text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.EntityFrameworkCore;
using Sesi.WebsiteDaSaude.WebApi.Interfaces;
using Sesi.WebsiteDaSaude.WebApi.Models;
namespace Sesi.WebsiteDaSaude.WebApi.Repositories
{
public class CategoriaRepository : ICategoriaRepository
{
pub... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace WebFormsUI
{
public partial class WebForm2 : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
if (TextBox1... |
using AutoMapper;
using TQ.SaveFilesExplorer.Entities;
using TQ.SaveFilesExplorer.Entities.Players;
using TQ.SaveFilesExplorer.Entities.TransferStash;
using System;
using System.Windows.Forms;
namespace TQ.SaveFilesExplorer
{
static class Program
{
/// <summary>
/// Point d'entrée principal de l'application.
... |
using System;
using System.Collections.Generic;
using System.Linq;
public class Program
{
public static void Main()
{
var userIPAccessLogs = new SortedDictionary<string, Dictionary<string, int>>();
var canContinue = true;
while (canContinue)
{
var input = Console.R... |
namespace XMLApiProject.Services.Models.PaymentService.Interfaces
{
public interface ICanGetResponseRootName
{
string GetResponseRootName();
}
}
|
using System.Collections;
using System.Collections.Generic;
using System.Dynamic;
using UnityEngine;
public class Shield : MonoBehaviour
{
[SerializeField] string[] _collisionTag;
[SerializeField] int m_shieldLife;
[SerializeField] GameObject m_explosionPrefab = null;
private GameObject _animation;
... |
using System.Collections.Generic;
namespace Scanner
{
public class ClassInfo
{
public ClassInfo(string name, List<string> methods)
{
Name = name;
Methods = methods;
}
public string Name { get; }
public List<string> Methods { get; }
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SimpleDemo.Common
{
public class WeightOperationHelper
{
}
}
|
namespace NetworkToolkit.Http.Primitives
{
/// <summary>
/// Indicates the type of element read from a <see cref="ValueHttpRequest"/>.
/// </summary>
public enum HttpReadType
{
/// <summary>
/// Default/uninitialized value.
/// <see cref="ValueHttpRequest.ReadAsync(System.Th... |
namespace Hybrid.Data
{
/// <summary>
/// Hybrid操作结果
/// </summary>
/// <typeparam name="TResultCode"></typeparam>
public interface IHybridResult<TResultCode> : IHybridResult<TResultCode, object>
{ }
/// <summary>
/// Hybrid操作结果
/// </summary>
public interface IHybridResult<TRe... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data.SqlClient;
public partial class ReBidLog : System.Web.UI.Page
{
string obj_Authenticated;
PlaceHolder maPlaceHolder;
UserControl obj_Tabs;
UserC... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace _03.GroupNumbers
{
class GroupNumbers
{
static void Main(string[] args)
{
int[] numbers = Console.ReadLine().Split(new char[] { ',' }).Select(int.Parse).ToArray();
int[] sizes = new int[3];
... |
using Microsoft.WindowsAzure.Storage;
using Microsoft.WindowsAzure.Storage.Auth;
using Microsoft.WindowsAzure.Storage.Blob;
using DevHawk.WazStorageExtensions;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xunit;
namespace WazStorageExtension... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Model;
namespace Dao.Mercadeo
{
public interface IPreciosDetDao : IGenericDao<InvListaPrecioDet>
{
}
}
|
using DataLayer.Entities;
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace Repository.Categories
{
public interface ICategoryRepository
{
Task<IEnumerable<Category>> GetAllCategoriesAsync(bool trackChanges);
Task<Category> GetCategoryAsync(Guid categoryId... |
using Labs.WPF.TorrentDownload.ViewModels;
using System;
using System.Reflection;
using System.Windows;
using Unity.Attributes;
namespace Labs.WPF.TorrentDownload
{
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
this.Loaded += Ma... |
using UnityEngine;
using UnityEngine.Serialization;
public class MeshDeform : MonoBehaviour
{
