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using System; using System.Collections.Generic; using System.Linq; using System.Text; using MySql.Data.MySqlClient; using System.Data; using SMSEntities.SMSDBEntities; namespace SMSDAL.SMSDB { public class IncidentsDBA { public int InsertIncident(Incidents p_Incidents) { MySqlParamet...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Remoting; using System.Runtime.Remoting.Channels; using System.Runtime.Remoting.Channels.Tcp; using System.Text; using System.Threading.Tasks; namespace PubSub { public class Subscriber { private string ur...
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using eIVOGo.Module.Base; using Model.DataEntity; using Model.InvoiceManagement; using Model.Locale; using Model.Security.MembershipManagement; usin...
namespace Crt.Model.Dtos.Segments { public class SegmentSaveDto { public decimal ProjectId { get; set; } public decimal[][] Route { get; set; } public string Description { get; set; } } }
using MKModel; using MKService.Updates; using System; using System.Runtime.Serialization; namespace MKService.Messages { public class UserChanged : MessageBase { [DataMember] public Guid Id { get; set; } //public IUserModel NewModel { get; set; } } public class UserInventoryA...
using Serenity; using Serenity.Data; using Serenity.Services; using System; using System.Data; using MyRequest = Serenity.Services.RetrieveRequest; using MyResponse = Serenity.Services.RetrieveResponse<ARLink.Default.DesignationRow>; using MyRow = ARLink.Default.DesignationRow; namespace ARLink.Default { public i...
using System.Collections; using System.Collections.Generic; using UnityEngine; using DG.Tweening; public class PlayerControllerScript : MonoBehaviour { public GameObject towerBase; [SerializeField] GameObject towerEye; Rigidbody2D towerEyeRB; [SerializeField] PlayerMouseScript mouseScript; ...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class Doctor : ICharacter { [SerializeField] private GameObject poisonPrefab; [SerializeField] private float poisonCreateIntervalSecond; [SerializeField] private float skillMoveSpeed; [SerializeField] ...
using Autofac; using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Text; using System.Threading.Tasks; using Tasks.Data; using Tasks.Data.Domain.Contracts; using Tasks.Data.Repositories; namespace Tasks.Infrastructure.Autofac { public class DataModule: Module ...
using UnityEngine; using System.Collections; public class OnStart : MonoBehaviour { public GameObject PointStar; public ScoreData scoreData; public GameObject Rocket; private float MaxHight; // Use this for initialization void Start () { QualitySettings.vSyncCount = 0; // VSyncをOFFにす...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using Vss; using VssDisk.UI; namespace VssDisk { public partial class FileMessage : Form { public FileMessage() ...
namespace Triton.Bot { public interface ITask : IRunnable, ILogic, IAuthored { } }
using NodeGraph.Controls; using NodeGraph.Converters; using NodeGraph.Model; using PropertyTools.Wpf; using System; using System.Collections.Generic; using System.ComponentModel; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Input; using System.Windows.Media; usin...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; namespace ConsoleApp3 { class Quest { int counter; public List<Animals> AnimalsColl { get; set; } public Quest(string filePath) { AnimalsColl = new List<Animals>()...
 namespace Factory.Library.Ingredients { public interface IPizzaIngredient { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class magicPop : MonoBehaviour { public float damage; public float timeToLive = .5f; public GameObject caster; // Start is called before the first frame update void Start() { StartCoroutine("Kill"); ...
using JumpAndRun.API; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; using GameLib; namespace JumpAndRun { public sealed class ItemRenderer : IDisposable { private readonly Game _game; private IItem _item; private VertexBuffer _vertexBuffer; ...
using System; namespace Detectors { public partial class SkinTemperature : Detector { private int[] temperature = new int[CHECKUP_TIME]; // массив измерений датчика public SkinTemperature() { Name = "Температура кожи"; } public override void checkUp() /...
using LibUsbDotNet; using LibUsbDotNet.Main; using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.IO.Ports; using System.Linq; using System.Management; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; namespace llc...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace practicaXml { public class Persona { public static List<Persona> lista=new List<Persona>(); public string nombre; public Persona() { } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class SliceUp : MonoBehaviour { public InitialScene scene = null; public Material fadematerial = null, transparent = null; public Slider sliderup = null; public void mousedown_custom(){ if (scene.curren...
