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using System.Windows.Forms; using System; using Entidades; using Archivos; namespace VistaForm { public partial class FormAgencia : Form { private Agencia agencia; public FormAgencia() { InitializeComponent(); agencia = new Agencia("Agencia UTN"); st...
/* * Copyright 2014 Technische Universität Darmstadt * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appl...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; using Microsoft.Extensions.Logging; using Microsoft.AspNetCore.Authorization; using WebApp1.Data; using WebApp1.Model; using Microsoft.EntityFramewo...
using System.Linq; using System.Web.Mvc; using Web.Data; using Web.Identity; using Web.Services; using Web.ViewModels; namespace Web.Controllers { [AllowAnonymous] public class HomeController : BaseController { private readonly ApplicationDbContext _context; private readonly ICurrentUser _...
using SGDE.Domain.Converters; using SGDE.Domain.Entities; using SGDE.Domain.Helpers; using SGDE.Domain.ViewModels; using System; namespace SGDE.Domain.Supervisor { public partial class Supervisor { public QueryResult<WorkHistoryViewModel> GetAllWorkHistory(int workId, int skip = 0, int take = 0, strin...
using System; using System.Collections.Generic; using System.Text; namespace MusicStore { public partial class Genre : ObjectModel { public override string ToString() { return $"{Id},{Name},"; } } }
using System; using System.Drawing; using System.Windows.Forms; using SiscomSoft.Controller; using SiscomSoft.Controller.Helpers; namespace SiscomSoft_Desktop.Views { public partial class FrmLogin : Form { #region VARIABLES int pin = 0; UsuarioHelper uHelper; #endregion ...
using System; using System.Collections.Generic; using System.ComponentModel.Composition; using System.Linq; using System.Text; using System.Threading.Tasks; using Infrastructure; using ModuleA.Views; using Prism.Events; using Prism.Regions; namespace ModuleA { [Export] [PartCreationPolicy(CreationPolicy.Share...
using UnityEngine; using System.Collections; using System.IO.Ports; using UnityEngine.UI; using System.Collections.Generic; public class ConnectSerial : MonoBehaviour { SerialPort stream = new SerialPort("COM3", 9600); public Text keyboard; public Text textEntry; public int focus = 0; private Lis...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class cameramovement : MonoBehaviour { public GameObject player; public bool cameraMovement; public float smoothSpeed; public Vector3 offset; movement movementScript; vo...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace WebAPI.ViewModels { public class GroupAdminViewModel { public int GroupId { get; set; } public String UserName { get; set; } } }
using System; using System.Collections.Generic; namespace PITPhysics { public class PWorld { public List<PRigidbody> RigidBodies; public List<PGravityBody> Gravitybodies; public PWorld() { RigidBodies = new List<PRigidbody>(); Gravitybodies = new List<PG...
using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics.CodeAnalysis; using System.Runtime.CompilerServices; namespace Enrollment.XPlatform.ViewModels.ReadOnlys { public abstract class ReadOnlyObjectBase<T> : IReadOnly { protected ReadOnlyObjectBase(string name, string ...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.IO;...
using System; using System.Collections.Generic; using System.Text; namespace Assignment___Chloe_Green { public class Stock { public int itemCode { get; } public string name { get; } public double price { get; set; } public int quantity { get; set; } public D...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SLAM4_TP2_Martin_laugere { public class Exploitation { private int id_exploitation; private string nom_exploitant; private string mel_exploitant; privat...
using System; using Godot; namespace DungeonCrawler.Logging { public class GodotLogger : Logger { public GodotLogger(LogLevel logLevel) : base(logLevel) { } protected override void InternalLog(LogLevel level, string message) { var printedLog = $"{DateTime.No...
using ElectricityBilling.Data; using ElectricityBilling.Models; using ElectricityBilling.Repository; using Microsoft.AspNetCore.Mvc; namespace ElectricityBilling.Controllers{ public class CustomerController: Controller{ private CustomerRepository _customerRepository; private ApplicationDbContext _c...
using System.Collections.Generic; namespace Im.Access.GraphPortal.Repositories { public class PaginationResult<T> { public int PageIndex { get; set; } public int PageSize { get; set; } public int TotalCount { get; set; } public IEnumerable<T> Items { get; set; } } }
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace WebApplication1.Models { public class HouseAux { public int Id { get; set; } [Required(ErrorMessage = "Debes agregar una Medida de frente")] [Dis...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; namespace CreadorIPTV { class Program { //Creamos el contador para distinguir un canal de otro public static int contador; //Creamos el archivo donde se ...
