text stringlengths 13 6.01M |
|---|
namespace MMSCAN.intrnl
{
public class MBO_TMC_LOCMetaData
: Sybase.Reflection.EntityMetaData
{
/// <summary>
/// Sybase internal use only.
/// <summary>
public MBO_TMC_LOCMetaData()
{
_init();
}
protected void _init()
... |
using UnityEngine;
using System.Collections;
namespace Ph.Bouncer
{
public class LauncherInner : MonoBehaviour
{
private tk2dSprite sprite;
private const float ANIMATION_FIRE_TIME = 0.05f;
private const float ANIMATION_Y_DISTANCE = 0.7f;
private float returnTime;
private float delayTime;
public void F... |
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEngine;
using UnityEditor;
public class dataMaster : MonoBehaviour {
public GameObject dataLoggerPrefab;
public List<GameObject> dataLoggers;
public GameObject currentLogger;
[System.Serializable]
pub... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using SKT.WMS.WMSBasicfile.BLL;
using SKT.WMS.WMSBasicfile.Model;
using SKT.WMS.Web.AjaxServices.WMSBatchGroup;
namespace SKT.MES.Web.WMSManagement
{
public partial class WMSS... |
using System;
using System.Collections.Generic;
using System.Linq;
internal class Program
{
private static void Main()
{
var numbers = ReadNumbersFromCmd();
var answer = FindTheAnswer(numbers);
PrintNumbers(answer);
}
public static IEnumerable<int> ReadNumbersFromCmd()
{
... |
using AppLayer.DrawingComponents;
namespace AppLayer.Command
{
/// <summary>
/// CommandFactory
///
/// Creates standard commands, but can be specialized to create custom commands. This class is the base
/// class in a factory method pattern.
/// </summary>
public class CommandFactory
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Networking;
using System;
//json class
[Serializable]
public class json
{
public string fname;
public string lname;
public string status;
public int uID;
public string verificatio... |
namespace E02_ProductsInPriceRange
{
using System;
using System.Linq;
using System.Text;
using Wintellect.PowerCollections;
using Product = System.Tuple<string, decimal>;
public class StartUp
{
private static OrderedMultiDictionary<decimal, Product> orderByPrice =
... |
using System;
using System.Collections.Generic;
using System.Net.Http;
using System.Threading.Tasks;
using Degree.Models.Twitter;
using Degree.Services.Location.GoogleMaps.Models;
using Newtonsoft.Json;
using System.Linq;
namespace Degree.Services.Location.GoogleMaps
{
public class GoogleMapsHelper : ILocation
... |
using Mundipagg.Models.Response;
using Newtonsoft.Json;
using PackUtils;
using RestSharp;
using RestSharp.Authenticators;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Net.Http;
using System.Web;
namespace Mundipagg.Utils
{
/// <summary>
/// RestShar... |
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
public class ConnectedComponentLabeling
{
private int[,] _board;
private Texture2D _input;
private int _width;
private int _height;
public List<Vector2> holesAveragePositions = new List<Vector2> ();
public List<Ve... |
// -----------------------------------------------------------------------
// <copyright file="ComponentConfig.cs" company="Microsoft Corporation">
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root
// for license information.
