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// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // namespace DotNetNuke.Services.Syndication { /// <summary> /// Late-bound RSS HTTP Handler to publish RSS channel /// </summary> public c...
using UnityEngine; using System.Collections; public class Level0Script : MonoBehaviour { public static bool beenToLevel0 = false; public static string levelBeforeLevel0 = ""; void Start() { beenToLevel0 = true; Debug.Log("On level0"); UnityEngine.SceneManagement.SceneManager.LoadScene("M...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using PowerShapeDotNet.Enums; using PowerShapeDotNet.Macros; namespace PowerShapeDotNet.Objects { /// <summary> /// class for Symbol Type Objects /// </summary> public class PSDNObjectSymbol : PSDNObjectBase { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Collections; using System.Data; using System.Data.SqlClient; namespace Accounting.Utility { public class Authentication { public Authentication() { } public Authentication(string strModulesName) ...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; using dotNetRogueLootAPI.Application.Repositories; using dotNetRogueLootAPI.Domain.Models; using dotNetRogueLootAPI.Persistence; using Microsoft.EntityFrameworkCore;...
using System.Threading.Tasks; using Microsoft.Azure.WebJobs; using Microsoft.Azure.WebJobs.Host; using Microsoft.Azure.WebJobs.Extensions.EventHubs; using Microsoft.Azure.WebJobs.Extensions.SignalRService; namespace AzureMessagingExplorer { public static class EventHubTrigger { [FunctionName("EventHubT...
namespace Whale.Shared.Models.Poll { public class PollDataDTO { public string UserId { get; set; } public string GroupId { get; set; } public PollDTO PollDto { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CarDeath : MonoBehaviour { public bool safe; public GameObject corpse; private void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("Safe")) safe = true; } priv...
using System; using System.Collections.Generic; using System.Collections.Concurrent; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CoreComponents.Items { public sealed class SConcurrentDictionary<TKey, TValue> : ConcurrentDictionary<TKey, TValue> { public SConcurrentD...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Data; namespace Panacea.Multilinguality { public class Translator { private readonly string _namespac; public Translator(string namesp...
//Problem 1. Square root //Write a program that reads an integer number and calculates and prints its square root. //If the number is invalid or negative, print Invalid number. //In all cases finally print Good bye. //Use try-catch-finally block. using System; namespace Problem01SquareRoot { class SquareRoot ...
using System; using System.ComponentModel.DataAnnotations; using Task02_Todos.Data; namespace Task02_Todos.Data { public class Todo { public int Id { get; set; } [MaxLength(100)] public string Title { get; set; } [MaxLength(1000)] public string Body { get; set; } ...
using NUnit.Framework; using RestaurantOrder.Business; using RestaurantOrder.Entities; using RestaurantOrder.UnitTest.Mocks; using System.Collections.Generic; using System.Linq; namespace RestaurantOrder.UnitTest { public class OrderUnitTest { private OrderDataMock OrderData; private MenuSelect...
using ScribblersSharp; using System.Collections.Generic; using TMPro; using UnityDialog; using UnityEngine; using UnityEngine.Events; using UnityTranslator.Objects; /// <summary> /// Scribble.rs Pad controllers namespace /// </summary> namespace ScribblersPad.Controllers { /// <summary> /// A class that descr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Core.Ioc { /// <summary> /// /// </summary> public enum Lifetime { /// <summary> /// каждый раз новый объект /// </summary> Transient = 0, ...
using System; using System.Collections; using System.Collections.Generic; public class ListyIterator<T>:IEnumerable<T> { public List<T> Elements { get; set; } public int Index { get; set; } public ListyIterator(List<T> elements) { this.Elements = elements; this.Index = 0; } pub...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class FeedbackTexture : MonoBehaviour { public RenderTexture rt; [Range(0,100)] public int frameDelay; public byte[] imageBytes; public bool newImageBytesAvailable; void OnRenderImage(RenderTextur...
namespace Paydock.SDK.Services.Base { public interface INotificationService { void SendEmailNotificationOfCompleteCharge(); } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SqlClient; using System.Configuration; using System.IO; namespace Faculty { public...