[FormerlySerializedAs("shader")] public ComputeShader Shader;
[FormerlySerializedAs("radius")] [Range(0.5f, 2.0f)] public float Radius;
int kernelHandle;
Mesh mesh;
public struct Vertex
{
pu... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NPC : AbstractNPC
{
private Animator _anim;
private Transform _player;
private bool _walking = false;
public float Speed, Range;
private new void Start()
{
base.Start();
_player = GameObject.FindGameObjectWithTag("... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class dockProperties : MonoBehaviour {
public List<GameObject> shape;
// Use this for initialization
void Start ()
{
shape.Add(GameObject.FindGameObjectWithTag("dockRotate"));
shape.Add(GameObject.FindGameObjectWithTag("d... |
/*
DotNetMQ - A Complete Message Broker For .NET
Copyright (C) 2011 Halil ibrahim KALKAN
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option)... |
using System;
using System.Collections;
using System.Collections.Generic;
using ReadyGamerOne.Common;
using ReadyGamerOne.Script;
using ReadyGamerOne.View;
using SecondGame.Const;
using SecondGame.Model;
using SecondGame.Scripts;
using UnityEngine;
using UnityEngine.Assertions;
using UnityEngine.UI;
using Object = Unit... |
using System;
using System.Collections.Generic;
namespace Parabox.CSG
{
internal class CSG_Node
{
public List<CSG_Polygon> polygons;
public CSG_Node front;
public CSG_Node back;
public CSG_Plane plane;
public CSG_Node()
{
this.front = null;
this.back = null;
}
public CSG_Node(List<CSG_Poly... |
using System;
namespace Domain.Entities
{
public class Environment : EntityBase
{
public DateTime Timestamp { get; set; }
public double Temperature { get; set; }
public double Humidity { get; set; }
public bool Motion { get; set; }
}
}
|
using RestSharp;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace CheckoutServiceProxy
{
class CheckoutClient : ICheckoutClient
{
private String baseUrl;
public CheckoutClient(String baseUrl_)
{
baseUrl = baseU... |
using System;
using System.Collections.Generic;
using UnityEngine;
using ListUtility;
// Handles the logic for character switching
public class TeamManager : MonoBehaviour
{
#region --Field--
// Public Field
public static TeamManager instance;
// Private Field
// Holds reference to game object ... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace WindowsFormsApplication1
{
public partial class Gratulacje : Form
{
public Gra... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.ComponentModel.DataAnnotations;
namespace MvcMovie.Models
{
public class MovieReview
{
public int Id { get; set; }
public string Name { get; set; }
public string Review { get; ... |
namespace solution1.Rapport.Stat {
public partial class DataSet_stat {
}
}
namespace solution1.Rapport.Stat {
public partial class DataSet_stat {
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AllCameras_Controller : MonoBehaviour {
public Camera FirstPersonCam, cam2, cam3, cam4, cam5, cam6;
public KeyCode key1, key2, key3, key4, key5, key6, keyP, keyESC;
private bool isPaused = false;
void Pause()... |
using System;
using System.Collections.Generic;
namespace Senai.Senatur.WebApi.Domains
{
public partial class Pacotes
{
public int IdPacote { get; set; }
public string NomePacote { get; set; }
public string Descricao { get; set; }
public DateTime DataIda { get; set; }
p... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace InterviewQuestions
{
public class CountNumberOfWords
{
public static void Test()
{
var test1 = " Hello, my name is John.";
Console.WriteLine(Cou... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using CoordControl.Core.Domains;
using CoordControl.Forms;
using CoordControl.Models;
using System.Windows.Forms;
using CoordControl.Core;
namespace CoordControl.Presenters
{
public class PlansPres... |
using System;
namespace Problem1
{
class Program
{
static void Main()
{