// </copyri... |
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class UIManager : MonoBehaviour
{
#region Singleton
public static UIManager Instance
{
get
{
if (instance == null)
{
instance = GameObject.FindObjectOfType<UIManager>();
... |
using UnityEngine;
using System.Collections;
public class Health : MonoBehaviour {
// ability
public int maxHealth ;
public int curHealth ;
public int speed ;
public int power ;
public int intelligence;
public int level ;
public float dexterity;
public float defense ;
public float m_defense ;
public floa... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using Newtonsoft.Json;
namespace WebIBOST1.Controllers
{
public class SOController : ApiController
{
public IHttpActionResult Get()
{
WebIBOST1.DataMod... |
using UnityEngine;
using System.Collections;
using UnityEditor;
using System.Collections.Generic;
using System;
using System.IO;
using ICSharpCode.SharpZipLib.Zip;
using System.Text.RegularExpressions;
using UnityEditor.Build.Reporting;
public class AutoBuildScript : MonoBehaviour
{
static string[] SCENES = FindE... |
using UnityEngine;
using System.Collections;
using Infated.Tools;
namespace Infated.CoreEngine
{
/// <summary>
/// Add this class to a character and it will be able to use ice magic
/// Mana component is required
/// </summary>
[AddComponentMenu("Core Engine/Character/Abilities/Character Fire Magi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.ServiceModel;
using System.ServiceModel.Channels;
using System.Text;
using JoveZhao.Framework;
namespace BPiaoBao.DomesticTicket.Domain.Services
{
public class CommLog
{
//记录日志
public void WriteLog(string Method, s... |
using System.Collections.Generic;
using System.Linq;
using Microsoft.EntityFrameworkCore;
namespace WebSite1.Models
{
public class ItemRepository : IItemRepository
{
private readonly AppDbContext _appDbContext;
public ItemRepository(AppDbContext appDbContext)
{
_appDbConte... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
namespace ConsoleApplication2 {
class Day4 {
internal static void part1() {
FileInfo input = new FileInfo(Program.dir + "day4.txt");
var s... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using ShadowAPI.Models;
using Microsoft.AspNetCore.Authorization;
using ShadowAPI.Models.Extensions;
namespace shadowsh... |
// Copyright 2020 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applica... |
using System;
using System.Windows;
using System.Windows.Controls;
using System.Text.RegularExpressions;
using System.Windows.Input;
using System.Globalization;
using System.Collections.Generic;
namespace penaltycalv2
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public part... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Media;
using System.Windows.Media.Media3D;
namespace advCG.Background
{
class Sphere : Primitive
{
Vector3D center;
double radius;
public Vector3D C... |
// Copyright (c) 2007 - Dave Kerr
// http://www.dopecode.co.uk
//
//
// This file is part of SharpGL.
//
// SharpGL is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the L... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Pitstop
{
public class HoleScript : MonoBehaviour
{
[SerializeField] Collider2D myCol = default;
[SerializeField] float timePlayerHasToReact = 1;
[SerializeField] PlayerControllerIso playerControll... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace CareerCup150.Chapter8_Recursion
{
public class _08_08_EightQueen
{
/*
* Write an algorithm to print all ways of arranging eight queens on a chess board so that none of
* them share the sa... |
using System.Collections.Generic;
using System.Linq;
using CS.Data;
namespace CS.Tests.TestRepositories
{
public class TestProductRepository :IProductRepository
{
private readonly IList<Product> _products;
public TestProductRepository()
{
_products = new List<Product>();
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// set active true and false, spawn in same position and swoitj camera
public class SwitchCharacterScript : MonoBehaviour {
// references to the players
public GameObject player1, player2;
Vector3 storedposition;
// which avatar is ... |
namespace RedLine.Client.Models
{
public class LocalState
{
public OsCrypt os_crypt
{
get;
set;
}
}
}
|
using System;
using Microsoft.EntityFrameworkCore.Migrations;
namespace NChampions.Infra.Migrations
{
public partial class InitialMigration : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.CreateTable(
name: "Championshi... |
namespace ALTechTest.ParsingObjects.MusicBrainz
{
public class AttributeIds
{
public string cover { get; set; }
public string instrumental { get; set; }
public string live { get; set; }
public string medley { get; set; }
public string partial { get; set; }
}
} |
using System;
