text stringlengths 13 6.01M |
|---|
using System;
using System.Threading;
using UrTLibrary.Server.Queries.Game;
using UrTLibrary.Utils.Threading;
namespace UrTLibrary.Server.Logging.Events.ChatCommands
{
[ChatCommandKey("slap")]
public class SlapCommand : ChatCommand
{
[ChatCommandParameter(ChatCommandParameterType.Word)]
p... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Threading.Tasks;
namespace UniformShop.Models
{
public class variation
{
[Key]
public long varId { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SmartClass
{
class Course
{
private int num;
private string subject;
private int expense;
private int maxcnt;
private string time;
priva... |
using Points.Web.Core.Repositories;
namespace Points.Web.Core
{
public interface IUnitOfWork
{
ICardsRepository Cards { get; }
IValuationsRepository Valuations { get; }
void Complete();
}
} |
using System.ComponentModel.DataAnnotations;
namespace Ambassador.Areas.Organization.Models.AccountViewModels
{
public class OrganizationAccountRegisterViewModel
{
[Required]
public string Name { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
namespace Wc3Engine
{
class Map
{
//Settings
//internal const string TEMPDATA_FOLDER_PATH = @"%AppData%\TriggerEdge\tempdata\";
internal const string WAR3_MAP_STRINGS = "war3map.wts";
intern... |
namespace Application.Core
{
public class AppException
{
public AppException(string error, int statusCode, string details=null)
{
Error = error;
StatusCode = statusCode;
Details = details;
}
public string Error { get; set; }
public int... |
using BPiaoBao.Client.Module;
using BPiaoBao.Client.TPOS.ViewModel;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Medi... |
namespace WagahighChoices.Ashe
{
public enum Heroine
{
/// <summary>鹿苑寺かおるこ</summary>
Kaoruko,
/// <summary>桜木・R・アーシェ</summary>
Ashe,
/// <summary>鳴海兎亜</summary>
Toa,
/// <summary>宮瀬未尋</summary>
Mihiro,
}
}
|
// Accord Statistics Library
// The Accord.NET Framework
// http://accord-framework.net
//
// Copyright © César Souza, 2009-2015
// cesarsouza at gmail.com
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as p... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using entidades = RegistroPersonas.Dominio;
using repositorio = RegistroPersonas.Repositorio;
namespace RegistroPersonas.Web.Controllers
{
public class PersonaController : Controller
{
... |
using VirtualVNA.NetworkAnalyzer;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
using VirtualSwitch;
namespace Test
{
/// <summary>
///这是 N5224ATest 的测试类,旨在
///包含所有 N5224ATest 单元测试
///</summary>
[TestClass()]
public class N5224ATest
{
private TestCon... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class GameControl : MonoBehaviour {
public float prot;
public float carbs;
public float fat;
public int count;
// Use this for initialization
void Start () {
DontDestroyOnLoad (gameObject);
count = 0;
}
// Update is called once ... |
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class PlayerUpgrades : MonoBehaviour
{
int bulletDamage;
float bulletSpeed;
int bulletPenetration;
float fireRate;
int damageButtonClicked;
int speedButtonClicked;
int p... |
using MediatR;
using Newtonsoft.Json.Linq;
using OmniSharp.Extensions.JsonRpc;
using OmniSharp.Extensions.JsonRpc.Generation;
using OmniSharp.Extensions.LanguageServer.Protocol.Serialization;
using OmniSharp.Extensions.LanguageServer.Protocol.Server;
// ReSharper disable once CheckNamespace
namespace OmniSharp.Extensi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RemoteServices
{
class Movements
{
}
}
|
using UnityEngine;
using System.Collections;
[AddComponentMenu("Misc/mainMenu")]
public class mainMenu : MonoBehaviour {
Rect level1GameRect=new Rect(430,400,100,50);
Rect level2GameRect=new Rect(430,455,100,50);
Rect level3GameRect=new Rect(430,510,100,50);
