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using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Puzzle.Interfaces { public interface IAutoPuzzle { PictureBox[] Segments { get; } int NumRows { get; } int Num...
using System; using SLua; using System.Collections.Generic; [UnityEngine.Scripting.Preserve] public class Lua_ETModel_ErrorCode : LuaObject { [SLua.MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] [UnityEngine.Scripting.Preserve] static public int IsRpcNeedThrowException_s(IntPtr l) { try { #if DEBUG va...
/* * Copyright 2014 Technische Universität Darmstadt * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appl...
using System.Collections; using UnityEngine; namespace HT.Framework { /// <summary> /// 默认的任务点 /// </summary> [TaskPoint("Default")] public sealed class TaskPointDefault : TaskPointBase { public TaskPointDefault() : base() { } protected override void OnStart()...
using System; using System.Linq; using System.Collections.Generic; using System.Collections; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Text.RegularExpressions; namespace GeoNavigator { /// <summary> /// Okno pro pridani no...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Foodieee { public partial class Pembayaran : Form { public Pembayaran() ...
using Microsoft.EntityFrameworkCore.Migrations; using System; namespace EatDrinkApplication.Migrations { public partial class Init : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.CreateTable( name: "AspNetRoles", ...
using UnityEngine; namespace UnityExtensions.UI.HUD.Markers.Waypoint { public class HUDWaypoint : MonoBehaviour { #region Attributes [SerializeField] private WaypointArrow m_arrow; [SerializeField] private GUIText m_distance; [SerializeField] private ...
using McMaster.Extensions.CommandLineUtils; namespace VsmacHelper.Shared { public class BaseCommandLineApplication : CommandLineApplication { public BaseCommandLineApplication(string name, string description, bool enableVerboseOption = true) { Name = name; Description = description...
/* ********************************************** * 版 权:亿水泰科(EWater) * 创建人:qiulijuan * 日 期:2019/5/30 16:36:04 * 描 述:WaterFloodRepository * *********************************************/ using EWF.Entity; using EWF.IRepository; using EWF.IServices; using System; using System.Collections.Generic; using System.Te...
using GymBooking.Data; using System.Threading.Tasks; namespace GymBooking.Core { public interface IUnitOfWork { IApplicationUserGymClassesRepository UserGymClasses { get; } IGymClassesRepository GymClasses { get; } Task CompleteAsync(); } }
namespace SingleResponsibilityShapesAfter.Contracts { public interface IDrawingContext { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameOverFade : MonoBehaviour { public GameObject gameoverScreen; void Start() { gameoverScreen.SetActive(false); } public void DisplayGameover() { gameoverScreen.SetActive(true); } ...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using DotNetNuke.Services.Localization; using Newtonsoft.Json; namespace Dnn.PersonaBar.Seo.Components { [JsonObject] public class UrlRewritingRe...
using Enrollment.Forms.Configuration.DataForm; using Enrollment.XPlatform.Services; using System.Diagnostics.CodeAnalysis; namespace Enrollment.XPlatform.ViewModels.ReadOnlys { public class CheckboxReadOnlyObject : ReadOnlyObjectBase<bool> { public CheckboxReadOnlyObject( IUiNotificationSe...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.ServiceModel; using DHTChord.Node; namespace DHTChord.NodeInstance { [ServiceContract] public interface INodeInstance { ChordNode[] SuccessorCache { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class TimeTextChange : MonoBehaviour { public Text text1; public GameObject light; private int min,texthour,textmin; private float lightAngle; System.DateTime now = System.DateTime.Now; ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Tilemaps; public class TileData { private TileBase tilebase; private int x, y; private Dictionary<Direction, List<TileBase>> possibleNeighbours; public TileBase Tilebase { get => tilebase; s...
using System.Collections.Generic; using System.Reactive.Subjects; using System.Reflection; using Android.App; using Android.Content; using Android.Graphics; using Android.Text; using Android.Views; using Android.Views.InputMethods; using Java.Lang; using OmniGui.Geometry; using OmniGui.Xaml; using OmniGui.Xaml.Templat...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Attempt4.ViewModels { public class BookViewModel { public int Id { get; set; } public int? AuthorId { get; set; } public string Title { get; set; } public int? Pages { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using TSP; namespace WindowsFormsApplication1 { class HeapQue { private double[] dist; private int[] heap; private int[] pointer; private int[] prev; priv...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace example1 { class Program { static void Main() { Complex num1 = new Complex(2, 3); Complex num2 = new Complex(3, 4); Complex resu...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; namespace LamToan { public partial class frmMultiplicationTable : Form { public frmMultiplicationTable() { Initialize...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace CT.Data { public class DefenseReport { public readonly int ID; public BaseData attacked; public string invasionName; public int lostGold; public int lostElixir; public List...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WeeklyQuestions { public class Week1 { private int[] tracker; private int[] height; private int[] max; /*Social network connectivity. Given a social ne...
