text stringlengths 13 6.01M |
|---|
using System;
using Braspag.Domain.Interfaces.UnityOfWork;
namespace Braspag.Domain.UnityOfWork
{
public class UnityOfWork : IUnitiOfWork
{
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Classes
{
public class B
{
public B()
{
Id = Guid.NewGuid();
Cs = new List<C>();
}
public virtual Guid Id { get; set; }
... |
using System.Collections.Generic;
namespace Logic_Circuit.Parser.Validation.VisitorObjects
{
/// <summary>
/// An object to represent an input file, contains Lines.
/// </summary>
public class FileAsObject
{
private readonly List<ValidationElement> elements = new List<ValidationElement>();... |
using System;
namespace HandsOnArrays
{
class Program
{
static void Main(string[] args)
{
int[] n = { 12, 13, 14, 15, 16 };
int k = n[2];
Console.WriteLine("{0} is the required access.", k);
foreach(int i in n)
{
Conso... |
using System;
namespace NomeSenhaDiferentes
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Verificação nome e senha de usuário");
Console.WriteLine("Olá, qual seu Nome de usuário?");
string nomeUser = Console.ReadLine();
... |
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
public class ArmyController : MonoBehaviour
{
[SerializeField] private EnemySide enemySide;
[SerializeField] private List<WarriorInfo> warriors;
public List<WarriorInfo> Warriors { get; private set; }
public int WarriorsCount { ge... |
using System;
using System.Collections.Generic;
using System.Runtime.Serialization;
namespace PDTech.OA.Model
{
/// <summary>
/// 工作表,包含公文,公告,提案......
/// </summary>
[Serializable]
public partial class OA_ARCHIVE
{
public OA_ARCHIVE()
{ }
#region Model
private d... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace GUI
{
public partial class AddContract : Form
{
public AddContract()
{... |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
namespace Lab4.A
{
class Program
{
static int N;
static double beta;
static List<List<int>> adjacencyMarix = new List<List<int>>();
static int Q;
static List<Tuple<int, int>>... |
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
namespace NuGet.Packaging.Core
{
public class PackageType
{
public PackageType(string name, Version version)
{
... |
namespace NBTM.Logic
{
public class CustomerLogic
{
public class Customer
{
public string ExistingCustomerNameSegment { get; set; }
public string CustomerName { get; set; }
public string NrnSegment { get; set; }
}
}
}
|
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using PbStore.Domain.Pedidos;
using PbStore.Infra.Mappings;
namespace PbStore.Infra.Contexts
{
public class PbStoreDataContext : DbContext
{
public PbStoreDataC... |
using Microsoft.EntityFrameworkCore.Migrations;
namespace HINVenture.Shared.Migrations
{
public partial class Test : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.DeleteData(
table: "AspNetRoles",
keyCol... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ClassDrill1
{
public class MathAB
{
public int AddAB(int A, int B) { return A + B; }
public int SubAB(int A, int B) { return A - B; }
public int MltAB(int A, i... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Runtime.Serialization.Json;
using System.Runtime.Serialization;
using System.Xml.... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace SoftwareDeveloperIO.Collections.Generic.Test
{
[TestClass]
public class ContainsTests
{
[TestMethod]
public void Should_ReturnTrue_When_ValueIsPresent1()
{
var list = new LinkedList<int>();
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Runtime.InteropServices;
public class Unzip : MonoBehaviour
{
[DllImport("__Internal")]
