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using Newtonsoft.Json; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace SkillsGardenApi.Models { public class Component { [Key] [DatabaseGenerated(DatabaseGeneratedOption.Identity)] public int I...
 using System.Collections.Generic; using System.Windows.Input; using Dock.Model.Core; namespace Dock.Model.Controls { /// <summary> /// Root dock contract. /// </summary> public interface IRootDock : IDock { /// <summary> /// Gets or sets if root dock is focusable. /// </su...
using Hayalpc.Library.Log; using Microsoft.Extensions.DependencyInjection; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Hayalpc.Fatura.CoreApi.Extensions { public static class ScopeExtension { public static void AddScopes(this IServiceColle...
using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using Hammock; using System.Runtime.Serial...
// <copyright file="IMonitorService.cs" company="kf corp"> // Licensed under the Apache 2.0 license // </copyright> using System; using System.Threading; using System.Threading.Tasks; namespace McServerStarter { internal interface IMonitorService : IAsyncDisposable { Task RunAsync(CancellationToken s...
// GIMP# - A C# wrapper around the GIMP Library // Copyright (C) 2004-2010 Maurits Rijk // // DataObject.cs // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2 of th...
using System; using System.Collections.Generic; using System.Linq; using System.Security.Principal; using System.Web; using System.Web.Mvc; using workshop4.Models; namespace workshop4.Controllers { public class BookController : Controller { Models.CodeService codeService = new Models.CodeService(); ...
using System; namespace ComputerBuilderClasses.Contracts { public interface ICentralProcessingUnit { int BitSize { get; } byte NumberOfCores { get; } int SquareNumber(int data); int Rand(Random randomGenerator, int minValue, int maxValue); } }
using System.Collections.Generic; namespace newPrideMore.Models.ViewModels { public class ProfessionalFormViewModel { public Professional Professional { get; set; } public ICollection<ProfessionalType> ProfessionalTypes { get; set; } } }
using System; namespace Templates.Framework { public interface IComponent : IMultipleLines { } }
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== // // // Notes: // // ============================================================================ // namespace EnhancedEditor { /// <summary> /// Only shows this field in the inspector when a specific condition is fulfilled. ...
using RO; using System; using System.Collections.Generic; using System.Net; [CustomLuaClass] public sealed class NetIngFileTaskManager : SingleTonGO<NetIngFileTaskManager> { private List<TaskInfo> m_taskInfoList; private List<HTTPFileLoader> m_loaderList; private ListQueue<HTTPFileLoader> m_loaderQueue; private...
namespace MusicShopManager.Interfaces.Engine { using System; public interface IMusicShopFactory { IMusicShop CreateMusicShop(string name); } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace TaxiApp.Models { public class AppLoginAudit { public int ID { get; set; } public DateTime DateID { get; set; } public string IP { get; set; } public string UserLogin { get; set; } ...
namespace XMLApiProject.Services.Utilities.Constants { public enum RequestTypes { MultiUseToken = 001, EncryptionKey = 003, Authorization = 004, BINLookup = 005, UpdatePassword = 007, GetMerchantInfo = 011, VoidOrRefund = 012, TokenizeAccount = 013...
#region Namespaces using ContactsManager.Data.Models; using System; using System.Collections.Generic; using System.Linq.Expressions; using System.Threading.Tasks; #endregion namespace ContactsManager.Services { /// <summary> /// IContactsService interface /// </summary> public interface IContactsSer...
using System; using System.Collections.Generic; using System.Linq.Expressions; namespace SoSmartTv.VideoFilesProvider.TorrentFileNameParser { public static class TorrentVideoFileNamingPattern { public static Dictionary<Expression<Func<TorrentVideoFileInfo, object>>, string> Patterns = new Dictionary<Expression...
using System; using System.Collections.Generic; using System.Data; using System.Globalization; using System.Linq; using System.Text.RegularExpressions; using System.Windows; using System.Windows.Controls; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Xml; us...
using MediatR; using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; namespace CoinBazaar.Infrastructure.MessageQueue { public abstract class Channel : IChannel { public Dictionary<string, Type> Topics { get; set; }...
