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using UnityEngine; using UnityEngine.UI; using System; using System.Collections; using DG.Tweening; using GameRockManEXE; /// <summary> /// 網路場景開始 /// </summary> public class SceneStartNet : MonoBehaviour { public Vector3 _v3ClonePosition; private RockMan _RockmanScript; private Image _imgFadingBlack; ...
/* Class Prologue: * Name: Spencer Carter * CS 1400 Section 3 * * I declare that the following code was written by me, assisted with * by the lovely people in the drop in lab, and/or provided by the instructior * for this project. I understand that copying source code from any other * source constitutes cheati...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Kostas_FinalProject { public partial class InventorySelect : Form { public Inv...
using System; using System.Collections.Generic; using Xamarin.Forms; using Agenda.Model; namespace Agenda.View { public partial class PaginaContacto : ContentPage { public PaginaContacto(Contacto Contacto) { InitializeComponent(); BackgroundColor = Color.FromRgb(48, 63...
using StackExchange.Redis; using System; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; namespace PmSoft.Caching.Redis { public interface IRedisCache { IDatabase Database { get; } #region Key & Value T Get<T>(string key); Task<T> GetA...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Photoshop.Model { public enum PaperFormat { Glance, Matte } }
using quanlysinhvien.DTO.UIAuth; using quanlysinhvien.Models.DAO; using quanlysinhvien.Models.EF; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; names...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using System; using System.Collections.Generic; //JaJuan Webster //Professor Cascioli //Asteroids! //ABOVE AND BEYOND: Background Music & Game States namespace Webster_HW_P...
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using Dentist.Models.Patient; namespace Dentist.Models { public class Practice { public int Id { get; set; } [StringLength(100)] public string Name { get; s...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigati...
using System.Collections.Generic; using System.IO; namespace PE { class e67 { static void Main(string[] args) { var file = File.OpenText("p067_triangle.txt"); List<string> rows = new List<string>(); while (!file.EndOfStream) { rows...
using System.Threading.Tasks; using trunk.Core; namespace trunk.Persistence { public class UnitOfWork : IUnitOfWork { private readonly AppDbContext context; public UnitOfWork(AppDbContext context) { this.context = context; } public async Task C...
using BLL.Interface.Entities; using DAL.Interface.DTO; namespace BLL.Mappers { public static class DalQuestionMapper { public static DalQuestion ToDalQuestion(this QuestionEntity question) { if (question == null) return null; return new DalQuestion() ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ObstacleSpawner : MonoBehaviour { private float secondsLeftTillSpawn = 0; public float spawnSpeed = 30; public float spawnChance; public GameObject obstPrefab; public GameObject obstPrefab2; public Gam...
using System; using System.Collections.Generic; using System.Reflection; using Autofac; using Autofac.Features.OwnedInstances; using Castle.DynamicProxy; using Castle.Facilities.TypedFactory; using Castle.MicroKernel.Lifestyle; using Castle.MicroKernel.Registration; using Castle.Windsor; using NUnit.Framewor...
namespace Koek { public sealed class NonSleepingSleeper : ISleeper { public void Sleep(int milliseconds) { } } }
using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Collections.Generic; using BomTreeView.Importer.Part; namespace BomTreeViewTest { [TestClass] public class PartImporterTest { [TestMethod] public void ImportingPartShouldCreatePartImporterResultWithCorrectNumber...
using FriendlyDependency.Resolvers; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FriendlyDependency { public class DependencyEntry { private string key; private Type from; private Type to; private ...
using Java.Net; using Java.Util; using Kit.Droid.Services; using Kit.Services.Interfaces; using System; using System.Collections.Generic; using System.Linq; using Xamarin.Forms; [assembly: Dependency(typeof(IpAddressService))] namespace Kit.Droid.Services { class IpAddressService : IIpAddressService ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Zelo.Common.Common; using Zelo.DBModel; namespace Zelo.DBService { /// <summary> /// 系统服务 /// </summary> public class SystemService : BaseService { /// <summary> /// 获取更新升级 /// </su...
