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namespace NoScope360Engine.Core.Entites.Items { /// <summary> /// Weapon of a person (AK-47 and so on) /// </summary> public class Weapon : Item { public int Damage { get; set; } public Ammo Ammo { get; set; } public Weapon(string name = "default weapon") : base(name) ...
using CryptoInvestor.Infrastructure.Commands.Transaction; using CryptoInvestor.Infrastructure.DTO; using Newtonsoft.Json; using Shouldly; using System; using System.Collections.Generic; using System.Net; using System.Net.Http; using System.Net.Http.Headers; using System.Threading.Tasks; using Xunit; namespace CryptoI...
using Frontend.Core.Common.Proxies; using Frontend.Core.Converting.Operations.ExtractSave; using Frontend.Core.Helpers; using Frontend.Core.Model.Interfaces; using Frontend.Core.Model.Paths.Interfaces; using Microsoft.VisualStudio.TestTools.UnitTesting; using Moq; namespace Frontend.Core.Tests.Converter.Opera...
using Microsoft.Extensions.Logging; using EuropAssistance.Portugal.DRSA.Missioning.Service.Abstractions; using EuropAssistance.Portugal.DRSA.Missioning.Models; using System; namespace EuropAssistance.Portugal.DRSA.Missioning.Service { public class MissioningService : IMissioningService { priv...
using Amazon.Suporte.Services; using Amazon.Suporte.ViewModel; using Amazon.Suporte.Model; using Microsoft.AspNetCore.Mvc; using AutoMapper; using Amazon.Suporte.Enum; using System.Collections.Generic; using System.Linq; namespace AmazonSuporte.Controllers { [ApiController] [Route("api/[controller...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class NewLuckyRoll : MonoBehaviour { //此案例是指针不动,转盘动 --转盘的旋转过程是先加速然后加速时间到了后减速直到停止 //注意:Unity里面角度是逆时针计算的,需要顺时针旋转就添加负号 public enum RollState { None, SpeedUp, SpeedDown, ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Player : MonoBehaviour { bool isMove; bool isJump; bool isDie = false; bool isGoal = false; Rigidbody playerRb; float moveForce = 35f; float jumpForce = 15000f; int jumpCount = 0; pr...
using System.Net; using System.Net.Http; using System.Threading.Tasks; using Xunit; namespace AspNetCoreTodo.IntegrationTests { public class TodoRouteShould : IClassFixture<TestFixure> { private readonly HttpClient httpClient; public TodoRouteShould(TestFixure fixture) { h...
using Android.App; using Android.Widget; using Android.OS; using System.Collections.Generic; using Microsoft.AppCenter; using Microsoft.AppCenter.Analytics; using Microsoft.AppCenter.Crashes; namespace ListViewApp { [Activity(Label = "ListViewApp", MainLauncher = true)] public class MainActivity : Activity ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class HammerheadMovement : MonoBehaviour { [SerializeField] private GameObject _EnemyHammerheadGFX; [SerializeField] private float _moveSpeed; private EnemyHammerhead _enemyHammerhead; private AudioSource _audioSour...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Threading.Tasks; namespace CoreASP.Enum { public enum Status { [EnumMember(Value = "Awaiting Approval")] AwaitingApproval, Rejected, Accepted, } }
using System; using UnityEngine; using UnityEngine.UI; using System.Collections.Generic; public class MapHud : BaseDialog { [SerializeField] private Button _travelButton; [SerializeField] private GameObject _lifeCounterPrefab; [SerializeField] private GridLayoutGroup _lifeCounterGrid; [SerializeField] pri...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Persistencia; using System.Data; namespace Negocio { public class CadFilmes { String NomeFilmes; String Classificacao; String Genero; String Iframe; ...