using Accounting.DataAccess; using Accounting.Entity; using Accounting.Utility; using AccSys.Web.WebControls; using System; using System.Web.UI.WebControls; using Tools; namespace AccSys.Web { public partial class frmBusinessTypes : BasePage { protected void Page_Load(object sender, EventArgs e) ...
using DevExpress.XtraEditors; using DevExpress.XtraGrid.Views.Grid; using MetroFramework; using MetroFramework.Forms; using Microsoft.Win32; using PDV.CONTROLER.Funcoes; using PDV.DAO.Custom; using PDV.DAO.DB.Utils; using PDV.DAO.Entidades; using PDV.DAO.Entidades.Estoque.PedidoDeCompra; using PDV.DAO.Entidades.Financ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CafeMana.DTO { class Category { int _ID; string _Name; string _Description; byte[] _Image; public int ID { get => _ID; s...
using System.Linq.Expressions; namespace ODataQuery.Nodes { enum LogicOperator { None, And, Or } sealed class LogicalNode : Node { public Node Left { get; } public Node Right { get; } public LogicOperator Operator { get; } public LogicalNode(LogicOperator op, Node left, Node right) ...
using System; using System.Collections.Generic; using System.Text; namespace HackerRank_HomeCode { public class MinimumDistances { public void FindMinDist() { int[] a = Array.ConvertAll(Console.ReadLine().Split(' '), aTemp => Convert.ToInt32(aTemp)); var hset = new Dic...
using System; using Xamarin.Forms; namespace City_Center.Clases { public class ActualizaBarra { public static string Cambio(string ColorBarra) { switch (ColorBarra) { case "Inicio": App.NavPage.BarBackgrou...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace GetLabourManager.Models { public class EmployeeContributions { public int Id { get; set; } public int StaffId { get; set; } public string SSN { get; set; } public bool SSF { get; set;...
using System.Runtime.Serialization; namespace KT.DTOs { [DataContract] public class BaseDto { } }
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; using System; using System.Collections.Generic; using System.Text; using VSchool.Data; using VSchool.Data.Entities; namespace VSchool.Data.Mapping { public class LevelMap : EntityConfiguration<Level> { public o...
using BehaviorScripts; using UnityEngine; namespace Utilities { //The following class represents a target from an IEntity objects perspective. /* public class Target { //If an entity has acquired a target and is within its ShooterBehaviors locking range, it has a lock. public bool targe...
using System; using System.Collections; using System.Collections.Generic; namespace OCP { /** * This interface defines method for accessing the file based user cache. * @since 6.0.0 */ public interface ICache { /** * Get a value from the user cache * @param string key * @return mixed * @since 6.0.0 *...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.IO; namespace SimplePerceptron { public partial class Form1 : Form { public...
using System; using MySql.Data.MySqlClient; using System.Text.RegularExpressions; using System.Windows.Forms; namespace The_Shop { public partial class BasketForm : Form { public BasketForm() { InitializeComponent(); RefreshList(); } private void Refresh...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class LightScript : MonoBehaviour { public GameObject flashlight; FlashlightToggle ft; Light light; // Start is called before the first frame update void Start() { light = GetComponent<Light>(); ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using KT.DTOs.Objects; namespace KnowledgeTester.Models { public class SubcategoryModel { public SubcategoryModel(SubcategoryDto subcategory, string categoryName) { Name = subcat...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Team3ADProject.Code; using System.Web.UI.DataVisualization.Charting; using System.Web.Security; //Sruthi namespace Team3ADProject.Protected { public partial class dephea...
using Finances.Common.Data; using Finances.Core.Application.Favoreds.Commands.CreateFavored; using Finances.Core.Application.Favoreds.Commands.DeleteFavored; using Finances.Core.Application.Favoreds.Queries.GetFavoredById; using Finances.Core.Application.Favoreds.Queries.GetFavoredsByUserId; using Microsoft.AspNetCore...
using UnityEngine; using UnityEngine.AI; //Máximo Michael //28 de Outubro de 2018, 20:00hs public class UnityEvent_Aminator : MonoBehaviour { //Chamar NavMeshAgent; NavMeshAgent agent; //Chamar Animator Animator npcAnimator; //Passar o nome das variveil public string[] varFloat; // Use t...
using Microsoft.Win32; using System; using System.Diagnostics; using System.Linq; using System.Windows.Forms; namespace imSwitcher { public partial class Form : System.Windows.Forms.Form { private string UseCHT = "1"; public Form() { InitializeComponent(); } ...
