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using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Game1 { public class TractorBeam : Item { public float length = 32...
using System; using System.Collections.Generic; using System.Linq; using OmniSharp.Extensions.LanguageServer.Protocol.Models; namespace OmniSharp.Extensions.LanguageProtocol.Testing { public static class TestSourceHelpers { public static Position GetPositionAtIndex(string source, int index) { ...
using ConfigData; using Microsoft.AspNetCore.Http; using MongoDB.Bson; using MongoDB.Driver; using CollectWuFuWeChatSmallProcess.Models; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net.Http.Headers; using System.Threading.Tasks; namespace CollectWuFuWeChatSmallProc...
 namespace FileNamerCore.DataTypes { public class FileName { public string Name; public string Path; public FileName( string path, string name) { Name = name; Path = path; } public string FullName { get { return GetFilePath(Path, Name);...
// ----------------------------------------------------------------------- // <copyright file="CodegenTypeTests.cs" company="Microsoft Corporation"> // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root // for license information. // </copyr...
using Logic.Resource; using NUnit.Framework; using System; namespace UnitTest4X { [TestFixture] public class ResourcesTest { [TestCase] public void Add_NoOverflow_CorrectResult() { double hydrogenA = 1E10; double hydrogenB = 1E10; double commonMetalsA = 1E1...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CoreComponents.Threading.SubThreading { public interface IWorkItem<TID> { TID From { get; } } }
//Class Name: Validator.cs //Author: Kristina VanderBoog //Purpose: This is the Decorator part of the decorator pattern it's going to set the functions needed // for subclasses to implement. // it is an abstract class //Date: Aug. 14, 2020 namespace Project_3_Starter { //abstract decorato...
namespace Buddy.Auth.SR { using System; using System.CodeDom.Compiler; using System.Diagnostics; using System.ServiceModel; using System.ServiceModel.Channels; [DebuggerStepThrough, GeneratedCode("System.ServiceModel", "4.0.0.0")] public class AClient : ClientBase<IA>, IA { pub...
using Sandbox.Game.EntityComponents; using Sandbox.ModAPI.Ingame; using Sandbox.ModAPI.Interfaces; using SpaceEngineers.Game.ModAPI.Ingame; using System.Collections.Generic; using System.Collections; using System.Linq; using System.Text; using System; using VRage.Collections; using VRage.Game.Components; using VRage.G...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using LuyenTriN...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Testownik.Model { public class Test : Entity { public Test() { TestQuestions = new List<Question>(); } ...
using PlatformRacing3.Common.PrivateMessage; using PlatformRacing3.Server.Game.Client; using PlatformRacing3.Server.Game.Communication.Messages.Incoming.Json; using PlatformRacing3.Server.Game.Communication.Messages.Outgoing; namespace PlatformRacing3.Server.Game.Communication.Messages.Incoming; internal class GetPm...
namespace EkwExplorer.ConsoleApp; internal static class ProgramInputExtensions { public static ProgramInput ReadFromConsole(this ProgramInput programInput) { var reader = new ProgramInputConsoleReader(programInput); reader.Read(); return programInput; } pu...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using CarRentalWeb.MongoDb; namespace CarRentalWeb.Controllers { public class BaseController : Controller { private CarRentalContext _carRentalContext; public BaseController() { _carRentalContext = n...
// Copyright 2018 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TestCase.Services.Contracts { public interface IStringValidatorService { bool ValidateString(string str); } }
using CallCenter.Client.Core; using CallCenter.Client.Storage; public interface ICustomerRepository { ICustomer GetNexCustomer(IOperator @operator); void SaveCustomer(ICustomer ustomer); void DeleteCustomerById(int customerId); }
namespace Triton.Game.Mapping { using ns26; using System; using Triton.Game; using Triton.Game.Mono; [Attribute38("TournamentDisplay")] public class TournamentDisplay : MonoBehaviour { public TournamentDisplay(IntPtr address) : this(address, "TournamentDisplay") { }...
