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using System; using PADI_DSTM; internal class Cicle { private static void Main(string[] args) { bool res = false; int aborted = 0, committed = 0; PadiDstm.Init(); try { if ((args.Length > 0) && (args[0].Equals("C"))) { ...
using OpenQA.Selenium; using OpenQA.Selenium.Chrome; namespace HOTELpinSight { static class WebDriverFactory { /// <summary> /// Create an instance of a web driver. /// </summary> /// <returns></returns> internal static IWebDriver Create() { ChromeOp...
using System; using Framework.PageElements; using Framework.Webdriver; using NUnit.Framework; using Auden.Excercise.Common; namespace Framework.Pages { public class LoansPage: LoanPageElements { /// <summary> /// The driver /// </summary> public Driver driver; ...
#region Copyright //======================================================================================= // Author: Paolo Salvatori // GitHub: https://github.com/paolosalvatori //======================================================================================= // Copyright © 2021 Microsoft Corporation. A...
namespace Contoso.Common.Configuration.ExpressionDescriptors { public class WhereOperatorDescriptor : FilterMethodOperatorDescriptorBase { } }
using CoinBazaar.Infrastructure.EventBus; using CoinBazaar.Infrastructure.MessageQueue; using CoinBazaar.Infrastructure.Models; using CoinBazaar.Transfer.Application.Commands; using CoinBazaar.Transfer.Domain; using MediatR; using System; using System.Threading; using System.Threading.Tasks; namespace CoinBazaar.Tran...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CareerCup150 { public class Question20_12 { /* * Given an NxN matrix of positive and negative integers, write code to find the sub-matrix with the largest possible sum. * following is a O(...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Sokoban { public partial class EndGame : Form { private CustomButton cbExit; ...
using System.Collections.Generic; using DialogSystem.Model; using ReadyGamerOne.Common; namespace DialogSystem.ScriptObject { [ScriptableSingletonInfo("DialogVars")] public class DialogVarAsset:ScriptableSingleton<DialogVarAsset> { public List<VarUnitInfo> varInfos = new List<VarUnitInfo>(); ...
using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Logging; using Microsoft.Extensions.Logging.Abstractions; using Newtonsoft.Json; using PlatformRacing3.Common.Campaign; using PlatformRacing3.Common.Database; using PlatformRacing3.Common.Redis; using PlatformRacing3.Common.Server; using Platfo...
using IdentityServer3.MongoDb; using MongoDB.Driver; namespace IdentityServer3.Admin.MongoDb { public static class AdminServiceFactory { public static IAdminService Create(StoreSettings settings) { var mongoClient = new MongoClient(settings.ConnectionString); var db = m...
using UnityEngine; using UnityEngine.UI; public class SmallEnemy : MonoBehaviour { [SerializeField] HealthBars healthBars; [SerializeField] Canvas gameOverCanvas; public float speed; CardCaster cardCaster; string[] attackList = new string[3]; Vector3 movement; void Awake() ...
using System.Web.Mvc; using Dentist.Models; namespace Dentist.Controllers.Base { public class BaseController : Controller { private ApplicationDbContext _readContext; private WriteContext _writeContext; public BaseController() { } public ApplicationDbContext Re...
using System.Collections.Generic; namespace syscrawl.Common.Extensions { public static class CollectionExtensions { public static Queue<T> ToQueue<T>(this IEnumerable<T> enumerable) { return new Queue<T>(enumerable); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace MVCDevTools.Models.Interfaces { public interface IValueCalculator { decimal ProductsValue(IEnumerable<Product> products); } }
namespace BigONotationPartial { enum LinealExampleType { Loop, ContainsNeedle, Factorial, Fibonacci, FibonacciCache } }
namespace Shared.Models { public class GameEvent { public int EventId { get; set; } public Game Match { get; set; } public int MatchId { get; set; } public int Minute { get; set; } public GameEventType Type { get; set; } public bool HomeTeamEvent { get; set; } ...
