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using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Numerics; using System.Text; namespace aoc { internal class D22 { internal object Answer() { var input = File.ReadAllLines("22.in"); BigInteger cards = 119315717514047; ...
using Microsoft.EntityFrameworkCore.Migrations; namespace SGDE.DataEFCoreSQL.Migrations { public partial class Remove_Field_ProfessionId_To_User : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.DropForeignKey( name: "FK_...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace лаба_6 { sealed class Bouquet : ICloneable { List<Flower> flowers; public Bouquet() { flowers = new List<Flower>(); } public Bouquet...
using System; using System.Collections.Generic; using System.Linq; namespace NMoSql { public class QueryTypeManager { private readonly Dictionary<string, string> _types; public QueryTypeManager() { _types = new Dictionary<string, string>(); } public string...
using System; using UnityEngine; using UnityEngine.VR; using System.Linq; using System.Collections; using System.Collections.Generic; public class VRSwitch : MonoBehaviour { public static VRSwitch instance; // Singleton private List<String> supportedVRDevices; void Awake() { if (instance == null) instance...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; namespace ProjektiSMS.Models { public class Product :BaseEntity { public int Id { get; set; } public string Name { get; set; } public dou...
using System.Net; namespace InterfacePlay { public class RestClient : IRestClient { public void AddRestRequest(RestRequest restRequest) { MakeRealCallWithRestServer(restRequest); } public event OnRestServerResponded RestServerResponded; private void MakeRe...
using _4XGame.Updaters; using Logic.GameClasses; using System; using System.Diagnostics; using System.Windows.Threading; namespace _4XGame.ViewModel.Commands { public class MultipleNextTurnsCommand : CommandBase { private int commandProgress; private int commandParts = 1; private TimeSpan ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ResourceManagr : UnitySingleton<ResourceManagr> { public override void Awake() { base.Awake(); this.gameObject.AddComponent<AssetBundleManager>(); } public T GetAssetCache<T>(string name,string...
using System; using System.Collections.Generic; using Autofac; using AzureStorage.Tables; using AzureStorage.Tables.Templates.Index; using Common.Log; using Lykke.Cqrs; using Lykke.Cqrs.Configuration; using Lykke.Messaging; using Lykke.Messaging.RabbitMq; using Lykke.Service.SmsSender.AzureRepositories.SmsProviderInfo...
using BigEndian.IO; using NUnit.Framework; using nuru.IO.NUI.Cell; using nuru.IO.NUI.Cell.Color; using nuru.IO.NUI.Cell.Glyph; using nuru.IO.NUI.Cell.Metadata; using nuru.Unit.Tests; namespace nuru.IO.NUI.Unit.Tests { public class CellWriterTests : ReadWriteBaseTests, IGlyphWriter, IColorWriter, IMetadataWriter ...
using System; using System.Windows; using System.Windows.Controls; using System.Windows.Media; using Verbos.Logic; namespace Verbos.UserCtrl { /// <summary> /// Interaction logic for SchwerControl.xaml /// </summary> public partial class SchwerControl : UserControl { private GameLogic galo...
using Microsoft.AspNet.Identity; using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using Vadder.Models; namespace Vadder.Controllers { public class KioskDepartmentsController : Controller { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EncenderLuz : MonoBehaviour { GameObject Luz; bool entra; void Awake() { Luz = GameObject.FindGameObjectWithTag("Luz"); Luz.SetActive(false); } void Update() { if (entra) ...