using Core.Enums; namespace Data.Views { public class OrderView { public int UserId { get; set; } public int OrderId { get; set; } public string OrderNumber { get; set; } public OrderStatus OrderStatus { get; set; } } }
using System; using System.ComponentModel; using System.ComponentModel.DataAnnotations; namespace Web.Dtos { public class RecordingDto { public int Id { get; set; } [DisplayFormat(DataFormatString = "{0:MMM-dd yyyy}")] public DateTime Start { get; set; } [DisplayName("Record...
using System; using System.ComponentModel.DataAnnotations; using System.Drawing; using System.ComponentModel.DataAnnotations.Schema; using Microsoft.AspNetCore.Http; namespace M32COM_CW.Models { public class Member { public Member() { } public Member(ApplicationUser applicatio...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Text; using System.Threading.Tasks; using System.Windows; namespace NicoLiveAlertTwitterWPF.niconico { class NicoLogin { public void niconicoLogin(string mail, string pass) ...
using System.Linq; using System.Xml.Linq; using NUnit.Framework; namespace Bindable.Linq.Documentation.Tests { internal static class TestExtensions { /// <summary> /// Asserts that the value specified by expected is equal to the actual value. /// </summary> internal static void MustEqual<T>(this ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Logging; using WebApplication.Services; us...
using System; using HomeworkTask.Interfaces; namespace HomeworkTask { class MainController : IMainController { private ICalculations _calculationsService; private IPathGenerator _pathGeneratorService; private IFileReader _fileReaderService; private IResultsProcessor _resultsPro...
using UnityEngine; using System.Collections; public class FollowGroundPosition : MonoBehaviour { [SerializeField] private Transform objectToFollow; // Use this for initialization void Start () { Follow(); } // Update is called once per frame void Update () { Follow(); }...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Threading.Tasks; namespace Tookan.NET { public static class Extensions { public static IReadOnlyList<T> ToReadOnlyList<T>(this IEnumerable<T> source) { if(Reference...
using System; using Xunit; using FirstProject.TiposDeConta; using FirstProject.Totalizadores; namespace FirstProject { public class TotalizadorDeTributosTestes { [Fact] public void DeveSomarOsTributosDasContas() { var valorEsperado = 80; var cp = new ContaPoupanca...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Beamore.WEB.Models.EventModel { public class NewEventModel { public string EventName { get; set; } public string EventEmail { get; set; } public DateTime StartDate { get; set; } pu...
using System; using System.Collections.ObjectModel; namespace FileCabinetApp { /// <summary> /// Interface for FileCabinetService. /// </summary> public interface IFileCabinetService { /// <summary> /// Make a snapshot of current FileCabinetService. /// </summary> /...
using System; namespace botscript { static class EightBall { public static string Shake() { Random random = new Random(); int result = random.Next(0, 12); switch (result) { case 0: return "Ara ara~"; ...
using System; using System.Buffers; using System.Collections; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace NetFabric.Hyperlinq { public static partial class ReadOnlyListExtensions { [Gene...
using System; using System.Collections.Generic; namespace City_Center.Models { public class SalaPokerResultado { public class SalaPokerDetalle { public int spo_id { get; set; } public string spo_descripcion { get; set; } public string spo_imagen { get; set; ...
using Newtonsoft.Json; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace SkillsGardenApi.Models { public class Workout { [Key] [DatabaseGenerated(DatabaseGeneratedOption.Identity)] public int Id ...
using System.Web.Mvc; using ZiZhuJY.Web.UI.Attributes; namespace ZiZhuJY.Web.UI.Controllers { [Localization] public class FunctionGraffitiController : Controller { // // GET: /FunctionGraffiti/ public ActionResult Index(string functions, double? minOfx, double? maxOfx, double? min...
namespace Newtonsoft.Json { using System; [AttributeUsage(AttributeTargets.Interface | AttributeTargets.Class, AllowMultiple=false)] public sealed class JsonArrayAttribute : JsonContainerAttribute { private bool bool_0; public JsonArrayAttribute() { } public J...
