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using System; using System.Runtime.Serialization; namespace IoUring { /// <summary> /// Exception thrown if an attempt was made to prepare a Submission Queue Entry whilst the Queue is full. /// </summary> public class SubmissionQueueFullException : Exception { public SubmissionQueueFullExce...
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data; using Dentist.Models.Tags; namespace Dentist.Models.Doctor { public class CareService : IModelWithId, IModelWithName { public int Id { get; set; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class nomeja : MonoBehaviour { public Text txtbox; public Text txtbox1; public GameObject DataNo; public DataNoMeja Script; void Awake() { DataNo = GameObject.FindGameObjectsWit...
using UnityEngine; using System.Collections.Generic; public class Journal : MonoBehaviour { // CLASS VARIABLES public List<string> loggedLandmarks = new List<string> (); // List of landmarks currently logged in the journal // CLASS CONSTRUCTORS // CLASS METHODS // adds a landmark in the journal public ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace DS1 { public partial class RoleForm : Form { DS1Entities db = new DS1Entities(...
using App1.ViewModels; using System; using System.Collections.Generic; using System.Text; using Xamarin.Forms; namespace App1.Views { internal class MainPage : ContentPage { public MainPage() { Label demoLabel = new Label { Text = "Hello Fo...
//------------------------------------------------------------------------------ // The contents of this file are subject to the nopCommerce Public License Version 1.0 ("License"); you may not use this file except in compliance with the License. // You may obtain a copy of the License at http://www.nopCommerce.com/Lic...
namespace Triton.Game.Mapping { using ns25; using ns26; using System; using System.Collections.Generic; [Attribute38("NineSliceElement")] public class NineSliceElement : MonoBehaviour { public NineSliceElement(IntPtr address) : this(address, "NineSliceElement") { } ...
using ZooApp.Application.Common.Exceptions; using FluentAssertions; using System.Threading.Tasks; using NUnit.Framework; using System; using ZooApp.Application.Animal.Commands.CreateAnimal; using ZooApp.Application.Animal.Commands.UpdateAnimal; using ZooApp.Domain.Entities; namespace ZooApp.Application.IntegrationTest...
using UnityEngine; using System.Collections; public class LumberjackScript : MonoBehaviour { private Animator anim; private GameObject m_infoObject; private OverallInformation m_infoScript; // Use this for initialization void Start () { anim = GetComponent<Animator>(); m_infoObj...
using DipDemo.Cataloguer.Core; using DipDemo.Cataloguer.Events; using DipDemo.Cataloguer.Infrastructure.AppController; using DipDemo.Cataloguer.Requests; namespace DipDemo.Cataloguer.RequestHandlers { public class NewCatalogueRequestHandler : IRequestHandler<NewCatalogueRequest> { private readonly IAp...
using System; using System.Collections.Generic; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class Yonetici_SiparisOnay : System.Web.UI.Page { string _intOnay; bool _blOnay; Data _sysData = new Data(); protected void Page_Load(object sender, EventArgs e) {...
using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace Workout.Views { /// <summary> /// Welcome page view. /// </summary> [XamlCompilation(XamlCompilationOptions.Compile)] public partial class WelcomePageView : ContentPage { #region methods /// <summary> /// Initial...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; //Task 5 namespace Trapezoid_Area { class Program { static void Main(string[] args) { int b1 = 2; int b2 = 5; int h = 3; double t...
using FiveOhFirstDataCore.Core.Account; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FiveOhFirstDataCore.Core.Structures.Updates { public class RankUpdate : UpdateBase { public int ChangedFrom { get; set; } public...
using strange.extensions.mediation.impl; using UnityEngine; using System.Linq; namespace syscrawl.Game.Views.Nodes { public class ConnectorNodeView : BaseNodeView { internal override void Init() { var cube = GameObject.CreatePrimitive(PrimitiveType.Cube); cube.transform...
using System; using System.Collections.Generic; using System.IO; using System.Xml.Serialization; namespace RO.Config { [CustomLuaClass] public class BuildBundleConfig { public int currentVersion = 1; public int maxDirectUpgradeVers = 5; public string appInstallUrl = string.Empty; public List<List<BuildBu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SinavSistemi.Entity { public class CevapEntity { public int cevapID { get; set; } public int cevapSoruID { get; set; } public int cevapOgrenciID { g...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Win32; using System.IO.Ports; using System.Threading; namespace DieCutting { class MySerialPorts { string receive = null; public SerialPort Comports = new SerialPort(); string[] str; ...
// // Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. // // EnvDTE assembly references currently don't seem to be working // with the new dotnet cli tools, disabling this temporarily. #if UseEnvDTE using EnvDTE; using...
using Yeasca.Requete; namespace Yeasca.Web.Api { public class DetailUtilisateurMessage : IDetailUtilisateurMessage { public string IdUtilisateur { get; set; } } }
using System.Collections.Generic; using System.Linq; namespace MarsRoverProject.Domain { public class MarsSurfaceCommand { public Location Borders { get; set; } public List<RoverCommand> RoverCommands { get; set; } public static MarsSurfaceCommand With( int x, ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using AppQLSV.DAL; namespace AppQLSV.GUI { public partial class Formsinhvien : Form { ST...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MoneyBack.Bankier.Models { public class GetDataResponse { public DateTime DateFrom { get; set; } public DateTime DateTo { get; set; } public double Interval { g...
using System.Windows; using System.Windows.Input; namespace CourseProject.View { public partial class ViewWindow : Window { public ViewWindow() { InitializeComponent(); Title = "Окно просмотра"; } private void closeButton_Click(object sender, RoutedEven...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class computer_walk : MonoBehaviour { public GameObject left; public GameObject right; // Start is called before the first frame update void Start() { } // Update is called once per frame ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PanelGen : MonoBehaviour { // Generates the Speech bubbles for the user // TODO: anchor speechToTextPanel to visual indicator i.e. marker or Magic Leap // For now, we currently only generate 4 panels with same text...
using Project_Parts.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore; namespace Project_Parts.DAL { public interface ICarRepositories { List<Car> GetAll(); bool Insert(Car c); bool Update(Car ca...
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/. // VisualNovelToolkit /_/_/_/_/_/_/_/_/_/. // Copyright ©2013 - Sol-tribe. /_/_/_/_/_/_/_/_/_/. //_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/. using System; using System.Collections; using System.Xml.Serialization; namespace ViNoToolkit{ /// <summar...
using System; using System.Collections.Generic; using System.Text; using System.Xml; using TLF.Framework.Config; namespace TLF.Framework.Localization { /// <summary> /// System에서 사용할 다국어지원 Class 입니다. /// </summary> /// <remarks> /// 2010-03-15 최초생성 :황준혁 /// </remarks> public class Localize...
using System; using Microsoft.Azure.WebJobs.Extensions; using Microsoft.Azure.WebJobs.Hosting; using Microsoft.Extensions.Hosting; [assembly: WebJobsStartup(typeof(DependencyInjectionWebJobsStartup), "Dependency Injection")] namespace Microsoft.Azure.WebJobs.Extensions { public class DependencyInjectionWebJobsSt...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TestingEFCodeFirst.Services { public interface ICustomerService { IList<Customer> GetList(); void Save(Customer customer); void Update(Customer customer); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; using UnityEngine.Audio; using UnityEngine.XR.WSA; using UnityEngine.UIElements; using UnityEngine.InputSystem; public class MenuSystem : MonoBehaviour { // pub...
using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Net; using System.Runtime.InteropServices; using System.Text; using UnityEngine; namespace ThetaStreaming.Scripts { public class ThetaVClientMode : MonoBehaviour { [SerializeField] private bool ...
// ----------------------------------------------------------------------- // <copyright file="CppTypeTableCodeWriter.cs" company="Microsoft Corporation"> // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root // for license information. // <...
using System.Collections; using System.Collections.Generic; using UnityEngine; public abstract class VRInteractionType : ControllerFunctionality { protected VRInteraction vrInteraction; protected virtual void Start() { vrInteraction = GetComponent<VRInteraction>(); vrInteraction.onInterac...
namespace AnimalHierarchy { public interface ISound { void Talk(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using NSL.TextProcessing.Common.Highlight; namespace NSL.TextProcessing.Callbacks { internal class CLI { public static void Highligth(HighlightWord[] words) { foreach (var word ...
using System; using System.ComponentModel; using System.Collections.Generic; using System.Text; using System.Data; using System.Data.Common; using RealEstate.BusinessObjects; namespace RealEstate.DataAccess { public class ApartmentDA { #region ***** Init Methods ***** public ApartmentDA() { } #endregion...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace MyCore { public class NPC : Character { static readonly int _animHashEmotion = Animator.StringToHash("Emotion"); static readonly WaitForSeconds _waitDialogFade = new WaitForSeconds(1.5f); [Header(...
