text
stringlengths
13
6.01M
 using System; using System.Threading; using UrTLibrary.Server.Queries.Game; using UrTLibrary.Utils.Threading; namespace UrTLibrary.Server.Logging.Events.ChatCommands { [ChatCommandKey("slap")] public class SlapCommand : ChatCommand { [ChatCommandParameter(ChatCommandParameterType.Word)] p...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; namespace UniformShop.Models { public class variation { [Key] public long varId { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SmartClass { class Course { private int num; private string subject; private int expense; private int maxcnt; private string time; priva...
using Points.Web.Core.Repositories; namespace Points.Web.Core { public interface IUnitOfWork { ICardsRepository Cards { get; } IValuationsRepository Valuations { get; } void Complete(); } }
using System.ComponentModel.DataAnnotations; namespace Ambassador.Areas.Organization.Models.AccountViewModels { public class OrganizationAccountRegisterViewModel { [Required] public string Name { get; set; } } }
using System; using System.Collections.Generic; using System.Drawing; using System.IO; namespace Wc3Engine { class Map { //Settings //internal const string TEMPDATA_FOLDER_PATH = @"%AppData%\TriggerEdge\tempdata\"; internal const string WAR3_MAP_STRINGS = "war3map.wts"; intern...
namespace Application.Core { public class AppException { public AppException(string error, int statusCode, string details=null) { Error = error; StatusCode = statusCode; Details = details; } public string Error { get; set; } public int...
using BPiaoBao.Client.Module; using BPiaoBao.Client.TPOS.ViewModel; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Medi...
namespace WagahighChoices.Ashe { public enum Heroine { /// <summary>鹿苑寺かおるこ</summary> Kaoruko, /// <summary>桜木・R・アーシェ</summary> Ashe, /// <summary>鳴海兎亜</summary> Toa, /// <summary>宮瀬未尋</summary> Mihiro, } }
// Accord Statistics Library // The Accord.NET Framework // http://accord-framework.net // // Copyright © César Souza, 2009-2015 // cesarsouza at gmail.com // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as p...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Web; using System.Web.Mvc; using entidades = RegistroPersonas.Dominio; using repositorio = RegistroPersonas.Repositorio; namespace RegistroPersonas.Web.Controllers { public class PersonaController : Controller { ...
using VirtualVNA.NetworkAnalyzer; using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using VirtualSwitch; namespace Test { /// <summary> ///这是 N5224ATest 的测试类,旨在 ///包含所有 N5224ATest 单元测试 ///</summary> [TestClass()] public class N5224ATest { private TestCon...
using UnityEngine; using System.Collections; using UnityEngine.UI; public class GameControl : MonoBehaviour { public float prot; public float carbs; public float fat; public int count; // Use this for initialization void Start () { DontDestroyOnLoad (gameObject); count = 0; } // Update is called once ...
using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; public class PlayerUpgrades : MonoBehaviour { int bulletDamage; float bulletSpeed; int bulletPenetration; float fireRate; int damageButtonClicked; int speedButtonClicked; int p...
using MediatR; using Newtonsoft.Json.Linq; using OmniSharp.Extensions.JsonRpc; using OmniSharp.Extensions.JsonRpc.Generation; using OmniSharp.Extensions.LanguageServer.Protocol.Serialization; using OmniSharp.Extensions.LanguageServer.Protocol.Server; // ReSharper disable once CheckNamespace namespace OmniSharp.Extensi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RemoteServices { class Movements { } }
using UnityEngine; using System.Collections; [AddComponentMenu("Misc/mainMenu")] public class mainMenu : MonoBehaviour { Rect level1GameRect=new Rect(430,400,100,50); Rect level2GameRect=new Rect(430,455,100,50); Rect level3GameRect=new Rect(430,510,100,50); void OnGUI(){ if(GUI.Button(level1GameRect,"Level 1"...
using System; using System.Collections.Generic; using System.Text; namespace OCP { /** * Interface ISession * * wrap PHP's internal session handling into the ISession interface * @since 6.0.0 */ public interface ISession { /** * Set a value in the session ...
using System; using NUnit.Framework; namespace OlisProgrammingTasks.Stacks { public class TestFixedSizedStack : StackTest { protected override IStack CreateStack() { return new FixedSizedStack(3,4); } [Test] public void Test_ExceptionAdding() { ...
