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using System; using ShCore.Extensions; using System.Linq; using ShCore.Caching.CacheProvider; namespace ShCore.Caching.CacheType.SqlDependency { /// <summary> /// Thông báo cho một phương thức là cần thực hiện cache sql /// </summary> [AttributeUsage(AttributeTargets.Method)] public class CacheSqlM...
using LaserMaze.Enums; using System.Collections.Generic; using System.Linq; namespace LaserMaze.Models { public static class Constants { public static Dictionary<LaserDirection, LaserDirection> RightAngleReflectRight = new Dictionary<LaserDirection, LaserDirection> { { LaserDirecti...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerControl : MonoBehaviour { // Tombol untuk menggerakkan ke atas public KeyCode upButton = KeyCode.W; // Tombol untuk menggerakkan ke bawah public KeyCode downButton = KeyCode.S; // Kecepatan gerak ...
using Firebase.Auth; using Firebase.InstanceID; using Foundation; using Google.SignIn; using StaffBusser.Communication; using StaffBusser.iOS.FCM; using StaffBusser.iOS.Login; using StaffBusser.SharedCode; using System; using Xamarin.Forms; [assembly: Dependency(typeof(IOS_FCMLoginService))] namespace StaffBusser.iO...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; using System.Data.SqlClient; public partial class Viewrecievedorder : System.Web.UI.Page { Globalconnection gc = new Globalconnection(); int tot = 0; ...
using AssetHub.Models; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; using System.Web.Mvc; namespace AssetHub.ViewModels.AssetModel { public class IndexViewModel { public List<Models.AssetModel> AssetModels { get; set;...
 #region Usings using Microsoft.Phone.Controls; using Zengo.WP8.FAS.Controls; using Zengo.WP8.FAS.Controls.ListItems; using Zengo.WP8.FAS.Helpers; using Zengo.WP8.FAS.Models; using Zengo.WP8.FAS.Resources; using Zengo.WP8.FAS.WebApi.Responses; using System; using System.Collections; using System.Collections.Generic; ...
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace OneLayerNeuronNetwork { class Segmentation { private int lastCountLine = 5; private List<int> linstLine...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace truckeventsXamPL.ViewModels { public class UsuarioRegistroViewModel { public string Email { get; set; } public string Password { get; set; } public string Conf...
#tool "nuget:?package=GitVersion.CommandLine" #tool "nuget:?package=xunit.runner.console" var target = Argument("target", "Test"); string version = ""; const string outputDir = "out"; const string buildPlatform = "AnyCPU"; const string configuration = "Release"; public static void EnsureDirExists(string path){ i...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.IO; using System.Net; using System.Net.Http; namespace NuGet.Protocol.Core.v3.Data { /// <summary> /// Simulated response from th...
using System; using System.Linq; using FluentAssertions; using Newtonsoft.Json.Linq; using OmniSharp.Extensions.JsonRpc; using Xunit; namespace JsonRpc.Tests.Server { public class SpecificatiosIdTests { [Theory] [ClassData(typeof(SimpleTestMessages))] public void ShouldParse_SimpleMess...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="SectorFactory.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // ----------------------------------------------------------------------------------...
using System; using System.Configuration; using System.Windows; namespace Driver_Prism { /// <summary> /// Interaction logic for App.xaml /// </summary> public partial class App : Application { /// <summary> /// Override because this is the method that starts a wpf app....
using ScribblersSharp; using System; using UnityEngine; using UnityTranslator.Objects; /// <summary> /// Scribble.rs Pad data namespace /// </summary> namespace ScribblersPad.Data { /// <summary> /// A structure that describes language selection data /// </summary> [Serializable] public struct Lan...
namespace Draw.Scenes { using OpenTK.Graphics; using System; using System.Collections.Generic; using Utility; public class GradientScene : Scene { private List<ColoredString> _colStringList = new List<ColoredString>(); public GradientScene(ExtendedConsoleWindow console) : base...
using System; using System.Collections.Generic; using System.Text; namespace Tennis { public class GameScore { public static string GetPlayerGameAdvantageScore(int p1point, int p2point) { int advantage = p1point - p2point; string result = string.Empty; if (a...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class DamageDesaturation : MonoBehaviour { private float lifePlayer; public GameObject playerG; public GameObject MainCam; // Use this for initialization void Start () ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ColorChanger : MonoBehaviour { private Material material; /// <summary> /// Start is called on the frame when a script is enabled just before /// any of the Update methods is called the first time. /// </...
namespace Dealership.Engine.Commands { using System; using System.Collections.Generic; using Common; using Common.Enums; using Contracts; using Contracts.Factories; public class AddVehicle : Command { protected override bool CanExecute(string commandName) { ...
