text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace Sunny.WebTools.Helper
{
public class WebToolInfo
{
public string Name { get; set; }
public string DisplayName { get; set; }
public string Url { get; set; }
public string Category { g... |
using UnityEngine;
using System.Collections;
using UnityScript;
public class ThrowObject : MonoBehaviour
{
public Rigidbody bullet ;
public readonly Rigidbody clone;
void Update()
{
if (Input.GetButtonDown("Fire1"))
{
//clone = Instantiate(bullet , new Vector3(0,0,... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Text;
using System.Threading.Tasks;
namespace Entidades
{
[DataContract]
public class Factura
{
[DataMember]
private long idFactura;
[DataMember]
private lon... |
namespace Microsoft.Windows.Shell
{
using Standard;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Threading;
using System.W... |
using System;
namespace TriangleArea
{
class Program
{
static void Main(string[] args)
{
double x1, x2, x3, y1, y2, y3;
double area;
Console.Write("Enter x1: ");
x1 = Convert.ToDouble(Console.ReadLine());
Console.Write("Enter y1: ");... |
#region License
/*
Copyright (c) 2009 - 2013 Fatjon Sakiqi
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use,
copy, ... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Text;
using System.Threading;
using cn.bmob.api;
using cn.bmob.Extensions;
namespace cn.bmob.http
{
public class Http
{
public String Method { get; set; }
public IDicti... |
using Assets.src.model;
using UnityEngine;
/// <summary>
/// Uses the mouse grab object to implement grabbing with the mouse
/// </summary>
public class MouseGrabController : MonoBehaviour
{
#region Fields
/// <summary>
/// The mouse grab object
/// </summary>
private MouseGrab mouseGrab;
//... |
using UnityEngine;
using System.Collections;
public class BaseItem {
public string name;
//icon - image?
public string description;
public int cost;
}
|
using backend.models;
namespace backend.services
{
public class AtualizaQuebraRecordMaximoServico
{
public int AtualizaQuebraRecordMinimo(Jogo jogo, int quantidadeJogadas, int recordMaximo, int placarMaximo)
{
if (quantidadeJogadas == 0)
{
ret... |
using BPiaoBao.AppServices.ConsoContracts.DomesticTicket;
using BPiaoBao.AppServices.ConsoContracts.DomesticTicket.DataObjects;
using BPiaoBao.AppServices.ConsoContracts.SystemSetting.DataObjects;
using BPiaoBao.AppServices.DataContracts;
using BPiaoBao.AppServices.DataContracts.DomesticTicket;
using BPiaoBao.AppServi... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
[Attribute38("PlayerIcon")]
public class PlayerIcon : PegUIElement
{
public PlayerIcon(IntPtr address) : this(address, "PlayerIcon")
{
}
public PlayerIcon(IntPtr address, string className) : base(address, cl... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Audio;
public class SettingMenu : MonoBehaviour {
//function to set music volume and gameplay volume
public AudioMixer audioMixer;
public void SetVolume(float volume){
Debug.Log(volume);
audio... |
using Ornithology.Entity;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Ornithology.Services
{
public interface IPaisServices : IService<Pais>, IServiceAsNoTracking<Pais> {
}
}
|
using Microsoft.AspNetCore.Mvc;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using RestSharp;
using RestSharp.Authenticators;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
using DeveloperProfile.Models;
using static DeveloperProfile.Mod... |
using System;
using System.Collections.Generic;
using System.IO;
using System.IO.Ports;
using System.Linq;
using HPMS.Config;
using HPMS.Core;
using VirtualSwitch;
using VirtualVNA.Enum;
using VirtualVNA.NetworkAnalyzer;
using NetworkAnalyzer = VirtualVNA.NetworkAnalyzer.NetworkAnalyzer;
namespace HPMS.Equipment
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Web;
namespace Intex.Models
{
[Table("WorkOrder")]
public class WorkOrder
{
[Key]
public int WorkOrderID { get; s... |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
/*
* This class provides common toolkit amongst modules. Exports 3 methods and 1 class.
