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using System.Threading.Tasks; using dk.via.ftc.businesslayer.Models; using Microsoft.AspNetCore.Mvc; namespace dk.via.ftc.dataTier_v2_C.Data { public interface IVendorService { public Task AddVendorAsync(Vendor vendor); public Task AddVendorAdminAsync(VendorAdmin vendorAdmin); public T...
using RestauranteHotel.Domain.Contracts; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RestauranteHotel.Infrastructure.Data.Base { public class UnitOfWork : IUnitOfWork { private readonly IDbContext _context; publi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SM.Entities.SearchModel { public class SearchShip { /// <summary> /// 记录状态(1:正常,0:删除) /// </summary> public int? RecordStatusEqual { get; set; } /// <summary> /// 轮船...
namespace Newtonsoft.Json.Bson { using Newtonsoft.Json; using ns15; using ns20; using System; using System.Globalization; using System.IO; using System.Numerics; public class BsonWriter : JsonWriter { private readonly Class67 class67_0; private Class70 class70_0; ...
using System.Collections.Generic; using CloneDeploy_DataModel; using CloneDeploy_Entities; using CloneDeploy_Entities.DTOs; namespace CloneDeploy_Services { public class AlternateServerIpServices { private readonly UnitOfWork _uow; public AlternateServerIpServices() { _uow...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
 using System.Collections.Generic; using System; using System.Text; using BrainDuelsLib.delegates; namespace BrainDuelsLib.utils.json { public abstract class JsonAvatar<T> { public int result_code; public abstract void CopyData(T host); //[\s][a-z]([A-z]*)\((.*)\) public static vo...
//----------------------------------------------------------------------- // <copyright file="CdUpCommandHandler.cs" company="Fubar Development Junker"> // Copyright (c) Fubar Development Junker. All rights reserved. // </copyright> // <author>Mark Junker</author> //-------------------------------------------------...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Web; using ColorCode; namespace MarkdownView.Translator { class StandardTranslator : TranslatorInterface { private MarkdownSharp.Markdown _markdownParser; ...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using firma_budowlana.Models; namespace firma_budowlana.Controllers { public class TasksController : Controller { private Entities d...
using CallCenter.Common.Entities; namespace CallCenterRepository.Controllers { public interface ICustomerController:IEntityController<ICustomer> { } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace GetLabourManager.Models { public class GangAllocation { public int Id { get; set; } public string RequestCode { get; set; } public DateTime Allocated { get; set; } public int Allocate...
using UnityEngine; using System.Collections; public class TurnOffPartyLights : MonoBehaviour { public PlayerStatus ps; // Use this for initialization void Start () { GameObject playerObject = GameObject.Find ("First Person Controller"); ps = playerObject.GetComponent<PlayerStatus>(); } // Update is ca...
using System; using System.Collections.Generic; using System.Linq; using System.ServiceProcess; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using ...
namespace SizeTransforms { using System; public class Size { public Size(double width, double height) { this.Width = width; this.Height = height; } public double Width { get; set; } public double Height { get; set; } public Size Ge...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _03.AnimalsHierarchy { class Cat : Animal , ISound { public Cat(int age, string name, string sex) : base(age, name, sex) { } public void MakeSound() { Console...
using System; using System.Collections.Generic; using System.Text; namespace RefactoringApp.DealingWithGeneralization.PullUpConstructorBody { public class Report { protected int Id { get; set; } } public class OtherListingReport : Report { public OtherListingReport(int id, string ...
using System; using System.Collections.Generic; using System.Linq; using Data.Core; using VocabularyApi.Dtos; using VocabularyApi.Dtos.Training; using VocabularyApi.Infrastructure.DataAccess; using VocabularyApi.Models; using VocabularyApi.Services.Training.Abstractions; namespace VocabularyApi.Services.Training { ...
using System; using System.Collections.Generic; using System.Linq; using Kers.Models.Repositories; using System.Threading.Tasks; using Kers.Models; using Kers.Models.Data; using Kers.Models.Contexts; using Kers.Models.Abstract; using Kers.Models.Entities.KERScore; using System.Linq.Expressions; using Microsoft.EntityFr...