// Copyright (C) 2013, 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me> // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // ...
using System; using ExpressionsSerialization.ExpressionNodes; using Newtonsoft.Json; namespace ExpressionsSerialization { public class ProgramSave { // public static void Main(string[] args) // { // var raw = Prepare(); // Console.WriteLine(raw); // var chec...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CTDLGT.BST { public class MyBinaryTree<T> where T : IComparable<T> { public MyTNode<T> root = null; public MyTNode<T> Root { get ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System.IO; using System.IO.Compression; using System.Linq; using System.Net.Sockets; using System.Runtime.InteropServices; using System.Text; namespace Swiddler.NetworkSniffer { public class PacketReassembl...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; using System.Threading.Tasks; namespace Common.Message { [DataContract] public class SystemInfoResponseMessage : Message { [DataMember] public List<VMSystem> VMSystyems...
namespace MonoGame.Extended.Gui { //public class ScreenCollection : ElementCollection<Screen, GuiSystem> //{ // public ScreenCollection(GuiSystem parent) // : base(parent) // { // } //} }
using System; using System.Collections.Generic; using ExampleAPI.DataModel; namespace ExampleAPI.DAL { public interface ITaskRepository : IDisposable { IEnumerable<Task> GetTasks(); Task GetTaskById(int taskId); long InsertTask(Task task); void DeleteTask(int taskID); v...
using System.IO; namespace OCP.Files.ObjectStore { /** * Interface IObjectStore * * @package OCP\Files\ObjectStore * @since 7.0.0 */ public interface IObjectStore { /** * @return string the container or bucket name where objects are stored * @since 7.0.0 */ string getStorageId(); /** * @param str...
//#define ANALISE using System; using System.IO; using System.Text; using System.Text.RegularExpressions; using System.Threading; using Buffers.Managers; using Buffers.Memory; using Buffers.Utilities; namespace Buffers.Program { class Program { static long processedLineCount = 0, totalLineCount ...
using OmniSharp.Extensions.DebugAdapter.Client; namespace Dap.Tests.Integration.Fixtures { public interface IConfigureDebugAdapterClientOptions { void Configure(DebugAdapterClientOptions options); } }
using System.Net.Http; using System.Web; using System.Web.Http; using angserver.Classes; using angserver.Models; //using Microsoft.AspNet.Identity; //using Microsoft.AspNet.Identity.EntityFramework; //using Microsoft.Owin.Security; using Microsoft.AspNet.Identity; using Microsoft.Owin.Security; namespace...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="Student.cs" company=""> // // </copyright> // <summary> // The student. // </summary> // -------------------------------------------------------------------------------------...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Linq; using System.Runtime.CompilerServices; using System.Text; using System.Threading.Tasks; namespace WebEditor { public class ViewModelBase : INotifyPropertyChanged { publ...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using System; namespace Game1 { public class Particle { Vector2 pos; public float illuminationStrength = 0; Animation animation; private Vector2 deltaMove = new Vector2...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DTO { public class DTO_Bill { private String bill_ID; private String room_ID; private String customer_ID; private String month; private double s...
namespace AcceptanceTests { using System.Drawing; using NUnit.Framework; [TestFixture] public class GoogleSearchTests : GhostTest { private const string GoogleUrl = "http://www.google.com"; private const string GoogleQueryBoxName = "q"; private const string ScreenShotFileNa...
using Newtonsoft.Json; using Newtonsoft.Json.Linq; using NMoSql.Helpers; using System; using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions; namespace NMoSql { public class QueryBuilder : IQueryBuilder { private readonly QueryTypeManager _queryTypes; privat...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Project3.Classes.Sorting { public sealed class CocktailSort : SortingBase { public CocktailSort() { Name = "Cocktail Sort"; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraSnap : MonoBehaviour { public GameObject player; public GameObject snapCamera; private void OnTriggerEnter2D(Collider2D other) { if (other.gameObject == player) { snapCamera.SetActive(true); } } private ...
using Microsoft.AspNetCore.Identity.EntityFrameworkCore; using Microsoft.EntityFrameworkCore; using NADD.Mapeamento; using NADD.Models.Infra; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace NADD.Models { public class Contexto : IdentityDbContext<UsuarioDa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MaxSlidingWindow { public delegate void InputsForProblem(); public delegate int[] ConvertStringArrayToIntArray(string[] inputStringArray); class Program { static void Main(...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using DataLayer.Login; using BusinessLayer; namespace BussinesLayer.Login { public class LoginBusiness : BusinessLayer.BusinessBase { private string idUsuario; private string pa...
using Umbraco.ModelsBuilder; using Umbraco.Web; namespace AgeBaseTemplate.Core.ContentTypes { public partial class ConfigSiteContentPage { [ImplementPropertyType("siteTheme")] public string SiteTheme => this.GetPropertyValue<string>("siteTheme"); } }
namespace HH.RulesEngine.UI.Modules { using HH.RulesEngine.Core.Interfaces; public class GreaterThan : ICondition { private readonly decimal _actualValue; private readonly decimal _thresholdValue; public GreaterThan(decimal actualValue, string thresholdValue) { ...