using System; using System.Data; using System.Configuration; using System.Collections; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlControls; using AgentStoryComponents; public partial cl...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.InputSystem; using UnityEngine.SceneManagement; public class ElevatorLab : MonoBehaviour { // Inputs private Keyboard keyboard; // Keyboard private Gamepad pad; // XBOX Controller ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using StopLightStrategy.Interfaces; namespace StopLightStrategy { public class NumberGenerator { private readonly Random _random = new Random(); public int GetRandomNumber() { return Convert...
namespace FractionAddition.ConsoleApp { public class AdditionOperation : Operation { public Fraction Execute(Fraction firstFraction, Fraction secondFraction) { return firstFraction + secondFraction; } } }
using LuaInterface; using RO; using SLua; using System; using UnityEngine; public class Lua_RO_ResourceManager : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { ResourceManager o = new ResourceManager(); LuaObject.pushValue(l, true); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net.Sockets; using System.Net; /* * The '!' is use for saparating the Message and Ping ID from Message. * Every Message and Ping and ACK must be splited into two parts what saparated using '!' * * */ ...
using UnityEngine; using System.Collections; public class PlayerControl : MonoBehaviour { private MoveController mc; // Use this for initialization void Start () { mc = GetComponent<MoveController>(); } // Update is called once per frame void Update () { if (Input.GetMouseButtonDown(0)) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ZooKeeper { public class Trainer { private int TrainerID; private string Name; public Trainer(int i, string s) { TrainerID = i; ...
using System; using System.Collections.Generic; using System.Text; using System.Threading; using UnityEngine; namespace Architecture.Utilities { [Serializable] public struct UniKeyValuePair<TKey, TValue> { private static StringBuilder _stringBuilder = new StringBuilder(); private static boo...
using System.Threading.Tasks; using InfluxData.Net.InfluxDb.Infrastructure; namespace InfluxData.Net.InfluxDb.RequestClients.Modules { public interface IDatabaseRequestModule { /// <summary> /// Creates a new Database. /// </summary> /// <param name="dbName">The name of the new...
using System; using System.Collections.Generic; namespace QLTHPT.Models { public partial class Chitietdanhgia { public Chitietdanhgia() { Monhoc = new HashSet<Monhoc>(); } public string CtdgMa { get; set; } public DateTime? CtdgNgaydg { get; set; } ...
namespace ConsoleAppGeneratePDFFile.MailService { public interface IEmailMessage { string ToEmail { get; set; } string MailBody { get; set; } string Suject { get; set; } string FilePath { get; set; } string Bcc { get; set; } string Cc { get; set; } string...
using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; public class StartGameCountdownController : MonoBehaviour { [SerializeField] private TextMeshProUGUI countdownText; public void DisplayCountdownText(string time) { countdownText.text = time; } }
using System; namespace SnakeGameConsole.Exceptions { public class OutOfBoardBoundaryException : Exception { public OutOfBoardBoundaryException() { } public OutOfBoardBoundaryException(string message) : base(message) { } public OutOfBoardBoundaryException(string message, Exception in...
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Menu { public class GameSettings { public int speed { get; set; } public double angle; public int degreeAngle { ...
using System; using System.Collections.Generic; //"Sometimes (when I nest them (my parentheticals) too much (like this (and this))) they get confusing." //Write a function that, given a sentence like the one above, // along with the position of an opening parenthesis, //finds the corresponding closing parenthesis. //...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ZeroFormatter.Tests { public enum IntEnum : int { Orange, Apple, Grape } public enum UIntEnum : uint { Orange, Apple, Grape } public enum ShortEnum : short { Orange...
namespace Triton.Game.Mapping { using ns26; using System; using Triton.Game; using Triton.Game.Mono; [Attribute38("UberTextMgr")] public class UberTextMgr : MonoBehaviour { public UberTextMgr(IntPtr address) : this(address, "UberTextMgr") { } public UberTex...
