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namespace MMSCAN.intrnl { public class MBO_TMC_LOCMetaData : Sybase.Reflection.EntityMetaData { /// <summary> /// Sybase internal use only. /// <summary> public MBO_TMC_LOCMetaData() { _init(); } protected void _init() ...
using UnityEngine; using System.Collections; namespace Ph.Bouncer { public class LauncherInner : MonoBehaviour { private tk2dSprite sprite; private const float ANIMATION_FIRE_TIME = 0.05f; private const float ANIMATION_Y_DISTANCE = 0.7f; private float returnTime; private float delayTime; public void F...
using System.Collections; using System.Collections.Generic; using System.IO; using System.Linq; using UnityEngine; using UnityEditor; public class dataMaster : MonoBehaviour { public GameObject dataLoggerPrefab; public List<GameObject> dataLoggers; public GameObject currentLogger; [System.Serializable] pub...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using SKT.WMS.WMSBasicfile.BLL; using SKT.WMS.WMSBasicfile.Model; using SKT.WMS.Web.AjaxServices.WMSBatchGroup; namespace SKT.MES.Web.WMSManagement { public partial class WMSS...
using System; using System.Collections.Generic; using System.Linq; internal class Program { private static void Main() { var numbers = ReadNumbersFromCmd(); var answer = FindTheAnswer(numbers); PrintNumbers(answer); } public static IEnumerable<int> ReadNumbersFromCmd() { ...
using AppLayer.DrawingComponents; namespace AppLayer.Command { /// <summary> /// CommandFactory /// /// Creates standard commands, but can be specialized to create custom commands. This class is the base /// class in a factory method pattern. /// </summary> public class CommandFactory ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.Networking; using System; //json class [Serializable] public class json { public string fname; public string lname; public string status; public int uID; public string verificatio...
namespace E02_ProductsInPriceRange { using System; using System.Linq; using System.Text; using Wintellect.PowerCollections; using Product = System.Tuple<string, decimal>; public class StartUp { private static OrderedMultiDictionary<decimal, Product> orderByPrice = ...
using System; using System.Collections.Generic; using System.Net.Http; using System.Threading.Tasks; using Degree.Models.Twitter; using Degree.Services.Location.GoogleMaps.Models; using Newtonsoft.Json; using System.Linq; namespace Degree.Services.Location.GoogleMaps { public class GoogleMapsHelper : ILocation ...
using Mundipagg.Models.Response; using Newtonsoft.Json; using PackUtils; using RestSharp; using RestSharp.Authenticators; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Net.Http; using System.Web; namespace Mundipagg.Utils { /// <summary> /// RestShar...
using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; public class ConnectedComponentLabeling { private int[,] _board; private Texture2D _input; private int _width; private int _height; public List<Vector2> holesAveragePositions = new List<Vector2> (); public List<Ve...
// ----------------------------------------------------------------------- // <copyright file="ComponentConfig.cs" company="Microsoft Corporation"> // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root // for license information. // </copyri...
using UnityEngine; using UnityEngine.UI; using System.Collections; public class UIManager : MonoBehaviour { #region Singleton public static UIManager Instance { get { if (instance == null) { instance = GameObject.FindObjectOfType<UIManager>(); ...
using UnityEngine; using System.Collections; public class Health : MonoBehaviour { // ability public int maxHealth ; public int curHealth ; public int speed ; public int power ; public int intelligence; public int level ; public float dexterity; public float defense ; public float m_defense ; public floa...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using Newtonsoft.Json; namespace WebIBOST1.Controllers { public class SOController : ApiController { public IHttpActionResult Get() { WebIBOST1.DataMod...
using UnityEngine; using System.Collections; using UnityEditor; using System.Collections.Generic; using System; using System.IO; using ICSharpCode.SharpZipLib.Zip; using System.Text.RegularExpressions; using UnityEditor.Build.Reporting; public class AutoBuildScript : MonoBehaviour { static string[] SCENES = FindE...
using UnityEngine; using System.Collections; using Infated.Tools; namespace Infated.CoreEngine { /// <summary> /// Add this class to a character and it will be able to use ice magic /// Mana component is required /// </summary> [AddComponentMenu("Core Engine/Character/Abilities/Character Fire Magi...
using System; using System.Collections.Generic; using System.Linq; using System.ServiceModel; using System.ServiceModel.Channels; using System.Text; using JoveZhao.Framework; namespace BPiaoBao.DomesticTicket.Domain.Services { public class CommLog { //记录日志 public void WriteLog(string Method, s...