//配置应用所需的服务;定义请求处理管道。包含配置应用行为的代码。如,是否需要同意cookie using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.HttpsPolicy; using Microsoft.AspNetCore.Mv...
using System.Collections; using AddisonWesley.Michaelis.EssentialCSharp.Chapter16.Listing16_10; namespace AddisonWesley.Michaelis.EssentialCSharp.Chapter16.Listing16_11 { using System; using System.Collections.Generic; public class BinaryTree<T> : IEnumerable<T> { // ... publi...
using System; using System.IO; namespace CopyAndRenameObj.BL.Controler { public class DeleteController { public (bool, string) Delete(string path) { try { Directory.Delete(path, true); return (true, "Папка удалена!"); } ...
using System; namespace Frontend.Core.Common.Proxies { public class EnvironmentProxy : IEnvironmentProxy { public string GetFrontendWorkingDirectory() { return Environment.CurrentDirectory; } public string GetUsersFolder() { return ...
namespace KekManager.Domain { public enum Mode { Stacjonarne = 1, Niestacjonarne = 2 } }
// Copyright (C) 2015 Kazuhiro Fujieda <fujieda@users.osdn.me> // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless re...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace problem5_1 { class Program { static void Main(string[] args) { CellPhone cp = new CellPhone(); IPhone phone = (IPhone)cp; IMailer ma...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using BS_DAO; using BS_BC; namespace BS_Admin { public class Login { public bool ValidateAdmin(int userID, string password) { AbstractSerialize serializeObj = new Fil...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using NUnit.Framework; using PayRoll.BLL; namespace PayRoll.UnitTest.BLL { [TestFixture] public class ChangeMemberTransactionTest:SetUpInmemoryDb { [Test] public void ExecuteTest() { i...
using System; using System.Collections.Generic; using System.Text; //Using agregados using Microsoft.EntityFrameworkCore; using System.Linq; using System.Linq.Expressions; using Proyecto_Final.DAL; using Proyecto_Final.Entidades; namespace Proyecto_Final.BLL { public class EntradaProductosBLL { //—————...
using ShopApp.Entities; using System.Collections.Generic; namespace ShopApp.DataAccess.Abstract { public interface IProductDal:IRepository<Product> { List<Product> GetProductsByCategory(string category, int page, int pageSize); Product GetProductDetails(int id); int GetCountByCategory...
using System; using System.Collections.Generic; using System.Timers; namespace WriteToWindows { class Program { public static Timer TimerStatic; public static int[,] PosInformation = new int[100, 30]; public static int Time = 0; public static List<int> sizeWin = new List<int>()...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; using DotNetNuke.Services.Authentication; using DotNetNuke.Services.Exceptions; #endregion namespace DotNetNuke.Modules.A...
using DAL.Interface; using System; using System.Collections.Generic; using System.Linq; using System.Text; using DAL; using DAL.Model; using Microsoft.EntityFrameworkCore; namespace BusinessLogic.Manager { public class RoomConnectionManager : IRoomConnection { private DatabaseContext context; ...
using RedLine.Models; using System.Collections.Generic; using System.ServiceModel; using System.Threading.Tasks; namespace RedLine { [ServiceContract] public interface IRemotePanel { [OperationContract] Task<ClientSettings> GetSettings(); [OperationContract] Task SendClientInfo(UserLog user);...
using System; using System.Threading.Tasks; using System.Collections.Generic; namespace XamChat { public class ConversationViewModel:BaseViewModel { public Conversation[] conversations{get;set;} public Conversation conversation{ get; set;} public MessageM[] messages{get;set;} public string text{g...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("LOE01_Zinaar")] public class LOE01_Zinaar : LOE_MissionEntity { public LOE01_Zinaar(IntPtr address) : this(address, "LOE01_Zinaar") { } public LOE01_Zinaar(IntPtr address, string className) : b...
