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using System; using Braspag.Domain.Interfaces.UnityOfWork; namespace Braspag.Domain.UnityOfWork { public class UnityOfWork : IUnitiOfWork { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Classes { public class B { public B() { Id = Guid.NewGuid(); Cs = new List<C>(); } public virtual Guid Id { get; set; } ...
using System.Collections.Generic; namespace Logic_Circuit.Parser.Validation.VisitorObjects { /// <summary> /// An object to represent an input file, contains Lines. /// </summary> public class FileAsObject { private readonly List<ValidationElement> elements = new List<ValidationElement>();...
using System; namespace HandsOnArrays { class Program { static void Main(string[] args) { int[] n = { 12, 13, 14, 15, 16 }; int k = n[2]; Console.WriteLine("{0} is the required access.", k); foreach(int i in n) { Conso...
using System; namespace NomeSenhaDiferentes { class Program { static void Main(string[] args) { Console.WriteLine("Verificação nome e senha de usuário"); Console.WriteLine("Olá, qual seu Nome de usuário?"); string nomeUser = Console.ReadLine(); ...
using System.Collections.Generic; using System.Linq; using UnityEngine; public class ArmyController : MonoBehaviour { [SerializeField] private EnemySide enemySide; [SerializeField] private List<WarriorInfo> warriors; public List<WarriorInfo> Warriors { get; private set; } public int WarriorsCount { ge...
using System; using System.Collections.Generic; using System.Runtime.Serialization; namespace PDTech.OA.Model { /// <summary> /// 工作表,包含公文,公告,提案...... /// </summary> [Serializable] public partial class OA_ARCHIVE { public OA_ARCHIVE() { } #region Model private d...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace GUI { public partial class AddContract : Form { public AddContract() {...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; namespace Lab4.A { class Program { static int N; static double beta; static List<List<int>> adjacencyMarix = new List<List<int>>(); static int Q; static List<Tuple<int, int>>...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; namespace NuGet.Packaging.Core { public class PackageType { public PackageType(string name, Version version) { ...
namespace NBTM.Logic { public class CustomerLogic { public class Customer { public string ExistingCustomerNameSegment { get; set; } public string CustomerName { get; set; } public string NrnSegment { get; set; } } } }
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Text; using System.Threading.Tasks; using PbStore.Domain.Pedidos; using PbStore.Infra.Mappings; namespace PbStore.Infra.Contexts { public class PbStoreDataContext : DbContext { public PbStoreDataC...
using Microsoft.EntityFrameworkCore.Migrations; namespace HINVenture.Shared.Migrations { public partial class Test : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.DeleteData( table: "AspNetRoles", keyCol...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ClassDrill1 { public class MathAB { public int AddAB(int A, int B) { return A + B; } public int SubAB(int A, int B) { return A - B; } public int MltAB(int A, i...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Runtime.Serialization.Json; using System.Runtime.Serialization; using System.Xml....
using Microsoft.VisualStudio.TestTools.UnitTesting; namespace SoftwareDeveloperIO.Collections.Generic.Test { [TestClass] public class ContainsTests { [TestMethod] public void Should_ReturnTrue_When_ValueIsPresent1() { var list = new LinkedList<int>(); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Runtime.InteropServices; public class Unzip : MonoBehaviour { [DllImport("__Internal")] private static extern void UnzipFilePrompt(); void Start() { UnzipFilePrompt(); } }
using Store.Books.Domain; using System.Threading.Tasks; namespace Store.Books.Infrastructure.Interfaces { public interface IAuthorRepository : IGenericRepository<Author> { Task<Author> GetByTitle(string title); } }
using System; using System.Collections.Generic; using System.Linq; using AutoMapper; using CourseLibrary.API.ActionConstraints; using CourseLibrary.API.Entities; using CourseLibrary.API.Helpers.Extensions; using CourseLibrary.API.Helpers.Pagination; using CourseLibrary.API.Models; using CourseLibrary.API.Models.Author...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class PlayerSelectionManager : MonoBehaviour { public PlayerSelectionController[] players; public CanvasRenderer pressStart; public CanvasRenderer pressStartTuto;...