/// <summary> /// Scribble.rs ♯ namespace /// </summary> namespace ScribblersSharp { /// <summary> /// An interface that represents response data /// </summary> internal interface IResponseData : IValidable { // ... } }
using System; using System.Collections.Generic; namespace _2452 { class Program { static void Main(string[] args) { string[] cp = Console.ReadLine().Split(' '); string[] pi = Console.ReadLine().Split(' '); int c = int.Parse(cp[0]), p = int.P...
using System; using System.Collections.Generic; using System.Data.Linq; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Controls.Primitives; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Inpu...
using System; using System.Dynamic; using System.Net; using System.Text.Json; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using AJP.ElasticBand.API.Models; namespace AJP.ElasticBand.API.Controllers { [ApiController] [Route("[controller]")] public class...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; namespace Faux.Banque.Domain.Exceptions { [Serializable] public class RealConcurrencyException : Exception { public RealConcurrencyException() { } public RealConcurrenc...
using SDL2; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SharpDL.Input { public enum PhysicalKeyCode { Unknown = SDL.SDL_Scancode.SDL_SCANCODE_UNKNOWN, A = SDL.SDL_Scancode.SDL_SCANCODE_A, B = SDL.SDL_Scancode.SDL_SCANCODE_B, C ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using FershGreen.Models; using Newtonsoft.Json; using Newtonsoft.Json.Linq; namespace FershGreen.Controllers { public class LoginController : Controller { PrivateClinicEntities db = new PrivateCl...
using personal_site.ViewModels; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Web; using System.Xml; namespace personal_site.Services { public class RssService { private static RssService _instance; private RssService()...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.VisualStudio.TestTools.UnitTesting; using WordCount.Implementations; namespace WordCount.Tests { [TestClass] public class InMemoryFreqDictionaryBuilderTests { [TestMe...
using System; using System.Collections.Generic; using System.Text; using System.Net; using SharpDHCPServer; namespace SharpDHCPServer_Sample { class Program { const string LOCAL_INTERFACE = "0.0.0.0"; static byte nextIP = 10; static Dictionary<string, IPAddress> leases = new Dictionary...
namespace ArenaBase { public class Coordinates { public Coordinates(int x, int y) { this.X = x; this.Y = y; } public int X { get; set; } public int Y { get; set; } public static Coordinates NewCoord(int x, int y) { r...
using System; using System.Collections; using System.Collections.Generic; using System.Collections.ObjectModel; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Markup; namespace MultiEdit.Functions { public static class ResourceDictio...
using System; using System.Threading.Tasks; using Microsoft.Owin; using Owin; [assembly: OwinStartup(typeof(CountryCityApp.MyStartup))] namespace CountryCityApp { public class MyStartup { public void Configuration(IAppBuilder app) { app.MapSignalR(); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Delegates.DelegatesExamples { class FuncDelegate { //Пример использования делегата Func для callback`а - домашнее задание //Также реализация событий Keyboard одним собы...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Identity; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using M...
using Hotel.Data.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Hotel.Web.Areas.ModulRecepcija.ViewModels { public class DodajNarudzbuVM { public int Id { set; get; } public string DatumKreiranja { set; get; } public s...
using Grupo5_Hotel.Negocio; using Grupo5_Hotel.Entidades; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Grupo5_Hotel.Entidades.Entidades; namesp...
using System; using System.Net; using System.Security.Cryptography; using System.Text; namespace JasonSoft { //reference: http://weblog.west-wind.com/posts/2006/Mar/09/Creating-a-unique-or-semiunique-ID-in-NET public class ShortId { private static readonly string ServerHash; static Shor...
using OSGeo.OSR; using System; using System.Runtime.InteropServices; using gdalconst_csharp_core; namespace OSGeo.OGR { public class Layer : IDisposable { private HandleRef swigCPtr; protected bool swigCMemOwn; protected object swigParentRef; public Layer(IntPtr cPtr, bool cMemoryOwn, object parent) { ...
