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using System.ComponentModel.DataAnnotations; namespace Ambassador.Models.AnnouncementModels { public class AdminCreateAnnouncementModel { [Required] public string Message { get; set; } public string Url { get; set; } [Required] public string ForUserType { get; set; } ...
using System; using System.Collections.Generic; using System.Collections.Concurrent; using System.Linq; using System.Drawing; using AForge.Vision.Motion; namespace VideoSurveillance { class MotionSensor { private readonly MotionDetector motionDetector; private readonly BlockingCollection<Moti...
//using NuGet.Protocol.Core.Types; //using NuGet.Client.V2; //using NuGet.Packaging.Core; //using NuGet.Versioning; //using System; //using System.Collections.Generic; //using System.Linq; //using System.Text; //using System.Threading; //using System.Threading.Tasks; //using Xunit; //namespace Client.V2Test //{ // ...
using RimWorld; using System; using System.Collections.Generic; using Verse; using HarmonyLib; using System.Reflection; using UnityEngine; namespace Tainted_renaming { [StaticConstructorOnStartup] class Main { static Main() { var harmony = new Harmony("com.github.harmony.rimwor...
// ----------------------------------------------------------------------- // Copyright (c) David Kean. All rights reserved. // ----------------------------------------------------------------------- extern alias pcl; using System; using Moq; using pcl::System.Adaptation; namespace Portable { internal class IAda...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using FiveInARowApp.Models; namespace FiveInARowApp.DAL { //data service interface to read and write an entire file based on the Book class public interface IBookDataService { List<B...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace StringCalculatorKata3 { public class StringCalculator { public int Add(string numbers) { if (string.IsNullOrWhiteSpace(numbers)) { ...
using DataAccessLayerADO; using System.Collections.Generic; using Utils.Interfaces; using Utils.Models; namespace BusinessLayer { public class Manager { private readonly ICRUD repository; public Manager() { repository = new RepositoryADO(); //repository = new Re...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System.Collections.Generic; using Dnn.AuthServices.Jwt.Components.Entity; namespace Dnn.AuthServices.Jwt.Data { public interface IDataService ...
using System.Threading.Tasks; using FlipLeaf.Core.Text.FluidLiquid; namespace FlipLeaf.Core.Text { public class LiquidMiddleware : ITextMiddleware { private readonly FluidParser _fluid; public LiquidMiddleware(FluidParser fluid) => _fluid = fluid; public async Task InvokeAsync(TextI...
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Project2_crossroad { class Pieza { public string tipo { get; set; } public int posX { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; namespace ShCore.Attributes.Validators { public class ValidatorNumeric : ValidatorAttribute { public override bool Validate() { return new Regex(@"^\d+$").Ma...
using System; using Xamarin.Forms; using Android.Util; using HelloDerivedCollection.Droid; [assembly: Xamarin.Forms.Dependency (typeof (Logger))] namespace HelloDerivedCollection.Droid { public class Logger : ILogger { public void Debug(string s) { Android.Util.Log.Debug("android", s); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Input; using Binding.Helpers; namespace DomainModel.ViewModels { [Serializable] public class CommandDemoViewModel { private bool buttonClicked; public ICommand OnClick { ...
using Prj.Respositories.Entity; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Prj.Respositories.Interfaces { public interface IGroupPageRepository { GroupPageListEntity GetAll(GroupPageEntity entity, long pageInd...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using RazorEngine; using System.Threading; namespace Channel.Mine.Web { public partial class _default : System.Web.UI.Page { protected void Page_Load(object sender...
using KPI.Model.ViewModel; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using KPI.Model.helpers; using KPI.Model.EF; using System.Data.Entity.SqlServer; using System.Data.Entity; namespace KPI.Model.DAO { public class LevelDAO { pr...
using UnityEngine; using System.Collections; public class WindManager : MonoBehaviour { public static WindManager s_instance; public Vector3 directionOfWind = new Vector3(0,0,1f); void Awake() { if (s_instance == null) { s_instance = this; } else { Destroy(gameObject); } } }
using System; using System.Collections.Generic; namespace Microsoft.DataStudio.Services.MachineLearning.Contracts { public class ExperimentSummary { public string ExperimentId { get; set; } public string Description { get; set; } public string Etag { get; set; } public strin...