using System; using System.Runtime.InteropServices; #pragma warning disable CS0465 namespace uNvEncoder { public enum DXGI_FORMAT { DXGI_FORMAT_R8G8B8A8_UNORM = 28, }; public static class Lib { public const string dllName = "uNvEncoder"; // --- [DllImport(dllName, EntryPoint = ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class NavigationPath : MonoBehaviour { public static NavigationPath Instance { get; private set; } = null; private void Awake() { if (Instance == null) Instance = this; else if (Instance != this) ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; [ExecuteInEditMode] public class AnchorX : MonoBehaviour { public bool positive; public Transform target; public void xPos() { if (positive) { float desiredXPos = target.p...
using Newtonsoft.Json; using ScribblersSharp.JSONConverters; /// <summary> /// Scribble.rs ♯ namespace /// </summary> namespace ScribblersSharp { /// <summary> /// Player state enumerator /// </summary> [JsonConverter(typeof(PlayerStateJSONConverter))] public enum EPlayerState { /// <s...
using System.Collections.Generic; using System.Linq; using System.Windows.Documents; using BPiaoBao.AppServices.DataContracts.DomesticTicket; using BPiaoBao.AppServices.DataContracts.DomesticTicket.DataObject; using BPiaoBao.Client.DomesticTicket.Model; using BPiaoBao.Client.DomesticTicket.View; using BPiaoBao.Client....
using System; using System.Collections.Generic; using System.Text; namespace TableTopCrucible.Core.Helper { public static class StructHelper { public static T? ToNullable<T>(this T value) where T : struct => value.Equals(default(T)) ? (T?)null : value; } }
using Neo.SmartContract.Framework; using Neo.SmartContract.Framework.Services.Neo; using System; using System.ComponentModel; using System.Numerics; namespace NCcnsResolverAddr { public class cnsResolverAddr : SmartContract { string magic = "chaincomb";//magic private static byte[] GetZeroByte...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApp6 { class Program { static void Main(string[] args) { var value = System.Environment.GetEnvironmentVariable("FOO"); if (!...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Easy4net.CustomAttributes; namespace HealthCloud.DBModel { [Table(Name = "T_MedicalMember")] public class TMedicalMember { [Id(Name = "MedicalMemberID", Strategy = GenerationType.INDENTITY)] public i...
using System; namespace ImmedisHCM.Services.Models.Core { public class LocationServiceModel { public Guid Id { get; set; } public string AddressLine1 { get; set; } public string AddressLine2 { get; set; } public CityServiceModel City { get; set; } public string PostalCo...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI; using System.Web.UI.HtmlControls; using System.Data; using System.IO; using System.Data; using System.Configuration; using System.Data.Sql...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Assignment_Part_A { class Prints { //τυπώνει ολους τους μαθητες από τα concrete data public static void PrintAllStudents(Database db) { Console.For...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data.OracleClient; using System.Globalization; using utilities; namespace TimeSheet_BL.timesheet { public class timesheet_BAL { public timesheet_BAL() { // TODO: Add constructor logi...
using Swiddler.Channels; using Swiddler.Common; using Swiddler.IO; using System; using System.Collections.Generic; using System.Text; using System.Xml.Serialization; namespace Swiddler.SocketSettings { public class RewriteSettings : SettingsBase { public event EventHandler<bool> BinaryChanged; ...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Remoting.Contexts; using System.Text; using System.Threading.Tasks; using System.Data.Entity; namespace OstatokSklad { public class WorkSklad { public void InputTovar() { Console.WriteLine("\n\...
// ----------------------------------------------------------------------- // Copyright (c) David Kean. All rights reserved. // ----------------------------------------------------------------------- extern alias pcl; using System; using System.Text; using System.Collections.Generic; using System.Linq; using Microsoft...
using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; class UILineDrawer : MaskableGraphic { public Vector2 P1; public Vector2 P2; public float LineWidth = 50; protected override void OnPopulateMesh(VertexHelper vh) { vh.Clear(); UIVertex[] quad = new UIVerte...
using LuaInterface; using SLua; using System; using UnityEngine; public class Lua_UnityEngine_BillboardAsset : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { BillboardAsset o = new BillboardAsset(); LuaObject.pushValue(l, true); Lu...