void OnGUI(){
if(GUI.Button(level1GameRect,"Level 1"... |
using System;
using System.Collections.Generic;
using System.Text;
namespace OCP
{
/**
* Interface ISession
*
* wrap PHP's internal session handling into the ISession interface
* @since 6.0.0
*/
public interface ISession
{
/**
* Set a value in the session
... |
using System;
using NUnit.Framework;
namespace OlisProgrammingTasks.Stacks
{
public class TestFixedSizedStack : StackTest
{
protected override IStack CreateStack()
{
return new FixedSizedStack(3,4);
}
[Test]
public void Test_ExceptionAdding()
{
... |
using LuaInterface;
using SLua;
using System;
public class Lua_UnityEngine_VR_VRDeviceType : LuaObject
{
public static void reg(IntPtr l)
{
LuaObject.getEnumTable(l, "UnityEngine.VR.VRDeviceType");
LuaObject.addMember(l, 0, "None");
LuaObject.addMember(l, 1, "Stereo");
LuaObject.addMember(l, 2, "Split");
L... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Data;
using System.Data.SqlClient;
using Accounting.Utility;
namespace Accounting.DataAccess
{
public class DaVoucherType
{
public DaVoucherType() { }
public static DataTable GetVoucherTypes()
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Zelo.Common.CustomAttributes;
namespace Zelo.DBModel
{
/// <summary>
///
/// </summary>
public class User
{
public String UserGID
{
get;
set;
}
... |
namespace Diablo3DotNetAPI.Model.Enums
{
enum ServerType
{
eu, kr, tw, us
}
}
|
using System;
namespace JPAssets.Binary
{
internal static class ValidationUtility
{
/// <exception cref="ArgumentOutOfRangeException"><paramref name="count"/> is less than 0.</exception>
internal static void CheckCount(int count)
{
if (count < 0) throw new ArgumentOutOfRang... |
/**
*┌──────────────────────────────────────────────────────────────┐
*│ 描 述:接口实现
*│ 作 者:zhujun
*│ 版 本:1.0 模板代码自动生成
*│ 创建时间:2019-05-23 16:43:42 ... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Casino_V3.Models;
using Microsoft.AspNetCore.Http;
namespace Casino_V3.Controllers
{
public class AuthController : Controller
{
private stati... |
using Hahn.ApplicatonProcess.December2020.Domain.Services.Applicant;
using Hahn.ApplicatonProcess.December2020.Web.Examples;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Localization;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Localization;
using Serilog;
using Swashbuckle.AspNetCore.Fil... |
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using OneToManyAPI.Models;
using OneToManyAPI.Data;
namespace WebAPI.Controllers
{
[Route("api/[controller]")]
[ApiController]
public class EmployeesController : ControllerBase
{
private readonly ApplicationDbContext _context... |
using System;
using System.Diagnostics;
namespace CoreEngine
{
public enum HelpBoxIconType
{
None,
Info,
Warning,
Error
}
[Conditional("UNITY_EDITOR")]
[Conditional("PRESERVE_ATTRIBUTES")]
[AttributeUsage(AttributeTargets.Class, Inherited = true, AllowMultiple = true )]
public sealed cl... |
using MetroFramework;
using MetroFramework.Forms;
using PDV.CONTROLER.Funcoes;
using System;
using System.Data;
using System.Drawing;
using System.Windows.Forms;
namespace PDV.VIEW.Forms.Vendas.NFe
{
public partial class GVEN_SeletorProduto : DevExpress.XtraEditors.XtraForm
{
private string NOME_TELA ... |
using System.Runtime.Serialization.Formatters.Binary;
using System.Text.RegularExpressions;
using System.Runtime.Serialization;
using System.Collections.Generic;
using System.Xml.Serialization;
using System.Drawing.Imaging;
using System.Threading.Tasks;
using System.IO.Compression;
using System.Diagnostics;
using Syst... |
////////////////////////////////////////////////////////////////////////////
// Copyright 2016 : Vladimir Novick https://www.linkedin.com/in/vladimirnovick/
//
// NO WARRANTIES ARE EXTENDED. USE AT YOUR OWN RISK.
