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using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; namespace test15._3and15._4 { public partial class Form2 : Form { ...
using System; using System.Collections.Generic; using System.IO; using UnityEditor; using UnityEngine; public class ExportLuaCode { private static byte[] key = new byte[] { 35, 253, 201, 27, 47, 201, 73, 200, 184, 238, 134, 232, 150, 246, 225, 163, 92, 88, 173, 164, 53, 156, 66, 211, 123, 252, 215, 45, 70, 175, 1...
using CommonLib.Core.Utility; using CommonLib.Utility; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.IO; using System.Text; namespace CommonLib.Core.Helper { public static class PersistenceExtensions { public static void Push(this Object data, String objectName = ...
using UnityEngine; using System.Collections; using Puppet.API.Client; using Puppet; using System; using Puppet.Service; [PrefabAttribute(Name = "Prefabs/Dialog/Gameplay/DialogGameplayBetting", Depth = 9)] public class DialogBettingView : BaseDialog<DialogBetting, DialogBettingView> { #region UnityEditor publi...
using System; /// <summary> /// Advent of Code - Day 5 namespace /// </summary> namespace AdventOfCodeDay5 { /// <summary> /// Intcode invalid opcode exception class /// </summary> public class IntcodeInvalidOpcodeException : Exception { /// <summary> /// Opcode /// </summa...
namespace SincolPDV.Repositorio.Migrations { using System; using System.Data.Entity.Migrations; public partial class acerto_FK : DbMigration { public override void Up() { DropIndex("dbo.Fornecedor", new[] { "DadosBancariosID" }); AlterColumn("dbo.Fornecedor",...
using System; using System.Collections.Concurrent; using Discord; namespace PlebBot.Caches { // Based on https://github.com/RogueException/Discord.Net/blob/dev/src/Discord.Net.WebSocket/Entities/Messages/MessageCache.cs internal class MessageCache { private const int ProcessorCountRefreshIntervalM...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Web.Models { public class SearchGridView { public int Status { get; set; } public string MakeID { get; set; } public string ModelID { get; set; } public string VehicleTrimID { get;...
using System.Collections.Generic; namespace Turbomix { public interface IRecetaService { void Guardar(Receta _Receta); Receta Lee(string _Nombre); void Delete(string _Nombre); void Update(string _Nombre, string _NuevoNombre); IList<Receta> Lista(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Kinect; using ServerKinect.Skeleton; using ServerKinect.DataSource; using ServerKinect.Shape; namespace ServerKinect.SKDMicrosoft { public class SDKSkeletonFrame : NUISkeletonFrame { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AddressBook { public class Constants { public const string Heading = "\t\t\t\t\t\tADDRESS BOOK APPLICATION"; public const string SwitchStatements = "\nPLEASE SELECT ONE...
using CoordControl.Core.Domains; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CoordControl.Core { /// <summary> /// Участок дискретизации /// </summary> public class Region { /// <summary> /// Длина участка /// </summary> public double Lenght { get; set;...
using Content_Manegement.Entities; using System; using System.Collections.Generic; using System.Text; namespace Content_Manegement.BusinessLayer.Interfaces { public interface ICustomerServices { Customer RegisterCustomer(Customer customer); bool Login(string Email, string Password); in...
using UnityEngine; using System; using System.IO; using System.Collections; using System.Collections.Generic; public class CsvFileWriter : MonoBehaviour { // Private members private StreamWriter Writer; public CsvFileWriter(string path) { Writer = new StreamWriter(path); } public void WriteRow(String colum)...
using PDV.DAO.Atributos; namespace PDV.DAO.Entidades.Estoque.Suprimentos { public class Almoxarifado { [CampoTabela("IDALMOXARIFADO")] public decimal IDAlmoxarifado { get; set; } = -1; [CampoTabela("DESCRICAO")] public string Descricao { get; set; } [CampoTabela("TIPO...
using Microsoft.Phone.Shell; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Rank_Nation_Football_Team { public static class Global { public static NationTeam Current_Team = null; } }
#region license // Copyright (c) 2005 - 2007 Ayende Rahien (ayende@ayende.com) // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the ab...
