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using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace bt.Admin { public partial class Suabl : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { if (!IsPostBack) ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using PO.Services.BusinessObjects; using PersonelOrganizer.Util; using PO.Types.DataSets; namespace PersonelOrganizer { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Diagnostics; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using ToyTwoToolbox.Properties; namespace ToyTwoToolbox { public partial class SessionManager : Form { [S...
using System; using System.Collections.Generic; using Newtonsoft.Json; namespace CarWash.ClassLibrary.Models { /// <summary> /// Notification model of the standard. /// <see href="https://notifications.spec.whatwg.org/#dictdef-notificationoptions">Notification API Standard</see>. /// </summary> pu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; using System.Collections; using HSoft.SQL; using OboutInc.Calendar2; using Obout.Grid; using Obout.Grid.Design; public partial class Pages_Leads_info : System...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Model; namespace Dao.Seguridad { public class EmpresaDao : GenericDao<Empresa>, IEmpresaDao { } }
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using WebApi.Models; namespace WebApi.Controllers { public class NotesController : ApiController { static readonly INoteRepository repository = new NoteRepository(); ...
using System.Collections; using UnityEngine; public class Game { public static Game current; public int currentLevelIndex; public string playerName; public string gender; // will be 'g', 'b', or 'n' // ADD IMP INFORMATION TO KEEP HERE public Game() { // get the current level ind...
using System; using System.IO; public class Configuration { public static ANNConfiguration AnnConfig = new ANNConfiguration(); public static GAConfiguration GAConfig = new GAConfiguration(); } public class ANNConfiguration { public int First_InputLayer = 13; public int First_HiddenLayer ...
namespace Enrollment.Forms.Configuration.Bindings { public class DropDownItemBindingDescriptor : ItemBindingDescriptor { public DropDownTemplateDescriptor DropDownTemplate { get; set; } public bool RequiresReload { get; set; } public override string TemplateName => DropDownTemplate.Tem...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace WindowsFormsApp1 { public partial class Form1 : Form { public Form1() ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TeleportTarget : MonoBehaviour { private void Awake() { MyEventSystem.instance.teleportPlayer += TeleportPlayerToThis; } private void OnDisable() { MyEventSystem.instance.teleportPlayer -= ...
namespace E08_CurrentDateAndTime { using System; public class CurrentDateAndTime { public static void Main(string[] args) { // Create a console application that prints the current date and time. Find out how in Internet. DateTime currentDateTime = DateTime.Now; ...
using System; using System.Collections.Generic; using Bindable.Linq.Helpers; namespace Bindable.Linq.Iterators { /// <summary> /// A lookup for projections. /// </summary> /// <typeparam name="TSource">The type of the source.</typeparam> /// <typeparam name="TResult">The type of the resul...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Input; namespace DropLogger { public class WindowViewModel :...
using System; using Xamarin.Forms; using Xamarin.Forms.Xaml; using App1.Services; namespace App1 { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class Page1 : ContentPage { private ToSpeak TextToSpeech = ToSpeak.getInstance; public Page1() { Initiali...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Other : MonoBehaviour { private void Start() { EventCenter.GetInstance().AddEventListener<Monster>("MonsterDead", OhterWaitMonsterDeadDo); } private void OnDestroy() { EventCenter.GetInstan...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class ToolShop : MonoBehaviour { int ironSupply; float dirt = 0; const float maxDirt = 4; public bool HasDirt { get => dirt > 0; } public void RemoveDirt(float work) { dirt -= work; } // Star...
using System; using System.Collections.Generic; using System.Text; using JabberPoint.Domain.Content.Behaviours; using JabberPoint.Domain.Helpers; namespace JabberPoint.Domain.Content { public interface IContent { List<IContentBehaviour> Behaviours { get;} T GetBehaviour<T>() where T : IContent...
