text stringlengths 13 6.01M |
|---|
using System;
using PADI_DSTM;
internal class Cicle
{
private static void Main(string[] args)
{
bool res = false;
int aborted = 0, committed = 0;
PadiDstm.Init();
try
{
if ((args.Length > 0) && (args[0].Equals("C")))
{
... |
using OpenQA.Selenium;
using OpenQA.Selenium.Chrome;
namespace HOTELpinSight
{
static class WebDriverFactory
{
/// <summary>
/// Create an instance of a web driver.
/// </summary>
/// <returns></returns>
internal static IWebDriver Create()
{
ChromeOp... |
using System;
using Framework.PageElements;
using Framework.Webdriver;
using NUnit.Framework;
using Auden.Excercise.Common;
namespace Framework.Pages
{
public class LoansPage: LoanPageElements
{
/// <summary>
/// The driver
/// </summary>
public Driver driver;
... |
#region Copyright
//=======================================================================================
// Author: Paolo Salvatori
// GitHub: https://github.com/paolosalvatori
//=======================================================================================
// Copyright © 2021 Microsoft Corporation. A... |
namespace Contoso.Common.Configuration.ExpressionDescriptors
{
public class WhereOperatorDescriptor : FilterMethodOperatorDescriptorBase
{
}
} |
using CoinBazaar.Infrastructure.EventBus;
using CoinBazaar.Infrastructure.MessageQueue;
using CoinBazaar.Infrastructure.Models;
using CoinBazaar.Transfer.Application.Commands;
using CoinBazaar.Transfer.Domain;
using MediatR;
using System;
using System.Threading;
using System.Threading.Tasks;
namespace CoinBazaar.Tran... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace CareerCup150
{
public class Question20_12
{
/*
* Given an NxN matrix of positive and negative integers, write code to find the sub-matrix with the largest possible sum.
* following is a O(... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Sokoban
{
public partial class EndGame : Form
{
private CustomButton cbExit;
... |
using System.Collections.Generic;
using DialogSystem.Model;
using ReadyGamerOne.Common;
namespace DialogSystem.ScriptObject
{
[ScriptableSingletonInfo("DialogVars")]
public class DialogVarAsset:ScriptableSingleton<DialogVarAsset>
{
public List<VarUnitInfo> varInfos = new List<VarUnitInfo>();
... |
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
using Microsoft.Extensions.Logging.Abstractions;
using Newtonsoft.Json;
using PlatformRacing3.Common.Campaign;
using PlatformRacing3.Common.Database;
using PlatformRacing3.Common.Redis;
using PlatformRacing3.Common.Server;
using Platfo... |
using IdentityServer3.MongoDb;
using MongoDB.Driver;
namespace IdentityServer3.Admin.MongoDb
{
public static class AdminServiceFactory
{
public static IAdminService Create(StoreSettings settings)
{
var mongoClient = new MongoClient(settings.ConnectionString);
var db = m... |
using UnityEngine;
using UnityEngine.UI;
public class SmallEnemy : MonoBehaviour
{
[SerializeField] HealthBars healthBars;
[SerializeField] Canvas gameOverCanvas;
public float speed;
CardCaster cardCaster;
string[] attackList = new string[3];
Vector3 movement;
void Awake()
... |
using System.Web.Mvc;
using Dentist.Models;
namespace Dentist.Controllers.Base
{
public class BaseController : Controller
{
private ApplicationDbContext _readContext;
private WriteContext _writeContext;
public BaseController()
{
}
public ApplicationDbContext Re... |
using System.Collections.Generic;
namespace syscrawl.Common.Extensions
{
public static class CollectionExtensions
{
public static Queue<T> ToQueue<T>(this IEnumerable<T> enumerable)
{
return new Queue<T>(enumerable);
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace MVCDevTools.Models.Interfaces
{
public interface IValueCalculator
{
decimal ProductsValue(IEnumerable<Product> products);
}
} |
namespace BigONotationPartial
{
enum LinealExampleType
{
Loop,
ContainsNeedle,
Factorial,
Fibonacci,
FibonacciCache
}
}
|
namespace Shared.Models
{
public class GameEvent
{
public int EventId { get; set; }
public Game Match { get; set; }
public int MatchId { get; set; }
public int Minute { get; set; }
public GameEventType Type { get; set; }
public bool HomeTeamEvent { get; set; }
... |
using System.IO;
using System.Linq;
using System;
namespace Fano
{
public class FileReader : IDisposable
{
private FileStream readableFile;
private const int bufferSize = 1024;
private byte[] buffer = new byte[bufferSize];
private int bytesRead;