using System.IO; using System.Linq; using System; namespace Fano { public class FileReader : IDisposable { private FileStream readableFile; private const int bufferSize = 1024; private byte[] buffer = new byte[bufferSize]; private int bytesRead; public FileReader(strin...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Configuration; namespace api_cms.common { public class Constants { public const string KEY_CONNECT_STRING = "9465162a63e95a093f2e556b95f0895b"; public const string KEY_SQL = "48dc695d5f6203fd5...
using System; using ReadyGamerOne.Scripts; using UnityEngine; using UnityEngine.UI; namespace PurificationPioneer.Script { public class CharacterHeadCanvas : MonoBehaviour { public Canvas canvas; public SuperBloodBar bloodBar; public Text playerNickText; public void Init(Camer...
using System; using System.IO; using System.Threading.Tasks; namespace FractlExplorer.Utility { public interface IImageCreator { double ScaleFactor { get; } Task<Stream> CreateAsync(int[] data, int width, int height); } }
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Configuration; using System.Configuration; using log4net; [assembly: log4net.Config.XmlConfigurator(Con...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.CompilerServices; using System.Text; using System.Threading.Tasks; namespace TrafficControl.DAL.RestSharp.Types { //public abstract class GenericBase<T> : IMyInterface<T> //{ // public abstract T Id { get; set; } ...
/* DotNetMQ - A Complete Message Broker For .NET Copyright (C) 2011 Halil ibrahim KALKAN This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option)...
using System; using System.Collections.Generic; using System.Text; namespace TQVaultAE.Domain.Entities { [Flags] public enum BagButtonDisplayMode { Default = 0, CustomIcon = 1 << 0, Number = 1 << 1, Label = 1 << 2, } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace bt { public partial class Chitietsp : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { if (!Page.IsPostBa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using EstudoConsole.Unicamp.Lista_1.Classes.Questão_2; namespace EstudoConsole.Unicamp.Lista_1.Heranca.Questao_1 { class Aviao : Voo { private bool[] cadeirasFumante; public Av...
using System.Threading; using System.Threading.Tasks; using Application.Common.Exceptions; using Application.Common.Interface; using Application.Common.Models; using AutoMapper; using MediatR; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Logging; namespace Application.Admins.Commands.LoginAdminComma...
namespace Task07 { using System; using System.Collections.Generic; using System.Linq; class Program { static void Main(string[] args) { // Write a program that finds in given array of integers (all belonging to the range[0..1000]) how many times each of them occurs. ...
using DevExpress.ClipboardSource.SpreadsheetML; using DevExpress.Data.Browsing.Design; using DevExpress.ExpressApp; using PDV.CONTROLER.Funcoes; using PDV.CONTROLER.FuncoesRelatorios; using PDV.DAO.Entidades; using PDV.UTIL.Components; using System; using System.Data; using System.Drawing; using System.IO; using stati...
 namespace ALM.Reclutamiento.Utilerias { public class EstiloCelda { #region campos private int idTipoCelda; private int index; private int cuantosDecimales; private bool par; private bool totalizado = false; private bool negrita = false; #endreg...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BinaryTree { class Program { static void Main(string[] args) { Console.WriteLine("binary tree test begin"); //create binary tree Con...
using UnityEngine; using System.Collections.Generic; using SOPRO.Containers; [CreateAssetMenu(fileName = "Level", menuName = "Level/Level")] public class Level : ScriptableObject { public SOListPoolPlatformContainer platforms; #if UNITY_EDITOR void OnDisable() { if (platforms == null) ...