using System.Collections.Generic; namespace Contoso.Forms.Configuration.Directives { public class VariableDirectivesDescriptor { public string Field { get; set; } public List<DirectiveDescriptor> ConditionalDirectives { get; set; } } }
using System.Threading.Tasks; namespace GaleService.DomainLayer { public sealed partial class DomainFacade { public async Task<string> GetDatabaseData() { return await DatabaseManager.GetDatabaseData(); } } }
using System; using System.Text; namespace _09.MySQLBooksDB { public class Book { public long ID { get; set; } public string Title { get; set; } public string Author { get; set; } public DateTime PublishDate { get; set; } public string ISBN { get; set; } pu...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class VendingMachine : MonoBehaviour { private int _healingPoints = 20; private Boolean _isUsed = false; // Start is called before the first frame update void Start() { } // Update...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using BPiaoBao.Common.Enums; namespace BPiaoBao.AppServices.DataContracts.DomesticTicket.DataObject { public class RequestInsurance { /// <summary> /// 购买航意险和急速退保单的乘客 /// </summary> public Lis...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; [assembly: AssemblyCompany("Silver Blueprints")] [assembly: AssemblyCopyright("Copyright © Silver Blueprints 2013")] [assembly: AssemblyVersion("1.2.1.0")] [assembly: AssemblyFileVersion("1.2.1.0")]
using MahApps.Metro.Controls; using MahApps.Metro.Controls.Dialogs; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; namespace MinecraftLauncher.Services { public interface IDialogService { Task<MessageDialogResul...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using ApplicationVersionTracking.Models; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using ApplicationVersionTracking.Data; namespace ApplicationVersionTracking.ViewComponents { public class P...
namespace TridevLoader.Mod.API.Character { public class Character { public CharacterStats Stats { get; } public CharacterBaseStats BaseStats { get; } public CharacterLevelStats LevelStats { get; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Collections; using System.Web; using System.Web.Caching; namespace VendorsManage.Data { public class AspNetCache : ICache { private Cache Cache { get { return HttpContext.Current.Cache; } } ...
using Bearded.Monads; using Bolt.Common.Extensions; using catalog.merger.api.Features.CatalogMerger.Models; using catalog.merger.api.Infrastructure.Proxies.Catalog; using MediatR; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; namespace catalog.merger.api.Fe...
namespace CsvUploader.Models { /// <summary> /// Data model for list of suppliers. /// </summary> public class SupplierInfoModel { /// <summary> /// The supplier identifier. /// </summary> public string SupplierId { get; set; } /// <summary> /// The ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace HTTP_FINAL_PROJECT { public partial class Showplanets : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { ...
using WorkerService.Core.DataAccess; using WorkerService.DataAccess.Abstract; using WorkerService.DataAccess.Concrete.Context; using WorkerService.Entities; using System; using System.Collections.Generic; using System.Text; namespace WorkerService.DataAccess.Concrete { public class CourseInstructorDal : EntityRep...
using System; using System.Collections.Generic; using System.Text; using FastSQL.Core; namespace FastSQL.Sync.Core.Transformers { public class StringTrimTransformerOptionManager : BaseOptionManager { public override IEnumerable<OptionItem> GetOptionsTemplate() { return n...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Configuration; using System.Data.SqlClient; using System.IO; namespace Faculty { public ...
using MISA.Core.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MISA.Core.Interfaces { /// Interface của country server kế thừa ibase service /// </summary> /// created by: DTHIEU(13/4/2021) public interface ICoun...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TestTaskDataWorks { public static class RomanNumbers { private static Dictionary<char, int> letters = new Dictionary<char, int> { { 'M', 1000 }, { 'D', 500 }, { 'C', 100 }, { '...
// Copyright 2021 Google LLC. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
namespace Triton.Game.Mapping { using ns26; using System; using Triton.Game.Mono; [Attribute38("BaseUIPrefabs")] public class BaseUIPrefabs : MonoClass { public BaseUIPrefabs(IntPtr address) : this(address, "BaseUIPrefabs") { } public BaseUIPrefabs(IntPtr addre...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using TacticalMaddiAdminTool.Models; namespace TacticalMaddiAdminTool.Services { public class MaddiService : TacticalMaddiAdminTool.Services.IMaddiService { public void Save(string entityXml) { } ...
using System; using SLua; using System.Collections.Generic; [UnityEngine.Scripting.Preserve] public class Lua_Ease : LuaObject { [SLua.MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] [UnityEngine.Scripting.Preserve] static public int Loop_s(IntPtr l) { try { #if DEBUG var method = System.Reflection.Met...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SFP.SIT.SERV.Model.ADM { public class SIT_ADM_CLASES { public string clanombre { set; get; } public string cladescripcion { set; get; } public int claclave { set; get; } public SIT_ADM_CLASES ()...
using Godot; using System; using static Lib; public class Unit : KinematicBody { public float speed = 4.0f; public float scale; public bool canAttack = true; protected Effect[] effects; protected AnimationPlayer aPlayer; protected MeshInstance model; protected MeshInstance healthBar; ...
using System; using System.Runtime.InteropServices; namespace HelperFramework.PInvoke { public class DwmThumbnail { [DllImport("dwmapi.dll")] public static extern int DwmRegisterThumbnail(IntPtr dest, IntPtr src, out IntPtr thumb); [DllImport("dwmapi.dll", PreserveSig = false)] public static extern int Dw...