using LuaInterface; using SLua; using System; public class Lua_UnityEngine_VR_VRDeviceType : LuaObject { public static void reg(IntPtr l) { LuaObject.getEnumTable(l, "UnityEngine.VR.VRDeviceType"); LuaObject.addMember(l, 0, "None"); LuaObject.addMember(l, 1, "Stereo"); LuaObject.addMember(l, 2, "Split"); L...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data; using System.Data.SqlClient; using Accounting.Utility; namespace Accounting.DataAccess { public class DaVoucherType { public DaVoucherType() { } public static DataTable GetVoucherTypes() ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Zelo.Common.CustomAttributes; namespace Zelo.DBModel { /// <summary> /// /// </summary> public class User { public String UserGID { get; set; } ...
namespace Diablo3DotNetAPI.Model.Enums { enum ServerType { eu, kr, tw, us } }
using System; namespace JPAssets.Binary { internal static class ValidationUtility { /// <exception cref="ArgumentOutOfRangeException"><paramref name="count"/> is less than 0.</exception> internal static void CheckCount(int count) { if (count < 0) throw new ArgumentOutOfRang...
/** *┌──────────────────────────────────────────────────────────────┐ *│ 描 述:接口实现 *│ 作 者:zhujun *│ 版 本:1.0 模板代码自动生成 *│ 创建时间:2019-05-23 16:43:42 ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Casino_V3.Models; using Microsoft.AspNetCore.Http; namespace Casino_V3.Controllers { public class AuthController : Controller { private stati...
using Hahn.ApplicatonProcess.December2020.Domain.Services.Applicant; using Hahn.ApplicatonProcess.December2020.Web.Examples; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Localization; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Localization; using Serilog; using Swashbuckle.AspNetCore.Fil...
using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using OneToManyAPI.Models; using OneToManyAPI.Data; namespace WebAPI.Controllers { [Route("api/[controller]")] [ApiController] public class EmployeesController : ControllerBase { private readonly ApplicationDbContext _context...
using System; using System.Diagnostics; namespace CoreEngine { public enum HelpBoxIconType { None, Info, Warning, Error } [Conditional("UNITY_EDITOR")] [Conditional("PRESERVE_ATTRIBUTES")] [AttributeUsage(AttributeTargets.Class, Inherited = true, AllowMultiple = true )] public sealed cl...
using MetroFramework; using MetroFramework.Forms; using PDV.CONTROLER.Funcoes; using System; using System.Data; using System.Drawing; using System.Windows.Forms; namespace PDV.VIEW.Forms.Vendas.NFe { public partial class GVEN_SeletorProduto : DevExpress.XtraEditors.XtraForm { private string NOME_TELA ...
using System.Runtime.Serialization.Formatters.Binary; using System.Text.RegularExpressions; using System.Runtime.Serialization; using System.Collections.Generic; using System.Xml.Serialization; using System.Drawing.Imaging; using System.Threading.Tasks; using System.IO.Compression; using System.Diagnostics; using Syst...
//////////////////////////////////////////////////////////////////////////// // Copyright 2016 : Vladimir Novick https://www.linkedin.com/in/vladimirnovick/ // // NO WARRANTIES ARE EXTENDED. USE AT YOUR OWN RISK. // // To contact the author with suggestions or comments, use :vlad.novick@gmail.com // /...
using Enrollment.Data.Entities; using Microsoft.EntityFrameworkCore; namespace Enrollment.Contexts.Configuations { internal class ResidencyConfiguration : ITableConfiguration { public void Configure(ModelBuilder modelBuilder) { var entity = modelBuilder.Entity<Residency>(); ...
using System; using System.Collections.Generic; using System.Reflection; using System.Threading.Tasks; using Discord.Commands; using Discord.WebSocket; namespace NessBot { class CommandHandler { DiscordSocketClient _client; CommandService _command; readonly IServiceProvider _service; ...
using System; namespace SGDE.Domain.ViewModels { public class ReportQueryAllViewModel { public DateTime startDate { get; set; } public DateTime endDate { get; set; } public bool workers { get; set; } public bool works { get; set; } public bool clients { get; set; } ...
using System.Collections.Generic; using System.Linq; namespace CommunityDetection { /// <summary> /// A dendrogram is a tree, and each level is a partition of the graph nodes. Level 0 is the first partition, which contains the smallest communities, /// and the largest (best) are in dendrogram.Length - 1. ...
using System; using System.Collections.Generic; using System.IO; using static System.Console; namespace Bme121 { static class Program { static void Main( ) { // These characters are trimmed from words. char[ ] punctuationChars = ".?!,;:-'\"()".ToCharArray( ); ...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; using DotNetNuke.Framework; namespace DotNetNuke.Services.Journal.Internal { public class InternalJournalController : ServiceLocator<I...