public FileReader(strin... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Configuration;
namespace api_cms.common
{
public class Constants
{
public const string KEY_CONNECT_STRING = "9465162a63e95a093f2e556b95f0895b";
public const string KEY_SQL = "48dc695d5f6203fd5... |
using System;
using ReadyGamerOne.Scripts;
using UnityEngine;
using UnityEngine.UI;
namespace PurificationPioneer.Script
{
public class CharacterHeadCanvas : MonoBehaviour
{
public Canvas canvas;
public SuperBloodBar bloodBar;
public Text playerNickText;
public void Init(Camer... |
using System;
using System.IO;
using System.Threading.Tasks;
namespace FractlExplorer.Utility
{
public interface IImageCreator
{
double ScaleFactor { get; }
Task<Stream> CreateAsync(int[] data, int width, int height);
}
}
|
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore;
using Microsoft.AspNetCore.Hosting;
using Microsoft.Extensions.Configuration;
using System.Configuration;
using log4net;
[assembly: log4net.Config.XmlConfigurator(Con... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks;
namespace TrafficControl.DAL.RestSharp.Types
{
//public abstract class GenericBase<T> : IMyInterface<T>
//{
// public abstract T Id { get; set; }
... |
/*
DotNetMQ - A Complete Message Broker For .NET
Copyright (C) 2011 Halil ibrahim KALKAN
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option)... |
using System;
using System.Collections.Generic;
using System.Text;
namespace TQVaultAE.Domain.Entities
{
[Flags]
public enum BagButtonDisplayMode
{
Default = 0,
CustomIcon = 1 << 0,
Number = 1 << 1,
Label = 1 << 2,
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace bt
{
public partial class Chitietsp : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
if (!Page.IsPostBa... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using EstudoConsole.Unicamp.Lista_1.Classes.Questão_2;
namespace EstudoConsole.Unicamp.Lista_1.Heranca.Questao_1
{
class Aviao : Voo
{
private bool[] cadeirasFumante;
public Av... |
using System.Threading;
using System.Threading.Tasks;
using Application.Common.Exceptions;
using Application.Common.Interface;
using Application.Common.Models;
using AutoMapper;
using MediatR;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Logging;
namespace Application.Admins.Commands.LoginAdminComma... |
namespace Task07
{
using System;
using System.Collections.Generic;
using System.Linq;
class Program
{
static void Main(string[] args)
{
// Write a program that finds in given array of integers (all belonging to the range[0..1000]) how many times each of them occurs.
... |
using DevExpress.ClipboardSource.SpreadsheetML;
using DevExpress.Data.Browsing.Design;
using DevExpress.ExpressApp;
using PDV.CONTROLER.Funcoes;
using PDV.CONTROLER.FuncoesRelatorios;
using PDV.DAO.Entidades;
using PDV.UTIL.Components;
using System;
using System.Data;
using System.Drawing;
using System.IO;
using stati... |
namespace ALM.Reclutamiento.Utilerias
{
public class EstiloCelda
{
#region campos
private int idTipoCelda;
private int index;
private int cuantosDecimales;
private bool par;
private bool totalizado = false;
private bool negrita = false;
#endreg... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BinaryTree
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("binary tree test begin");
//create binary tree
Con... |
using UnityEngine;
using System.Collections.Generic;
using SOPRO.Containers;
[CreateAssetMenu(fileName = "Level", menuName = "Level/Level")]
public class Level : ScriptableObject
{
public SOListPoolPlatformContainer platforms;
#if UNITY_EDITOR
void OnDisable()
{
if (platforms == null)
... |
//using BPiaoBao.AppServices;
//using BPiaoBao.AppServices.Contracts.SystemSetting;
//using BPiaoBao.AppServices.DataContracts.DomesticTicket;
//using BPiaoBao.AppServices.DomesticTicket;
//using BPiaoBao.AppServices.SystemSetting;
//using BPiaoBao.DomesticTicket.Domain.Models.Orders;
//using BPiaoBao.DomesticTicket.D... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Logging;
using AspFiles.Models;
using Microsoft.AspNetCore.Hosting;
using AspFiles.Models.ViewModel;
using Minio;
using Microsoft.EntityF... |
using Newtonsoft.Json;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Net.WebSockets;
using System.Threading.Tasks;
namespace StateNotifierServer.Services
{
class StateNotifierService
{
private ConcurrentDictionary<Guid, WebSocket> _dict;
public StateNotifierS... |
// Copyright 2016-2020, Pulumi Corporation. All rights reserved.
