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using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Sunny.WebTools.Helper { public class WebToolInfo { public string Name { get; set; } public string DisplayName { get; set; } public string Url { get; set; } public string Category { g...
using UnityEngine; using System.Collections; using UnityScript; public class ThrowObject : MonoBehaviour { public Rigidbody bullet ; public readonly Rigidbody clone; void Update() { if (Input.GetButtonDown("Fire1")) { //clone = Instantiate(bullet , new Vector3(0,0,...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; using System.Threading.Tasks; namespace Entidades { [DataContract] public class Factura { [DataMember] private long idFactura; [DataMember] private lon...
namespace Microsoft.Windows.Shell { using Standard; using System; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics.CodeAnalysis; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Threading; using System.W...
using System; namespace TriangleArea { class Program { static void Main(string[] args) { double x1, x2, x3, y1, y2, y3; double area; Console.Write("Enter x1: "); x1 = Convert.ToDouble(Console.ReadLine()); Console.Write("Enter y1: ");...
#region License /* Copyright (c) 2009 - 2013 Fatjon Sakiqi Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, ...
using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Net; using System.Text; using System.Threading; using cn.bmob.api; using cn.bmob.Extensions; namespace cn.bmob.http { public class Http { public String Method { get; set; } public IDicti...
using Assets.src.model; using UnityEngine; /// <summary> /// Uses the mouse grab object to implement grabbing with the mouse /// </summary> public class MouseGrabController : MonoBehaviour { #region Fields /// <summary> /// The mouse grab object /// </summary> private MouseGrab mouseGrab; //...
using UnityEngine; using System.Collections; public class BaseItem { public string name; //icon - image? public string description; public int cost; }
using backend.models; namespace backend.services { public class AtualizaQuebraRecordMaximoServico { public int AtualizaQuebraRecordMinimo(Jogo jogo, int quantidadeJogadas, int recordMaximo, int placarMaximo) { if (quantidadeJogadas == 0) { ret...
using BPiaoBao.AppServices.ConsoContracts.DomesticTicket; using BPiaoBao.AppServices.ConsoContracts.DomesticTicket.DataObjects; using BPiaoBao.AppServices.ConsoContracts.SystemSetting.DataObjects; using BPiaoBao.AppServices.DataContracts; using BPiaoBao.AppServices.DataContracts.DomesticTicket; using BPiaoBao.AppServi...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("PlayerIcon")] public class PlayerIcon : PegUIElement { public PlayerIcon(IntPtr address) : this(address, "PlayerIcon") { } public PlayerIcon(IntPtr address, string className) : base(address, cl...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Audio; public class SettingMenu : MonoBehaviour { //function to set music volume and gameplay volume public AudioMixer audioMixer; public void SetVolume(float volume){ Debug.Log(volume); audio...
using Ornithology.Entity; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Ornithology.Services { public interface IPaisServices : IService<Pais>, IServiceAsNoTracking<Pais> { } }
using Microsoft.AspNetCore.Mvc; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using RestSharp; using RestSharp.Authenticators; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using DeveloperProfile.Models; using static DeveloperProfile.Mod...
using System; using System.Collections.Generic; using System.IO; using System.IO.Ports; using System.Linq; using HPMS.Config; using HPMS.Core; using VirtualSwitch; using VirtualVNA.Enum; using VirtualVNA.NetworkAnalyzer; using NetworkAnalyzer = VirtualVNA.NetworkAnalyzer.NetworkAnalyzer; namespace HPMS.Equipment { ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Web; namespace Intex.Models { [Table("WorkOrder")] public class WorkOrder { [Key] public int WorkOrderID { get; s...
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; /* * This class provides common toolkit amongst modules. Exports 3 methods and 1 class. // ``` clamp(val, min, max) ``` // // Ensures a value is between min and max. // // ``` d...
using System; namespace yocto { public interface IChildContainer : IContainer, IDisposable { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Assets.Scripts { public static class Constants { public static string platformPrefabName = "Platform"; public static string playerPrefabName = "Player"; public static string prefabPath = "Prefabs/"...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; [Serializable] public class Fish : MonoBehaviour { public float weight; public FishType type; public Fish(float weight = 0.0f, FishType type = FishType.WooMango) { this.weight = weight; this.t...
