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using System; using System.Linq; using System.Collections; using System.Web; using System.Web.Caching; using System.Collections.Generic; namespace ShCore.Caching.CacheProvider { /// <summary> /// WebCacheProvider /// </summary> public class WebCacheProvider : ICacheProvider { /// <summary> ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Library.DomainModels; using Library.Services.Interface; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; namespace Library.API.Controllers { [Route("api/...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Text; using Besnik.Domain.EntityFramework; namespace Besnik.GenericRepository.Tests.Mocks.EntityFramework { class EntityFrameworkCustomerDbContext : DbContext { public EntityFrameworkCustomerDbCon...
using Microsoft.EntityFrameworkCore.Migrations; namespace ConsultingManager.Infra.Migrations { public partial class contentcolumnfix : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.RenameColumn( name: "Order", ...
using System; using System.Collections.Generic; using MusicCatalogue.Data.Repositories; using MusicCatalogue.Model; namespace MusicCatalogue.Data { public class MusicCatalogueData : IMusicCatalogueData { private IMusicCatalogueDbContext dbContext; private IDictionary<Type, object> repositories...
/* GUI 건드릴 부분 1020_Main.cs 1. Button에서 Main Scene을 등록한후 거기에서 OnButtonConnect()와 연결하기. 2. InputField클릭이 잘안될때 Text크기가 너무커서 그런것! (Width 60, 가운데 정렬 맞춰주기) 3. Male, Female 복붙후 -> Male/Materials/ hair double sided로 해주기 1023_Main.cs 1. 빈 게임오브젝트와 그이름을 생성하기 2. myAvatar 객체를 선언하고 3. 빈 게임오브젝트에 A...
using System; namespace AOC19 { class Aoc04 : AocBase { public Aoc04(string filepath) : base(filepath) { } public override string PartA(string[] inputs) { int start = int.Parse(inputs[0].Split('-')[0]); int stop = int.Parse(inputs[0].Split('-')[1...
using System; using System.Collections.Generic; namespace ImmedisHCM.Services.Models.Core { public class CountryServiceModel { public Guid Id { get; set; } public string Name { get; set; } public string ShortName { get; set; } public IList<CityServiceModel> Cities { get; set; }...
using System; namespace Enrollment.Data.Entities { public class LookUps : BaseDataClass { public int LookUpsID { get; set; } public string Text { get; set; } public string ListName { get; set; } public string Value { get; set; } public double? NumericValue { get; se...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="WebApiConfig.cs" company="Eyefinity, Inc."> // 2013 Eyefinity, Inc. // </copyright> // <summary> // Defines the WebApiConfig type. // </summary> // --------------------...
using System.Threading.Tasks; using Newtonsoft.Json; using Xunit; using System.Collections.Generic; using WebAPIApplication; namespace UnitTest { public class PessoasControllerIntegrationTest : BaseIntegrationTest { private const string BaseUrl = "/api/pessoas"; public PessoasControllerIntegrat...
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SpiraQuery { public class GetTestCases { private const string EnterProjectPrompt = "Enter The Project Name Or A Few Char...
using Android.Support.V4.App; using Java.Lang; using Fragment = Android.Support.V4.App.Fragment; using FragmentManager = Android.Support.V4.App.FragmentManager; namespace DartsTracker.Adapters { class TabsFragmentAdapter : FragmentStatePagerAdapter { private string[] Titles; private string gr...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace FinalProject.Data { public class UserUniversity { public User User { get; set; } public string UserId { get; set; } public University University { get; set; } public int U...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Enemigo : MonoBehaviour { [SerializeField] Slider barraVida; [SerializeField] float vidaMax; private float vida; private void Start() { vida = vidaMax; } public void ...
using OmniSharp.Extensions.JsonRpc; using OmniSharp.Extensions.LanguageServer.Protocol.Document; namespace OmniSharp.Extensions.LanguageServer.Protocol { public interface ILanguageProtocolRpcOptions<T> : IJsonRpcHandlerRegistry<T>, IJsonRpcServerOptions where T : ILanguageProtocolRpcOptions<T> { ...
using LuaInterface; using SLua; using System; public class Lua_UnityEngine_ApplicationInstallMode : LuaObject { public static void reg(IntPtr l) { LuaObject.getEnumTable(l, "UnityEngine.ApplicationInstallMode"); LuaObject.addMember(l, 0, "Unknown"); LuaObject.addMember(l, 1, "Store"); LuaObject.addMember(l, ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using PlayerMoviments; public class LoadSystem : MonoBehaviour { public PlayerArchitecture player; public void Load () { player.GetLoad(); } }
using LibraryWebApp.Entities; using LibraryWebApp.Services; using Microsoft.AspNetCore.JsonPatch; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; // For more information on enabling Web API for empty projects, visit https://go.microsoft....
