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using Ghost.Utility; using System; using System.Collections.Generic; using System.Threading; namespace Ghost.Async { public sealed class Consumer : ProducerConsumerBase { private class ConsumerContext : ProducerConsumerBase.Context { private ConditionVariable condition; public Action<List<object>> bkgBatc...
using System.Collections.Generic; using System.ComponentModel; using OPAM.Interface; using System.Linq; using OPAM.Model; using OPAM.Common; namespace OPAM.ViewModel { public class AreaGridViewModel : INotifyPropertyChanged { #region field /// <summary> /// This field is for the Page T...
namespace Forum.Data { using System.Data.Entity; using System.Data.Entity.Infrastructure; using Forum.Data.Models; public interface IForumDbContext { IDbSet<User> Users { get; set; } IDbSet<Article> Articles { get; set; } IDbSet<Like> Likes { get; set; } IDbSet<...
using PublicClass; using System; using System.Collections.Generic; using System.Text; namespace 泛型 { public static class GenericTest { //基类约束 public static void ShowPeople<T>(T t) where T:People{ Console.WriteLine($"ID:{t.ID},Name:{t.Name}"); } //接口约束 publi...
using Espades.Domain.Contracts.UnitOfWork; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; namespace Espades.Infrastructure.UnitiesOfWork { public class EFUnitOfWorkFactory : IUnitOfWorkFactory { private readonly IConfiguration _configuration; public EFUnitOfWor...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; #endregion namespace DotNetNuke.Entities.Modules { /// ---------------------------------------------------------------...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Text; using System.Threading.Tasks; namespace Library { public class GetWeather { public static string searchURL = "https://www.metaweather.com/api/location/search/...
 using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using Random = UnityEngine.Random; /// <summary> /// L'important, c'est les valeurs. /// </summary> [System.Serializable] public class ScaleValue { [System.Serializable] public class Tupple { [Seria...
using System; using System.Collections; using UnityEngine; namespace RO { [CustomLuaClass, RequireComponent(typeof(UITexture))] public class RenderQByUI : MonoBehaviour { public bool excute; public int RenderQ; private UITexture pic; private GameObject child; private Renderer catchRender; [ContextM...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class TimeCountDown : MonoBehaviour { public bool isCanTrigger; //心判断是否进入区域用 public Text TimeText; //倒计时 public bool isCountDown; //开始倒计时 public float LiveTime; /...
namespace ISP._3_after { public interface IWorker { void Work(); } }
using L7.Domain; using Microsoft.EntityFrameworkCore; namespace L7.Persistance { public class ShopContext : DbContext { public ShopContext(DbContextOptions<ShopContext> options) : base(options) { Database.Migrate(); } public DbSet<Product> Products { ge...
using System; namespace exe_22 { class Program { static void Main(string[] args) { Console.Clear(); Console.WriteLine("======* Soma matriz *======"); System.Console.Write("Aperte enter para a magia acontecer: "); Console.ReadLine();...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; using YourCommonTools; using YourNetworkingTools; namespace YourRemoteAssistance { /****************************************** * * IItemObjectListView * * Interface of the items in the list of objects ...
using System; using System.Collections.Generic; using System.Security.Cryptography; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEditor; using UnityEngine; using UnityEngine.Bindings; using Newtonsoft.Json; public static class PackageManager { sta...
using System; using System.Collections.Generic; using Xamarin.Forms; namespace City_Center.Page.SlideMenu { public partial class PruebaGrid : ContentPage { public PruebaGrid() { InitializeComponent(); } } }
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; using System.Collections.Generic; using System.Data; using DotNetNuke.Common.Utilities; using DotNetNuke.Entities.Modules; namespace DotNe...
using CoreTweet; using Newtonsoft.Json; using NicoLiveAlertTwitterWPF.ListViewClass; using NicoLiveAlertTwitterWPF.niconico; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; namespace NicoLiv...