using System.Collections.Generic; using System.Linq; using Microsoft.EntityFrameworkCore; namespace WebSite1.Models { public class ItemRepository : IItemRepository { private readonly AppDbContext _appDbContext; public ItemRepository(AppDbContext appDbContext) { _appDbConte...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; namespace ConsoleApplication2 { class Day4 { internal static void part1() { FileInfo input = new FileInfo(Program.dir + "day4.txt"); var s...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using ShadowAPI.Models; using Microsoft.AspNetCore.Authorization; using ShadowAPI.Models.Extensions; namespace shadowsh...
// Copyright 2020 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using System; using System.Windows; using System.Windows.Controls; using System.Text.RegularExpressions; using System.Windows.Input; using System.Globalization; using System.Collections.Generic; namespace penaltycalv2 { /// <summary> /// Interaction logic for MainWindow.xaml /// </summary> public part...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Media; using System.Windows.Media.Media3D; namespace advCG.Background { class Sphere : Primitive { Vector3D center; double radius; public Vector3D C...
// Copyright (c) 2007 - Dave Kerr // http://www.dopecode.co.uk // // // This file is part of SharpGL. // // SharpGL is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 3 of the L...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Pitstop { public class HoleScript : MonoBehaviour { [SerializeField] Collider2D myCol = default; [SerializeField] float timePlayerHasToReact = 1; [SerializeField] PlayerControllerIso playerControll...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CareerCup150.Chapter8_Recursion { public class _08_08_EightQueen { /* * Write an algorithm to print all ways of arranging eight queens on a chess board so that none of * them share the sa...
using System.Collections.Generic; using System.Linq; using CS.Data; namespace CS.Tests.TestRepositories { public class TestProductRepository :IProductRepository { private readonly IList<Product> _products; public TestProductRepository() { _products = new List<Product>(); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; // set active true and false, spawn in same position and swoitj camera public class SwitchCharacterScript : MonoBehaviour { // references to the players public GameObject player1, player2; Vector3 storedposition; // which avatar is ...
namespace RedLine.Client.Models { public class LocalState { public OsCrypt os_crypt { get; set; } } }
using System; using Microsoft.EntityFrameworkCore.Migrations; namespace NChampions.Infra.Migrations { public partial class InitialMigration : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.CreateTable( name: "Championshi...
namespace ALTechTest.ParsingObjects.MusicBrainz { public class AttributeIds { public string cover { get; set; } public string instrumental { get; set; } public string live { get; set; } public string medley { get; set; } public string partial { get; set; } } }
using System; using System.Collections.Generic; namespace SheMediaConverterClean.Infra.Data.Models { public partial class VRechtUser { public int BenutzerId { get; set; } public int EbeneId { get; set; } public int Id { get; set; } public byte Sicht { get; set; } public...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraController : MonoBehaviour { public Texture2D cursorTexture; public CursorMode cursorMode = CursorMode.Auto; public Vector2 hotSpot = Vector2.zero; Rigidbody RB; public float speed; public f...
using System; using System.Threading.Tasks; using FictionFantasyServer.Models; using FictionFantasyServer.Services; using Microsoft.AspNetCore.Mvc; namespace FictionFantasyServer.Api.Controllers { [Route("api/1.0/[controller]")] [ApiController] public class SettingsController : ControllerBase { ...
using ApplicationCore.Entities; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; namespace Infrastructure.Persistence.Configuration { public class EnrollmentConfig : IEntityTypeConfiguration<Enrollments> { public void Configure(EntityTypeBuilder<Enrollments> builder) {...
using System; using System.Windows.Input; using Xamarin.CommunityToolkit.Effects; using Xamarin.Forms; using Xamarin.Forms.Internals; using Xamarin.Forms.Xaml; using ImageSource = Xamarin.Forms.ImageSource; namespace Kit.Forms.Controls { [Preserve(AllMembers = true)] [XamlCompilation(XamlCompilatio...
using UnityEngine; using System.Collections; public class GUI_BASIC_SCREEN : MonoBehaviour { public bool senabled; }
using System.Xml.Linq; using Caliburn.Micro; using Frontend.Core.Factories.TagReaders; namespace Frontend.Core.Factories { public class RequiredFolderFactory : FactoryBase { private readonly FolderTagReader folderTagReader; /// <summary> /// Initializes a new instance o...