using System.Threading.Tasks; using OmniSharp.Extensions.JsonRpc.Generators; using Xunit; namespace Generation.Tests { public class TypedCanBeResolvedTests { [Fact] public async Task Supports_Generating_Strongly_Typed_ICanBeResolved_Data() { var source = @" using System; usi...
using System; namespace SWT_20_ATM { public interface IPlane { bool Update( IPlane oldPlane ); string Tag { get; } int XCoordinate { get; } int YCoordinate { get; } int Altitude { get; } double Speed { get; } double Direction { get; } DateTime La...
using System; using System.Collections.Generic; using Newtonsoft.Json; using System.Linq; using VendingMachineDomain.Models; using iQuest.VendingMachine.UseCases.Reports.Interfaces; using LiteDB; namespace iQuest.VendingMachine.UseCases.Reports.Services { internal class ReportsSerializerJSON : IReportsSerializer ...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Net.Http; using City_Center.Services; using Xamarin.Forms; using static City_Center.Models.PromocionesResultado; using static City_Center.Models.RestaurantResultado; using City_Center.Clases; using Sys...
using System.Xml; using System.Xml.Serialization; namespace TestTask.DataClasses { [XmlRoot("yml_catalog")] public class Yml_catalog { [XmlElement("shop")] public Shop shop { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cryptogarphy { public static class Cryptography { public static int publicKey(int phi) { int e; for (e = 2; e < phi;) { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class AnimTriggers : MonoBehaviour { public GameObject Projectile; public Transform throwPoint; public float moveSpeed = 30f; public float throwDelay = 0.75f; bool canThrow = true; public void AttackToggle()...
using UnityEngine; namespace Simple4X { public class InfluenceVisualizer : TileComponent { [SerializeField] Material positive; [SerializeField] Material negative; public override void InfluenceUpdated(Grid grid, Axial position) { var renderers = grid.tileRoots[position.q][posi...
namespace Game.ConsoleUI.Interfaces.Views { using System.Collections.Generic; public interface IPlayerProviderView { List<string> GetPlayersNames(); bool ShouldIncludeBot(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Xamarin.Forms; using MyListApp; namespace MyListApp_5 { public partial class App : Application { public App() { InitializeComponent(); if (!DatabaseServices.DatabaseExists(Dat...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace WebApplication3 { public class WorkTime { public string start { get; set; } public string stop { get; set; } public string delay { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class RootSetUp : MonoBehaviour { public RootMaster rootMasterScript;//現在使われていないが,後々プレハブを使用しない生成方法のために設置しておく. public GameObject bornObject; public GameObject targetObject; public GameObject tipObject; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.IO; using System.Net; using System.Runtime.Serialization.Formatters.Binary; public static class BinarySavingSystem // static - нам нужна всего одна копия этого класса { public static void SavePlayer(Indicators indicators, ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace Game.Appearance.Styling { public class StylingManager : MonoBehaviour { public static bool Changewithmusic; public GameObject SkinsView, BackgroundView, WeaponsView; [SerializeField] private GameObj...
using System; using System.Collections.Generic; using System.Configuration; using System.Linq; using System.Threading.Tasks; using SimERP.Business; using Microsoft.AspNetCore.Mvc; using SimERP.Business.Utils; using System.Dynamic; namespace SimERP.Controllers { public class BaseController : Controller { ...
namespace NDDDSample.Interfaces.HandlingService.WebService { #region Usings using System.ServiceModel; #endregion [ServiceContract] public interface IHandlingReportService { [OperationContract, FaultContract(typeof (HandlingReportException))] void SubmitReport(HandlingReport ...
using Timesheet.Domain.Models; namespace Timesheet.Domain { public interface ITimesheetRepository { TimeLog[] GetTimeLogs(string lastName); void Add(TimeLog timeLog); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Model; using System.Data.SqlClient; namespace Controller { public class ControllerMensagem { public bool GravarMensagem(Mensagem mensagem) { SqlConnection conex...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml; using System.Xml.Linq; using System.Xml.XPath; using SC = Sitecore; using SCData = Sitecore.Data; using SCItems = Sitecore.Data.Items; using SCFields = Sitecore.Data....