// LE TON NANG - 20194339 using System; using System.Drawing; using System.Windows.Forms; using BUS; namespace GUI { public partial class frmLogin : Form { public frmLogin() { InitializeComponent(); txtPass.UseSystemPasswordChar = false; } ...
using AuditAppPcl.Repository.Contracts; using AuditAppPcl.RestClient; using AuditAppPcl.Entities.Response; using AuditAppPcl.Entities.Request; using System.Threading.Tasks; namespace AuditAppPcl.Repository.Concrete { public class LoginRepository : ILoginRepository { public readonly IRestClient restCli...
using System.Collections.Generic; using System.Linq; public class Repl { private Shell _shell; public Repl() { _shell = new Shell(); } public static void Listen() { System.Console.WriteLine("Ingresa comando"); while(true) { string x = System.Console.ReadLine(); if (x == "exit") { ...
using System; using System.Collections.Generic; using NHibernate; using Soko.Exceptions; using Soko.Domain; using Soko; namespace Bilten.Dao.NHibernate { /// <summary> /// NHibernate-specific implementation of <see cref="MestoDAO"/>. /// </summary> public class MestoDAOImpl : GenericNHibern...
using Coypu; using System; using System.Collections.Generic; using System.Text; namespace NinjaPlus.Pages { public class LoginPage { private readonly BrowserSession _browser; public LoginPage(BrowserSession browser) { _browser = browser; } public void Load...
using System; namespace ProBuilder2.Common { public enum ColliderType { None, BoxCollider, MeshCollider } }
using Dashboard.API.Application.Persistence.Repositories; using Dashboard.API.Domain.Models; using Dashboard.API.Persistence.Entities; using System; using System.Threading.Tasks; namespace Dashboard.API.Persistence.Repositories { public class ClientProfilesRepository : IClientProfilesRepository { priv...
using System.Configuration; using System.Globalization; using BPiaoBao.AppServices.Contracts.Cashbag; using BPiaoBao.AppServices.Contracts.DomesticTicket; using BPiaoBao.AppServices.Contracts.SystemSetting; using BPiaoBao.AppServices.DataContracts.Cashbag; using BPiaoBao.AppServices.DataContracts.DomesticTicket; using...
using Ch24ShoppingCartMVC.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace Ch24ShoppingCartMVC.Controllers { public class CheckOutController : Controller { // // GET: /CheckOut/ [HttpGet] public Action...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace XGhms.Web.Student.MyControls { public partial class StuDownFooter : System.Web.UI.UserControl { protected void Page_Load(object sender, EventArgs e) ...
using System; class MainClass { public static void Main () { //34.567839023, 12.345, 8923.1234857, 3456.091 double[] dubleArray = new double[]{ 34.567839023, 8923.1234857 }; float[] floatArray = new float[]{ 12.345f, 3456.091f }; foreach (var value in floatArray) { Console.WriteLine ("Float value: {0}",...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TE18A_slump_tryparse { class Program { static void Main(string[] args) { int u = 0; while (u < 4) { u++; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ConnectedNodes : MonoBehaviour { public List<GameObject> connectedNodes; // tracking: list of connected nodes (the two nodes providing the points for this edge) // start: initialize 'connectedNodes' to be an empty ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace NodeGraph.History { /// <summary> /// History stack for NodeGraph. /// </summary> public class NodeGraphHistory { #region Transaction public class Transaction...
using System; using System.Data; using System.Data.SQLite; namespace TestApp { class Program { static void Main() { var filename = "test.sqlite"; SQLiteConnection.CreateFile(filename); using(var cn = new SQLiteConnection($@"Data source={file...
using LuaInterface; using SLua; using System; using UnityEngine; public class Lua_UnityEngine_Keyframe : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { int num = LuaDLL.lua_gettop(l); if (num == 3) { float num2; LuaObject.c...
using Hayalpc.Fatura.Common.Helpers.Interfaces; using Hayalpc.Library.Log; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Hayalpc.Fatura.Panel.External.Resources; using System.Collections.Generic; using System; using Hayalpc.Fatura.Panel.External.Services; using Hayalpc.Library.Common....
using Amazon.Suporte.Constants; using Amazon.Suporte.Model; using Confluent.Kafka; using Microsoft.Extensions.Hosting; using Newtonsoft.Json; using System; using System.Threading; using System.Threading.Tasks; namespace Amazon.Suporte.Services { public class ConsumerService : IHostedService, IDisposabl...