using Mosa.External.x86; using Mosa.Kernel.x86; using Mosa.Runtime; namespace Mosa.External.x86.Driver { public class VBEDriver { public MemoryBlock Video_Memory; public uint ScreenWidth { get { return VBE.ScreenWidth; } } public uint ScreenHeight { get { return VBE.ScreenHe...
namespace Triton.Game.Mapping { using ns25; using ns26; using System; using System.Collections.Generic; using Triton.Game; using Triton.Game.Mono; [Attribute38("AdventureChooserButton")] public class AdventureChooserButton : AdventureGenericButton { public AdventureChooserB...
using Enrollment.Forms.Configuration.DataForm; using Enrollment.XPlatform.Services; using Enrollment.XPlatform.ViewModels; using Enrollment.XPlatform.ViewModels.ReadOnlys; using Enrollment.XPlatform.ViewModels.Validatables; using System; using System.Collections.Generic; using System.Collections.ObjectModel; namespac...
namespace E17_Calculate_GCD { using System; public class Calculate_GCD { public static void Main(string[] args) { // Write a program that calculates the greatest common // divisor (GCD) of given two integers a and b. // Use the Euclidean algorithm (find...
using System.Collections.Generic; namespace FirstProject.SimulacaoBanco { public class GeraDevedores { public List<string> devedores { get; private set; } public GeraDevedores() { this.devedores = new List<string>(); for (int i = 0; i < 30; i++) ...
using System; using System.Collections.Generic; /*Write a program that finds the sequence of maximal sum in given array. Example: input result 2, 3, -6, -1, 2, -1, 6, 4, -8, 8 2, -1, 6, 4*/ class Program { static void Main() { Console.WriteLine("How many e...
using System; using System.Collections.Generic; using System.Text; using Xunit; namespace Extensions { public class StringExtensionsTests { [Fact] public void RemoveSpacesTest_Pass() { var inputString = "This is a test"; var desiredOutput = "Thisisatest"; ...
using NUnit.Framework; using System.IO; using QuestomAssets; using System.Collections.Generic; using System.Linq; using QuestomAssets.Utils; using QuestomAssets.Models; using BeatmapAssetMaker; using System; using static QuestomAssets.BeatSaber.Extensions; using QuestomAssets.Tests; using QuestomAssets.AssetsChanger; ...
using System; using System.Threading.Tasks; using Discord; using Discord.Commands; using Microsoft.CSharp.RuntimeBinder; using PlebBot.Services.Weather; namespace PlebBot.Modules { [Name("Weather")] public class Weather : BaseModule { private readonly WeatherService service; public Weathe...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using System.Wi...
using nmct.ba.cashlessproject.model.ASP.NET; using System; using System.Collections.Generic; using System.Data; using System.Data.Common; using System.Linq; using System.Text; using System.Threading.Tasks; namespace nmct.ba.cashlessproject.service.DataAccess { public class OrganisationRegisterDA { /* ...
using Faux.Banque.Domain.Interfaces; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; namespace Faux.Banque.Domain.Exceptions { [Serializable] public class OptimisticConcurrencyException : Exception { public long ActualVersio...
using Serenity; using Serenity.ComponentModel; using Serenity.Data; using Serenity.Data.Mapping; using System; using System.ComponentModel; using System.IO; namespace ARLink.Default { [ConnectionKey("Default"), Module("Default"), TableName("[dbo].[Customer]")] [DisplayName("Customer"), InstanceName("Customer"...
using System; using System.Collections.Generic; using System.Text; using System.Globalization; namespace RetanguloOp { class Retangulo { public double L, A; public double Area() { return L * A; } public double Perimetro() { ...
using SGA.Models; using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Web.Mvc; namespace SGA.Controllers { public class EmentaController : Controller { private readonly Context.AppContext db = new Context.AppContext(); #region CRUD Methods...
using System.Runtime.InteropServices; using System.ComponentModel; using System.Threading; using System; namespace LibEqmtDriver.Utility { public class HiPerfTimer { [DllImport("Kernel32.dll")] private static extern bool QueryPerformanceCounter(out long lpPerformanceCount); [DllImport...