/*********************************************************************** * Copyright(c) * CLR 版本: 4.0.30319.34014 * 命名空间: BPiaoBao.SystemSetting.EFRepository.LogMap * 文 件 名:OperationLogMap.cs * 创 建 人:duanwei * 创建日期:2014/11/11 17:45:41 * 备注描述: ******************************************...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; using Microsoft.EntityFrameworkCore; using Facultate.Data; using Facultate.Models; namespace Facultate.Pages.StudentStatuses { public class In...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace uppgift_3b { class Program { static void Main(string[] args) { // test 1, provar om konstruktor och ToString Fraction B1 = new Fraction(4, 10); ...
using Microsoft.Extensions.DependencyInjection; using NChampions.Domain.Repositories; using NChampions.Infra.Repositories; namespace NChampions.WebApi.Configurations { public static class RepositoryConfigurations { public static IServiceCollection AddRepositoryConfiguration(this IServiceCollection ser...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using LateOS.Models; using LateOS.Filters; namespace LateOS.Controllers { public class FormaPagoController : Controller { private La...
using System; using System.Collections; using System.ComponentModel; using System.Data; using System.Diagnostics; using System.Web; using System.Web.Services; using lianda.Component; using System.Data.SqlClient; namespace lianda.LD90 { /// <summary> /// LD90SV01 的摘要说明。 /// </summary> public class LD...
using Godot; using System; public class Joystick : GUIButton { protected TextureRect point; protected string actionUp = "game_up"; protected string actionDown = "game_down"; protected string actionLeft = "game_left"; protected string actionRight = "game_right"; protected bool active; publ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Data; namespace BPiaoBao.Client.UIExt.Converter { /// <summary> /// 银行卡显示转换器 /// </summary> public class BankCardConverter : IValueConverter { /// <summary> /// 转换值。 /...
namespace BetaDota2StatsMVC.Models { public class Connection_Log { public int Time { get; set; } public string Event { get; set; } public int Player_Slot { get; set; } } }
using System; using System.Collections.Generic; using Microsoft.Data.Entity.Migrations; namespace LojaWeb.Migrations { public partial class migration : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.DropForeignKey(name: "FK_Carrinho_Usua...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class StrikeEffectController : MonoBehaviour { public ParticleSystem[] particleSystems; void Update () { foreach(ParticleSystem ps in this.particleSystems) { if (ps.particleCount > 0) { ...
using System; using System.Collections.Generic; using System.Linq; using Marten.Integration.Tests.TestsInfrasructure; using SharpTestsEx; using Xunit; namespace Marten.Integration.Tests.EventStore.Aggregate { public class EventsAggregation: MartenTest { public record IssueCreated( Guid Issu...
namespace DoE.Quota.Web.Assemblies { using Core; using System; using System.Reflection; /// <summary> /// This is only used for simplifying environmental Versions versions /// </summary> public static class ApplicationAssemblyInfo { /// <summary> /// Gets ...
 using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Text; using System.ComponentModel; using System.Web; using System.Web.Caching; using Karkas.Web.Helpers.HelperClasses; using Karkas.Core.DataUtil.BaseClasses; using Karkas.Ornek.TypeLibrary.Ornekler...
using RO; using System; using System.Collections.Generic; using UnityEngine; public class TestManager : SingleTonGO<TestManager> { private GrassSlopeV2[] m_grassSlopes; private Transform m_transRole; private Dictionary<string, int> m_cachedEffectiveGrass; public float m_effectiveDistance = 2f; private float m...
using System; using System.Collections.Generic; using System.Linq; using QUnit; using System.Text.RegularExpressions; namespace Linq.TestScript { [TestFixture] public class MiscTests { [Test] public void QueryExpressionsWork() { string[] data = new[] { "4", "5", "7" }; var result = (from a in data let b =...
namespace PlatformRacing3.Web.Responses.Procedures.Stamps; public class DataAccessDeleteStampResponse : DataAccessDataResponse<bool> { public DataAccessDeleteStampResponse() { this.Rows = new List<bool>(0); } }
using System.IO; using System.Runtime.Serialization.Formatters.Binary; using KelpNet.Common.Functions.Container; namespace KelpNet.Common.Tools { public class ModelIO { public static void Save(FunctionStack functionStack, string fileName) { BinaryFormatter bf = new BinaryFormatter()...
using UnityEngine; using System.Collections; public class PlayerController : MonoBehaviour { public string id; public float speed = 2f; public bool isMove; public Vector3 moveTarget; public NavMeshAgent agent; public float distance; public SpriteRenderer cursor; public bool freeze; public bool disableIn...