using OmniSharp.Extensions.LanguageServer.Protocol.Serialization; namespace OmniSharp.Extensions.LanguageServer.Protocol.Client.Capabilities { public abstract class LinkSupportCapability : DynamicCapability { [Optional] public bool LinkSupport { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerController : MonoBehaviour { private Vector2 target; bool canMove; public float speed; float speedHolder; private void Start() { speedHolder = speed; } void Updat...
namespace Faust.PetShopApp.UI { public class StringConstants { public static readonly string ShowWelcomeToAppText = "Welcome to Pet Shop Application!"; public static readonly string ShowAllPetsMenuText = "Select 1 to show all pets"; public static readonly string SearchPetsMenuText = "Se...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace Common.Dialog { public enum InputType { STRING = InputField.ContentType.Standard, NUMBER = InputField.ContentType.IntegerNumber } public class InputDialog : Dial...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PauseMenu : MonoBehaviour { static PauseMenu Instance { get; set; } public GameObject menu; bool paused = false; bool playerDead = false; public static event DelegateManager.EmptyVoid EOnNoLongerPaused, EOn...
namespace WebApplication1.Models { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; [Table("Firebird.REL")] public partial class Relation { [System.D...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Weapon : MonoBehaviour { [SerializeField] private float cooldown; [SerializeField] private int bulletSpeed; [SerializeField] private string bulletName; private float timer; private List<Transform> bulletSp...
/* 01. Write a program that reads a year from the console and checks whether it is a leap. Use DateTime. */ using System; class IsYearLeap { static void Main() { Console.WriteLine("Enter the year you want checked: "); int year; int.TryParse(Console.ReadLine(), out year); Conso...
using System; using LubyClocker.Domain.BoundedContexts.Users; using LubyClocker.Infra.Data.Context; using Microsoft.AspNetCore.Identity; using Microsoft.Extensions.DependencyInjection; namespace LubyClocker.CrossCuting.IoC.Security { public static class IdentityConfig { public static void AddIdentityCo...
namespace WMagic.Brush.Basic { /// <summary> /// 锚点类 /// </summary> public class GCalib { #region 变量 // X轴辐射范围 private double x; // Y轴辐射范围 private double y; #endregion #region 属性方法 public double X { get { return...
using System.Collections.Generic; namespace Reception.Contracts.Common { /// <summary> /// Результат с информацией об общем количестве записей. /// </summary> /// <typeparam name="TData">Тип элементов.</typeparam> public class PagedResult<TData> { /// <summary> /// Инициализиру...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace TacticalMaddiAdminTool.Models { public interface IXmlItem : IItem { string GetXml(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AppCnpj_Cpf { class Program { static void Main(string[] args) { //Pesquisar CNPJ Validator_cpf_cnpj alertaCnpjInvaido = new Valida...
/* DotNetMQ - A Complete Message Broker For .NET Copyright (C) 2011 Halil ibrahim KALKAN This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option)...
public class Worker { }
using Microsoft.EntityFrameworkCore; using Store.Books.Domain; using System; using System.Collections.Generic; using System.Text; namespace Store.Product.Data { public class ProductDbContext : DbContext { public DbSet<Author> Authors { get; set; } public DbSet<Genre> Genres { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using SparkAuto.Data; usin...
using Gensokyo.Components.Interactives; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Me...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("ChatBubbleFrame")] public class ChatBubbleFrame : MonoBehaviour { public ChatBubbleFrame(IntPtr address) : this(address, "ChatBubbleFrame") { } public ChatBubbleFrame(IntPtr address, string cla...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class HealthCollection : MonoBehaviour { public int value; public GameObject effect; private AudioSource sound; private Renderer rend; private bool hasBeenCollected; void Start() { sound = GetCo...
using System.Web; using System.Web.Mvc; namespace MvcBasic.Helpers { public class MyHelper { public static IHtmlString Mailto(string address, string linktext) { address = HttpUtility.HtmlAttributeEncode(address); linktext = HttpUtility.HtmlAttributeEncode(linktext); ...
using System; using System.Collections.Generic; using System.Linq; using UnityEditor; using UnityEngine; using Object = UnityEngine.Object; public class ItemDatabaseWindow : EditorWindow { private delegate void OnGUIImplementation(); private Dictionary<int, OnGUIImplementation> menus; private ItemDatabas...