/**Computer.cs * * Description: This class represents a computer player in a card game * * @authors Matthew Cormier, Kyle Warner, Chris Hobday * @version 1.0 * @since 1.0 (04/15/2016) */ using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using ...
using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class PathSpline : BezierSpline { public List<PathSpline> StartPaths; public List<PathSpline> EndPaths; private void Start() { SortPaths(); } private void SortPaths() { ...
using UnityEngine; using UnityEngine.SceneManagement; using System.Collections; using Photon; public class CartController : Photon.MonoBehaviour { public AnimationCurve RotationSpeedCurve; public Rigidbody RigidB; [SerializeField] private float _movementSpeed = 0.0f; public float MaxSpeed = 5.0f; public float...
using Bytes2you.Validation; using Cinema.Data.Models; using Cinema.Data.Models.Contracts; using Cinema.Data.Services.Contracts; using Cinema.Presenters.Contracts; namespace Cinema.Presenters.FilmScreeningPresenters { public class UpdateFilmScreeningPresenter : IUpdateFilmScreeningPresenter { private r...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Switchex { public partial class frmConfirmUpdate: Form { public frmConfirm...
namespace truckeventsXamPL.Models { public class Cor : BaseEntity { public string Descricao { get; set; } = null; public string CorFromHex { get; set; } = null; } }
using System; using System.Text; namespace AbnLookup.SearchClientCSharpe { /// <summary> /// Callweb services using HttpGet /// Handles four types of search (Name, Asic, Abn and postcode) /// </summary> class HttpGetDocumentSearch : HttpGetSearch { // -------------------------------------...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SetupManager : MonoBehaviour { // Start is called before the first frame update void Start() { RenderSettings.ambientMode = UnityEngine.Rendering.AmbientMode.Flat; RenderSettings.ambientEquatorCol...
using OCP.Dashboard.Model; namespace OCP.Dashboard { /** * Interface IDashboardWidget * * This interface is used to create a widget: the widget must implement this * interface and be defined in appinfo/info.xml: * * <dashboard> * <widget>OCA\YourApp\YourWidget</widget> * </dashboard> * * Multiple wi...
 using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using SindikatAnkete.Entity; namespace Sindikat.Ankete.Persistence { public class AnketeDbContext : DbContext { public Anket...
// Copyright 2020 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using ReactiveUI; using System; using System.Linq; using System.Reactive; using System.Reactive.Disposables; using System.Reactive.Subjects; namespace TableTopCrucible.Core.Models.Sources { public abstract class DisposableReactiveObjectBase : ReactiveObject, IDisposable { private readonly Subject<Uni...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="PickersControllerTest.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // --------------------------------------------------------------------------...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Diagnostics; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace FandF.Views { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class BattlePage : ContentPage { ...
using System.Collections.Generic; using System.Diagnostics; using System.Linq; using MediatR; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using OmniSharp.Extensions.JsonRpc; using OmniSharp.Extensions.JsonRpc.Generation; using OmniSharp.Extensions.LanguageServer.Protocol.Client; using OmniSharp.Extensions.Langua...
namespace Game.Entities { public class Player : Entity { public Player( string name, int damage, float damageMultiplier, int armor, float armorMultiplier, float hitChance, float hitChanceMultiplier, float criticalHitChance, float criticalHitCh...
using DataModel; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace WebApp { public sealed class ProductManager { private List<ProductInCustomOrder> _products; public ProductManager() { this._products = new List<Produ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class AP_StartRoomPopulator : AP_RoomPopulator { }
using System; namespace GrandCloud.CS.Model { /// <summary> /// The DeleteObjectResponse returned by CS. /// </summary> public class DeleteObjectResponse : CSResponse { } }
using LuaInterface; using RO; using SLua; using System; public class Lua_RO_LuaHoldObject : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int HoldObject(IntPtr l) { int result; try { LuaHoldObject luaHoldObject = (LuaHoldObject)LuaObject.checkSelf(l); object obj; LuaObject.ch...
using Dapper.Contrib.Extensions; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace APIEcommerce.Models { [Table("Produto")] public class Produto : BaseModel { [ExplicitKey] public int IdProduto { get; set; } public string Nom...
using System.Collections; using scripts.UI; using UI; using UnityEngine; using UnityEngine.UI; public class UIController : MonoBehaviour { public Text AlertText = null; public PeasantModal peasantModal; public Popup popup; private static UIController _instance; private IEnumerator _alertCoroutin...