using System; using System.Collections.Generic; using System.Linq.Expressions; using OnlyOrm.Exceptions; using MySql.Data.MySqlClient; using System.Reflection; using System.Collections; using System.Collections.ObjectModel; namespace OnlyOrm.Exetnds { /// <summary> /// 将表达式目录树解析为对应的SQL /// </summary> i...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using PresenterLibrary.Views; using PresenterLibrary.Common; using ModelMVPDataBasePart.IModels; namespace PresenterLibrary.Presenters { class AddingEventPresenter:BasePresenter<IAddingEventView> ...
using System.Web.Mvc; using Logs.Authentication.Contracts; using Logs.Models; using Logs.Services.Contracts; using Logs.Web.Controllers; using Logs.Web.Infrastructure.Factories; using Logs.Web.Models.Profile; using Moq; using NUnit.Framework; using TestStack.FluentMVCTesting; namespace Logs.Web.Tests.Controllers.Prof...
using Microsoft.Extensions.Configuration; using Microsoft.Extensions.Configuration.Json; using Microsoft.Extensions.DependencyInjection; namespace ConfigDemo { internal class Program { static void Main(string[] args) { ConfigurationBuilder configBuilder = new ConfigurationBuilder()...
namespace OmniGui.Layouts.Grid { using System; using System.Collections.Generic; using System.Globalization; using System.Linq; public struct GridLength : IEquatable<GridLength> { private readonly GridUnitType type; private readonly double value; /// <summary> ...
using SQLite; /// <summary> /// File path IV. /// Object used to write unique encryption IV for specific FilePath to local database /// </summary> namespace MCCForms { public class FilePathIV { [PrimaryKey] public string FilePath { get; set; } public string IV { get; set; } } }
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Linq.Expressions; using System.Web; using Rastreador; namespace Rastreador.Models { public class EncomendaRepository : IEncomendaRepository { RastreadorContext context = new Ras...
using MetroFramework; using MetroFramework.Forms; using PDV.DAO.Entidades.Estoque.Suprimentos; using System; using System.Windows.Forms; namespace PDV.VIEW.Forms.Cadastro { public partial class FCA_ContatoClienteFornecedor : DevExpress.XtraEditors.XtraForm { private string NOME_TELA = "CADASTRO DE CON...
using System; using System.Collections.Generic; namespace CaculatorTest { public class Caculator { #region decleration of variate private double expResult; private string myExpress; #endregion #region constructor method public Caculator() { expResult = 0; myExpress= "no express"; }...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SimpleVisioModels { public class RoundedRectangleShape : VisioShape { public double CornerRadius { get; set; } = 5; public override object Clone() => new RoundedRectan...
/*using UnityEngine; [RequireComponent(typeof(Rigidbody), typeof(Collider))] public abstract class Obstacle : MonoBehaviour { void Start() { this.gameObject.layer = GameManager.ObstacleLayer; } void Reset() { Rigidbody rb = GetComponent<Rigidbody>(); rb.useGravity = false; ...
using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using System; using System.Threading.Tasks; using Espades.Common; using Espades.Common.Containers; using Espades.Common.Enumerators; using Espades.Common.Exceptions; using Espades.Common.Helpers; using Espades.Domain.Contracts.Services.Base; using Esp...
/* * Copyright 2014 Technische Universität Darmstadt * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appl...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; using quanlysinhvien.DTO.UILoad; using quanlysinhvien.Models.DAO; using quanlysin...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ExtensionMethod { static class CircleExtension { public static double GetArea(this Circle aCircle) { return Math.PI*aCircle.Radious*aCircle.Radious; } ...
using UnityEngine; using System; using System.Linq; using System.Collections.Generic; public class ScanLib { private AutoPilot ap; private UtilityLib Util; float lockSetting = 1f; Vector3 lastbotPos = new Vector3(0,0,0); float dScrn; float bullet; public Dictionary<string, EnemyProp> enemybotProp...
namespace Triton.Game.Mapping { using ns26; using System; using Triton.Game; using Triton.Game.Mono; [Attribute38("DeckRule")] public class DeckRule : MonoClass { public DeckRule(IntPtr address) : this(address, "DeckRule") { } public DeckRule(IntPtr address...
using JabberPoint.Domain.Content; using JabberPoint.Domain.Content.Behaviours; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; namespace JabberPoint.View { public class WpfContentBehaviourVisitor : IContentBehaviourVisitor ...