using Application.Data.Models; using Application.Models; using Profile = AutoMapper.Profile; /** * * name : AutomapperProfile.cs * author : Aleksy Ruszala * date : 29/04/2019 * * */ namespace Application.Frameworks { public class AutomapperProfile : AutoMapper.Profile { ...
using System; namespace SealedClass { /// <summary> /// circle is sealed class it cannot be inherited /// </summary> public sealed class Circle : Shape { public sealed override void Draw() { Console.WriteLine("Cicle is drawing"); } } }
namespace GameLib.Quest { public interface IQuestRequirement { string Name { get; } bool IsDone(); } }
using System.Collections.Generic; using System.Security.Cryptography.X509Certificates; using System.Windows; using System.Windows.Input; using MusicPlayer.Core.Models; namespace MusicPlayer.ViewModels.Interfaces { public interface INavigationViewModel { ICommand SongsCommand { get; } ICommand PlaylistsCom...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Admin.Models { public class UploadView { public bool Success { get; set; } public string UploadedFilePath { get; set; } public string ErrorMessage { get; set; } } }
using UnityEngine; using System.Collections; public class Explosion : MonoBehaviour { private ParticleSystem ps; // Use this for initialization void Start (){ Destroy (gameObject, GetComponent<ParticleSystem> ().duration); } }
#if TEST using System.Collections; using System.Collections.Generic; using NUnit.Framework; using UnityEngine; using UnityEngine.TestTools; using UnityEngine.SceneManagement; namespace Tests { public class Player { [SetUp] public void Init() { SceneManager.LoadScene("Sample...
namespace RealEstate.Services.Data { using System; using System.Linq; using Contracts; using RealEstate.Data.Models; using RealEstate.Data.Repositories; public class CommentService : ICommentService { private readonly IRepository<Comment> comments; private readonly IRealEs...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using HardwareInventoryManager.Repository; using HardwareInventoryManager.Models; namespace HardwareInventoryManager.Helpers.Messaging { /// <summary> /// This class does not send an email, it only logs the email to the datab...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace IES.Resource.Model { public class ExerciseAnswerInfo { public ExerciseAnswerInfo() { //this.ExerciseAnswers = new List<ExerciseAnswer>(); } ...
using System; using Foundation; using UIKit; using MvvmCross.Binding.iOS.Views; using MvvmCross.Binding.BindingContext; using TwoWayScroll.iOS.ViewModels; namespace TwoWayScroll.iOS.Views { public partial class TableViewCell : MvxTableViewCell { public static readonly NSString Key = new NSString("Tabl...
//using System; //using System.Collections.Generic; //using SharpDX.IO; //using SharpDX.Multimedia; //using SharpDX.XAudio2; //namespace SmileyDx { // public class WavePlayer : IDisposable { // private static readonly Lazy<WavePlayer> lazy = new Lazy<WavePlayer>(() => new WavePlayer()); // p...
using System; using UnityEngine; namespace RO { [CustomLuaClass, RequireComponent(typeof(UIWidget))] public class CheckUIEventByWidget : MonoBehaviour { public UICamera.VectorDelegate onDrag; public UICamera.VoidDelegate onClick; private Bounds size; private Transform point; private Camera uiCamera; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WPFWorkSample.Models { public class Car: INotifyPropertyChanged { public int Id { get; set; } public string Manufacture { get; set; } ...
using System; using uPLibrary.Networking.M2Mqtt; using uPLibrary.Networking.M2Mqtt.Messages; using System.Security.Cryptography.X509Certificates; using System.IO; using System.Threading; using System.Text; namespace Iotconsumer { class Program { private static ManualResetEvent manualResetEvent; ...
