text stringlengths 13 6.01M |
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using MySql.Data.MySqlClient;
using System.Data;
using SMSEntities.SMSDBEntities;
namespace SMSDAL.SMSDB
{
public class IncidentsDBA
{
public int InsertIncident(Incidents p_Incidents)
{
MySqlParamet... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Remoting;
using System.Runtime.Remoting.Channels;
using System.Runtime.Remoting.Channels.Tcp;
using System.Text;
using System.Threading.Tasks;
namespace PubSub
{
public class Subscriber
{
private string ur... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using eIVOGo.Module.Base;
using Model.DataEntity;
using Model.InvoiceManagement;
using Model.Locale;
using Model.Security.MembershipManagement;
usin... |
namespace Crt.Model.Dtos.Segments
{
public class SegmentSaveDto
{
public decimal ProjectId { get; set; }
public decimal[][] Route { get; set; }
public string Description { get; set; }
}
}
|
using MKModel;
using MKService.Updates;
using System;
using System.Runtime.Serialization;
namespace MKService.Messages
{
public class UserChanged : MessageBase
{
[DataMember]
public Guid Id { get; set; }
//public IUserModel NewModel { get; set; }
}
public class UserInventoryA... |
using Serenity;
using Serenity.Data;
using Serenity.Services;
using System;
using System.Data;
using MyRequest = Serenity.Services.RetrieveRequest;
using MyResponse = Serenity.Services.RetrieveResponse<ARLink.Default.DesignationRow>;
using MyRow = ARLink.Default.DesignationRow;
namespace ARLink.Default
{
public i... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
public class PlayerControllerScript : MonoBehaviour
{
public GameObject towerBase;
[SerializeField]
GameObject towerEye;
Rigidbody2D towerEyeRB;
[SerializeField]
PlayerMouseScript mouseScript;
... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class Doctor : ICharacter
{
[SerializeField]
private GameObject poisonPrefab;
[SerializeField]
private float poisonCreateIntervalSecond;
[SerializeField]
private float skillMoveSpeed;
[SerializeField]
... |
using Autofac;
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Tasks.Data;
using Tasks.Data.Domain.Contracts;
using Tasks.Data.Repositories;
namespace Tasks.Infrastructure.Autofac
{
public class DataModule: Module
... |
using UnityEngine;
using System.Collections;
public class OnStart : MonoBehaviour {
public GameObject PointStar;
public ScoreData scoreData;
public GameObject Rocket;
private float MaxHight;
// Use this for initialization
void Start () {
QualitySettings.vSyncCount = 0; // VSyncをOFFにす... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using Vss;
using VssDisk.UI;
namespace VssDisk
{
public partial class FileMessage : Form
{
public FileMessage()
... |
namespace Triton.Bot
{
public interface ITask : IRunnable, ILogic, IAuthored
{
}
}
|
using NodeGraph.Controls;
using NodeGraph.Converters;
using NodeGraph.Model;
using PropertyTools.Wpf;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Input;
using System.Windows.Media;
usin... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
namespace ConsoleApp3
{
class Quest
{
int counter;
public List<Animals> AnimalsColl { get; set; }
public Quest(string filePath)
{
AnimalsColl = new List<Animals>()... |
namespace Factory.Library.Ingredients
{
public interface IPizzaIngredient
{
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class magicPop : MonoBehaviour
{
public float damage;
public float timeToLive = .5f;
public GameObject caster;
// Start is called before the first frame update
void Start()
{
StartCoroutine("Kill");
... |
using JumpAndRun.API;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using GameLib;
namespace JumpAndRun
{