using System; using System.Collections.Generic; using System.Text; using Vasily; using Xunit; namespace VasilyTest { [Trait("SQL语句", "普通")] [VasilyInitialize] public class NormalSqlTest { [Fact(DisplayName = "查重语句")] public void Test_Repeate() { Assert.Equal(Sql<No...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace GameGK { public partial class Login : Form { public Login() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace SKT.MES.Web { public partial class Logout : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { AjaxPro.Utili...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Problem04 { class Program { static void Main() { string[] input = Console.ReadLine().Split(' '); int tableCount = int.Parse(Console.ReadLine());...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.Owin; using Microsoft.Owin.Security.Cookies; using Microsoft.AspNet.Identity.EntityFramework; using Microsoft.Owin; using Owin; using EntitySetupApp.Models; namespace ...
using Microsoft.AspNetCore.Authentication; using System.Collections.Generic; using System.Security.Claims; using System.Text.Json; using System.Threading.Tasks; namespace Presentation.Common { public class ClaimsTransformer : IClaimsTransformation { public Task<ClaimsPrincipal> TransformAsync(ClaimsPr...
using System; using System.Collections.Generic; using UnityEngine; using YoukiaUnity.Misc; [Serializable] public struct ActiveTimeKey { public ActiveTimeKey(float time, bool actived) { this.time = time; this.actived = actived; } public float time; public bool actived; } //[Serial...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace DriveMgr.Model { public class ArchivesModel { #region Model private long _id; private string _archivescode; private long? _studentsid; private string _remark; /// <su...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; namespace UnitTests.Mock { public class ConfigurationManagerData { public List<JKMServices.DTO.Customer> GetData() { var customerDetails = new List...
namespace FatCat.Nes.OpCodes.AddressingModes { public class AbsoluteModeXOffset : AbsoluteMode { public override string Name => "Absolute,X"; public AbsoluteModeXOffset(ICpu cpu) : base(cpu) { } public override int Run() { base.Run(); cpu.AbsoluteAddress += cpu.XRegister; return Paged() ? 1 : 0; ...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("RarityGem")] public class RarityGem : MonoBehaviour { public RarityGem(IntPtr address) : this(address, "RarityGem") { } public RarityGem(IntPtr address, string className) : base(address, classN...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Net.Http; using System.Web.Http; using System.Text; using System.Configuration; using System.Web.Configuration; using System.Threading.Tasks; namespace MobileService45.Models { public class SMSSender { //'REQ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Web; using System.Web.Http; using Owin; using Microsoft.Owin; using Microsoft.Owin.Security.OAuth; using System.Web.Script.Serialization; using sfAPIService.Providers; using sfShareLib; using sfAPIService.Mode...
using UnityEngine; using System.Collections; using UnityEngine.UI; public class TimeCountDown : MonoBehaviour { private float CountDownTime = 0; public Image filledImage; // Use this for initialization void Start() { // filledImage = transform.Find("moshi_bukehuishou_filled").GetComponent<...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // namespace Dnn.PersonaBar.Pages.Components { public enum PublishStatus { All, Published, Draft } }
using Moq; using NETCommunity.FsCheck.Discounts.CustomerCharacteristic; namespace NETCommunity.FsCheck.Tests.Discounts.CustomerCharacteristic { public class FivePercentDiscountToStudentsTests { private MockRepository mockRepository; [TestInitialize] public void TestInitialize() { this.mockRepository...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Web.UI; using System.Web.UI.WebControls; using DotNetN...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class WaterElement : Element { // Use this for initialization public override void Awake () { base.Awake (); elemType = "water"; } /* Explosions in water happen very differently in code. * They all originate from the se...
namespace com.defrobo.salamander { public enum CommandName { GetBalances } }
/* * Author: Konstantin Ivanov * * Official site: http://konstantini.data.bg/sharpbelot * * */ using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Globalization; using System.IO; using S...
using System.Collections.Generic; using DtoGenerator.DtoDescriptions; using Newtonsoft.Json; namespace DtoGenerator.Dto.Description { public class DtoClassDescription { [JsonIgnore] public string Namespace { get; set; } [JsonProperty("className")] public string ClassName { get...
using HelperLibrary.Models; namespace ConnectLibrary.SQLRepository.Interfaces { public interface ILecturerRepository : IRepository<LecturerModel>, IPersonRepository<LecturerModel> { int AddLecturer(LecturerModel lecturer); LecturerModel UpdateLecturer(LecturerModel lecturer); } }
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // namespace DotNetNuke.Tests.Core.Entities.Modules.Settings { public struct ComplexType { public ComplexType(int x, int y) ...