using System; using System.Collections.Generic; using System.Linq; using System.Xml.Linq; using BookStore.Data; using BookStore.Model; namespace BookStore.SearchByXml { internal class AuthorQueryProcessor : QueryProcessor, IQueryProcessor { public AuthorQueryProcessor(XElement query, IBookStoreData db...
using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Maze_Finding_Bean { public class MenuItem : VisibleGameEntity { public MenuItem(float left, float top, List<Texture2D> background) { // TODO: Comp...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WpfAppAbit2.Models { /// <summary> /// Форма обучения /// </summary> public class EducationForm : SimpleClass { } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Faculty { public partial class About_Us : Form { public About_Us() { ...
using SenseNet.Tools.CommandLineArguments; using System.IO; using System.Text.RegularExpressions; namespace Kavics.ApiExplorer.GetApi { internal class Arguments { [NoNameOption(0, true, "source", "Path of the directory containing assemblies.")] public string SourceDirectory { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Jieshai.Cache.CacheManagers { public interface ICacheManager { CacheStatus Status { set; get; } bool Enable { get; } void Clear(); int Count(); event TEventHandler<ICach...
//------------------------------------------------------------------------------ // The contents of this file are subject to the nopCommerce Public License Version 1.0 ("License"); you may not use this file except in compliance with the License. // You may obtain a copy of the License at http://www.nopCommerce.com/Lic...
using Avectra.netForum.Common; using log4net; using NetForumMsqsExample.Work; using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Configuration; using System.Linq; using System.Messaging; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Xml; [a...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("ForgeTicketRewardData")] public class ForgeTicketRewardData : RewardData { public ForgeTicketRewardData(IntPtr address) : this(address, "ForgeTicketRewardData") { } public ForgeTicketRewardData...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SqlClient; using System.Web; using System.Configuration; using LiveCharts; namespace T...
/* 01. Write a program to convert decimal numbers to their binary representation. */ using System; using System.Text; using System.Linq; class DecimalToBinary { static string ReverseString(string input) { StringBuilder sb = new StringBuilder(); for (int i = input.Length - 1; i >= 0; i--) ...
using System.Collections.Generic; namespace StratCorp.CorpSMS.Entities { public class SendServiceCallEntity { private ICollection<MessageEntity> _entries = new List<MessageEntity>(); public AccountEntity Account { get; set; } public SendSettingsEntity Settings { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace Projeto.Ferramentas { public class Uteis { public void ExecutaJS(Page pg, string comando) { pg.RegisterStartupScript("F...
using System; using System.Collections.Generic; using System.Text; namespace transGraph { public class miniWayList { public string barcode; public List<string> citys = new List<string>(); public bool hasRoute = false; public bool canRoute = true; public miniWayList(stri...
using System; using MessagingExampleApp.Domain; using MessagingExampleApp.Interfaces; using Microsoft.Azure.ServiceBus; namespace MessagingExampleApp.Services { public class OrderQueueService: IQueueService<Order> { public bool Send(IMessage<Order> message) { } public async T...
 using QuestionPaperGenerator.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace QuestionPaperGenerator.ViewModels { public class QuestionPaperViewModel { public QuestionPaperViewModel() { this.Questions = new List<QuestionModel>(...
using System; using System.Globalization; namespace Vetores01 { class Program { static void Main(string[] args) { Console.WriteLine("Digite a quantidade de dados que serão inseridos: "); int n = int.Parse(Console.ReadLine()); double alturasSoma = 0.0, media; ...
using System; using System.Collections.Generic; using System.Xml.Linq; namespace XMLtoCSV2 { public static class ConvertToCSV { /// <summary> /// Dictionary dict contains each element(tag + value) from document /// </summary> /// <param name="xml">XML document to be converted<...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Diagnostics; using System.Drawing; using System.Text; using System.Linq; using System.Threading.Tasks; using System.Windows.Forms; using BUS; using DevExpress.XtraEditors; namespace GUI.frm { public partia...
using System; namespace Allvis.Kaylee.Validator.SqlServer.Writers { public interface IWriter : IDisposable { void WriteComment(string comment); void WriteLine(string line); } }
/* * Bungie.Net API * * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * OpenAPI spec version: 2.1.1 * Contact: support@bungie.com * Generated by: https://github.com...