using System; using System.Windows.Forms; namespace ScotApp.Forms { public partial class AboutForm : Form { public AboutForm() { InitializeComponent(); } private void bOk_Click(object sender, EventArgs e) { this.Close(); } } }
using GiftAidCalculator.Users; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace GiftAidCalculator { public class TaxStoreUpdater { public ITaxStore _taxStore; public IUser _user; public TaxStoreUpdater(ITaxStore injectedTaxSt...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using CoordControl.Core.Domains; namespace CoordControl.Data.DAO { public class PlanDAO : NHibernateDao<Plan> { } }
using System; using System.Collections.Generic; using System.Text; using System.Data.OleDb; using AgentStoryComponents.core; namespace AgentStoryComponents { public class Emails { private string _conn; private utils ute = new utils(); public string conn { ...
using System; using System.Collections.Generic; using System.ComponentModel.Composition; using System.Linq; using System.Text; using System.Threading.Tasks; using Common.Data; using Microsoft.Data.Entity; using TimeKeep.TimeSheets; namespace TimeKeep.Data { [Export(typeof(ITimeSheetRepository))] public class ...
using Microsoft.VisualStudio.Shell; using System; using System.ComponentModel; using System.Globalization; namespace Color.Comment { public enum Option_ReferenceType { No = 0, Triple = 2, All = 3, }; #region EnumConverter public class Option_ReferenceType_Converter : EnumConverter { pub...
using System; using System.Collections.Generic; using System.Text; using OutOfRange = System.ArgumentOutOfRangeException; namespace Grisaia.Utils { partial class ArgumentOutOfRangeUtils { #region OutsideRange (without bounds) /// <summary> /// Constructs an <see cref="OutOfRange"/> with a message. /// <...
using Enrollment.Domain.Entities; using Enrollment.Forms.Configuration.DataForm; using Enrollment.XPlatform.Tests.Helpers; using Enrollment.XPlatform.Services; using Enrollment.XPlatform.ViewModels.Factories; using Enrollment.XPlatform.ViewModels.Validatables; using Microsoft.Extensions.DependencyInjection; using Syst...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cubecraft.Net.Templates { public class StatusInfo { public Version version; public Players players; public Description description; public class Version...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Runtime.InteropServices; namespace AlienEngine.Core.Graphics { [StructLayout(LayoutKind.Sequential)] internal struct MeshTransformation { public Vector3f Position; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; namespace Assets.Scripts { class Layer { double LayerPosition; public List<Vector3> Vertices; public List<ShapeComponent> Components { get; private ...
namespace DatingApp.API.Dtos { public class UserForUpdateDto { } }
using Business.Queue; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Business.UnitTest.Helper { /// <summary> /// Represents tests for <see cref="ArrayQueue<T>"/>. /// </summary> /// <owner>Anton Petrenko</owner> [TestClass] public sealed class ArrayQueueTest : QueueTestBase { /// <summary> ...
using System.Collections; using System.Collections.Generic; using UnityEngine.SceneManagement; using UnityEngine; using UnityEngine.UI; public class MainScene : MonoBehaviour { public Button playBtn; public Button optBtn; public Button exitBtn; private void Start() { Navigation playNav = ...
using System; namespace game { class Program { static void Main(string[] args) { // Create map location we know isn't on the map Map map = new Map(8, 5); // When using multiple catch clauses place more specific types first try { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class S_HurtEffect : MonoBehaviour, IScreenGlow { RawImage glowEffect; Color screenGlowColor = new Color(0.85f, 0, 0, 1); float screenGlowTime; float screenMaxGlowTime = 0.75f; float glowAlph...
using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(Collider))] public class VRElevator : MonoBehaviour { public int floorIndex; public VRButton[] buttons; public Transform yPosOfFloor; public float secondsForOneFloor; public Transform[] doors; ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using bot_backEnd.Models.DbModels; using bot_backEnd.UI.Interfaces; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; namespace bot_backEnd.Controllers { [Route...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace StreamWriteRead { class Program { static void Main(string[] args) { string filePath = "E:\\test.txt"; using (FileStream fileStr...