using System; using GaleService.Controllers.ResourceModels; using GaleService.DomainLayer.Managers.Enums; using GaleService.DomainLayer.Managers.Models; using GaleService.DomainLayer.Managers.Models.Request; namespace GaleService.Controllers.Mappers { internal static class GaleRequestMapper { public s...
using DocumentManagementLogger; using IBusiness; using IDataAccess; using System; using System.IO; using System.Linq; using ViewModels; namespace Business { public class DocumentManager : IDocumentManager { private readonly ILogger logger; private readonly IFileHelper fileHelper; priva...
using JKMPCL.Model; using JKMPCL.Services.Alert; using System; using System.Collections.Generic; using System.Threading.Tasks; namespace JKMPCL { /// <summary> /// Method Name : Alert /// Author : Sanket Prajapati /// Creation Date : 29 Dec 2017 /// Purpose : To perform acti...
using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace SprintFour.Projectiles { public class Bullet : DrawableGameComponent, IProjectile { const float DURATION = 2; const float SPEED = 1000; public bool CanHarmEnemies() { return true; } ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Threading; namespace WindowsFormsApplication1 { public partial class leftbomb : For...
using System; using AppKit; using Foundation; namespace nashpati.skin { public class NowPlayingTableDelegate : NSTableViewDelegate { private const string CellIdentifier = "ItemCell"; private NowPlayingTableDataSource DataSource; private NSTableView Table; public NowPlayingTableDelegate(NowPlayingTableDataS...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; namespace SHHTGold { public partial class LooLog : Form { public LooLog(string type) { // if ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; //data transfer object of cube public class CubeDefinition { public long id; public string naming; public Vector3 position; public CubeDefinition(long _id, string _naming, Vector3 _position) ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Google.Contacts; using Google.GData.Client; using Google.GData.Contacts; using Google.GData.Extensions; namespace MvcApplication2.Models { public class GmailContacts ...
using System; using RealEstate.BusinessLogic; namespace RealEstate.BusinessLogic { public class RealEstateFacade { #region ***** Static Methods ***** public static AdvertiseBL GetAdvertiseBL() { return new AdvertiseBL(); } public static ApartmentBL GetApartmentBL() { return new ApartmentBL(); ...
public List<string> WordCount(string[] names) { String paragraph = "Wikileaks began on Sunday November 28th publishing 251,287 leaked United States embassy cables, the largest set of confidential documents ever to be released into the public domain. The documents will give people around the world an unprecedented i...
using UnityEngine; using System.Collections; namespace ProjectV.ItemSystem{ [System.Serializable] public enum EQSlot { Head, Torso, Weapon_R, Weapon_L, Weapon_Both, Hands, Ammunition, Legs, Feet, Necklace, Ring_R, Ring_L } }
using System; using System.Data; using System.Windows.Forms; using TruongDuongKhang_1811546141.Lib; using TruongDuongKhang_1811546141.BussinessLayer.Entity; using TruongDuongKhang_1811546141.BussinessLayer.Workflow; namespace TruongDuongKhang_1811546141.PresentationLayer { public partial class AddCustomer : Form ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.OleDb; namespace Bunkerrh_Final_Project { public partial class cities...
using MyBlog.Entities.Models; using MyBlog.Entities.Models.ViewModels; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MyBlog.DAL { //Creating a class variables for the database context and each repository.For the context variable, ...
using Spa.Domain; using Spa.Models.Requests; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Spa.Service.Interface { public interface IToDoService { int Insert(ToDoAddRequest model); void UpdateById(ToDoUpdateReques...
using Microsoft.EntityFrameworkCore; using Hotelo.Core; namespace Hotelo.Data { public class HoteloDbContext : DbContext { public HoteloDbContext(DbContextOptions<HoteloDbContext> options) : base(options) { } public DbSet<Hotel> Hotels { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Moonmile.XmlDom { /// <summary> /// XML attribute class /// </summary> public class XmlAttr { public string Key { get; set; } public string Value { get; set; } public XmlAttr() { } public XmlAttr(string ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Game1 { public class ButtonDisapear : Item { public ButtonDisapear() { textur...
namespace Triton.Game.Mapping { using ns26; using System; using Triton.Game.Mono; [Attribute38("ExistingAccoundSound")] public class ExistingAccoundSound : MonoClass { public ExistingAccoundSound(IntPtr address) : this(address, "ExistingAccoundSound") { } publi...
using ExamSystem.Entities; using System; using System.Collections.Generic; using System.Text; namespace ExamSystem.Services { public interface IExamService { Exam GetById(int examId); List<Exam> GetList(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ProjectEuler { public class SumSquareDifference : ISolution { public void Run() { var firstTenNaturalNumbers = Enumerable.Range(1, 100).ToList(); ...