public sealed class ItemRenderer : IDisposable
{
private readonly Game _game;
private IItem _item;
private VertexBuffer _vertexBuffer;
... |
using System;
namespace Detectors
{
public partial class SkinTemperature : Detector
{
private int[] temperature = new int[CHECKUP_TIME]; // массив измерений датчика
public SkinTemperature()
{
Name = "Температура кожи";
}
public override void checkUp() /... |
using LibUsbDotNet;
using LibUsbDotNet.Main;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.IO.Ports;
using System.Linq;
using System.Management;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
namespace llc... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace practicaXml
{
public class Persona
{
public static List<Persona> lista=new List<Persona>();
public string nombre;
public Persona()
{
}
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class SliceUp : MonoBehaviour {
public InitialScene scene = null;
public Material fadematerial = null, transparent = null;
public Slider sliderup = null;
public void mousedown_custom(){
if (scene.curren... |
using Accounting.DataAccess;
using Accounting.Entity;
using Accounting.Utility;
using AccSys.Web.WebControls;
using System;
using System.Web.UI.WebControls;
using Tools;
namespace AccSys.Web
{
public partial class frmBusinessTypes : BasePage
{
protected void Page_Load(object sender, EventArgs e)
... |
using DevExpress.XtraEditors;
using DevExpress.XtraGrid.Views.Grid;
using MetroFramework;
using MetroFramework.Forms;
using Microsoft.Win32;
using PDV.CONTROLER.Funcoes;
using PDV.DAO.Custom;
using PDV.DAO.DB.Utils;
using PDV.DAO.Entidades;
using PDV.DAO.Entidades.Estoque.PedidoDeCompra;
using PDV.DAO.Entidades.Financ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CafeMana.DTO
{
class Category
{
int _ID;
string _Name;
string _Description;
byte[] _Image;
public int ID { get => _ID; s... |
using System.Linq.Expressions;
namespace ODataQuery.Nodes
{
enum LogicOperator { None, And, Or }
sealed class LogicalNode : Node
{
public Node Left { get; }
public Node Right { get; }
public LogicOperator Operator { get; }
public LogicalNode(LogicOperator op, Node left, Node right)
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace HackerRank_HomeCode
{
public class MinimumDistances
{
public void FindMinDist()
{
int[] a = Array.ConvertAll(Console.ReadLine().Split(' '), aTemp => Convert.ToInt32(aTemp));
var hset = new Dic... |
using System;
using Xamarin.Forms;
namespace City_Center.Clases
{
public class ActualizaBarra
{
public static string Cambio(string ColorBarra)
{
switch (ColorBarra)
{
case "Inicio":
App.NavPage.BarBackgrou... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace GetLabourManager.Models
{
public class EmployeeContributions
{
public int Id { get; set; }
public int StaffId { get; set; }
public string SSN { get; set; }
public bool SSF { get; set;... |
using System.Runtime.Serialization;
namespace KT.DTOs
{
[DataContract]
public class BaseDto
{
}
}
|
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Metadata.Builders;
using System;
using System.Collections.Generic;
using System.Text;
using VSchool.Data;
using VSchool.Data.Entities;
namespace VSchool.Data.Mapping
{
public class LevelMap : EntityConfiguration<Level>
{
public o... |
using BehaviorScripts;
using UnityEngine;
namespace Utilities
{
//The following class represents a target from an IEntity objects perspective.
/*
public class Target
{
//If an entity has acquired a target and is within its ShooterBehaviors locking range, it has a lock.
public bool targe... |
using System;
using System.Collections;
using System.Collections.Generic;
namespace OCP
{
/**
* This interface defines method for accessing the file based user cache.