// ----------------------------------------------------------------------- // <copyright file="CppObjectGetVariableDataSizeCodeWriter.cs" company="Microsoft Corporation"> // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root // for license in...
using System.Collections.Generic; using System.Net.Http; using AutoDataReader.Entities; using Newtonsoft.Json; using AutoDataReader.Helpers; using System.Text; namespace AutoDataReader.ApiClients { public class ApiWordClient { private readonly HttpClient _client; public ApiWordClient() ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data; namespace CMPT354_TermProject { public delegate void initiateCourseRegForm(); //Private public class MainControlle...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace bitirme.Models { public class Yorums { [Key] public int yorumID { get; set; } public string yorum { get; set; } public double puan { get; ...
using Library.Domain.Abstract; using Library.Domain.Entities; using Library.Models; using Library.ViewModels; using Microsoft.AspNet.Identity; using Microsoft.Owin.Security; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Web; using System.Web.Mv...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApplication2 { static class Book { static public void Soort(this string lol) { lol = "Roma"; Console.WriteLine(lol); } pub...
using System; using System.Collections.Generic; using System.ComponentModel.Composition; using System.Threading.Tasks; using EchoNest.Playlist; using Microsoft.Practices.Prism.Logging; using Microsoft.Practices.Prism.Regions; using Microsoft.Practices.Prism.ViewModel; using Torshify.Radio.EchoNest.Servic...
using System.Collections.Generic; using eForm.EFlight.Dtos; using eForm.Dto; namespace eForm.EFlight.Exporting { public interface IJobTitlesExcelExporter { FileDto ExportToFile(List<GetJobTitleForViewDto> jobTitles); } }
namespace JT7SKU.Lib.Twitch { public enum SubPlanType { Prime, TierI, TierII, TierIII } }
using jjs.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace jjs.Controllers { /// <summary> /// 前台的设计师列表页 /// </summary> public class DesignerListController : FrontBaseController { private JiJiaShangDB db = new JiJi...
using System.Collections; using System.Collections.Generic; using UnityEngine; /** * Copyright (c) blueback * Released under the MIT License * https://github.com/bluebackblue/fee/blob/master/LICENSE.txt * http://bbbproject.sakura.ne.jp/wordpress/mitlicense * @brief 2D描画。レイヤーアイテム。 */ /** NRender2...
using System.Windows.Controls; namespace Demo.HelloEventAggregator { /// <summary> /// Interaction logic for SubscriberView.xaml /// </summary> public partial class SubscriberView : UserControl { public SubscriberView() { InitializeComponent(); } } }
using System; namespace Shelly_Client { class InputOutput { public static void IO(string IO) { string[] Command = IO.Split(' '); // Read data switch (Command[0]) { // Uninstall shell case "uninstall"...
 using Newtonsoft.Json; using System; using WebVella.ERP.Utilities.Dynamic; namespace WebVella.ERP.Api.Models { public class EntityRecord : Expando { } }
using CakeShop.Services; using CakeShop.ViewModels; using Microsoft.AspNetCore.Mvc; namespace CakeShop.Web.Controllers { [ApiController] [Route("/api/[controller]/[action]")] public class ProductsController : ControllerBase { private readonly IProductsService productsService; public P...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net; using NUnit.Framework; using ICOMSProvisioningService; namespace ICOMS_Nunit_Test { [TestFixture] class CustInfo_Request_UnitTest { [SetUp()] public void Init() { ...
using System; using System.Collections.Generic; namespace SheMediaConverterClean.Infra.Data.Models { public partial class ManuellerLieferbericht { public int LieferungId { get; set; } public string Aktennummer { get; set; } public DateTime? Aufnahmedatum { get; set; } public Da...