//
// To contact the author with suggestions or comments, use :vlad.novick@gmail.com
//
/... |
using Enrollment.Data.Entities;
using Microsoft.EntityFrameworkCore;
namespace Enrollment.Contexts.Configuations
{
internal class ResidencyConfiguration : ITableConfiguration
{
public void Configure(ModelBuilder modelBuilder)
{
var entity = modelBuilder.Entity<Residency>();
... |
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Threading.Tasks;
using Discord.Commands;
using Discord.WebSocket;
namespace NessBot
{
class CommandHandler
{
DiscordSocketClient _client;
CommandService _command;
readonly IServiceProvider _service;
... |
using System;
namespace SGDE.Domain.ViewModels
{
public class ReportQueryAllViewModel
{
public DateTime startDate { get; set; }
public DateTime endDate { get; set; }
public bool workers { get; set; }
public bool works { get; set; }
public bool clients { get; set; }
... |
using System.Collections.Generic;
using System.Linq;
namespace CommunityDetection
{
/// <summary>
/// A dendrogram is a tree, and each level is a partition of the graph nodes. Level 0 is the first partition, which contains the smallest communities,
/// and the largest (best) are in dendrogram.Length - 1.
... |
using System;
using System.Collections.Generic;
using System.IO;
using static System.Console;
namespace Bme121
{
static class Program
{
static void Main( )
{
// These characters are trimmed from words.
char[ ] punctuationChars = ".?!,;:-'\"()".ToCharArray( );
... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
using System;
using DotNetNuke.Framework;
namespace DotNetNuke.Services.Journal.Internal
{
public class InternalJournalController : ServiceLocator<I... |
using Alfheim.FuzzyLogic.Variables.Model;
using System.Collections.ObjectModel;
namespace Alfheim.FuzzyLogic.Variables.Services
{
public interface ILinguisticVariableService
{
FuzzyLogicObservableCollection<LinguisticVariable> InputLinguisticVariables { get; }
FuzzyLogicObservableCollection<Li... |
using DEMO_DDD.DOMAIN.Entidades;
using DEMO_DDD.DOMAIN.Interfaces.Repositories;
using DEMO_DDD.INFRA.DATA.Contexto;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using System.Threading.Tasks;
namespace DEMO_DDD.INFRA.DATA.Reposit... |
using Quinelita.Entities;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace Quinelita.EndPoints.DataAccess.Interfaces
{
public interface IGroupBetRepository
{
Task<GroupBet> AddEntity(GroupBet Entity);
Task<GroupBet> GetEntity(int Id);
Task<GroupBet> GetEntity... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AdifLog
{
// helper class for displaying a QSO in a .NET DataGridView control
class GridRowItem
{
public GridRowItem(LogBook.LogEntry le)
{ entry = le; }
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ItemScriptableObjectsList : MonoBehaviour
{
[SerializeField] I_Data None;
[SerializeField] I_Data KeyBlue;
[SerializeField] I_Data KeyYellow;
[SerializeField] I_Data KeyRed;
[SerializeField] I_Data ArmorScra... |
using System;
namespace GraphTheory.Algorithms
{
/// <summary>
/// Summary description for SccVertex.