string input = Console.ReadLine();
input = input.TrimStart('0');
input = input.Insert(0, input[input.Length - 1].ToString());
input = input.Remove(input.Length - 1);
... |
/*using System;
namespace Basiceg
{
class CalculatorEg
{
//global
float num1 = 80, num2 = 25, result;
//method without return type
void Add
{
//local to the method
//float num1 = 80, num2 = 25, result;
//new space is created for resu... |
using System.Collections.Concurrent;
using Microsoft.Extensions.Logging;
using PlatformRacing3.Server.Extensions;
using PlatformRacing3.Server.Game.Client;
using PlatformRacing3.Server.Game.Commands;
using PlatformRacing3.Server.Game.Lobby;
namespace PlatformRacing3.Server.Game.Match;
internal sealed class MatchMana... |
using Microsoft.Data.Sqlite;
namespace TNBase.Repository.UnitTests.TestMigrations
{
public abstract class TestSqlMigration : ISqlMigration
{
protected readonly SqliteConnection connection;
public TestSqlMigration(SqliteConnection connection)
{
this.connection = connection;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Model;
using Ninject;
using Dao.Mercadeo;
namespace Blo.Mercadeo
{
public class ColorBlo : GenericBlo<InvColor>, IColorBlo
{
private IColorDao _colorDao;
public Color... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class InventoryData : MonoBehaviour
{
public delegate void SelectedChangedDelegate(bool val);
public int id;
public string itemName;
public int rewardAmount;
public bool isLocked = true;
pu... |
using System;
using System.ComponentModel;
using System.Runtime.InteropServices;
using Penumbra.Game;
using Penumbra.MetaData;
using Penumbra.Util;
using ImcFile = Lumina.Data.Files.ImcFile;
namespace Penumbra.Mods
{
public enum MetaType : byte
{
Unknown = 0,
Imc = 1,
Eqdp = 2,
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace baseobject
{
interface IShape
{
int Area();
int circumferance();
}
}
|
using UnityEngine;
using UnityEngine.UI;
namespace Cubes
{
/// <summary>
/// Text component that displays the SpawnCount property of a TargetSpawner.
/// </summary>
[RequireComponent(typeof(Text))]
public class UITargetSpawnDisplay : MonoBehaviour
{
[SerializeField]
[Tooltip("T... |
using LitJson;
using System;
public static class DataWriter
{
public static WriterAdapter GetAdapter(JsonWriter writer)
{
return new JsonWriterAdapter(writer);
}
public static WriterAdapter GetAdapter(LuaWriter writer, string rootName = "Root", bool local = false)
{
return new LuaWriterApdater(writer, rootNa... |
using OpenCvSharp.CPlusPlus;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
namespace LabLife.Editor
{
public class ImageFrameArrivedEventArgs : EventArgs
{
pub... |
namespace DpiConverter
{
using System;
using System.Linq;
using System.Windows.Forms;
using DpiConverter.Presenters;
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
internal static vo... |
using System.ComponentModel.DataAnnotations;
namespace dojoLeague.Models
{
public abstract class BaseEntity{}
public class Dojo : BaseEntity
{
[Key]
public int id {get;set;}
[Required]
public string name{get;set;}
[Required]
public string location {get;set;}... |
using System.ComponentModel;
using System.Runtime.CompilerServices;
namespace trpo_lw6
{
public class Route : INotifyPropertyChanged
{
private string _name;
private string _description;
private string _peak;
private int _height;
public string Name
{
... |
using Microsoft.AspNetCore.Mvc;
using Politicizer.Api.Abstract.Services;
namespace Politicizer.Api.Controllers
{
[Route("api/[controller]")]
public class LegislationController: Controller
{
private readonly ILegislationService _service;
public LegislationController(ILegislationService s... |
using System;
using System.ComponentModel;
using System.Runtime.Serialization;
//using GalaSoft.MvvmLight;
using MKService.Updates;
using ReDefNet;
namespace MKService.Queries
{
/// <summary>
/// The Updatable Model for Session Time.