using System.Data.Entity.ModelConfiguration; using Diligent.BOL; namespace Diligent.DAL.EntityCongfigurations { public class ProjectConfiguration : EntityTypeConfiguration<Project> { public ProjectConfiguration() { ToTable("Project"); Property(c => c.Name) ...
using System.Collections.Generic; using System.Linq; using CitizenFX.Core; using CitizenFX.Core.Native; namespace ZentryAnticheat.Client.Controller { public class PedManager : BaseScript { private int[] pedIdInterzise = new int[9] { 451459928, 882848737, 3510...
using System.Collections; using System.Collections.Generic; using UnityEngine; // INHERITANCE // StaticTurret is a child of AbstractBaseTurret public class StaticTurret : AbstractBaseTurret { // POLYMORPHISM // Move method is overriden and it keeps the turret stationary. protected override void Move() ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; [Serializable] public class Boundary { public float xMin, xMax, zMin, zMax; } [Serializable] public class Shot { public GameObject bolt; public int strength = 1; public float delay; public...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; //General Script for Mainmenu loading public class Loadmainmenu : MonoBehaviour { public void LoadMainMenu() { SceneManager.LoadScene(0); } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using MVC.Samples.Web.Areas.Ravi.Helper; using MVC.Samples.Web.Areas.Ravi.Models; using MVC.Samples.Web.Controllers; namespace MVC.Samples.Web.Areas.Ravi.Controllers { public class EmployeeLoginController : ...
using System; using System.Globalization; using System.Linq; using System.Net.Http; using System.Threading.Tasks; using Discord; using Discord.Commands; using Microsoft.Extensions.Configuration; using Newtonsoft.Json; using PlebBot.Services.Chart; using PlebBot.TypeReaders; namespace PlebBot.Services { public cla...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; namespace transGraph { public partial class Report3Sel : Form { dbFacade db = new dbFacade(); Report3 mom; public Report3...
using System; // Definición clase UsuarioEN namespace LePapeoGenNHibernate.EN.LePapeo { public partial class UsuarioEN { /** * Atributo id */ private int id; /** * Atributo email */ private string email; /** * Atributo pass */ private String pass; /** * Atributo notificacion */ private System.Collecti...
using System; using System.Collections.Generic; using System.Text; using cn.bmob.io; namespace cn.bmob.response { /// <summary> /// SMS数据的回调类 /// </summary> public class RequestSmsCodeCallbackData : BmobObject, IBmobWritable { public BmobInt smsId { get; set; } public override voi...
namespace Triton.Game.Mapping { using ns25; using ns26; using System; using System.Collections.Generic; using Triton.Game; using Triton.Game.Mono; [Attribute38("DeckTemplatePickerButton")] public class DeckTemplatePickerButton : PegUIElement { public DeckTemplatePickerButto...
using BPiaoBao.Common.Enums; using JoveZhao.Framework.DDD; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BPiaoBao.DomesticTicket.Domain.Models.Orders { /// <summary> /// 乘客信息 /// </summary> public class Passenger : EntityBase { public int I...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Assertions; public class RobotFactory : MonoBehaviour { [SerializeField] private GameObject spawnPoint; [SerializeField] private Robots[] availableRobots; [SerializeField] private float waitTime = 180...
using System; namespace ConsoleAppDayThree { public class Person { // property //shortcut: prop + tab2, to create properties //public string Name { get; set; } public DateTime BirthDate { get; private set; } // constructor public Person(DateTime birthdate) ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace VAOCA_DIARS.Models { public class Usuario { public int Id { set; get; } public string Nombre { set; get; } public string Apellido { set; get; } public string Dni { set; get; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Planning { public class Constant : Argument { public Constant(string sType, string sName) : base(sType, sName) { } public Constant(int iType, string sName) :...
using Cinema.Data.Services.Contracts; using Moq; using NUnit.Framework; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cinema.Tests.PresentersTests.PaymentPresenters.PaymentPresenter { [TestFixture] public class GetBookedSeatsAsStr...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Text.Json; using System.Threading.Tasks; using EventAPI.Data.Context; using EventAPI.Models; using EventAPI.Models.Models; using EventAPI.Models.ViewModels; using EventAPI.Services.Categories; using EventAPI.Services.Even...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Services.DTO { public class TheadExceptionModel { public String Message { get; set; } public int Status { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "SOBool", menuName = "NateStuff/ScriptableObjects/Bool")] public class SOBool : ScriptableObject { public bool value; }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Cubecraft.Net.Protocol.IO; namespace Cubecraft.Net.Protocol.Packets { class ServerJoinGamePacket : CubePacket { public int EntityID { get; private set; } public bool HardCo...