#region Copyright Syncfusion Inc. 2001-2015. // Copyright Syncfusion Inc. 2001-2015. All rights reserved. // Use of this code is subject to the terms of our license. // A copy of the current license can be obtained at any time by e-mailing // licensing@syncfusion.com. Any infringement will be prosecuted under // a...
using Microsoft.Owin; using Owin; [assembly: OwinStartup(typeof(Voteey.Web.Startup))] namespace Voteey.Web { public partial class Startup { public void Configuration(IAppBuilder app) { ConfigureAuth(app); } } }
namespace Triton.Game.Mapping { using ns26; using System; using Triton.Game.Mono; [Attribute38("MassDisenchantSound")] public class MassDisenchantSound : MonoClass { public MassDisenchantSound(IntPtr address) : this(address, "MassDisenchantSound") { } public Ma...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Web; namespace SL.Util { public class Base64Util { public static string Decode(string source) { return Encoding.UTF8.GetString(Convert.FromBase64String(source)); } pu...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BackgroundScroll : MonoBehaviour { public float speed = 1f; public float reposition; // Use this for initialization void Start () { float startingOffset; SpriteRenderer sprite; sprite = this.GetComponent<SpriteRend...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using MySql.Data.MySqlClient; using System.Data; namespace RMSKOT { public enum VoucherType { CashRecipt = 1, DesignCode = 2, WorkshopEnquery = 3, AccoundLedger = 4, Debitors = 5, ...
using OpenGov.Models; using System; using System.Threading.Tasks; namespace OpenGov.Storage { public interface IStorage { Task<Uri> AddDocument(Meeting meeting, Document document, string path = ""); } }
using System; using System.Collections.Generic; using System.Linq; using System.Windows.Forms; using PreviewDemo; using System.Net; using System.IO; using System.Xml; namespace RSMS { static class Program { /// <summary> /// 应用程序的主入口点。 /// </summary> [STAThread] static v...
// // - PropertyTreeXmlWriterTests.cs - // // Copyright 2010 Carbonfrost Systems, Inc. (http://carbonfrost.com) // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Entity { public class GrantQuestion { private String gQuestionId; private String testId; private String questionId; private bool isActive; priva...
using Newtonsoft.Json; namespace RongCloudNetCore.Models { public abstract class BaseModel { public override string ToString() { return JsonConvert.SerializeObject(this); } } }
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace YGTool.Arquivo { public class SndDat { public void ExportePacotesDeAudio(string dirSndDat, string eboot, int qtdPonteiros, int posicaoEboot, int posTabelaTaman...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework; namespace Psychokinesis { public class enviroment:entity { public Texture2D image; public int id; public int portalTime; ...
using System; using System.Collections.Generic; using TestGame.Actions; namespace TestGame.Characters { /// <summary> /// Computer class. /// </summary> public class Computer : Character { private int criticalHealthPercent = 35; public Computer(string name) : base(n...
using cataloguehetm.Models; using cataloguehetm.ViewModels; using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Security; namespace cataloguehetm.Controllers { public class HomeController : Controller { ...
using System; using System.Collections; using System.Collections.Generic; using System.Data; using System.Data.Common; using System.Linq; using WpfIntro.DataAccessLayer.Common; using WpfIntro.DataAccessLayer.DAO; using WpfIntro.Models; namespace WpfIntro.DataAccessLayer.PostgressSqlServer { public class MediaItem...
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Net; using System.Web.Http; using YoctoScheduler.Core.Database; namespace YoctoScheduler.WebAPI.Controllers { [Attributes.GetAllSupported] [Attributes.GetByIDSupported] [Attributes.DeleteSupported] public class E...
using System; using System.Windows.Forms; using CommandLine.Text; using CommandLine; namespace POG.FennecFox { class Options { [Option('h', "host", Default="forumserver.twoplustwo.com", HelpText = "base url of forum")] public String Host { get; set; } } static class Program { ...
using System; using System.Collections.Generic; using HaloSharp.Model; using HaloSharp.Model.Metadata; using HaloSharp.Model.Stats; namespace HaloHistory.Business.Models.Stats { public class Result { public string GameBaseVariantIconUrl { get; set; } public string GameBaseVariantName { get; se...
using System.Collections.Concurrent; using Umbraco.Core.Models; using Umbraco.Core.Persistence.Dtos; namespace Umbraco.Core.Persistence.Mappers { /// <summary> /// Represents a <see cref="Relation"/> to DTO mapper used to translate the properties of the public api /// implementation to that of the databas...