using System; using System.Collections.Generic; using System.Text; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace MMSdb.dbo.Tables { [Table("tbl_Cars")] public class tbl_Cars { [Key] public long car_ID { get; set; } public...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace Restorani { public partial class NewTypeTypes : Form { Boolean forced; private OpenFileDialog iconDi...
using System; using Xunit; namespace GymBooking.Tests { public class GymControllerTests { [Fact] public void Test1() { } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; /* * Notes */ public class CameraController : MonoBehaviour { public float OrbitSensitivity = 5.0f; public float OrbitStiffness = 10.0f; public float ZoomSensitivity = 1.0f; public float ZoomStiffness = 5.0f; ...
using LuaInterface; using SLua; using System; using UnityEngine; public class Lua_UnityEngine_LODGroup : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { LODGroup o = new LODGroup(); LuaObject.pushValue(l, true); LuaObject.pushValue(...
using Newtonsoft.Json; using Secretarium.Helpers; using System; using System.Linq; using System.Reflection; using System.Security.Cryptography; namespace Secretarium.Test { public class Session { public enum DHSteps { ClientHello, ClientChallenge, ClientProof...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Data; using System.IO; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using Sys...
using System; using UnityEngine; public interface IGameCharacterControllerBase { bool DecreaseHealth(int unit = 1); } public abstract class GameCharacterControllerBase : MonoBehaviour, IGameCharacterControllerBase { public float moveSpeed; public CharacterStrength strength; public GameObject bullet; ...
using System; using System.Collections.Generic; using ETModel; namespace ETHotfix { public static class CardHelper { private readonly static List<int> mCards = new List<int>(); private const int oneStarCardsCount = 30; private const int twoStarCardsCount = 25; private c...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using SmallHouseManagerBLL; using SmallHouseManagerModel; using System.IO; namespace SmallHouseManagerWeb.Admin { public partial class Backup : System.Web.UI.Page ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Web; namespace FacultyV3.Web.Common { public class utf8Convert { private static utf8Convert instance; public static utf8Convert Instance { ...
using ATS.Model.Context; using System.Collections.Generic; using System.Linq; using System.Web.Mvc; using test1.Interfaces.BLL; using test1.Models; using test1.UIUtility; namespace test1.Controllers { public class TrainerController : Controller { private ITrainerManager _trainerManager; public...
using Sunny.Lib; using System; using System.Text; using System.Security.Cryptography; using System.Security.Cryptography.X509Certificates; using System.IO; using Xunit; namespace Sunny.Lib.Test { /// <summary> ///This is a test class for EncryptAndDecryptHelperTest and is intended ///to contain all Encryp...
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Text; using TxHumor.Common; using TxHumor.Config; using TxHumor.DAL; using TxHumor.Model; namespace TxHumor.Cache.Service.bll { public class srv_HumorInfo { public static T_H...
namespace Game.ConsoleUI.Game.Services { using global::Game.ConsoleUI.Infrastructure.Helpers; using Serilog; public abstract class BaseServiceWithLogger<T> { protected ILogger Logger { get; } protected BaseServiceWithLogger(ILogger logger) { ExceptionHelpers.ThrowO...
using Calcifer.Engine.Components; using OpenTK; using OpenTK.Graphics.OpenGL; namespace Calcifer.Engine.Scenegraph { public class TransformNode : SceneNode { private TransformComponent transform; public TransformNode(SceneNode parent, TransformComponent transform) : base(parent) { ...
using LuaInterface; using SLua; using System; using UnityEngine; public class Lua_UITexture : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { UITexture o = new UITexture(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Alea_Belli.Core.Objects { public class Brigade : AbstractObject { private List<Regiment> regiments = new List<Regiment>(); public int BrigadeId { get; set;...