using Alfheim.FuzzyLogic.Variables.Model; using System.Collections.ObjectModel; namespace Alfheim.FuzzyLogic.Variables.Services { public interface ILinguisticVariableService { FuzzyLogicObservableCollection<LinguisticVariable> InputLinguisticVariables { get; } FuzzyLogicObservableCollection<Li...
using DEMO_DDD.DOMAIN.Entidades; using DEMO_DDD.DOMAIN.Interfaces.Repositories; using DEMO_DDD.INFRA.DATA.Contexto; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Threading.Tasks; namespace DEMO_DDD.INFRA.DATA.Reposit...
using Quinelita.Entities; using System.Collections.Generic; using System.Threading.Tasks; namespace Quinelita.EndPoints.DataAccess.Interfaces { public interface IGroupBetRepository { Task<GroupBet> AddEntity(GroupBet Entity); Task<GroupBet> GetEntity(int Id); Task<GroupBet> GetEntity...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AdifLog { // helper class for displaying a QSO in a .NET DataGridView control class GridRowItem { public GridRowItem(LogBook.LogEntry le) { entry = le; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ItemScriptableObjectsList : MonoBehaviour { [SerializeField] I_Data None; [SerializeField] I_Data KeyBlue; [SerializeField] I_Data KeyYellow; [SerializeField] I_Data KeyRed; [SerializeField] I_Data ArmorScra...
using System; namespace GraphTheory.Algorithms { /// <summary> /// Summary description for SccVertex. /// </summary> internal class SccVertexState { public SccVertexState() { } public AlgorithmicVertex Minimum { ...
namespace Hearthbuddy.Controls { using System; using System.Runtime.CompilerServices; using System.Windows; public class TimeSelectedChangedRoutedEventArgs : RoutedEventArgs { [CompilerGenerated] private TimeSpan timeSpan_0; [CompilerGenerated] private TimeSpan time...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Text; namespace aoc { internal class D16 { const int phases = 100; public object Answer() { var originalCode = File.ReadAllText("16.in").Select(c => i...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Accounting.Entity { public class StoreInOutType { public StoreInOutType() { } private int numInOutTypeID; private string strInOutType; private string strVoucherPrefix; private str...
// Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // Unless required by applicable law or agreed to in writing, software // distributed under the...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PTJ.Person.Schemas { public class AdressVariantSchema { public int Id; public int AdressTyp_FKID; public string Variant; public DateTime SkapadDatum...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GetInput { class Program { static void Main(string[] args) { Console.WriteLine("Please enter your name:"); string userName = Console.ReadLine();...
using System; using System.Data.Common; using Microsoft.Practices.EnterpriseLibrary.WindowsAzure.TransientFaultHandling.SqlAzure; using Microsoft.Practices.TransientFaultHandling; using ReliableDbProvider.SqlAzure; namespace ReliableDbProvider.SqlAzureWithTimeoutRetries { /// <summary> /// Db provider that wi...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class GameManager : MonoBehaviour { [Header("Preferences")] const int playerQuantity = 2; [SerializeField] private int charactersQuantity; [SerializeField] private GameObject characterPrefab, ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Tff.Panzer.Models.Army.Unit { public interface IMotorizedUnit: IUnit { int CurrentFuel { get; set; } } }
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System....
using apiInovaPP.Models.Entrega; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace apiInovaPP.Models.Repository.Interface { public interface IPontoRetiradaRepository { IEnumerable<PontoRetirada> Get(); //bool Add(Ponto...
using System; namespace Whale.API.Models.Notification { public class OptionsAddContact { public string ContactEmail { get; set; } } }
// Accord Machine Learning Library // The Accord.NET Framework // http://accord-framework.net // // Copyright © César Souza, 2009-2015 // cesarsouza at gmail.com // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // Licens...
using System; using System.Collections.Generic; using Voronov.Nsudotnet.BuildingCompanyIS.Entities; using Voronov.Nsudotnet.BuildingCompanyIS.Logic.DbInterfaces.DataInterfaces; namespace Voronov.Nsudotnet.BuildingCompanyIS.Logic.DbInterfaces { interface IBuildingRepository { ICollection<IAttribute> GetAttribut...