using System.Collections.Generic; using System.Linq; using lauthai_api.DataAccessLayer.Repository.Interfaces; using lauthai_api.Models; using Newtonsoft.Json; namespace lauthai_api.DataAccessLayer.Data { public class Seed { private readonly LauThaiDbContext _context; private readonly IAuthRepos...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class ResetAndGC : MonoBehaviour { void Awake(){ DataRetriever dr = GameObject.Find ("Data Retriever").GetComponent<DataRetriever> (); if(dr.useVR == false){ //Invoke ("ReloadScene", 86400...
using System; using Bindable.Linq.Interfaces; using Bindable.Linq.Threading; namespace Bindable.Linq.Operators { /// <summary> /// Projects one item to another item. /// </summary> /// <typeparam name="TSource">The type of the source.</typeparam> /// <typeparam name="TResult">The type of ...
using System; using System.Diagnostics; using System.IO; using System.Threading; using ImageMagick; using NLog; using ILogger = ImageResizer.Configuration.Logging.ILogger; namespace ImageLibTest { public class ImageMagickLibTester : LibTester { public override string LibName => "ImageMagic...
using MyCashFlow.Web.Infrastructure.Controllers; using MyCashFlow.Web.Services.PaymentMethod; using MyCashFlow.Web.ViewModels.PaymentMethod; using System.Threading.Tasks; using System.Web.Mvc; using System; namespace MyCashFlow.Web.Controllers { public partial class PaymentMethodController : UserManagerBasedControll...
using ProConstructionsManagment.Desktop.Enums; using ProConstructionsManagment.Desktop.Managers; using ProConstructionsManagment.Desktop.Messages; using ProConstructionsManagment.Desktop.Services; using ProConstructionsManagment.Desktop.Views.AddClient; using ProConstructionsManagment.Desktop.Views.AddEmployee; using ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Sklep.Products { public enum Category { [Description("CHAIR")] CHAIR, [Description("TABLE")] TABLE, [Description("S...
using System; using Application.Common.Mappings; using Domain.Entities; namespace Application.Common.Dtos { public class CourierDto : IMapFrom<Courier> { public Guid IdCourier { get; set; } public string CourierName { get; set; } public string CourierPhoneNumber { get; set; } /// ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using XyzOfficeEmployeeTrackerr.Models; using XyzOfficeEmployeeTrackerr.Repository; namespace XyzOfficeEmployeeTrackerr.Controllers { [Route("api/[contr...
using Dock.Model.Avalonia.Controls; namespace AvaloniaDemo.ViewModels.Tools { public class LeftBottomTool1ViewModel : Tool { } }
using System; namespace RO { public interface IStringUnLoaderStrategy { void SUnLoad(string ID, bool unloadAllLoadedObjects); void SUnLoadScene(string ID, bool unloadAllLoadedObjects = false); } }
using System; using Xamarin.Forms; namespace tryfsharpforms { public class MenuTextCell : TextCell { public MenuTextCell () { } } }
using System.ComponentModel.DataAnnotations; using PaymentApi.Models; namespace PaymentApi.Dtos { public class PaymentShowDto { [Required] public double Valor { get; set; } [Required] public string Estado { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace Registration { public partial class EventRegistration : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { } ...
using System; using System.Threading.Tasks; using Discord; using Discord.Commands; using Discord.WebSocket; using Discord.Rest; namespace Jet_Bot.Modules { public class Troll : ModuleBase<SocketCommandContext> { [Command("Trolling")] [RequireUserPermission(GuildPermission.Administrator)] ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace SalemOptimizer { public delegate void CallbackDelegate(); public pa...
using System.Threading.Tasks; using AutoMapper; using IMDB.Api.Services.Interfaces; using Microsoft.AspNetCore.Mvc; using ResponseDto = IMDB.Api.Models.ResponseDto; using ViewModel = IMDB.Api.Models.ViewModel; namespace IMDB.Api.Controllers { [Route("api/content-ratings")] public class ContentRatingControll...
using UnityEngine; using TMPro; public class ParametersHandler : MonoBehaviour { public int helth = 0; public int score = 0; public int bestScore = 0; public float timeScale = 1; public TMP_Text scoreText; void Start () { Time.timeScale = timeScale; bestScore = PlayerP...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Paint.Model.Models { public class Manufacturer { public int ManufacturerId { get; set; } public string Name { get; set; } public string Description { get; set; }...