/* SLTrace * JSON.cs * * Copyright (c) 2010, Ewen Cheslack-Postava * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * Redistributions of source code must retain the above copyr...
using System; using System.Runtime.InteropServices; namespace IntegracaoMFE.DLLs { internal static class DLLMfe { /// <summary> /// Consultar MFE /// </summary> /// <param name="numeroSessao">Número da Sessão</param> [DllImport(@"mfe.dll", CallingConvention = CallingCo...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; //NAME: JaJuan Webster //INSTRUCTOR: Chris Cascioli //MonoGame Text & Input namespace Webster_MonoGame_Text_Input { /// <summary> /// This is the main type for your ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Lab4 { class Notebook { Page[] pages; int numberOfPages; double width; double height; double fontWidth; double lineHeight; publ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerMouseScript : MonoBehaviour { Vector2 mouseLocation; float mouseHoldDuration; public Vector3 GetMousePosition() { // Do we need to be so protective of the mouse location, I wonder? retur...
// Accord Statistics Library // The Accord.NET Framework // http://accord-framework.net // // Copyright © César Souza, 2009-2015 // cesarsouza at gmail.com // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using vmware.samples.common; using vmware.samples.common.authentication; using vmware.vcenter; namespace Deployer2._0.Models { public class Virtu...
using System; using System.Collections.Generic; using System.Runtime.CompilerServices; namespace NetFabric.Hyperlinq { public static partial class ArrayExtensions { [MethodImpl(MethodImplOptions.AggressiveInlining)] public static List<TSource> ToList<TSource>(this Span<TSource> source)...
// -------------------------------------------------------------------------------------------- // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT license. // -------------------------------------------------------------------------------------------- using Microsoft.Extensions.Opt...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="Task9.cs" company=""> // // </copyright> // <summary> // The task 9. // </summary> // ----------------------------------------------------------------------------------------...
using System; using System.Linq; namespace Battleship.Model { public class Ship { public Ship(int size, string name) { Size = size; Name = name; _hits = new bool[Size]; } public int Size { get; } public string Name { get; } ...
using UnityEngine; using System.Collections; // Require these components when using this script [RequireComponent(typeof (Animator))] [RequireComponent(typeof (CapsuleCollider))] [RequireComponent(typeof (Rigidbody))] public class BotControlScript : MonoBehaviour { [System.NonSerialized] public float animSpeed ...
class SegmentTree<T> { public int Count { get; private set; } T Identity; T[] Data; Func<T, T, T> Merge; int LeafCount; public SegmentTree(int count, T identity, Func<T, T, T> merge) { Count = count; Identity = identity; Merge = merge; LeafCount = 1; w...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="RequesterController.cs" company=""> // // </copyright> // <summary> // The requester controller. // </summary> // ------------------------------------------------------------...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class SysManege_NewRoleInfo : System.Web.UI.Page { PDTech.OA.BLL.ROLE_INFO rBll = new PDTech.OA.BLL.ROLE_INFO(); string rId = ""; protected void Page_Lo...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; #endregion namespace DotNetNuke.Services.Log.EventLog { [Serializable] public class LogTypeInfo { publ...
using BigEndian.IO; using System; namespace nuru.IO.NUI.Cell.Glyph { public class GlyphASCIIReader : IGlyphReader { public virtual char Read(BigEndianBinaryReader reader) { return Convert.ToChar(reader.ReadByte()); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SavarankikasAdvansed1 { struct Studentas { public int PirmasTrimestras; public int AntrasTrimestras; public int TreciasTrimestras; public Studentas(int...
/* * Copyright 2014 Technische Universität Darmstadt * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appl...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; using System.Web.UI; using System.Web.UI.WebControls; using DotNetNuke.Framework; using DotNetNuke.Framework.JavaScriptLibr...
using Microsoft.EntityFrameworkCore.Migrations; namespace TrashCollectorApp.Data.Migrations { public partial class V33 : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.DeleteData( table: "AspNetRoles", ke...
using System; namespace RO { [CustomLuaClass] public enum PhotographMode { SELFIE, PHOTOGRAPHER } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace MyWpf { class AnotherClass { } }
namespace Kraken.Models { using System.ComponentModel.DataAnnotations; public class ApplicationUser { [Key] public string UserName { get; set; } public string OctopusApiKey { get; set; } } }
using Xunit; namespace MonoGame.Extended.Tests.Primitives { public class ShapeTests { [Fact] public void CircCircIntersectionSameCircleTest() { IShapeF shape1 = new CircleF(Point2.Zero, 2.0f); IShapeF shape2 = new CircleF(Point2.Zero, 2.0f); Assert....
using System; using System.Collections.Generic; using System.Linq; using System.Text; using DataAccessLayer.basis; using Model.DataEntity; using Model.Schema.EIVO; using System.Text.RegularExpressions; using Model.Resource; using System.Globalization; using Model.Locale; using Model.InvoiceManagement.ErrorHandle; usi...
