text stringlengths 13 6.01M |
|---|
using UnityEngine;
using UnityEngine.UI;
using System;
using System.Collections;
using DG.Tweening;
using GameRockManEXE;
/// <summary>
/// 網路場景開始
/// </summary>
public class SceneStartNet : MonoBehaviour
{
public Vector3 _v3ClonePosition;
private RockMan _RockmanScript;
private Image _imgFadingBlack;
... |
/* Class Prologue:
* Name: Spencer Carter
* CS 1400 Section 3
*
* I declare that the following code was written by me, assisted with
* by the lovely people in the drop in lab, and/or provided by the instructior
* for this project. I understand that copying source code from any other
* source constitutes cheati... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Kostas_FinalProject
{
public partial class InventorySelect : Form
{
public Inv... |
using System;
using System.Collections.Generic;
using Xamarin.Forms;
using Agenda.Model;
namespace Agenda.View
{
public partial class PaginaContacto : ContentPage
{
public PaginaContacto(Contacto Contacto)
{
InitializeComponent();
BackgroundColor = Color.FromRgb(48, 63... |
using StackExchange.Redis;
using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
namespace PmSoft.Caching.Redis
{
public interface IRedisCache
{
IDatabase Database { get; }
#region Key & Value
T Get<T>(string key);
Task<T> GetA... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Photoshop.Model
{
public enum PaperFormat
{
Glance,
Matte
}
}
|
using quanlysinhvien.DTO.UIAuth;
using quanlysinhvien.Models.DAO;
using quanlysinhvien.Models.EF;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
names... |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using System;
using System.Collections.Generic;
//JaJuan Webster
//Professor Cascioli
//Asteroids!
//ABOVE AND BEYOND: Background Music & Game States
namespace Webster_HW_P... |
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using Dentist.Models.Patient;
namespace Dentist.Models
{
public class Practice
{
public int Id { get; set; }
[StringLength(100)]
public string Name { get; s... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigati... |
using System.Collections.Generic;
using System.IO;
namespace PE
{
class e67
{
static void Main(string[] args)
{
var file = File.OpenText("p067_triangle.txt");
List<string> rows = new List<string>();
while (!file.EndOfStream)
{
rows... |
using System.Threading.Tasks;
using trunk.Core;
namespace trunk.Persistence
{
public class UnitOfWork : IUnitOfWork
{
private readonly AppDbContext context;
public UnitOfWork(AppDbContext context)
{
this.context = context;
}
public async Task C... |
using BLL.Interface.Entities;
using DAL.Interface.DTO;
namespace BLL.Mappers
{
public static class DalQuestionMapper
{
public static DalQuestion ToDalQuestion(this QuestionEntity question)
{
if (question == null)
return null;
return new DalQuestion()
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ObstacleSpawner : MonoBehaviour
{
private float secondsLeftTillSpawn = 0;
public float spawnSpeed = 30;
public float spawnChance;
public GameObject obstPrefab;
public GameObject obstPrefab2;
public Gam... |
using System;
using System.Collections.Generic;
using System.Reflection;
using Autofac;
using Autofac.Features.OwnedInstances;
using Castle.DynamicProxy;
using Castle.Facilities.TypedFactory;
using Castle.MicroKernel.Lifestyle;
using Castle.MicroKernel.Registration;
using Castle.Windsor;
using NUnit.Framewor... |
namespace Koek
{
public sealed class NonSleepingSleeper : ISleeper
{
public void Sleep(int milliseconds)
{
}
}
}
|
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
using System.Collections.Generic;
using BomTreeView.Importer.Part;
namespace BomTreeViewTest
{
[TestClass]
public class PartImporterTest
{
[TestMethod]
public void ImportingPartShouldCreatePartImporterResultWithCorrectNumber... |
using FriendlyDependency.Resolvers;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FriendlyDependency
{
public class DependencyEntry
{
private string key;
private Type from;
private Type to;
private ... |
using Java.Net;
using Java.Util;
using Kit.Droid.Services;
using Kit.Services.Interfaces;
using System;
using System.Collections.Generic;
using System.Linq;
using Xamarin.Forms;
[assembly: Dependency(typeof(IpAddressService))]
namespace Kit.Droid.Services
{
class IpAddressService : IIpAddressService
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Zelo.Common.Common;
using Zelo.DBModel;
namespace Zelo.DBService
{
/// <summary>
/// 系统服务
/// </summary>
public class SystemService : BaseService
{
/// <summary>
/// 获取更新升级
/// </su... |
using System;
using System.Collections.Generic;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using Microsoft.SharePoint;
using Waffles;
using Waffles.UserControls;
public partial class admin_modal_web_edit : AdminModal
{
public override void Build()
{
bool new_w... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="ConfigResourcesHelper.cs" company="Soloplan GmbH">
// Copyright (c) Soloplan GmbH. All rights reserved.