using System; using System.Linq; using System.Net; using System.Web.Http.Results; using AutoMapper; using ExpectedObjects; using FizzWare.NBuilder; using Moq; using NLog; using NUnit.Framework; using StrategyCorps.CodeSample.Core.Exceptions; using StrategyCorps.CodeSample.Interfaces.Services; using StrategyCorps.CodeS...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ExtensionMethod { class Program { static void Main(string[] args) { string input = "1,000"; int value = input.ParseToInt(); ConsoleKey consoleKey = "...
using System; using System.Linq; using Psub.DataAccess.Abstract; using Psub.DataService.Abstract; using Psub.DataService.HandlerPerQuery.LikeProcess.Entities; using Psub.Domain.Entities; namespace Psub.DataService.Concrete { public class LikeService : ILikeService { private readonly IRepository<Public...
using Assets.Scripts.RobinsonCrusoe_Game.GameAttributes; using Assets.Scripts.RobinsonCrusoe_Game.GameAttributes.Food; using Assets.Scripts.RobinsonCrusoe_Game.GameAttributes.Inventions_and_Terrain; using Assets.Scripts.RobinsonCrusoe_Game.RoundSystem; using System.Collections; using System.Collections.Generic; using ...
using QuanLyBanHang.DAO; using QuanLyBanHang.DTO; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace QuanLyBanHang.BUS { public class CustomersBUS { private CustomersDAO _customersContext = new CustomersDAO(); public Li...
using System.Security.Cryptography.X509Certificates; namespace MyLibrary.Infrastructure.Abstract { public interface IAuthenticationProvider { void Authenticate(string username, string password); } }
using System.Xml.Serialization; using PlatformRacing3.Web.Utils; namespace PlatformRacing3.Web.Responses.Procedures.Stamps; public class DataAccessSaveStampResponse : DataAccessDataResponse<DataAccessSaveStampResponse.StampSavedResponse> { public DataAccessSaveStampResponse() { this.Rows = new List<StampSavedRes...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; // <auto-generated /> // // To parse this JSON data, add NuGet 'Newtonsoft.Json' then do: // // using QuickType; // // var welcome = Welcome.FromJson(jsonString); // <auto-generated /> // // To parse this JSON data...
namespace HH.RulesEngine.UI.Modules { public enum PaymentMethod { Cash = 1, Online = 2, Card = 3 } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace VirtualDisk { /// <summary> /// 管理文件、文件夹、符号链接的结点,对结点的各种操作 /// </summary> public class Disk { /// <summary> /// 磁盘根结点 /// </summary> public F...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using CoffeeMachineProject; namespace CoffeeMachineProject { /** * This CoffeeMachineForm parti...
#region Header //----------------------------------------------------------------- // Class: ItemData // Description: Input item data for filter // Author: Stridemann Date: 08.26.2017 //----------------------------------------------------------------- #endregion using PoeHUD.Models;...
// // commercio.sdk - Sdk for Commercio Network // // Riccardo Costacurta // Dec. 30, 2019 // BlockIt s.r.l. // /// Commercio network's did document is described here: /// https://scw-gitlab.zotsell.com/Commercio.network/Cosmos-application/blob/master/Commercio%20Decentralized%20ID%20framework.md // using System; us...
using UnityEngine; using System.Collections; using UnityEditor; using System.Threading; using Noise; [CustomEditor(typeof(ProceduralTerrainComp))] [CanEditMultipleObjects] public class ProceduralTerrain : Editor { // Use this for initialization public override void OnInspectorGUI () { DrawDefaultInspector(); ...
using UnityEngine; public class ChangeColor : MonoBehaviour { public ColorData Color; public void Call(SpriteRenderer spriteRenderer) { spriteRenderer.color = Color.Value; } private void Call(Material material) { material.color = Color.Value; } } /* using UnityEngine; p...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="PluginManager.cs" company="Soloplan GmbH"> // Copyright (c) Soloplan GmbH. All rights reserved. // Licensed under the MIT License. See License-file in the project root for lic...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Week3Oef2.PresentationModel; using Week3Oef2.Models; // For more information on enabling MVC for empty projects, visit http://go.microsoft.com/fwlink/?LinkID=397860 namespace Week3Oe...
using UnityEngine; using System.Collections; [System.Serializable] public class Achievement { //the name is also used as an identifier public string Name; //describe how the Achievement could be earned public string Description; //the value of the earned badge. this is generally expressed in points (coins...