private static extern void UnzipFilePrompt();
void Start()
{
UnzipFilePrompt();
}
}
|
using Store.Books.Domain;
using System.Threading.Tasks;
namespace Store.Books.Infrastructure.Interfaces
{
public interface IAuthorRepository : IGenericRepository<Author>
{
Task<Author> GetByTitle(string title);
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using AutoMapper;
using CourseLibrary.API.ActionConstraints;
using CourseLibrary.API.Entities;
using CourseLibrary.API.Helpers.Extensions;
using CourseLibrary.API.Helpers.Pagination;
using CourseLibrary.API.Models;
using CourseLibrary.API.Models.Author... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class PlayerSelectionManager : MonoBehaviour {
public PlayerSelectionController[] players;
public CanvasRenderer pressStart;
public CanvasRenderer pressStartTuto;... |
using System.Threading.Tasks;
using OmniSharp.Extensions.JsonRpc.Generators;
using Xunit;
namespace Generation.Tests
{
public class TypedCanBeResolvedTests
{
[Fact]
public async Task Supports_Generating_Strongly_Typed_ICanBeResolved_Data()
{
var source = @"
using System;
usi... |
using System;
namespace SWT_20_ATM
{
public interface IPlane
{
bool Update( IPlane oldPlane );
string Tag { get; }
int XCoordinate { get; }
int YCoordinate { get; }
int Altitude { get; }
double Speed { get; }
double Direction { get; }
DateTime La... |
using System;
using System.Collections.Generic;
using Newtonsoft.Json;
using System.Linq;
using VendingMachineDomain.Models;
using iQuest.VendingMachine.UseCases.Reports.Interfaces;
using LiteDB;
namespace iQuest.VendingMachine.UseCases.Reports.Services
{
internal class ReportsSerializerJSON : IReportsSerializer
... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Net.Http;
using City_Center.Services;
using Xamarin.Forms;
using static City_Center.Models.PromocionesResultado;
using static City_Center.Models.RestaurantResultado;
using City_Center.Clases;
using Sys... |
using System.Xml;
using System.Xml.Serialization;
namespace TestTask.DataClasses
{
[XmlRoot("yml_catalog")]
public class Yml_catalog
{
[XmlElement("shop")]
public Shop shop { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cryptogarphy
{
public static class Cryptography
{
public static int publicKey(int phi)
{
int e;
for (e = 2; e < phi;)
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AnimTriggers : MonoBehaviour
{
public GameObject Projectile;
public Transform throwPoint;
public float moveSpeed = 30f;
public float throwDelay = 0.75f;
bool canThrow = true;
public void AttackToggle()... |
using UnityEngine;
namespace Simple4X {
public class InfluenceVisualizer : TileComponent {
[SerializeField] Material positive;
[SerializeField] Material negative;
public override void InfluenceUpdated(Grid grid, Axial position) {
var renderers = grid.tileRoots[position.q][posi... |
namespace Game.ConsoleUI.Interfaces.Views
{
using System.Collections.Generic;
public interface IPlayerProviderView
{
List<string> GetPlayersNames();
bool ShouldIncludeBot();
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Xamarin.Forms;
using MyListApp;
namespace MyListApp_5
{
public partial class App : Application
{
public App()
{
InitializeComponent();
if (!DatabaseServices.DatabaseExists(Dat... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace WebApplication3
{
public class WorkTime
{
public string start { get; set; }
public string stop { get; set; }
public string delay { get; set; }
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RootSetUp : MonoBehaviour
{
public RootMaster rootMasterScript;//現在使われていないが,後々プレハブを使用しない生成方法のために設置しておく.
