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namespace Shared.Models { public class TeamWithSubscription { public Team Team { get; set; } public bool HasSubscription { get; set; } } }
using System; using System.Xml; using CarlosAg.ExcelXmlWriter; using System.Data; using System.Globalization; using System.Windows.Forms; using PhieuNhapKho.BusinesLogic; using PhieuNhapKho.DataAccess; using HoaDonDataAccess.BusinesLogic; namespace ThongKe.Controls { /// <summary> /// Mô tả thông tin cho clas...
using System; using System.Collections.Generic; namespace Evpro.Domain.Entities { public partial class orgnizer { public orgnizer() { this.messages = new List<message>(); this.tasks = new List<task>(); this.ourevents = new List<ourevent>(); } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Keywords { class Program { static void Main(string[] args) { // var keyword // Değişkene atılan değer esnasında tipini alır sonradan değiştirile...
using System.Windows.Controls; namespace Torshify.Radio.Core.Views.Settings.General { public partial class ThemeSectionView : UserControl { public ThemeSectionView() { InitializeComponent(); } } }
using DevExpress.ExpressApp; using DevExpress.ExpressApp.Actions; using DevExpress.ExpressApp.DC; using DevExpress.ExpressApp.Editors; using System; namespace MainDemo.Module.Controllers { public partial class ClearFieldsController : ViewController { public ClearFieldsController() { InitializeComponent(); Reg...
using WMagic; using WMaper.Base; namespace WMaper.Meta.Store { /// <summary> /// 地图监听 /// </summary> public sealed class Listen { #region 变量 // 地图拖动事件 private Event dragEvent; // 地图缩放事件 private Event zoomEvent; // 地图切换事件 private Event swapEve...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; using Dnn.ExportImport.Components.Common; using Dnn.ExportImport.Components.Interfaces; using DotNetNuke.Entities.Users; using Newtonsoft.Js...
using RDIChallengeAPI.Models; using RDIChallengeAPI.Services.Interfaces; using System; using System.Linq; using System.Text; namespace RDIChallengeAPI.Services { public class TokenServices : ITokenServices { public TokenServices() { } /// <summary> /// Generate the Tok...
using Microsoft.Extensions.Options; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConfigDemo { //读取配置 internal class TestConfig { private readonly IOptionsSnapshot<DbSettings> optDbSettings;//IOptionsSnapshot<T>生命周期:范围...
using Jieshai.Cache.CacheManagers; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Jieshai.Cache.CacheIndexes { public class ByNameCacheIndex<T>: DicationaryCacheIndex<T, string> where T : class, INameProvider { publ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace JoveZhao.Framework.DDD { public interface IRepository<T>:IReadOnlyRepository<T> where T:IAggregationRoot { void Create(T t); void Update(T t); void Delete(T t); } }
 using System; using System.Data.Entity; using System.Threading.Tasks; using Flower.Model.Model; namespace Flower.Repository.Repository { public abstract class BaseRepository<T> : IBaseRepository<T> where T : Entity { public abstract Task<T> GetById(int id); public virtual async Task SaveAsy...
using Polly; using System; using System.Net.Http; using System.Threading.Tasks; namespace Enrollment.XPlatform.Utils { public static class PollyHelpers { public static Task<TResult> ExecutePolicyAsync<TResult>(Func<Task<TResult>> action) { return Policy.Handle<HttpRequestException>...
namespace FunctionCore.Helpers { public class Configurations { public static MongoDBConnectionInfo GetMongoDbConnectionInfo() { MongoDBConnectionInfo mongoDbConnectionInfo = new MongoDBConnectionInfo() { ConnectionString = Settings.COSMOSDB_CONNECTIONSTRIN...
using System; using System.Collections.Generic; using System.Linq.Expressions; using System.Threading.Tasks; using Core.DataAccess; using Entities.Concrete; using Entities.DTOs; namespace DataAccess.Abstract { public interface IBrandDal:IEntityRepository<Brand> { Task<List<BrandDetailDto>> GetBrandsDe...