//using BPiaoBao.AppServices; //using BPiaoBao.AppServices.Contracts.SystemSetting; //using BPiaoBao.AppServices.DataContracts.DomesticTicket; //using BPiaoBao.AppServices.DomesticTicket; //using BPiaoBao.AppServices.SystemSetting; //using BPiaoBao.DomesticTicket.Domain.Models.Orders; //using BPiaoBao.DomesticTicket.D...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using AspFiles.Models; using Microsoft.AspNetCore.Hosting; using AspFiles.Models.ViewModel; using Minio; using Microsoft.EntityF...
using Newtonsoft.Json; using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Net.WebSockets; using System.Threading.Tasks; namespace StateNotifierServer.Services { class StateNotifierService { private ConcurrentDictionary<Guid, WebSocket> _dict; public StateNotifierS...
// Copyright 2016-2020, Pulumi Corporation. All rights reserved. using System; using System.Threading.Tasks; using Pulumi; using Pulumi.Kubernetes.Kustomize; class KustomizeStack : Stack { public KustomizeStack() { var files = new Directory("helloWorld", new DirectoryArgs { Direc...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Autofac; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Infrastructure; using Microsoft.Extensions.Configuration; namespace RunSqlScripts { public static class Extension { public stati...
using Forms.Plugin.CardForm.Shared.Helpers; using System.Collections.Generic; using System.Reflection; using Xamarin.Forms; namespace Forms.Plugin.CardForm.Shared.Behaviors { public class CardBehavior : Behavior<Entry> { private const string VISA = "Forms.Plugin.CardForm.Shared.Images.visa.png"; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using BusinessLogic.Common; using BusinessLogic; using DataAccess; using MediathekClient.Common; namespace MediathekClient.Forms { /// <summary> ...
using JumpAndRun.API; using Microsoft.Xna.Framework; using System; namespace JumpAndRun.Content.Animations { public class SwordIdle : IAnimation { public float Duration => 0; public string Name => "SwordIdle"; public IAnimation NextAnimation => null; public Vector3 Position(...
using System.Threading.Tasks; using Abp.Application.Services; using eForm.MultiTenancy.Payments.PayPal.Dto; namespace eForm.MultiTenancy.Payments.PayPal { public interface IPayPalPaymentAppService : IApplicationService { Task ConfirmPayment(long paymentId, string paypalOrderId); PayPalConfigu...
using System; using System.Collections.Generic; using System.Drawing; using System.Windows.Forms; namespace Visual_Circuit_Builder { // Modify the if statement to paint the box and line. Have the box and the line move together. // public partial class VCB_Form : Form { //string Img_...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class MenuController : Controller { public enum DirectionalInputType { Null, Left, Right, Down, Up } private DirectionalInputType m_currentDirectionalInput; public PlayerActions Input; private Timer m_menuFir...
using Microsoft.Win32; using System; using System.Collections.ObjectModel; using System.IO; using System.Windows; using TariffCreator.Config; namespace TariffCreator.NewTariff.TariffCreate { partial class CreateTariff { /// <summary> /// Start File Open Dialog and the Import process //...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace One.Model { class MusicStoryManager { } //以下是音乐相关故事的类 public partial class Music_Story_GettingStarted { [JsonProperty("data")] ...
using System; using System.IO; using System.Security.Cryptography; using System.Text; using UnityEngine; namespace RO { public static class AESSecurity { public static bool DebugLog = false; private static byte[] saltBytes = new byte[] { 88, 68, 75, 111, 110, 103, 109, 105, 110, ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class QuickScript_FollowTransform : MonoBehaviour { public Transform m_target; public Transform m_anchorPoint; void Update() { if(m_anchorPoint!=null && m_target!=null) m_anchorPoint.up = m_target...
using System; using Foundation; using UIKit; using System.Collections.Generic; using Lettuce.Core; namespace Lettuce.IOS { public class CurrentDatesTableSource : UITableViewDataSource { private List<BaseDate> CommittedDateList { get; set;} private List<BaseDate> DatesWithApplicantsList { get; set;} private Li...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using InfoPole.Core; using InfoPole.Core.Entities; using InfoPole.Core.Entities.DataBase; using InfoPole.Core.Entities.Interfaces; using InfoPole.Core.Services; using InfoPole.Data; namespace InfoPole.Services { public...