// ``` clamp(val, min, max) ```
//
// Ensures a value is between min and max.
//
// ``` d... |
using System;
namespace yocto
{
public interface IChildContainer : IContainer, IDisposable
{
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Assets.Scripts
{
public static class Constants
{
public static string platformPrefabName = "Platform";
public static string playerPrefabName = "Player";
public static string prefabPath = "Prefabs/"... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
[Serializable]
public class Fish : MonoBehaviour
{
public float weight;
public FishType type;
public Fish(float weight = 0.0f, FishType type = FishType.WooMango)
{
this.weight = weight;
this.t... |
/***********************************************************************
* Copyright(c)
* CLR 版本: 4.0.30319.34014
* 命名空间: BPiaoBao.SystemSetting.EFRepository.LogMap
* 文 件 名:OperationLogMap.cs
* 创 建 人:duanwei
* 创建日期:2014/11/11 17:45:41
* 备注描述:
******************************************... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.RazorPages;
using Microsoft.EntityFrameworkCore;
using Facultate.Data;
using Facultate.Models;
namespace Facultate.Pages.StudentStatuses
{
public class In... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace uppgift_3b
{
class Program
{
static void Main(string[] args)
{
// test 1, provar om konstruktor och ToString
Fraction B1 = new Fraction(4, 10);
... |
using Microsoft.Extensions.DependencyInjection;
using NChampions.Domain.Repositories;
using NChampions.Infra.Repositories;
namespace NChampions.WebApi.Configurations
{
public static class RepositoryConfigurations
{
public static IServiceCollection AddRepositoryConfiguration(this IServiceCollection ser... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using LateOS.Models;
using LateOS.Filters;
namespace LateOS.Controllers
{
public class FormaPagoController : Controller
{
private La... |
using System;
using System.Collections;
using System.ComponentModel;
using System.Data;
using System.Diagnostics;
using System.Web;
using System.Web.Services;
using lianda.Component;
using System.Data.SqlClient;
namespace lianda.LD90
{
/// <summary>
/// LD90SV01 的摘要说明。
/// </summary>
public class LD... |
using Godot;
using System;
public class Joystick : GUIButton
{
protected TextureRect point;
protected string actionUp = "game_up";
protected string actionDown = "game_down";
protected string actionLeft = "game_left";
protected string actionRight = "game_right";
protected bool active;
publ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Data;
namespace BPiaoBao.Client.UIExt.Converter
{
/// <summary>
/// 银行卡显示转换器
/// </summary>
public class BankCardConverter : IValueConverter
{
/// <summary>
/// 转换值。
/... |
namespace BetaDota2StatsMVC.Models
{
public class Connection_Log
{
public int Time { get; set; }
public string Event { get; set; }
public int Player_Slot { get; set; }
}
} |
using System;
using System.Collections.Generic;
using Microsoft.Data.Entity.Migrations;
namespace LojaWeb.Migrations
{
public partial class migration : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropForeignKey(name: "FK_Carrinho_Usua... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class StrikeEffectController : MonoBehaviour
{
public ParticleSystem[] particleSystems;
void Update ()
{
foreach(ParticleSystem ps in this.particleSystems)
{
if (ps.particleCount > 0)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using Marten.Integration.Tests.TestsInfrasructure;
using SharpTestsEx;
using Xunit;
namespace Marten.Integration.Tests.EventStore.Aggregate
{
public class EventsAggregation: MartenTest
{
public record IssueCreated(
Guid Issu... |
namespace DoE.Quota.Web.Assemblies