using System; using System.Collections.Generic; using System.Linq; using System.Security.AccessControl; using System.Web; namespace War { public class Deck { private List<Card> _cards; private readonly Random _random = new Random(); public int Count { get { return ...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using System.Threading.Tasks; namespace Codaxy.WkHtmlToPdf.Test { [TestClass] public class CreationTestsAsync { [TestMethod] public async Task ConvertUrlAsync() { await PdfConvert.ConvertHtmlToPdfAsync(ne...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace oopsconcepts { public class Vodafone { public void callCosts() { //some details about call costs } } public class Mobile : Vodafone { } }
using System; using System.Threading.Tasks; namespace GameCloud.Core.Tests.Mocks { /// <summary> /// Represents a mocked connection to server /// </summary> public class ConnectionMock : IConnectionImplementation { private readonly ServerImplementationMock _server; private PeerCon...
public class GameMenu : SimpleMenu<GameMenu> { public override void OnBackPressed() { gameManager.Pause(); PauseMenu.Show(); } }
using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Web; using Microsoft.AspNet.SignalR; using Microsoft.AspNet.SignalR.Hubs; namespace SignalR_GroupTest.SignalR.MessengerHub { public class Messenger { private rea...
using Code; using Player.Code.Signals; using UnityEngine; using Zenject; namespace Player.Code.AnimationEvents { public class PlayerReadyEvent : MonoBehaviour { [Inject] private readonly SignalBus _signalBus = null; public void PlayerReady() { _signalBus.Fire(new PlayerRea...
using System; namespace LearningSignalR.Db { public class DbRepositoryResult<T> : DbRepositoryResult { public T Payload { get; set; } public new static DbRepositoryResult<T> Success(T payload) { return new DbRepositoryResult<T> { Message = string...
using Project_NotesDeFrais.Models; using Project_NotesDeFrais.Models.Reposirery; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace Project_NotesDeFrais.Controllers { public class ExpansesController : Controller { private IEnumerable...
using System; using System.Collections.Generic; using System.Text; namespace Smtp.Net.Dns { public class DnsResource { public string Name; public QueryType QueryType; public QueryClass QueryClass; public Int32 TimeToLive; public UInt16 DataLength; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Spawner : MonoBehaviour { public GameObject pref; public int numParticles = 100; void Start() { StartCoroutine(Spawn()); } IEnumerator Spawn() { for(int i=0; i<numParticles; i++) ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using Application.Common.Dtos; using Application.Common.Interface; using Application.Common.Models; using AutoMapper; using AutoMapper.QueryableExtensions; using MediatR; using Microsoft.EntityFramew...
using System; using System.Collections.Generic; //int[] unsortedScores = {37, 89, 41, 65, 91, 53}; //final int HIGHEST_POSSIBLE_SCORE = 100; //int[] sortedScores = sortScores(unsortedScores, HIGHEST_POSSIBLE_SCORE); // sortedScores: [37, 41, 53, 65, 89, 91] public class TopScores { public int[] sortScores(int[]...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Data.SqlClient; namespace Gestion { public partial class ABM_Grilla : Gestion.Forms.EnClasesForm { public ABM...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WasteCalculator.Data { class FileHelper { public static string GetFileName(string fileName) { string[] aux = fileName.Split('\\'); return aux[a...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class PlayerDetector : MonoBehaviour { [SerializeField] AudioClip sound; [SerializeField] [Range(0, 1)] float volume = 1f; private void OnTriggerEnter2D(Collider...
using Entity; using Microsoft.AspNetCore.Authentication.JwtBearer; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Service; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace User.Api.Controllers { [Produces("application/json"...
using SGDE.Domain.Entities; using SGDE.Domain.Helpers; namespace SGDE.Domain.Repositories { public interface IWorkHistoryRepository { QueryResult<WorkHistory> GetAll(int workId = 0, int skip = 0, int take = 0, string filter = null); WorkHistory GetById(int id); WorkHistory Add(WorkHist...