// Copyright 2020 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using Newtonsoft.Json; namespace Cognitive_Metier { public static class EmotionLogs { /// <summary> /// Serialize the given EmotionStatistics object and write it in the EmotionLogs user setting /// </summary> /// <param name="statisticsObject">EmotionStatistics object to serial...
using System; using UnityEngine; namespace RO { [CustomLuaClass] [Serializable] public class TransformWithID { public int ID; public Transform transform; public TransformWithID(int id, Transform t) { this.ID = id; this.transform = t; } } }
namespace ShipTester.Tests.Extensions { using System; using System.Linq; using Microsoft.VisualStudio.TestTools.UnitTesting; using ShipTester.Extensions; /// <summary> /// The double extensions radians and degree tests. /// </summary> [TestClass] public class DoubleExtensionTests ...
using System; using System.Reactive.Disposables; using System.Reflection; using System.Runtime.InteropServices; using System.Threading; using Microsoft.Extensions.Logging; using OmniSharp.Extensions.LanguageServer.Client.Tests.Logging; using Xunit; using Xunit.Abstractions; namespace OmniSharp.Extensions.LanguageServe...
using MediatR; namespace Publicon.Infrastructure.Commands.Models.User { public class RegisterUserCommand : IRequest<Unit> { public string Email { get; set; } public string GivenName { get; set; } public string FamilyName { get; set; } public string Password { get; set; } } ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace UrlsAndRoutes.Controllers { public class ErrorController : Controller { // GET: Error public ActionResult Index() { ViewBag.message = "The page does not exsi...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; //comment namespace DiaxeirisiPoiotitas { public partial class Main : Form { ...
using SocketCommon; using System; using System.IO; using System.Linq; using System.Threading.Tasks; using WebSocketSharp; namespace SocketClient { abstract class CryptedWebSocketClient { TaskCompletionSource<object> Connection = new TaskCompletionSource<object>(); byte[] Key; byte[] IV...
namespace Phonebook.OutputContainers.Visitors { public interface IOutputContainerVisitor { void Visit(string currentText); } }
using Lfs.Web.Api.Models.Query; using Lfs.Web.Api.Services.Common; using Lfs.Web.Api.Validators.Common; using System.Threading; using System.Threading.Tasks; namespace Lfs.Web.Api.Services.Query { public class QueryValidationService : ValidationServiceBase , IValidationService<QueryPost> { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cognitive_Metier { public class FaceRectangle { public double left { get; set; } public double top { get; set; } public double width { get; set; } pu...
using DatabaseConnection; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; namespace EPATEC.Controllers { [RoutePrefix("Rol_Usuario")] public class Rol_UsuarioController : ApiController { [Route("{id}")] [Htt...
using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace HT.Framework { [CustomDebugger(typeof(Toggle))] internal sealed class DebuggerToggle : DebuggerComponentBase { private Toggle _target; private int _onValueChangedEventCount; private List<string> _o...
using System.Collections.Generic; using testeLinx.Models; namespace testeLinx.Services { public interface IProductServicesContract { bool create(ProductEntity newReg); IList<ProductEntity> listAll(); bool delete(int id); ProductEntity get(int id); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Web.Mvc; using ArticleSubmitTool.Controllers; namespace ArticleSubmitTool.Code.Filters { public class AuthorizedFilter : System.Web.Mvc.ActionFilterAttribute { public override void OnAc...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Model; namespace Dao.Solicitud { public class ContactoReferenciaDao : GenericDao<crmContactoReferencia>, IContactoReferenciaDao { } }
using System; using System.Collections; using UnityEngine; namespace VavilichevGD.GameServices.Purchasing { public sealed class PurchasesService : GameServiceBase { #region EVENTS public override event Action OnInitializedEvent; #endregion private IPurchaseHandler purchaseHandlerBank; private IPurchase...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; //Task 2 namespace PrintInReverseOrder { class Program { static void Main(string[] args) { Stack<int> stackNums = EnterNumbers(); Console.WriteLine("Num...
using System; using System.Collections.Generic; using System.Data; using System.Data.Common; using System.Linq; using System.Text; using System.Threading.Tasks; using SFP.Persistencia.Dao; using SFP.Persistencia.Model; using SFP.SIT.SERV.Model.RESP; namespace SFP.SIT.SERV.Dao.RESP { public class SIT_RESP_ESTADODao ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; using Android.Graphics; using Menu = Android.Views.IMenu; using MenuItem = Android.Views.IMenuItem; using ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class chatexit : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { //下面几句返回离开者信息 String sayStr; ...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CyberPunkRPG { class EnemyManager { Player player; List<string> strings = new Li...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.IO; using System.Data ; public partial class OrderManagement : System.Web.UI.Page { string obj_Authenticated; PlaceHolder maPlaceHolder; UserControl obj_T...