using HCL.Academy.Model; using System; using System.Collections.Generic; using System.Linq; using System.Web.Mvc; using System.Web.UI; using System.Net.Http; using System.Threading.Tasks; using HCLAcademy.Util; using Microsoft.ApplicationInsights; using System.Diagnostics; namespace HCLAcademy.Controllers { [Sessi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Net; using System.IO; using System.Diagnostics; using yamoc.stringEvaluator; using yamoc.stringEvaluator.decoder; namespace yamoc.server { public class HttpServer { static L...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace WebBanHang_FoodHub.Model { public class Account { public int UserId { get; set; } public string UserName { get; set; } public string FullName { get; set; } public string Password { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using NUnit.Framework; namespace Discovery.Service.Test { [TestFixture] public class FtpServiceTests { private WebFileService MakeNewFTPService() => new WebFileService(@"...
/* Equilibirium, a game simulator for balancing economic progress and environmental collapse. Copyright (C) 2014, Mad House Studios. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version ...
using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Collections.Generic; using System.Linq; namespace JoushuaMathTests { [TestClass] public class JArrayTest { [TestMethod] public void Arraytestc() { List<List<int>> listA = new List<List<int>>(...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class StartingTable : MonoBehaviour { public BoxInformation[] boxes; // The original boxes that are in the scene before loading private Vector3[] boxPosition; // The original positions private BoxInformation[] awayBox; // The box...
using System.Collections.Generic; namespace KudoCode.Contracts { public interface IVxLookup { int Id { get; set; } string Value { get; set; } } public class VxLookup : IVxLookup { public int Id { get; set; } public string Value { get; set; } } public class VxLookupList { public List<VxLookup> Li...
using System; using System.Linq; using Relocation.Data; namespace Relocation.Service { public class UserService { private Relocation.Service.DataModel DataModel; public UserService(DataModel dataModel) { this.DataModel = dataModel; } /// <summary> /// 返回可用的用户名列表 /// </summary> ...
using System; using BuyMeCoffee.OrchardCore.Drivers; using BuyMeCoffee.OrchardCore.Filters; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Routing; using Microsoft.Extensions.DependencyInjection; using OrchardCore.DisplayManagement.Handlers; using OrchardCore.Modules; usi...
using System; using Bodoconsult.Core.Web.Mail.Model; namespace Bodoconsult.Core.Web.Mail { /// <summary> /// Base class for simple and mass mailers <see cref="MassSmtpMailer" /> and <see cref="SmtpMailer"/>/> /// </summary> public abstract class BaseMailer: IDisposable { /// <summary> ...
using LuaInterface; using SLua; using System; public class Lua_UnityEngine_Events_PersistentListenerMode : LuaObject { public static void reg(IntPtr l) { LuaObject.getEnumTable(l, "UnityEngine.Events.PersistentListenerMode"); LuaObject.addMember(l, 0, "EventDefined"); LuaObject.addMember(l, 1, "Void"); LuaOb...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using MongoDB.Driver; namespace EnterpriseDistributedApplication { public class MongoConnectionHandler { public IMongoDatabase dbClient { get; private set; } public MongoConne...
using UnityEngine; using System.Collections; public class SelectionScript : MonoBehaviour { /*A local script for dragging the selection box & control groups */ public static bool dragging = false; public static Vector3 startPos = Vector3.zero; public static Vector3 endPos = Vector3.zero; public static Vector3 a...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; using System.Data; using System.Xml.Serialization; using DotNetNuke.Common.Utilities; using DotNetNuke.Entities; using DotNe...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; using System.Collections; using System.ComponentModel; using System.Web.UI; using System.Web.UI.HtmlControls; using System.W...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Domain.Entity; using FluentNHibernate.Mapping; namespace PropertyManagement.Domain.Mapping.FluentHibernate { public class PassengerDetailsMap : ClassMap<PassengerDetails> { public PassengerDetailsM...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MonsterTiSheng : MonoBehaviour { GameObject player; void Awake () { player = GameObject.FindGameObjectWithTag("Player"); Rigidbody2D rigidbody2D = gameObject.AddComponent<Rigidbody2D>(); rigidbod...
using System; using System.Collections.Generic; using System.Linq; using Excel = Microsoft.Office.Interop.Excel; using Regex = System.Text.RegularExpressions.Regex; using System.IO; using System.IO.Compression; using Microsoft.Office.Interop.Excel; namespace attempt2 { class Program { sta...