using UnityEngine; using UnityEngine.UI; using System.Collections; using System.Collections.Generic; [RequireComponent(typeof(ScrollRect))] public class HorizontalScrollSnap : MonoBehaviour { [Tooltip("the container the screens or pages belong to")] public Transform ScreensContainer; [Tooltip("h...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Team3ADProject.Model; namespace Team3ADProject.Code { public class cart { private inventory inventory = new inventory(); private int quantity; private double up; private double itemprice;...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Drawing; using System.IO; namespace JCorpExample { public partial class _Default : System.Web.UI.Page { protected void Submit_Click(object sender, Eve...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MobilePhone { public class Call { //fields private DateTime callStartTime; private DateTime callEndTime; public decimal callDuration; //constru...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Follow : MonoBehaviour { private Vector3 offset; private Transform player1, player2; private bool offSetSet = false; private float trauma; private Vector3 shakeVector; public float maxScreenshake = 5f; public float...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Linnworks_API.Model { public class UpdateTotalsResult { public OrderTotalsInfo TotalsInfo { get; set; } public OrderShippingInfo ShippingInfo { get; set; } } }
using AddressBook.Contract; using AddressBook.Controllers; using AddressBook.Interface; using AddressBook.ViewModel; using Microsoft.AspNetCore.Mvc; using Moq; using NUnit.Framework; using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Text; usin...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Entidade; using System.Data.SqlServerCe; namespace Persistencia { public class PProduto { public EProduto Incluir(EProduto produto) { SqlCeConnection cnn = new SqlCeConnection()...
using System.Threading.Tasks; using MassTransit; namespace Sandbox { public interface IBlock { string Name { get; } void Setup(IReceiveEndpointConfigurator x); } }
using ArtesanappDTO.Beer; using ArtesanappDTO.Brewery; using ArtesanappInterfaces.BLLInterfaces; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; #if MOCK namespace ArtesanappBLL { public class BreweryService : IBreweryService { #reg...
using System; using System.Collections.Generic; using System.Text; namespace MarketStore { public class GoldCard : Card { public GoldCard(string ownerName, double turnover) { if (turnover > 1000) { base.discountRate = 10.0; } els...
using ServerKinect.DataSource; using ServerKinect.Skeleton; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ServerKinect.OpenNI { public class NUISkeletonDataSource: DataSourceProcessor<SkeletonDataSource, SkeletonDataSource>, ISkeletonDataSource { ...
// Copyright 2019 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Telerik.Web.Mvc; using Proyek_Informatika.Models; namespace Proyek_Informatika.Controllers.Koordinator { public class PengumpulanKoordinatorController : Controller { // // GET: ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data; using System.ServiceModel; using System.Data.SqlClient; namespace BLL集团客运综合管理.BiIIEnterlibraryManager { [ServiceContract] class FRM_PiaoJuChuKu { DALPublic.DALMethod myDALMethod = new DALPublic...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using JetBrains.Annotations; namespace alone { internal abstract class SaveGameEditor { protected KeyValuePair<Option, long>[] offsets; protected readonly Dictionary<Option, string> options; protected...
using BSLCApp; using BSLCApp.Exceptions; using NUnit.Framework; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BSLCTests { [TestFixture] public class InstructionQueueTests { private InstructionQueue _instructionQueue; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Rankingsetting : MonoBehaviour { public csvReader csv; public int ranking1; public int ranking2; public int ranking3; public GameObject ranking1num; public GameObject ranking2num; ...
using Microsoft.EntityFrameworkCore.Migrations; using System; using System.Collections.Generic; namespace InfoPole.Migrations { public partial class DataFile : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.AlterColumn<DateTime>( ...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="Program.cs" company="Telerik"> // Telerik // </copyright> // <summary> // The Program. // </summary> // -----------------------------------------------------------------------...
namespace personal_site.Migrations { using System; using System.Data.Entity.Migrations; public partial class Add_User_fields : DbMigration { public override void Up() { AddColumn("dbo.User", "DisplayName", c => c.String()); AddColumn("dbo.User", "Pr...
using CryptoInvestor.Infrastructure.Auth; using Shouldly; using System; using Xunit; namespace CryptoInvestor.Tests.Auth { public class EncrypterTest { private readonly IEncrypter encrypter; public EncrypterTest() { encrypter = new Encrypter(); } [Fact] ...
using System.Collections.Generic; using System.Diagnostics; namespace StudyEspanol.Data.Managers { public class Manager<T> { #region Fields public List<T> Objects { get; protected set; } #endregion #region Constructor protected Manager() { Debug.WriteLine("[Study Espanol] Initializing Manager List");...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ArrowAoE : AoEBase { public GameObject arrowPrefab; public float damage = 10; public float speed = 5; public int projectilesPerSecond = 4; private int arrowSpawnHeight = 10; void Start() { ...
using System.Collections.Generic; using System.Text; using DotNetty.Buffers; using DotNetty.Codecs; using DotNetty.Transport.Channels; namespace Plus.Network.Codec { internal class GamePolicyDecoder : ByteToMessageDecoder { protected override void Decode(IChannelHandlerContext context, IByteBuffer inp...