public GameObject bornObject;
public GameObject targetObject;
public GameObject tipObject;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.IO;
using System.Net;
using System.Runtime.Serialization.Formatters.Binary;
public static class BinarySavingSystem // static - нам нужна всего одна копия этого класса
{
public static void SavePlayer(Indicators indicators, ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace Game.Appearance.Styling
{
public class StylingManager : MonoBehaviour
{
public static bool Changewithmusic;
public GameObject SkinsView, BackgroundView, WeaponsView;
[SerializeField] private GameObj... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Linq;
using System.Threading.Tasks;
using SimERP.Business;
using Microsoft.AspNetCore.Mvc;
using SimERP.Business.Utils;
using System.Dynamic;
namespace SimERP.Controllers
{
public class BaseController : Controller
{
... |
namespace NDDDSample.Interfaces.HandlingService.WebService
{
#region Usings
using System.ServiceModel;
#endregion
[ServiceContract]
public interface IHandlingReportService
{
[OperationContract, FaultContract(typeof (HandlingReportException))]
void SubmitReport(HandlingReport ... |
using Timesheet.Domain.Models;
namespace Timesheet.Domain
{
public interface ITimesheetRepository
{
TimeLog[] GetTimeLogs(string lastName);
void Add(TimeLog timeLog);
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Model;
using System.Data.SqlClient;
namespace Controller
{
public class ControllerMensagem
{
public bool GravarMensagem(Mensagem mensagem)
{
SqlConnection conex... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
using System.Xml.Linq;
using System.Xml.XPath;
using SC = Sitecore;
using SCData = Sitecore.Data;
using SCItems = Sitecore.Data.Items;
using SCFields = Sitecore.Data.... |
using System.Data.Entity.ModelConfiguration;
using Diligent.BOL;
namespace Diligent.DAL.EntityCongfigurations
{
public class ProjectConfiguration : EntityTypeConfiguration<Project>
{
public ProjectConfiguration()
{
ToTable("Project");
Property(c => c.Name)
... |
using System.Collections.Generic;
using System.Linq;
using CitizenFX.Core;
using CitizenFX.Core.Native;
namespace ZentryAnticheat.Client.Controller
{
public class PedManager : BaseScript
{
private int[] pedIdInterzise = new int[9]
{
451459928,
882848737,
3510... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// INHERITANCE
// StaticTurret is a child of AbstractBaseTurret
public class StaticTurret : AbstractBaseTurret
{
// POLYMORPHISM
// Move method is overriden and it keeps the turret stationary.
protected override void Move()
... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[Serializable]
public class Boundary
{
public float xMin, xMax, zMin, zMax;
}
[Serializable]
public class Shot
{
public GameObject bolt;
public int strength = 1;
public float delay;
public... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
//General Script for Mainmenu loading
public class Loadmainmenu : MonoBehaviour
{
public void LoadMainMenu()
{
SceneManager.LoadScene(0);
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using MVC.Samples.Web.Areas.Ravi.Helper;
using MVC.Samples.Web.Areas.Ravi.Models;
using MVC.Samples.Web.Controllers;
namespace MVC.Samples.Web.Areas.Ravi.Controllers
{
public class EmployeeLoginController : ... |
using System;
using System.Globalization;
using System.Linq;
using System.Net.Http;
using System.Threading.Tasks;
using Discord;
using Discord.Commands;
using Microsoft.Extensions.Configuration;
using Newtonsoft.Json;
using PlebBot.Services.Chart;
using PlebBot.TypeReaders;
namespace PlebBot.Services
{
public cla... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
namespace transGraph
{
public partial class Report3Sel : Form
{
dbFacade db = new dbFacade();
Report3 mom;
public Report3... |
using System;
// Definición clase UsuarioEN
namespace LePapeoGenNHibernate.EN.LePapeo
{
public partial class UsuarioEN
{
/**
* Atributo id
*/
private int id;
/**
* Atributo email
*/
private string email;
/**
* Atributo pass
*/
private String pass;
/**
* Atributo notificacion
*/
private System.Collecti... |
using System;
using System.Collections.Generic;
using System.Text;
using cn.bmob.io;
namespace cn.bmob.response
{
/// <summary>
/// SMS数据的回调类
/// </summary>
public class RequestSmsCodeCallbackData : BmobObject, IBmobWritable
{
public BmobInt smsId { get; set; }