using System; using System.Collections.Generic; using System.Linq; namespace CodeGen.Models { public class Entity { private readonly IList<EntityItem> _items = new List<EntityItem>(); public string Name { get; set; } public IList<EntityItem> Items { get { return _i...
using System; using System.Collections.Generic; using System.Data.Entity.Migrations; using System.Linq; using System.Linq.Expressions; using Shopper.DataAccess.Context; using Shopper.DataAccess.DataTier.Repo.Interfaces; using Shopper.Domain; namespace Shopper.DataAccess.DataTier.Repo.Concrete { public class Invent...
namespace _11._The_Party_Reservation_Filter_Module { using System; using System.Collections.Generic; using System.Linq; class ThePartyReservationFilterModule { static void Main(string[] args) { List<string> guests = Console.ReadLine().Split().ToList(); ...
using Newtonsoft.Json; namespace IndependienteStaFe.Models { public class userInfo { [JsonProperty("status")] public string Status { get; set; } [JsonProperty("message")] public string Message { get; set; } [JsonProperty("data")] public Data data { get; set; } ...
using System; using System.Text; using System.Collections.Generic; using System.Linq; using Microsoft.VisualStudio.TestTools.UnitTesting; using Binding; using Binding.Services; using Rhino.Mocks; using System.Web.UI.WebControls; using ASPBinding.ControlWrappers; using Binding.ControlWrappers; namespace BinderTests { ...
namespace AmqpNetLiteRpcCore { public class RpcResponseType { public const string Error = "ERROR"; public const string Ok = "OK"; } }
using System; using System.Collections.Generic; namespace nargileotomasyon.Models { public partial class satıslar { public int satısid { get; set; } public Nullable<int> müsterid { get; set; } public Nullable<int> ürünid { get; set; } public string markad { get; set; } p...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; //2018-12-07 宋柏慧 //--------------------------------------------------------- //添加巡逻判断控制 //--------------------------------------------------------- //2018-12-01 宋柏慧 //-----------------------------------------------...
using Microsoft.EntityFrameworkCore.Migrations; namespace NationalParks.Migrations { public partial class SeedData : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.DropColumn( name: "City", table: "Parks"...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public class ARChecker : MonoBehaviour { public bool available = false; public UnityEvent arAvailable; public UnityEvent arNOTAvailable; void Start() { DoCheck(); } publi...
using NetworkToolkit.Http.Primitives; using System; using System.Numerics; using System.Runtime.CompilerServices; using System.Runtime.Intrinsics; using System.Runtime.Intrinsics.X86; #if NETWORKTOOLKIT_MAINLIB namespace NetworkToolkit.Http.Primitives #else namespace NetworkToolkitInternal.Http.Primitives #endif { ...
using FluentNHibernate.Cfg; using FluentNHibernate.Cfg.Db; using ImmedisHCM.Data.Identity.Entities; using ImmedisHCM.Web.Helpers; using Microsoft.Extensions.DependencyInjection; namespace ImmedisHCM.Web.Extensions { public static class ServiceCollectionExtensions { public static IServiceColle...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System.ComponentModel.Composition; using System.Globalization; using DotNetNuke.Services.Mail; using DotNetNuke.Services.Social.Notifications; name...
using Xamarin.Forms; namespace LostAndFound { public static class FormController { public static void OpenRegister(ContentPage page) { page.Navigation.PushModalAsync(new RegisterPage(), true); } public static void OpenLogin(ContentPage page) { ...
using Entidades.Enums; using Entidades.Exceptions; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Entidades { #pragma warning disable CS0661 /// <summary> /// Clase empleado, hereda de persona, asignando un salario y es la contened...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace UrTLibrary.Server.Logging { public enum LogEventPatternType { DELIMITER, WS, MAYBE_WS, AT_LEAST_ONE_WS, MAYBE_MANY_WS, TIME, DE...