using System; using System.Collections.Generic; namespace Vantage.Automation.VaultUITest.Helpers { public static class ExceptionUtils { public static Exception[] Catch(params Action[] methods) { var exceptions = new List<Exception>(); foreach (var method in methods) ...
using UnityEngine; using System.Collections; using UnityEngine.EventSystems; using UnityEngine.UI; using System.Collections.Generic; using UnityEngine.Events; using System; public class MouseScript : MonoBehaviour { private GameObject m_buildTowerHUD; private GameObject m_totemHUD; private GameObject m_upg...
using System; using System.Collections.Generic; using Random = UnityEngine.Random; internal class NameGenerator { #region Enemy name lists private static List<string> EnemyNames = new List<string>() { "Orc", "Goblin", "Spider", "Troll", "Warlock", "Zombie", "Skeleton", }; #endregi...
// Copyright 2016 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Threads.Examples; namespace Threads { class Program { static void Main(string[] args) { var exampleToRun = ExamplesEnumeration.ThreadPoolWithParameter; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Game.Appearance.Styling { public class SkinsChecker : MonoBehaviour { private SpriteRenderer spriteRenderer ; [SerializeField] private Sprite _default; [SerializeField] private Sprite _materialship; [SerializeField] pr...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; // Handles the players movement on the map: walking, jumping and following // Attacks are handled in CharacterSkills [RequireComponent(typeof(CharacterAnimation))] public class CharacterMovement : EntityMovement { // Pu...
using System; using System.Collections.Generic; using System.Data.Linq; using System.Linq; using System.Linq.Expressions; using System.Web; using System.Web.UI.WebControls; using DataAccessLayer.basis; using Uxnet.Web.Module.Common; using Uxnet.Web.Module.DataModel; using System.ComponentModel; namespace eIVOGo.Modu...
using System; using System.IO; using System.Runtime.Serialization; using System.Runtime.Serialization.Formatters.Binary; namespace AdvancedConcepts { // This program demo. how to Serialize and De-Serialize object of an Employee class. class SerAndDeser { static void Main() { ...
using System.Data.Entity.ModelConfiguration; using RMAT3.Models; namespace RMAT3.Data.Mapping { public class PartyEntityRoleRelationMap : EntityTypeConfiguration<PartyEntityRoleRelation> { public PartyEntityRoleRelationMap() { // Primary Key HasKey(t => t.Party...
using System.Windows.Input; using Selenite.Models; namespace Selenite.Client.ViewModels.WebAutomation { public class TestResultViewModel : ViewModelBase { public TestResultViewModel() { NavigateUrlCommand = new RelayCommand(parameter => System.Diagnostics.Process.Start(parameter.To...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; namespace PharmacyDatabase { public class EditProductWindow : ProductWindow { private Product p; public EditProductWindow(ref ProductList productList, Prod...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Slot { private List<BaseItem.ItemTypes> allowedItemTypes = new List<BaseItem.ItemTypes>(); public int pos = -1; public BaseItem item = new BaseItem(); public BaseItem GetItem() { ...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class itemslot : MonoBehaviour { List<int> itemid; public Canvas canvas; public GameObject slotprefab; public Transform pos; float coutpos=0; // Use this for initialization void Start () { itemid = ...
namespace E07_SelectionSort { using System; using System.Linq; public class SelectionSort { public static void Main(string[] args) { // Sorting an array means to arrange its elements in // increasing order. Write a program to sort an array. // Use t...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using HSoft.SQL; using HSoft.ClientManager.Web; public partial class Account_Login : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { } ...