using CsvHelper; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Runtime.CompilerServices; using System.Threading; using System.Threading.Tasks; namespace catalog.merger.api.Infrastructure.Helper { public static class CSVHelper { public static async Task Wri...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using SSLS.Domain.Concrete; namespace SSLS.Domain.Abstract { public interface IBooksReopository { IQueryable<Book> Books { get; } IQueryable<Category> Categories { ...
using System.Collections.Generic; using System.Linq; namespace AID { /// <summary> /// Standard, default commands assumed to be desired by all consoles. Will be found and added by the RegisterAttributes. /// </summary> public static class ConsoleDefaultCommands { [ConsoleCommand("all", "Ga...
using System; using System.Collections.Generic; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using System.Linq; using BillingAPI.Models; using BillingAPI.BL.Interfaces; namespace BillingAPI.Controllers { [ApiController] public class ProductController : Con...
using System.Collections.Generic; using System.Linq; using starkdev.spreadrecon.model; namespace starkdev.spreadrecon.data { public class PessoaDAL { private readonly _Contexto contexto; public PessoaDAL() { contexto = new _Contexto(); } public List<Pessoa...
using PlatformRacing3.Server.API.Game.Commands; using PlatformRacing3.Server.Game.Client; using PlatformRacing3.Server.Game.Communication.Messages.Outgoing; namespace PlatformRacing3.Server.Game.Commands.Misc; internal sealed class AlertCommand : ICommand { private readonly CommandManager commandManager; public A...
 using System.Runtime.InteropServices; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Drawing.Printing; using System.Management; using System.Linq; using System.Text; using System.Windows.Forms; using MySql.Data.MySqlClient; using ...
using ETModel; using UnityEngine; using UnityEngine.UI; namespace ETHotfix { [ObjectSystem] public class UIOperationComponentSystem : AwakeSystem<UIOperationComponent> { public override void Awake(UIOperationComponent self) { self.Awake(); } } public class UIOp...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using EntityFramework.Data; using EntityFramework.Models; using Microsoft.AspNetCore.Mvc; namespace EntityFramework.Controllers { public class AlunoController : Controller { private readonly MeuDbContext _...
#region License // Copyright (C) 2017 AlienGames // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // //...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using NopSolutions.NopCommerce.BusinessLogic.Products; using NopSolutions.NopCommerce.Common.Utils; namespace NopSolutions.NopCommerce.Web.Modules { public partial class Searc...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using MooshakPP.Controllers; using System.Web.Mvc; using MooshakPP.Models.Entities; using MooshakPP.Services; using MooshakPP.Models.ViewModels; using MooshakPP.Models; namespace MooshakPP.Tests.Controllers { [TestClass] public class AdminContr...
using System; using System.Collections.Generic; using System.Text; namespace Vasily.Model { public class ConnectionMapper { public Type ConnectionType; public string ConnectionString; } }
#region Copyright Syncfusion Inc. 2001-2015. // Copyright Syncfusion Inc. 2001-2015. All rights reserved. // Use of this code is subject to the terms of our license. // A copy of the current license can be obtained at any time by e-mailing // licensing@syncfusion.com. Any infringement will be prosecuted under // a...
/* * Copyright 2014 Technische Universität Darmstadt * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appl...
using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using System.Data.Linq.Mapping; namespace AppactsPlu...
using ChatApp.Lib.Users.Model; using Microsoft.WindowsAzure.Storage.Table; namespace ChatApp.Lib.Users.Persistence { /// <summary> /// Class extending <see cref="TableEntity"/> used to store a single <see cref="User"/> in table storage /// </summary> public class UserTableEntity : TableEntity { ...
using System.Collections.Generic; namespace FileImporter { public class FlatFileHeader { public Dictionary<string, int> HeaderColumnIndex { get; private set; } public FlatFileHeader(string rawHeaderData) { var headerArray = rawHeaderData.Split(new[] {','}); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MenuInputController : MonoBehaviour { // -------------------------------- PRIVATE ATTRIBUTES ------------------------------- // private bool m_submitTrigger; private bool m_previousTrigger; private bool m_pause...
using PlaceMyBetOficial.Models; using PlaceMyBetOficial.Models.objects; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using static PlaceMyBetOficial.Models.objects.Apuesta; //using static PlaceMyBetOficial.Models.objects.ResponseData;...
using MailHelper; using MXDbhelper.Common; using MXDbHelper; using MXDbHelper.MyExtend; using MXQHLibrary; using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.IO; namespace BusinessLogic { /// <summary> /// 基础常用数据处理逻辑--系统平台提供 /// </summary> publi...