using Hayalpc.Library.Common.Results; using Microsoft.AspNetCore.Mvc; using Hayalpc.Fatura.Data.Models; using Hayalpc.Fatura.Panel.Internal.Services.Interfaces; using System.Collections.Generic; using DevExtreme.AspNet.Data; using System; namespace Hayalpc.Fatura.Panel.Internal.Controllers { [Route("api/[controll...
using System.Collections.Generic; namespace BomberCommand { interface Bomb { } class WaitingBomb : Bomb { } class FallingBomb : Bomb { public FallingBomb(int range, int elevation) { this.Range = range; this.Elevation = elevation; } ...
using HmsPlugin; using HuaweiMobileServices.AuthService; using HuaweiMobileServices.Id; using HuaweiMobileServices.Utils; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; using HuaweiMobileServices.Base; using Facebook.Unity; using System.Collections.Generic; public class AuthServiceManager...
using Godot; namespace DungeonCrawler.Extensions { public static class AnimationPlayerExtension { /// <summary> /// Pauses actual animation so it could be resumed later. /// </summary> public static void Pause(this AnimationPlayer animationPlayer) { animation...
using Castle.Windsor.Installer; using System; using System.Collections.Generic; using System.Linq; namespace Castle.Windsor.InstallerPriority { public class WindsorPriorityBootstrap : InstallerFactory { public override IEnumerable<Type> Select(IEnumerable<Type> installerTypes) { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Lab5; namespace Lab5_WF { public partial class Form1 : Form { public Form1() ...
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using Studentum.Domain; using Studentum.Infrastructure.Caching; namespace BreakAway.Domain { public class Activity : ICachedEntity { public int Id { get; set; } [StringLength(50)] public string Name ...
using UnityEngine; using System.Collections; public class groundScript : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { } public void onRayHit() { print ("Ground/wall hit"); } }
using System; using TasksWeb.Model; namespace TaskWebApi.Validation { public static class TaskValidationExtension { public static bool IsValid(this TaskModel task) { return !string.IsNullOrWhiteSpace(task.DisplayName); } public static bool IsValid(this TaskModel ta...
// ----------------------------------------------------------------------- // <copyright file="WinRtMediaElementManager.cs" company="Henric Jungheim"> // Copyright (c) 2012-2014. // <author>Henric Jungheim</author> // </copyright> // ----------------------------------------------------------------------- // Copyrig...
using System.Collections; using UnityEngine; public class GameController : MonoBehaviour { public GameObject TrainPrefab; [Range(0.0005f, 1.0f)] public float TrainSpeed = 0.5f; private GameObject mTrain; private GameObject mWaypointPlayerStart; private GameObject mDestinationWaypoint; pr...
using System.Data.Entity; using domain_models; namespace persistence { public class SmartHotelContext : DbContext { public SmartHotelContext(string dbConnectionSectionName) : base("name=" + dbConnectionSectionName) { Database.SetInitializer(new SmartHotelInitializer());...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraFollower : MonoBehaviour { public Transform target; public float smoothSpeed = 0.125f; public float maxDistFromTarget = 10; public float maxSpeed = 1; public float angle = -40f; public float spacing = 1.5...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using Assets.Scripts.Player; public class PopupAction : MonoBehaviour { public Slider slider1; public Slider slider2; public Slider slider3; public Text text0; public Text text1; ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using GraphQL.Client; using GraphQL.Common.Request; using Microsoft.AspNetCore.Cors; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using WebAPI_GraphQL_DotNetCore.Model; namespace WebAPI_GraphQL_DotNetC...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace WF.SDK.Models.Internal { [Serializable] public class FaxCallInfoItem { public Guid CallId { get; set; } public DateTime CompletedUTC { get; set; } public string TermNumber { get; set; } ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; using TardiRecords.Services.DataViewModels; namespace TardiRecords.Services.Helpers { public class EnumHelper { public static string...
namespace E19_SpiralMatrix { using System; public class SpiralMatrix { public static void Main(string[] args) { // Write a program that reads from the console a positive // integer number n (1 = n = 20) and prints a matrix holding // the numbers from 1...