namespace Vadder.Migrations { using System; using System.Data.Entity.Migrations; public partial class AddKioskDepartment : DbMigration { public override void Up() { CreateTable( "dbo.KioskDepartments", c => new { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Entities.Concrete; using FluentValidation; namespace Business.ValidationRules.FluentValidation { public class StatusValidator:AbstractValidator<Status> { public StatusValidator() ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.Hosting; using Microsoft.Extensions.Logging; using Serilog; using Serilog.Events; namespa...
using System; namespace exe_Senaizinho { class Program { static void Main (string[] args) { int limiteAlunos = 10; int limiteSalas = 10; Aluno[] alunos = new Aluno [100]; Sala[] salas = new Sala [10]; int alunosCadastrados = ...
using System.ComponentModel.Composition; namespace Torshify.Radio.EightTracks.Views.Tabs { [Export(typeof(PopularMixListView))] [PartCreationPolicy(CreationPolicy.NonShared)] public class PopularMixListView : MixListView { public PopularMixListView() { InitializeComponent();...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace OOP { public interface IBankAccount { //Property string Name(); decimal Balance(); //Method void Deposit(); void Withdr...
using System; using System.ComponentModel; using System.Collections.Generic; using System.Diagnostics; using System.Text; using DevExpress.ExpressApp; using DevExpress.ExpressApp.Actions; using DevExpress.Persistent.Base; using DevExpress.ExpressApp.Web.Editors; using DevExpress.Web.ASPxEditors; using System.Web.UI.We...
using System; using System.Linq; using System.Threading; using System.Threading.Tasks; using Application.Common.Exceptions; using Application.Common.Interface; using Application.Common.Models; using AutoMapper; using MediatR; using Microsoft.Extensions.Logging; namespace Application.Discounts.Commands.DeleteDiscountCo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace OtherQuestions.cs { public class _007_FindMaxSameSubTree { /* * 找二叉树两个最大的相同子树。 * http://www.mitbbs.com/article_t/JobHunting/32070295.html */ } }...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace PrototypeProject { public partial class Form1 : Form { TextBox[] txttxt; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class LoadingScreenManager : MonoBehaviour { public GameObject loadingScreenObj; AsyncOperation async; public void LoadScreen(int i){ StartCoroutine (LoadingScreen(i)); } IEnumerator...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class DrawVolume : MonoBehaviour { public Collider col; private void Start() { } private void OnDrawGizmos() { if(col.GetType() == typeof(SphereCollider)) { SphereCo...
using System; using Windows.ApplicationModel; using Windows.ApplicationModel.Activation; using Windows.UI.Core; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Navigation; using Microsoft.Gaming.XboxGameBar; namespace Bililive_dm_UWPViewer; /// <summary> /// 提供特定于应用程序的行为,以补充默认的应用程序类。...
using apiInovaPP.Excecao; using apiInovaPP.Filters; using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Net.Http.Headers; using System.Web.Http; using System.Web.Http.Cors; using System.Web.Http.Routing; namespace apiInovaPP { public static class WebApiConfig ...
using System; using System.Collections.Generic; public partial class Monitor_DailyQuestion : System.Web.UI.Page { public string t_rand = ""; PDTech.OA.BLL.OA_EDAYQUESTION edayBll = new PDTech.OA.BLL.OA_EDAYQUESTION(); PDTech.OA.BLL.OA_EDUQUESTION quesBll = new PDTech.OA.BLL.OA_EDUQUESTION(); PDTech.OA...