using Microsoft.Maui.Controls; using Microsoft.Maui.Graphics; namespace Enrollment.XPlatform.Views; public partial class BusyIndicator : ContentPage { public BusyIndicator() { InitializeComponent(); //Visual = VisualMarker.Default; this.BackgroundColor = Colors.Transparent; } }
using UnityEngine; using System.Collections; using InControl; public class InputBindings { public CharacterActions Actions{ get{ return actionSet; }} private CharacterActions actionSet; public InputBindings() { actionSet = new CharacterActions( null ); bindMovementActions(); bindCameraActions(); bindPl...
using UnityEngine; using System.Collections; using UnityEngine.SceneManagement; public class UIManager { private const string UI_ROOT_GAMEOBJECT = ""; private const string UI_SCENE_NAME = ""; #region "Initialization" /// <summary> /// Initializes the Logic Manager /// </summar...
using System; using System.Collections.Generic; using System.Linq; using System.Net.Sockets; using System.Text; using System.Threading.Tasks; namespace test4._5andtest4._6 { class Program { static void Main(string[] args) { ///////////////////// 试题4.5 ///////////////...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using Psub.DataService.DTO; using Psub.DataAccess.Abstract; using Psub.DataService.Abstract; using Psub.Domain.Entities; using NHibernate.Linq; namespace Psub.DataService.Concrete { public class DataParameterService : I...
namespace Secretarium.Helpers { public static class ScpHelper { public static bool IsClosed(this SecureConnectionProtocol.ConnectionState state) { return state == SecureConnectionProtocol.ConnectionState.None || state == SecureConnectionProtocol.ConnectionState.Closed; } ...
using System.Reflection; using System.Runtime.InteropServices; [assembly: AssemblyTitle("Ядро приложения.")] [assembly: AssemblyDescription("Сборка с основной логикой бота.")] // The following GUID is for the ID of the typelib if this project is exposed to COM [assembly: Guid("e5642679-145d-4115-89e3-2e9a44dc40d7")]...
using UnityEngine; using System.Collections; using UnityEngine.UI; using AssemblyCSharp; public class LevelFinishedController : MonoBehaviour { public bool levelCompleted = false; Animator anim; Text scoreText; Text leaderText; GameController gameController; TimeController timeController; ExitController exitC...
using MongoDB.Bson; using MongoDB.Bson.Serialization.Attributes; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Tools.Models; using Tools.Response.Json; namespace CollectWuFuWeChatSmallProcess.Models { public class CompanyModel { ...
using Contoso.XPlatform.ViewModels.Validatables; using System.Collections.Generic; namespace Contoso.XPlatform.Validators.Rules { public record IsValidEmailRule : ValidationRuleBase<string> { public IsValidEmailRule(string fieldName, string validationMessage, ICollection<IValidatable> allProperties) ...
using SII3.Extensions; using SII3.Helpers; using System; using System.Linq; using System.Windows.Controls; using System.Windows.Input; namespace SII3.Models { /// <summary> Дерево узлов со строковыми идентификаторами. </summary> public class Tree : Observable { private Node _root; /// <su...
using UnityEngine; public static class TransformExtensions { public static void ClampTranslate(this Transform transform, Vector3 translation, Vector3 min, Vector3 max) { var newPosition = transform.position + translation; if (newPosition.x < min.x) newPosition.x = min.x; if (newPositi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; using System.Runtime.Serialization.Formatters.Binary; using System.Xml.Serialization; namespace Serdi { [Serializable] public class Complex { public int a, b; ...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Collections.Concurrent; using System.Globalization; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Http.Features; using Micro...
using System.Linq; using System.Runtime.InteropServices; namespace _8._Bombs { using System; class Bombs { static void Main(string[] args) { int dimensions = int.Parse(Console.ReadLine()); int[,] matrix = new int[dimensions, dimensions]; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace Sunny.Tools { public partial class Main : Form { public Main() { InitializeComponent(); ...
namespace CloneDeploy_Entities.DTOs.ClientImaging { public class CheckIn { public string ImageEnvironment { get; set; } public string Message { get; set; } public string Result { get; set; } public string TaskArguments { get; set; } public string TaskId { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Utility; using Model.DataEntity; using Uxnet.Web.Module.Common; using System.Linq.Expressions; using Model.Security.MembershipManagement; using Business.Helper; using Uxnet....
using SGDE.Domain.Entities; using SGDE.Domain.ViewModels; using System.Collections.Generic; using System.Linq; namespace SGDE.Domain.Converters { public class DetailEmbargoConverter { public static DetailEmbargoViewModel Convert(DetailEmbargo detailEmbargo) { if (detailEmbargo == n...