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== // // // Notes: // // ============================================================================ // using UnityEngine; namespace EnhancedEditor { /// <summary> /// Draws a title above this field. /// <para/> /// A title...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace FloraGotchiAppV2 { public class User { public User(int userID, string username) { Id = userID; Username = username; Planters = new List<Planter>(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace PIdentityJwt.DTOs { public class UsersInRolesDto { public int Id { get; set; } public int UserId { get; set; } public int RoleId { get; set; } } }
using System; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; [assembly: AssemblyTitle("GeneticSharp.Domain")] [assembly: AssemblyDescription("")] [assembly: CLSCompliant(false)] [assembly: ComVisible(false)] [assembly: InternalsVisibleTo("GeneticSharp.Domain.Unit...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using MDLFileReaderWriter.MDLFile; using System.IO; namespace MDLd { class Program { static void Main(string[] args) { if (args.Length == 0 || args.Any(x => x.ToLower().Contains("...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Test : MonoBehaviour { private void OnGUI() { if (GUILayout.Button("双击Log时,定位在到此,且用Notepad++打开了文本内容", GUILayout.Height(40))) { ZLog.Log("我的Log"); } if (GUILayou...
using PointAngleCS.Pattern; using PointAngleCS.Point; using PointAngleCS.Prediction; using System.Collections.Generic; using System.Linq; namespace PointAngleCS.Processor { public sealed class TimeTagSensitiveProcessor : IProcessor { public static int SAMPLE_COUNT { get; } = 3; public static i...
using Contoso.Domain.Entities; namespace Contoso.Bsl.Business.Requests { public class AddStudentRequest : BaseRequest { public StudentModel Student { get; set; } } }
using CryptoInvestor.Infrastructure.Commands; using CryptoInvestor.Infrastructure.Commands.Favourites; using CryptoInvestor.Infrastructure.Services.Interfaces; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using System.Threading.Tasks; namespace CryptoInvestor.Api.Controllers { [Author...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DataStructure { public class BinarySearchTree : BinaryTree { public BinarySearchTree(params int[] nodes) : base(nodes) { } #region Insert publi...
 using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Text; using System.Threading.Tasks; using System.Xml.Linq; using Newtonsoft.Json.Linq; namespace AirCaddy.Domain.Utilities { public abstract class WebApiBaseUtilities { protected string ...
using UnityEngine; using UnityEngine.XR; public sealed class VrPlayer : MonoBehaviour { public Transform headTrans, lHandTrans, rHandTrans; public float damping = 100, rotationDamping = 100; public static class WmrInput { public const string WMR_A_L_TRIGGER = "WMR_A_L_TRIGGER"; public const string WMR_A_R_TRI...
using Proyecto_Web.Modelos; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace Proyecto_Web.Vistas.Private.Cliente { public partial class Previsualizacion_Cliente : System.Web.UI.Page { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace GetData { class Education { private int rsrId; private string weight; private string lvlcode; private string uni; private string faculty; private int ye...
using System; namespace Yasl { public abstract class StructSerializer<T> : ISerializer where T : struct { public virtual void SerializeConstructor(ref T value, ISerializationWriter writer) { } public virtual void DeserializeConstructor(out T value, int version, ISeriali...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.ServiceProcess; using System.Text; using InvoiceClient.Properties; using Model.Schema.EIVO; using System.Xml; using InvoiceClient.Agent; using Utility; namespace InvoiceClient.TransferManagement { public static class...
using System; namespace Cake.Svn { public class SvnInfoResults : SvnResultsBase { public SvnInfoResults() { RepositoryPath = string.Empty; RepositoryRoot = string.Empty; RepositoryUuid = string.Empty; NodeKind = string.Empty; LastChan...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; public partial class TerrainManagerViewModel { public float[,] terrainData; public Hex[,] hexGrid; public List<Hex> riverTiles = new List<Hex>(); public List<Hex> waterTiles; public C...
// using System.Collections; // using System.Collections.Generic; // using UnityEngine; // class SniperGolf_GraphLevelGenerator // { // // Adjacency List representation of the level // private List<SniperGolf_Node> adj = new List<SniperGolf_Node>(); // private SniperGolf_Node[,] grid; // [SerializeFi...
using BPiaoBao.AppServices.Contracts.SystemSetting; using BPiaoBao.AppServices.DataContracts.SystemSetting; using BPiaoBao.Client.UIExt; using BPiaoBao.Client.UIExt.Communicate; using GalaSoft.MvvmLight.Command; using GalaSoft.MvvmLight.Threading; using System; using System.Linq; using System.Threading.Tasks; namespa...
using System; using AsyncTask = System.Threading.Tasks.Task; using Realms.Sync; using Xamarin.Forms; namespace RealmTemplateApp { public partial class LoginPage : ContentPage { private string email; private string password; private bool isLoggingIn = false; public LoginPage() ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class EnemyBehaviour : MonoBehaviour { public float speed; public float hp; Vector2[] path; public int currentPoint; public float totalDistanceTraveled; public Slider sl; void Start (...