using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Linq; using System.Reflection; using Tsu.CLI.SourceGenerator.CommandManager; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CSharp; using Microsoft.CodeAnalysis.CSharp.Syntax; using static Microsoft.CodeAnalysi...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; namespace DotNetCoreSwagger.Controllers { [Route("api/[controller]")] [ApiController] public class OpenAPIListify : ControllerBase { ...
using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; using UnityEngine.EventSystems; public class Dungeon : MonoBehaviour { DungeonStateHandler dungeonStateHandler; public Room currentRoom; public PlayerEntity player; public Component[] enemies; public Dunge...
using System; using System.Collections.Generic; using System.Data; using System.Configuration; using System.Linq; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.HtmlControls; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Xml.Li...
using System; using System.Collections.Generic; using KRF.Core.FunctionalContracts; using KRF.Core.Repository; using KRF.Core.Entities.Sales; using KRF.Core.DTO.Sales; namespace KRF.Persistence.RepositoryImplementation { public class EstimateManagementRepository : IEstimateManagementRepository { priva...
namespace XShare.Data { using System.Data.Entity; using System.Data.Entity.Infrastructure; using XShare.Data.Models; public interface IXShareDbContext { IDbSet<User> Users { get; set; } IDbSet<Rating> Ratings { get; set; } IDbSet<Car> Cars { get; set; } IDbSet<Re...
using System; using System.Collections.Generic; using System.Linq; using System.ServiceModel; using System.Text; using BPiaoBao.AppServices.DataContracts.DomesticTicket; using BPiaoBao.AppServices.StationContracts.DomesticTicket; using BPiaoBao.DomesticTicket.Platform.Plugin; using JoveZhao.Framework; namespace BPiao...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ScoreStuff : GameManager { public Text[] HighScoreText; private int[] hightScoreValue; private static ScoreStuff instance = null; // Use this for initialization void Start () { hightScoreValue =...
using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace Fundamentals.Models.Authorization { public class UserViewModel { [Key] [Required] public int Id { get; set; } public MemberType MemberType { get; set; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; public class ObjectGenerator : MonoBehaviour { [SerializeField] private GameObject cubePrefab; [SerializeField] private GameObject spherePrefab; [SerializeField] private GameObject capsulePrefab; private GameO...
/* * Copyright © 2016 - 2020 EDDiscovery development team * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this * file except in compliance with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applica...
using SharpPcap.Packets; using System; using System.Collections; using System.Net.NetworkInformation; using System.Text.RegularExpressions; using System.Windows.Forms; namespace TrafficDissector.UI.PacketHeadersUserControls { internal partial class EthernetHeaderUserControl : BaseHeaderUserControl { #r...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlatformSpawner : MonoBehaviour { public GameObject platform; public GameObject[] platforms; public Transform spawnPoint; public float distance; private int platformChoice; private float[] platform...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using DynamoDbDemo.Models; using DynamoDbDemo.Persistence; namespace DynamoDbDemo.Services { public class ProductReviewService : IProductReviewService { private readonly IProductReviewRepository _productRe...
using System; namespace Carpark.Register.Application.Extensions { public static class TimeSpanExtensions { public static int RoundedUpHours(this TimeSpan timeSpan) { return (int)Math.Ceiling(timeSpan.TotalHours); } } }
using PDV.DAO.Atributos; namespace PDV.DAO.Entidades { public class FormaDePagamento { [CampoTabela("IDFORMADEPAGAMENTO")] [MaxLength(18)] public decimal IDFormaDePagamento { get; set; } = -1; [CampoTabela("CODIGO")] [MaxLength(2)] public decimal Codigo { get; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EqualityLogic { public class StartUp { public static void Main() { int n = int.Parse(Console.ReadLine()); SortedSet<Person> peopleSorted = new Sort...
using SafeSpace.domain; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SafeSpace.console { class Program { static void Main(string[] args) { // Kiran Self Reporting UserService kiran = new Us...
using AutoMapper; using ImmedisHCM.Data.Entities; using ImmedisHCM.Services.Models.Core; namespace ImmedisHCM.Services.Mapping { public class EmergencyContactMapping : Profile { public EmergencyContactMapping() { CreateMap<EmergencyContact, EmergencyContactServiceModel>() ...