using JWT.Models.Derived; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace JWT.Services { public interface IExamService { Task<List<ExamDto>> GetExamsAsync(); Task<ExamDto> GetExamAsync(Guid id); } }
using FakeXrmEasy; using Microsoft.VisualStudio.TestTools.UnitTesting; using Microsoft.Xrm.Sdk; using System; namespace FakeItEasyTestPlugin365.Tests { [TestClass] public class ExamplePlugin3Tests { [TestMethod] public void FakeXrmEasy_plugin_preimage() { //Arrange ...
using Cogent.IoC.Generators.Models; using Microsoft.CodeAnalysis; namespace Cogent.IoC.Generators { internal class AspNetCoreContainerClassContentGenerator { private readonly GeneratorExecutionContext _context; private readonly RegistrationSymbols _registrationSymbols; publi...
using Cinema.Data.Models; using Cinema.Data.Repositories; using Moq; using NUnit.Framework; using System.Collections.Generic; namespace Cinema.Tests.Data.Services.Tests.SeatService { [TestFixture] public class GetBookedSeatsAsStringShould { [Test] public void CallFilmScreeningRepoGetByIdWi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Accounting.Entity { public class SalesReturn { public SalesReturn() { } #region Fields private int nReturnMID; private int nSalesInvoiceID; private string strInvoiceNo; ...
using System.Collections.Generic; using CloneDeploy_Entities; using CloneDeploy_Entities.DTOs; using RestSharp; namespace CloneDeploy_ApiCalls { public class UserGroupAPI : BaseAPI { private readonly ApiRequest _apiRequest; public UserGroupAPI(string resource) : base(resource) { ...
//using DAL.Interface.DTO; //using DAL.Interface.Repository; //using System; //using System.Collections.Generic; //namespace DAL.Interfacies.Repository //{ // public interface IUsersToRoleRepository : IRepository<DalUsersToRole> // { // } //}
using System; using MediatR; using Realeyes.Application.DTOs; namespace Realeyes.Application.Sessions.Commands { public class CreateSessionCommand :IRequest<SessionDTO> { public CreateSessionCommand(Guid? surveryId) { SurveryId = surveryId; } public Guid? SurveryId...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Entidades { /// <summary> /// Clase estatica donde se almacenan los listados y variables necesarias para distintas pantallas en la aplicacion, contiene metodos de extension y coleccion...
using System.Collections.Generic; namespace Augury.Base { public interface ILanguageModel { double Evaluate(IReadOnlyList<string> nGram); } }
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; namespace DriveMgr.BLL { public class PeriodsBLL { private static readonly DriveMgr.IDAL.IPeriodsDAL dal = DriveMgr.DALFactory.Factory.GetPeriodsDAL(); /// <summary> /// 得到一个对象实体 ...
using IntegradorZeusPDV.DB; using IntegradorZeusPDV.DB.DB.Controller; using IntegradorZeusPDV.DB.DB.Utils; using IntegradorZeusPDV.MODEL.ClassesPDV; using System.Data; namespace IntegradorZeusPDV.CONTROLLER.Funcoes { public class FuncoesProduto { public static bool Salvar(Produto Pro) { ...
namespace from_DB.Models { using System; using System.Data.Entity; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using MySql.Data.Entity; using MySql.Data.MySqlClient; public partial class forumModel : DbContext { public forumModel() : base("...
using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using MongoDB.Driver; namespace FunctionCore.Helpers { public class ContactInfoItemHelper : DBHelper { private IMongoCollection<ContactInfo> collection = null; public ContactInfoItemHelper(MongoDBConnectionInfo d...
using System; namespace Nmli.WithOffsets { public interface IMultOffsets<T> : CollectionAgnostic.ITest<OA<T>> { } public interface IMultOffsets : IMultOffsets<float>, IMultOffsets<double> { } unsafe public class MklWithOffsets : IMultOffsets { void TestMultiDim() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using PowerShapeDotNet.Enums; using PowerShapeDotNet.Macros; namespace PowerShapeDotNet.Objects { /// <summary> /// class for Arc Type Objects /// </summary> public class PSDNObjectSurface : PSDNObjectBase { ...