public override voi... |
namespace Triton.Game.Mapping
{
using ns25;
using ns26;
using System;
using System.Collections.Generic;
using Triton.Game;
using Triton.Game.Mono;
[Attribute38("DeckTemplatePickerButton")]
public class DeckTemplatePickerButton : PegUIElement
{
public DeckTemplatePickerButto... |
using BPiaoBao.Common.Enums;
using JoveZhao.Framework.DDD;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BPiaoBao.DomesticTicket.Domain.Models.Orders
{
/// <summary>
/// 乘客信息
/// </summary>
public class Passenger : EntityBase
{
public int I... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Assertions;
public class RobotFactory : MonoBehaviour
{
[SerializeField] private GameObject spawnPoint;
[SerializeField] private Robots[] availableRobots;
[SerializeField] private float waitTime = 180... |
using System;
namespace ConsoleAppDayThree
{
public class Person
{
// property
//shortcut: prop + tab2, to create properties
//public string Name { get; set; }
public DateTime BirthDate { get; private set; }
// constructor
public Person(DateTime birthdate)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace VAOCA_DIARS.Models
{
public class Usuario
{
public int Id { set; get; }
public string Nombre { set; get; }
public string Apellido { set; get; }
public string Dni { set; get; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Planning
{
public class Constant : Argument
{
public Constant(string sType, string sName)
: base(sType, sName)
{
}
public Constant(int iType, string sName)
:... |
using Cinema.Data.Services.Contracts;
using Moq;
using NUnit.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cinema.Tests.PresentersTests.PaymentPresenters.PaymentPresenter
{
[TestFixture]
public class GetBookedSeatsAsStr... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Text.Json;
using System.Threading.Tasks;
using EventAPI.Data.Context;
using EventAPI.Models;
using EventAPI.Models.Models;
using EventAPI.Models.ViewModels;
using EventAPI.Services.Categories;
using EventAPI.Services.Even... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Services.DTO
{
public class TheadExceptionModel
{
public String Message { get; set; }
public int Status { get; set; }
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "SOBool", menuName = "NateStuff/ScriptableObjects/Bool")]
public class SOBool : ScriptableObject
{
public bool value;
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Cubecraft.Net.Protocol.IO;
namespace Cubecraft.Net.Protocol.Packets
{
class ServerJoinGamePacket : CubePacket
{
public int EntityID { get; private set; }
public bool HardCo... |
using System;
namespace exe_tabuada5
{
class Program
{
static void Main(string[] args)
{
for(int num1 = 5 ; num1 < 55 ; num1 += 5 ){
Console.WriteLine(num1);
}
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Text;
using System.Net;
using System.Web;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Http;
using Microsoft.Extensions.DependencyInjection;
usi... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
#region Usings
using System;
using System.Collections;
using System.Collections.Generic;
using DotNetNuke.Entities.Portals;
using DotNetNuke.Instrumenta... |
// https://www.hackerrank.com/challenges/mark-and-toys
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
class Solution {
static int maximumToys(int[] prices, int k) {
// Complete this function
Array.Sort(prices);
int maxToys = 0;
while ((k > 0) &&... |
using Amazon.DynamoDBv2.Model;
using Amazon.Runtime;
using Epsagon.Dotnet.Core;
using Newtonsoft.Json;
using OpenTracing;
namespace Epsagon.Dotnet.Instrumentation.Handlers.DynamoDB.Operations {
public class QueryRequestHandler : IOperationHandler {
public void HandleOperationAfter(IExecutionContext cont... |
using Darek_kancelaria.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Darek_kancelaria.Repository
{
interface ICase : IRepository<CaseModel>
{
CaseModel GetCase(int id);
IQueryable<CaseModel> GetAllCases();
... |
using AutoFixture.Xunit2;
using Crt.Api.Controllers;
using Crt.Domain.Services;
using Crt.Model;
using Crt.Model.Dtos.Project;
using Crt.Model.Dtos.Tender;
using Crt.Model.Dtos.User;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Moq;
using System;
using System.Collections.Generic;
using System... |
using Microsoft.AspNetCore.Mvc;
using MISA.Core.Entities;
