text stringlengths 13 6.01M |
|---|
namespace Shared.Models
{
public class TeamWithSubscription
{
public Team Team { get; set; }
public bool HasSubscription { get; set; }
}
} |
using System;
using System.Xml;
using CarlosAg.ExcelXmlWriter;
using System.Data;
using System.Globalization;
using System.Windows.Forms;
using PhieuNhapKho.BusinesLogic;
using PhieuNhapKho.DataAccess;
using HoaDonDataAccess.BusinesLogic;
namespace ThongKe.Controls
{
/// <summary>
/// Mô tả thông tin cho clas... |
using System;
using System.Collections.Generic;
namespace Evpro.Domain.Entities
{
public partial class orgnizer
{
public orgnizer()
{
this.messages = new List<message>();
this.tasks = new List<task>();
this.ourevents = new List<ourevent>();
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Keywords
{
class Program
{
static void Main(string[] args)
{
// var keyword
// Değişkene atılan değer esnasında tipini alır sonradan değiştirile... |
using System.Windows.Controls;
namespace Torshify.Radio.Core.Views.Settings.General
{
public partial class ThemeSectionView : UserControl
{
public ThemeSectionView()
{
InitializeComponent();
}
}
}
|
using DevExpress.ExpressApp;
using DevExpress.ExpressApp.Actions;
using DevExpress.ExpressApp.DC;
using DevExpress.ExpressApp.Editors;
using System;
namespace MainDemo.Module.Controllers {
public partial class ClearFieldsController : ViewController {
public ClearFieldsController() {
InitializeComponent();
Reg... |
using WMagic;
using WMaper.Base;
namespace WMaper.Meta.Store
{
/// <summary>
/// 地图监听
/// </summary>
public sealed class Listen
{
#region 变量
// 地图拖动事件
private Event dragEvent;
// 地图缩放事件
private Event zoomEvent;
// 地图切换事件
private Event swapEve... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
using System;
using Dnn.ExportImport.Components.Common;
using Dnn.ExportImport.Components.Interfaces;
using DotNetNuke.Entities.Users;
using Newtonsoft.Js... |
using RDIChallengeAPI.Models;
using RDIChallengeAPI.Services.Interfaces;
using System;
using System.Linq;
using System.Text;
namespace RDIChallengeAPI.Services
{
public class TokenServices : ITokenServices
{
public TokenServices()
{
}
/// <summary>
/// Generate the Tok... |
using Microsoft.Extensions.Options;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConfigDemo
{
//读取配置
internal class TestConfig
{
private readonly IOptionsSnapshot<DbSettings> optDbSettings;//IOptionsSnapshot<T>生命周期:范围... |
using Jieshai.Cache.CacheManagers;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Jieshai.Cache.CacheIndexes
{
public class ByNameCacheIndex<T>: DicationaryCacheIndex<T, string>
where T : class, INameProvider
{
publ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace JoveZhao.Framework.DDD
{
public interface IRepository<T>:IReadOnlyRepository<T> where T:IAggregationRoot
{
void Create(T t);
void Update(T t);
void Delete(T t);
}
}
|
using System;
using System.Data.Entity;
using System.Threading.Tasks;
using Flower.Model.Model;
namespace Flower.Repository.Repository
{
public abstract class BaseRepository<T> : IBaseRepository<T> where T : Entity
{
public abstract Task<T> GetById(int id);
public virtual async Task SaveAsy... |
using Polly;
using System;
using System.Net.Http;
using System.Threading.Tasks;
namespace Enrollment.XPlatform.Utils
{
public static class PollyHelpers
{
public static Task<TResult> ExecutePolicyAsync<TResult>(Func<Task<TResult>> action)
{
return Policy.Handle<HttpRequestException>... |
namespace FunctionCore.Helpers
{
public class Configurations
{
public static MongoDBConnectionInfo GetMongoDbConnectionInfo()
{
MongoDBConnectionInfo mongoDbConnectionInfo = new MongoDBConnectionInfo()
{
ConnectionString = Settings.COSMOSDB_CONNECTIONSTRIN... |
using System;
using System.Collections.Generic;
using System.Linq.Expressions;
using System.Threading.Tasks;
using Core.DataAccess;
using Entities.Concrete;
using Entities.DTOs;
namespace DataAccess.Abstract
{
public interface IBrandDal:IEntityRepository<Brand>
{
Task<List<BrandDetailDto>> GetBrandsDe... |
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== //
//
// Notes:
//
// ============================================================================ //
using UnityEngine;
namespace EnhancedEditor {
/// <summary>
/// Draws a title above this field.