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using eIVOGo.Module.Base; using eIVOGo.Helper; using Model.DataEntity; using Model.InvoiceManagement; using Model.Locale; using Model.Security.Membe...
using System.Collections; using UnityEngine.UI; using UnityEngine; public class GameSettings : MonoBehaviour { public Slider musicSlider; // Слайдер настройки громкости public Text valueCount; // Текст значения громкости public AudioSource music; // Музыка private void Update() { ChangeV...
using UnityEngine; using System.Collections; public class BreadSpawner : MonoBehaviour { public void SpawnBread() { GameObject prefab = Resources.Load ("Prefabs/Items/bread") as GameObject; GameObject go = GameObject.Instantiate(prefab) as GameObject; go.name = "bread"; go.transform.position = new Vector3(...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using LowLevelNetworking.Shared; using WUIClient.Components; using WUIShared.Objects; using WUIShared.Packets; namespace WUIClient { public class NetworkManager { private Dictionary<int, Gam...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using Microsoft.EntityFrameworkCore.TestUtilities; namespace Microsoft.EntityFrameworkCore { public class ManyToManyFieldsLoadInMemoryTest : ManyT...
using System; using System.Windows; using WMagic; namespace WMaper.Lang { public sealed class Assets { private Uri DEFAULT_LANGUAGE = new Uri("pack://application:,,,/WMaper;component/Lang/Dict/zh_Hans.xaml", UriKind.RelativeOrAbsolute); #region 变量 private ResourceDictionary language;...
using UnityEngine; using UnityEngine.UI; public class DemoScript : MonoBehaviour { private static float initTime = 0.0f; public Text text; private float firstAwakeTime = 0.0f; [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] public static void OnInitializedApp(){ initTime = UnityUti...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using DataHosts; namespace DataCmd { class Program { static void Main() { var dal = new Class1(); } } }
using System.Threading.Tasks; using Security.Data; namespace Security.Classes { public interface IUserService { string Authenticate(ApplicationUser user); Task<ApplicationUser> GetUser(string username, string password); } }
using System.Linq; using Microsoft.Extensions.DependencyInjection; using MongoDB.Bson.Serialization; using W3ChampionsStatisticService.Clans.ClanStates; namespace W3ChampionsStatisticService.ReadModelBase { public static class BsonExtensions { public static IServiceCollection AddSpecialBsonRegistratio...
using System; using System.Security.Cryptography; using System.Text; namespace YZOpenSDK { public class MD5Util { private MD5Util() { } public static string Hash(string input) { MD5 md5 = new MD5CryptoServiceProvider(); byte[] sourceData = System.Text.Encoding.UTF8.GetBytes(input); byte[] ta...
using System; using System.Collections.Generic; using System.Linq; using ALTechTest.ParsingObjects.MusicBrainz; namespace ALTechTest.DataTransferObjects { public class WorkDto { public WorkDto() { } public WorkDto(Work work) { Id = work.id; Titl...
using System.Collections.Generic; using OCP.Files; namespace OC.Files.AppData { public class Factory { /** @var IRootFolder */ private IRootFolder rootFolder; /** @var SystemConfig */ private SystemConfig config; private IDictionary<string,AppData> folders = new Dictionar...
using UnityEngine; using System; using System.Collections; using System.Collections.Generic; namespace Orbital.Framework { public class CatmullRomSpline { private List<Vector3> points; public CatmullRomSpline() { points = new List<Vector3>(); } public CatmullRomSpline(int count) { points = new L...
/// <summary> /// Scribble.rs ♯ namespace /// </summary> namespace ScribblersSharp { /// <summary> /// An interface that represents a player /// </summary> public interface IPlayer : IValidable { /// <summary> /// Player ID /// </summary> string ID { get; } ...
using System.Collections.Generic; using System; using System.Linq; namespace _01.Connected_Components { class Program { private static List<int>[] graph; private static bool[] visited; static void Main() { int n = int.Parse(Console.ReadLine()); graph = ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.ServiceModel; using System.Data; using System.Runtime.Serialization; namespace ZiZhuJY.ServiceModel.Services { [ServiceContract(Namespace="http://ZiZhuJY.ServiceModel.Services")] public interface IAdministratorS...
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Web; namespace KAM.Model.DAL { public class MedlemDAL : DALBase { public void InsertMember(Medlem medlem) { using (SqlConnection conn = CreateConnection()...
namespace JqD.Infrustruct.Enums { public class Enums { /// <summary> /// 是否登陆中 /// </summary> public enum IsLogin { Logining=1, UnLogin=0 } /// <summary> /// 博客类型 /// </summary> public enum Category ...