using System;
using System.Threading.Tasks;
using Pulumi;
using Pulumi.Kubernetes.Kustomize;
class KustomizeStack : Stack
{
public KustomizeStack()
{
var files = new Directory("helloWorld", new DirectoryArgs
{
Direc... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Autofac;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Infrastructure;
using Microsoft.Extensions.Configuration;
namespace RunSqlScripts
{
public static class Extension
{
public stati... |
using Forms.Plugin.CardForm.Shared.Helpers;
using System.Collections.Generic;
using System.Reflection;
using Xamarin.Forms;
namespace Forms.Plugin.CardForm.Shared.Behaviors
{
public class CardBehavior : Behavior<Entry>
{
private const string VISA = "Forms.Plugin.CardForm.Shared.Images.visa.png";
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using BusinessLogic.Common;
using BusinessLogic;
using DataAccess;
using MediathekClient.Common;
namespace MediathekClient.Forms
{
/// <summary>
... |
using JumpAndRun.API;
using Microsoft.Xna.Framework;
using System;
namespace JumpAndRun.Content.Animations
{
public class SwordIdle : IAnimation
{
public float Duration => 0;
public string Name => "SwordIdle";
public IAnimation NextAnimation => null;
public Vector3 Position(... |
using System.Threading.Tasks;
using Abp.Application.Services;
using eForm.MultiTenancy.Payments.PayPal.Dto;
namespace eForm.MultiTenancy.Payments.PayPal
{
public interface IPayPalPaymentAppService : IApplicationService
{
Task ConfirmPayment(long paymentId, string paypalOrderId);
PayPalConfigu... |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Windows.Forms;
namespace Visual_Circuit_Builder
{
// Modify the if statement to paint the box and line. Have the box and the line move together.
//
public partial class VCB_Form : Form
{
//string Img_... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MenuController : Controller
{
public enum DirectionalInputType { Null, Left, Right, Down, Up }
private DirectionalInputType m_currentDirectionalInput;
public PlayerActions Input;
private Timer m_menuFir... |
using Microsoft.Win32;
using System;
using System.Collections.ObjectModel;
using System.IO;
using System.Windows;
using TariffCreator.Config;
namespace TariffCreator.NewTariff.TariffCreate
{
partial class CreateTariff
{
/// <summary>
/// Start File Open Dialog and the Import process
//... |
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace One.Model
{
class MusicStoryManager
{
}
//以下是音乐相关故事的类
public partial class Music_Story_GettingStarted
{
[JsonProperty("data")]
... |
using System;
using System.IO;
using System.Security.Cryptography;
using System.Text;
using UnityEngine;
namespace RO
{
public static class AESSecurity
{
public static bool DebugLog = false;
private static byte[] saltBytes = new byte[]
{
88,
68,
75,
111,
110,
103,
109,
105,
110,
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class QuickScript_FollowTransform : MonoBehaviour
{
public Transform m_target;
public Transform m_anchorPoint;
void Update()
{
if(m_anchorPoint!=null && m_target!=null)
m_anchorPoint.up = m_target... |
using System;
using Foundation;
using UIKit;
using System.Collections.Generic;
using Lettuce.Core;
namespace Lettuce.IOS
{
public class CurrentDatesTableSource : UITableViewDataSource
{
private List<BaseDate> CommittedDateList { get; set;}
private List<BaseDate> DatesWithApplicantsList { get; set;}
private Li... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using InfoPole.Core;
using InfoPole.Core.Entities;
using InfoPole.Core.Entities.DataBase;
using InfoPole.Core.Entities.Interfaces;
using InfoPole.Core.Services;
using InfoPole.Data;
namespace InfoPole.Services
{
public... |
using HCL.Academy.DAL;
using HCL.Academy.Model;
using HCLAcademy.Util;
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Web.Http;
using Microsoft.ApplicationInsights;
using System.Diagnostics;
namespace HCL.Academy.Service.Controllers
{
/// <summary>
/// This service ex... |
using System.Collections.Generic;