using UnityEngine; using System.Collections; public class ModelStart : MonoBehaviour { public GameObject objectStartSectionHole = null; public GameObject objectStartSection = null; public GameObject objectStartBall = null; public GameObject objectStartCapDown = null; public GameObject objectStartCapUp = null; }
using Core.Repository.Library.UnitOfWork; namespace Asset.Core.Repository.Library.UnitOfWorks.Organizations { public interface IDesignationUnitOfWork : IUnitOfWork { } }
using LuaInterface; using SLua; using System; using UnityEngine; public class Lua_UnityEngine_BoundingSphere : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { int num = LuaDLL.lua_gettop(l); if (num == 3) { Vector3 vector; L...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Tes4._3_Tier.DTO { class query_medic_patientDTO { public int patient_id { get; private set; } public String patient_name { get; private set; } public String da...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Xspace { /* Algo utilisé adapté de : http://www.youtube.com/watch?v=jZoQ1S73Bac */ static class BeatDetector { /* Déclaration des constantes */ const double K_ENERGIE_RATIO = 1.3; // energie102...
// // GameEngine.cs // // Author: // Jon Thysell <thysell@gmail.com> // // Copyright (c) 2015, 2016, 2017, 2018 Jon Thysell <http://jonthysell.com> // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to d...
using AutoMapper; using Contoso.Forms.Configuration; using Contoso.Forms.Configuration.Navigation; using Contoso.Forms.Configuration.TextForm; using Contoso.XPlatform.Flow.Cache; using Contoso.XPlatform.Flow.Requests; using Contoso.XPlatform.Flow.Settings; using Contoso.XPlatform.Flow.Settings.Screen; using LogicBuild...
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace Riverside.Cms.Services.Core.Domain { public class PageService : IPageService { private readonly IPageRepository _pageRepository; public PageService(IPageRepository pageRepository) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DotNetNuke.Web.Common { public class LazyServiceProvider : IServiceProvider { private IServiceProvider _serviceProvider; public object GetService(Type serviceType) ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; namespace nationale.Controllers { [Route("api/[controller]")] [ApiController] public class InjuryController : Controller { [HttpGet...
using Dominio; using System.Collections.Generic; namespace siva.api.Models { public class ContadorContribuinteViewModel { public Contador Contador { get; set; } public IEnumerable<Contribuinte> ContribuinteList { get; set; } } }
using System; namespace _06NumberGenerator { class NumberGenerator { static void Main() { int M = int.Parse(Console.ReadLine()); int N = int.Parse(Console.ReadLine()); int L = int.Parse(Console.ReadLine()); int specialNumber = int.Parse(Consol...
using System; using System.Collections.Generic; using System.Linq; namespace Client.Simulation { public class InputState { private UInt64?[] _walkInputs = {null, null, null, null}; public Direction? ActiveWalkInput() { var activeInput = _walkInputs .Select((...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BusAroundMe { public static class Constants { public static string AppKey = "TEST"; public static string BaseUri = "http://api.onebusaway.org/api/where/"; pub...
namespace Enrollment.XPlatform.Flow.Settings.Screen { public enum ViewType { EditForm, DetailForm, ListPage, SearchPage, TextPage } }
#region Using declarations using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Input; using System.Windows.Media; using System.Xml.Serializ...
using DAL.Interface; using System; using System.Collections.Generic; using System.Linq; using System.Text; using DAL; using DAL.Model; using Microsoft.EntityFrameworkCore; namespace BusinessLogic.Manager { public class AnswerManager : IAnswer { private DatabaseContext context; public AnswerMa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Wind...
using System; using UnityEngine; namespace Simple4X { public class TileComponent : MonoBehaviour { [SerializeField] Tile type; public Tile Type { get { return type; } } public virtual void SetUpTile(Grid grid, Axial position, Transform root) { var copy = I...
using System.Configuration; namespace LosPollosHermanos.Infrastructure { public static class SubscriptionInitializer { public static InitializationRequest Initialize() { return new InitializationRequest { Issuer = ConfigurationManager.AppSettings["SERVIC...
namespace E06_StringLength { using System; public class StringLength { public static void Main(string[] args) { // Write a program that reads from the console a string // of maximum 20 characters. If the length of the string // is less than 20, the res...
namespace BPiaoBao.DomesticTicket.EFRepository.Migrations { using System; using System.Data.Entity.Migrations; public partial class _201410241107 : DbMigration { public override void Up() { CreateTable( "dbo.AirChange", c => new ...