using HCL.Academy.DAL; using HCL.Academy.Model; using HCLAcademy.Util; using System; using System.Collections.Generic; using System.Configuration; using System.Web.Http; using Microsoft.ApplicationInsights; using System.Diagnostics; namespace HCL.Academy.Service.Controllers { /// <summary> /// This service ex...
using System.Collections.Generic; using LMS.Domain.Entities; namespace LMS.Domain.Abstract { public interface ICourseRepository { IEnumerable<Course> Courses { get; } IEnumerable<Material> Materials { get; } IEnumerable<Announcement> Announcements { get; } IEnumerable<File> Fil...
/******************************************************************** * FulcrumWeb RAD Framework - Fulcrum of your business * * Copyright (c) 2002-2009 FulcrumWeb, ALL RIGHTS RESERVED * * * * THE SOURCE CODE CONTAINED WITHIN THI...
using System; using System.Collections.Generic; using HseClass.Data.Entities; namespace HseClass.Api.ViewModels { public class ClassInfoViewModel { public int Id { get; set; } public string Title { get; set; } public Guid Code { get; set; } public Lis...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace App_for_youtube.Models { public class Videos { public List<Item> items {get; set;} } public class Item { public Id id { get; set; } } public class Id { public ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Text; using System.Threading; using System.Timers; namespace Felix_Ivan { class Math { public const int width = 60; public const int height = 23; ...
using System; using System.Collections.Generic; using System.IO; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Terraria; using Terraria.ID; using Terraria.ModLoader; using TheMinepack.Items; namespace TheMinepack.Buffs { public class Vulnerable : ModBuff { public override void...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerMovement : MonoBehaviour { private Camera myCam; private Vector2 destinationPoint; private Animator anim; private bool clicked, foundPlatform; public GameObject effects, indicatorArrow; public Tra...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace UrTLibrary.Shaders.Directives.ShaderDirectives.Q3Map { public class Q3MapTextureSize : Q3MapDirective { public float X { get; set; } public float Y { get; set; } public Q3MapTextureSize(floa...
using Foundation; using System; using UIKit; using GabberPCL.Models; namespace Gabber.iOS { public partial class ParticipantsCollectionViewCell : UICollectionViewCell { public static NSString CellID = new NSString("ParticipantCollectionCell"); public ParticipantsCollectionViewCell (IntPtr hand...
using System.Collections.Generic; using System.Linq; namespace NotificationProviding { public class MockedDataProvider : IDataProvider { private static List<UserGrave> _userGraves = new List<UserGrave> { new UserGrave {Id = 288602783, UserId = 123, DateDeath = "1940-05-06" }, ...
using System; using System.Windows.Forms; using Rules.Turnos; namespace PeluqueriaNacho { public partial class TurnoGrilla : Form { public TurnoGrilla() { InitializeComponent(); } TurnosRepository turnoRepository = new TurnosRepository(); public string ...
using System.Dynamic; using Massive; using NUnit.Framework; using ReliableDbProvider.Tests.Config; using ReliableDbProvider.Tests.SqlExpress; namespace ReliableDbProvider.Tests { class MassiveTests : PooledDbTestBase<SqlExpressProvider> { [TestFixtureSetUp] public void FixtureSetup() {...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Senai.Senatur.WebApi.Domains; using Senai.Senatur.WebApi.Interfaces; using Senai.Senatur.WebApi.Repositories;...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PathCreator : MonoBehaviour { [SerializeField] private float sphereRadius; //[SerializeField] private Transform[] pointsTransforms = new Transform[100]; public List<Transform> pointsTransforms = new List<Transform>...
using FatCat.Nes.OpCodes.AddressingModes; namespace FatCat.Nes.OpCodes.Loading { public class LoadAccumulator : LoadingValue { public override string Name => "LDA"; public LoadAccumulator(ICpu cpu, IAddressMode addressMode) : base(cpu, addressMode) { } protected override void SetFetchedValue() => cpu.Accumul...