using System.Threading.Tasks; using RabbitMQ.Client; namespace RabbitMQ.Async { internal class NoConfirmStrategy : IConfirmStrategy { public void ChannelCreated(IModel channel) { } public void DisposingChannel(IModel channel) { } public void Publishing(IModel channel) { } p...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using OpenQA.Selenium; using OpenQA.Selenium; using OpenQA.Selenium.Firefox; using OpenQA.Selenium.Interactions; using waitHelpers = SeleniumExtras.WaitHelpers; namespace Atari {...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Drawing.Drawing2D; using System.Drawing.Imaging; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.IO.Compressio...
using BLL; using Entidades; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ProyectoFinal.UI.Registros { public partial class rEntradaProd...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BankTwo.Funcionarios { public class Diretor : Funcionario { public override double GetBonificacao() // Calcular a bonificação de um diretor (é um método 'override' pois sobrescreve o método da classe-mãe) ...
using System.Configuration; using MXDbHelper; using System.Data; using System; using System.Collections.Generic; namespace MailHelper { public class MailSet { private string _MailFrom = null; private string _MailTo = null; private string _MailCc = null; private string _MailBcc ...
// <copyright file="PokemonController.cs" company="Visualbean"> // Copyright (c) Visualbean. All rights reserved. // </copyright> namespace Visualbean.Pokemon.Controllers { using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; /// <summary> /// The pokemon controller. /// </summary> /...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Dapper; using System.Data.SqlClient; using System.Data; namespace WebApplicationTest.Models { public abstract class Reposiroty<Model> { public string ConnectionString { get; set; } public Rep...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GestionProjetForfait.Metier { public enum Penalite { Oui, Non } ; }
 namespace console { public class _019_BuySellStocks { /// <summary> /// Say you have an array for which the ith element is the price of a given stock on day i. /// If you were only permitted to complete at most one transaction (ie, buy one and sell one share of the stock), design an a...
using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using Microsoft.Win32.SafeHandles; namespace AprilTag { public sealed class DetectionArray : SafeHandleZeroOrMinusOneIsInvalid { #region SafeHandle implementation DetectionArray() : base(true) {} protected overrid...
using System.Linq; using Exceptions; using UnityEngine; /* Written in whole or in part by F Licensed in whole or in part according to license https://static.princessapollo.se/licenses/mit-t.txt */ public class RespawnPoint : MonoBehaviour { [SerializeField] private Player p; //Gets point corresponding ...
namespace Blorc.OpenIdConnect { using System; using System.Collections.Generic; using System.Linq; using System.Text.Json; using System.Threading.Tasks; using Blorc.OpenIdConnect.JSInterop; using Microsoft.AspNetCore.Components; using Microsoft.AspNetCore.Components.Authorization; u...
namespace Presentation.API.Components { using BLL.Services.Implementations; using BLL.Services.Interfaces; using Microsoft.Extensions.DependencyInjection; public static class ServiceComponents { public static IServiceCollection AddServices(this IServiceCollection services) { ...
using System; using GalaSoft.MvvmLight; using HandyControl.Controls; using HandyControl.Data; #if netle40 using GalaSoft.MvvmLight.Command; #else using GalaSoft.MvvmLight.CommandWpf; # endif namespace HandyControlDemo.ViewModel { public class SideMenuDemoViewModel : ViewModelBase { public RelayCommand...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Linq; using System.Linq.Expressions; using Microsoft.EntityFrameworkCore.Infrastructure; using Microsoft.EntityFrameworkCore....
using Logs.Services.Contracts; using Logs.Web.Controllers; using Logs.Web.Infrastructure.Factories; using Moq; using NUnit.Framework; using TestStack.FluentMVCTesting; namespace Logs.Web.Tests.Controllers.ListControllerTests { [TestFixture] public class ListTests { [Test] public void TestL...
using Quartz; using Reading_RSS_feed.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Reading_RSS_feed { class ParseJob : IJob { public Task Execute(IJobExecutionContext context) { try ...
using System; using System.Collections.Generic; using System.Reflection; using Microsoft.Azure.WebJobs; using Microsoft.Azure.WebJobs.Extensions.Http; using Microsoft.OpenApi.Models; using Swashbuckle.AspNetCore.SwaggerGen; namespace SkillsGardenApi.Filters { public class SecurityRequirementsOperationFilter : IOpera...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Http; using System.Web.Http.Cors; using WebService.GenericRepositories; using WebService.model; using WebService.Utils; using WebService.ViewModel; namespace WebService.Controllers { public class DichVuController...