// Copyright 2019 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using System; using System.Collections.Generic; using System.Text; using System.Globalization; namespace AlunoNotaFinal { class Aluno { public string Nome; public double N1, N2, N3; public double NotaFinal() { return N1 + N2 + N3; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Chest : MonoBehaviour { bool sanity; void Start() { GameObject player = GameObject.Find("Player") as GameObject; player.GetComponent <Player>(); } private void Update() ...
namespace BPiaoBao.DomesticTicket.EFRepository.Migrations { using System; using System.Data.Entity.Migrations; public partial class _201409160943 : DbMigration { public override void Up() { CreateTable( "dbo.Ticket", c => new ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using InventoryTrackingSystem.Models; using InventoryTrackingSystem.ViewModels; namespace InventoryTrackingSystem.Controllers { public class ShoppingCartController : Controller { ApplicationDbCon...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class CardScript : MonoBehaviour { public static bool canBeFlipped = true; [SerializeField] private int state; [SerializeField] private int cardValue; [SerializeField] private Sprite...
/* 14. * Write a program that exchanges bits {p, p+1, …, p+k-1) with bits {q, q+1, …, q+k-1} of given 32-bit unsigned integer. */ using System; class ExchangeGivenSequenceOfBits { static void Main() { Console.WriteLine("Please enter your number, length of the sequences, first sequence start position ...
namespace ShogunOptimizer { public enum Element { Physical, Pyro, Hydro, Cryo, Electro, Anemo, Geo, Dendro, } }
// ReSharper disable All namespace SQLite { public enum SqlFieldType { Int, Float, Text, Binary, Long, Null } }
namespace Plus.HabboHotel.Rooms { public enum ItemEffectType { None, Swim, SwimLow, SwimHalloween, IceSkates, NormalSkates } }
using Net.Buffers; using Net.Communication.Incoming.Parser; using PlatformRacing3.Server.Game.Client; using PlatformRacing3.Server.Game.Communication.Messages.Incoming.Handlers; namespace PlatformRacing3.Server.Game.Communication.Managers.Consumer; internal class IncomingClientSessionPacketConsumer<T> : AbstractInco...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; [CustomEditor(typeof(LaserEmitterSimple))] public class LaserEmmiterSimpleEditor : Editor { public override void OnInspectorGUI() { var script = target as LaserEmitterSimple; script.projectile ...
// Copyright 2019 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using System; using BanqsoftApi.Domain.Loan.LoanCalculationAlgorithm; using NUnit.Framework; namespace BanqsoftApi.DomainTests.Loan.LoanCalculationAlgorithm { public class HousingLoanAlgorithmTests { public HousingFixedRateLoanAlgorithm _target; [SetUp] public void Setup() { ...
using System; using System.Collections.Generic; namespace _02._Space_Station_Establishment { class SpaceStationEstablishment { private static char[,] galaxy; private static int shipRow; private static int shipCol; private static List<int[]> blackHoles; pr...
using Microsoft.EntityFrameworkCore; namespace RipplerAccountTest { public class ViewDataContex : DbContext { protected override void OnConfiguring(DbContextOptionsBuilder optionsBuilder) { optionsBuilder.UseSqlServer("Data Source=(localdb)\\ProjectsV13;Initial Catalog=RipplesES-Ev...
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using Dapper; using ManagementStocks.Core.Entities; using ManagementStocks.Core.Interfaces; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.Logging; using Newtonsoft.Json; using StockManagement.Utils.Qu...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; using System.Text.RegularExpressions; using DataAccessLayer.basis; using Model.DataEntity; using Model.Helper; using Model.InvoiceManagement.ErrorHandle; using Model.Locale; using Model.Resource; using Mod...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Model; namespace Dao.Mercadeo { public interface IProductosDao : IGenericDao<InvProducto> { /// <summary> /// Obtener los productos por clase y marca /// </summary> ...
using System.Web; using System.Web.Optimization; namespace Heckathon { public class BundleConfig { // For more information on bundling, visit http://go.microsoft.com/fwlink/?LinkId=301862 public static void RegisterBundles(BundleCollection bundles) { bundles.Add(new ScriptB...
using LuaInterface; using SLua; using System; using UnityEngine; public class Lua_UnityEngine_AudioSettings : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { AudioSettings o = new AudioSettings(); LuaObject.pushValue(l, true); LuaOb...
using System; using System.Net; using System.Net.Http; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using SFA.DAS.Notifications.Api.Types; using SFA.DAS.Notifications.Api.Core; using SFA.DAS.Notifications.Api.Orchestrators; namespace SFA.DAS.Notifications.Api...