{
using Core;
using System;
using System.Reflection;
/// <summary>
/// This is only used for simplifying environmental Versions versions
/// </summary>
public static class ApplicationAssemblyInfo
{
/// <summary>
/// Gets ... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Text;
using System.ComponentModel;
using System.Web;
using System.Web.Caching;
using Karkas.Web.Helpers.HelperClasses;
using Karkas.Core.DataUtil.BaseClasses;
using Karkas.Ornek.TypeLibrary.Ornekler... |
using RO;
using System;
using System.Collections.Generic;
using UnityEngine;
public class TestManager : SingleTonGO<TestManager>
{
private GrassSlopeV2[] m_grassSlopes;
private Transform m_transRole;
private Dictionary<string, int> m_cachedEffectiveGrass;
public float m_effectiveDistance = 2f;
private float m... |
using System;
using System.Collections.Generic;
using System.Linq;
using QUnit;
using System.Text.RegularExpressions;
namespace Linq.TestScript {
[TestFixture]
public class MiscTests {
[Test]
public void QueryExpressionsWork() {
string[] data = new[] { "4", "5", "7" };
var result = (from a in data let b =... |
namespace PlatformRacing3.Web.Responses.Procedures.Stamps;
public class DataAccessDeleteStampResponse : DataAccessDataResponse<bool>
{
public DataAccessDeleteStampResponse()
{
this.Rows = new List<bool>(0);
}
} |
using System.IO;
using System.Runtime.Serialization.Formatters.Binary;
using KelpNet.Common.Functions.Container;
namespace KelpNet.Common.Tools
{
public class ModelIO
{
public static void Save(FunctionStack functionStack, string fileName)
{
BinaryFormatter bf = new BinaryFormatter()... |
using UnityEngine;
using System.Collections;
public class PlayerController : MonoBehaviour {
public string id;
public float speed = 2f;
public bool isMove;
public Vector3 moveTarget;
public NavMeshAgent agent;
public float distance;
public SpriteRenderer cursor;
public bool freeze;
public bool disableIn... |
using System;
using System.Windows.Forms;
namespace ScotApp.Forms
{
public partial class AboutForm : Form
{
public AboutForm()
{
InitializeComponent();
}
private void bOk_Click(object sender, EventArgs e)
{
this.Close();
}
}
}
|
using GiftAidCalculator.Users;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace GiftAidCalculator
{
public class TaxStoreUpdater
{
public ITaxStore _taxStore;
public IUser _user;
public TaxStoreUpdater(ITaxStore injectedTaxSt... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using CoordControl.Core.Domains;
namespace CoordControl.Data.DAO
{
public class PlanDAO : NHibernateDao<Plan>
{
}
}
|
using System;
using System.Collections.Generic;
using System.Text;
using System.Data.OleDb;
using AgentStoryComponents.core;
namespace AgentStoryComponents
{
public class Emails
{
private string _conn;
private utils ute = new utils();
public string conn
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.Composition;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Common.Data;
using Microsoft.Data.Entity;
using TimeKeep.TimeSheets;
namespace TimeKeep.Data
{
[Export(typeof(ITimeSheetRepository))]
public class ... |
using Microsoft.VisualStudio.Shell;
using System;
using System.ComponentModel;
using System.Globalization;
namespace Color.Comment
{
public enum Option_ReferenceType
{
No = 0,
Triple = 2,
All = 3,
};
#region EnumConverter
public class Option_ReferenceType_Converter
:
EnumConverter
{
pub... |
using System;
using System.Collections.Generic;
using System.Text;
using OutOfRange = System.ArgumentOutOfRangeException;
namespace Grisaia.Utils {
partial class ArgumentOutOfRangeUtils {
#region OutsideRange (without bounds)
/// <summary>
/// Constructs an <see cref="OutOfRange"/> with a message.