using LazyCache; using LazyCache.Providers; using Microsoft.Extensions.Caching.Memory; using Microsoft.OpenApi.Extensions; using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Collections.Generic; using System.Net; using System.Net.Http; using System.Text; using System.Threading.Tasks; using ...
using System; namespace Plugin.HttpTransferTasks { public class TaskListEventArgs : EventArgs { public TaskListEventArgs(IHttpTask task, TaskListChange change) { this.Task = task; this.Change = change; } public IHttpTask Task { get; } public T...
using GraphQL.Types; using System; using System.Collections.Generic; using System.Text; using xAPI.Models; namespace xAPI.Types.InputType { public class ActorInputType : InputObjectGraphType<Actor> { public ActorInputType() { Name = "InputActor"; Field(x =>...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using HelperLibrary.Models.Interfaces; namespace HelperLibrary.Models { public class GradeModel : ITable { public GradeModel(int stdentId, int lectionId, int grade, DateTime date) ...
using LePapeo.Models; using LePapeoGenNHibernate.CAD.LePapeo; using LePapeoGenNHibernate.CEN.LePapeo; using LePapeoGenNHibernate.EN.LePapeo; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace WEBLEPAPEO.Controllers { public class UsuarioController ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using VS.Logic; using VS.Logic.Singleton; namespace VS.GUI.Form { public partial class AboutForm : BaseForm { public AboutForm() { Initi...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraController : MonoBehaviour { Vector2 screensize; float keyspeed = .5f; float mousespeed = .1f; float BorderSize = .08f; // Start is called before the first frame update void Start() { ...
using Planning.AdvandcedProjectionActionSelection.OptimalPlanner; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Planning.AdvandcedProjectionActionSelection.RevealDepOnTheFly.DependenciesSelectionVoting { abstract class ASelectByPriori...
using MyPage.Areas.Treinamento.Models; using MyPage.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace MyPage.Data { public static class DbInitialize { public static void Initialize(Contexto contexto) { contexto.Databa...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyFollowMvtOneShot : Enemy { private PlayerController player; protected override Vector3 MoveVect { get { Vector3 playerPosition = GameManager.Instance.GetPlayer.GetPositionPlayer; if (playerPosi...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Rifle : GunItem { public Sprite rifleFront; public Sprite rifleBack; void OnEnable() { PlayerListener._playerFlippedVert += ChangeRifleSprite; } void OnDisable() { PlayerListener._...
namespace ns9 { using System; using System.IO; internal class Class60 { private byte[] byte_0; private Stream stream_0; private uint uint_0; private uint uint_1; private uint uint_2; public void method_0(uint uint_3) { if (this.uint_...
// ----------------------------------------------------------------------- // Copyright (c) David Kean. All rights reserved. // ----------------------------------------------------------------------- extern alias pcl; using System.Security.Cryptography; using System.Security.Cryptography.Adaptation; using Microsoft.Vi...
using Logic.SpaceObjects; using System; using System.Collections.ObjectModel; using System.ComponentModel; namespace Logic.PlayerClasses { [Serializable] public class StarSystemContainer { private ObservableCollection<StarSystem> starSystems; /// <summary> /// Возвращает количество зв...
using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; namespace JoushuaMath { class JFileLibrary { internal string GetRootPath() { return Path.GetDirectoryName(Path.GetDirectoryName(Path.GetDirectoryName(Path.GetDirectoryName(System.Reflection.Ass...
namespace iCopy.Database { public class Country : BaseEntity<int> { public string Name { get; set; } public string ShortName { get; set; } public string PhoneNumberCode { get; set; } public string PhoneNumberRegex { get; set; } } }
static public List<string> ReadBinaryWatch(int num) { List<string> list = new List<string>(); string s = ""; for (int i = 0; i < 12; i++) { for (int j = 0; j < 60; j++) { if (BitCount(i) + BitCount(j) == num) { list.Add(i.ToString() + ":" + NumberToString(j)); ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using PagedList; namespace BetaDota2StatsMVC.Models { public class MatchesHeroesViewModel { //public IEnumerable<MatchesHistory> Matches { get; set; } public IPagedList<MatchesHistory> Matches { get; set; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; public class GlobalRefs : MonoBehaviour { [Header("Battle Canvas")] public Canvas BattleCanvas; [Serializable] public class BattleUIManagers { public CardUI Cards; public HighlightUI Highl...