// Licensed under the MIT License. See License-file in the project root for... |
namespace Devices._4tronix
{
public enum OutputType
{
OnOff = 0,
Pwm = 1,
Servo = 2,
Ws2812B = 3
}
} |
using System.Xml;
namespace IntegracaoMFE.XML
{
public static class IntegradorXml
{
public static string ConsultarMfeXml(string numeroSessao, string identificador)
{
XmlDocument xmldoc = new XmlDocument();
XmlNode xmlnode = xmldoc.CreateXmlDeclaration("1.0", "UTF-8", nu... |
using System;
namespace _9_human_samurai_wizard{
class Ninja:Human{
public Ninja(){
dexterity = 175;
}
public void steal(object obj){
Human victim = obj as Human;
if(victim==null){
Console.WriteLine("Steal Failed");
}else{
attack(victim);
health += 10;
}
}
public void getAway(){... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace EdubranApi.Models
{
public class TypeDTO
{
/// <summary>
/// type takes only 2 values, student or company
/// </summary>
public string type { get; set; }
}
} |
#region Copyright Syncfusion Inc. 2001-2015.
// Copyright Syncfusion Inc. 2001-2015. All rights reserved.
// Use of this code is subject to the terms of our license.
// A copy of the current license can be obtained at any time by e-mailing
// licensing@syncfusion.com. Any infringement will be prosecuted under
// a... |
using dk.via.ftc.businesslayer.Data.FTCAPI;
using dk.via.ftc.businesslayer.Models;
using dk.via.ftc.businesslayer.Models.DTO;
using Microsoft.AspNetCore.Mvc;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace dk.via.ftc.businesslayer.Contr... |
using System;
using System.Collections.Generic;
using System.Text;
namespace EFCore.BulkExtensions.Tests.ShadowProperties
{
public class SpModel
{
public int Id { get; set; }
public const string SpLong = nameof(SpLong);
public const string SpNullableLong = nameof(SpNullableLong);
... |
using System.Threading;
using BenchmarkDotNet.Attributes;
namespace FastExpressionKit.Integration.Tests
{
public class Benchmarks
{
[Benchmark]
public void Hello()
{
Thread.Sleep(100);
}
}
} |
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Sandbox.Shared;
using System.Collections.Generic;
namespace ZeroFormatter.Tests
{
[TestClass]
public class UnionTest
{
[Microsoft.VisualStudio.TestTools.UnitTesting.TestMethod]
public void Union()
{
... |
using System;
namespace Queue
{
class Program
{
static void Main(string[] args)
{
GUI gui = new GUI(true);
gui.MainGUI();//refers too the main gui
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace WebService.ViewModel
{
public class CT_PhieuDatHangVM
{
public string MaPDH { get; set; }
public string MaSP { get; set; }
public int? SoLuong { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace _15_os_feladat_Uvegvisszavaltas_Form
{
public partial class Form1 : Form
... |
using System;
using System.Collections.Generic;
namespace logic
{
public class Process : Node
{
public List<LinkIn> linksIn;
public List<LinkOut> linksOut;
public List<String> typsIn;
public List<String> typsOut;
public Process(String id) : base(id)
{
... |
namespace Triton.Game.Mapping
{
using ns25;
using ns26;
using System;
using System.Collections.Generic;
using Triton.Game;
using Triton.Game.Mono;
[Attribute38("AdventureClassChallenge")]
public class AdventureClassChallenge : MonoBehaviour
{
public AdventureClassChallenge(... |
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/.
// VisualNovelToolkit /_/_/_/_/_/.
// Copyright ©2013 - Sol-tribe. /_/_/_/_/_/_/_/_/_/.
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/.
using UnityEngine;
using System.Collections;
namespace ViNoToolkit{
/// <summary>
/// ColorPanel base class.
//... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LooselyCoupledComponents.Mvc5
{
public class MyEmailSender : IEmailSender
{
public void SendEmail()
{
}
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
public class CreateMonster : ScriptableWizard
{
string str = "";
int HP, MP, STR, AGI, DEX, INT, SPI, ATK, MTK, DEF, RES ,CRI;
bool physicalImmune, magicImmune;
static GameObject go;
static GameObje... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Rendering;
using Microsoft.EntityFrameworkCore;
using NaturalDisasterDatabaseWebsite.Models;
namespace NaturalDisast... |
using System;
namespace BicycleFlashlight
{
public class Flashlight
{
private GOF_SimpleFlashlight _currentState;
public Flashlight()
{
_currentState = new Off();
}
public void Power()
{
_currentState.HandelPowerEvent(this);
}
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Linq;
[System.Serializable]
public class Profile
{
// private string name;
// private int height;
// public Profile(){
// name = Name;
// height = Height;
// }
public string Name { get; set... |
namespace WpfAppAbit2.Models
{
public class StatusApp : SimpleClass
{
public string StatusComment { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Webcorp.Model
{
public class Production:CustomReactiveObject
{
}
}
|
namespace VavilichevGD.GameServices.Purchasing {
public delegate void BankCurrencyHandler(object sender, int oldValue, int newValue);
} |
namespace RomanNumerals
{
public class NumberText
{
public int Number
{
get;
set;
}
public string Text
{
get;
set;
}
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using HtmlAgilityPack;
using System.Net;
using DatabaseApps;
namespace WAO_Player.Music_Online_NCT
{
public class ReadHTML
{
public enum eGenre
{
NhacTre,
... |
using Godot;
using System;
public class MinimapImage : Control
{
public override void _PhysicsProcess(float delta)
{
if (Input.IsActionJustPressed("hide_map"))
{
this.Visible = !this.Visible;
}
}
}
|
using Accounting.Entity;
using Accounting.Utility;
using System;
using System.Data;
using System.Data.SqlClient;
namespace Accounting.DataAccess
{
public class DaTransaction
{
public DaTransaction() { }
public static DataTable SearchVouchers(int top, string where, string orderby, string selec... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
public class AudioController : MonoBehaviour
{
public Audio[] audios;
private void Awake()
{
foreach(Audio a in audios)
{
a.audioSource = gameObject.AddComponent<AudioSource>(... |
//AIzaSyDDSBEDtC_VJ1er-LYdDMpbAxwC3fXgyAA
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Web;
using prjSellor.Models;
namespace prjSellor.Dal
{
public class SaltDal : DbContext
{
protected override void OnModelCreating(DbModelBuilder modelBui... |
namespace Assets.Scripts.Common.Interfaces {
public interface IDestructable {
void Destruct();
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class BawseAttackPttrns : MonoBehaviour {
Rigidbody2D rigBod;
public int startYCent;
public int startYNorm;
public int maxXPos = 58;
private float startYMod = 0f;
private bool yUp = false;
p... |
using Business.DTOs;
using CommonLibrary.Helpers.WebAPIs;
using System;
using System.Collections.Generic;
using System.Text;
namespace Business.Services
{
public class AppExceptionsManager : BaseWebAPI<ExceptionRecordDTO>
{
public AppExceptionsManager()
: base()
{
//資料檔... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GameXepHinh.Models
{
public class LoadImageOriginal
{
List<string> ListImage = new List<string>() { "anime", "anime 2", "anime 3... |
using System;
namespace SLua
{
public class LuaThread : LuaVar
{
public LuaThread(IntPtr l, int r) : base(l, r)
{
}
}
}
|
using System;
using Android.Net;
using Xamarin.Forms;
using MCCForms.Droid;
[assembly: Dependency (typeof (Reachability_Droid))] //How to use in Forms project: DependencyService.Get<IReachability> ().IsConnected();
namespace MCCForms.Droid
{
public class Reachability_Droid : IReachability
{
public Reachabilit... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Text;
using System.Threading.Tasks;
using HtmlAgilityPack;
using VirtualBrowser.Model;
namespace VirtualBrowser
{
public interface ICustomHttpRequest
{
HttpResponseResult Request(string targetAddress, Ht... |
using System;
namespace Ghost.Utils
{
public static class ByteUtils
{
public static int HashToInt(byte[] data)
{
if (data == null)
{
return -1;
}
if (0 >= data.Length)
{
return 0;
}
int i = data.Length;
int num = i;
int num2 = 0;
while (i >= 4)
{
int num3 = BitConvert... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Configuration;