using Espades.Domain.Entities.Base; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; namespace Espades.Domain.Entities { public class Patrimonio : BaseEntity { public string Descricao { get; set; } public string Situacao { get; set; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public class PlayerInteractionArea : MonoBehaviour { public GameObject player; public DialogueID dialogue; public class InteractionEvent : UnityEvent<DialogueID> { } public static InteractionEvent triggerDial...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EmptyWebApiProject.Models { interface IDial800Repository { IEnumerable<Dial800_Call> GetAll(); Dial800_Call Get(int id); Dial800_Call Add(Dial800_Call dial800_c...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ConsoleApplication1 { class Program { static List<string> Cadastro(string nome, string sobrenome, string cpf) { List<string> Passageiro = new List<string>(); Pass...
using CadEditor; using System; using System.Drawing; public class Data { public OffsetRec getScreensOffset() { return new OffsetRec( 0x1190b, 1 , 52*20); } public int getScreenWidth() { return 52; } public int getScreenHeight() { return 20; } public string getBlocksFilename() ...
#region License /*** * Copyright © 2018-2025, 张强 (943620963@qq.com). * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless r...
// Copyright 2020 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using System; using System.Collections.Immutable; using System.Composition; using System.Threading; using System.Threading.Tasks; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CodeActions; using Microsoft.CodeAnalysis.CodeFixes; using Microsoft.CodeAnalysis.Editing; namespace Meziantou.Analyzer.Rules; [...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using MisMarcadores.Data.Entities; namespace MisMarcadores.Logic { public class FixtureGrupos : Fixture { private readonly DateTime fechaInicio; private readonly List<Equipo> equipos; public FixtureG...
/* * Copyright 2014 Technische Universitšt Darmstadt * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appli...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Mail; using System.Text; using System.Web; using Utility; using Uxnet.Web.Properties; namespace Uxnet.Web.Helper { public static partial class ExtensionMethods { public static void MailServerPage(this...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Transactions; using System.Web.Security; using DotNetOpenAuth.AspNet; using Microsoft.Web.WebPages.OAuth; using WebMatrix.WebData; using RiversideHealthCare.Filters; using RiversideHealthCare.Models;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using PurificationPioneer.Const; using PurificationPioneer.Global; using PurificationPioneer.Network.ProtoGen; using PurificationPioneer.Network.Proxy; using PurificationPioneer.Scriptable; using PurificationPioneer.Utility; using Re...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ProcessPackages { public delegate void InputsForProblem(); class Program { static void Main(string[] args) { InputsForProblem input = InputsForNetworkPacket...
using System; using OpenCookly.Entities; namespace OpenCookly.Modules.Core.Entities { public class Tag : BaseEntity { public virtual string Name { get; set; } } }
using System; using System.Collections.Generic; namespace Nesne { class Ogrenci { string _ad; string _soyad; string _no; List<Ders> Dersler = new List<Ders>(); public string Ad { get { return _ad; } ...
using System; using System.Runtime.InteropServices; using size_t = System.UInt64; using MagickSizeType = System.UInt64; using MagickBooleanType = System.Boolean; using Quantum = System.UInt16; namespace MagickSharp { public static partial class ImageMagick { /*****************************************...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace LePapeo.Models { public class AdminViewModel { [ScaffoldColumn(false)] public int id { get; set; } [Display(Prompt = "Email del usuario", Descrip...
using System; using System.Collections.Generic; using System.Collections.Concurrent; using System.Linq; using System.Text; namespace PIT_Server { public static class Lobby { public static ConcurrentDictionary<Spaceport, object> SpacePorts = new ConcurrentDictionary<Spaceport, object>(); public...
using System; using System.Collections.Generic; using System.Text; using Xunit; using DinoDiner.Menu; namespace MenuTest.Drinks { public class JurassicJavaTest { //The correct default price, calories, ice, size, and SpaceForCream properties. [Fact] public void ShouldHaveCorrectDefault...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Alpaca.Markets; using LunarTrader.Enums; namespace LunarTrader.Interfaces { public interface ILoggerService { static ILoggerService Instance { get; } List<LogLevel> LogLeve...
using System; using System.Collections.Generic; using System.DirectoryServices.Protocols; using System.Linq; using System.Text; using System.Threading.Tasks; using Common.Logging; namespace AdIntegration.AD { public class AdAttribute { public AdAttribute(DirectoryAttribute attribute) ...
