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using System.Linq; using FuzzyLogic.Operations; using FuzzyLogic.Sets; namespace FuzzyLogic.PropertiesOperations { public class AbsorptionUnion : IBinaryProperty { public bool Operate(Set set1, Set set2) { var rightBrackets = Operation.Union(set1, set2).Result; return O...
using MongoDB.Driver; using MongoDB.Bson; using MongoDbCRUD.Models.Respository; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace MongoDbCRUD.Models { // this class is our Product Collection (Product Table) public class ProductCollection { inter...
using UnityEngine; using UnityEngine.SceneManagement; // Method wrapper for loading levelss public class SceneSelector: MonoBehaviour { //Object containing the level selection. Used to load the correct objects SceneSelected sceneSelected; void Start() { sceneSelected = GameObject.Find("SceneSel...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.ModelBinding; using Microsoft.EntityFrameworkCore.Metadata.Internal; using Microsoft.Extens...
using System.Data.Entity; using System.Linq; using System.Net; using System.Web.Mvc; using Asset.BisnessLogic.Library.AssetModelManagers.AssetEntryManagers; using Asset.BisnessLogic.Library.AssetModelManagers.AssetSetupManagers; using Asset.BisnessLogic.Library.Organizations; using Asset.Models.Library.EntityModels.As...
using System; using System.Collections.Generic; using System.Data; using System.Data.Common; using SFP.Persistencia.Dao; using SFP.Persistencia.Model; namespace SFP.SIT.SERV.Dao.TABADM { public class IndicadorDAO : BaseDao { public IndicadorDAO(DbConnection cn, DbTransaction transaction, String dataA...
using System; using System.Collections.Generic; using System.Linq; using Airfield_Simulator.Core.Airplane; using Airfield_Simulator.Core.FlightRoutes; using Airfield_Simulator.Core.Models; namespace Airfield_Simulator.Core.Simulation { public class FlightDirector : SimulationObject, IFlightDirector { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigati...
using System.Collections.Generic; using System.Configuration; using System.Data; using System.Data.SqlClient; namespace WebPortalPOC.Booking.DataAccess { public class ConnectionConstant { public static string ConnectString = ConfigurationManager.AppSettings["sqlConn"]; public static string pwd...
using System; using System.ComponentModel; using System.Windows.Forms; using System.Windows.Interop; using System.Runtime.InteropServices; using FormsFolderBrowserDialog = System.Windows.Forms.FolderBrowserDialog; using Window = System.Windows.Window; namespace Grisaia.SpriteViewer.Windows { /// <summary> /// A wr...
using System; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Infrastructure; using Microsoft.EntityFrameworkCore.Metadata; using Microsoft.EntityFrameworkCore.Migrations; using Mentors.Models; namespace Mentors.Migrations { [DbContext(typeof(MentorsContext))] partial class MentorsCon...
using System; namespace TestApplicationDomain.DTO { public class BookingDto : BaseDto { public RoomDto Room { get; set; } public UserDto User { get; set; } public double Price { get; set; } public double DiscountedPrice { get; set; } public double TotalPrice { get; set;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Configuration; using JoveZhao.Framework; namespace BPiaoBao.Common { public class SettingConfigurationSection : ConfigurationSection { [ConfigurationProperty("sms")] public SmsConfigurationElemen...
using System; using System.ComponentModel; namespace filter.framework.utility { public enum DtType { /// <summary> /// yyyy-MM-dd HH:mm:ss /// </summary> Type1 = 0, /// <summary> /// yyyy-MM-dd /// </summary> Type2 = 1, /// <summary> ...
using System.Linq; using Emanate.Core.Configuration; using Nancy; namespace Emanate.Service.Api { public class InputsModule : NancyModule { public InputsModule(GlobalConfig config) { Get["/inputs"] = _ => { return config.InputModules.Select(o => new {o.K...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.ComponentModel; using System.Web.Caching; using SKT.MES.Report.Model; namespace SKT.MES.Web.Controls { /// <summary> /// 工厂下拉列表控件。 /// </summary> [ToolboxData("<{0}:Report runat=\"ser...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Net.Http; using JKMServices.DAL.CRM.common; namespace JKMServices.DAL.CRM { public class UserDetails : IUserDetails { /// Method Name : GetUserID /// Author ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Data.SqlClient; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace SchoolManagementSystem { public partial class ExamAdmission :...
using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(SmoothMovement))] public class SmoothMovementQueue : MonoBehaviour { /// <summary> /// Queue of positions to move to /// </summary> private Queue<Vector3> locations; /// <summary> /// Queu...