using System.Collections.Generic;
namespace SheMediaConverterClean.Infra.Data.Models
{
public partial class VRechtUser
{
public int BenutzerId { get; set; }
public int EbeneId { get; set; }
public int Id { get; set; }
public byte Sicht { get; set; }
public... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraController : MonoBehaviour {
public Texture2D cursorTexture;
public CursorMode cursorMode = CursorMode.Auto;
public Vector2 hotSpot = Vector2.zero;
Rigidbody RB;
public float speed;
public f... |
using System;
using System.Threading.Tasks;
using FictionFantasyServer.Models;
using FictionFantasyServer.Services;
using Microsoft.AspNetCore.Mvc;
namespace FictionFantasyServer.Api.Controllers
{
[Route("api/1.0/[controller]")]
[ApiController]
public class SettingsController : ControllerBase
{
... |
using ApplicationCore.Entities;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Metadata.Builders;
namespace Infrastructure.Persistence.Configuration
{
public class EnrollmentConfig : IEntityTypeConfiguration<Enrollments> {
public void Configure(EntityTypeBuilder<Enrollments> builder) {... |
using System;
using System.Windows.Input;
using Xamarin.CommunityToolkit.Effects;
using Xamarin.Forms;
using Xamarin.Forms.Internals;
using Xamarin.Forms.Xaml;
using ImageSource = Xamarin.Forms.ImageSource;
namespace Kit.Forms.Controls
{
[Preserve(AllMembers = true)]
[XamlCompilation(XamlCompilatio... |
using UnityEngine;
using System.Collections;
public class GUI_BASIC_SCREEN : MonoBehaviour {
public bool senabled;
}
|
using System.Xml.Linq;
using Caliburn.Micro;
using Frontend.Core.Factories.TagReaders;
namespace Frontend.Core.Factories
{
public class RequiredFolderFactory : FactoryBase
{
private readonly FolderTagReader folderTagReader;
/// <summary>
/// Initializes a new instance o... |
// Copyright 2020 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applica... |
using Newtonsoft.Json;
namespace Cognitive_Metier
{
public static class EmotionLogs
{
/// <summary>
/// Serialize the given EmotionStatistics object and write it in the EmotionLogs user setting
/// </summary>
/// <param name="statisticsObject">EmotionStatistics object to serial... |
using System;
using UnityEngine;
namespace RO
{
[CustomLuaClass]
[Serializable]
public class TransformWithID
{
public int ID;
public Transform transform;
public TransformWithID(int id, Transform t)
{
this.ID = id;
this.transform = t;
}
}
}
|
namespace ShipTester.Tests.Extensions
{
using System;
using System.Linq;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using ShipTester.Extensions;
/// <summary>
/// The double extensions radians and degree tests.
/// </summary>
[TestClass]
public class DoubleExtensionTests
... |
using System;
using System.Reactive.Disposables;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Threading;
using Microsoft.Extensions.Logging;
using OmniSharp.Extensions.LanguageServer.Client.Tests.Logging;
using Xunit;
using Xunit.Abstractions;
namespace OmniSharp.Extensions.LanguageServe... |
using MediatR;
namespace Publicon.Infrastructure.Commands.Models.User
{
public class RegisterUserCommand : IRequest<Unit>
{
public string Email { get; set; }
public string GivenName { get; set; }
public string FamilyName { get; set; }
public string Password { get; set; }
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace UrlsAndRoutes.Controllers
{
public class ErrorController : Controller
{
// GET: Error
public ActionResult Index()
{
ViewBag.message = "The page does not exsi... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
//comment
namespace DiaxeirisiPoiotitas
{
public partial class Main : Form
{
... |
using SocketCommon;
using System;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using WebSocketSharp;
namespace SocketClient
{
abstract class CryptedWebSocketClient
{
TaskCompletionSource<object> Connection = new TaskCompletionSource<object>();
byte[] Key;
byte[] IV... |
namespace Phonebook.OutputContainers.Visitors
{
public interface IOutputContainerVisitor
{
void Visit(string currentText);
}
}
|
using Lfs.Web.Api.Models.Query;
using Lfs.Web.Api.Services.Common;
using Lfs.Web.Api.Validators.Common;
using System.Threading;
using System.Threading.Tasks;
namespace Lfs.Web.Api.Services.Query
{
public class QueryValidationService
: ValidationServiceBase
, IValidationService<QueryPost>
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cognitive_Metier
{
public class FaceRectangle
{
public double left { get; set; }
public double top { get; set; }
public double width { get; set; }
pu... |
using DatabaseConnection;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
namespace EPATEC.Controllers
{
[RoutePrefix("Rol_Usuario")]
public class Rol_UsuarioController : ApiController
{
[Route("{id}")]
[Htt... |