/// <para/>
/// A title... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace FloraGotchiAppV2
{
public class User
{
public User(int userID, string username)
{
Id = userID;
Username = username;
Planters = new List<Planter>();
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace PIdentityJwt.DTOs
{
public class UsersInRolesDto
{
public int Id { get; set; }
public int UserId { get; set; }
public int RoleId { get; set; }
}
}
|
using System;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
[assembly: AssemblyTitle("GeneticSharp.Domain")]
[assembly: AssemblyDescription("")]
[assembly: CLSCompliant(false)]
[assembly: ComVisible(false)]
[assembly: InternalsVisibleTo("GeneticSharp.Domain.Unit... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using MDLFileReaderWriter.MDLFile;
using System.IO;
namespace MDLd
{
class Program
{
static void Main(string[] args)
{
if (args.Length == 0
|| args.Any(x => x.ToLower().Contains("... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Test : MonoBehaviour
{
private void OnGUI()
{
if (GUILayout.Button("双击Log时,定位在到此,且用Notepad++打开了文本内容", GUILayout.Height(40)))
{
ZLog.Log("我的Log");
}
if (GUILayou... |
using PointAngleCS.Pattern;
using PointAngleCS.Point;
using PointAngleCS.Prediction;
using System.Collections.Generic;
using System.Linq;
namespace PointAngleCS.Processor
{
public sealed class TimeTagSensitiveProcessor : IProcessor
{
public static int SAMPLE_COUNT { get; } = 3;
public static i... |
using Contoso.Domain.Entities;
namespace Contoso.Bsl.Business.Requests
{
public class AddStudentRequest : BaseRequest
{
public StudentModel Student { get; set; }
}
}
|
using CryptoInvestor.Infrastructure.Commands;
using CryptoInvestor.Infrastructure.Commands.Favourites;
using CryptoInvestor.Infrastructure.Services.Interfaces;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using System.Threading.Tasks;
namespace CryptoInvestor.Api.Controllers
{
[Author... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DataStructure
{
public class BinarySearchTree : BinaryTree
{
public BinarySearchTree(params int[] nodes) : base(nodes)
{
}
#region Insert
publi... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Linq;
using Newtonsoft.Json.Linq;
namespace AirCaddy.Domain.Utilities
{
public abstract class WebApiBaseUtilities
{
protected string ... |
using UnityEngine;
using UnityEngine.XR;
public sealed class VrPlayer : MonoBehaviour {
public Transform headTrans, lHandTrans, rHandTrans;
public float damping = 100, rotationDamping = 100;
public static class WmrInput {
public const string WMR_A_L_TRIGGER = "WMR_A_L_TRIGGER";
public const string WMR_A_R_TRI... |
using Proyecto_Web.Modelos;
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace Proyecto_Web.Vistas.Private.Cliente
{
public partial class Previsualizacion_Cliente : System.Web.UI.Page
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace GetData
{
class Education
{
private int rsrId;
private string weight;
private string lvlcode;
private string uni;
private string faculty;
private int ye... |
using System;
namespace Yasl
{
public abstract class StructSerializer<T> : ISerializer
where T : struct
{
public virtual void SerializeConstructor(ref T value, ISerializationWriter writer)
{
}
public virtual void DeserializeConstructor(out T value, int version, ISeriali... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.ServiceProcess;
using System.Text;
using InvoiceClient.Properties;
using Model.Schema.EIVO;
using System.Xml;
using InvoiceClient.Agent;
using Utility;
namespace InvoiceClient.TransferManagement
{
public static class... |
using System;
namespace Cake.Svn
{
public class SvnInfoResults : SvnResultsBase
{
public SvnInfoResults()