using System; using System.Collections.Generic; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Microsoft.SharePoint; using Waffles; using Waffles.UserControls; public partial class admin_modal_web_edit : AdminModal { public override void Build() { bool new_w...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="ConfigResourcesHelper.cs" company="Soloplan GmbH"> // Copyright (c) Soloplan GmbH. All rights reserved. // Licensed under the MIT License. See License-file in the project root for...
namespace Devices._4tronix { public enum OutputType { OnOff = 0, Pwm = 1, Servo = 2, Ws2812B = 3 } }
using System.Xml; namespace IntegracaoMFE.XML { public static class IntegradorXml { public static string ConsultarMfeXml(string numeroSessao, string identificador) { XmlDocument xmldoc = new XmlDocument(); XmlNode xmlnode = xmldoc.CreateXmlDeclaration("1.0", "UTF-8", nu...
using System; namespace _9_human_samurai_wizard{ class Ninja:Human{ public Ninja(){ dexterity = 175; } public void steal(object obj){ Human victim = obj as Human; if(victim==null){ Console.WriteLine("Steal Failed"); }else{ attack(victim); health += 10; } } public void getAway(){...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace EdubranApi.Models { public class TypeDTO { /// <summary> /// type takes only 2 values, student or company /// </summary> public string type { get; set; } } }
#region Copyright Syncfusion Inc. 2001-2015. // Copyright Syncfusion Inc. 2001-2015. All rights reserved. // Use of this code is subject to the terms of our license. // A copy of the current license can be obtained at any time by e-mailing // licensing@syncfusion.com. Any infringement will be prosecuted under // a...
using dk.via.ftc.businesslayer.Data.FTCAPI; using dk.via.ftc.businesslayer.Models; using dk.via.ftc.businesslayer.Models.DTO; using Microsoft.AspNetCore.Mvc; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace dk.via.ftc.businesslayer.Contr...
using System; using System.Collections.Generic; using System.Text; namespace EFCore.BulkExtensions.Tests.ShadowProperties { public class SpModel { public int Id { get; set; } public const string SpLong = nameof(SpLong); public const string SpNullableLong = nameof(SpNullableLong); ...
using System.Threading; using BenchmarkDotNet.Attributes; namespace FastExpressionKit.Integration.Tests { public class Benchmarks { [Benchmark] public void Hello() { Thread.Sleep(100); } } }
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using Sandbox.Shared; using System.Collections.Generic; namespace ZeroFormatter.Tests { [TestClass] public class UnionTest { [Microsoft.VisualStudio.TestTools.UnitTesting.TestMethod] public void Union() { ...
using System; namespace Queue { class Program { static void Main(string[] args) { GUI gui = new GUI(true); gui.MainGUI();//refers too the main gui } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace WebService.ViewModel { public class CT_PhieuDatHangVM { public string MaPDH { get; set; } public string MaSP { get; set; } public int? SoLuong { get; set; } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace _15_os_feladat_Uvegvisszavaltas_Form { public partial class Form1 : Form ...
using System; using System.Collections.Generic; namespace logic { public class Process : Node { public List<LinkIn> linksIn; public List<LinkOut> linksOut; public List<String> typsIn; public List<String> typsOut; public Process(String id) : base(id) { ...
namespace Triton.Game.Mapping { using ns25; using ns26; using System; using System.Collections.Generic; using Triton.Game; using Triton.Game.Mono; [Attribute38("AdventureClassChallenge")] public class AdventureClassChallenge : MonoBehaviour { public AdventureClassChallenge(...