/// </summary>
internal class SccVertexState
{
public SccVertexState()
{
}
public
AlgorithmicVertex
Minimum
{
... |
namespace Hearthbuddy.Controls
{
using System;
using System.Runtime.CompilerServices;
using System.Windows;
public class TimeSelectedChangedRoutedEventArgs : RoutedEventArgs
{
[CompilerGenerated]
private TimeSpan timeSpan_0;
[CompilerGenerated]
private TimeSpan time... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
namespace aoc
{
internal class D16
{
const int phases = 100;
public object Answer()
{
var originalCode = File.ReadAllText("16.in").Select(c => i... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Accounting.Entity
{
public class StoreInOutType
{
public StoreInOutType() { }
private int numInOutTypeID;
private string strInOutType;
private string strVoucherPrefix;
private str... |
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
// Unless required by applicable law or agreed to in writing, software
// distributed under the... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PTJ.Person.Schemas
{
public class AdressVariantSchema
{
public int Id;
public int AdressTyp_FKID;
public string Variant;
public DateTime SkapadDatum... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GetInput
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Please enter your name:");
string userName = Console.ReadLine();... |
using System;
using System.Data.Common;
using Microsoft.Practices.EnterpriseLibrary.WindowsAzure.TransientFaultHandling.SqlAzure;
using Microsoft.Practices.TransientFaultHandling;
using ReliableDbProvider.SqlAzure;
namespace ReliableDbProvider.SqlAzureWithTimeoutRetries
{
/// <summary>
/// Db provider that wi... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class GameManager : MonoBehaviour {
[Header("Preferences")]
const int playerQuantity = 2;
[SerializeField] private int charactersQuantity;
[SerializeField] private GameObject characterPrefab, ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Tff.Panzer.Models.Army.Unit
{
public interface IMotorizedUnit: IUnit
{
int CurrentFuel { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.... |
using apiInovaPP.Models.Entrega;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace apiInovaPP.Models.Repository.Interface
{
public interface IPontoRetiradaRepository
{
IEnumerable<PontoRetirada> Get();
//bool Add(Ponto... |
using System;
namespace Whale.API.Models.Notification
{
public class OptionsAddContact
{
public string ContactEmail { get; set; }
}
}
|
// Accord Machine Learning Library
// The Accord.NET Framework
// http://accord-framework.net
//
// Copyright © César Souza, 2009-2015
// cesarsouza at gmail.com
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// Licens... |
using System;
using System.Collections.Generic;
using Voronov.Nsudotnet.BuildingCompanyIS.Entities;
using Voronov.Nsudotnet.BuildingCompanyIS.Logic.DbInterfaces.DataInterfaces;
namespace Voronov.Nsudotnet.BuildingCompanyIS.Logic.DbInterfaces
{
interface IBuildingRepository
{
ICollection<IAttribute> GetAttribut... |
using LazyCache;
using LazyCache.Providers;
using Microsoft.Extensions.Caching.Memory;
using Microsoft.OpenApi.Extensions;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Http;
using System.Text;
using System.Threading.Tasks;
using ... |
using System;
namespace Plugin.HttpTransferTasks
{
public class TaskListEventArgs : EventArgs
{
public TaskListEventArgs(IHttpTask task, TaskListChange change)
{
this.Task = task;
this.Change = change;
}
public IHttpTask Task { get; }
public T... |
using GraphQL.Types;
using System;
using System.Collections.Generic;
using System.Text;
using xAPI.Models;
namespace xAPI.Types.InputType
{
public class ActorInputType : InputObjectGraphType<Actor>
{
public ActorInputType()
{
Name = "InputActor";
Field(x =>... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using HelperLibrary.Models.Interfaces;
namespace HelperLibrary.Models
{
public class GradeModel : ITable
{
public GradeModel(int stdentId, int lectionId, int grade, DateTime date)
... |
using LePapeo.Models;
using LePapeoGenNHibernate.CAD.LePapeo;
using LePapeoGenNHibernate.CEN.LePapeo;
using LePapeoGenNHibernate.EN.LePapeo;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace WEBLEPAPEO.Controllers
{
public class UsuarioController ... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using VS.Logic;
using VS.Logic.Singleton;
namespace VS.GUI.Form {
public partial class AboutForm : BaseForm {
public AboutForm() { Initi... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraController : MonoBehaviour
{
Vector2 screensize;
float keyspeed = .5f;
float mousespeed = .1f;
float BorderSize = .08f;
// Start is called before the first frame update
void Start()
{
... |
using Planning.AdvandcedProjectionActionSelection.OptimalPlanner;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Planning.AdvandcedProjectionActionSelection.RevealDepOnTheFly.DependenciesSelectionVoting
{
abstract class ASelectByPriori... |
using MyPage.Areas.Treinamento.Models;
using MyPage.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace MyPage.Data
{
public static class DbInitialize
{
public static void Initialize(Contexto contexto)
{
contexto.Databa... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyFollowMvtOneShot : Enemy {
private PlayerController player;
protected override Vector3 MoveVect
{
get
{
Vector3 playerPosition = GameManager.Instance.GetPlayer.GetPositionPlayer;
if (playerPosi... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Rifle : GunItem
{
public Sprite rifleFront;
public Sprite rifleBack;
void OnEnable()
{
PlayerListener._playerFlippedVert += ChangeRifleSprite;
}
void OnDisable()
{
PlayerListener._... |
namespace ns9
{
using System;
using System.IO;
internal class Class60
{
private byte[] byte_0;
private Stream stream_0;
private uint uint_0;
private uint uint_1;
private uint uint_2;
public void method_0(uint uint_3)
{
if (this.uint_... |
// -----------------------------------------------------------------------
// Copyright (c) David Kean. All rights reserved.