using PointOfSalesV2.Entities; using System; using System.Collections.Generic; using System.Text; namespace PointOfSalesV2.Repository { public interface IInventoryEntryRepository: IBase<InventoryEntry> { } }
namespace Uxnet.Web.Module.Common { using System; using System.Data; using System.Drawing; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.HtmlControls; using System.Collections; using System.Collections.Generic; /// <summary> /// Pri...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.IO.Ports; namespace serv_serial { public partial class Form1 : Form { publi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace OtherQuestions.cs { public class _012_MultiplicatrionWithoutTimes { /* * multiplication 2 integers without times */ public long mult(int x, int y) ...
using Console2.From_026_To_050; using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using Infra; namespace CareerCupTest { /// <summary> ///This is a test class for _044_MaxPathInBTTest and is intended ///to contain all _044_MaxPathInBTTest Unit Tests ///</summary> [TestCla...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace xCarpaccio.client { public class ConstructBill { public static Bill CalculerBill(Order commande) { Bill facture = new Bill(); //if (commande.Reduction!="STANDARD") ...
using System; using System.Configuration; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; using BookSleeve; using Compilify.Models; using Compilify.Services; using Newtonsoft.Json; using NLog; namespace Compilify.Worker { public sealed class Program ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Contact.API.Common { public class UserContextException : Exception { } }
using System; using System.Collections.Generic; using System.IO; using System.Text; using System.Linq; using System.Threading.Tasks; using Bitcoin.BitcoinUtilities; using Bitcoin.Blox.Network; using Bitcoin.Blox.Protocol_Messages; namespace Bitcoin.Blox { public class BitcoinSerializer { private const int _comman...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.Owin; using Microsoft.Owin; using WebApi.AuthInfra; using WebApi.Providers; namespace WebApi.AuthIdentity { public class ApplicationUserMana...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System.Threading; using DotNetNuke.Entities.Portals; namespace DotNetNuke.Web.Api { public class RequireHostAttribute : AuthorizeAttributeBase ...
using Sample.WebApi.Rules; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Http; using System.Web.Mvc; using System.Web.Optimization; using System.Web.Routing; namespace Sample.WebApi { public class WebApiApplication : System.Web.HttpApplication { ...
 using System.Collections.Generic; using System; using System.Text; namespace BrainDuelsLib.utils.pic { public class LightImage { public int[,] matrix; public int width; public int height; public int GetWidth() { return width; } public in...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class PlayerShip : MonoBehaviour { public float Health = 3; public ShipController ShipController; public PlayerInfo PlayerInfo { get; private set; } public Rigidbody2...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Configuration; using Microsoft.WindowsAzure.Storage; using Microsoft.Azure; using Microsoft.WindowsAzure.Storage.Blob; using System.Drawing; using System.IO; namespace GeoSnap.Providers { public class Bl...
 using System; using Windows.ApplicationModel.Search; namespace ModernCSApp.Models { public partial class HomeViewModel : DefaultViewModel { //note: App.xaml.cs -> OnSearchActivated <== wire up search from OS into this APP public void onQuerySubmitted(SearchPane sender, SearchPaneQuerySubmit...
using UnityEngine; using System.Collections; public class TurretBody : MonoBehaviour { public void UpdateHealth(float variation) { transform.parent.gameObject.SendMessage("UpdateHealth", variation); } public bool IsDead() { Tower turret = gameObject.GetComponent<Tower>(); ...
namespace JumpJump { using System; public class Startup { public static void Main() { string instructions = Console.ReadLine(); int position = 0; for (int index = 0; index <= instructions.Length - 1;) { position = instruction...
namespace articles_server_app.Users.DtoModels { public class LoginSuccessTokensDto { public string JwtAccessToken { get; set; } public string RefreshToken { get; set; } } }
using System.Web.Http; using CloneDeploy_App.Controllers.Authorization; using CloneDeploy_Entities; using CloneDeploy_Entities.DTOs; using CloneDeploy_Services; namespace CloneDeploy_App.Controllers { public class GroupBootMenuController : ApiController { private readonly GroupBootMenuServices _groupB...