using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace CarWash.ClassLibrary.Models { /// <summary> /// Database representation of a push subscription. /// Push subscriptions are used for sending out push notifications to users through the browser's own s...
using System; using System.Collections.Generic; using System.Text; namespace FinanceApp { public class Contact { public Contact() { } public Contact(string firstName, string lastName, string email, string telNo) { this.firstName = firstName; thi...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PlayerController : MonoBehaviour { private SystemScript sc; private GameObject cam; private ShotCursor shot_sc; private Rigidbody rig; private Text result_text; public float sccore...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ClassLibrary1 { public class Class1 { public static string GetName() { return "Sayed"; } } }
using System; using System.Collections.Generic; using System.Threading.Tasks; using Common.Repository; using Common.SensorListenerAPI; using Domain.Entities; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Moq; using SensorService.Controllers; using Xunit; using Environment = Domain.Entities.Env...
using System; using System.ComponentModel.DataAnnotations; using System.Linq.Expressions; using StudentSystem.Model; namespace StudentSystem.Services.Models { public class StudentModel { public static Expression<Func<Student, StudentModel>> FromStudent { get { ...
using Microsoft.Azure.Functions.Worker; using Microsoft.Azure.WebJobs; using Microsoft.Extensions.Logging; using Service; using System.Threading.Tasks; using ServiceBusTriggerAttribute = Microsoft.Azure.Functions.Worker.ServiceBusTriggerAttribute; namespace CloudDatabases { class FunctionMortgages { p...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; namespace Jasarsoft.PES6Tools.Multiplayer { public partial class MainForm : Form { private Host host; public MainForm() ...
using System.Collections.Generic; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.WebUtilities; using PetSharing.Contracts; using PetSharing.Domain.Models; using PetSharing.Domain.Services; namespace Pe...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; using System.Threading.Tasks; namespace LibreriaObjetos { [DataContract] [Serializable] public class S_Mpat { // Declaración de variables de S_Mpat [DataMem...
using System; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Design; using Microsoft.Extensions.Configuration; namespace GameLoanManager.Data { public class ContextFactory : IDesignTimeDbContextFactory<Context> { public IConfiguration Configuration { get; } public Con...
using UnityEngine; using UnityEngine.AI; public class Drive : MonoBehaviour { Camera cam; public float speed = 10f; public float rotationSpeed = 20f; // Start is called before the first frame update void Start () { cam = this.GetComponentInChildren<Camera>(); cam.transform.Loo...
using FluentNHibernate.Mapping; namespace ImmedisHCM.Data.Entities.Mappings { public class ScheduleTypeMapping : ClassMap<ScheduleType> { public ScheduleTypeMapping() { Table("schedule_types"); Id(x => x.Id) .Column("id") .GeneratedBy.Gui...
using System; using Whale.DAL.Abstraction; namespace Whale.DAL.Models { public class UserAchivement : BaseEntity { public int Progress { get; set; } public Guid AchivementId { get; set; } public Achivement Achivement { get; set; } public Guid UserId { get; set; } public...
using System; using System.Collections.Generic; using System.Text; namespace Model { public class Smarphone { public Smarphone() { this.battery = new Battery(); this.body = new Body(); this.commos = new Comms(); this.display = new Display(); ...
using System.Linq; namespace OneCPO.Data.Common.Contracts { public interface IRepository<TEntity> where TEntity : class { IQueryable<TEntity> All(); void Add(TEntity entity); void Delete(TEntity entity); int SaveChanges(); } }
using UnityEngine; public class EnemyLoot : MonoBehaviour { public GameObject coinGen; private EnemyStatChange statChange; private EnemyStat stat; private void Awake() { statChange = GetComponent<EnemyStatChange>(); stat = statChange.EnemyStat; } public void DropItems() ...