namespace Photoshop.Common
{
public class BaseConfiguration
{
protected static string ReadString(string propertyName)
{
return ConfigurationManager.AppSettings[property... |
using UnityEngine;
using System.Collections;
[ExecuteInEditMode]
public class CameraController : MonoBehaviour
{
public float PlayerCameraDistance { get; set; }
public Transform cameraTarget;
Camera playerCamera;
float zoomSpeed = 35f;
void Start()
{
PlayerCameraDistance = 10f;
... |
using VocabularyApi.IntegrationTests.Builders.Abstractions;
using VocabularyApi.Models;
namespace VocabularyApi.IntegrationTests.Builders
{
public class UserVocabularyWordBuilder : EntityBuilder<UserVocabularyWord>
{
private string _word;
private string _translation;
public override U... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
public class PhiLabelAnchor : MonoBehaviour
{
public void PlacePhiLabel(float theta, float phi, float v, float v_min, float v_max, float v_scale, float v_size){
float radius = 0.7f * 5f * (v_scale * (v - v_min)/(... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
namespace EASPlugin
{
class Program
{
static void Main(string[] args)
{
if (args != null && args.Length > 0)
{
KingdeeEASCore ea... |
namespace OmniSharp.Extensions.JsonRpc
{
public interface IJsonRpcServerRegistry : IJsonRpcHandlerRegistry<IJsonRpcServerRegistry>
{
}
}
|
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MovieLibrary2.DataManagement
{
public static class Settings
{
private static string SettingsFile => "settings.ini";
public static string SettingsDirect... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using HáziKöltségNyilvántartó.Exceptions;
using HáziKöltségNyilvántartó.HelperClasses;
namespace HáziKöltségNyilvántartó.ViewModels
{
public class LoginViewModel
{
... |
using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Http;
using System.Threading.Tasks;
namespace Ift
{
class Program
{
private static long totalMs = 0;
private static HttpClient httpClient = new HttpClient();
static void Main(string[] args)
{
... |
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== //
//
// Notes:
//
// ============================================================================ //
using UnityEngine;
using UnityEditor;
namespace EnhancedEditor.Editor {
/// <summary>
/// <see cref="ExtendedBehaviour"/>-relat... |
namespace SingleResponsibilityShapesBefore.Contracts
{
public interface IDrawingContext
{
}
} |
using Services.Interface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web;
using System.Web.Http;
namespace WebApplication.Controllers
{
public class ClientNewshoreServiceController : ApiController
{
private readonly IClient... |
using Custom.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using System.Web.Security;
namespace Custom.Controllers
{
public class AccountController : Controller
{
// GET: Account
public ActionResult Login()
{
... |
using UnityEngine;
using System.Collections;
public class MainController : MonoBehaviour {
PointerController up;
PointerController down;
PointerController left;
PointerController right;
// RawImage box;
Ball ball;
// Use this for initialization, GetComponent<PointerController>
void Start () {
up = GameObj... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Threading;
using CloneDeploy_ApiCalls;
using CloneDeploy_Common;
using log4net;
namespace CloneDeploy_Services.Workflows
{
public class CancelAllImagingTasks
{
private readonly ComputerServices _com... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Hair : MonoBehaviour
{
public MeshRenderer m_meshRenderer;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
#region Usings
using System;
using DotNetNuke.Application;
using DotNetNuke.Entities.Host;
#endregion
namespace DotNetNuke.UI.Skins.Controls
{
///... |
// Copyright 2016, 2017 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by a... |
using System;
using System.Collections.Generic;
#nullable disable
namespace API_Test.Models
{
public partial class TblRetailer
{
public TblRetailer()
{
TblOrders = new HashSet<TblOrder>();
TblProducts = new HashSet<TblProduct>();
}
public int Retaileri... |
using Entity;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data;
namespace LogicHandler
{
public class UserHandler : DataHandler<User>
{
private static string DB_TABLE_NAME = "[MultipleChoiceExam].[dbo].[User]";
... |
using System;
using System.Collections.Generic;
using System.Linq;
using Foundation;
using UIKit;
using Xamarin;
using Xamarin.Forms;
namespace CoffeeFinder.iOS
{
[Register ("AppDelegate")]