using Microsoft.Azure.Management.Resources.Models; //using Microsoft.CortanaAnalytics.SolutionAccelerators.Shared; using Microsoft.DataStudio.SolutionAccelerators.Shared; using Microsoft.IdentityModel.Clients.ActiveDirectory; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Configura...
using Finances.Common.Data; using Finances.Core.Application.Interfaces; using Finances.Core.Domain.Entities; using MediatR; using Microsoft.EntityFrameworkCore; using System.Collections.Generic; using System; using System.Linq; using System.Threading; using System.Threading.Tasks; using static Finances.Common.Helpers....
using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; namespace COM3D2.SimpleUI { public interface IControl { Vector2 size { get; set; } Vector2 position { get; set; } bool Visible { get; set; } string Name { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Benchmark.Benchmarks { using System.Collections.ObjectModel; using BenchmarkDotNet.Attributes; /* TODO: Perf improvements may be possible on enumeration by moving the pro...
using ClassLibrary.Model; using System; using System.Collections.Generic; using System.Data.Entity; using System.Data.Entity.ModelConfiguration.Conventions; using System.Linq; using System.Runtime.Remoting.Contexts; using System.Web; namespace ClassLibrary.DAL { public class DatumContext : DbContext { ...
namespace AIMA.Core.Util.DataStructure { using System; using System.Collections.Generic; /** * Artificial Intelligence A Modern Approach (3rd Edition): pg 80.<br> * * First-in, first-out or FIFO queue, which pops the oldest element of the queue; */ /** * @author Ravi Mohan * @author Ciaran O'Reilly */ ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.IO; namespace Sapper { // public class Main_Menu предоставляет необходимые элементы...
using System; using Logs.Services.Contracts; using Logs.Web.Controllers; using Logs.Web.Infrastructure.Factories; using Moq; using NUnit.Framework; namespace Logs.Web.Tests.Controllers.ListControllerTests { [TestFixture] public class ConstructorTests { [Test] public void TestConstructor_Pa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Juego_v2 { class JugadorCPU : Jugador { public JugadorCPU(string nombre) : base(nombre) { } public override void pedirJugada(string[] validas) ...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("TutorialKeywordTooltip")] public class TutorialKeywordTooltip : MonoBehaviour { public TutorialKeywordTooltip(IntPtr address) : this(address, "TutorialKeywordTooltip") { } public TutorialKeywor...
namespace Firewall.Nodes { public class FlowNode { private string IP { get; set; } private string AccessGroup { get; set; } private string GroupNum { get; set; } private string FlowDir { get; set; } /* The direction on which the ACL prevents traffic. */ public FlowNode(...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PulsingScript : MonoBehaviour { public int TimeScale; public int ScaleScale; void Update() { Vector3 vec = new Vector3(Mathf.Sin(Time.time *TimeScale) + ScaleScale, Mathf.Sin(Time.time * TimeScale) + S...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Negocio; using Entidade; namespace Apresentacao.Paginas { public partial class Cad_Associado : System.Web.UI.Page { #region métodos p...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; namespace SequenceNtoM { class SequenceNtoM { private class Item { public int Value{ get; set;} public Item Pr...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace eIVOGo.Module.UI { public partial class PupopModalFrame : PopupModalMessage { public String Url { get; set; } protected override void OnInit(Eve...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class VK3 : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { if (!IsPostBack) { Populate_MonthList();...
namespace FatCat.Nes.OpCodes.AddressingModes { public class AbsoluteMode : AddressMode { private byte high; private byte low; public override string Name => "Absolute"; public AbsoluteMode(ICpu cpu) : base(cpu) { } public override int Run() { low = ReadProgramCounter(); high = ReadProgramCounter(...
using System; using System.Collections.Generic; using System.Configuration; using System.Linq; using System.Web; using DevExpress.DataAccess.Native.DB; using DevExpress.XtraEditors; using NBTM.Common; using NBTM.Repository; using NBTM.Repository.Models; using NBTM.ViewModels; namespace NBTM.Logic { ...
using Microsoft.AspNetCore.Mvc; using ProjAndParticipants.Entities; using ProjAndParticipants.Responses; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ProjAndParticipants { [Route("api/[controller]")] public class ProjectsController : Controller { ...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using Microsoft.EntityFrameworkCore.TestUtilities; namespace Microsoft.EntityFrameworkCore { public class ManyToManyLoadInMemoryTest : ManyToManyLo...