// -----------------------------------------------------------------------
extern alias pcl;
using System.Security.Cryptography;
using System.Security.Cryptography.Adaptation;
using Microsoft.Vi... |
using Logic.SpaceObjects;
using System;
using System.Collections.ObjectModel;
using System.ComponentModel;
namespace Logic.PlayerClasses {
[Serializable]
public class StarSystemContainer {
private ObservableCollection<StarSystem> starSystems;
/// <summary>
/// Возвращает количество зв... |
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
namespace JoushuaMath
{
class JFileLibrary
{
internal string GetRootPath()
{
return Path.GetDirectoryName(Path.GetDirectoryName(Path.GetDirectoryName(Path.GetDirectoryName(System.Reflection.Ass... |
namespace iCopy.Database
{
public class Country : BaseEntity<int>
{
public string Name { get; set; }
public string ShortName { get; set; }
public string PhoneNumberCode { get; set; }
public string PhoneNumberRegex { get; set; }
}
}
|
static public List<string> ReadBinaryWatch(int num) {
List<string> list = new List<string>();
string s = "";
for (int i = 0; i < 12; i++) {
for (int j = 0; j < 60; j++) {
if (BitCount(i) + BitCount(j) == num) {
list.Add(i.ToString() + ":" + NumberToString(j));
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using PagedList;
namespace BetaDota2StatsMVC.Models
{
public class MatchesHeroesViewModel
{
//public IEnumerable<MatchesHistory> Matches { get; set; }
public IPagedList<MatchesHistory> Matches { get; set; }
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
public class GlobalRefs : MonoBehaviour
{
[Header("Battle Canvas")]
public Canvas BattleCanvas;
[Serializable]
public class BattleUIManagers
{
public CardUI Cards;
public HighlightUI Highl... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(BoxCollider2D))]
public class GetItem : MonoBehaviour
{
[SerializeField] private string sendMessage;
[SerializeField] private GameObject targetListener;
[SerializeField] private GameObject InventoryMan... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using TrafficControl.DAL.RestSharp.Types;
namespace Aos_Idea_TestingField
{
class Program
{
static void Main(string[] args)
{
Test<Position,Installation,Case,User> te... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Assets.blackwhite_side_scroller
{
public static class MathExtensions
{
public static float ClosestTo(this IEnumerable<float> collection, float target)
{
... |
namespace Computers.Logic
{
using System;
public abstract class VideoCard : IVideoCard
{
public void Draw(string text)
{
Console.ForegroundColor = this.GetColor();
Console.WriteLine(text);
Console.ResetColor();
}
protected abstract Cons... |
using System;
using System.Collections.Generic;
using System.Web;
using System.Web.Mvc;
using System.Web.Security;
using Project.Filters;
namespace Project.Controllers
{
[Culture]
public class HomeController : Controller
{
public ActionResult Index()
{
return View();
}
... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.SceneManagement;
public class PlayerController : MonoBehaviour
{
// Components
private Rigidbody2D rigidBody;
public Animator animator;
// Public Movem... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Mail;
using System.Web;
/// <summary>
/// Summary description for Mailer
/// </summary>
public class Mailer
{
public Mailer()
{
//
// TODO: Add constructor logic here
//
}
public bool sendMail(... |
using MovieDAL.Repos.Base;
using MovieDAL.Models;
using System.Collections.Generic;
namespace MovieDAL.Repos
{
public interface IMovieRepo : IRepo<Movie>
{