// Copyright 2017-2019 Elringus (Artyom Sovetnikov). All Rights Reserved. using System.Collections.Generic; using System.Linq; using UnityEngine; namespace Naninovel { /// <summary> /// A limited-size dropout stack containing <see cref="GameStateMap"/> objects. /// </summary> public class StateRollba...
using Newtonsoft.Json; using System.Collections.Generic; namespace AutoPractice7.JSON.Models { public class UniversityModel { [JsonProperty("university")] public string University { get; set; } [JsonProperty("students")] public List<StudentModel> Students { get; set; } } }...
using System; namespace Class1016 { class Program { static void Main(string[] args) { //string num = "HELLO"; //num.ToLower(); //if (num == "hello") //{ // Console.WriteLine("hi!"); //} //else if (num == "H...
using Microsoft.EntityFrameworkCore.Migrations; namespace API.Data.Migrations { public partial class fixTablePlurality : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.DropPrimaryKey( name: "PK_Products", ...
using System.Collections.Generic; using System.Threading.Tasks; using AutoMapper; using Microsoft.AspNetCore.Mvc; using WebApplication.Api.Infrastructure.Errors; using WebApplication.Api.Models; using WebApplication.Services.DtoModels; using WebApplication.Services.Services.LaptopService; namespace WebApplication.Api....
using System; using System.Data; using System.Collections.Generic; using System.Text; using CGCN.Framework; using Npgsql; using NpgsqlTypes; using CGCN.DataAccess; using HoaDonDataAccess.DataAccess; namespace HoaDonDataAccess.BusinesLogic { /// <summary> /// Mô tả thông tin cho bảng tblhoadonban /// Cung c...
// ----------------------------------------------------------------------- // <copyright file="MurMur3HashFunction.cs" company="Microsoft Corporation"> // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root // for license information. // </co...
using Mono.Cecil; using PeNet; using PeNet.Structures; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace NetProtectEncrypter.Encrypter.Wrappers { enum EncryptionType { xor, aes, rsa } class Protectable...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Input; namespace WPF_ListElements { public partial class MainWindow : Window { private void treeView1_SelectedIt...
using System.Collections; using System.Collections.Generic; using UnityEngine; public abstract class Edificacion:MonoBehaviour { [Header("Atributos de tipo edificacion")] public Sprite imagen; public construccion construccion; public abstract bool canConstruct (); } [System.Serializable] public class construcc...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace GiftAidCalculator.Tests { public class StandardTaxStoreStub : ITaxStore { public void Update(decimal taxRateArg) { } public decimal Read() { return 20; } ...
namespace Triton.Game.Mapping { using ns26; using System; using Triton.Game.Mono; [Attribute38("AddFriendFrameBones")] public class AddFriendFrameBones : MonoClass { public AddFriendFrameBones(IntPtr address) : this(address, "AddFriendFrameBones") { } public Ad...
using UnityEngine; using System.Collections; public class AddToWorkspace : MonoBehaviour { public bool Active = false; void Update() { if(Active && InInput.controller.isOnGlass()) GameManager.Manager.Data.WSpace.Add(transform.position.x, transform.position.y); } }
using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Linq; using System.Windows; using System.Windows.Controls; using DiabloStats.Database.Model; namespace DiabloStats.Meter { public class MeterCanvas : Canvas { private readonly List<IMeterOver...
using System; using System.Collections; using System.Collections.Generic; using System.Configuration; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FinalProject { /// <summary> /// This struct represent the typos /// </summary> pub...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Drawing; using System.Drawing.Imaging; namespace ToolsImages.Filtres { public class ColorMatrix { #region Constructor /// <summary> /// Constructor ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI.WebControls; namespace Uxnet.Web.Module.DataModel { public class ListControlSelectorV2 : System.Web.UI.UserControl { protected bool _isBound; protected global::System.Web.UI.WebControls.Li...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace TowerDefense { public class OrbitCamera : MonoBehaviour { public Camera attachedCamera; public float minYAngle = 30f, maxYAngle = 90f; public float ySpeed = 120f, xSpeed = 120f; vo...