using ChesterDevs.Core.Aspnet.App.RemoteData.EventData; using ChesterDevs.Core.Aspnet.App.RemoteData.YouTube; using ChesterDevs.Core.Aspnet.Models.ViewModels; namespace ChesterDevs.Core.Aspnet.App.PageHelpers { public interface IHomeHelper { HomeViewModel LoadViewModel(); } public class HomeH...
using Android.Content; using Xamarin.Forms; using MCCForms.Droid; [assembly: Xamarin.Forms.Dependency (typeof (DeviceAndAppInformation_Droid))] //How to use in Forms project: DependencyService.Get<IDeviceAndAppInformation> ().GetOperationSystemVersionNumber(); namespace MCCForms.Droid { public class DeviceAndAppI...
namespace Belot.AI.DummyPlayer { using System.Collections.Generic; using Belot.Engine; using Belot.Engine.Cards; using Belot.Engine.Game; using Belot.Engine.GameMechanics; using Belot.Engine.Players; public class DummyPlayer : IPlayer { public BidType GetBid(PlayerGetBidContex...
using System; class MainClass { public static void Main () { //number in Hex -> Decimal int number = 0xfe; Console.WriteLine(number); //Number in Decimal -> Hex int number254 = 254; Console.WriteLine ("{0:X}",number254); } }
using UnityEngine; public class CarHead : MonoBehaviour { [SerializeField] private Transform car; [SerializeField] private Vector2 pitchMinMax = new Vector2(-30, 50); [SerializeField] private float rotationSmoothTime = 0.2f; [SerializeField] private float rotateSpeed = 1.5f; [Seri...
using Xamarin.Forms; namespace App1 { public class Frame2 : Frame { public float CornerRadius { get; set; } public bool Overflow { get; set; } public float ShadowRadius { get; set; } public Color ShadowColor { get; set; } public float ShadowOpacity { get; set; } ...
using PDV.DAO.Atributos; namespace PDV.DAO.Entidades { public class Municipio { [CampoTabela("IDMUNICIPIO")] [MaxLength(18)] public decimal IDMunicipio { get; set; } = -1; [CampoTabela("IDUNIDADEFEDERATIVA")] [MaxLength(18)] public decimal IDUnidadeFederativa {...
using People.Service; using PersonLibrary; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.ServiceModel; using System.ServiceModel.Web; using System.Text; namespace People.Service { public class PersonService: IPersonService { public ...
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace LuigiApp.Product.Interactors { public interface IProductInteractor { Task<List<Models.Product>> All(); Task<Models.Product> Get(int id); Task<Models.Product> Get(string code); ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using XPowerAPI.Controllers; using XPowerAPI.Models; using XPowerAPI.Models.Params; using XPowerAPI.Repository; using XPowerAPI.Services.Security.Account; using XPowerAPI.Logging; using System.Data.Common; using Microsoft....
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FuzzyLogic.Model { class Heat:AbstractFuzzyfication<ChartItems.ChartItem3Degree> { public Heat() { } public Heat(int Min,int Max,i...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Globalization; using utilities; using System.Data; using System.Web; using System.Web.Services; using System.Xml; using System.Net; using System.Data.SqlClient; using TRT_BL.TaxiEmpDetails; using TRT_BL.TaxiSharepoint; ...
namespace Websites { using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; public class Website { private string host; private string domain; private List<string> queries; public string Host ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ArticleSubmitTool.Models { public abstract class AModel { public long Id { get; set; } } }
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Web; using System.Xml; using System.Xml.Serialization; using ws_seta.Models; namespace ws_seta.Util { public class UtilValidator { public static string aNull(string valor) { if (valor =...