* @since 6.0.0
*/
public interface ICache {
/**
* Get a value from the user cache
* @param string key
* @return mixed
* @since 6.0.0
*... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.IO;
namespace SimplePerceptron
{
public partial class Form1 : Form
{
public... |
using System;
using MySql.Data.MySqlClient;
using System.Text.RegularExpressions;
using System.Windows.Forms;
namespace The_Shop
{
public partial class BasketForm : Form
{
public BasketForm()
{
InitializeComponent();
RefreshList();
}
private void Refresh... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LightScript : MonoBehaviour
{
public GameObject flashlight;
FlashlightToggle ft;
Light light;
// Start is called before the first frame update
void Start()
{
light = GetComponent<Light>();
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Text;
using KT.DTOs.Objects;
namespace KnowledgeTester.Models
{
public class SubcategoryModel
{
public SubcategoryModel(SubcategoryDto subcategory, string categoryName)
{
Name = subcat... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using Team3ADProject.Code;
using System.Web.UI.DataVisualization.Charting;
using System.Web.Security;
//Sruthi
namespace Team3ADProject.Protected
{
public partial class dephea... |
using Finances.Common.Data;
using Finances.Core.Application.Favoreds.Commands.CreateFavored;
using Finances.Core.Application.Favoreds.Commands.DeleteFavored;
using Finances.Core.Application.Favoreds.Queries.GetFavoredById;
using Finances.Core.Application.Favoreds.Queries.GetFavoredsByUserId;
using Microsoft.AspNetCore... |
using UnityEngine;
using UnityEngine.AI;
//Máximo Michael
//28 de Outubro de 2018, 20:00hs
public class UnityEvent_Aminator : MonoBehaviour
{
//Chamar NavMeshAgent;
NavMeshAgent agent;
//Chamar Animator
Animator npcAnimator;
//Passar o nome das variveil
public string[] varFloat;
// Use t... |
using Microsoft.Win32;
using System;
using System.Diagnostics;
using System.Linq;
using System.Windows.Forms;
namespace imSwitcher
{
public partial class Form : System.Windows.Forms.Form
{
private string UseCHT = "1";
public Form()
{
InitializeComponent();
}
... |
using Core.Enums;
namespace Data.Views
{
public class OrderView
{
public int UserId { get; set; }
public int OrderId { get; set; }
public string OrderNumber { get; set; }
public OrderStatus OrderStatus { get; set; }
}
} |
using System;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
namespace Web.Dtos
{
public class RecordingDto
{
public int Id { get; set; }
[DisplayFormat(DataFormatString = "{0:MMM-dd yyyy}")]
public DateTime Start { get; set; }
[DisplayName("Record... |
using System;
using System.ComponentModel.DataAnnotations;
using System.Drawing;
using System.ComponentModel.DataAnnotations.Schema;
using Microsoft.AspNetCore.Http;
namespace M32COM_CW.Models
{
public class Member
{
public Member()
{
}
public Member(ApplicationUser applicatio... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
namespace NicoLiveAlertTwitterWPF.niconico
{
class NicoLogin
{
public void niconicoLogin(string mail, string pass)
... |
using System.Linq;
using System.Xml.Linq;
using NUnit.Framework;
namespace Bindable.Linq.Documentation.Tests
{
internal static class TestExtensions
{
/// <summary>
/// Asserts that the value specified by expected is equal to the actual value.
/// </summary>
internal static void MustEqual<T>(this ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Http;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
using WebApplication.Services;
us... |
using System;
using HomeworkTask.Interfaces;
namespace HomeworkTask
{
class MainController : IMainController
{
private ICalculations _calculationsService;
private IPathGenerator _pathGeneratorService;
private IFileReader _fileReaderService;
private IResultsProcessor _resultsPro... |
using UnityEngine;
using System.Collections;
public class FollowGroundPosition : MonoBehaviour {
[SerializeField]
private Transform objectToFollow;
// Use this for initialization
void Start ()
{
Follow();
}
// Update is called once per frame
void Update ()
{
Follow();
}... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Threading.Tasks;
namespace Tookan.NET
{
public static class Extensions
{
public static IReadOnlyList<T> ToReadOnlyList<T>(this IEnumerable<T> source)
{
if(Reference... |
using System;
using Xunit;
using FirstProject.TiposDeConta;
using FirstProject.Totalizadores;
namespace FirstProject
{
public class TotalizadorDeTributosTestes
{
[Fact]
public void DeveSomarOsTributosDasContas()
{
var valorEsperado = 80;
var cp = new ContaPoupanca... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace Beamore.WEB.Models.EventModel
{
public class NewEventModel
{
public string EventName { get; set; }
public string EventEmail { get; set; }
public DateTime StartDate { get; set; }
pu... |
using System;
using System.Collections.ObjectModel;
namespace FileCabinetApp
{
/// <summary>
/// Interface for FileCabinetService.