using System; using System.Windows.Input; using Emanate.Extensibility; using Serilog; namespace Emanate.TeamCity.Admin.Devices { public class TeamCityDeviceViewModel : ViewModel { private readonly TeamCityDevice teamCityDevice; public TeamCityDeviceViewModel(TeamCityDevice teamCityDevice) ...
using ShogunOptimizer.ArtifactSets; using ShogunOptimizer.Characters; using ShogunOptimizer.Weapons; using System; using System.Collections.Generic; using System.Collections.ObjectModel; namespace ShogunOptimizer.BuildTargets { public class RaidenTarget : BuildTarget { public override bool UpgradeArti...
namespace NatilleraApiDataAccessContract.Entidades { using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; public class Entity { /// <summary> /// controlar la concurrencia. /// </summary> [Timestamp] ...
using DAL; using DAL.Customer; using DAL.Customer.Model; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Utility; namespace BLL.Customer { public class CustomerBLL { private CustomerDAL CustomerDALObj = new CustomerDAL(); ...
using System; using System.Collections.Generic; using Library; namespace Library { /// <summary> /// Clase correspondiente al personaje Elfo. /// </summary> public class Elf : ICharacter { private string name {get; set;} private int health; private int attack {get; set;} ...
using System.Collections; using System.Collections.Generic; namespace ListUtility { public static class ListManipulation { // Test if two list have the same sequence of elements public static bool EqualSequence<T>(List<T> a, List<T> b) { // Precondition for null lists ...
using AutoMapper; namespace RollerStore.Data.Roller { public class RollerProfile : Profile { public RollerProfile() { CreateMap<RollerEntity, Core.Roller.Roller>() .ForMember(dest => dest.Id, memberOptions: opt => opt.MapFrom(src => src.Id)) .ForMemb...
using Relocation.Base; using Relocation.Base.UI; using Relocation.Data; namespace Relocation.UI { public class HouseListHelp:BaseFormList<Relocation.Data.House> { public HouseListHelp():base() { } public HouseListHelp(Session session) : base(session) { } protected override string...
namespace System.IO.Compression { public class HttpZipEntry { internal HttpZipEntry(int index) { this.Index = index; } public int Index { get; } internal int Signature { get; set; } internal short VersionMadeBy { get; set; } internal short MinimumVersionNeede...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Mvc.Ajax; using starkdev.spreadrecon.business; using starkdev.spreadrecon.model; using starkdev.utils; using starkdev.spreadrecon.business.security; using System.Configuration; namespace starkde...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; namespace bot_backEnd.Models.DbModels { public class InstitutionPost { public int Id { get; set; } public int InstitutionID { get; set; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class NodeScript : MonoBehaviour { Renderer myRender; bool render; Vector3 startingPosition; Vector3 endingPosition; private void Awake() { render = false; myRender = GetComponent<Renderer>(...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.IO; namespace Task3 { public class StartUp { static void Main(string[] args) { List<MovieStar> movieStars = JsonConvert.DeserializeObject<List<MovieStar>>(File.ReadAllText("../../../input.json")); ...
using System; using System.Collections.Generic; using System.Text; namespace DataStructures { class LinkedList<T> { public Node head; // head list /** * LinkList Node class * */ public class Node { public T data; public No...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; using QOMS.Class; using Newtonsoft.Json.Linq; using Newtonsoft.Json; namespace QOMS.Activitys { [Acti...
namespace E03_FirstBeforeLast { using System; using System.Collections.Generic; using System.Linq; public class FirstBeforeLast { public static void Main(string[] args) { // Write a method that from a given array of students finds all // students whose firs...
using Microsoft.Extensions.Options; using OwnerPets.Common; using OwnerPets.Data; using OwnerPets.Repository; using System.Collections.Generic; using System.Linq; namespace OwnerPets.Services { public class PetsService : IPetsService { private IPetsRepository _repository; //private IOptions<Fi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace calendar { [Flags] enum Day_type { None = 0, Active = 1, Rest = 2, Selected = 4 } struct Day { public DateTime Num; publ...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("GeneralStoreAdventureContentDisplay")] public class GeneralStoreAdventureContentDisplay : MonoBehaviour { public GeneralStoreAdventureContentDisplay(IntPtr address) : this(address, "GeneralStoreAdventureContentDisplay"...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; namespace Practical_Test { public class HomeController : Controller { [HttpGet] public IActionResult Index() { return View(); } ...