namespace AjLisp.Primitives { using System; using System.Collections.Generic; using System.Text; using AjLisp.Language; public class FSubrDefine : FSubr { public override object Execute(List arguments, ValueEnvironment environment) { Identifier atom; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ComponentModel.DataAnnotations; namespace KingdomJoy.Models { public class UserEditViewModel { public string Id { get; set; } [Required] [Display(Name = "First Name")] public stri...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace StatsMain1 { class Program { static void Main(string[] args) { //parameters double expiry = 1.0; double strike = 50.0; double spot = 49.0; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class EscenaMasRapido : MonoBehaviour { public float TiempoDeEspera; public int NumeroRandom; void Start() { NumeroRandom = Random.Range(1, 9); } void Update() ...
using HotellbookingEF.Data; using HotellbookingEF.Enum; using HotellbookingEF.Exceptions; using HotellbookingEF.Model; using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; ...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="ReferenceConvention.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // ----------------------------------------------------------------------------...
namespace WQMField.ViewModel { using Model; using System.Collections.Generic; using System.Collections.ObjectModel; /// <summary> /// This class contains properties that a View can data bind to. /// <para> /// See http://www.galasoft.ch/mvvm /// </para> /// </summary> public cl...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Restorani { public class Restoran { public Restoran() { etikete = new List<Tag>(); ikonica = ""; } private String oznaka; public String Oznaka ...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="Task16.cs" company=""> // // </copyright> // <summary> // The task 16. // </summary> // --------------------------------------------------------------------------------------...
using SO.Urba.Models.ValueObjects; using SO.Utility.Classes; using SO.Utility.Models.ViewModels; using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SO.Urba.Models.ViewMo...
namespace AquaServiceSPA.Models { public class ConstValues { public const string DIGITS_DOUBLE_PRECISION_PATTERN = "^[0-9]{0,2}[,.]{1}[0-9]{1,2}$|^[0-9]{1,2}[,.]{1}[0-9]{0,2}$|^[0-9]{1,2}$"; } }
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace CommonCore.World { public class BlankSceneController : BaseSceneController { } }
 using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Text; using Karkas.Ornek.TypeLibrary; using Karkas.Ornek.TypeLibrary.Ornekler; using Karkas.Ornek.Dal.Ornekler; using Karkas.Core.DataUtil; namespace Karkas.Ornek.Bs.Ornekler { public parti...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading; using System.Xml; using System.Net; using InvoiceClient.Properties; using Utility; using Model.Schema.TXN; using InvoiceClient.Helper; using InvoiceClient.TransferManagement; namespace Invoi...
using JigneshPractical.Model; using JigneshPractical.Repository; using JigneshPractical.Utilis; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Web; using System.Web.Mvc; namespace JigneshPractical.Controllers { public class HomeController : Controlle...
 using System.Collections.Generic; using System; using System.Text; namespace BrainDuelsLib.view { public interface LabelControl : TextControl { } }
 namespace litecart_tests { public class Price { public Price(double cost, string currencyCode) { Cost = cost; Currency = new Currency(currencyCode); } public double Cost { get; set; } public double CostIncTax { get; set; } public Currenc...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; class SpawnButton : OnTouch { public GameObject spawnPrefab; public Transform spawnRangeBottomLeft; public Transform spawnRangeTopRight; protected override void Touch() { var spawnObj...
using System; using System.Collections.Generic; #nullable disable namespace senai_CZBooks.webapi.Domains { public partial class Livro { public int IdLivro { get; set; } public int? IdUsuario { get; set; } public int? IdCategoria { get; set; } public string Titulo { get; set; }...
using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using System.Xml.Linq; using System.Linq; using Syste...
using Newtonsoft.Json; namespace MailerQ.RestApi { /// <summary> /// Represent a model of OutgoingMessage to inject in the MailerQ Rest API /// </summary> [JsonObject( NamingStrategyType = typeof(LowercaseNamingStrategy), ItemNullValueHandling = NullValueHandling.Ignore )] publ...