public partial class AppDelegate : global::Xamarin.Forms.Platform.iOS.FormsApplicationDelegate
{
public override bool Finis... |
namespace EF6.TagWith
{
/// <summary>
/// Defines how the tag should be added to the SQL query
/// </summary>
public enum TagMode
{
/// <summary>
/// Default value. The tag will be inserted BEFORE the SELECT command. Example: <br/>
/// -- Your tag here<br />
/// SELE... |
using UnityEngine;
using System.Collections.Generic;
[System.Serializable]
public class Weapon : Item {
private float damage;
private float range;
private int rank;
private UnitStatus weaponStats; // MAX STATS 50
private string[] gemRequired;
private string soundEffectName;
//private ArrayList<Item> equippe... |
using Contoso.Utils;
namespace Contoso.Domain.Json
{
public class ModelConverter : JsonTypeConverter<EntityModelBase>
{
public override string TypePropertyName => nameof(BaseModelClass.TypeFullName);
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Web;
using WS_PosData_PMKT.Models.Object;
namespace WS_PosData_PMKT.Models.Request
{
[DataContract]
public class RegisterPlacementRequest
{
[DataMember]
public string IdSync ... |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Mail;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using Recaptcha.Web;
namespace SözTabani.YardımcıSayfalar
{
public... |
using UnityEngine;
public class VRTExplosion : MonoBehaviour {
private const float LIFE_TIME = 2.0f;
private const float GRAVITY_FORCE = 1.0f;
private Rigidbody rigidBody;
private float startTime;
void Awake()
{
rigidBody = GetComponent<Rigidbody>();
startTime = Time.realtimeSinceStartup;
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DiaxeirisiPoiotitas
{
[Serializable]
public class ProliptikoMetro
{
private string name;
private string description;
private List<Entypo> paper... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RoomTransition : MonoBehaviour {
public string transitionScene = "TestRoom_Boat";
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
/*private void On... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApplication2
{
{ public class Foo
{
public Action A;
public Action B { get; private set; }
public event Action C;
}
... |
using System;
namespace Sudoku_Designer
{
public class Box
{
public Box()
{
}
}
}
|
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Security;
using System.Threading;
using UnityEngine;
using UnityEngine.UI;
public class Enemy : MonoBehaviour
{
public float speed = 10; //敌人前进的默认速度
public float hp = 200;
public int addition = 0; //击杀奖励... |
using DotNetCore.Objects;
using DotNetCoreArchitecture.Model.Models;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace DotNetCoreArchitecture.Domain
{
public interface IUserDomain
{
Task<IResult<long>> AddAsync(AddUserModel addUserModel);
Task<IResult<string>> DeleteAsy... |
//
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
//
using System;
using System.Reflection;
namespace Microsoft.PowerShell.EditorServices.Services.PowerShellContext
{
/// <summary>
/// Provides the entry po... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System.Collections.Generic;
public class CustomerService : MonoBehaviour {
//NPCのデータの型
public struct NPC {
public string id;
public int buyProduct1;
public int buyProduct2;
public int buyProduct3;
... |
namespace Shakespokemon.Etl.DataAccess
{
public interface IPokemonDescriptionClient
{
bool TryGet(string name, out string description);
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ServiceStack.ServiceInterface;
using SharpStack.Data.Database;
using myThat.ServiceInterface.Mappings;
using myThat.ServiceModel.Request;
namespace myThat.ServiceInterface
{
public class Schem... |
// Copyright (C) 2018 Kazuhiro Fujieda <fujieda@users.osdn.me>
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless re... |
using Logs.Data.Contracts;
using Logs.Factories;
using Logs.Models;
using Moq;
using NUnit.Framework;
using System;
namespace Logs.Services.Tests.MeasurementServiceTests
{
[TestFixture]
public class EditMeasurementTests
{
[TestCase(1, 2222, 100.0, 22, 122, 144, 33, 44, 77, 100, 100, 44, 40, 16, 29... |
using System;
using System.Collections.Generic;
using System.Globalization;
using TaxPayer.Entities;
namespace TaxPayer
{
class Program
{
static void Main(string[] args)
{
List<TaxPayer_> list = new List<TaxPayer_>();
Console.Write("Enter the number of tax payers: ");
... |
namespace MonoGame.Extended.Content.Pipeline.TextureAtlases
{
public class TexturePackerProcessorResult
{
public TexturePackerFile Data { get; set; }
}
} |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.