using UnityEngine; using System.Collections; public class Parallax : MonoBehaviour { public Rigidbody2D player; // public int yPosition; // Use this for initialization void Start () { player = GetComponent<Rigidbody2D>(); } // Update is called once per frame void Update () { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ProyectoFinalParadigmas { [Serializable] public class colectivo { public string patente; bool estado; combustible combustible; //permite mostrar l...
using CodeOwls.PowerShell.Paths; using Moq; using System; using System.IO; using System.Linq; using System.Management.Automation; using TreeStore.Model; using TreeStore.PsModule.PathNodes; using Xunit; namespace TreeStore.PsModule.Test.PathNodes { public class FacetPropertyNodeTest : NodeTestBase { #r...
using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class Boundary { public float xMin, xMax, yMin, yMax; } public class PlayerController : MonoBehaviour { public float speed = 30f; public float tilt; public Boundary boundary; priv...
using UnityEngine; using System.Collections; using System.Collections.Generic; using UnityEngine.UI; using System; using Random = UnityEngine.Random; public class Hero : MonoBehaviour { public Guid ID; public bool Idle = true; public string Name; public ClassTypeEnum ClassType = ClassTypeEnum.Warrior...
using Microsoft.VisualStudio.TestTools.UnitTesting; using Newtonsoft.Json; using Newtonsoft.Json.Converters; using Newtonsoft.Json.Serialization; namespace Retail.Tests { [TestClass] public class CustomerTests { [TestMethod] public void TestSerialize() { var...
using Newtonsoft.Json; using System; /// <summary> /// Scribble.rs ♯ JSON converters namespace /// </summary> namespace ScribblersSharp.JSONConverters { /// <summary> /// A class used for convert game state to JSON and vice versa /// </summary> internal class GameStateJSONConverter : JsonConverter<EGa...
// ------------------------------------------------------------------------------ using System; namespace GameProgrammingPatterns { public enum Direction { DIR_LEFT, DIR_RIGHT } public class Volume { } public class Sprite { } public class Worl...
using System; using System.Collections; using System.Net; namespace Siemens.Simatic.RfReader { /// <summary> /// Helper class to contain the initialization data for a reader. /// </summary> public class RfReaderInitData { /// <summary> This is the default port for communication channel</summary> ...
using System.Threading; using System.Threading.Tasks; using FluentAssertions; using NSubstitute; using OmniSharp.Extensions.DebugAdapter.Protocol.Requests; using OmniSharp.Extensions.DebugAdapter.Testing; using OmniSharp.Extensions.JsonRpc.Testing; using Xunit; using Xunit.Abstractions; namespace Dap.Tests.Integration...
using System; using System.Linq; namespace FinalliziedProject.Databases { public class DummyDataCreator { public void createDummyData(string dbName) { using (var dataContext = new SampleDBContext(dbName)) { Console.WriteLine( "db created..." ); ...
using System; using System.Collections.Generic; using UnityEngine; namespace UMA { public abstract class UMAMeshCombiner : MonoBehaviour { public abstract void UpdateUMAMesh(bool updatedAtlas, UMAData umaData, string[] textureNameList, int atlasResolution); } }
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace UnitTestProject1 { [TestClass] public class UnitTest1 { [TestMethod] public void TestMethod1() { string expected = "Hi, Peera"; string actual = null; Assert.AreEqual(exp...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class CardView : MonoBehaviour { public SpriteRenderer background; public Image topImage; public Text title; public void SetData(CardData cardData) { title.text = card...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MyObstacle : MonoBehaviour { //플레이어의 무적상태 여부를 알려주는 변수 void Start() { } void Update() { //장애물을 왼쪽으로 이동 시키고 왼쪽 화면 밖으로 완전히 나가면 오른쪽 화면 밖으로 이동 시킨다(돌려쓰기) this.transform.positio...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using System.Web.Http.Controllers; using Contoso.Transport.Services.Models; namespace Contoso.Transport.Services.Controllers { [Authorize] [RoutePrefix("api/package")] public ...
using UnityEngine; public class camera : MonoBehaviour { public Transform player; [Space(25)] [SerializeField] float cameraOffsetY = -1; Transform player1, player2; private Transform cameraObject; float distance; void Update() { transform.position = new Vector3(player.positio...