/// <... |
using Enrollment.Domain.Entities;
using Enrollment.Forms.Configuration.DataForm;
using Enrollment.XPlatform.Tests.Helpers;
using Enrollment.XPlatform.Services;
using Enrollment.XPlatform.ViewModels.Factories;
using Enrollment.XPlatform.ViewModels.Validatables;
using Microsoft.Extensions.DependencyInjection;
using Syst... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cubecraft.Net.Templates
{
public class StatusInfo
{
public Version version;
public Players players;
public Description description;
public class Version... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Runtime.InteropServices;
namespace AlienEngine.Core.Graphics
{
[StructLayout(LayoutKind.Sequential)]
internal struct MeshTransformation
{
public Vector3f Position;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace Assets.Scripts
{
class Layer
{
double LayerPosition;
public List<Vector3> Vertices;
public List<ShapeComponent> Components { get; private ... |
namespace DatingApp.API.Dtos
{
public class UserForUpdateDto
{
}
} |
using Business.Queue;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace Business.UnitTest.Helper
{
/// <summary>
/// Represents tests for <see cref="ArrayQueue<T>"/>.
/// </summary>
/// <owner>Anton Petrenko</owner>
[TestClass]
public sealed class ArrayQueueTest : QueueTestBase
{
/// <summary>
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine.SceneManagement;
using UnityEngine;
using UnityEngine.UI;
public class MainScene : MonoBehaviour
{
public Button playBtn;
public Button optBtn;
public Button exitBtn;
private void Start()
{
Navigation playNav = ... |
using System;
namespace game
{
class Program
{
static void Main(string[] args)
{
// Create map location we know isn't on the map
Map map = new Map(8, 5);
// When using multiple catch clauses place more specific types first
try
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class S_HurtEffect : MonoBehaviour, IScreenGlow
{
RawImage glowEffect;
Color screenGlowColor = new Color(0.85f, 0, 0, 1);
float screenGlowTime;
float screenMaxGlowTime = 0.75f;
float glowAlph... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(Collider))]
public class VRElevator : MonoBehaviour
{
public int floorIndex;
public VRButton[] buttons;
public Transform yPosOfFloor;
public float secondsForOneFloor;
public Transform[] doors;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using bot_backEnd.Models.DbModels;
using bot_backEnd.UI.Interfaces;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
namespace bot_backEnd.Controllers
{
[Route... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StreamWriteRead
{
class Program
{
static void Main(string[] args)
{
string filePath = "E:\\test.txt";
using (FileStream fileStr... |
#region Copyright Syncfusion Inc. 2001-2015.
// Copyright Syncfusion Inc. 2001-2015. All rights reserved.
// Use of this code is subject to the terms of our license.
// A copy of the current license can be obtained at any time by e-mailing
// licensing@syncfusion.com. Any infringement will be prosecuted under
// a... |
using Microsoft.Owin;
using Owin;
[assembly: OwinStartup(typeof(Voteey.Web.Startup))]
namespace Voteey.Web
{
public partial class Startup
{
public void Configuration(IAppBuilder app)
{
ConfigureAuth(app);
}
}
}
|
namespace Triton.Game.Mapping
{
using ns26;
using System;
using Triton.Game.Mono;
[Attribute38("MassDisenchantSound")]
public class MassDisenchantSound : MonoClass
{
public MassDisenchantSound(IntPtr address) : this(address, "MassDisenchantSound")
{
}
public Ma... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Web;
namespace SL.Util
{
public class Base64Util
{
public static string Decode(string source)
{
return Encoding.UTF8.GetString(Convert.FromBase64String(source));
}
pu... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BackgroundScroll : MonoBehaviour {
public float speed = 1f;
public float reposition;
// Use this for initialization
void Start () {
float startingOffset;
SpriteRenderer sprite;
sprite = this.GetComponent<SpriteRend... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using MySql.Data.MySqlClient;
using System.Data;
namespace RMSKOT
{
public enum VoucherType
{
CashRecipt = 1,
DesignCode = 2,
WorkshopEnquery = 3,
AccoundLedger = 4,
Debitors = 5,
... |
using OpenGov.Models;
using System;
using System.Threading.Tasks;
namespace OpenGov.Storage
{
public interface IStorage
{
Task<Uri> AddDocument(Meeting meeting, Document document, string path = "");
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
using PreviewDemo;
using System.Net;
using System.IO;
using System.Xml;
namespace RSMS
{
static class Program
{
/// <summary>
/// 应用程序的主入口点。
/// </summary>
[STAThread]
static v... |
//
// - PropertyTreeXmlWriterTests.cs -
//
// Copyright 2010 Carbonfrost Systems, Inc. (http://carbonfrost.com)
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Entity
{
public class GrantQuestion
{
private String gQuestionId;
private String testId;
private String questionId;
private bool isActive;
priva... |
using Newtonsoft.Json;
namespace RongCloudNetCore.Models
{
public abstract class BaseModel
{
public override string ToString()
{
return JsonConvert.SerializeObject(this);
}
}
}
|
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace YGTool.Arquivo
{
public class SndDat
{
public void ExportePacotesDeAudio(string dirSndDat, string eboot, int qtdPonteiros, int posicaoEboot, int posTabelaTaman... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;
namespace Psychokinesis
{
public class enviroment:entity
{
public Texture2D image;
public int id;
public int portalTime;
... |
using System;
using System.Collections.Generic;
using TestGame.Actions;
namespace TestGame.Characters
{
/// <summary>
/// Computer class.