using GraphQLSampleAuthenticationAPI.Data; using GraphQLSampleAuthenticationAPI.Data.Entities; using GraphQLSampleAuthenticationAPI.InputTypes; using GraphQLSampleAuthenticationAPI.Models; using Microsoft.Extensions.Options; using Microsoft.IdentityModel.Tokens; using System; using System.Collections.Generic; using Sy...
using Hayalpc.Library.Common.Enums; using Hayalpc.Library.Common.Results; using Hayalpc.Library.Log; using Hayalpc.Library.Repository.Interfaces; using Microsoft.Extensions.Caching.Memory; using Hayalpc.Fatura.Data; using Hayalpc.Fatura.Data.Models; using Hayalpc.Fatura.Panel.Internal.Services.Interfaces; using System...
using System.Drawing; using CoreText; using Foundation; using UIKit; using Size = OmniGui.Geometry.Size; namespace OmniGui.iOS { public class iOSTextEngine : ITextEngine { public Size Measure(FormattedText formattedText) { var width = formattedText.Constraint.Width; var...
using System.Collections.Concurrent; using System.Linq; using GistManager.Mvvm.Commands.Async.AsyncRelayCommand; namespace GistManager.Mvvm.Commands.Async { public class AsyncOperationStatusManager : BindableBase, IAsyncOperationStatusManager { private readonly ConcurrentQueue<IAsyncOperation>...
// ----------------------------------------------------------------------- // <copyright file="CSharpProxyGetKeyHashValueCodeWriter.cs" company="Microsoft Corporation"> // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root // for license info...
using UnityEditor; using UnityEngine; [CustomPropertyDrawer(typeof(EnumsFlagsAttribute))] public class EnumsFlagsAttributeDrawer : PropertyDrawer { public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { property.intValue = EditorGUI.MaskField(position, property.intV...
using NUnit.Framework; namespace TypicalInterviewQuestions.Tests { [TestFixture] public class RemoveDuplicateCharactersFromStringTests { [TestCase("Mad", "Mad")] [TestCase("One", "One")] [TestCase("Watch", "Watch")] [TestCase("", "")] public void RemoveDuplicates_Wh...
using Bindable.Linq.Tests.TestLanguage.Helpers; using NUnit.Framework; namespace Bindable.Linq.Tests.Behaviour.Iterators { /// <summary> /// Contains unit tests for the <see cref="T:OrderByIterator`1"/> class. /// </summary> [TestFixture] public class OrderByBehaviour : TestFixture { ...
/* * Copyright 2014 Technische Universität Darmstadt * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appl...
using System; using Models; using UnityEngine; using Zenject; namespace Controllers { public sealed class ResourceWallet : MonoBehaviour { [Inject] private StorageKeeper storageKeeper; public event Action<Resource> ResourceAmountOrCapacityUpdated; private void OnEnable(...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Runtime.Serialization.Json; using System.Text; using System.Threading.Tasks; using UrTLibrary.Server.Exceptions; using UrTLibrary.Server.Repositories; using UrTLibrary.Utils.Web; namespace UrTLibrary.Ser...
using System; using System.Collections.Generic; using System.Linq; using System.Xml.Linq; using EXCHNG.ExchngWebApp.Models; using EXCHNG.ExchngWebApp.Providers.Contracts; using EXCHNG.ExchngWebApp.Providers.Helpers; namespace EXCHNG.ExchngWebApp.Providers.Compononents { public class XmlCurrencyProvider ...
using System.Collections.Generic; namespace PermissionSystem { public class JsonUser { public string steamId { get; set; } public string group { get; set; } public List<string> roles { get; set; } public JsonUserOverrides overrides { get; set; } public List<JsonMetadata> metadata { get; set; } ...