using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(BoxCollider2D))] public class GetItem : MonoBehaviour { [SerializeField] private string sendMessage; [SerializeField] private GameObject targetListener; [SerializeField] private GameObject InventoryMan...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using TrafficControl.DAL.RestSharp.Types; namespace Aos_Idea_TestingField { class Program { static void Main(string[] args) { Test<Position,Installation,Case,User> te...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Assets.blackwhite_side_scroller { public static class MathExtensions { public static float ClosestTo(this IEnumerable<float> collection, float target) { ...
namespace Computers.Logic { using System; public abstract class VideoCard : IVideoCard { public void Draw(string text) { Console.ForegroundColor = this.GetColor(); Console.WriteLine(text); Console.ResetColor(); } protected abstract Cons...
using System; using System.Collections.Generic; using System.Web; using System.Web.Mvc; using System.Web.Security; using Project.Filters; namespace Project.Controllers { [Culture] public class HomeController : Controller { public ActionResult Index() { return View(); } ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using UnityEngine.SceneManagement; public class PlayerController : MonoBehaviour { // Components private Rigidbody2D rigidBody; public Animator animator; // Public Movem...
using System; using System.Collections.Generic; using System.Linq; using System.Net.Mail; using System.Web; /// <summary> /// Summary description for Mailer /// </summary> public class Mailer { public Mailer() { // // TODO: Add constructor logic here // } public bool sendMail(...
using MovieDAL.Repos.Base; using MovieDAL.Models; using System.Collections.Generic; namespace MovieDAL.Repos { public interface IMovieRepo : IRepo<Movie> { IList<Movie> GetByGenre(string genre); IList<Movie> GetMovies(string movieGenre, string searchString); } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Data.SqlClient; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace SchoolManagementSystem { public partial class StudentAdmissio...
using System; using System.Collections.Generic; using Utility; using Utility.Logger; using JKMServices.BLL.Interface; using JKMServices.DTO; using Newtonsoft.Json.Linq; namespace JKMServices.BLL { /// <summary> /// Class Name : AlertDetails /// Author : Pratik Soni /// Creation Da...
using System; using System.Collections.Generic; using System.Text; namespace BuildAZoo { public interface ITail { //public string TailLength { get; } public string Tail(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Task5 { public static class QuickSort { public static void Sort<T>(ref T[] items, int left, int right, IComparer<T> comparator) { if (items == null) throw n...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace FindAFriend.Models { public class FriendRequests { [Key] public virtual int RequestID { get; set; } public virtual String Sender { get...
// ----------------------------------------------------------------------- // <copyright file="ValueHolder.cs" company="Microsoft Corporation"> // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root // for license information. // </copyright>...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; namespace BPiaoBao.Common.Enums { /// <summary> /// 投保类型 /// </summary> public enum EnumInsureMethod { [Description("自动投保")] Auto = 0, [Description("手动投保")] ...
using UnityEngine; using UnityEngine.Tilemaps; [CreateAssetMenu] public class ScriptableTiles : Tile { }
using System; using System.Collections.Generic; namespace DotNetProDownloader { public class Print { public Print(string number, int year, Uri uri) { this.Number = number; this.Year = year; this.Uri = uri; } public string Number { get; } ...
using System.Collections.Generic; using System.Runtime.Serialization; namespace StratCorp.CorpSMS.ServiceLibrary.DataContracts { [DataContract] public class DeliveryReport : Message { private ICollection<MessageStatus> messageStatus = new List<MessageStatus>(); [DataMember] public...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Text; using System.Linq; using System.Threading.Tasks; using System.Windows.Forms; using DevExpress.XtraEditors; namespace QuanLyBanHang.GUI.SaleFormMDI { public partial class Product...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace WhoManageCourses.Model { public class Course { public Course() { StudentCourse = new HashSet<StudentCourse>(); } [Key] public int courseId { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using photoGalleryApp.Models; using photoGalleryApp.ViewModels; using Xamarin.Forms; namespace photoGalleryApp.Views { public partial class GalleryView : ContentPage { public GalleryView() { InitializeComponent(); ...
using System; using System.Linq; using System.Collections; using System.Collections.Generic; using System.Text; using System.Net; using System.Web.Mvc; using System.Data; using System.Data.Entity; using System.Threading.Tasks; using CriticalPath.Data; using CriticalPath.Web.Models; using CP.i8n; namespace CriticalPath...
using MessagePack; namespace AfterburnerOledDisplay.Model { [MessagePackObject] public class OledFrame { [Key("GT")] public byte GPUTemperatore { get; set; } [Key("GU")] public byte GPUUsage { get; set; } [Key("CT")] public byte CPUTemperatore { get; set; } ...