using System; using System.Threading.Tasks; using Microsoft.Owin; using Owin; using System.Web.Http; using Microsoft.Owin.Security.OAuth; using Beamore.API.OAuth.Providers; [assembly: OwinStartup(typeof(Beamore.API.OAuth.Startup))] namespace Beamore.API.OAuth { public class Startup { public void ...
using Mirror; using System; using System.Collections; using UnityEngine; public class PlayerAnimation : NetworkBehaviour { [SyncVar] public bool Moving = false; [SerializeField] private Animator anim; private float AttackAnimationLength = 0.7f; void Update() { if (!isLocalPlaye...
using System; using System.Collections.Generic; using System.Text; namespace Turnamentor.Core.RoundSelecting { interface IRoundSelector<Contestant> { IEnumerable<IList<Contestant>> GetAllRounds(); } }
using InvestmentForecaster.Domain; using InvestmentForecaster.Service; using Microsoft.Extensions.DependencyInjection; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace InvestmentForecast.Api.Extensions { public static class ServiceCollectionExtensions ...
using System; using System.Collections; using System.Security.Cryptography; namespace ElementChaos { //TODO use tags implement element class Tools { public readonly static int PackOffset = 1000; public static Random rand = new Random(); public static bool isElment(GameDef.GameObj o...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; namespace PracicaArchivos.cs { class Program { static void Main(string[] args) { string texto= "Hola mundo frg fgh fd h fhdfhasd"; string ...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Forms; using Syste...
using AutoMapper; using EnsureThat; using L7.Domain; using MediatR; namespace L7.Business { public class AddProductCommandHandler : RequestHandler<AddProductCommand, ProductModel> { private readonly IProductRepository repository; private readonly IMapper mapper; public AddProductC...
using Xamarin.Forms.Platform.Android; using Xamarin.Forms; using RenderTest.Renderers; using RenderTest.Droid.Renderers; [assembly: ExportRenderer(typeof(RotationLabel), typeof(RotationLabelRender))] namespace RenderTest.Droid.Renderers { public class RotationLabelRender : LabelRenderer { public Rota...
using System; public class LuaBinderAttribute : Attribute { public int order; public LuaBinderAttribute(int order) { this.order = order; } }
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using AlgorithmsChapter3; namespace AlgorithmTest { [TestClass] public class Chapter3Test { [TestMethod] public void Test_CreateBST() { int[] input = {1,2,3,4,5,6,7,8,9}; _000_TreeMethods targ...
using System; using System.Threading; using System.Threading.Tasks; using Micro.Net.Abstractions; using Micro.Net.Core.Abstractions.Pipeline; using Micro.Net.Core.Receive; using Micro.Net.Receive; namespace Micro.Net.Transport.Generic { public abstract class GenericReceiverBase : IReceiver { private r...
using UnityEngine; using System.Collections; public class Enabler : MonoBehaviour { public GameObject panel; // Use this for initialization void Start () { } // Update is called once per frame void Update () { } void Awake() { panel.SetActive(true); } public void TurnOff() { panel.SetActive (f...
using System; using System.Collections.Generic; namespace QLTHPT.Models { public partial class Xaphuong { public Xaphuong() { Hocsinh = new HashSet<Hocsinh>(); } public string XpMa { get; set; } public string XpTen { get; set; } public virtual ICol...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Diagnostics; using System.Drawing; using System.IO; using System.IO.Compression; using System.Linq; using System.Net; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Upda...
using Base.Test.Helpers; using NUnit.Framework; using SpecsFor.Configuration; namespace Base.Test { [SetUpFixture] public class SpecsForConfig : SpecsForConfiguration { public SpecsForConfig() { WhenTesting<INeedDatabase>().EnrichWith<EFDatabaseCreator>(); WhenTesti...
using System; using System.Data; using System.Text; using System.Data.SqlClient; using Maticsoft.DBUtility;//Please add references namespace PDTech.OA.DAL { /// <summary> /// 数据访问类:RISK_HANDLE_MAP /// </summary> public partial class RISK_HANDLE_MAP { public RISK_HANDLE_MAP() {} #region BasicMethod ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Evpro.Domain.Entities; using Evpro.Service.Pattern; namespace Evpro.Service { public interface IMessageService : IMyServiceGeneric<message> { void addMessage(message m); IE...
using UnityEngine; using Minigame27; using System.Collections; using System.Collections.Generic; public class MiniGame27_Manager : MiniGameSingleton<MiniGame27_Manager> { #region variables /// <summary> /// true - если хотя бы одна тень активна /// </summary> public bool isShadowBlock { get { ret...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace UnMondeDeRobots { abstract class Robot // un robot en général { public int X { get; set; } public int Y { get; set; } public int LigneDepart { get; set; } public int Co...