// ******************************************************************** // GoStone.cs - contains public enum GoColour and public class GoStone // // Written by Jonathan Melcher on 14/09/2015 // Last updated 16/09/2015 // ******************************************************************** namespace Go { // **...
using SearchFood.Common; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Navigation; namespace SearchFood.View { public sealed partial class Create_Connexion : Page { private NavigationHelper navigationHelper; private ObservableDictionary defaultViewModel = new ObservableDictionary(...
using System; using Flunt.Validations; namespace Aurora.Domain.Entities { public class User : BaseEntity<int, User> { public User(int id, string name, DateTime birthDate, string cpf) : base(id) { AddNotifications( ValidateName(name), ValidateBirthDat...
using System; using System.Data; using System.Configuration; using System.Collections; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlControls; namespace Uxnet.Web.Module.Common { public partial c...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; using VKDesktop.Core; namespace VKDesktop.Models { public class TrayTooltip : INotifyPropertyChanged { public string State { get ...
using System.Threading.Tasks; using Meziantou.Analyzer.Rules; using TestHelper; using Xunit; namespace Meziantou.Analyzer.Test.Rules; public sealed class OptimizeLinqUsageAnalyzerUseCastInsteadOfSelectTests { private static ProjectBuilder CreateProjectBuilder() { return new ProjectBuilder() ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data.OleDb; namespace Proje { class UrunEkle:Client { private string urunad; private int miktar; private string tur; private int fiyat;...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Pacu : MonoBehaviour { public AudioSource[] sounds = new AudioSource[5]; public GameObject[] explosions = new GameObject[2]; public GameObject enemyBullet; public GameObject shieldPowerUp; public static ...
using System; using System.Collections.Generic; using Xamarin.Forms; namespace InfiniteMeals.NewUI { public partial class RefundPage : ContentPage { public RefundPage() { InitializeComponent(); } public void onTap(object sender, EventArgs e) { } ...
using System.Collections.Generic; using UnityEngine; public class UIStatisticsDeathmatchMode : MonoBehaviour { #region Test #if UNITY_EDITOR [SerializeField] bool m_Test; [ContextMenu("TestAdd")] void TestAdd() { Add(); } [ContextMenu("TestRemove")] void TestRemove() { ...
using System; using Binding; using JetBrains.Annotations; using Purchasing; using UI; using UnityEngine; #if UNITY_PURCHASING using UnityEngine.Purchasing; #endif namespace Ads.Ui { public class PremiumHandler : Controller<PremiumHandler> #if UNITY_PURCHASING , IStoreListener #endif { #if UNITY_PUR...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using ArticleApp.Models; namespace ArticleApp.Controllers { public class ArticlesController : Controller { private ArticleContext db...
using System; using System.Collections.Generic; using System.ComponentModel.Composition; using System.Linq; using System.Windows; using System.Windows.Interop; using System.Windows.Shell; using System.Windows.Threading; using Microsoft.Practices.Prism; using Microsoft.Practices.Prism.Events; using Microsof...
using System; namespace Dcl { public class DclBoxEntity : DclEntity { public string Color { get; set; } public string Material { get; set; } public bool WithCollisions { get; set; } public DclBoxEntity() { this.Tag = TAG_BOX; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace HZGZDL.YZFJKGZXFXY.DEL { public class TransMMDal:BaseDal<Model.Trans_Manufactory_Model>,IBaseDal<Model.Trans_Manufactory_Model> { } }
using System; using doob.Reflectensions; using doob.Reflectensions.JsonConverters; namespace doob.Scripter.Module.Http { public class Converter { private static readonly Lazy<Json> lazyJson = new Lazy<Json>(() => new Json() .RegisterJsonConverter<ExpandoObjectConverter>(0) ); ...
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Web; /// <summary> /// Descripción breve de db_derivados /// </summary> public class db_clinica { SqlConnection conn; DataTable dt; SqlDataReader dr; SqlDataAdapter da; D...