using MISA.Core.Interfaces;
using MISA_Cukcuk_WebAPI.Controllers;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace MISA.CukCuk.Web.Api.ByMe.Controllers
{
public class CountryController:BaseEntityCon... |
using System;
namespace PDTech.OA.Model
{
/// <summary>
/// VIEW_USER_RIGHT:实体类(属性说明自动提取数据库字段的描述信息)
/// </summary>
[Serializable]
public partial class VIEW_USER_RIGHT
{
public VIEW_USER_RIGHT()
{}
#region Model
private decimal? _user_id;
private string _right_code;
/// <summary>
///
/// </summa... |
using System;
using System.Runtime.Serialization;
namespace AlienEngine.ASL
{
[Serializable]
internal class ASLException : Exception
{
public ASLException()
{ }
public ASLException(string message) : base(message)
{ }
public ASLException(string message, Exception in... |
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Linq.Expressions;
using System.Text;
using System.Threading.Tasks;
namespace Ornithology.Data
{
public class Repository<TEntity> : IRepository<TEntity>
where TEntity : class
{
private read... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class BulletSpawner : MonoBehaviour
{
public static float timeBeetwenSpawn = 0.1f;
[SerializeField]
private bool aim = false;
[SerializeField]
private bool bulletsAreFlying = false;
[Se... |
using PIdentityJwt.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace PIdentityJwt.Services
{
public class UsersInRolesService : IUsersInRolesService
{
private readonly DataContext _dataContext;
public UsersInRolesService(DataCon... |
using LuaInterface;
using SLua;
using System;
using UnityEngine;
public class Lua_UnityEngine_BillboardRenderer : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int constructor(IntPtr l)
{
int result;
try
{
BillboardRenderer o = new BillboardRenderer();
LuaObject.pushValue(l, tru... |
namespace PDV.DAO.Custom
{
public class MsgRetorno
{
public string Type { get; set; }
public string Msg { get; set; }
public MsgRetorno()
{
}
public MsgRetorno(string TYPE, string MSG)
{
Type = TYPE;
Msg = MSG;
}
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using UnityEngine.UI;
public class GameManager : MonoBehaviour
{
[SerializeField]
private GameObject puanSurePaneli;
[SerializeField]
private GameObject pausePaneli,sonucPaneli;
[SerializeField]
... |
using System;
using System.Collections.Generic;
using System.Data.SqlClient;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Inp... |
using System;
using System.Collections.Generic;
using System.Linq;
using Zhouli.DI;
using Microsoft.AspNetCore.Mvc;
using Zhouli.BLL;
using Zhouli.BLL.Interface;
using Zhouli.Common;
using Zhouli.Dto.ModelDto;
using Zhouli.DbEntity.Models;
using ZhouliSystem.Data;
using ZhouliSystem.Filters;
using ZhouliSystem.Models;... |
using System;
namespace Ganss.Excel
{
/// <summary>
/// Attribute which specifies that the formula result instead of the formula should be mapped.
/// This applies only to string properties, as for all other types the result will be mapped.
/// </summary>
/// <seealso cref="System.Attribute" />
... |
using System;
using System.Collections.Generic;
using System.Windows.Forms;
using System.Drawing;
using System.Collections;
using System.Data;
using System.Text;
using SalariesApp;
using System.Text.RegularExpressions;
//using System.Globalization;
namespace PrintDataGrid
{
class PrintDGV
{
... |
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.CompilerServices;
using System.Threading.Tasks;
using Microsoft.Extensions.Logging;
using NetDaemon.Common.Exceptions;
using NetDaemon.Common.Fluent;
[assembly: In... |
using FluentValidation;
using Publicon.Infrastructure.Commands.Models.User;
namespace Publicon.Api.Validators.User
{
public class LoginUserCommandValidator : AbstractValidator<LoginUserCommand>
{
public LoginUserCommandValidator()
{
RuleFor(p => p.Email)
.EmailAddre... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Tuples_1
{
class Program
{
private static (string first, string middle, string last) LookupName(long id) // tuple return type
{
string first = "abhishek";
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace streeplijst
{
public partial class MsgBox : Form
{
public MsgBox()
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace GiftAidCalculator
{
public enum EventType
{
None, Running, Swimming
}
}
|
/*
* Copyright 2019 Samsung Electronics Co., Ltd. All rights reserved.