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace HT.Framework
{
[CustomDebugger(typeof(Toggle))]
internal sealed class DebuggerToggle : DebuggerComponentBase
{
private Toggle _target;
private int _onValueChangedEventCount;
private List<string> _o... |
using System.Collections.Generic;
using testeLinx.Models;
namespace testeLinx.Services {
public interface IProductServicesContract {
bool create(ProductEntity newReg);
IList<ProductEntity> listAll();
bool delete(int id);
ProductEntity get(int id);
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Web.Mvc;
using ArticleSubmitTool.Controllers;
namespace ArticleSubmitTool.Code.Filters
{
public class AuthorizedFilter : System.Web.Mvc.ActionFilterAttribute
{
public override void OnAc... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Model;
namespace Dao.Solicitud
{
public class ContactoReferenciaDao : GenericDao<crmContactoReferencia>, IContactoReferenciaDao
{
}
}
|
using System;
using System.Collections;
using UnityEngine;
namespace VavilichevGD.GameServices.Purchasing {
public sealed class PurchasesService : GameServiceBase {
#region EVENTS
public override event Action OnInitializedEvent;
#endregion
private IPurchaseHandler purchaseHandlerBank;
private IPurchase... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
//Task 2
namespace PrintInReverseOrder
{
class Program
{
static void Main(string[] args)
{
Stack<int> stackNums = EnterNumbers();
Console.WriteLine("Num... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Common;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SFP.Persistencia.Dao;
using SFP.Persistencia.Model;
using SFP.SIT.SERV.Model.RESP;
namespace SFP.SIT.SERV.Dao.RESP
{
public class SIT_RESP_ESTADODao ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Android.App;
using Android.Content;
using Android.OS;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using Android.Graphics;
using Menu = Android.Views.IMenu;
using MenuItem = Android.Views.IMenuItem;
using ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
public partial class chatexit : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
//下面几句返回离开者信息
String sayStr;
... |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CyberPunkRPG
{
class EnemyManager
{
Player player;
List<string> strings = new Li... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.IO;
using System.Data ;
public partial class OrderManagement : System.Web.UI.Page
{
string obj_Authenticated;
PlaceHolder maPlaceHolder;
UserControl obj_T... |
using System;
using System.Collections.Generic;
namespace Vantage.Automation.VaultUITest.Helpers
{
public static class ExceptionUtils
{
public static Exception[] Catch(params Action[] methods)
{
var exceptions = new List<Exception>();
foreach (var method in methods)
... |
using UnityEngine;
using System.Collections;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using System.Collections.Generic;
using UnityEngine.Events;
using System;
public class MouseScript : MonoBehaviour
{
private GameObject m_buildTowerHUD;
private GameObject m_totemHUD;
private GameObject m_upg... |
using System;
using System.Collections.Generic;
using Random = UnityEngine.Random;
internal class NameGenerator {
#region Enemy name lists
private static List<string> EnemyNames = new List<string>() {
"Orc",
"Goblin",
"Spider",
"Troll",
"Warlock",
"Zombie",
"Skeleton",
};
#endregi... |
// Copyright 2016 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applica... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Threads.Examples;
namespace Threads
{
class Program
{
static void Main(string[] args)
{
var exampleToRun = ExamplesEnumeration.ThreadPoolWithParameter;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Game.Appearance.Styling
{
public class SkinsChecker : MonoBehaviour
{
private SpriteRenderer spriteRenderer ;
[SerializeField] private Sprite _default;
[SerializeField] private Sprite _materialship;
[SerializeField] pr... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// Handles the players movement on the map: walking, jumping and following
// Attacks are handled in CharacterSkills
[RequireComponent(typeof(CharacterAnimation))]
public class CharacterMovement : EntityMovement
{
// Pu... |
using System;
using System.Collections.Generic;
using System.Data.Linq;
using System.Linq;
using System.Linq.Expressions;
using System.Web;
using System.Web.UI.WebControls;
using DataAccessLayer.basis;
using Uxnet.Web.Module.Common;
using Uxnet.Web.Module.DataModel;
using System.ComponentModel;
namespace eIVOGo.Modu... |
using System;
using System.IO;
using System.Runtime.Serialization;
using System.Runtime.Serialization.Formatters.Binary;
namespace AdvancedConcepts
{
// This program demo. how to Serialize and De-Serialize object of an Employee class.