// <copyright file="BooksController.cs" company="PlaceholderCompany"> // Copyright (c) PlaceholderCompany. All rights reserved. // </copyright> namespace AspNetSandbox.Controllers { using System; using System.Collections.Generic; using System.Threading.Tasks; using AspNetSandbox.DTOs; using AspNet...
using Dao.Seguridad; using log4net; using Model; using Ninject; using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; namespace Blo.Seguridad { public class UsuarioBlo:IUsuarioBlo { /// <summary> /// Instanc...
// // BoardMetrics.cs // // Author: // Jon Thysell <thysell@gmail.com> // // Copyright (c) 2016, 2017, 2018 Jon Thysell <http://jonthysell.com> // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; using System.Data.SqlClient; namespace Almacen { public partial class WebForm4 : System.Web.UI.Page { WebForm5 wf = new WebForm5();...
namespace Recuperatorio { public abstract class Personaje { public abstract bool Vive(); public abstract string Come(); public abstract string Camina(); public abstract string Habla(); } }
using System; using System.Collections.Generic; using System.Text; namespace BuildAZoo { public abstract class FarmAnimal : Animal { // FarmAnimal Properties public virtual string Temperament { get; } = "calm"; // Inherited Methods public override string Movement() ...
namespace Triton.Game.Mapping { using System; public enum TAG_STATE { INVALID, LOADING, RUNNING, COMPLETE } }
using System; using System.Collections.Generic; using System.Text; namespace OCP.Files { /** * Interface File * * @package OCP\Files * @since 6.0.0 */ public interface File : Node { /** * Get the content of the file as string * * @return string * @throws \OCP\Files\NotPermittedException * @since 6.0.0...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace FeedBackPlatformWeb.Models.Surveys { public class SurveyShowResult { public string SurveyName { get; set; } public double ProcentajRaspunsNegativ { get; set; } public double ProcentajRaspunsP...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; using DotNetNuke.Common.Utilities; using DotNetNuke.UI.Modules; #endregion namespace DotNetNuke.Services.Installer.Packag...
using System.Collections.Generic; using System.IO; using System.Net; using System.Web; namespace GlobalDevelopment.Helpers { public static class WebHelper { public static string QueryBuilder(Dictionary<string,string> queries) { string queryString = "?"; foreach(KeyValueP...
using System; using System.Data; using System.Globalization; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using CRVCManager.DataModels; using CRVCManager.Utilities; namespace CRVCManager { /// <summary> /// Interaction logic for ConsultWindow.xaml /// </summary> public pa...
using AbstractFactory.Entities.Interfaces; using System; namespace AbstractFactory.Entities { public class RevestimentoBaseProtoss : IRevestimento { public void Composicao() { Console.WriteLine("Base revestida pela cor amarela"); } } }
using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; using RazorPagesHandlers.Data; namespace RazorPagesHandlers.Pages.Categories { public class CreateModel : PageModel { private readonly SimpleDbContext _dbContext; public CreateModel(Simple...
using Umbraco.Core.Components; namespace Umbraco.Web.Logging { internal class WebProfilerComposer : ICoreComposer { public void Compose(Composition composition) { composition.Components().Append<WebProfilerComponent>(); } } }
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Script { public class EnemyBase : MonoBehaviour { private string direction = "up"; //private float changeDirectionTime; [SerializeField] private int directionNumber; //privat...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="WindowFinder.cs" company="Soloplan GmbH"> // Copyright (c) Soloplan GmbH. All rights reserved. // Licensed under the MIT License. See License-file in the project root for lice...
using AlienEngine.Core.Resources; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace AlienEngine.Core.Threading { public static class ThreadsManager { /// <summary> /// The list of <see cref="Thr...
namespace EnumInCSharp { public interface ICustomer { int Genfer { get; } string Name { get; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ArticleSubmitTool.Models.InstantArticles; namespace ArticleSubmitTool.Code.InstantArticles { public class InstantArticleItemData { public List<InstantArticleItemAttribute> Attribut...