/// </summary>
public interface IFileCabinetService
{
/// <summary>
/// Make a snapshot of current FileCabinetService.
/// </summary>
/... |
using System;
namespace botscript
{
static class EightBall
{
public static string Shake()
{
Random random = new Random();
int result = random.Next(0, 12);
switch (result)
{
case 0:
return "Ara ara~";
... |
using System;
using System.Buffers;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace NetFabric.Hyperlinq
{
public static partial class ReadOnlyListExtensions
{
[Gene... |
using System;
using System.Collections.Generic;
namespace City_Center.Models
{
public class SalaPokerResultado
{
public class SalaPokerDetalle
{
public int spo_id { get; set; }
public string spo_descripcion { get; set; }
public string spo_imagen { get; set; ... |
using Newtonsoft.Json;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace SkillsGardenApi.Models
{
public class Workout
{
[Key]
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int Id ... |
using System.Web.Mvc;
using ZiZhuJY.Web.UI.Attributes;
namespace ZiZhuJY.Web.UI.Controllers
{
[Localization]
public class FunctionGraffitiController : Controller
{
//
// GET: /FunctionGraffiti/
public ActionResult Index(string functions, double? minOfx, double? maxOfx, double? min... |
namespace Newtonsoft.Json
{
using System;
[AttributeUsage(AttributeTargets.Interface | AttributeTargets.Class, AllowMultiple=false)]
public sealed class JsonArrayAttribute : JsonContainerAttribute
{
private bool bool_0;
public JsonArrayAttribute()
{
}
public J... |
using System;
namespace Unity.Interception.Serilog.Customization
{
/// <summary>Used to identify a method or parameter to ignore to log trace- or error logs from.</summary>
[AttributeUsage(AttributeTargets.Method | AttributeTargets.Parameter)]
public class IgnoreMemberAttribute : Attribute
{
}
} |
using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using System.Xml.Linq;
using System.Linq;
using Syste... |
using System;
using System.Collections.Generic;
using System.Text;
using ENTITY;
//<summary>
//Summary description for BudgetDetailsInfo
//</summary>
namespace ENTITY
{
public class BudgetDetailsInfo
{
private decimal _budgetDetailsId;
private decimal _budgetMasterId; ... |
using CTB.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CTB.DAC
{
public class MockContribuyenteRepositorio : IContribuyenteRepositorio
{
public Entities.CTB_CONTR GetById(object id)
{
throw n... |
using System;
using System.Collections.Specialized;
using System.ComponentModel.Composition;
using System.Linq;
using biz.dfch.CS.LogShipper.Public;
namespace biz.dfch.CS.LogShipper.Extensions
{
[Export(typeof(ILogShipperOutput))]
[ExportMetadata("Name", "ConsoleOutput")]
public class ConsoleOutput : ILog... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LookPlayer : MonoBehaviour
{
public GameObject soldier; // this has been added to put this scripts inside enemy AI
public Transform thePlayer;
void Update()
{
soldier.transform.LookAt(thePlayer); // thi... |
//Textracter
//Textracter will extract words from any type of data. Supports unicode sources.
//Developper contact: firexware@hotmail.com
//Created by...
//CRACKSTATION.NET
// -Free MD5 and other hash Cracking
// -Best wordlists & dictonaries on the net, for free download.