using LMS.Domain.Entities;
namespace LMS.Domain.Abstract
{
public interface ICourseRepository
{
IEnumerable<Course> Courses { get; }
IEnumerable<Material> Materials { get; }
IEnumerable<Announcement> Announcements { get; }
IEnumerable<File> Fil... |
/********************************************************************
* FulcrumWeb RAD Framework - Fulcrum of your business *
* Copyright (c) 2002-2009 FulcrumWeb, ALL RIGHTS RESERVED *
* *
* THE SOURCE CODE CONTAINED WITHIN THI... |
using System;
using System.Collections.Generic;
using HseClass.Data.Entities;
namespace HseClass.Api.ViewModels
{
public class ClassInfoViewModel
{
public int Id { get; set; }
public string Title { get; set; }
public Guid Code { get; set; }
public Lis... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace App_for_youtube.Models
{
public class Videos
{
public List<Item> items {get; set;}
}
public class Item
{
public Id id { get; set; }
}
public class Id
{
public ... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using System.Timers;
namespace Felix_Ivan
{
class Math
{
public const int width = 60;
public const int height = 23;
... |
using System;
using System.Collections.Generic;
using System.IO;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
using TheMinepack.Items;
namespace TheMinepack.Buffs
{
public class Vulnerable : ModBuff
{
public override void... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMovement : MonoBehaviour
{
private Camera myCam;
private Vector2 destinationPoint;
private Animator anim;
private bool clicked, foundPlatform;
public GameObject effects, indicatorArrow;
public Tra... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UrTLibrary.Shaders.Directives.ShaderDirectives.Q3Map
{
public class Q3MapTextureSize : Q3MapDirective
{
public float X { get; set; }
public float Y { get; set; }
public Q3MapTextureSize(floa... |
using Foundation;
using System;
using UIKit;
using GabberPCL.Models;
namespace Gabber.iOS
{
public partial class ParticipantsCollectionViewCell : UICollectionViewCell
{
public static NSString CellID = new NSString("ParticipantCollectionCell");
public ParticipantsCollectionViewCell (IntPtr hand... |
using System.Collections.Generic;
using System.Linq;
namespace NotificationProviding
{
public class MockedDataProvider : IDataProvider
{
private static List<UserGrave> _userGraves = new List<UserGrave>
{
new UserGrave {Id = 288602783, UserId = 123, DateDeath = "1940-05-06" },
... |
using System;
using System.Windows.Forms;
using Rules.Turnos;
namespace PeluqueriaNacho
{
public partial class TurnoGrilla : Form
{
public TurnoGrilla()
{
InitializeComponent();
}
TurnosRepository turnoRepository = new TurnosRepository();
public string ... |
using System.Dynamic;
using Massive;
using NUnit.Framework;
using ReliableDbProvider.Tests.Config;
using ReliableDbProvider.Tests.SqlExpress;
namespace ReliableDbProvider.Tests
{
class MassiveTests : PooledDbTestBase<SqlExpressProvider>
{
[TestFixtureSetUp]
public void FixtureSetup()
{... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Senai.Senatur.WebApi.Domains;
using Senai.Senatur.WebApi.Interfaces;
using Senai.Senatur.WebApi.Repositories;... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PathCreator : MonoBehaviour
{
[SerializeField] private float sphereRadius;
//[SerializeField] private Transform[] pointsTransforms = new Transform[100];
public List<Transform> pointsTransforms = new List<Transform>... |
using FatCat.Nes.OpCodes.AddressingModes;
namespace FatCat.Nes.OpCodes.Loading
{
public class LoadAccumulator : LoadingValue
{
public override string Name => "LDA";
public LoadAccumulator(ICpu cpu, IAddressMode addressMode) : base(cpu, addressMode) { }
protected override void SetFetchedValue() => cpu.Accumul... |
namespace AddisonWesley.Michaelis.EssentialCSharp.Chapter03.Listing03_45
{
public class Program
{
public static void Main()
{}
}
}
|
using Amazon.Suporte.Model;
namespace Amazon.Suporte.Database
{
public interface IProblemRepository : IRepository<Problem>