IList<Movie> GetByGenre(string genre);
IList<Movie> GetMovies(string movieGenre, string searchString);
}
} |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Data.SqlClient;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace SchoolManagementSystem
{
public partial class StudentAdmissio... |
using System;
using System.Collections.Generic;
using Utility;
using Utility.Logger;
using JKMServices.BLL.Interface;
using JKMServices.DTO;
using Newtonsoft.Json.Linq;
namespace JKMServices.BLL
{
/// <summary>
/// Class Name : AlertDetails
/// Author : Pratik Soni
/// Creation Da... |
using System;
using System.Collections.Generic;
using System.Text;
namespace BuildAZoo
{
public interface ITail
{
//public string TailLength { get; }
public string Tail();
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Task5
{
public static class QuickSort
{
public static void Sort<T>(ref T[] items, int left, int right, IComparer<T> comparator)
{
if (items == null) throw n... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Threading.Tasks;
namespace FindAFriend.Models
{
public class FriendRequests
{
[Key]
public virtual int RequestID { get; set; }
public virtual String Sender { get... |
// -----------------------------------------------------------------------
// <copyright file="ValueHolder.cs" company="Microsoft Corporation">
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root
// for license information.
// </copyright>... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
namespace BPiaoBao.Common.Enums
{
/// <summary>
/// 投保类型
/// </summary>
public enum EnumInsureMethod
{
[Description("自动投保")]
Auto = 0,
[Description("手动投保")]
... |
using UnityEngine;
using UnityEngine.Tilemaps;
[CreateAssetMenu]
public class ScriptableTiles : Tile
{
}
|
using System;
using System.Collections.Generic;
namespace DotNetProDownloader
{
public class Print
{
public Print(string number, int year, Uri uri)
{
this.Number = number;
this.Year = year;
this.Uri = uri;
}
public string Number { get; }
... |
using System.Collections.Generic;
using System.Runtime.Serialization;
namespace StratCorp.CorpSMS.ServiceLibrary.DataContracts
{
[DataContract]
public class DeliveryReport : Message
{
private ICollection<MessageStatus> messageStatus = new List<MessageStatus>();
[DataMember]
public... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Text;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
using DevExpress.XtraEditors;
namespace QuanLyBanHang.GUI.SaleFormMDI
{
public partial class Product... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
namespace WhoManageCourses.Model
{
public class Course
{
public Course()
{
StudentCourse = new HashSet<StudentCourse>();
}
[Key]
public int courseId { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using photoGalleryApp.Models;
using photoGalleryApp.ViewModels;
using Xamarin.Forms;
namespace photoGalleryApp.Views
{
public partial class GalleryView : ContentPage
{
public GalleryView()
{
InitializeComponent();
... |
using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using System.Net;
using System.Web.Mvc;
using System.Data;
using System.Data.Entity;
using System.Threading.Tasks;
using CriticalPath.Data;
using CriticalPath.Web.Models;
using CP.i8n;
namespace CriticalPath... |
using MessagePack;
namespace AfterburnerOledDisplay.Model
{
[MessagePackObject]
public class OledFrame
{
[Key("GT")]
public byte GPUTemperatore { get; set; }
[Key("GU")]
public byte GPUUsage { get; set; }
[Key("CT")]
public byte CPUTemperatore { get; set; }
... |
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