using System; namespace Unity.Interception.Serilog.Customization { /// <summary>Used to identify a method or parameter to ignore to log trace- or error logs from.</summary> [AttributeUsage(AttributeTargets.Method | AttributeTargets.Parameter)] public class IgnoreMemberAttribute : Attribute { } }
using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using System.Xml.Linq; using System.Linq; using Syste...
using System; using System.Collections.Generic; using System.Text; using ENTITY; //<summary> //Summary description for BudgetDetailsInfo //</summary> namespace ENTITY { public class BudgetDetailsInfo { private decimal _budgetDetailsId; private decimal _budgetMasterId; ...
using CTB.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CTB.DAC { public class MockContribuyenteRepositorio : IContribuyenteRepositorio { public Entities.CTB_CONTR GetById(object id) { throw n...
using System; using System.Collections.Specialized; using System.ComponentModel.Composition; using System.Linq; using biz.dfch.CS.LogShipper.Public; namespace biz.dfch.CS.LogShipper.Extensions { [Export(typeof(ILogShipperOutput))] [ExportMetadata("Name", "ConsoleOutput")] public class ConsoleOutput : ILog...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class LookPlayer : MonoBehaviour { public GameObject soldier; // this has been added to put this scripts inside enemy AI public Transform thePlayer; void Update() { soldier.transform.LookAt(thePlayer); // thi...
//Textracter //Textracter will extract words from any type of data. Supports unicode sources. //Developper contact: firexware@hotmail.com //Created by... //CRACKSTATION.NET // -Free MD5 and other hash Cracking // -Best wordlists & dictonaries on the net, for free download. // -Newer versions of this code // -visit htt...
using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class ObjectPooler { Dictionary<string, int> startIndices; List<GameObject> pooledObjects; public List<ObjectPoolItem> itemsToPool; public void Init() { pooledObjects...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace BalayPasilungan { public partial class main : Form { public int usertype { get...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace personal_site.Models { public class BlogPost { [Key] public int PostId { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Timers; using System.Threading; using System.Xml; using HPMSdk; namespace Hansoft.Jean.Behavior { /// <summary> /// EventArgs subclass for Hansoft TaskChange events /// </summary> public class TaskChang...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.IO; using System.IO.Compression; using MetadataExtractor; using MetadataExtractor.Formats.Ex...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; namespace BossPushNoticeTest { public static class Constants { public const string SenderI...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Webcorp.unite { public partial class MassMomentOfInertia { /// <summary> /// Implements the operator /. /// </summary> /// <param name="i">The moment of...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PEuler12 { class Program { static void Main(string[] args) { double n = 1; ; double triang = 1; ...
using NUnit.Framework; using System.Collections.Generic; namespace Logs.Models.Tests.TrainingLogTests { [TestFixture] public class PropertiesTests { [TestCase(1)] [TestCase(11)] [TestCase(42)] [TestCase(13)] public void TestLastEntryId_ShouldInitializeCorrectly(int ...
using System; using System.ComponentModel; using System.Windows.Forms; using DevExpress.XtraEditors.Controls; using TLF.Framework.BaseFrame; using TLF.Framework.Config; namespace TLF.Framework.ControlLibrary { /// <summary> /// File Up / Download를 지원하는 Text Edit 입니다. /// </summary> public partial clas...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Console2.From_051_To_75 { public class _071_SearchInRotateArray { /* * Suppose a sorted array is rotated at some pivot unknown to you beforehand. (i.e., 0 1 2 4 5 6 7 might become 4 5 6...
namespace Vaccination.RegistrationProcessor.Models.Domain { public class Vaccination { public int Id { get; set; } public string FirstName { get; set; } public string LastName { get; set; } public string SocialSecurityNumber { get; set; } } }
//using System.Collections.Generic; //using System.Globalization; //using Microsoft.Xna.Framework; //using Xunit; //namespace MonoGame.Extended.Tests.Primitives //{ // // public class BoundingRectangleTests // { // public IEnumerable<TestCaseData> ConstructorTestCases // { // get //...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Navigation; using Microsoft.Phone.Controls; using Microsoft.Phone.Shell; using System.Windows.Media; using System.Windows.Media.Imaging; namespace Music_Game.M...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public class NarrativeManager : MonoBehaviour { private List<Conversation> _conversations = new List<Conversation>(); private List<Narrative> _narratives = new List<Narrative>(); // Start...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Model { public class CommandGiveItem : ACommand { public AbstractActor Giveto { get; private set; } public string Item { get; private set; } public CommandGiveItem(Abstrac...