{
RepositoryPath = string.Empty;
RepositoryRoot = string.Empty;
RepositoryUuid = string.Empty;
NodeKind = string.Empty;
LastChan... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
public partial class TerrainManagerViewModel
{
public float[,] terrainData;
public Hex[,] hexGrid;
public List<Hex> riverTiles = new List<Hex>();
public List<Hex> waterTiles;
public C... |
// using System.Collections;
// using System.Collections.Generic;
// using UnityEngine;
// class SniperGolf_GraphLevelGenerator
// {
// // Adjacency List representation of the level
// private List<SniperGolf_Node> adj = new List<SniperGolf_Node>();
// private SniperGolf_Node[,] grid;
// [SerializeFi... |
using BPiaoBao.AppServices.Contracts.SystemSetting;
using BPiaoBao.AppServices.DataContracts.SystemSetting;
using BPiaoBao.Client.UIExt;
using BPiaoBao.Client.UIExt.Communicate;
using GalaSoft.MvvmLight.Command;
using GalaSoft.MvvmLight.Threading;
using System;
using System.Linq;
using System.Threading.Tasks;
namespa... |
using System;
using AsyncTask = System.Threading.Tasks.Task;
using Realms.Sync;
using Xamarin.Forms;
namespace RealmTemplateApp
{
public partial class LoginPage : ContentPage
{
private string email;
private string password;
private bool isLoggingIn = false;
public LoginPage()
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class EnemyBehaviour : MonoBehaviour {
public float speed;
public float hp;
Vector2[] path;
public int currentPoint;
public float totalDistanceTraveled;
public Slider sl;
void Start (... |
using System.Threading.Tasks;
using RabbitMQ.Client;
namespace RabbitMQ.Async
{
internal class NoConfirmStrategy : IConfirmStrategy
{
public void ChannelCreated(IModel channel)
{
}
public void DisposingChannel(IModel channel)
{
}
public void Publishing(IModel channel)
{
}
p... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using OpenQA.Selenium;
using OpenQA.Selenium;
using OpenQA.Selenium.Firefox;
using OpenQA.Selenium.Interactions;
using waitHelpers = SeleniumExtras.WaitHelpers;
namespace Atari
{... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Drawing.Imaging;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.IO.Compressio... |
using BLL;
using Entidades;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ProyectoFinal.UI.Registros
{
public partial class rEntradaProd... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BankTwo.Funcionarios
{
public class Diretor : Funcionario
{
public override double GetBonificacao() // Calcular a bonificação de um diretor (é um método 'override' pois sobrescreve o método da classe-mãe)
... |
using System.Configuration;
using MXDbHelper;
using System.Data;
using System;
using System.Collections.Generic;
namespace MailHelper
{
public class MailSet
{
private string _MailFrom = null;
private string _MailTo = null;
private string _MailCc = null;
private string _MailBcc ... |
// <copyright file="PokemonController.cs" company="Visualbean">
// Copyright (c) Visualbean. All rights reserved.
// </copyright>
namespace Visualbean.Pokemon.Controllers
{
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
/// <summary>
/// The pokemon controller.
/// </summary>
/... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Dapper;
using System.Data.SqlClient;
using System.Data;
namespace WebApplicationTest.Models
{
public abstract class Reposiroty<Model>
{
public string ConnectionString { get; set; }
public Rep... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GestionProjetForfait.Metier
{
public enum Penalite
{
Oui,
Non
} ;
}
|
namespace console
{
public class _019_BuySellStocks
{
/// <summary>
/// Say you have an array for which the ith element is the price of a given stock on day i.