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/. // VisualNovelToolkit /_/_/_/_/_/. // Copyright ©2013 - Sol-tribe. /_/_/_/_/_/_/_/_/_/. //_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/. using UnityEngine; using System.Collections; namespace ViNoToolkit{ /// <summary> /// ColorPanel base class. //...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LooselyCoupledComponents.Mvc5 { public class MyEmailSender : IEmailSender { public void SendEmail() { } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; public class CreateMonster : ScriptableWizard { string str = ""; int HP, MP, STR, AGI, DEX, INT, SPI, ATK, MTK, DEF, RES ,CRI; bool physicalImmune, magicImmune; static GameObject go; static GameObje...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using NaturalDisasterDatabaseWebsite.Models; namespace NaturalDisast...
using System; namespace BicycleFlashlight { public class Flashlight { private GOF_SimpleFlashlight _currentState; public Flashlight() { _currentState = new Off(); } public void Power() { _currentState.HandelPowerEvent(this); } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; [System.Serializable] public class Profile { // private string name; // private int height; // public Profile(){ // name = Name; // height = Height; // } public string Name { get; set...
namespace WpfAppAbit2.Models { public class StatusApp : SimpleClass { public string StatusComment { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Webcorp.Model { public class Production:CustomReactiveObject { } }
namespace VavilichevGD.GameServices.Purchasing { public delegate void BankCurrencyHandler(object sender, int oldValue, int newValue); }
namespace RomanNumerals { public class NumberText { public int Number { get; set; } public string Text { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using HtmlAgilityPack; using System.Net; using DatabaseApps; namespace WAO_Player.Music_Online_NCT { public class ReadHTML { public enum eGenre { NhacTre, ...
using Godot; using System; public class MinimapImage : Control { public override void _PhysicsProcess(float delta) { if (Input.IsActionJustPressed("hide_map")) { this.Visible = !this.Visible; } } }
using Accounting.Entity; using Accounting.Utility; using System; using System.Data; using System.Data.SqlClient; namespace Accounting.DataAccess { public class DaTransaction { public DaTransaction() { } public static DataTable SearchVouchers(int top, string where, string orderby, string selec...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; public class AudioController : MonoBehaviour { public Audio[] audios; private void Awake() { foreach(Audio a in audios) { a.audioSource = gameObject.AddComponent<AudioSource>(...
//AIzaSyDDSBEDtC_VJ1er-LYdDMpbAxwC3fXgyAA using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Web; using prjSellor.Models; namespace prjSellor.Dal { public class SaltDal : DbContext { protected override void OnModelCreating(DbModelBuilder modelBui...
namespace Assets.Scripts.Common.Interfaces { public interface IDestructable { void Destruct(); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class BawseAttackPttrns : MonoBehaviour { Rigidbody2D rigBod; public int startYCent; public int startYNorm; public int maxXPos = 58; private float startYMod = 0f; private bool yUp = false; p...
using Business.DTOs; using CommonLibrary.Helpers.WebAPIs; using System; using System.Collections.Generic; using System.Text; namespace Business.Services { public class AppExceptionsManager : BaseWebAPI<ExceptionRecordDTO> { public AppExceptionsManager() : base() { //資料檔...
using System; using System.Collections; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GameXepHinh.Models { public class LoadImageOriginal { List<string> ListImage = new List<string>() { "anime", "anime 2", "anime 3...
using System; namespace SLua { public class LuaThread : LuaVar { public LuaThread(IntPtr l, int r) : base(l, r) { } } }
using System; using Android.Net; using Xamarin.Forms; using MCCForms.Droid; [assembly: Dependency (typeof (Reachability_Droid))] //How to use in Forms project: DependencyService.Get<IReachability> ().IsConnected(); namespace MCCForms.Droid { public class Reachability_Droid : IReachability { public Reachabilit...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Text; using System.Threading.Tasks; using HtmlAgilityPack; using VirtualBrowser.Model; namespace VirtualBrowser { public interface ICustomHttpRequest { HttpResponseResult Request(string targetAddress, Ht...
using System; namespace Ghost.Utils { public static class ByteUtils { public static int HashToInt(byte[] data) { if (data == null) { return -1; } if (0 >= data.Length) { return 0; } int i = data.Length; int num = i; int num2 = 0; while (i >= 4) { int num3 = BitConvert...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Configuration; namespace Photoshop.Common { public class BaseConfiguration { protected static string ReadString(string propertyName) { return ConfigurationManager.AppSettings[property...