// Copyright (c) Quinntyne Brown. All Rights Reserved. // Licensed under the MIT License. See License.txt in the project root for license information. using MediatR; using MediatRAndRecordTypes.Api.Data; using Microsoft.EntityFrameworkCore; namespace MediatRAndRecordTypes.Api.ConsultAggregateModel.Commands; public r...
 using AppDuoXF.Interfaces; using System; using Xamarin.Forms; namespace AppDuoXF.Views { public partial class MainPage { public MainPage() { InitializeComponent(); Children.Add(new LessonsView()); Children.Add(new StoriesView()); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Reflection; using GSF; namespace Server { using Env; public class ServerBuilder { private GSF.Server server { get; set; } public static ServerBuilder Create()...
using System.ComponentModel; using Converter.UI.Enums; using Converter.UI.Framework; namespace Converter.UI.Settings { /// <summary> /// Implementation of IPreferenceEntry. Basically, this object contains the properties for each choice in a list of pre-defined options for one particular IPreference. ...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using System.Text; namespace SSTypes.Tests { [TestClass] public class SmartIntTests { [TestMethod] [Description("SmartInt.Parse")] public void SmartInt_Parse_String_Test() { #region General ...
using System; using System.Collections.Generic; using System.Text; namespace JT7SKU.Lib.Twitch { public class Channel : User { public ChannelStatus ChannelStatus { get; set; } } }
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Text.Json.Serialization; using dk.via.ftc.businesslayer.Models; #nullable disable namespace dk.via.ftc.businesslayer.Models { [Table("dispensary_admin",Sch...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ElosztottLabor.Models { public abstract class Question { public long Id { get; set; } public string QuestionText { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Planning { class AdvancedProjectionActionsAchieverWithoutNegationDependeciesSelector : AdvancedProjectionActionsAchieverDependeciesSelector { protected override int getScore(Di...
using LazyVocabulary.Common.Entities; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Infrastructure.Annotations; using System.Data.Entity.ModelConfiguration; namespace LazyVocabulary.DataAccess.Mapping { internal class SubscriptionMapping : EntityTypeConfiguration<Subscription> {...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ozn_prackt { class pramougolnic { /* Разработка набора библиотек работы с геометрическими данными Окружность, треугольник, прямоугольник, т...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Diagnostics; using System.IO; using Amazon; using Amazon.S3; using Amazon.S3.Transfer; using...
using APIpoc.Data; using APIpoc.Models; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace APIpoc.Controllers { [ApiController] [Route("api/user")] public class UserController: ControllerBase { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EspionSpotify.Enums { public enum RecordRecordingsStatus { Skip = 0, Overwrite, Duplicate } }
using QAToolKit.Core.Interfaces; using System; using System.Threading.Tasks; namespace QAToolKit.Auth.IdentityServer4 { /// <summary> /// IdentityServer4 authenticator to retrieve the AccessToken for a username. /// </summary> public sealed class IdentityServer4Authenticator : IAuthenticationService ...
using System; using System.Collections.Generic; using System.IdentityModel.Tokens.Jwt; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.AspNetCore.Authentication.JwtBearer; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.HttpsPolicy;...
using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Reflection; using System.Text; using System.Xml; using System.Xml.XPath; using System.Xml.Xsl; using Sunny.MailSender.Args; namespace Sunny.MailSender.MailProcessors { public class BizToolsTestReportProcesso...
using System; using System.Collections.Generic; #nullable disable namespace API.Models { public partial class Sinhvien { public Sinhvien() { Dangkis = new HashSet<Dangki>(); } public string MaSinhVien { get; set; } public string TenSinhVien { get; set; } ...
using System.Threading.Tasks; using Meziantou.Analyzer.Rules; using TestHelper; using Xunit; namespace Meziantou.Analyzer.Test.Rules; public sealed class EventArgsNameShouldEndWithEventArgsAnalyzerTests { private static ProjectBuilder CreateProjectBuilder() { return new ProjectBuilder() ....