/// If you were only permitted to complete at most one transaction (ie, buy one and sell one share of the stock), design an a... |
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Microsoft.Win32.SafeHandles;
namespace AprilTag {
public sealed class DetectionArray : SafeHandleZeroOrMinusOneIsInvalid
{
#region SafeHandle implementation
DetectionArray() : base(true) {}
protected overrid... |
using System.Linq;
using Exceptions;
using UnityEngine;
/*
Written in whole or in part by F
Licensed in whole or in part according to license https://static.princessapollo.se/licenses/mit-t.txt
*/
public class RespawnPoint : MonoBehaviour
{
[SerializeField] private Player p;
//Gets point corresponding ... |
namespace Blorc.OpenIdConnect
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.Json;
using System.Threading.Tasks;
using Blorc.OpenIdConnect.JSInterop;
using Microsoft.AspNetCore.Components;
using Microsoft.AspNetCore.Components.Authorization;
u... |
namespace Presentation.API.Components
{
using BLL.Services.Implementations;
using BLL.Services.Interfaces;
using Microsoft.Extensions.DependencyInjection;
public static class ServiceComponents
{
public static IServiceCollection AddServices(this IServiceCollection services)
{
... |
using System;
using GalaSoft.MvvmLight;
using HandyControl.Controls;
using HandyControl.Data;
#if netle40
using GalaSoft.MvvmLight.Command;
#else
using GalaSoft.MvvmLight.CommandWpf;
# endif
namespace HandyControlDemo.ViewModel
{
public class SideMenuDemoViewModel : ViewModelBase
{
public RelayCommand... |
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using System.Linq;
using System.Linq.Expressions;
using Microsoft.EntityFrameworkCore.Infrastructure;
using Microsoft.EntityFrameworkCore.... |
using Logs.Services.Contracts;
using Logs.Web.Controllers;
using Logs.Web.Infrastructure.Factories;
using Moq;
using NUnit.Framework;
using TestStack.FluentMVCTesting;
namespace Logs.Web.Tests.Controllers.ListControllerTests
{
[TestFixture]
public class ListTests
{
[Test]
public void TestL... |
using Quartz;
using Reading_RSS_feed.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Reading_RSS_feed
{
class ParseJob : IJob
{
public Task Execute(IJobExecutionContext context)
{
try
... |
using System;
using System.Collections.Generic;
using System.Reflection;
using Microsoft.Azure.WebJobs;
using Microsoft.Azure.WebJobs.Extensions.Http;
using Microsoft.OpenApi.Models;
using Swashbuckle.AspNetCore.SwaggerGen;
namespace SkillsGardenApi.Filters {
public class SecurityRequirementsOperationFilter : IOpera... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Http;
using System.Web.Http.Cors;
using WebService.GenericRepositories;
using WebService.model;
using WebService.Utils;
using WebService.ViewModel;
namespace WebService.Controllers
{
public class DichVuController... |
using MySql.Data.MySqlClient;
using ShopBillingApp.BAL;
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ShopBillingApp.DAL
{
class CustomerDAL
{
DB C = new DB();
public... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
namespace ResourceSystem
{
public class ConvertUtils
{
/// <summary>
/// 从字符串中获取到int型列表
/// </summary>
/// <param name="content"></param>
/// <param name="spli... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlainHide : MonoBehaviour
{
public GameObject[] plane;
// Start is called before the first frame update
void Start()
{
plane[0].SetActive(false);
plane[1].SetActive(false);
}
// Update ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FireFlyResources : MonoBehaviour
{
public float speed = 1f;
public float damagePerTick = 0.5f; //starts at half a heart per tick
public float rateOfFire = 0.5f; //starts at 2 ticks per second
public Vector2 sca... |
using System;
using System.Collections.Generic;
using System.Text;
using Scintilla.Forms;
using Scintilla.Configuration;
using Scintilla.Configuration.SciTE;
using WeifenLuo.WinFormsUI.Docking;
using System.Windows.Forms;
namespace MyGeneration
{
public interface IMyGenConsole : IMyGenContent, Zeus.ILog
{
... |
namespace Zip.CreditCalculator
{
interface ICreditCalculator
{
/// <summary>
/// Calculates the available credit (in $) for a given customer
/// </summary>
/// <param name="customer">The customer for whom we are calculating credit</param>