using System; class Massiiv4{ public static void Main(string[] arg){ int[] m=new int[3]{40, 48, 33}; Array.Sort(m); for(int i=0; i<m.Length; i++){ Console.WriteLine(m[i]); } } }
using UnityEngine; using System; using System.Collections.Generic; using Random = UnityEngine.Random; ...
using System; using DataLayer; namespace RemindMyPassword { public abstract partial class BasePage : System.Web.UI.Page { public WebOperations wo = new WebOperations(); public static RMPUser user; public string PageTitle; protected virtual void Page_Load(object sender, EventAr...
using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Maze_Finding_Bean { public class Terrain : VisibleGameEntity { public Terrain(float left, float top, List<Texture2D> textures) { // TODO: Complete...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class MenuController : MonoBehaviour { [SerializeField] int currentActiveTab; [SerializeField] GameObject[] tabLabels; [SerializeField] GameObject[] tabs; [SerializeField] Sprite...
using System; using Xunit; using static MultiBracketValidate.Program; namespace BracketValidationTDD { public class UnitTest1 { [Fact] public void TestForTrue() { Assert.True(MultiBracketValidation("(){}[]")); } [Fact] public void TestForFalse() ...
using PEPlugin; using System; using System.Collections.Generic; using System.Drawing; using System.IO; using System.Windows.Forms; namespace PMXEPlugin536.MaskImageToEdge { public class Runner : PEPluginClass { public Runner() : base() { var runOnStartup = false; var addPluginMenu...
using UnityEngine; using Minigame3; using System.Collections; using System.Collections.Generic; public class MiniGame3_Manager : MiniGameSingleton<MiniGame3_Manager> { #region variables /// <summary> /// Лэйбл для отображения оставшегося времени /// </summary> public UILabel labelTime; /// <s...
using ScribblersSharp; /// <summary> /// Scribble.rs Pad namespace /// </summary> namespace ScribblersPad { /// <summary> /// An interface that represents a start game controller /// </summary> public interface IStartGameController : IScribblersClientController { /// <summary> /// ...
namespace CalculateSHA256Hash { using System; using System.Security.Cryptography; using System.Text; public class Startup { public static void Main() { var result = GetSHA256Hash("Hello_World"); Console.WriteLine(result); } private static s...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Diagnostics; using System.IO; using System.Net; namespace CMS { public partial class Fo...
// Guids.cs // MUST match guids.h using System; namespace ITechnologyNET.FindUnusedFiles { static class GuidList { public const string guidFindUnusedFilesPkgString = "0cf7b733-7d9b-45b9-9aa8-328afd40580a"; public const string guidFindUnusedFilesCmdSetString = "3924aca3-a84e-48af-905b-47b582ff...
#region license // Copyright (c) 2005 - 2007 Ayende Rahien (ayende@ayende.com) // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the abo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Common { [Serializable] public class Response { public bool Signal { get; set; } public object PrijavljeniKorisnik { get; set; } public object Object{ get; ...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // namespace Dnn.PersonaBar.Library.DTO.Tabs { public enum NodeCheckedState { Checked = 0, UnChecked = 1, Partial = 2 } }...
using System.Collections; using System.Collections.Generic; using UnityEngine; public static class Methods { public static float Angle(Vector2 start, Vector2 end) { float angel = (float)Vector2.Angle(start, end); angel = (float)angel / 180f * (float)Mathf.PI; return angel; } public static int GetDirection(...
using System; using Core.Entities; namespace Entities.Concrete { public class UserImage:IEntity { public int Id { get; set; } public int UserId { get; set; } public string ImagePath { get; set; } public DateTime CreateDate { get; set; } } }
using System.Data.Entity; using Microsoft.AspNet.Identity.EntityFramework; using Web.Identity; using Web.Models; namespace Web.Data { public class ApplicationDbContext : IdentityDbContext<ApplicationUser> { public ApplicationDbContext() : base("DefaultConnection", throwIfV1Schema: false) ...