/* * Copyright 2014 Technische Universität Darmstadt * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appl...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Fra...
using HotellbookingEF.Data; using HotellbookingEF.Enum; using HotellbookingEF.Model; using System; using System.Linq; using System.Windows.Forms; namespace HotellbookingEF { public partial class PayForm : Form { IDataRepository _data = new DataRepository(); Booking book; const string _...
using System; using System.Collections.Generic; using System.Data.Common; using System.Data.Entity.Infrastructure.Interception; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EF6.TagWith { public class QueryTaggerInterceptor : DbCommandInterceptor { private readonly ISql...
using DemoAspNetCore.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace DemoAspNetCore.Services { public class RealBrCurrencyService : ICurrencyExchangeService { private ICurrencyExchangeService _currencyExchangeService; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net; using System.Net.Sockets; using UnityEngine; using BearKMPCommon; namespace BearKMPClient { class MainMenu : GUIObject { public const float WINDOW_HEIGHT = 100f; public const float WINDOW_WIDTH ...
namespace Meziantou.Analyzer.Rules; internal enum DoNotUseBlockingCallInAsyncContextData { Unknown, Thread_Sleep, Task_Wait, Task_Wait_Delay, TaskAwaiter_GetResult, CreateAsyncScope, Overload, Task_Result, Using, UsingDeclarator, }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using dk.via.ftc.dataTier_v2_C.Data; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Routing; using Newtonsoft.Json; namespace dk.via.ftc.dataTier_v2_C.Controllers { [Route("db/[controller]")] [ApiContr...
using CustomerAgenda.Business.Models; namespace CustomerAgenda.Business.Interfaces { public interface IAddressRepository : IRepository<Address> { } }
using System; using System.Collections.Generic; using System.Linq; using Kers.Models.Repositories; using System.Threading.Tasks; using Kers.Models; using Kers.Models.Abstract; using Kers.Models.Entities.KERSmain; using Kers.Models.Entities.KERScore; using Kers.Models.Contexts; using Microsoft.Extensions.Configuration; ...
using System; using System.IO; using FluentAssertions; using NUnit.Framework; using VH.Core.Configuration.AKSKeyVaultFileProvider; namespace VH.Core.Configuration.UnitTests.AKSKeyVaultFileProvider.TheAksKeyVaultSecretFileInfo { public class when_given_FileInfo_that_exists { private AksKeyVaultSecretFil...
namespace Zip.CreditInputs { interface ICreditInputCalculator { int GetScore(); } }
using System.ComponentModel.DataAnnotations; namespace Amesc.WebApp.ViewModels { public class AutenticacaoViewModel { [Required] public string Email { get; set; } [Required] public string Password { get; set; } } }
namespace MacroWeb.Models { public class LikedComment { public int LikedCommentId {get; set;} public int UserId {get; set;} public User UserWhoLiked {get; set;} public int CommentId {get; set;} public Message ThisLikedComment {get; set;} } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SqlClient; namespace DB_jay { public partial class Log_in : Form { pub...
using QLTTHT.DAO; using QLTTHT.DTO; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace QLTTHT { public partial class fAddTeacher : Form {...
namespace AjLisp.Primitives { using System; using System.Collections.Generic; using System.Text; using AjLisp.Language; using AjLisp.Utilities; public class SubrDotInvoke : Subr { private string name; public SubrDotInvoke(string name) { t...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ShowEnergy : MonoBehaviour { private int _energy = 0; private Text _component; // Use this for initialization void Start () { this._component = gameObject.GetComponents<Text> ()[0]; } // Update...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using Object = UnityEngine.Object; using Random = UnityEngine.Random; public class MazeSpawner : MonoBehaviour { private MazeGenerator mazeGenerator; private bool[,] maze; [SerializeField] private int rows, cols; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Domain { public class Category { public int Id { get; set; } public int? ParentCategoryId { get; set; } public string Name { get; set; } public string U...
#region Copyright Syncfusion Inc. 2001-2015. // Copyright Syncfusion Inc. 2001-2015. All rights reserved. // Use of this code is subject to the terms of our license. // A copy of the current license can be obtained at any time by e-mailing // licensing@syncfusion.com. Any infringement will be prosecuted under // a...
using System; using System.Runtime.InteropServices; using System.Threading.Tasks; using System.Windows; using System.Windows.Interop; namespace Caliburn.Light.WPF { internal static class WindowHelper { public static Task ShowModal(this Window window) { if (window is null) ...