using System.Runtime.InteropServices; namespace TinyVM { [StructLayout(LayoutKind.Explicit)] public struct VirtualMachineRegister { [FieldOffset(0)] public long Long; [FieldOffset(0)] public ulong ULong; [FieldOffset(0)] public int Int; [FieldOffset(0)] public uint UInt; ...
using System; using System.Configuration; using System.Web; using System.Web.Mvc; using Ast.Bll; using Ast.Common; using Ast.IBll; using Ast.Models; using Ast.Web.Authentication; using SqlSugar; namespace Ast.Web.Controllers { public class LoginController : BaseController { private IMemberListService ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class NewBehaviourScript : MonoBehaviour { private AnimatorStateInfo animStateInfo; private const string RunState = "run"; private const string IdleState = "idle"; private const string Attack1State = "attack1"; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Data.Entity; using OC.JQGridTest.Models; namespace OC.JQGridTest { public class DAL { private static List<Person> people = null; public Person[] GetPeople() { LoadPersons(); ...
using System; using System.Collections.Generic; using System.Text; namespace XPCFaucetBot.Utils { class CommandString { public const string Prefix = "./satoshi "; public const string Help = "help"; public const string WishList = "wishlist"; public const string Ping = "ping"; ...
using System.Collections.Generic; using Verse; using Verse.AI; namespace Quests { public class JobDriver_StartDialog : JobDriver { public override bool TryMakePreToilReservations(bool errorOnFailed) { return ReservationUtility.Reserve(this.pawn, this.job.targetA, this.job, 1, -1, null, errorOnFailed); } ...
using Assets.Scripts.Player; using Assets.Scripts.RobinsonCrusoe_Game.GameAttributes; using Assets.Scripts.RobinsonCrusoe_Game.GameAttributes.Food; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine.Analytics; using UnityEngine.SceneMan...
using System; using System.Linq; using System.Web.Http; using EventsKob.Models; using Microsoft.AspNet.Identity; using System.Data.Entity; namespace EventsKob.Controllers.Api { [Authorize] public class EventsController : ApiController { private readonly ApplicationDbContext _context; publ...
namespace SGDE.API.Controllers { #region Using using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Authorization; using Domain.Supervisor; using Microsoft.Extensions.Logging; using System; using System.IO; using System.Threading.Tasks; using System.Collections.Generic; u...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace InfoPole.Core.Utilities { public class WordCleaner { public static string ClearFromPunctuatuion(string line) { var punctuation = new[] { ",", ".", ";", "-", ":", "_",...
using BussinessLogic; using Model; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Utils; namespace Presentation { public partial class Reques...
using System; using System.Globalization; using System.Windows; using System.Windows.Data; namespace Shipwreck.MusicPlayer.Views { internal abstract class BooleanConverterBase : IValueConverter { public object TruePart { get; set; } = DependencyProperty.UnsetValue; public object FalsePart { ge...
using ScheduleBackendService.Dtos; using System.Collections.Generic; namespace ScheduleBackendService.Services { public interface IScheduleItemService { ScheduleItemAddOrUpdateResponseDto AddOrUpdate(ScheduleItemAddOrUpdateRequestDto request); ICollection<ScheduleItemDto> Get(); Schedul...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DataStore.Dal.Pager { public class PageDataView<T> { public PageDataView() { this.Items = new List<T>(); } public int TotalNum { get; set; ...
namespace Students { using System; public enum Faculty { FacultyOne, FacultyTwo, FacultyThree } }
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Data.Entity.Core.Common.CommandTrees; using System.Linq; using System.Web; namespace Navigation.Models { public class Reaction { public int Id { get; set; } [Required] public int ...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("ScreenEffect")] public class ScreenEffect : MonoBehaviour { public ScreenEffect(IntPtr address) : this(address, "ScreenEffect") { } public ScreenEffect(IntPtr address, string className) : base(...
 using UnityEngine; using UnityEngine.SceneManagement; public class MenuController : MonoBehaviour { public void JumpScene() { SceneManager.LoadScene("main"); } }
using System.Collections; using UnityEngine; public class RockControl : MonoBehaviour { // Use this for class variables. public GameObject rock; private int wave; private int rockCount; private int rocksHit; // Use this for initialization when scene loads. private void Awake() { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace ToyTwoToolbox { public partial class T2Control_Label : Label { private Bitmap _FontImage; private Size _CharacterBounds; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; public class SetandGet : MonoBehaviour { public Text inputList, allList; public void cek() { allList.text = allList.text +"\n"+ inputList.text; } }...
using System.Threading.Tasks; using IdentityServer4.Validation; namespace DDDSouthWest.IdentityServer.Framework { public class CustomValidator : IResourceOwnerPasswordValidator { private readonly IUserStore _userStore; public CustomValidator(IUserStore userStore) { _userSt...
using KnapsackAnnealing.Common; using KnapsackProblem.Helpers; using OxyPlot.Series; using System; using System.IO; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows....