using Microsoft.AspNetCore.Hosting; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using WTProject.model; namespace WTProject.Services { public class TeamService { public TeamService() { } //public TeamService(IWebHostEnvironment webHo...
using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Web.Management; namespace CompanyDatabaseProcessing.Models { public static class SqlQuery { /// <summary> /// Вызывает хранимую процедуру в БД осуществляющую поиск по БД для нахождения элементов совп...
using System; namespace OrderedProducts { public class Product : IComparable<Product> { public Product(string name, decimal price) { this.Name = name; this.Price = price; } public string Name { get; set; } public decimal Price { get; set; } ...
using System; using System.IO; using System.Xml.Serialization; public class MyXmlSerializer { public static void Serialize<T>(T t, string path) { XmlSerializer xmlSerializer = new XmlSerializer(typeof(T)); TextWriter textWriter = new StreamWriter(FileDirectoryHandler.GetAbsolutePath(path)); xmlSerializer.Seria...
using CodeGenHero.Logging; using Newtonsoft.Json; using Newtonsoft.Json.Bson; using System; using System.Collections.Generic; using System.Net.Http; using System.Net.Http.Headers; using System.Threading.Tasks; namespace CodeGenHero.DataService { public partial class SerializationHelper : ISerializationHelper { pu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data.SqlClient; using System.Data; using System.Windows.Forms; namespace AgendaEscolar { class Class_BaseDatos { private string conexion; SqlConnection bdCon; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Uxnet.Com.WS_DocumentService; using System.IO; namespace DocumentServer { public partial class PdfDocument : IDisposable { protected bool _bDisposed = false; protected string _srcUrl; public st...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="SerializationHelper.cs" company="Soloplan GmbH"> // Copyright (c) Soloplan GmbH. All rights reserved. // Licensed under the MIT License. See License-file in the project root f...
using System; using System.Collections; using System.ComponentModel; using System.Data; using System.Drawing; using System.Web; using System.Web.SessionState; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.HtmlControls; using lianda.Component; using System.IO; using System.Data.Sq...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Math3D { public partial class Vector { public static Vector XUnitVector { get => new Vector(1, 0, 0); } public static Vector YUnitVector { get => new Vector(0, 1, 0); }...
using Project_NotesDeFrais.Models; using Project_NotesDeFrais.Models.Reposirery; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace Project_NotesDeFrais.Controllers { public class ExpanseTypesController : Controller { [Authorize] ...
using PDV.DAO.Custom; using PDV.DAO.DB.Controller; using PDV.DAO.Entidades.MDFe; using PDV.DAO.Enum; using System; using System.Collections.Generic; using System.Data; namespace PDV.CONTROLER.Funcoes { public class FuncoesMovimentoFiscalMDFe { public static bool Salvar(MovimentoFiscalMDFe Movimento, T...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; namespace ShopFinder.Models { public class Product { [Key] public int ProductID { get; set; } ...
namespace AutoMapper.Execution { public class DefaultResolver : IValueResolver { public object Resolve(object source, ResolutionContext context) { return source; } } }
// Copyright 2017 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using PDV.DAO.Atributos; namespace PDV.DAO.Entidades { public class Fornecedor { [CampoTabela("IDFORNECEDOR")] [MaxLength(18)] public decimal IDFornecedor { get; set; } = -1; [CampoTabela("RAZAOSOCIAL")] [MaxLength(150)] public string RazaoSocial { get; set; } ...
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace DingleTheBotReboot.Models; public class User { [Key] public ulong DiscordId { get; set; } public int Coins { get; set; } public List<Item> Items { get; set; } }
using eForm.Dto; namespace eForm.WebHooks.Dto { public class GetAllSendAttemptsInput : PagedInputDto { public string SubscriptionId { get; set; } } }
using System; using System.Collections.Generic; namespace SheMediaConverterClean.Infra.Data.Models { public partial class AusAusleihstatus { public int AusleihId { get; set; } public int AkteId { get; set; } public int? AngefordertDurchId { get; set; } public int? Empfangendurc...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; namespace EBV { public partial class AdminMail : System.Web.UI.Page { BLL.BLL obj = new BLL.BLL(); protected void Page_Load(object sende...