*
* Licensed under the Flora License, Version 1.1 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://floralicense.org/license
*
* Unless required by appli... |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Windows.Data;
using NutritionalResearchBusiness.Enums;
namespace NutritionalResearchToolApplication.Converts
{
[ValueConversion(typeof(InvestigationRecordStateType), typeof(String))]
... |
using System;
using System.Collections.Generic;
using Xamarin.Forms;
namespace MCCForms
{
public partial class MCCSliderViewCell : MCCBaseTitleViewCell
{
public static readonly BindableProperty ValueProperty =
BindableProperty.Create<MCCSliderViewCell, double>(p => p.Value, default(double),defaultBindingMode:... |
using EscuelasDeportivas.Models;
using FreshMvvm;
using PropertyChanged;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EscuelasDeportivas.ViewModels
{
[ImplementPropertyChanged]
public class EditarDeporteViewModel : DetalleDeporte... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TeploLibrary
{
public class OurLog : ILogger
{
private string _LogFilePath = "CulcLog.txt";
public void Log(LogEntry entry)
{
if (e... |
22
22
22
222
public class Solution {
public int GetSquareSum(int num) {
int sum = 0;
while (num >= 1) {
if (num >= 10) {
sum += (num % 10) * (num % 10);
} else {
sum += num * num;
}
num = num / 10;
}
retu... |
using System;
using Application.Common.Mappings;
using Domain.Entities;
namespace Application.Common.Dtos {
public class DiscountListDto : IMapFrom<Discount> {
public Guid IdDiscount { get; set; }
public string DiscountName { get; set; }
public string DiscountBanner { get; set; }
}
} |
using System;
using Exact.Common;
using Exact.Core;
using Exact.Data;
using Exact.Repository;
namespace AdvErniukasEvents
{
public class EventValidation : IErcValidate, IErc
{
public DateTime EventStartDate { get; set; }
public DateTime EventEndDate { get; set; }
public string get_Val... |
using System.Threading.Tasks;
using System.Collections.Generic;
using WebApp;
using NLog;
using System.Net.Http;
namespace ScriptServer
{
class CommandsServer
{
RestClient _restclient = null;
private static readonly ILogger ErrorLogger = LogManager.GetLogger("fileErrorLogger");
public... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Inventory_Button_Object : MonoBehaviour
{
public int buttonNum;
public string itemName = "";
public bool hasItem;
private bool following;
public GameObject TextBox;
public Text _te... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CoreComponents.Items
{
public class RefKeyValuePair<TKey, TValue> : IKeyValuePair<TKey, TValue>, IReadonlyKeyValuePair<TKey, TValue>
{
TKey myKey;
TValue myValue;
... |
namespace GdNet.Common
{
/// <summary>
/// Pagination info
/// </summary>
public class Page
{
/// <summary>
/// The page which contains all items
/// </summary>
public static Page AllItems
{
get
{
return new Page(0, int... |
using CoreFrameWork.EventBus.Storage;
using CoreFrameWork.EventBus.Transaction;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.DependencyInjection.Extensions;
using System;
using System.Collections.Generic;
using System.Text;
namespace CoreFrameWork.EventBus.SqlServer
{
/// <summary>
... |
using MCC.Utility;
using Reactive.Bindings;
using System;
namespace MultiCommentCollector.Models
{
[Serializable]
public class Theme
{
/// <summary>
/// ダークモード
/// </summary>
public ReactiveProperty<bool> IsDarkMode { get; set; } = new(false);
/// <summary>
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BrawlerAI : AIbase
{
private bool repositioning = false;
private bool inRange = false;
public override void Start()
{
base.Start();
}
public override void FixedUpdate()
{
inRange =... |
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