/// <returns>Available credit a... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using EntidadesCompartidas;
using Persistencia.interfaces;
using System.Data.SqlClient;
using System.Data;
namespace Persistencia
{
internal class PersistenciaPaquete : IPersistenciaPaquete
{
... |
using SIGA.Models.ViewModels;
using SIGA_Model;
using SIGA_Model.StoredProcContexts;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web;
using System.Web.Http;
using System.Web.Http.Description;
namespace SIGA.Controllers.Api
{
public class... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Net;
using System.Net.Mail;
using System.Web;
using System.Web.UI;
using System.Web.UI.HtmlControls;
using System.Web.UI.WebControls;
using TravelExpertsWebApp.App_Code;
using TravelExpertsWe... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Console2.G_Code
{
public class G_023_LongestWordFromOtherword
{
/*
* Suppose you are given a dictionary of words based on an alphabet with a fixed
number of characters. Please write a m... |
namespace Triton.Common
{
using System;
using System.Runtime.CompilerServices;
public delegate void FinishedMeasuringCallback(long time);
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace Web.Controllers
{
public class HomeController : MainController
{
public ActionResult Index()
{
ViewBag.MakeList = new SelectList(dataHelper.MakeList.Select(obj => ne... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class StageSelect : MonoBehaviour {
//public int enemy1;
//public int enemy2;
// Use this for initialization
void Start () {
}
// Upda... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace OefeningGarage
{
class Program
{
static void Main(string[] args)
{
bool running = true;
List<Merk> merken = new List<Merk>();
Merk ... |
using MongoDB.Bson;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
namespace Tarefas.API.Models
{
public class Tarefa
{
public ObjectId Id { get; private set; }
[Key]
public string idTarefa
{
... |
using System.Collections.Generic;
using System.Threading.Tasks;
using System.Linq;
using Microsoft.EntityFrameworkCore;
using StoreDB.Models;
namespace StoreDB.Repos
{
public class LocationRepo : ILocationRepo
{
private StoreContext context;
public LocationRepo(StoreContext context)
... |
using System;
using System.Collections.Generic;
namespace PrimeNumberHunter
{
class MainClass
{
static List<int> primes = new List<int>();
public static void Main(string[] args)
{
Console.Write($"Enter the upper bound you want to go to {int.MaxValue}: ");
strin... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BuildingWrapper : MonoBehaviour
{
public float destScaleY;
public float lerpFactor = 3;
bool needLerpY = false;
// Start is called before the first frame update
void Start()
{
}
// U... |
using Swiddler.Common;
using Swiddler.IO;
using Swiddler.Serialization.Rtf;
using Swiddler.Utils;
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Threading;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windo... |
using TMPro;
using UnityEngine;
using UnityEngine.Experimental.UIElements;
using UnityEngine.SceneManagement;
public class GameSession : MonoBehaviour
{
// configuration parameters
[Range(0.1f, 10f)] [SerializeField] private float gameSpeed = 1f;
[SerializeField] private int pointsPerBlockDestroyed = 83;
... |
using Microsoft.SharePoint.Client;
using SnowProCorp.DAL;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Data.Entity;
using System.Web.Mvc;
using SnowProCorp.ShipmentsWeb.Models;
using SnowProCorp.ShipmentsWeb.ViewModel;
namespace SnowProCorp.ShipmentsWeb.... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class GameManager : MonoBehaviour
{
public float GameScore;
public bool Isplay;
public Text asd;
public GameObject player;
public Text Restart;
// Start... |
using WorldHardestGame.Core.IA;
namespace WorldHardestGame.Core.Entities
{
public abstract class BaseEntityIA : BaseEntity
{
public BaseEntityIA(Position position, BaseIA? ia, Rectangle boundingBox, Map map)
: base(position, boundingBox, map)
{
IA = ia;
}
... |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Drawing.Imaging;
using System.IO;
using System.Linq;
using System.Text;
namespace Web.Utility
{
public static class ImageHelper
{
/// <summary>
/// 生成缩略图 静态方法
... |
/* SLTrace
* IController.cs