using MySql.Data.MySqlClient; using ShopBillingApp.BAL; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ShopBillingApp.DAL { class CustomerDAL { DB C = new DB(); public...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; namespace ResourceSystem { public class ConvertUtils { /// <summary> /// 从字符串中获取到int型列表 /// </summary> /// <param name="content"></param> /// <param name="spli...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlainHide : MonoBehaviour { public GameObject[] plane; // Start is called before the first frame update void Start() { plane[0].SetActive(false); plane[1].SetActive(false); } // Update ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class FireFlyResources : MonoBehaviour { public float speed = 1f; public float damagePerTick = 0.5f; //starts at half a heart per tick public float rateOfFire = 0.5f; //starts at 2 ticks per second public Vector2 sca...
using System; using System.Collections.Generic; using System.Text; using Scintilla.Forms; using Scintilla.Configuration; using Scintilla.Configuration.SciTE; using WeifenLuo.WinFormsUI.Docking; using System.Windows.Forms; namespace MyGeneration { public interface IMyGenConsole : IMyGenContent, Zeus.ILog { ...
namespace Zip.CreditCalculator { interface ICreditCalculator { /// <summary> /// Calculates the available credit (in $) for a given customer /// </summary> /// <param name="customer">The customer for whom we are calculating credit</param> /// <returns>Available credit a...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using EntidadesCompartidas; using Persistencia.interfaces; using System.Data.SqlClient; using System.Data; namespace Persistencia { internal class PersistenciaPaquete : IPersistenciaPaquete { ...
using SIGA.Models.ViewModels; using SIGA_Model; using SIGA_Model.StoredProcContexts; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web; using System.Web.Http; using System.Web.Http.Description; namespace SIGA.Controllers.Api { public class...
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Net; using System.Net.Mail; using System.Web; using System.Web.UI; using System.Web.UI.HtmlControls; using System.Web.UI.WebControls; using TravelExpertsWebApp.App_Code; using TravelExpertsWe...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Console2.G_Code { public class G_023_LongestWordFromOtherword { /* * Suppose you are given a dictionary of words based on an alphabet with a fixed number of characters. Please write a m...
namespace Triton.Common { using System; using System.Runtime.CompilerServices; public delegate void FinishedMeasuringCallback(long time); }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace Web.Controllers { public class HomeController : MainController { public ActionResult Index() { ViewBag.MakeList = new SelectList(dataHelper.MakeList.Select(obj => ne...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class StageSelect : MonoBehaviour { //public int enemy1; //public int enemy2; // Use this for initialization void Start () { } // Upda...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace OefeningGarage { class Program { static void Main(string[] args) { bool running = true; List<Merk> merken = new List<Merk>(); Merk ...
using MongoDB.Bson; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace Tarefas.API.Models { public class Tarefa { public ObjectId Id { get; private set; } [Key] public string idTarefa { ...
using System.Collections.Generic; using System.Threading.Tasks; using System.Linq; using Microsoft.EntityFrameworkCore; using StoreDB.Models; namespace StoreDB.Repos { public class LocationRepo : ILocationRepo { private StoreContext context; public LocationRepo(StoreContext context) ...
using System; using System.Collections.Generic; namespace PrimeNumberHunter { class MainClass { static List<int> primes = new List<int>(); public static void Main(string[] args) { Console.Write($"Enter the upper bound you want to go to {int.MaxValue}: "); strin...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BuildingWrapper : MonoBehaviour { public float destScaleY; public float lerpFactor = 3; bool needLerpY = false; // Start is called before the first frame update void Start() { } // U...
using Swiddler.Common; using Swiddler.IO; using Swiddler.Serialization.Rtf; using Swiddler.Utils; using System; using System.Collections.Generic; using System.IO; using System.Text; using System.Threading; using System.Windows; using System.Windows.Controls; using System.Windows.Controls.Primitives; using System.Windo...
using TMPro; using UnityEngine; using UnityEngine.Experimental.UIElements; using UnityEngine.SceneManagement; public class GameSession : MonoBehaviour { // configuration parameters [Range(0.1f, 10f)] [SerializeField] private float gameSpeed = 1f; [SerializeField] private int pointsPerBlockDestroyed = 83; ...
using Microsoft.SharePoint.Client; using SnowProCorp.DAL; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Data.Entity; using System.Web.Mvc; using SnowProCorp.ShipmentsWeb.Models; using SnowProCorp.ShipmentsWeb.ViewModel; namespace SnowProCorp.ShipmentsWeb....