using UnityEngine; using SanAndreasUnity.UI; namespace SanAndreasUnity.Settings { public class CameraSettings : MonoBehaviour { static float s_farClipPlane = 1000; static float s_fieldOfView = 60; OptionsWindow.FloatInput m_farClipPlaneInput = new OptionsWindow.FloatInput() { description = "Far clip pl...
using System; using System.Text; namespace WebServiceTestTools.Core.Utils { public class Util { public string ShowBytes(string s) { return BitConverter.ToString(new UnicodeEncoding(true, false).GetBytes(s)).ToUpper(); } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Walk : MonoBehaviour { public Transform vrCamera; public static float speed = 3.0f; public bool moveForward; private static CharacterController cc; void Start () { cc = GetComponent<CharacterController> (); } //...
using System; using System.Collections.Generic; namespace aoc { public class Vector3 : IEquatable<Vector3> { public int x; public int y; public int z; public Vector3(int x = 0, int y = 0, int z = 0) { this.x = x; this.y = y; this.z =...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("DeckRule_PlayerOwnsEachCopy")] public class DeckRule_PlayerOwnsEachCopy : DeckRule { public DeckRule_PlayerOwnsEachCopy(IntPtr address) : this(address, "DeckRule_PlayerOwnsEachCopy") { } public...
using System; namespace Enrollment.XPlatform.Directives { public interface IClearIfManager : IDisposable { } }
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using EmptyWebApiProject.Models; namespace EmptyWebApiProject.Controllers { public class Dial800_CallController : ApiController { static readonly IDial800Repository datab...
using Aix.TimerManage; using System; using System.Threading; using System.Threading.Tasks; namespace ConsoleSample { class Program { static void Main(string[] args) { using (CancellationTokenSource cts = new CancellationTokenSource()) { Console.CancelKey...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RBTree { public class Node<T> where T : IComparable<T> { public T Value; public Node<T> Left; public Node<T> Right; public Node<T> Parent; publi...
using System; using System.Text; using System.Data; using System.Data.SqlClient; using System.Data.Common; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Configuration; using System.Xml; using System.Xml.Serialization; using SubSonic; using SubSonic.Utilities; nam...
using Domain; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace DAL { public class HouseRepository : IHouseRepository { private HouseContext _HouseContext; public HouseRepository(HouseContext userContext) { _HouseContext = userCo...
using UnityEditor; using UnityEngine; public class F12_CtrlD : EditorWindow { [MenuItem("GameTools/小工具/刷新并运行 _F12")] public static void ShowPlayF12() { AssetDatabase.Refresh(); EditorApplication.ExecuteMenuItem("Edit/Play"); } [MenuItem("GameTools/小工具/清空playerPrefs %&c")] publ...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace webapi.Models { public class APIResponse { [JsonProperty("error", NullValueHandling = NullValueHandling.Ignore)] public string Error { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using Microsoft...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Assignment_Part_A { class Program { static void Main(string[] args) { UserChoices(); }//end Main //καλει τις επιμερους μεθοδους για να εκτ...
public static class Config { public const float TICK_INTERVAL = 1f / 10f; public const float VIEW_DELAY = 1f / 5f; public const string VIEW_PATH = "Views/"; public const string UI_PATH = "UI/Dialogs/"; public const string MESSAGE_DIALOG_PATH = UI_PATH + "MessageDialog"; public const string DEBUG_DIALOG_PATH = U...
using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using babyloan.API.infrastructure.fineract.commons; using System.Net.Http; using System.Text; using System.Net.Http.Headers; using Microsoft.Extensions.Primitives; using System.IO; namespace babyloan.API.infrastructure.fineract { pu...
using Ghost.Extensions; using System; using System.Collections; using System.Diagnostics; using UnityEngine; namespace RO { [CustomLuaClass] public class LuaGameObject : MonoBehaviour { private const string CloneStr = "(Clone)"; public int type; public int ID; public string[] properties; public Compon...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; namespace beugro { class Program1 { static Random r = new Random(); int[] randomt(int a) { int[] t = new int[a]; ...
using ConnectorGraph.ViewModel; using NodeGraph.View; using NodeGraph.ViewModel; using System; using System.Windows; using System.Windows.Controls; namespace NodeGraph.View { public class ConnectorViewsContainer : ItemsControl { protected override void PrepareContainerForItemOverride(DependencyObject elem...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xander.PasswordValidator; namespace ConsoleDemo { class Program { static void Main(string[] args) { Console.WriteLine("Please enter a password to see if it could be valid."); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; namespace BearKMPCommon { public class Singleton<T> where T : new() { private static T singleton; private SynchronizationContext context = SynchronizationContext.Current; public s...