namespace CloneDeploy_Entities.DTOs.ClientPartition { public class ClientVolumeGroupHelper { public long AgreedPvSizeBlk { get; set; } public bool HasLv { get; set; } public bool IsFusion { get; set; } public long MinSizeBlk { get; set; } public string Name { get; set; }...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System.Net.Http; using DotNetNuke.Entities.Modules; namespace DotNetNuke.Web.Api { public interface ITabAndModuleInfoProvider { boo...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Recipes.Models; namespace Recipes.Controllers { public class HomeController :Controller { private IRecipeRepository repository; public HomeController(IRecipeR...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; namespace TabbedPage { // Learn more about making custom code visible in the Xamarin.Forms previewer // by visiting https://aka.ms/xamarinforms-...
using System; using System.Collections.Generic; using System.Text; namespace Envision.MDM.Location.Domain.Common { public interface ICommandRepository<T> where T : IAggregateRoot { IUnitofWork UnitofWork { get; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TutorialNaikLevel3 : MonoBehaviour { public void NaikLevel() { PlayerPrefs.SetInt("x", 59); } }
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Security.Cryptography; using System.Text; using ZiZhuJY.Common.Extensions; namespace ZiZhuJY.Common.Helpers { public class FileHelper { public static string GetHash(FileStream stream) ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Clearcheck : MonoBehaviour { public csvReader csv; public GameSetting setting; public CardSetting cardsetting; public UiManager u; public void Clear() { if (GameSetting.nowStage + 1 <= 3) ...
using System; namespace Grisaia.Extensions { /// <summary> /// Extensions for <see cref="string"/> objects. /// </summary> public static partial class StringExtensions { #region Surround /// <summary> /// Returns the string that starts and ends with <paramref name="openClose"/>. /// </summary> /// <p...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace NaturalDisasterDatabaseWebsite.Models { public class EarthquakeViewModel { [Key] public int ID { get; set; } [Display(Name ="年份")] ...
using Probelms.Kattis.Com.Core; namespace RussianDolls.Kattis.Com { public class DollComparer : ItemComparer { protected override int ActualCompare(IItem item1, IItem item2) { Doll d1 = (Doll) item1; Doll d2 = (Doll) item2; if (d1 == null && d2 == null) retu...
using System; using System.Collections.Generic; using System.Text; namespace OCP.FullTextSearch.Service { /** * Interface IProviderService * * @since 15.0.0 * * @package OCP\FullTextSearch\Service */ interface IProviderService { /** * Check if the provider providerId is already indexed. ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net.Sockets; using Test.Server; using System.Threading; namespace Test.LoadBalancerApp { public class ServerInfo { public int ConnectedClients; Socket tcpSocket; string ipad...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; using DotNetNuke.Common; using DotNetNuke.Entities.Modules; using DotNetNuke.Entities.Portals; using DotNetNuke.Security.Pe...
using Game; using UnityEngine; namespace Steamworks.NET { public class SteamStatsAndAchievements : MonoBehaviour { // The achievements assigned as enum as indexes to the database private enum Achievement : int { ACH_START_GAME, ACH_KILLENEMY_5, ACH_D...
using System; using System.Data; using System.IO; using NPOI.HSSF.UserModel; using NPOI.SS.Formula.Eval; using NPOI.SS.UserModel; using NPOI.SS.Util; using NPOI.XSSF.UserModel; using NPOI.XWPF.UserModel; using System.Text; using System.Collections.Generic; namespace Rays.Utility { /// <summary> /// NPOIHelper...
using MongoDB.Bson; using System; namespace Domain.Entities { public class AdminMaster : IEntity { public AdminMaster() { CreatedDate = DateTime.UtcNow.ToString(); ModifiedDate = DateTime.UtcNow.ToString(); logInDateTime = DateTime.UtcNow.ToString(); ...
using System; namespace SGDE.Domain.ViewModels { public class ReportQueryViewModel { public DateTime startDate { get; set; } public DateTime endDate { get; set; } public int? workerId { get; set; } public int? workId { get; set; } public int? clientId { get; set; } ...
using System; using Language.Analyzer; namespace Language.Generator { public class Register : IPlace { public string B64 { get; } public string B32 { get; } public string B16 { get; } public string B8 { get; } public static readonly Register Rax = new Register("rax", "...
using System; using System.Numerics; namespace AddrConverter { // All functions are a part of Cryptocurrency.Net library public static class Extensions { /// <summary> /// Appends a new byte to the beginning of the given byte array and returns a new array with a bigger length. /// ...
using System; using System.Collections.Generic; using System.Configuration; using System.IO; using System.Linq; using System.Web.UI.WebControls; using Ctrip.SOA.Comm; using WebServiceTestTools.Config.Config.Implement; using WebServiceTestTools.Config.Config.Implement.CommonSetting; using WebServiceTestTools.Contract.M...