//using Peppy.SqlSugarCore; //using Peppy.SqlSugarCore.Repositories; using Peppy.EntityFrameworkCore; using Peppy.EntityFrameworkCore.Repositories; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Sample.WebApi.Repositories { public class PersonPepository ...
using System; namespace Applications.Service.Contract { public class Class1 { } }
using System.Net.Http; namespace SeventhServices.QQRobot.Client.Interface { public class IMyPcQQClient : HttpClient { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class WaterWish : MonoBehaviour { public void ChangeWater(int val) { if (val == 0) { gameObject.GetComponent<Renderer>().sharedMaterial.SetColor("_horizonColor", Color.blue); } if...
using System.Collections.Generic; using System.Linq; using Faust.PetShopApp.Core.Models; using Faust.PetShopApp.Domain.IRepositories; using Faust.PetShopApp.Infrastructure.Entities; namespace Faust.PetShopApp.Infrastructure.RepositoriesEF { public class RoleRepositoryEF : IRoleRepository { public PetA...
using System.Xml.Serialization; namespace StratCorp.CorpSMS.Entities { public class ShortCodeSettingsEntity { [XmlElement("id")] public long LatestId { get; set; } [XmlElement("date_format")] public string DateFormat { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemySpawner : MonoBehaviour { [SerializeField] GameObject dumbEnemyPrefab; [SerializeField] GameObject smartEnemyPrefab; [SerializeField] GameObject shootingEnemy; private readonly int START_ENEM...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace VideoAppModels { public partial class VideoFeeds { public int Id { get; set; } public string VideoTitle { get; set; } public string VideoUrl { get; set; } }...
using System; using Templates.Framework; namespace Templates { public class TemplateVariable : IVariable { public static IVariable Guid_Empty = new TemplateVariable(TemplateVariableType.Guid, "Guid.Empty"); protected string instanceName; protected string instanceNameReference; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public enum MovingPlatformDirection { Up, Down, Right, Left } public class MovingPlatform : MonoBehaviour { [SerializeField] private float speed = 7f; [SerializeField] private MovingPlatformDirection orientation = MovingPlatformDir...
using Godot; using System; public class EnemyFire : Enemy { [Export] public string bulletPath = "res://Scenes/Enemies/FireTypes/BulletEnemy.tscn"; [Export] public float fireOffset = 0.1f; private Node2D fireNode; private Timer fireTimer; private RandomNumberGenerator random; private bo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FaceBookQuestions { public class _008_Function { /* * Write the following function double&nbsp; solveForX(string s) {&nbsp;&nbsp; } input wil...
using UIKit; namespace Points.iOS.Extensions { public static class NavagationBarExtensions { public static void MakeNavBarTransparent(this UINavigationBar navBar) { navBar.Translucent = true; navBar.SetBackgroundImage(new UIImage(), UIBarMetrics.Default); nav...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace NonBlockingCSharp.AtomicBool { [Serializable] public class AtomicBool { private static object TrueObject = true; private static object False...
using System; using System.Drawing; using System.Collections; using System.ComponentModel; using DevExpress.XtraReports.UI; using BUS; using ControlLocalizer; namespace GUI { public partial class r_ctcnncc : DevExpress.XtraReports.UI.XtraReport { public r_ctcnncc() { InitializeCompo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Laba1GitHub { class program { static void Main(string[] args) { Reka reka = new Reka(); reka.start(); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Discord; using Discord.Commands; using PlebBot.Caches.CommandCache; using PlebBot.Data.Models; using PlebBot.Data.Repository; namespace PlebBot.Modules { public class BaseModule : CommandCacheModuleBase<SocketCo...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; public class MapGenerator : MonoBehaviour { const int textureSize = 512; const TextureFormat textureFormat = TextureFormat.RGB565; public enum DrawMode { NoiseMap ,ColourMap, Mesh, FalloffMap}; public Dr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Xps.Packaging; using System.Windows.Documents; using GalaSoft.MvvmLight.Messaging; using Microsoft.Practices.Prism.Commands; using System.Windows.Media; using System.Windows.Media.Im...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; using Kendo.Mvc.Extensions; using Kendo.Mvc.UI; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Razor.Language.Extensions; using Euronailsupply.Controllers; u...
namespace Voronov.Nsudotnet.BuildingCompanyIS.Migrations { using System; using System.Data.Entity.Migrations; public partial class AddForeignKeyToBuildResults : DbMigration { public override void Up() { AddColumn("bcis.BuildResults","BuildingId", c=>c.Int(nullable:false)); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ArteVida.Dominio.Entidades; namespace ArteVida.Dominio.Repositorio { public class RepositorioAtleta : Repositorio<Atleta> { public RepositorioAtleta(IUnitOfWork unitOfWork) : base(...