/* Copyright 2018 | 2153735 ONTARIO LTD | https://Stru.ca Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to ...
namespace IronMan.Core { public interface ILauncher { int MissileCount { get; } void Launch(); } }
using System; using System.Linq; using Android.Content; using Android.OS; using Android.Views; using Android.Widget; using JKMAndroidApp.activity; using JKMAndroidApp.Common; using JKMPCL.Model; namespace JKMAndroidApp.fragment { public class FragmentWhatMattersMost : Android.Support.V4.App.Fragment { ...
using Microsoft.AspNetCore.Mvc; using Server.Services; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc.Filters; using Microsoft.EntityFrameworkCore; using Server.Model; namespace Server { public class ValidateUserIsPostAuthorFilterAttribute : ValidateAuth0UserFilterAttribute { public Valid...
using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using SGDE.Domain.Supervisor; using SGDE.Domain.ViewModels; using System; using System.Collections.Generic; namespace SGDE.API.Controllers { [Authorize] [Route("api/[controller]")] [ApiController]...
using UnityEngine; using System.Collections; using UnityEngine.UI; public class EnemyBehavior : MonoBehaviour { private Transform player; //GameObject enemy_exist; public int enemyType; public float enemySpeed = 2f; public float rotationSmooth = 1f; //public Slider hpSlider; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data; using System.Transactions; using System.Data.SqlClient; namespace UberFrba.Abm_Turno { public class Turno { public Int32 Codigo { get; set; } public Decimal Ho...
using System; using System.Collections.Generic; using System.Text; namespace API.Omorfias.AppServices.Dto.Base { public class ErrorOutPutDto { public int Status; public string Message; public ErrorOutPutDto(int status, string message) { Status = status; ...
using System; using System.Collections.Generic; namespace Infnet.Engesoft.SysBank.Model.Dominio { public abstract class ContaCorrente { public string Numero { get; set; } public Pessoa Cliente { get; set; } public decimal Saldo { get; set; } public ContaCorrenteEstad...
using System; using System.ComponentModel.DataAnnotations; namespace starkdev.spreadrecon.model { public class Loja { [Display(Name = "Cód.")] public long id { get; set; } [Display(Name = "Loja")] [Required(ErrorMessage = "Nome da loja é obrigatório")] public string no...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Text; namespace HZGZDL.YZFJKGZXFXY.DEL { public class BaseDal<T> where T : class,new() { Model.myEFTransFormerInfo db { get{ return DbsessionFactory.GetInstence(); } } /// <summary> /// 插入数据库 /// </sum...
using System.Threading.Tasks; using Abp.Application.Services; using Mattelsa.Mindfulness.Sessions.Dto; namespace Mattelsa.Mindfulness.Sessions { public interface ISessionAppService : IApplicationService { Task<GetCurrentLoginInformationsOutput> GetCurrentLoginInformations(); } }
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; #endregion namespace DotNetNuke.ComponentModel.DataAnnotations { public class PrimaryKeyAttribute : Attribute { ...
// <copyright> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> namespace Microsoft.DataStudio.Services.Data.Models.Interfaces { public interface IResourcePropertyRule { string Pattern { get; set; } int Maxlength { get; set; } int Max { get; set; } i...
namespace Papercut.Core.Rules.Implementations { using System; using Papercut.Core.Helper; [Serializable] public class ConditionalForwardRule : ForwardRule { string _regexBodyMatch; string _regexHeaderMatch; public string RegexHeaderMatch { get { retur...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RulesEngine { /// <summary> /// This program asks the user to type a paragraph and does some calculations based on rules. /// </summary> class Program { ...
using Babylips.Service.Models; using Babylips.Service.Services; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace Babylips.Web.Controllers { public class StatsController : Controller { public ActionResult Index() {...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data.SqlClient; using System.Data; using Accounting.Entity; using Accounting.Utility; namespace Accounting.DataAccess { public class DaCurrency { public DaCurrency() { } public static DataTable Get...
using System; using System.Collections.Generic; using HaloSharp.Model; namespace HaloHistory.Business.Models.Stats.Common { public class BasePlayer// : BasePlayerStat { public TimeSpan AvgLifeTimeOfPlayer { get; set; } public bool DNF { get; set; } public string GamerTag { get; set; } ...
using Grimoire.Networking; namespace ExamplePacketPlugin { public class JoinHandler : IXtMessageHandler { public string[] HandledCommands { get; } = {"tfer"}; public string MapToJoin { get; set; } public void Handle(XtMessage message) { message.Arguments[7] = MapT...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Hiraya.Domain.MongoDBCollections.Enumerations { public enum TransactionType { Registration = 100, Amendment = 200, Payment = 300 } }
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; using DotNetNuke.Abstractions.Portals; using DotNetNuke.Entities.Portals; using DotNetNuke.Entities.Tabs; using DotNetNuke.E...