/// </summary>
public class Computer : Character
{
private int criticalHealthPercent = 35;
public Computer(string name) : base(n... |
using cataloguehetm.Models;
using cataloguehetm.ViewModels;
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using System.Web.Security;
namespace cataloguehetm.Controllers
{
public class HomeController : Controller
{
... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Data;
using System.Data.Common;
using System.Linq;
using WpfIntro.DataAccessLayer.Common;
using WpfIntro.DataAccessLayer.DAO;
using WpfIntro.Models;
namespace WpfIntro.DataAccessLayer.PostgressSqlServer
{
public class MediaItem... |
using System;
using System.Collections.Generic;
using System.Data.SqlClient;
using System.Net;
using System.Web.Http;
using YoctoScheduler.Core.Database;
namespace YoctoScheduler.WebAPI.Controllers
{
[Attributes.GetAllSupported]
[Attributes.GetByIDSupported]
[Attributes.DeleteSupported]
public class E... |
using System;
using System.Windows.Forms;
using CommandLine.Text;
using CommandLine;
namespace POG.FennecFox
{
class Options
{
[Option('h', "host", Default="forumserver.twoplustwo.com", HelpText = "base url of forum")]
public String Host { get; set; }
}
static class Program
{
... |
using System;
using System.Collections.Generic;
using HaloSharp.Model;
using HaloSharp.Model.Metadata;
using HaloSharp.Model.Stats;
namespace HaloHistory.Business.Models.Stats
{
public class Result
{
public string GameBaseVariantIconUrl { get; set; }
public string GameBaseVariantName { get; se... |
using System.Collections.Concurrent;
using Umbraco.Core.Models;
using Umbraco.Core.Persistence.Dtos;
namespace Umbraco.Core.Persistence.Mappers
{
/// <summary>
/// Represents a <see cref="Relation"/> to DTO mapper used to translate the properties of the public api
/// implementation to that of the databas... |
using CsvHelper;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Runtime.CompilerServices;
using System.Threading;
using System.Threading.Tasks;
namespace catalog.merger.api.Infrastructure.Helper
{
public static class CSVHelper
{
public static async Task Wri... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SSLS.Domain.Concrete;
namespace SSLS.Domain.Abstract
{
public interface IBooksReopository
{
IQueryable<Book> Books { get; }
IQueryable<Category> Categories { ... |
using System.Collections.Generic;
using System.Linq;
namespace AID
{
/// <summary>
/// Standard, default commands assumed to be desired by all consoles. Will be found and added by the RegisterAttributes.