using UnityEngine; using System.Collections; [ExecuteInEditMode] public class CameraController : MonoBehaviour { public float PlayerCameraDistance { get; set; } public Transform cameraTarget; Camera playerCamera; float zoomSpeed = 35f; void Start() { PlayerCameraDistance = 10f; ...
using VocabularyApi.IntegrationTests.Builders.Abstractions; using VocabularyApi.Models; namespace VocabularyApi.IntegrationTests.Builders { public class UserVocabularyWordBuilder : EntityBuilder<UserVocabularyWord> { private string _word; private string _translation; public override U...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; public class PhiLabelAnchor : MonoBehaviour { public void PlacePhiLabel(float theta, float phi, float v, float v_min, float v_max, float v_scale, float v_size){ float radius = 0.7f * 5f * (v_scale * (v - v_min)/(...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; namespace EASPlugin { class Program { static void Main(string[] args) { if (args != null && args.Length > 0) { KingdeeEASCore ea...
namespace OmniSharp.Extensions.JsonRpc { public interface IJsonRpcServerRegistry : IJsonRpcHandlerRegistry<IJsonRpcServerRegistry> { } }
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MovieLibrary2.DataManagement { public static class Settings { private static string SettingsFile => "settings.ini"; public static string SettingsDirect...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using HáziKöltségNyilvántartó.Exceptions; using HáziKöltségNyilvántartó.HelperClasses; namespace HáziKöltségNyilvántartó.ViewModels { public class LoginViewModel { ...
using System; using System.Collections.Generic; using System.Net; using System.Net.Http; using System.Threading.Tasks; namespace Ift { class Program { private static long totalMs = 0; private static HttpClient httpClient = new HttpClient(); static void Main(string[] args) { ...
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== // // // Notes: // // ============================================================================ // using UnityEngine; using UnityEditor; namespace EnhancedEditor.Editor { /// <summary> /// <see cref="ExtendedBehaviour"/>-relat...
namespace SingleResponsibilityShapesBefore.Contracts { public interface IDrawingContext { } }
using Services.Interface; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web; using System.Web.Http; namespace WebApplication.Controllers { public class ClientNewshoreServiceController : ApiController { private readonly IClient...
using Custom.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Security; namespace Custom.Controllers { public class AccountController : Controller { // GET: Account public ActionResult Login() { ...
using UnityEngine; using System.Collections; public class MainController : MonoBehaviour { PointerController up; PointerController down; PointerController left; PointerController right; // RawImage box; Ball ball; // Use this for initialization, GetComponent<PointerController> void Start () { up = GameObj...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Threading; using CloneDeploy_ApiCalls; using CloneDeploy_Common; using log4net; namespace CloneDeploy_Services.Workflows { public class CancelAllImagingTasks { private readonly ComputerServices _com...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Hair : MonoBehaviour { public MeshRenderer m_meshRenderer; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { ...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; using DotNetNuke.Application; using DotNetNuke.Entities.Host; #endregion namespace DotNetNuke.UI.Skins.Controls { ///...
// Copyright 2016, 2017 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by a...
using System; using System.Collections.Generic; #nullable disable namespace API_Test.Models { public partial class TblRetailer { public TblRetailer() { TblOrders = new HashSet<TblOrder>(); TblProducts = new HashSet<TblProduct>(); } public int Retaileri...
using Entity; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data; namespace LogicHandler { public class UserHandler : DataHandler<User> { private static string DB_TABLE_NAME = "[MultipleChoiceExam].[dbo].[User]"; ...
using System; using System.Collections.Generic; using System.Linq; using Foundation; using UIKit; using Xamarin; using Xamarin.Forms; namespace CoffeeFinder.iOS { [Register ("AppDelegate")] public partial class AppDelegate : global::Xamarin.Forms.Platform.iOS.FormsApplicationDelegate { public override bool Finis...
namespace EF6.TagWith { /// <summary> /// Defines how the tag should be added to the SQL query /// </summary> public enum TagMode { /// <summary> /// Default value. The tag will be inserted BEFORE the SELECT command. Example: <br/> /// -- Your tag here<br /> /// SELE...