using GlobalDevelopment.Interfaces; using Newtonsoft.Json.Linq; namespace GlobalDevelopment.Models { public class Device : IDevice { public string Hardware { get; set; } public string OperatingSystem { get; set; } public Device(JToken obj) { Hardware = (o...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. namespace Microsoft.EntityFrameworkCore.Query { public abstract class TPTManyToManyQueryRelationalTestBase<TFixture> : ManyToManyQueryRelationalTes...
using Microsoft.AspNetCore.Mvc.Rendering; namespace Recommendations.ViewModels { public class HomeIndexViewModel { public SelectList Books { get; set; } } }
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // namespace DotNetNuke.Security.Membership { public enum UserLoginStatus { LOGIN_FAILURE = 0, LOGIN_SUCCESS = 1, LOGIN_SUPER...
using System; namespace ImmedisHCM.Services.Models.Core { public class EmergencyContactServiceModel { public Guid Id { get; set; } public string FirstName { get; set; } public string LastName { get; set; } public string PhoneNumber { get; set; } public string HomePhoneN...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class LastLevelControl : MonoBehaviour { public bool lastLevel; // if its the last or second to last level or the last level private float timer; private float endTimer; // Use this for initi...
namespace CommunicationAndEventsExe.Contracts { using System; using System.Collections.Generic; using System.Text; public delegate void NameChangeEventHandler(object sender, NameChangeEventArgs args); public interface INameChangeable : INamable { event NameChangeEventHandler NameChang...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="Integration.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // ------------------------------------------------------------------------------------...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Console2.From_026_To_050 { public class _032_FindMedianOf2Array { /* There are two sorted arrays A and B of size m and n respectively. Find the median of the two sorted arrays. The overall ...
using System; using System.Collections.Generic; using System.Web; using System.Collections; using System.Configuration; using System.Data.SqlClient; using System.Data; using System.Data.Sql; using System.Web.UI; using System.Web.UI.WebControls; using System.IO; /// <summary> /// Summary description for Report /// </...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Services; /// <summary> /// Descripción breve de wsPersonasGH /// </summary> [WebService(Namespace = "http://www.LeoGabo.org/")] public class wsPersonasGH : System.Web.Services.WebService { public wsPersonasGH(...
using UnityEngine; [ExecuteAlways] public class RenderImage : MonoBehaviour { // 分辨率 public int downSample = 1; public float grayScaleAmout = 1.0f; public Material curMaterial; // 高亮部分提取阀值 public Color colorThreshold = Color.gray; // 采样率 public int samplerScale = 1; // B...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using Hisab.Class; namespace Hisab.form { public partial class frmHisab : Form { public frmHisab() { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Cursor : MonoBehaviour { Animator anim; float speed; [SerializeField] Estante estante; void Start() { anim = GetComponent<Animator>(); } void Update() { if (estante.quantida...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using VendingMachine.Commands; using VendingMachine.Events; using VendingMachine.Interfaces; using VendingMachine.Models; namespace VendingMachine { public class PricingManager { private...
using PlatformRacing3.Server.Game.Communication.Messages.Outgoing.Json; using PlatformRacing3.Server.Game.Lobby; namespace PlatformRacing3.Server.Game.Communication.Messages.Outgoing; internal class MatchesOutgoingMessage : JsonOutgoingMessage<JsonMatchesOutgoingMessage> { internal MatchesOutgoingMessage(uint lobby...
using System; using HoloToolkit.Unity; using UnityEngine; namespace HoloToolkitExtensions.State { public class BaseAppStateManager : Singleton<BaseAppStateManager> { private GameObject _selectedGameObject; public GameObject SelectedGameObject { get { return _selectedGameOb...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Text.RegularExpressions; using Regexer.Model; namespace Regexer.Model { public enum RegexType { Unknown, IsMatch, Match, Matches, Replce, ...
using System; using System.Collections; using System.Collections.Generic; namespace ImmedisHCM.Data.Entities { public class Company : IBaseEntity { public virtual Guid Id { get; set; } public virtual string Name { get; set; } public virtual string LegalName { get; set; } public...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using FluentValidator; using Microsoft.AspNetCore.Mvc; using PbStore.Domain.Pedidos.Comandos; using PbStore.Domain.Pedidos.Repositorios; namespace PbStore.Api.Controllers { public class PedidoController : BaseControll...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="ServersDetails.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // ---------------------------------------------------------------------------------...
using Logging.Core.DataAccess; using Logging.Entities.Concrete; using System; using System.Collections.Generic; using System.Text; namespace Logging.DataAccess.Abstract { public interface IStudentDal : IEntityRepository<Student> { } }