/// </summary>
/// <seealso cref="Lwi.ObservableObject" />
/// ... |
using AdventureAPI.Modules;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace AdventureAPI.DTOs
{
public class AdventureDTO
{
public int Id { get; set; }
public string Name { get; set; }
public string Category { get; set; }
... |
using System;
using System.Collections.Generic;
namespace Auction_proj.Models
{
public class User : BaseEntity
{
public string UserName { get; set; }
public int Userid { get; set; }
public string FirstName { get; set; }
public string LastName { get; set; }
public string ... |
using System;
namespace Whale.Shared.Models.Question
{
public class QuestionCreateDTO
{
public Guid MeetingId { get; set; }
public bool IsAnonymous { get; set; }
public UserDataDTO Asker { get; set; }
public string Text { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
namespace CoreComponents.Threading.SubThreading
{
public abstract class BaseIsolatedWorkerThread : IIsolatedThread
{
private bool myIsActive;
private bool myStopRequested;
... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace fixynetService
{
class DbClass
{
public static string cadenaConexion()
{
Configuration appconfig =
ConfigurationMa... |
using Microsoft.Xna.Framework;
using SprintFour.Sprites;
using SprintFour.Utilities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace SprintFour.HUD
{
public class Cursor
{
public SpriteBase sprite;
public int Choice { get; set; }
public ... |
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using Microsoft.EntityFrameworkCore.Metadata;
using Microsoft.EntityFrameworkC... |
using System;
using System.Collections.Generic;
using UnityEngine;
public class InputController : MonoBehaviour
{
public static InputController Instance { get; protected set; }
Ray mouseRay;
public SpaceshipController spaceship;
public Vector2 MousePos { get; protected set; }
protected Vector2 ... |
namespace Lab6 {
public enum ModeReport {
Daily,
EmployeeSprint,
TeamLeadSprint
}
} |
using Dz10.Domain;
using System;
namespace Dz10
{
class Program
{
static void Main(string[] args)
{
using (var context = new AirContext())
{
var airplane = new Airplane
{
PlaneName = "Boing"
};
... |
namespace OCP.Log
{
/**
* Interface ILogFactory
*
* @package OCP\Log
* @since 14.0.0
*/
public interface ILogFactory
{
/**
* @param string type - one of: file, errorlog, syslog, systemd
* @return IWriter
* @since 14.0.0
*/
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Configuration;
namespace InstagramMVC.Globals
{
public class AppConst
{
/// <summary>
/// Строка соединения с БД
/// </summary>
public static string ConnStr = ConfigurationManager.... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace Pitstop
{
public class LUD_PreviewOfScannedObject : MonoBehaviour
{
public GameObject crystalButtonInDialogueWheel;
[SerializeField, Range(0, 1)]
float transparenceyOfSprite... |
/*
* Copyright 2014 Technische Universität Darmstadt
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by appl... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Minesweeper
{
class Field
{
Cell[,] cells = new Cell[10, 10];
public Field()
{
Random rand = new Random();
f... |
using System;
using Logs.Authentication.Contracts;
using Logs.Services.Contracts;
using Logs.Web.Controllers;
using Moq;
using NUnit.Framework;
namespace Logs.Web.Tests.Controllers.VoteControllerTests
{
[TestFixture]
public class ConstructorTests
{
[Test]
public void TestConstructor_PassEv... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using MoLiFrameWork.UI;
public class TestOne : BaseUI
{
private Button btn;
// Use this for initialization
void Start ()
{
btn = transform.Find("Panel/Button").GetComponent<Button>();
btn.onClick.AddListener(OnClickBtn);
}... |
using System;
using static System.Console;
using System.Collections.Generic;
using System.Threading.Tasks;
using System.Text.RegularExpressions;
using System.Net.Http;
namespace Task2
{
public class AsyncLottoWinNrs
{
public static IEnumerable<byte> RandomNr()
{
for (int i = 1; i <... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Colliders_GP3 : MonoBehaviour
{