using System.Collections.Generic; using System.Text; using System; namespace LinnworksAPI { public class GetSuggestedBinRacksRequest { public Guid StockItemId; public Guid LocationId; public List<Int32> BinRackTypeIds; } }
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Net.Http; using System.Threading.Tasks; using System.Web; using System.Web.Mvc; using Torneio.Web.ConnectionApi; using Torneio.Web.Models; namespace Torneio.Web.Controllers { public class JogoController : C...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using sfShareLib; using System.ComponentModel.DataAnnotations; using CDSShareLib.Helper; namespace sfAPIService.Models { public class EquipmentModels { public class Detail { public int Id { get; s...
using _13NET.Azure.Lojinha.Core.Services; using _13NET.Azure.Lojinha.Infrastructure.Redis; using _13NET.Azure.Lojinha.Infrastructure.Storage; using Microsoft.Extensions.DependencyInjection; namespace _13NET.Azure.Lojinha.App_Config { public static class ConfigExtensions { public static void AddAppDepe...
using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using System.IO; using StoreDB.Models; namespace StoreDB { public class StoreContext : DbContext { public StoreContext() { } public StoreContext(DbContextOptions<StoreContext> options) : base(option...
using AutoMapper; namespace Nm.Reservation { public class ReservationMapperProfile : Profile { public ReservationMapperProfile() { CreateMap<ReservationCondition, ReservationConditionDto>(); CreateMap<ReservationManagerInfo, ReservationManagerInfoDto>(); ...
namespace Triton.Game.Mapping { using ns26; using System; using Triton.Game; using Triton.Game.Mono; [Attribute38("CollectionNewDeckButton")] public class CollectionNewDeckButton : PegUIElement { public CollectionNewDeckButton(IntPtr address) : this(address, "CollectionNewDeckButto...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Runtime.Serialization; using System.IO; namespace Vuokranseuranta { [DataContract] public class Vuokra { [DataMember] public string Kuukausi { ge...
using BPiaoBao.SystemSetting.Domain.Models.Businessmen; using System; using System.Collections.Generic; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; namespace BPiaoBao.SystemSetting.EFRepository.BusinessmenMap { public class DefaultPolicyMap : EntityTypeConfiguration<DefaultP...
using System; using UnityEngine; public class UnitController : UnitNetworkController { bool m_IsAttack; protected override bool IsAttack { get { return m_IsAttack; } set { m_IsAttack = value && m_Unit.LifeControl.Lived; } } //{ // get { return m_CurrentData.Attack.IsAttack; } // set { /*m_Da...
using System; using System.Collections.Generic; using System.Text; namespace RadPayroll.Guides.Operations { public static class MathDec { public static decimal Multiply(decimal op1, decimal op2) { return decimal.Multiply(op1, op2); } public static decimal Divide(de...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BusAroundMe { public class BusStopForRoute : INotifyPropertyChanged { /// <summary> /// /// </summary> private string rout...
using System; using System.Collections.Generic; using System.Linq.Expressions; namespace Bb.Expressions.Statements { public abstract class Statement { public Statement() { } public abstract Expression GetExpression(HashSet<string> variableParent); public static imp...
using UnityEngine; using UnityEngine.Assertions; using UnityEngine.EventSystems; using UnityEngine.SceneManagement; using UnityEngine.UI; using System.Collections.Generic; public struct SaveState { public List<int> EncounteredInts; } public class GameController : MonoBehaviour, IPointerDownHandler { public...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using OpenQA.Selenium; using OpenQA.Selenium.Chrome; using NUnit.Framework; using AventStack.ExtentReports; using AventStack.ExtentReports.Reporter; namespace SeleniumTutorials { [TestFixture] p...
using System; using System.Data; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ShopCounter : InteractiveObject { ItemInfo item; public void SetItem(ItemInfo info) { item = info; GameObject gameObject = Instantiate(item.item); gameObject.transform.SetParent...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Laser : MonoBehaviour { public LayerMask interactionLayer; public float updateFrequnecy; public int maxReflections = 3; LineRenderer line; Reflector reflector; Crystal crystal; Ring ring; float...
using System.Text; public static class Parse { public static string GetCommand(ref string msg) { int k; string command; k = msg.IndexOf("|"); command = msg.Substring(0, k + 1); msg = msg.Remove(0, k + 1); return command; } public static st...
using System; namespace SayısalAnalizÖdev1 { class Program { static void Main(string[] args) { /* Değişkenler:__________ double xBas: Başlangıç Değeri double hPayi: Hata Payı double deltaX: X...
using System; class MainClass { public static void Main () { Console.Write ("Enter the first number: "); double a = double.Parse (Console.ReadLine ()); Console.Write ("Enter the second number: "); double b = double.Parse (Console.ReadLine ()); Console.Write ("Enter the third number: "); double c = doubl...
using DynamicData; using System; using System.Collections.Generic; using System.Reactive; using System.Reactive.Concurrency; using TableTopCrucible.Core.Models.Sources; using TableTopCrucible.Core.Models.ValueTypes.IDs; namespace TableTopCrucible.Data.Services { public interface IDataService<Tentity, Tid> : IDi...