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class GameManager : MonoBehaviour { public float GameScore; public bool Isplay; public Text asd; public GameObject player; public Text Restart; // Start...
using WorldHardestGame.Core.IA; namespace WorldHardestGame.Core.Entities { public abstract class BaseEntityIA : BaseEntity { public BaseEntityIA(Position position, BaseIA? ia, Rectangle boundingBox, Map map) : base(position, boundingBox, map) { IA = ia; } ...
using System; using System.Collections.Generic; using System.Drawing; using System.Drawing.Drawing2D; using System.Drawing.Imaging; using System.IO; using System.Linq; using System.Text; namespace Web.Utility { public static class ImageHelper { /// <summary> /// 生成缩略图 静态方法 ...
/* SLTrace * IController.cs * * Copyright (c) 2010, Ewen Cheslack-Postava * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * Redistributions of source code must retain the abov...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Hiraya.Domain.MongoDBCollections.Enumerations { public enum AccountType { LocalOrAlienEmployee = 1, SingleProprietor = 2, PartnershipOrCorporation = 3 } }
using System.Threading.Tasks; using Emanate.Core.Configuration; using Emanate.Extensibility.Composition; namespace Emanate.Vso.Admin.Profiles { public partial class VsoProfileManagerView { private VsoProfileManagerViewModel viewModel; public VsoProfileManagerView() { Initi...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Kare_Dikdörtgen_Alan { public partial class Form1 : Form { publi...
using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "New Month", menuName = "Month", order = 1)] public class Month : ScriptableObject { public string monthName; public int days; }
using System.Collections.Generic; using UnityEngine; public class GameManager : MonoBehaviour { public static GameManager Instance; // Player Character private const int NumberOfPlayers = 2; public Character[] PlayerCharacters; private bool[] areCubeInputsEnabled; private bool isMenuNavigatio...
using System; using System.ComponentModel.DataAnnotations; namespace ITQJ.Domain.DTOs { public class ReviewCreateDTO { [Required] public int Points { get; set; } [Required] public string Description { get; set; } [Required] public Guid UserId { get; set; } }...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using Photon.Pun; public class GameManager : MonoBehaviourPunCallbacks { #region Private Variables public GameObject information_Panel; [SerializeField] private GameObject ImageCard_Panel; ...
using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using WeRentCar.Data; using WeRentCar.Entities; namespace WeRentCar.Controllers { [Route("api/customer")] public class CustomerController : Controller { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace core.AuthHandler { public interface IAuthHandler { // IP address of the server String Address { get; set; } // Port number of the server int Port { get...
using UnityEngine; using System.Collections; [RequireComponent ( typeof(AudioSource)) ] public class BackgroundMusicManager : MonoBehaviour { [SerializeField] private string[] audioClips; private AudioSource audioSource; private int nextClip; private static GameObject instance; void Awake...
// Copyright 2016 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Collections; using System.Diagnostics; namespace System_Activity_monitor.Iterator { public class Processes : ICollection { private ArrayList _items = new ArrayList(); ...
using System.Collections.Generic; using Microsoft.VisualStudio.TestTools.UnitTesting; using SplitPdf.Engine; namespace SplitPdf.UnitTests { [TestClass] public class ArgumentsValidatorTests { [TestMethod] public void Validate_PassingMergeOutputFileWithOnly1InputFile_Should_ThrowException() { Ar...
using System; using System.Collections.Generic; using OmniSharp.Extensions.LanguageServer.Protocol.Shared; namespace OmniSharp.Extensions.LanguageServer.Shared { internal class LspHandlerDescriptorDisposable : IDisposable { private readonly IDisposable _disposable; public LspHandlerDescriptorD...
using System.Threading; using System.Threading.Tasks; using OmniSharp.Extensions.LanguageServer.Protocol.Models; namespace OmniSharp.Extensions.LanguageServer.Protocol.Server { /// <summary> /// Gives your class or handler an opportunity to interact with /// the <see cref="InitializeParams" /> before it is...
using MySql.Data.MySqlClient; using Neo4jClient; using System; using System.Collections.Generic; using System.Data.Common; using System.Linq; using System.Threading; using System.Threading.Tasks; using XPowerAPI.Models; using XPowerAPI.Models.Params; using XPowerAPI.Repository.Collections; using XPowerAPI.Logging; usi...
using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; public class NilaiPretest : MonoBehaviour { /* public TMP_Text timerText;*/ public TMP_Text nilai; public void OnSubmit() { PlayerPrefs.SetInt("Pretest", PlayerPrefs.GetInt("Pretest") + 10); ...