// Rotator(とHinge)の回転を制御するクラスJointUtil // xxxxxxxx 既知の不具合 xxxxxxxx // HingeJoint.angleはジョイントをカプラで傾けているとおかしくなる // ワールド北向きを0°として|カプラで傾けた角度|*2で半周する謎スケールで // angleの値に侵食してくる // その際拾う値はカプラの傾き:ワールド角度の対応でX:方角,Y:ピッチ角,Z:方角 // ただしZ軸のときのみ正負方向の符号の違いもなくなる using System; using System.Collections.Generic; using UnityEngine...
using System; namespace DistanceTask { public static class DistanceTask { // Расстояние от точки (x, y) до отрезка AB с координатами A(ax, ay), B(bx, by) public static double GetDistanceToSegment(double ax, double ay, double bx, double by, double x, double y) { double r1 = ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; /// <summary> /// Class representing production with features such as probability, guard and parameters. /// </summary> [Serializable] public class Production { [UnityEngine.SerializeField] private...
using UnityEngine; using System.Collections; public class ImpactReceiver : MonoBehaviour { private CharacterController character; // Use this for initialization void Start () { character = GetComponent<CharacterController>(); } // Update is called once per frame void Update (){ } // void OnController...
using LuaInterface; using SLua; using System; public class Lua_UnityEngine_SpriteMeshType : LuaObject { public static void reg(IntPtr l) { LuaObject.getEnumTable(l, "UnityEngine.SpriteMeshType"); LuaObject.addMember(l, 0, "FullRect"); LuaObject.addMember(l, 1, "Tight"); LuaDLL.lua_pop(l, 1); } }
using OmniSharp.Extensions.JsonRpc; using OmniSharp.Extensions.JsonRpc.Generation; using OmniSharp.Extensions.LanguageServer.Protocol.Client; using OmniSharp.Extensions.LanguageServer.Protocol.Client.Capabilities; using OmniSharp.Extensions.LanguageServer.Protocol.Generation; using OmniSharp.Extensions.LanguageServer.P...
// ========================================================================== // Squidex Headless CMS // ========================================================================== // Copyright (c) Squidex UG (haftungsbeschraenkt) // All rights reserved. Licensed under the MIT license. // ===========================...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerMove : MonoBehaviour { [SerializeField][Range (0, 1)] float speed; //走るスピード [SerializeField] GameObject[] Rails; //レール Targetが子についたオブジェクト 左から順番にアタッチ [SerializeField] GameObject[] PlayerInternal;...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace CarRental.Models { public class CarModel { public int Id { get; set; } public string GovernmentPlate { get; set; } public BrandModel Brand { get; set; } public int YearOfRelease { get...
using Crt.Data.Database; using Crt.Data.Repositories; using Crt.Domain.Services.Base; using Crt.Model; using Crt.Model.Dtos.Note; using Crt.Model.Utils; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Crt.Domain.Services { public interface INoteService ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Rendering.PostProcessing; public class MenuPause : MonoBehaviour { public float vignetteIntensityAdded = 0.2f; public float timeScaleMin = 0.1f; public float timeScaleSpeed = 0.1f; public GameObject MenuPa...
namespace CloneDeploy_Entities.DTOs.FormData { public class OriginalLVM { public string clientHd { get; set; } public string hdToGet { get; set; } public string partitionPrefix { get; set; } public string profileId { get; set; } } }
namespace StringBuilderExtensions { using System; using System.Text; /// <summary> /// Implement an extension method Substring(int index, int length) for the class StringBuilder that returns new StringBuilder /// and has the same functionality as Substring in the class String. /// </s...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using DAL; using System.Data.Linq; namespace BUS { public class t_dmtaikhoan { KetNoiDBDataContext db = new KetNoiDBDataContext(); public void moi(string matk, string tentk, str...
namespace Xander.PasswordValidator.TestSuite.TestValidationHandlers { public class TestCustomData { public bool ShouldPassValidation { get; set; } } public class TestCustomDataHandler : CustomValidationHandler<TestCustomData> { public override bool Validate(string password) { return Custom...
using System; using System.Data.Entity; using System.Data.Entity.Infrastructure; using System.Data.Entity.SqlServer; namespace WebStore { public class MyConfiguration : DbConfiguration { public MyConfiguration() { SetTransactionHandler(SqlProviderServices.ProviderInvariantName, () ...
using CurrencyExchange.Common; using FluentScheduler; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Web.Hosting; namespace CurrencyExchange.Repository { public class FetchAndSaveRates : Registry { RateRepository rateRep...
using System.Linq; using Microsoft.AspNetCore.Mvc; using Mentors.Models; using Microsoft.EntityFrameworkCore; using Mentors.Models.DTO; using Mentors.BussinesLogic; using Mentors.Models.View; using System.Collections.Generic; using System; namespace Mentors.Controllers { public class HomeController : Controller ...
using System; using UnityEngine; using UnityEngine.VR; namespace RenderHeads.Media.AVProVideo.Demos { public class SphereDemo : MonoBehaviour { private float _spinX; private float _spinY; private void Start() { if (VRDevice.get_isPresent()) { return; } if (SystemInfo.get_supportsGyroscope()...