using AuditAppPcl.Entities; using AuditAppPcl.Manager.Contracts; using AuditAppPcl.Repository.Contracts; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using AuditAppPcl.Entities.Response; namespace AuditAppPcl.Manager.Concrete { public class Au...
namespace Rhythm.Caching.Core.Tests { // Namespaces. using Microsoft.VisualStudio.TestTools.UnitTesting; using Rhythm.Caching.Core.Caches; using Rhythm.Caching.Core.KeyTypes; using System; /// <summary> /// Tests for InstanceByKeyCache. /// </summary> [TestClass] public class ...
using UnityEngine; using System.Collections; using UnityEditor; using System.Collections.Generic; using System; public class QuestEditorWindow : EditorWindow { private delegate void OnShowOptions(); private Dictionary<int, OnShowOptions> options; private QuestDatabase questDatabase; private readonl...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TadCola { class Program { static void Main(string[] args) { string Leer; Queue TadCola = new Queue(); ...
using System; using System.Data; using System.Collections.Generic; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data.SqlClient; using System.Configuration; using System.Web.Security; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlControls; using System.Data.Sq...
using System; using ChatBot.Models.Services; using NUnit.Framework; namespace ChatBotTests.Services { [TestFixture] public class T4SSAnswerGeneratorTests { [Test] public void Answer_ShouldReturnDontKnowWhenQuestionDoesNotContainT4SS() { //Arrange var generat...
using CMS_Tools.Apis; using CMS_Tools.Lib; using CMS_Tools.Model; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Threading; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace CMS_Tools { public partial class ...
using System; using System.Collections.Generic; using System.Text; using System.Net; using System.Xml; using System.Xml.XPath; using FlickrNet; using AgentStoryComponents.core; namespace AgentStoryComponents.extAPI { public interface IContentProvider { void setDeveloperID(string Develop...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; namespace Discovery.Client.Resource.Themes { public partial class DarkMagentaTheme : ResourceDictionary { private DarkMagentaTheme() => InitializeComponent(); ...
using Kompas6API5; namespace KompasKeyboardPlugin { /// <summary> /// Базовый класс для построения клавиши. /// </summary> public abstract class KeyCreatorBase { /// <summary> /// Поля класса. /// </summary> protected readonly ksDocument2D Sketch; protected ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Net; using System.Threading; using System.Threading.Tasks; using Domains; using FluentValidation; using MediatR; using Microsoft.AspNetCore.Http; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Log...
using System.ComponentModel.DataAnnotations; namespace BullsAndCows { public class HighScoreStatistics { [Key] public int UserId { get; set; } public string Username { get; set; } public int Score { get; set; } public int NumTries { get; set; } } }
using System; using System.Collections.Generic; using System.Text; namespace FaceHelp.Service.Library.Entities { public class FaceEntity { public bbox Bbox { get; set; } public List<Emotion> Emotions { get; set; } public int Person { get; set; } } // The box that the face...
namespace ConsoleOpenClosedP { public interface ICompte { Employee createEmployee(ICandidat candidat); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using Pathfinding; public class AIController : MonoBehaviour { public Animator anim; [Space] public Collider2D hitboxCol; public Collider2D movementCol; private AIStateManager stateManager; private AITargetDetecto...
using MVCAppAssignment2.Models.Data; using MVCAppAssignment2.Models.ViewModel; using System.Collections.Generic; namespace MVCAppAssignment2.Models.Service { /// <summary> /// People service is an implementation of the interface IPeopleService. /// Purpose: To act as a handler for any type of memory data ...
using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc; using MyMedicine.Models.Identity; using static MyMedicine.Controllers.Services.ControllersServices; using Microsoft.AspNetCore.Server.Kestrel.Core.Internal.Http; using Microsoft.AspNetCore.Antiforgery;...
using DataLayer; using DataLayer.Models; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using System.Web.Http.OData; namespace Service.Controllers { public class BasketController : ApiController { private readonly IRep...
// // Mono.VisualC.Interop.ABI.VTableManaged.cs: Managed vtable implementation // // Author: // Alexander Corrado (alexander.corrado@gmail.com) // Andreia Gaita (shana@spoiledcat.net) // // Copyright (C) 2010 Alexander Corrado // // Permission is hereby granted, free of charge, to any person obtaining // a copy of...