class SerAndDeser
{
static void Main()
{
... |
using System.Data.Entity.ModelConfiguration;
using RMAT3.Models;
namespace RMAT3.Data.Mapping
{
public class PartyEntityRoleRelationMap : EntityTypeConfiguration<PartyEntityRoleRelation>
{
public PartyEntityRoleRelationMap()
{
// Primary Key
HasKey(t => t.Party... |
using System.Windows.Input;
using Selenite.Models;
namespace Selenite.Client.ViewModels.WebAutomation
{
public class TestResultViewModel : ViewModelBase
{
public TestResultViewModel()
{
NavigateUrlCommand = new RelayCommand(parameter => System.Diagnostics.Process.Start(parameter.To... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
namespace PharmacyDatabase
{
public class EditProductWindow : ProductWindow
{
private Product p;
public EditProductWindow(ref ProductList productList, Prod... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Slot
{
private List<BaseItem.ItemTypes> allowedItemTypes = new List<BaseItem.ItemTypes>();
public int pos = -1;
public BaseItem item = new BaseItem();
public BaseItem GetItem()
{
... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class itemslot : MonoBehaviour {
List<int> itemid;
public Canvas canvas;
public GameObject slotprefab;
public Transform pos;
float coutpos=0;
// Use this for initialization
void Start () {
itemid = ... |
namespace E07_SelectionSort
{
using System;
using System.Linq;
public class SelectionSort
{
public static void Main(string[] args)
{
// Sorting an array means to arrange its elements in
// increasing order. Write a program to sort an array.
// Use t... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using HSoft.SQL;
using HSoft.ClientManager.Web;
public partial class Account_Login : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
}
... |
2202
3988
Easy
love_Fawn
/**
* Definition for a binary tree node.