// -Newer versions of this code
// -visit htt... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class ObjectPooler
{
Dictionary<string, int> startIndices;
List<GameObject> pooledObjects;
public List<ObjectPoolItem> itemsToPool;
public void Init()
{
pooledObjects... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace BalayPasilungan
{
public partial class main : Form
{
public int usertype { get... |
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
namespace personal_site.Models
{
public class BlogPost
{
[Key]
public int PostId { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Timers;
using System.Threading;
using System.Xml;
using HPMSdk;
namespace Hansoft.Jean.Behavior
{
/// <summary>
/// EventArgs subclass for Hansoft TaskChange events
/// </summary>
public class TaskChang... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.IO;
using System.IO.Compression;
using MetadataExtractor;
using MetadataExtractor.Formats.Ex... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Android.App;
using Android.Content;
using Android.OS;
using Android.Runtime;
using Android.Views;
using Android.Widget;
namespace BossPushNoticeTest
{
public static class Constants
{
public const string SenderI... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Webcorp.unite
{
public partial class MassMomentOfInertia
{
/// <summary>
/// Implements the operator /.
/// </summary>
/// <param name="i">The moment of... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PEuler12
{
class Program
{
static void Main(string[] args)
{
double n = 1; ;
double triang = 1;
... |
using NUnit.Framework;
using System.Collections.Generic;
namespace Logs.Models.Tests.TrainingLogTests
{
[TestFixture]
public class PropertiesTests
{
[TestCase(1)]
[TestCase(11)]
[TestCase(42)]
[TestCase(13)]
public void TestLastEntryId_ShouldInitializeCorrectly(int ... |
using System;
using System.ComponentModel;
using System.Windows.Forms;
using DevExpress.XtraEditors.Controls;
using TLF.Framework.BaseFrame;
using TLF.Framework.Config;
namespace TLF.Framework.ControlLibrary
{
/// <summary>
/// File Up / Download를 지원하는 Text Edit 입니다.
/// </summary>
public partial clas... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Console2.From_051_To_75
{
public class _071_SearchInRotateArray
{
/*
* Suppose a sorted array is rotated at some pivot unknown to you beforehand.
(i.e., 0 1 2 4 5 6 7 might become 4 5 6... |
namespace Vaccination.RegistrationProcessor.Models.Domain
{
public class Vaccination
{
public int Id { get; set; }
public string FirstName { get; set; }
public string LastName { get; set; }
public string SocialSecurityNumber { get; set; }
}
}
|
//using System.Collections.Generic;
//using System.Globalization;
//using Microsoft.Xna.Framework;
//using Xunit;
//namespace MonoGame.Extended.Tests.Primitives
//{
//
// public class BoundingRectangleTests
// {
// public IEnumerable<TestCaseData> ConstructorTestCases
// {
// get
//... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Navigation;
using Microsoft.Phone.Controls;
using Microsoft.Phone.Shell;
using System.Windows.Media;
using System.Windows.Media.Imaging;
namespace Music_Game.M... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class NarrativeManager : MonoBehaviour
{
private List<Conversation> _conversations = new List<Conversation>();
private List<Narrative> _narratives = new List<Narrative>();
// Start... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Model
{
public class CommandGiveItem : ACommand
{
public AbstractActor Giveto { get; private set; }
public string Item { get; private set; }
public CommandGiveItem(Abstrac... |
using AuditAppPcl.Entities;
using AuditAppPcl.Manager.Contracts;
using AuditAppPcl.Repository.Contracts;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using AuditAppPcl.Entities.Response;
namespace AuditAppPcl.Manager.Concrete
{
public class Au... |
namespace Rhythm.Caching.Core.Tests
{
// Namespaces.
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Rhythm.Caching.Core.Caches;
using Rhythm.Caching.Core.KeyTypes;
using System;
/// <summary>
/// Tests for InstanceByKeyCache.