namespace AddisonWesley.Michaelis.EssentialCSharp.Chapter03.Listing03_45 { public class Program { public static void Main() {} } }
using Amazon.Suporte.Model; namespace Amazon.Suporte.Database { public interface IProblemRepository : IRepository<Problem> { Problem GetProblemByIdentificator(string identificator); } }
using LubyClocker.CrossCuting.Shared.ViewModels; using LubyClocker.Domain.BoundedContexts.Developers; namespace LubyClocker.Application.BoundedContexts.Developers.ViewModels { public class DeveloperViewModel : BaseViewModel { public string FullName { get; set; } public string Commentary { get; ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "ArraySO_", menuName = "Scrip/ArraySO")] [Serializable] public class ArraySO : ScriptableObject { [Serializable] public class Waypoint { public string name = "Waypoint"; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ChestOpen : MonoBehaviour { public GameObject ChestClose; public GameObject ChestOpener; public GameObject item; public Vector3 Vector; private bool pickedup = false; private bool canOpen = true; pu...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ResultDisplay : MonoBehaviour, CannonStateObserver { public CannonStateHandler stateHandler; private Texture2D myTexture; private string correctImagePath = "Images/feedback_images/congratulat...
using System; //URLify: Write a method to replace all spaces in a string with '%20: //You may assume that the string has sufficient space at the end to hold the // additional characters, and that you are given the "true" length of the string. // (Note: If implementing in Java, please use a character array so that yo...
using Microsoft.AspNetCore.Mvc.RazorPages; using Microsoft.Extensions.Configuration; using Microsoft.IdentityModel.Tokens; using System; using System.Collections.Generic; using System.IdentityModel.Tokens.Jwt; using System.Linq; using System.Security.Claims; using System.Text; using System.Threading.Tasks; namespace ...
using System; using Com.Spotify.Sdk.Android.Player; using Java.Lang; namespace Liddup.Droid { internal class InitializationObserverDelegate : Java.Lang.Object, SpotifyPlayer.IInitializationObserver { private readonly Action<SpotifyPlayer> _onInitialized; private readonly Action<Throwable> _onE...
using System; using System.Collections.Generic; using GoogleBooksClient; using GoogleBooksClient.Models; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace GoogleBooksClientTests { [TestClass] public class UnitTest1 { [TestMethod] public void TestWebService() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BitWise { public class BitWise { /*http://www.mitbbs.com/article_t/JobHunting/32369933.html * 1. 数组只有1-10000,然后size是10001,怎么找到重复的那个 */ public int Fin...
using LitJson; using RO; using System; using UnityEngine; public class FunctionAnySDK : Singleton<FunctionAnySDK> { private AnySDKCallbacks m_anySDKCallbacks; public AnySDKCallbacks Callbacks { get { return this.m_anySDKCallbacks; } } public void Launch() { this.m_anySDKCallbacks = new AnySDKCallbac...
namespace Mapper.Tests { internal sealed class Source { public int CanConvert { get; set; } public string SameType { get; set; } public double CantConvert { get; set; } public FooSubclass SubclassAndClass { get; set; } public string Name { get; set; } public int ...
using System; using System.Collections.Generic; using System.Diagnostics; namespace ElementChaos { //TODO use tags implement element class StageManager { public static int currStageIdx = 0; public static List<Stage> aviableStageList = new List<Stage>(); public static void LoadAllS...
namespace BankAccounts { interface IDeposit { void DepositMoney(decimal amount); } }
using NUnit.Framework; using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Threading; using OpenQA.Selenium; using OpenQA.Selenium.Chrome; using OpenQA.Selenium.Firefox; using OpenQA.Selenium.Remote; using OpenQA.Selenium.Support.UI; using OpenQA.Selenium...