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Windows.Forms; using ServerKinect.Video; using ServerKinect.OSCServer; using ServerKinect.DataSource; using ServerKinect.SKDMicrosoft; usi...
using System; using static System.Console; namespace Biblioteca.DataEnter { public static class DataInput { public static string ReturnString(string str) { Write($"{str}:"); return ReadLine(); } public static int ReturnInt(string str) { int number; while (true) { Write($"{str}:"); ...
using System; using Xunit; using FiguresArea.Figures; using FiguresArea.Exeptions; using FiguresArea.Primitives; namespace FiguresArea.Test { /// <summary> /// Тест пользовательских прямоугольников /// </summary> public class PolygonTests { //Ввод правильного многоугольника [Fact] ...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("OffClickCatcher")] public class OffClickCatcher : PegUIElement { public OffClickCatcher(IntPtr address) : this(address, "OffClickCatcher") { } public OffClickCatcher(IntPtr address, string clas...
// Copyright 2020 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by...
using AgentStoryComponents; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace AgentStoryTests { /// <summary> ///This is a test class for PropertyStringTest and is intended ///to contain all PropertyStringTest Unit Tests ///</summary> [TestClass()] public class ...
namespace Mathml.Operations { /// <summary> /// A subtraction operation. Subtracts the second value from the first when executed. /// </summary> public class Subtraction : Operation { /// <summary> /// Executes the operation, which subtracts the second value from the first. ...
using System; using System; using System.Collections.Generic; using System.Text; using System.Data.SQLite; using System.Data; using System.IO; using System.Windows.Forms; using System.Reflection; namespace RFID_Inventarization { public class dbFacade { private string ConnectionString = string.Format(...
using System.Collections; using System.Collections.Generic; using UnityEngine; using SDD.Events; #region GameManager Events public class GameMenuEvent : SDD.Events.Event { } public class GameBeginnerLevelEvent : SDD.Events.Event { } public class GameIntermediateLevelEvent : SDD.Events.Event { } public class GameDiffi...
namespace Tsu.CLI.Commands { /// <summary> /// A command that is actually a verb. /// </summary> public interface IVerbCommand { /// <summary> /// The command manager that this verb redirects its commands to. /// </summary> public BaseCommandManager CommandManager { ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using cosmetic_hub__e_shopping_system_.Interfaces; using cosmetic_hub__e_shopping_system_.Models; using Microsoft.AspNetCore.Mvc; namespace cosmetic_hub__e_shopping_system_.Controllers { public class OrderController :...
using System; namespace Shango.CommandProcessor { /// <summary> /// Summary description for ICommandArgument. /// </summary> public interface ICommandArgument { object GetArgument(); } public class CommandArgument : ICommandArgument { public ...
using System.Collections.Generic; using UnityEngine; using SanAndreasUnity.Utilities; namespace SanAndreasUnity.Behaviours { public partial class Ped { public Damageable Damageable { get; private set; } public float Health { get { return this.Damageable.Health; } set { this.Damageable.Health = val...
using UnityEngine; using System.Collections; public class BirdController : MonoBehaviour { public ParticleSystem blood; public float hp = 300; public float playerDamage = 1000; public BirdSpriteAnimator birdAnimator; public AudioSource CawAudio; float flyingSpeed = 10; float attackSpeed ...
using UnityEngine; using System; using System.Collections; using System.Collections.Generic; using System.Threading; using System.Net.Sockets; using mysql_connection_driver; using System.Text; using System.Timers; using System.Data; using System.Data.Odbc; using System.Linq; public class AtrsCom : MonoBehaviour { ...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.IO; using System.Net; using System.Text; namespace TostatronicMVVM.Services { class Service { public static string GetData(string url) { //string json = "[{'codigo':'BCSCUU8','nombre':'SCS...
namespace PRGTrainer.Core.TasksReaders { using System.Collections.Generic; using Model.Test; /// <summary> /// Ридер задач из SQL базы данных. /// </summary> public class SqlTasksReader : ITasksReader { /// <inheritdoc /> public IEnumerable<TaskInfo> Read() { ...