/// </summary>
[TestClass]
public class ... |
using UnityEngine;
using System.Collections;
using UnityEditor;
using System.Collections.Generic;
using System;
public class QuestEditorWindow : EditorWindow
{
private delegate void OnShowOptions();
private Dictionary<int, OnShowOptions> options;
private QuestDatabase questDatabase;
private readonl... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TadCola
{
class Program
{
static void Main(string[] args)
{
string Leer;
Queue TadCola = new Queue();
... |
using System;
using System.Data;
using System.Collections.Generic;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data.SqlClient;
using System.Configuration;
using System.Web.Security;
using System.Web.UI.WebControls.WebParts;
using System.Web.UI.HtmlControls;
using System.Data.Sq... |
using System;
using ChatBot.Models.Services;
using NUnit.Framework;
namespace ChatBotTests.Services
{
[TestFixture]
public class T4SSAnswerGeneratorTests
{
[Test]
public void Answer_ShouldReturnDontKnowWhenQuestionDoesNotContainT4SS()
{
//Arrange
var generat... |
using CMS_Tools.Apis;
using CMS_Tools.Lib;
using CMS_Tools.Model;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Threading;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace CMS_Tools
{
public partial class ... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Net;
using System.Xml;
using System.Xml.XPath;
using FlickrNet;
using AgentStoryComponents.core;
namespace AgentStoryComponents.extAPI
{
public interface IContentProvider
{
void setDeveloperID(string Develop... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
namespace Discovery.Client.Resource.Themes
{
public partial class DarkMagentaTheme : ResourceDictionary
{
private DarkMagentaTheme() => InitializeComponent();
... |
using Kompas6API5;
namespace KompasKeyboardPlugin
{
/// <summary>
/// Базовый класс для построения клавиши.
/// </summary>
public abstract class KeyCreatorBase
{
/// <summary>
/// Поля класса.
/// </summary>
protected readonly ksDocument2D Sketch;
protected ... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Net;
using System.Threading;
using System.Threading.Tasks;
using Domains;
using FluentValidation;
using MediatR;
using Microsoft.AspNetCore.Http;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Log... |
using System.ComponentModel.DataAnnotations;
namespace BullsAndCows
{
public class HighScoreStatistics
{
[Key]
public int UserId { get; set; }
public string Username { get; set; }
public int Score { get; set; }
public int NumTries { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Text;
namespace FaceHelp.Service.Library.Entities
{
public class FaceEntity
{
public bbox Bbox { get; set; }
public List<Emotion> Emotions { get; set; }
public int Person { get; set; }
}
// The box that the face... |
namespace ConsoleOpenClosedP
{
public interface ICompte
{
Employee createEmployee(ICandidat candidat);
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Pathfinding;
public class AIController : MonoBehaviour
{
public Animator anim;
[Space]
public Collider2D hitboxCol;
public Collider2D movementCol;
private AIStateManager stateManager;
private AITargetDetecto... |
using MVCAppAssignment2.Models.Data;
using MVCAppAssignment2.Models.ViewModel;
using System.Collections.Generic;
namespace MVCAppAssignment2.Models.Service
{
/// <summary>
/// People service is an implementation of the interface IPeopleService.
/// Purpose: To act as a handler for any type of memory data ... |
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Identity;
using Microsoft.AspNetCore.Mvc;
using MyMedicine.Models.Identity;
using static MyMedicine.Controllers.Services.ControllersServices;
using Microsoft.AspNetCore.Server.Kestrel.Core.Internal.Http;
using Microsoft.AspNetCore.Antiforgery;... |
using DataLayer;
using DataLayer.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using System.Web.Http.OData;
namespace Service.Controllers
{
public class BasketController : ApiController
{
private readonly IRep... |
//
// Mono.VisualC.Interop.ABI.VTableManaged.cs: Managed vtable implementation
//
// Author:
// Alexander Corrado (alexander.corrado@gmail.com)
// Andreia Gaita (shana@spoiledcat.net)
//
// Copyright (C) 2010 Alexander Corrado
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of... |
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