using System; using System.Collections.Generic; namespace LevelEditor { public class LevelInfo { public string name; public string sampleTrack; public string trackName; public int lengthInSeconds; public int numberOfLanes; public List<string> obstacles; public float chanceOfPowerBox; public string ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using BackOfficeWebsite.Models; using TicketEngineClassLibrary; using TicketSystem.RestApiClient; namespace BackOfficeWebsite.Controllers { public class HomeC...
using System.Web.Mvc; using System.ComponentModel.DataAnnotations; using UnitedPigeonAirlines.Data.Entities.PigeonAggregate; using UnitedPigeonAirlines.Data.Entities.CartAggregate; namespace UnitedPigeonAirlines.WebUI.Models { public class PigeonInCartDTO { public PigeonViewModel Pigeon {get...
using System.Collections.Generic; using MediatR; namespace SFA.DAS.Notifications.Application.Commands.SendEmail { public class SendEmailMediatRCommand : IRequest { public string TemplateId { get; set; } public string RecipientsAddress { get; set; } public Dictionary<string, string> Tok...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using AddressBookApp.Models; namespace AddressBookApp.Controllers { /// <summary> /// Handles all address book related actions /// </sum...
namespace OrderService.Client.Controllers { public class OrderModel { public int ProductId { get; set; } public int Quantity { get; set; } } }
using Microsoft.AspNetCore.Mvc; using PlatformRacing3.Common.User; using PlatformRacing3.Web.Extensions; using PlatformRacing3.Web.Responses; namespace PlatformRacing3.Web.Controllers; [ApiController] [Route("isloggedin")] [Produces("text/xml")] public class IsLoggedInController : ControllerBase { [HttpPost] publi...
using UnityEngine; using System.Collections; using uAdventure.Core; namespace uAdventure.Editor { public class ExpectedGameIODOMWriter { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Neighbour : MonoBehaviour { public GameObject[] neighbouringIslands; private ExploreIsland thisIsland; // Start is called before the first frame update void Start() { thisIsland = GetComponent<Expl...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ProyectoArqui.Logica { public class ContextoHilillo { //arreglo de registros 0-31 public int[] Registros = new int[32]; //proxima instruccion a ejecutar ...
using Dock.Model.ReactiveUI.Controls; namespace AvaloniaDemo.ViewModels.Documents { public class DocumentViewModel : Document { } }
using System.Collections.Generic; namespace IteratorPatternCore.Models { public class NewStudentList { protected List<Student> students = new List<Student>(); public void Add(Student student) { students.Add(student); } public Student GetStudentAt(int idx) ...
//------------------------------------------------------------------------------ // The contents of this file are subject to the nopCommerce Public License Version 1.0 ("License"); you may not use this file except in compliance with the License. // You may obtain a copy of the License at http://www.nopCommerce.com/Lic...
using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; // ReSharper disable once CheckNamespace namespace MonoGame.Extended.ViewportAdapters { public enum BoxingMode { None, Letterbox, Pillarbox } public class BoxingViewportAdapter : ScalingViewpo...
using Opbot.Core.Tasks; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xunit; namespace Opbot.Tests.Tasks { public class FtpEnumeratorTests { public const string FtpHost = "betclick.upload.llnw.net"; public const string...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using ArenaBase; namespace ConsoleUI { public class InputResponse { public ConsoleWindowBase ResponseWindow { get; set; } public bool Redraw { get; set; } public string Msg { get; set; } publi...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using FindAFriend.Data; using FindAFriend.Models; namespace FindAFriend.Controllers { public class Profil...
using System.Collections.Generic; using System.Linq; namespace aoc2019 { public class Day08 { public int Solve(string input, int width, int height) { var layers = ParseLayers(input, width * height); var best = int.MaxValue; var bestLayer = new Layer(null); ...
using KAM.Model; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.ModelBinding; using System.Collections; namespace KAM.Pages { public partial class Details : System.Web.UI.Page { // Create a ser...