/******************************************************************** * FulcrumWeb RAD Framework - Fulcrum of your business * * Copyright (c) 2002-2009 FulcrumWeb, ALL RIGHTS RESERVED * * * * THE SOURCE CODE CONTAINED WITHIN THI...
using System; using System.Text; using System.Collections.Generic; using Microsoft.VisualStudio.TestTools.UnitTesting; using Team_Agile; using Lib; namespace Test { /// <summary> /// HttpGetTest 的摘要说明 /// </summary> [TestClass] public class HttpGetTest { public HttpGetTest() { ...
using GetLabourManager.ActionFilters; using GetLabourManager.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace GetLabourManager.Controllers { [Authorize] [RBAC] public class ManageFieldClientController : Controller { RB...
using System.Collections.Generic; namespace Contoso.Data.Entities { public class Course : BaseDataClass { public int CourseID { get; set; } public string Title { get; set; } public int Credits { get; set; } public int DepartmentID { get; set; } public Department Depa...
using System; using System.IdentityModel.Tokens.Jwt; using System.Linq; using System.Security.Claims; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Sesi.WebsiteDaSaude.WebApi.Interfaces; using Sesi.WebsiteDaSaude.WebApi.Models; using Sesi.WebsiteDaSaude.WebApi.Repositories; namespace ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using AudioStream.Data; using AudioStream.Models; using Microsoft.AspNetCore.Identity; namespace AudioStream.C...
using System; namespace MvcMonitor.Models { [Serializable] public class ApplicationErrorSummary { public ApplicationErrorSummary(string application, int errorCount, DateTime latest, string latestErrorType) { Application = application; ErrorCount = errorCount; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Drawing; using System.Drawing.Imaging; using System.Runtime.ExceptionServices; using ServerKinect.DataSource; namespace ServerKinect.Video { public class DepthBitmapDataSource : B...
using Nancy.Security; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace kernetics.messenger.model.User { public class User : IUserIdentity { protected IEnumerable<string> claims; /// <summary> /// Claims ...
using Microsoft.EntityFrameworkCore; using ePay.ApplicationCore.Models; namespace ePay.Infrastructure.Data { public class ePayContext : DbContext { public ePayContext(DbContextOptions<ePayContext> options) : base(options) { } public DbSet<Person> Persons { get; set; } ...
using System.Collections.Generic; using System; public class IndexArray<T> where T : struct { int m_Count; T m_Last; T m_First; readonly int m_Cap; readonly T[] m_Indexs; readonly T m_MinValue; readonly IComparer<T> m_Comparer; readonly IComparer<T> m_SortComparer; public IndexArr...
using System.ComponentModel; using System.Runtime.CompilerServices; namespace MCC.Utility.Binding { public class BindableBase : INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; /// <summary> /// プロパティの値が変更されたことを通知します。 /// </summary> //...
using DomainNotificationHelper; using DomainNotificationHelper.Events; using EP.CrudModalDDD.Domain.Commands.Inputs; using EP.CrudModalDDD.Domain.Commands.Results; using EP.CrudModalDDD.Domain.Entities; using EP.CrudModalDDD.Domain.Interfaces; using EP.CrudModalDDD.Domain.Interfaces.Repository; namespace EP.CrudModal...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace OOP_FrancisBulu.Models { public class Cruise : Reis { //constante private const double CRUISEPRIJSEXTRADAGKOST = 10.00; //Properties private static bool...
using System.Collections.Generic; using System.Text; namespace Swiddler.Serialization.Rtf { /// <summary> /// Summary description for RtfDocument /// </summary> public class RtfDocument : RtfBlockList { private List<string> _fontTable; private List<RtfColor> _colorTable; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Laborator { partial class Laborator { public Pristroj LaboratorniPristroj1; /*nove mozne typy premennej vytvarame preto sa calsam hovori typy*/ public Pristroj Laborato...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using BPiaoBao.AppServices.DataContracts.Cashbag; namespace BPiaoBao.Web.SupplierManager.Models { public class FinancialProductModel : FinancialProductDto { /// <summary> /// 用于购买当前理财产品的金额 /// </summar...
using System; using System.Collections.Generic; using System.Text; namespace Turnamentor.Interfaces { public interface IScoreBoard<Score> { void Add(Score score); } }
using System; using System.Collections.Generic; namespace GradeBook { public delegate void GradeAddedDelegate (object sender, EventArgs args); public class InMemoryBook:Book { private string name; private List<double> grades; public string Name { get => name; set{ if(!String.IsNul...