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Storage; using Peppy.Domain.UnitOfWork; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace Peppy.EntityFrameworkCore.UnitOfWork { public class UnitOfWorkCompleteHandle<TDbContext> : IUn...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; namespace RecipesProj.Models { public class StatsController : Controller { private ApplicationDbContext db = new ApplicationDbContex...
using System.Collections.Generic; using System.Collections.ObjectModel; using System.IO; using System.Linq; using System.Xml.Linq; namespace NuCheck { public class PackagesFile { public PackagesFile(string projectFile) { LoadFile(projectFile); } private void LoadFi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.WindowsAzure.MobileServices; using SumoNinjaMonkey.Framework.Controls.Messages; using GalaSoft.MvvmLight.Messaging; namespace ModernCSApp.Services { public class AzureMobileService ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Shop : MonoBehaviour { public static Shop Instance; void Awake() { if (Instance == null) Instance = this; else Destroy(gameObject); } [System....
using LogUrFace.Domain.Repositories; using LogUrFace.Reporting.Objects; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LogUrFace.Reporting.Services { public class DTRBuilder : IDTRBuilder { private IDTRRepository _dtrReposi...
using ALM.Empresa.Entidades; using ALM.Empresa.Negocio; using System; using System.Collections.Generic; using System.IO; using System.Web; namespace ALM.Empresa.Interfaz { public static class InformacionUsuarioLogueado { public enum Privilegio { Privilegio1 = 1, Privile...
using System.Collections.Generic; using System.Linq; using SnmpSharpNet; namespace Printer_Status.Helpers { /// <summary> /// Helper class for SNMP interaction. /// </summary> public static class SnmpHelper { /// <summary> /// The default SNMP port. /// </summary> pu...
using System; using System.Collections.Generic; using System.Text; namespace SampleTracker.Model { public class AccelerometerReading { public string Id { get; set; } public double AccelerometerX { get; set; } public double AccelerometerY { get; set; } public double Acceleromete...
using System; using System.Collections.Generic; using System.Text; using Sunrise; using Sunrise.Generic; using Sunrise.Generic.Frames; using Sunrise.CelestialObjects; using Sunrise.Generic.States; namespace Sunrise.Astronomy.RiseSet { public class Observer { public string Name { get; set...
using Model; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace IDal { public interface IArticleRepository { IQueryable<Article> GetList(Entities db, int catalog_id); int Create(Article entity); int Edit(Article entity); int Dele...
using System; using System.Diagnostics; using System.Linq; using System.Collections.Generic; using System.Windows.Forms; using Sybase.Collections; using Sybase.Mobile; using Sybase.Persistence; using MMSCAN; using Application = System.Windows.Forms.Application; using Microsoft.Win32; using System.Drawing; ...
using BookRezervation.Domain; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace BookRezervation.Data { public class BookRezervationContext :DbContext { public virtual DbSet<Country> Country { get; s...
using CarParkingSystem.Models; using CarParkingSystem.Models.ViewModel; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Security; namespace CarParkingSystem.Controllers { public class UserController : Controller { private Dat...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; /* Brett Clark * January 18, 2016 * Change Request * Class declaration, variable declaration */ namespace PalmBusinessLayer { public class Change_Request { int changeRequestID; ...
namespace Voronov.Nsudotnet.BuildingCompanyIS.Migrations { using System; using System.Data.Entity.Migrations; public partial class AddIdToJournals1 : DbMigration { public override void Up() { DropForeignKey("bcis.BuildPlans", "BrigadeId", "bcis.Brigades"); Dr...
using UnityEngine; using System.Collections; /* * This class is used to manage game screens and stages */ public static class StageManager { static StageManager() { init (); } //variables //initalization function private static void init() { } }
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Text; using System.Threading; using System.Threading.Tasks; namespace MultipleThreads { class Program { static int successCounter = 0; static int failedCounter = 0; ...
using CoreDemoModels.DomainModels; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Text; namespace CoreDemoService.Context { public class CoreDemoDbContext : DbContext { //public CoreDemoDbContext() { } public CoreDemoDbContext(DbContextOptions...