* public class TreeNode {
* public int val;
* public TreeNode left;
* public TreeNode(int x) { val = x; }
* }
*/
public class Solution {
public string Tree2str(TreeNode t) {
if (t == null) return "";
return DFS(t);
... |
using MZcms.CommonModel;
using MZcms.Entity;
using MZcms.IServices;
using MZcms.Web.Areas.Admin.Models;
using MZcms.Web.Framework;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.EnterpriseServices;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace MZcms.Web.Area... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Windows.Media.SpeechSynthesis;
namespace Kowalski.Models
{
public class Settings
{
public static Settings Instance { get; set; }
public string AssistantName { get; set; }
... |
using System;
using System.Numerics;
namespace HalfBinaryGCD
{
public static class MatrixArithmetic
{
public static BigInteger[,] Product(BigInteger[,] a, BigInteger[,] b)
{
if (a.Length != 4 || b.Length != 4)
{
throw new ArgumentException("Mat... |
using System;
using System.Runtime.CompilerServices;
namespace NetFabric.Hyperlinq
{
public static partial class ArrayExtensions
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static ReadOnlySpan<TSource> Take<TSource>(this ReadOnlySpan<TSource> source, int count)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
namespace cMud2
{
public class IncomingTextProcessor
{
public event IncomingTextEventHandler incomingText;
public delegate void IncomingTextEventHandler(string text);
... |
using System;
using Shouldly;
using Xunit;
using Xunit.Abstractions;
namespace aoc2019.Test
{
public class Test10
{
private readonly ITestOutputHelper _testOutputHelper;
public Test10(ITestOutputHelper testOutputHelper)
{
_testOutputHelper = testOutputHelper;
}
... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Logging;
using cosmetic_hub__e_shopping_system_.Models;
using cosmetic_hub__e_shopping_system_.Interfaces;
using cosmetic_hub__e_shopping... |
using System;
using RFI.TimeTracker.Models;
namespace RFI.TimeTracker.ViewModels.Entities
{
public class TimesheetEntry : BaseNotifyObject
{
private DateTime? _workStart;
private DateTime? _workEnd;
private DateTime? _lunchBreakStart;
private DateTime? _lunchBreakEnd;
p... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Serialization;
namespace BusAroundMe
{
public class BusRoute
{
/// <summary>
///
/// </summary>
private string id;
public string Id
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Planning.AdvandcedProjectionActionSelection.PrivacyLeakageCalculation.CalculateLeakageLocally
{
class LeakageProperty
{
public LeakagePropertyType propertyType { get; private s... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace d06_delegate_event
{
//dinh nghia 1 delegate ten DMath, co 2 tham so kieu nguyen, va kieu return cung la so nguyen
public delegate int DMath(int a, int b);
public class DemoDelega... |
using UnityEngine;
namespace UnityEngineExtended
{
public static class RayExtension
{
/// <summary>
/// Projects the given point onto this ray. The resulting point is the intersection of this ray and a line that runs
/// perpendicular to this ray through the given point.
/// <... |
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using System;
using System.IO;
using System.Runtime.Serialization.Formatters.Binary; // Used as the formatter. Can be replaced if we want something human-readble.
public class SaveLoad : MonoBehaviour
{
private Seria... |
namespace Rentalis_v2.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class AddedInformations : DbMigration
{
public override void Up()
{
AddColumn("dbo.CarModels", "Seets", c => c.Byte());
AddColumn("dbo.CarModels", "FuelType",... |
using System.Configuration;
namespace MZcms.Web.Framework
{
/// <summary>
/// 网站静态信息记录
/// </summary>
public static class SiteStaticInfo
{
/// <summary>
/// 当前域名
/// </summary>
public static string CurDomainUrl {
get
{
return ... |
using System.Collections.Generic;
using ProjectToTest.Entities;
namespace ProjectToTest.Repositories
{
public interface IUsersRepository
{
IEnumerable<User> GetUsers();
void AddUser(User user);
}
} |
using UnityEngine;
using System.Collections;
public class CameraRotation : MonoBehaviour {
// Use this for initialization
private GameObject _camera;
private bool _rotation = false;
float degrees = 0;
void Start ()
{
_camera = GameObject.FindGameObjectWithTag("MainCamera");
}
// Update is ca... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
using Triton.Game;
using Triton.Game.Mono;
[Attribute38("ThinkEmoteManager")]
public class ThinkEmoteManager : MonoBehaviour
{
public ThinkEmoteManager(IntPtr address) : this(address, "ThinkEmoteManager")
{
}... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data;
namespace EBV
{
public partial class HospitalHome : System.Web.UI.Page
{
BLL.BLL objbll = new BLL.BLL();
protected void Page_Load(object... |
using System;
using System.Web;
namespace BLL.SYSTEM
{
public class LoginHTTPModule : IHttpModule
{
#region 初始化面访问时的事件
/// <summary>
/// 初始化面访问时的事件
/// </summary>
/// <param name="application"></param>
public void Init(HttpApplication application)
... |
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