public void OnTriggerEnter2D(Collider2D col)
{
if(col.tag == "Botella")
{
FindObjectOfType<Botella_Script>().onCollide();
}
if(col.tag == "Pla... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
namespace COMP476Proj
{
/// <summary>
/// Static class to run the A* algorithm
/// </summary>
public static class AStar
{
/// <summary>
/// Helper clas... |
using System;
using System.Collections.Generic;
#nullable disable
namespace Quinelita.Entities.DTOs
{
public partial class TblTeam
{
public TblTeam()
{
TblMatchLocalTeams = new HashSet<TblMatch>();
TblMatchVisitorTeams = new HashSet<TblMatch>();
}
publ... |
using Plus.Communication.Packets.Outgoing.Moderation;
using Plus.Database.Interfaces;
using Plus.HabboHotel.GameClients;
using Plus.HabboHotel.Moderation;
namespace Plus.Communication.Packets.Incoming.Moderation
{
internal class CloseTicketEvent : IPacketEvent
{
public void Parse(GameClient s... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class AbstractionHoleSnap : Abstraction
{
private int textureSize = 1024;
private Texture2D texture;
private RenderTexture renderTexture;
private GameObject camera;
private GameObject trianglesMesh;
priva... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Claims;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Rendering;
using Microsoft.EntityFrameworkCore;
using TrashCollectorApp.ActionFilters;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using MongoDB.Bson;
namespace PCSamensteller.Models
{
public class Behuizing : IProduct
{
public ObjectId Id { get; set; }
public double Prijs { get; set; }
public string Productnaam { get; set; }
... |
using Microsoft.Azure.Cosmos;
using Newtonsoft.Json;
using System;
namespace DotNetDocs.Repository
{
public class Document
{
[JsonProperty("id")]
public string Id { get; set; } = Guid.NewGuid().ToString();
internal PartitionKey PartitionKey => new PartitionKey(Id);
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ENTITY;
using OpenMiracle.DAL;
using System.Windows.Forms;
using System.Data;
namespace OpenMiracle.BLL
{
public class BrandBll
{
BrandSP SPBrand = new BrandSP();
public decimal BrandAdd(BrandInfo brand... |
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using WebAppAuthentication;
namespace WebAppAuthentication.Controllers
{
[Authorize(AuthenticationSchemes = Constants.ApiKeySection.AUTHENTICATION_SCHEME)]
[Route("api/[controller]")]
[ApiController]
public class ApiKeyTestContr... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace YoctoScheduler.Core.Exceptions
{
public class ConfigurationNotInitializedException : Exception
{
public override string ToString()
{
return "ConfigurationNo... |
using System;
using System.IO;
using System.Linq;
/*\
* To-do
* 1 - create a file validation system
*
*
*
* File format
* <Number of Columns>, <Number of Rows>, <Total Number of hidden words>
* number of lines in document = number of hiddenwords + 1;
* <Word>, <Column Co-ordinate of fi... |
namespace E01_SchoolClasses
{
using E01_SchoolClasses.AbstractClasses;
public class Discipline : Info
{
public Discipline(string name, int numOfLectures, int numOfExercises)
: base(name)
{
this.NumOfLectures = numOfLectures;
this.NumOfExercises = numOf... |
using Microsoft.AspNetCore.Mvc;
namespace Ford.Tracker.Api.Controllers
{
[Produces("application/json")]
[Route("api/Ping")]
public class PingController : Controller
{
public IActionResult Get()
{
return Ok();
}
}
} |
namespace Torshify.Radio.Framework
{
public class TrackListStreamData : TrackStreamData
{
public Track[] Tracks
{
get;
set;
}
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Console2.G_Code
{
public class G_027_ReorderString
{
/*
Given an input string and an order string, e.g., “house” and “soup”, print out
characters in input string according to charact... |
using Synapse.Api.Plugin;
namespace BodyEject_Synapse_
{
[PluginInformation(
Author = "TypicalIllusion",
Description = "BodyEject",
LoadPriority = 0,
Name = "BodyEject",
SynapseMajor = 2,
<<<<<<< HEAD
SynapseMinor = 4,
SynapsePatch = 2,
Version = "1.2.0"
=======
SynapseMinor = 3... |
using System;