*
* Copyright (c) 2010, Ewen Cheslack-Postava
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
* * Redistributions of source code must retain the abov... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Hiraya.Domain.MongoDBCollections.Enumerations
{
public enum AccountType
{
LocalOrAlienEmployee = 1,
SingleProprietor = 2,
PartnershipOrCorporation = 3
}
}
|
using System.Threading.Tasks;
using Emanate.Core.Configuration;
using Emanate.Extensibility.Composition;
namespace Emanate.Vso.Admin.Profiles
{
public partial class VsoProfileManagerView
{
private VsoProfileManagerViewModel viewModel;
public VsoProfileManagerView()
{
Initi... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Kare_Dikdörtgen_Alan
{
public partial class Form1 : Form
{
publi... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "New Month", menuName = "Month", order = 1)]
public class Month : ScriptableObject {
public string monthName;
public int days;
}
|
using System.Collections.Generic;
using UnityEngine;
public class GameManager : MonoBehaviour
{
public static GameManager Instance;
// Player Character
private const int NumberOfPlayers = 2;
public Character[] PlayerCharacters;
private bool[] areCubeInputsEnabled;
private bool isMenuNavigatio... |
using System;
using System.ComponentModel.DataAnnotations;
namespace ITQJ.Domain.DTOs
{
public class ReviewCreateDTO
{
[Required]
public int Points { get; set; }
[Required]
public string Description { get; set; }
[Required]
public Guid UserId { get; set; }
}... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using Photon.Pun;
public class GameManager : MonoBehaviourPunCallbacks
{
#region Private Variables
public GameObject information_Panel;
[SerializeField] private GameObject ImageCard_Panel;
... |
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using WeRentCar.Data;
using WeRentCar.Entities;
namespace WeRentCar.Controllers
{
[Route("api/customer")]
public class CustomerController : Controller
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace core.AuthHandler
{
public interface IAuthHandler
{
// IP address of the server
String Address { get; set; }
// Port number of the server
int Port { get... |
using UnityEngine;
using System.Collections;
[RequireComponent ( typeof(AudioSource)) ]
public class BackgroundMusicManager : MonoBehaviour {
[SerializeField]
private string[] audioClips;
private AudioSource audioSource;
private int nextClip;
private static GameObject instance;
void Awake... |
// Copyright 2016 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applica... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Collections;
using System.Diagnostics;
namespace System_Activity_monitor.Iterator
{
public class Processes : ICollection
{
private ArrayList _items = new ArrayList();
... |
using System.Collections.Generic;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using SplitPdf.Engine;
namespace SplitPdf.UnitTests
{
[TestClass]
public class ArgumentsValidatorTests
{
[TestMethod]
public void Validate_PassingMergeOutputFileWithOnly1InputFile_Should_ThrowException()
{
Ar... |
using System;
using System.Collections.Generic;
using OmniSharp.Extensions.LanguageServer.Protocol.Shared;
namespace OmniSharp.Extensions.LanguageServer.Shared
{
internal class LspHandlerDescriptorDisposable : IDisposable
{
private readonly IDisposable _disposable;
public LspHandlerDescriptorD... |
using System.Threading;
using System.Threading.Tasks;
using OmniSharp.Extensions.LanguageServer.Protocol.Models;
namespace OmniSharp.Extensions.LanguageServer.Protocol.Server
{
/// <summary>
/// Gives your class or handler an opportunity to interact with
/// the <see cref="InitializeParams" /> before it is... |
using MySql.Data.MySqlClient;
using Neo4jClient;
using System;
using System.Collections.Generic;
using System.Data.Common;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using XPowerAPI.Models;
using XPowerAPI.Models.Params;
using XPowerAPI.Repository.Collections;
using XPowerAPI.Logging;
usi... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class NilaiPretest : MonoBehaviour
{
/* public TMP_Text timerText;*/
public TMP_Text nilai;
public void OnSubmit()
{
PlayerPrefs.SetInt("Pretest", PlayerPrefs.GetInt("Pretest") + 10);
... |
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