using System.Linq; using System.Linq.Expressions; using Newtonsoft.Json; using Newtonsoft.Json.Linq; namespace OLinqProvider { public class OProvider :QueryProvider { private readonly string _url; private readonly string _tokenPath; public OProvider(string url):this(url,null) ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace Pitstop { public class LUD_SeeSpriteAnimation : MonoBehaviour { public Sprite seeSprite1; public Sprite seeSprite2; public float timeBetweenTwoSprites = 1f; float ti...
using UnityEngine; using System.Collections; using UnityEngine.UI; using Assets.Scripts.GameLogic.TowerSystem; public class SelectTowerScript : MonoBehaviour { private Vector3 m_position; private GameObject m_selectedTile; private GameObject m_towerSystem; // Use this for initialization void Sta...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using RandomNameGeneratorLibrary; namespace app.Controllers { [ApiController] [Route("[controller]")] public class TestDataController : Contr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Assignment_Part_A { class Assignment { public string Title { set; get; } public string Description { set; get; } public DateTime SubDateTime { set; get; } = new...
using UnityEngine; using System.Collections; public class buttonHandler : MonoBehaviour { public static string Selected_Class; public void class_selection(int m_class) { Selected_Class = m_class+""; Change_Sceane();//just for test } void Change_Sceane() { Ins...
using System; using System.Collections; using System.IO; using System.Text; using SenticsLib; namespace SCII { public class KnobSet { public delegate void PositionChangedHandler(AudioCore.MediaEntry item); private readonly AudioCore _audio; private readonly LocalControlModule _lcm; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using DataObject.Abstract; namespace DataObject { public class TaiKhoan:Vat { private string tenTaiKhoan; private string matKhau; private int soLanDangNhap; privat...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Mvc.Ajax; using Ef4Poco.Domain; using Ef4Poco.DataAccess; using System.Transactions; namespace Ef4Poco.Mvc.Controllers { public class TeachersController : Controller { private ITeacherReposi...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; using SimpleWebBrowser; public class KeyboardFeedback : MonoBehaviour { private KeyboardSoundHandler soundHandler; public bool keyHit = false; public bool keyCanBeHitAgain = false; privat...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SupercapController { class CustomConvertorClass { public static byte[] ConvertIntTo4Bytes(int val) { byte[] intBytes = BitConverter.GetBytes(val); if (BitConverter.IsLittleEn...
using System; using Whale.DAL.Models; namespace Whale.Shared.Models.User { public class UserCreateDTO { public string FirstName { get; set; } public string SecondName { get; set; } public DateTimeOffset RegistrationDate { get; set; } public string AvatarUrl { get; set; } ...
using CMS_Database.Entities; using CMS_Database.Repositories; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CMS_Database.Interfaces { public class ICTPhieuPhapRepository : GenericRepository<CTPhieuNhap>, ICTPhieuNhap { pub...
using System; using GalaSoft.MvvmLight; #if netle40 using GalaSoft.MvvmLight.Command; #else using GalaSoft.MvvmLight.CommandWpf; #endif using GalaSoft.MvvmLight.Messaging; using HandyControlDemo.Data; using HandyControlDemo.Tools; namespace HandyControlDemo.ViewModel { public class NoUserViewModel : ViewModelBase...
#region Copyright Syncfusion Inc. 2001-2015. // Copyright Syncfusion Inc. 2001-2015. All rights reserved. // Use of this code is subject to the terms of our license. // A copy of the current license can be obtained at any time by e-mailing // licensing@syncfusion.com. Any infringement will be prosecuted under // a...
/* 6. Create console application that prints your first and last name. */ using System; class FirstAndLastName { static void Main() { Console.WriteLine("Atanas"); Console.WriteLine("Marinov"); } }
using WUIShared.Objects; namespace WUIClient.Gizmos { public class Gizmo : GameObject { public Gizmo() : base(WUIShared.Objects.Objects.Empty, true) { } } }