Routing; using Microsoft.Practices.Unity; using Hangfire.SqlServer; using System.Web....
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace Kers.Models.Entities.KERScore { public partial class LadderImage : IEntityBase { [Key, DatabaseGenerated(DatabaseGeneratedOption.Identity)] ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using CatAndDogServer.Data; using CatAndDogServer.Models; using Microsoft.AspNetCore.Cors; namespace CatAndDogServer.Co...
using Godot; using System; using Godot.Collections; public class Enemies : Node2D { public delegate void endRound(int waveNumber); private Node2D enemies; private RandomNumberGenerator rng;//Random Number generator private Camera2D camera; private Vector2 cameraPos; private Vector2 windowSize;...
using FatCat.Nes.OpCodes.AddressingModes; namespace FatCat.Nes.OpCodes.Arithmetic { public class DecrementValueAtMemory : OpCode { public override string Name => "DEC"; public DecrementValueAtMemory(ICpu cpu, IAddressMode addressMode) : base(cpu, addressMode) { } public override int Execute() { Fetch();...
using System; namespace Polynomials { /// <summary> /// /// A monomial M(x) is a product of powers of the variable x /// having nonnegative integer exponents and a real coefficient. /// /// This class represents a monomial and has the following: /// /// PROP...
using System; using System.CodeDom.Compiler; using System.Collections.Specialized; namespace Unicorn { public class CCTVBehaviour : UniBehaviour { // Variables public bool activate = false; public int player_ID; public int cam_ID; public int p_CamPos; public int p_SpawnPos; ...