using System.Collections.Immutable;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.Diagnostics;
using Microsoft.CodeAnalysis.Operations;
namespace Meziantou.Analyzer.Rules;
[DiagnosticAnalyzer(LanguageNames.CSharp)]
public sealed class DontUseDangerousThreadingMethodsAnalyzer : DiagnosticAn... |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System;
using System.Collections.Generic;
using System.Text;
using System.Xml;
using System.Xml.Linq;
using FluentAssertions;
using Microsoft.CodeAnalysis.Sari... |
using System.ComponentModel.DataAnnotations;
namespace Chushka.ViewModels
{
public class LoginViewModel
{
[Required]
[StringLength(maximumLength: 30, ErrorMessage = "Username length must be between 5 and 30", MinimumLength = 3)]
public string Username { get; set; }
[Required]
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace ManagerSoftware.CoreEngine
{
public class Archive
{
public string Name { get; set; }
public DateTime ArchiveDate { get; set; }
public int Id { get; set; }
public Archive(string Name, DateTime ArchiveD... |
using System;
using System.Linq;
namespace DataHosts
{
public class Class1
{
readonly WebModel ctx = new WebModel();
public Class1()
{
var topHosts = ctx.Hosts.Where(h => (h.ParentId == null || h.ParentId != 0) && h.HostId > 0).OrderBy(h => h.HostId).Take(10).ToList();
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProBikeSS16.domain
{
public enum type { s, b }
class Unit
{
public int id;
public type t;
public List<Unit> lUnits;
public Unit (int id, type t, Li... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Serrate.Infrastructure;
using Serrate.Commands.Sales;
using Serrate.Contract.Sales;
namespace Serrate.Sales
{
public class SubmitOrderHandler : IHandle<SubmitOrder>
{
private readonly IBus bus;
public ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Experimental.Rendering;
namespace MZ.LWD
{
using System;
using UnityObject = UnityEngine.Object;
[Flags]
public enum ClearFlag
{
None = 0,
Color = 1,
... |
using NUnit.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
namespace PCVASolver.UnitTests
{
public class SolverTests
{
private PCVAGraphSolver _solver { get; set; }
List<City> _allCities { get; set; }
[SetUp]
public void Setup()
{
... |
namespace nuru
{
public struct RGB
{
public byte R;
public byte G;
public byte B;
public RGB(int rgb)
{
R = (byte)((rgb & 0x00ff0000) >> 16);
G = (byte)((rgb & 0x0000ff00) >> 8);
B = (byte)((rgb & 0x000000ff) >> 0);
}
... |
using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
namespace Tff.Panzer.Models.Scenario
{
public cl... |
/** 版本信息模板在安装目录下,可自行修改。
* PaperGroup.cs
*
* 功 能: N/A
* 类 名: PaperGroup
*
* Ver 变更日期 负责人 变更内容
* ───────────────────────────────────
* V0.01 2014/11/28 16:20:52 N/A 初版
*
* Copyright (c) 2012 Maticsoft Corporation. All rights reserved.
*┌──────────────────────────────────┐
*│ 此技术信息为本公司机密信息,未经本公司书面同... |
using System;
namespace Ts.Core
{
public static class DateExtension
{
public static bool CompareDateTo(this DateTime date1, DateTime date2)
{
return (date1.Day == date2.Day
&& date1.Month == date2.Month
&& date1.Year == date2.Year);
}
public static bool CompareDateBetween(this DateTime date1, Da... |
using LinqToDB.Mapping;
namespace Core.Domain
{
/// <summary>
/// Базовый класс для сущностей из бд.
/// </summary>
public abstract class EntityBase
{
/// <summary>
/// Идентификатор.
/// </summary>
public abstract int Id { get; set; }
/// <summary>
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Data.SqlClient;
using BookSys.Model;
namespace BookSys.DataAccess
{
public class LivroDAL : Persistence
{
//Cadastrar Livro - Insert
public void Cadastrar(Livro l)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace JoroTheRabbit
{
class Program
{
static void Main(string[] args)
{
int maxRoute = 0;
string input = Console.ReadLine();
... |
using UnityEngine;
using System.Collections;
public class HurtOnTouch : MonoBehaviour {
public float knockback = 5.0f;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
void OnCollisionEnter2D(Collision2D collision){
if (collision.gameObject.tag =... |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.