using UnityEngine; using System.Collections.Generic; [System.Serializable] public class Weapon : Item { private float damage; private float range; private int rank; private UnitStatus weaponStats; // MAX STATS 50 private string[] gemRequired; private string soundEffectName; //private ArrayList<Item> equippe...
using Contoso.Utils; namespace Contoso.Domain.Json { public class ModelConverter : JsonTypeConverter<EntityModelBase> { public override string TypePropertyName => nameof(BaseModelClass.TypeFullName); } }
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Web; using WS_PosData_PMKT.Models.Object; namespace WS_PosData_PMKT.Models.Request { [DataContract] public class RegisterPlacementRequest { [DataMember] public string IdSync ...
using System; using System.Collections.Generic; using System.Drawing; using System.Drawing.Imaging; using System.IO; using System.Linq; using System.Net; using System.Net.Mail; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Recaptcha.Web; namespace SözTabani.YardımcıSayfalar { public...
using UnityEngine; public class VRTExplosion : MonoBehaviour { private const float LIFE_TIME = 2.0f; private const float GRAVITY_FORCE = 1.0f; private Rigidbody rigidBody; private float startTime; void Awake() { rigidBody = GetComponent<Rigidbody>(); startTime = Time.realtimeSinceStartup; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DiaxeirisiPoiotitas { [Serializable] public class ProliptikoMetro { private string name; private string description; private List<Entypo> paper...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class RoomTransition : MonoBehaviour { public string transitionScene = "TestRoom_Boat"; // Use this for initialization void Start () { } // Update is called once per frame void Update () { } /*private void On...
 using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApplication2 { { public class Foo { public Action A; public Action B { get; private set; } public event Action C; } ...
using System; namespace Sudoku_Designer { public class Box { public Box() { } } }
using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Security; using System.Threading; using UnityEngine; using UnityEngine.UI; public class Enemy : MonoBehaviour { public float speed = 10; //敌人前进的默认速度 public float hp = 200; public int addition = 0; //击杀奖励...
using DotNetCore.Objects; using DotNetCoreArchitecture.Model.Models; using System.Collections.Generic; using System.Threading.Tasks; namespace DotNetCoreArchitecture.Domain { public interface IUserDomain { Task<IResult<long>> AddAsync(AddUserModel addUserModel); Task<IResult<string>> DeleteAsy...
// // Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. // using System; using System.Reflection; namespace Microsoft.PowerShell.EditorServices.Services.PowerShellContext { /// <summary> /// Provides the entry po...
using UnityEngine; using System.Collections; using UnityEngine.UI; using System.Collections.Generic; public class CustomerService : MonoBehaviour { //NPCのデータの型 public struct NPC { public string id; public int buyProduct1; public int buyProduct2; public int buyProduct3; ...
namespace Shakespokemon.Etl.DataAccess { public interface IPokemonDescriptionClient { bool TryGet(string name, out string description); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ServiceStack.ServiceInterface; using SharpStack.Data.Database; using myThat.ServiceInterface.Mappings; using myThat.ServiceModel.Request; namespace myThat.ServiceInterface { public class Schem...
// Copyright (C) 2018 Kazuhiro Fujieda <fujieda@users.osdn.me> // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless re...
using Logs.Data.Contracts; using Logs.Factories; using Logs.Models; using Moq; using NUnit.Framework; using System; namespace Logs.Services.Tests.MeasurementServiceTests { [TestFixture] public class EditMeasurementTests { [TestCase(1, 2222, 100.0, 22, 122, 144, 33, 44, 77, 100, 100, 44, 40, 16, 29...
using System; using System.Collections.Generic; using System.Globalization; using TaxPayer.Entities; namespace TaxPayer { class Program { static void Main(string[] args) { List<TaxPayer_> list = new List<TaxPayer_>(); Console.Write("Enter the number of tax payers: "); ...
namespace MonoGame.Extended.Content.Pipeline.TextureAtlases { public class TexturePackerProcessorResult { public TexturePackerFile Data { get; set; } } }