2202 3988 Easy love_Fawn /** * Definition for a binary tree node. * public class TreeNode { * public int val; * public TreeNode left; * public TreeNode(int x) { val = x; } * } */ public class Solution { public string Tree2str(TreeNode t) { if (t == null) return ""; return DFS(t); ...
using MZcms.CommonModel; using MZcms.Entity; using MZcms.IServices; using MZcms.Web.Areas.Admin.Models; using MZcms.Web.Framework; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.EnterpriseServices; using System.Linq; using System.Web; using System.Web.Mvc; namespace MZcms.Web.Area...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Windows.Media.SpeechSynthesis; namespace Kowalski.Models { public class Settings { public static Settings Instance { get; set; } public string AssistantName { get; set; } ...
using System; using System.Numerics; namespace HalfBinaryGCD { public static class MatrixArithmetic { public static BigInteger[,] Product(BigInteger[,] a, BigInteger[,] b) { if (a.Length != 4 || b.Length != 4) { throw new ArgumentException("Mat...
using System; using System.Runtime.CompilerServices; namespace NetFabric.Hyperlinq { public static partial class ArrayExtensions { [MethodImpl(MethodImplOptions.AggressiveInlining)] public static ReadOnlySpan<TSource> Take<TSource>(this ReadOnlySpan<TSource> source, int count) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; namespace cMud2 { public class IncomingTextProcessor { public event IncomingTextEventHandler incomingText; public delegate void IncomingTextEventHandler(string text); ...
using System; using Shouldly; using Xunit; using Xunit.Abstractions; namespace aoc2019.Test { public class Test10 { private readonly ITestOutputHelper _testOutputHelper; public Test10(ITestOutputHelper testOutputHelper) { _testOutputHelper = testOutputHelper; } ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using cosmetic_hub__e_shopping_system_.Models; using cosmetic_hub__e_shopping_system_.Interfaces; using cosmetic_hub__e_shopping...
using System; using RFI.TimeTracker.Models; namespace RFI.TimeTracker.ViewModels.Entities { public class TimesheetEntry : BaseNotifyObject { private DateTime? _workStart; private DateTime? _workEnd; private DateTime? _lunchBreakStart; private DateTime? _lunchBreakEnd; p...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml.Serialization; namespace BusAroundMe { public class BusRoute { /// <summary> /// /// </summary> private string id; public string Id ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Planning.AdvandcedProjectionActionSelection.PrivacyLeakageCalculation.CalculateLeakageLocally { class LeakageProperty { public LeakagePropertyType propertyType { get; private s...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace d06_delegate_event { //dinh nghia 1 delegate ten DMath, co 2 tham so kieu nguyen, va kieu return cung la so nguyen public delegate int DMath(int a, int b); public class DemoDelega...
using UnityEngine; namespace UnityEngineExtended { public static class RayExtension { /// <summary> /// Projects the given point onto this ray. The resulting point is the intersection of this ray and a line that runs /// perpendicular to this ray through the given point. /// <...
using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; using System; using System.IO; using System.Runtime.Serialization.Formatters.Binary; // Used as the formatter. Can be replaced if we want something human-readble. public class SaveLoad : MonoBehaviour { private Seria...
namespace Rentalis_v2.Migrations { using System; using System.Data.Entity.Migrations; public partial class AddedInformations : DbMigration { public override void Up() { AddColumn("dbo.CarModels", "Seets", c => c.Byte()); AddColumn("dbo.CarModels", "FuelType",...
using System.Configuration; namespace MZcms.Web.Framework { /// <summary> /// 网站静态信息记录 /// </summary> public static class SiteStaticInfo { /// <summary> /// 当前域名 /// </summary> public static string CurDomainUrl { get { return ...
using System.Collections.Generic; using ProjectToTest.Entities; namespace ProjectToTest.Repositories { public interface IUsersRepository { IEnumerable<User> GetUsers(); void AddUser(User user); } }
using UnityEngine; using System.Collections; public class CameraRotation : MonoBehaviour { // Use this for initialization private GameObject _camera; private bool _rotation = false; float degrees = 0; void Start () { _camera = GameObject.FindGameObjectWithTag("MainCamera"); } // Update is ca...
namespace Triton.Game.Mapping { using ns26; using System; using Triton.Game; using Triton.Game.Mono; [Attribute38("ThinkEmoteManager")] public class ThinkEmoteManager : MonoBehaviour { public ThinkEmoteManager(IntPtr address) : this(address, "ThinkEmoteManager") { }...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; namespace EBV { public partial class HospitalHome : System.Web.UI.Page { BLL.BLL objbll = new BLL.BLL(); protected void Page_Load(object...
using System; using System.Web; namespace BLL.SYSTEM { public class LoginHTTPModule : IHttpModule { #region 初始化面访问时的事件 /// <summary> /// 初始化面访问时的事件 /// </summary> /// <param name="application"></param> public void Init(HttpApplication application) ...