/// </summary>
public static class ConsoleDefaultCommands
{
[ConsoleCommand("all", "Ga... |
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using System.Linq;
using BillingAPI.Models;
using BillingAPI.BL.Interfaces;
namespace BillingAPI.Controllers
{
[ApiController]
public class ProductController : Con... |
using System.Collections.Generic;
using System.Linq;
using starkdev.spreadrecon.model;
namespace starkdev.spreadrecon.data
{
public class PessoaDAL
{
private readonly _Contexto contexto;
public PessoaDAL()
{
contexto = new _Contexto();
}
public List<Pessoa... |
using PlatformRacing3.Server.API.Game.Commands;
using PlatformRacing3.Server.Game.Client;
using PlatformRacing3.Server.Game.Communication.Messages.Outgoing;
namespace PlatformRacing3.Server.Game.Commands.Misc;
internal sealed class AlertCommand : ICommand
{
private readonly CommandManager commandManager;
public A... |
using System.Runtime.InteropServices;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Drawing.Printing;
using System.Management;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using MySql.Data.MySqlClient;
using ... |
using ETModel;
using UnityEngine;
using UnityEngine.UI;
namespace ETHotfix
{
[ObjectSystem]
public class UIOperationComponentSystem : AwakeSystem<UIOperationComponent>
{
public override void Awake(UIOperationComponent self)
{
self.Awake();
}
}
public class UIOp... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using EntityFramework.Data;
using EntityFramework.Models;
using Microsoft.AspNetCore.Mvc;
namespace EntityFramework.Controllers
{
public class AlunoController : Controller
{
private readonly MeuDbContext _... |
#region License
// Copyright (C) 2017 AlienGames
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
//... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using NopSolutions.NopCommerce.BusinessLogic.Products;
using NopSolutions.NopCommerce.Common.Utils;
namespace NopSolutions.NopCommerce.Web.Modules
{
public partial class Searc... |
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using MooshakPP.Controllers;
using System.Web.Mvc;
using MooshakPP.Models.Entities;
using MooshakPP.Services;
using MooshakPP.Models.ViewModels;
using MooshakPP.Models;
namespace MooshakPP.Tests.Controllers
{
[TestClass]
public class AdminContr... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Vasily.Model
{
public class ConnectionMapper
{
public Type ConnectionType;
public string ConnectionString;
}
}
|
#region Copyright Syncfusion Inc. 2001-2015.
// Copyright Syncfusion Inc. 2001-2015. All rights reserved.
// Use of this code is subject to the terms of our license.
// A copy of the current license can be obtained at any time by e-mailing
// licensing@syncfusion.com. Any infringement will be prosecuted under
// a... |
/*
* Copyright 2014 Technische Universität Darmstadt
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by appl... |
using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using System.Data.Linq.Mapping;
namespace AppactsPlu... |
using ChatApp.Lib.Users.Model;
using Microsoft.WindowsAzure.Storage.Table;
namespace ChatApp.Lib.Users.Persistence
{
/// <summary>
/// Class extending <see cref="TableEntity"/> used to store a single <see cref="User"/> in table storage
/// </summary>
public class UserTableEntity : TableEntity
{
... |
using System.Collections.Generic;
namespace FileImporter
{
public class FlatFileHeader
{
public Dictionary<string, int> HeaderColumnIndex { get; private set; }
public FlatFileHeader(string rawHeaderData)
{
var headerArray = rawHeaderData.Split(new[] {','});
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MenuInputController : MonoBehaviour
{
// -------------------------------- PRIVATE ATTRIBUTES ------------------------------- //
private bool m_submitTrigger;
private bool m_previousTrigger;
private bool m_pause... |
using PlaceMyBetOficial.Models;
using PlaceMyBetOficial.Models.objects;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using static PlaceMyBetOficial.Models.objects.Apuesta;
//using static PlaceMyBetOficial.Models.objects.ResponseData;... |
using MailHelper;
using MXDbhelper.Common;
using MXDbHelper;
using MXDbHelper.MyExtend;
using MXQHLibrary;
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.IO;
namespace BusinessLogic
{
/// <summary>
/// 基础常用数据处理逻辑--系统平台提供
/// </summary>
publi... |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.