namespace ns24 { using System; using System.Runtime.InteropServices; [StructLayout(LayoutKind.Sequential, Size=1)] internal struct Struct101 { } }
using System; using System.IO; using System.Linq; using System.Text; using Angband.Core; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Angband.Console.Test { [TestCategory("Integration")] [TestClass] public class ProgramTest { private Action _resetConsoleOutToDefault; pr...
using DB.Interfaces; using DB.Models; using MertricAgentServices.Dto; using MertricAgentServices.Mapper; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace MertricAgentServices { public abstract class BaseService<TEntity,TDto> where TEntity:BaseEnti...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemySpawn : MonoBehaviour { [SerializeField] private GameObject enemy; [SerializeField] private GameObject player; [SerializeField] private GameObject winText; [SerializeField] private GameObject rewa...
using System; using System.Windows; using System.Windows.Controls; namespace BusyBox { public class BusyBoxViewContainer : ContentControl { static BusyBoxViewContainer() { DefaultStyleKeyProperty.OverrideMetadata(typeof(BusyBoxViewContainer), new FrameworkPropertyMetadata(typeof(B...
/* * Bungie.Net API * * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * OpenAPI spec version: 2.1.1 * Contact: support@bungie.com * Generated by: https://github.com...
namespace Logic.Models { public class Params { public int NeededAliveNeighborsTurnsToGrow { get; set; } public int SnakeCellsForGrow { get; set; } public int SnakeLengthForSplit { get; set; } public int SnakeLengthToStop { get; set; } public int SnakeTurnToDie { get;...
using Entidades.Enums; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Entidades { /// <summary> /// Clase venta, que establece la relacion entre un cliente y un producto cada vez que el primero realiza una compra del segundo //...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using static Threads.Services.ThreadsService; namespace Tasks.Examples { public static class TaskExample { public static void ShowTask() { Act...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml; using System.Xml.Serialization; using Excepciones; namespace Archivos { public class Xml<T> : IArchivo<T> { #region Metodos /// <summary> /// guarda dat...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DiaxeirisiPoiotitas { class ParaggeliasYliko { private List<Yliko> listaYlikwn; private int posotita; public void addYliko(Yliko y) ...
using UnityEngine; using System.Collections; public static class TextureDraw { public static void Line(Texture2D tex, int x0, int y0, int x1, int y1, Color col) { int dy = (int)(y1-y0); int dx = (int)(x1-x0); int stepx, stepy; if (dy < 0) {dy = -dy; stepy = -1;} else {stepy = 1;} if (dx < 0) {dx = -d...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Runtime.CompilerServices; using System.Threading; using System.Threading.Tasks; using System.Windows; using System.Windows.Input; using BlockChain; using MedicinesDatabase; using UserDatabase...
using System; using System.Linq; public class Program { public static void Main() { var inputArray = Console.ReadLine().Split().Select(int.Parse).ToArray(); int numberDifference = int.Parse(Console.ReadLine()); int maxDifference = 0; for (int i = 0; i < inputArray.Length; i++...
using console; using Microsoft.VisualStudio.TestTools.UnitTesting; using System; namespace ConsoleTestProj { /// <summary> ///This is a test class for _032_CaculateTreeTest and is intended ///to contain all _032_CaculateTreeTest Unit Tests ///</summary> [TestClass()] public class _03...
using Aqueduct.SitecoreLib.DataAccess; using Aqueduct.SitecoreLib.Examples.SampleApplication.Business.Domain.Widgets; using Aqueduct.SitecoreLib.Examples.SampleApplication.DataAccess.Resolvers; namespace Aqueduct.SitecoreLib.Examples.SampleApplication.DataAccess.Maps.Widgets { public class BaseWidgetPageMap...
using System; using System.Collections.Generic; namespace dojoTest.Models { public class Post : BaseEntity { public int PostId {get;set;} public string Content{get;set;} public DateTime Created_At{get;set;} public int UserId{get;set;} public User Poster{get;set;} ...
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Web; using InstagramMVC.Globals; using InstagramMVC.Models.AdminModels; namespace InstagramMVC.DataManagers { public class AdminManager { } }