namespace Game.ConsoleUI.Game.Services { using System.Collections.Generic; using global::Game.ConsoleUI.Interfaces.Services; using global::Game.ConsoleUI.Interfaces.Views; using Models; using Serilog; public class GameStateService : BaseServiceWithLogger<GameStateService>, IGameStateService ...
using System; using System.Collections.Generic; using System.Globalization; using System.Windows; using System.Windows.Data; namespace Frontend.Core.Views.ValueConverters { public class BooleanToVisibilityConverter : IValueConverter { private const Visibility defaultState = Visibility.Collap...
using System; using Newtonsoft.Json; namespace OLinqTests { public class Entry { public string Id { get; set; } public string Name { get; set; } public string ShortName { get; set; } public string Synopsis { get; set; } public string ShortSynopsis { get; set; } p...
using UnityEngine; using System.Collections; public class DomPlayerController : MonoBehaviour { // public float speed = 1.0f; // public Vector2 jumpHeight; public bool canMove; public bool touchGoal = false; private bool letJump = true; // Use this for initialization void Start () { canMove = true; touchG...
namespace SoSmartTv.TheMovieDatabaseApi.Dtos { public enum Genre { Action = 28, Adventure = 12, Animation = 16, Comedy = 35, Crime = 80, Documentary = 99, Drama = 18, Family = 10751, Fantasy = 14, Foreign = 10769, History = 36, Horror = 27, Music = 10402, Mystery = 9648, Romance = 10749,...
using System; using Explodables.CaveIn.Contracts; using NPCs.Enemies.Contracts; using Player.Code; using UnityEngine; using Zenject; namespace Weapons.Laser.Code { public class Laser : MonoBehaviour { private PlayerFacade _player; private Settings _settings; private SpriteRenderer _sp...
using BusinessLayer; using Entity; using HtmlAgilityPack; using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Linq; using System.Net; using System.Net.Http; using System.Net.Http.Headers; using System.Security.Cryptography.X509Certificates; using System.Text; using...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using Medit1.Models; using Medit1.Models.ViewModels; using Medit1.Utils; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNe...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Threading.Tasks; using Microsoft.AspNet.Identity; using System.ComponentModel.DataAnnotations.Schema; using PunjabiDialogueTalk.Models; namespace PunjabiDialogueTalk.Controllers { public clas...
using System; using System.Threading; using System.Threading.Tasks; using System.Collections.Generic; using System.Linq; namespace AOC19 { class PaintingRobot { private int posX = 0, posY = 0; private enum Direction {Up,Down,Left,Right}; private Direction dir = Direction.Up; pri...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Reflection; using System.Runtime.Serialization; using System.ServiceModel; using System.Text; namespace HotelWCF { // NOTE: You can use the "Rename" command on the "Refactor" menu to change the class name "ServicioR...
/* * Copyright (c) The Game Learner * https://connect.unity.com/u/rishabh-jain-1-1-1 * https://www.linkedin.com/in/rishabh-jain-266081b7/ * * created on - #CREATIONDATE# */ using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraPositioner : MonoBehaviour { public...
using System; using System.Collections.Generic; using System.Threading.Tasks; using ToDoApp.Db.Domain; namespace ToDoApp.Api.Repositories { public interface IUserRepository { Task<User> GetById(Guid id); Task<User> GetByEmail(string email); Task<User> GetByUsername(string username); ...
using System; using System.Collections.Generic; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Wi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Controls.Primitives; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows....
using Microsoft.AspNetCore.Mvc; using dotnet_rpg.Models; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using dotnet_rpg.Dtos.Character; namespace dotnet_rpg.Services.Character_Services { public interface ICharacterService { Task<ServiceResponse<List<GetDtoCharacter>...
using Hayalpc.Library.Repository.Interfaces; using Microsoft.EntityFrameworkCore; using System.Collections.Generic; namespace Hayalpc.Fatura.Data { public interface IRepository<Tentity> : IHpRepository<Tentity,HpDbContext> where Tentity :class, IHpModel { TOEntity ExecSqlFirst<TOEntity>(string...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Had { //C:\Users\david\source\repos\Had\Had public partial class Form1 : Form { ...
using System; using System.ComponentModel.DataAnnotations; using System.Linq; using GitBetweenCommits; using McMaster.Extensions.CommandLineUtils; namespace GBC { [Command(Description = "GitHub notes between commits")] class Program { public static int Main(string[] args) => CommandLineApplication....