using System.Collections.Generic; using UnityEngine; public class Level : MonoBehaviour { public Transform[] SpawnPoints; public FinishTrigger FinishTrigger; public GameObject Cubes; private List<Cube>[] cubes; void Awake() { cubes = new List<Cube>[(int)CubeColor.Count]; for (...
using System; using System.Collections.Concurrent; using System.Diagnostics; using System.IO.Pipelines; using System.Net; using System.Net.Sockets; using System.Runtime.ExceptionServices; using System.Threading; using System.Threading.Channels; using System.Threading.Tasks; namespace NetworkToolkit.Connections { ...
using Portal.repo; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace Portal { public partial class vehicleBrandDetails : System.Web.UI.Page { protected VehicleRepo VehicleRepos; public vehicleBra...
using System; using System.Collections.Generic; using System.Text; using OCP.Files.Storage; namespace OCP.Files.Cache { class CacheInsertEvent : OC.Files.Cache.AbstractCacheEvent { public CacheInsertEvent(Storage.IStorage storage, string path, int fileId) : base(storage, path, fileId) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI.DataVisualization.Charting; using System.Drawing; using ERP_Palmeiras_BI.Core; using System.Data; using System.IO; using ERP_Palmeiras_BI.RHFuncionarios; using ERP_Palmeiras_BI.InfoOperacional; namespace ERP_Palme...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace MPD.Entities.Domain { public partial class JobQuote { public JobQuote() { AcceptedQuote = new HashSet<AcceptedQuote>(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace ModelsBuilderified.Models { public partial class UmbNewsOverview : INewsArchive { public IEnumerable<INewsItem> News { get { return Children.OfType<INewsItem>...
using UnityEngine; namespace Light2D { public class Light2DAngle { private float m_Angle = 360f; public float angle { get { return m_Angle; } set { m_Angle = Mathf.Clamp(value, 0f, 360f); } } public float halfAngle { get { return angle / 2f; } } public bool isFullAngle { get { return m_Ang...
using CMS_Database.Entities; using CMS_Database.Interfaces; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CMS_Database.Repositories { public class LoaiNVRepository : GenericRepository<LoaiNV>, ILoaiNV { public LoaiNV Selec...
using System; using System.Linq; using Microsoft.VisualStudio.TestTools.UnitTesting; using System.Collections.Generic; namespace UserStorageServices.Tests { [TestClass] public class UserStorageServiceTests { [TestMethod] [ExpectedException(typeof(ArgumentException))] public void Ad...
using Newtonsoft.Json; namespace Claytondus.Square.Models { public class SquareGlobalAddress { [JsonProperty(PropertyName = "address_line_1")] public string AddressLine1 { get; set; } [JsonProperty(PropertyName = "address_line_2")] public string AddressLine2 { get; set; } [JsonProperty(PropertyName = "a...
// Copyright (C) 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me> // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unl...
using MetroFramework; using PDV.CONTROLER.Funcoes; using PDV.DAO.Entidades; using PDV.DAO.Entidades.PDV; using PDV.UTIL.Components; using System; using System.Collections.Generic; using System.Drawing; using System.Windows.Forms; namespace PDV.UTIL.FORMS.Forms.Caixa { public partial class AberturaCaixa : Form ...
using BPiaoBao.AppServices.ConsoContracts.DomesticTicket; using BPiaoBao.AppServices.ConsoContracts.DomesticTicket.DataObjects; using BPiaoBao.AppServices.ConsoContracts.SystemSetting; using BPiaoBao.AppServices.ConsoContracts.SystemSetting.DataObjects; using BPiaoBao.Web.SupplierManager.Controllers.Helpers; using Pnr...
/** *┌──────────────────────────────────────────────────────────────┐ *│ 描 述: *│ 作 者:zhujun *│ 版 本:1.0 模板代码自动生成 *│ 创建时间:2019-05-23 16:43:42 ...
using JKMWindowsService.Model; using JKMWindowsService.Utility; namespace JKMWindowsService.AlertJSONGenerator { public class BeginningOfDayOfServiceGenerator : IBeginningOfDayOfServiceGenerator { private readonly IResourceManagerFactory resourceManager; public BeginningOfDayOfServiceGenerato...