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class MovimientoJugador2 : MonoBehaviour { public LayerMask layer; public Camera CamPresente; public Camera CamPasado; public string nivelSiguiente; public string nivelMuerte...
using System; using System.Threading; using System.Threading.Tasks; using Microsoft.Extensions.Hosting; using Services; namespace WorkerService { public class Worker : BackgroundService { private readonly RandomStringGenerator randomStringGenerator; public Worker(RandomStringGenerator randomString...
using System; using PdfSharp.Pdf; using PdfSharp.Pdf.IO; using PDFSpliter.Models; using System.IO; using System.Linq; using System.Web.Mvc; namespace PDFSpliter.Controllers { public class HomeController : Controller { public ActionResult Index() { return View(); } ...
using System; using UnityEngine; using UnityEngine.Assertions; namespace ReadyGamerOne.Utility { public static class GameObjectExtension { public static int GetUnityDetectLayer(this GameObject self) { var layer=0; for (var i = 0; i < 32; i++) { ...
using System.Net; using System; using System.IO; using UnityEngine.Networking; using System.Collections; using System.Collections.Generic; using Game.Online.API.Requests; using Game.Online.API.Responses; using Newtonsoft.Json; using UnityEngine; using Avatar = Game.Online.API.Responses.Avatar; namespace Game.Online.AP...
using CourseProject.Model; using CourseProject.Repositories; using CourseProject.View; using CourseProject_WPF_.Repositories; using CourseProject_WPF_.ViewModel; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.IO; using System.Linq; using ...
using HabitatReStoreMobile.Interfaces; using HabitatReStoreMobile.Models; using HabitatReStoreMobile.ServiceReference1; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.ServiceModel; using System.Text; using System.Text.RegularExpressions; using System.Threading...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SpawnPoint : MonoBehaviour { [SerializeField] private Enemy _enemyPrefab; [SerializeField] private Transform _path; public void Spawn() { var obj = Instantiate(_enemyPrefab); obj.transform.posi...
using System; using System.Collections.Generic; using System.Data; using System.Web.UI.WebControls; using DataLayer; namespace RemindMyPassword { public partial class ComboArea : UCBase { public event EventHandler selectedItemChanged; public bool useEvent = false; string defaultValue =...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Exercice_5 { class Program { static void Main(string[] args) { string note1; string note2; string note3; double saisie1;...
using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; [RequireComponent(typeof(SphereCollider))] public class EnemyScript : MonoBehaviour { private Transform target; public float secondsForIgnore = 5.0f; public float moveSpeed = 5.0f; public...
using System; using System.Collections; using System.ComponentModel; using System.Data; using System.Drawing; using System.Web; using System.Web.SessionState; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.HtmlControls; using System.Data.SqlClient; using lianda.Component; namesp...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BlockChain { public class BlockChainNetworkException : Exception { public BlockChainNetworkException(string message) : base(message) { } } }
using AssetHub.DAL; using AssetHub.ViewModels.Home; using Microsoft.AspNet.Identity; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace AssetHub.Controllers { [Authorize] public class HomeController : Controller { public ActionResul...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Security.Data { public class Parkrun { public int Id { get; set; } public DateTime RaceDate { get; set; } public int Race { get; set; } public int Position { get; set; } public string Grade { get...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class AudioScriptSecondStageDemo : MonoBehaviour { public AudioClip SecondStageStart; public AudioSource SecondStageSource; public GameObject MainBooster; public GameObject SecondStage; public GameObject MainB...
using Microsoft.Xna.Framework.Media; using Music_App.Class; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Music_App.Process { public class MusicOffline : INotifyProper...
using Ornithology.Entity; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Ornithology.Domain { public class AveDomain : IAveDomain { public bool Validar(Ave objeto, ref List<string> mensajes) { if (objeto...