// Accord Imaging Library // The Accord.NET Framework // http://accord-framework.net // // Copyright © César Souza, 2009-2015 // cesarsouza at gmail.com // // Copyright © Diego Catalano, 2013 // diego.catalano at live.com // // This library is free software; you can redistribute it and/or // modify it under the ...
using System.IO; using System.Linq; namespace Sem { public static class ResourcesPaths { public static string GetPersonPhotoPath(object s) => GetPath((int) s, "PeoplePhotos"); public static string GetArticleImagePath(object s) => GetPath((int) s, "ArticleImages"); public static string GetUserImagesPath(obje...
namespace CloneDeploy_Entities.DTOs.FormData { public class IdTypeDTO { public string id { get; set; } public string idType { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using FiguresArea.Exeptions; using FiguresArea.Interfaces; using FiguresArea.Primitives; namespace FiguresArea.Figures { /// <summary> /// Построение произвольного многоугольника /// </s...
using Microsoft.Azure.Management.Resources; using Microsoft.Azure.Management.Resources.Models; using Microsoft.DataStudio.Diagnostics; using Microsoft.DataStudio.Services.Security; using Microsoft.DataStudio.Solutions.Model; using Microsoft.DataStudio.Solutions.Queues.Entities; using Microsoft.DataStudio.Solutions.Tab...
using System.Security.Claims; namespace HW6MovieSharing.Models { /// <summary> /// Claims Extension Method Helpers /// </summary> public static class ClaimsExtensions { /// <summary> /// Get First Name /// </summary> /// <param name="claims"></param> /// <returns></returns> public static string First...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; namespace kkmKassa { public partial class confMain : Form { bool isOpen = true; private Global g; public confMain(Globa...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Data; using System.Globalization; /// <summary> /// Summary description for MastersBLL /// </summary> public class MastersBLL { public MastersBLL() { // // TODO: Add constructor logic here // } #region --- ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xunit; namespace LearningCSharp { public class ProductTests { [Fact] public void CreatingAProductRecord() { var coffee = new Product() { ...
using UnityEngine; namespace MyNamespace.A { class InternalClass : MonoBehaviour { public void PublicMethod() { Debug.Log("InternalClass.PublicMethod()"); } public void PublicIntMethod(int i) { Debug.Log($"InternalClass.PublicMethod(...
using System; namespace Sample.Domain.Shared { public interface ICreditValidationService { bool IsValid(string nameOnCard, string cardNumber); } public class CreditValidationService : ICreditValidationService { public bool IsValid(string nameOnCard, string cardNumber) { ...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Linq; namespace NuGet.ProjectModel { /// <summary> /// Represents a reference to ...
// A simply constructor. using System; namespace ICAO129 { class MyClass { public int x; public MyClass() { x = 10; } } class Program { static void Main() { MyClass t1 = new MyClass(); MyClass t2 = new MyClass();...
using UnityEngine; using UnityEngine.Events; [CreateAssetMenu(menuName = "Ai/Point")] public class Point : ScriptableObject { public GameAction SendPoint; public UnityEvent UpdateData; private void OnEnable() { UpdateData.Invoke(); } public void OnUpdateData(Transform t) { SendPoint.Raise...
using JKMPCL.Model; using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Net; using System.Net.Http; using System.Threading.Tasks; namespace JKMPCL.Services.Alert { public class AlertAPIServices { private readonly APIHelper apiHelper; /// <summary> ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SortSelectLibee : MonoBehaviour { public GameObject Player; public int CurrentLibeeIndex; public Transform CapturedLibees; public List<Transform> Normal; public List<Transform> Fire; public List<Trans...
using ScribblersSharp; using System.Collections.Generic; using System.Net.WebSockets; using System.Threading.Tasks; using UnityEngine; /// <summary> /// Scribble.rs Pad namespace /// </summary> namespace ScribblersPad { /// <summary> /// An interface that represents a Scribble.rs client manager /// </summ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cubecraft.Net.Protocol { interface INetworkHandler { void OnConnectionLost(DisconnectReason reason, string msg); void OnGameJoined(); } }