{
Problem GetProblemByIdentificator(string identificator);
}
}
|
using LubyClocker.CrossCuting.Shared.ViewModels;
using LubyClocker.Domain.BoundedContexts.Developers;
namespace LubyClocker.Application.BoundedContexts.Developers.ViewModels
{
public class DeveloperViewModel : BaseViewModel
{
public string FullName { get; set; }
public string Commentary { get; ... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "ArraySO_", menuName = "Scrip/ArraySO")]
[Serializable]
public class ArraySO : ScriptableObject
{
[Serializable]
public class Waypoint
{
public string name = "Waypoint";
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ChestOpen : MonoBehaviour
{
public GameObject ChestClose;
public GameObject ChestOpener;
public GameObject item;
public Vector3 Vector;
private bool pickedup = false;
private bool canOpen = true;
pu... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ResultDisplay : MonoBehaviour, CannonStateObserver
{
public CannonStateHandler stateHandler;
private Texture2D myTexture;
private string correctImagePath = "Images/feedback_images/congratulat... |
using System;
//URLify: Write a method to replace all spaces in a string with '%20:
//You may assume that the string has sufficient space at the end to hold the
// additional characters, and that you are given the "true" length of the string.
// (Note: If implementing in Java, please use a character array so that yo... |
using Microsoft.AspNetCore.Mvc.RazorPages;
using Microsoft.Extensions.Configuration;
using Microsoft.IdentityModel.Tokens;
using System;
using System.Collections.Generic;
using System.IdentityModel.Tokens.Jwt;
using System.Linq;
using System.Security.Claims;
using System.Text;
using System.Threading.Tasks;
namespace ... |
using System;
using Com.Spotify.Sdk.Android.Player;
using Java.Lang;
namespace Liddup.Droid
{
internal class InitializationObserverDelegate : Java.Lang.Object, SpotifyPlayer.IInitializationObserver
{
private readonly Action<SpotifyPlayer> _onInitialized;
private readonly Action<Throwable> _onE... |
using System;
using System.Collections.Generic;
using GoogleBooksClient;
using GoogleBooksClient.Models;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace GoogleBooksClientTests
{
[TestClass]
public class UnitTest1
{
[TestMethod]
public void TestWebService()
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BitWise
{
public class BitWise
{
/*http://www.mitbbs.com/article_t/JobHunting/32369933.html
* 1. 数组只有1-10000,然后size是10001,怎么找到重复的那个
*/
public int Fin... |
using LitJson;
using RO;
using System;
using UnityEngine;
public class FunctionAnySDK : Singleton<FunctionAnySDK>
{
private AnySDKCallbacks m_anySDKCallbacks;
public AnySDKCallbacks Callbacks
{
get
{
return this.m_anySDKCallbacks;
}
}
public void Launch()
{
this.m_anySDKCallbacks = new AnySDKCallbac... |
namespace Mapper.Tests
{
internal sealed class Source
{
public int CanConvert { get; set; }
public string SameType { get; set; }
public double CantConvert { get; set; }
public FooSubclass SubclassAndClass { get; set; }
public string Name { get; set; }
public int ... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
namespace ElementChaos
{
//TODO use tags implement element
class StageManager
{
public static int currStageIdx = 0;
public static List<Stage> aviableStageList = new List<Stage>();
public static void LoadAllS... |
namespace BankAccounts
{
interface IDeposit
{
void DepositMoney(decimal amount);
}
} |
using NUnit.Framework;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using OpenQA.Selenium;
using OpenQA.Selenium.Chrome;
using OpenQA.Selenium.Firefox;
using OpenQA.Selenium.Remote;
using OpenQA.Selenium.Support.UI;
using OpenQA.Selenium... |
using System.Linq;
using System.Linq.Expressions;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace OLinqProvider
{
public class OProvider :QueryProvider
{
private readonly string _url;
private readonly string _tokenPath;
public OProvider(string url):this(url,null)
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace Pitstop
{
public class LUD_SeeSpriteAnimation : MonoBehaviour
{
public Sprite seeSprite1;
public Sprite seeSprite2;
public float timeBetweenTwoSprites = 1f;
float ti... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using Assets.Scripts.GameLogic.TowerSystem;
public class SelectTowerScript : MonoBehaviour
{
private Vector3 m_position;
private GameObject m_selectedTile;
private GameObject m_towerSystem;
// Use this for initialization
void Sta... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Logging;
using RandomNameGeneratorLibrary;
namespace app.Controllers
{
[ApiController]
[Route("[controller]")]
public class TestDataController : Contr... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Assignment_Part_A
{
class Assignment
{
public string Title { set; get; }
public string Description { set; get; }
public DateTime SubDateTime { set; get; } = new... |
using UnityEngine;
using System.Collections;
public class buttonHandler : MonoBehaviour {
public static string Selected_Class;
public void class_selection(int m_class)
{
Selected_Class = m_class+"";
Change_Sceane();//just for test
}
void Change_Sceane()
{
Ins... |
using System;
using System.Collections;
using System.IO;
using System.Text;
using SenticsLib;
namespace SCII
{
public class KnobSet
{
public delegate void PositionChangedHandler(AudioCore.MediaEntry item);
private readonly AudioCore _audio;
private readonly LocalControlModule _lcm;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using DataObject.Abstract;
namespace DataObject
{
public class TaiKhoan:Vat
{
private string tenTaiKhoan;
private string matKhau;
private int soLanDangNhap;
privat... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using System.Web.Mvc.Ajax;
using Ef4Poco.Domain;
using Ef4Poco.DataAccess;
using System.Transactions;
namespace Ef4Poco.Mvc.Controllers
{
public class TeachersController : Controller
{
private ITeacherReposi... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
using SimpleWebBrowser;
public class KeyboardFeedback : MonoBehaviour
{
private KeyboardSoundHandler soundHandler;
public bool keyHit = false;
public bool keyCanBeHitAgain = false;
privat... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace SupercapController
{
class CustomConvertorClass
{
public static byte[] ConvertIntTo4Bytes(int val)
{
byte[] intBytes = BitConverter.GetBytes(val);
if (BitConverter.IsLittleEn... |
using System;
using Whale.DAL.Models;
namespace Whale.Shared.Models.User
{
public class UserCreateDTO
{
public string FirstName { get; set; }
public string SecondName { get; set; }
public DateTimeOffset RegistrationDate { get; set; }
public string AvatarUrl { get; set; }
... |
using CMS_Database.Entities;
using CMS_Database.Repositories;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CMS_Database.Interfaces
{
public class ICTPhieuPhapRepository : GenericRepository<CTPhieuNhap>, ICTPhieuNhap
{
pub... |
using System;
using GalaSoft.MvvmLight;
#if netle40
using GalaSoft.MvvmLight.Command;
#else
using GalaSoft.MvvmLight.CommandWpf;
#endif
using GalaSoft.MvvmLight.Messaging;
using HandyControlDemo.Data;
using HandyControlDemo.Tools;
namespace HandyControlDemo.ViewModel
{
public class NoUserViewModel : ViewModelBase... |
#region Copyright Syncfusion Inc. 2001-2015.
// Copyright Syncfusion Inc. 2001-2015. All rights reserved.
// Use of this code is subject to the terms of our license.
// A copy of the current license can be obtained at any time by e-mailing
// licensing@syncfusion.com. Any infringement will be prosecuted under
// a... |
/* 6. Create console application that prints your first and last name. */
using System;
class FirstAndLastName
{
static void Main()
{
Console.WriteLine("Atanas");
Console.WriteLine("Marinov");
}
} |
using WUIShared.Objects;
namespace WUIClient.Gizmos {
public class Gizmo : GameObject {
public Gizmo() : base(WUIShared.Objects.Objects.Empty, true) { }
}
} |
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