using System; namespace exe_tabuada5 { class Program { static void Main(string[] args) { for(int num1 = 5 ; num1 < 55 ; num1 += 5 ){ Console.WriteLine(num1); } } } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Text; using System.Net; using System.Web; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.Extensions.DependencyInjection; usi...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; using System.Collections; using System.Collections.Generic; using DotNetNuke.Entities.Portals; using DotNetNuke.Instrumenta...
// https://www.hackerrank.com/challenges/mark-and-toys using System; using System.Collections.Generic; using System.IO; using System.Linq; class Solution { static int maximumToys(int[] prices, int k) { // Complete this function Array.Sort(prices); int maxToys = 0; while ((k > 0) &&...
using Amazon.DynamoDBv2.Model; using Amazon.Runtime; using Epsagon.Dotnet.Core; using Newtonsoft.Json; using OpenTracing; namespace Epsagon.Dotnet.Instrumentation.Handlers.DynamoDB.Operations { public class QueryRequestHandler : IOperationHandler { public void HandleOperationAfter(IExecutionContext cont...
using Darek_kancelaria.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Darek_kancelaria.Repository { interface ICase : IRepository<CaseModel> { CaseModel GetCase(int id); IQueryable<CaseModel> GetAllCases(); ...
using AutoFixture.Xunit2; using Crt.Api.Controllers; using Crt.Domain.Services; using Crt.Model; using Crt.Model.Dtos.Project; using Crt.Model.Dtos.Tender; using Crt.Model.Dtos.User; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Moq; using System; using System.Collections.Generic; using System...
using Microsoft.AspNetCore.Mvc; using MISA.Core.Entities; using MISA.Core.Interfaces; using MISA_Cukcuk_WebAPI.Controllers; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace MISA.CukCuk.Web.Api.ByMe.Controllers { public class CountryController:BaseEntityCon...
using System; namespace PDTech.OA.Model { /// <summary> /// VIEW_USER_RIGHT:实体类(属性说明自动提取数据库字段的描述信息) /// </summary> [Serializable] public partial class VIEW_USER_RIGHT { public VIEW_USER_RIGHT() {} #region Model private decimal? _user_id; private string _right_code; /// <summary> /// /// </summa...
using System; using System.Runtime.Serialization; namespace AlienEngine.ASL { [Serializable] internal class ASLException : Exception { public ASLException() { } public ASLException(string message) : base(message) { } public ASLException(string message, Exception in...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Linq.Expressions; using System.Text; using System.Threading.Tasks; namespace Ornithology.Data { public class Repository<TEntity> : IRepository<TEntity> where TEntity : class { private read...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class BulletSpawner : MonoBehaviour { public static float timeBeetwenSpawn = 0.1f; [SerializeField] private bool aim = false; [SerializeField] private bool bulletsAreFlying = false; [Se...
using PIdentityJwt.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace PIdentityJwt.Services { public class UsersInRolesService : IUsersInRolesService { private readonly DataContext _dataContext; public UsersInRolesService(DataCon...
using LuaInterface; using SLua; using System; using UnityEngine; public class Lua_UnityEngine_BillboardRenderer : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { BillboardRenderer o = new BillboardRenderer(); LuaObject.pushValue(l, tru...
namespace PDV.DAO.Custom { public class MsgRetorno { public string Type { get; set; } public string Msg { get; set; } public MsgRetorno() { } public MsgRetorno(string TYPE, string MSG) { Type = TYPE; Msg = MSG; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using DG.Tweening; using UnityEngine.UI; public class GameManager : MonoBehaviour { [SerializeField] private GameObject puanSurePaneli; [SerializeField] private GameObject pausePaneli,sonucPaneli; [SerializeField] ...
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Inp...
using System; using System.Collections.Generic; using System.Linq; using Zhouli.DI; using Microsoft.AspNetCore.Mvc; using Zhouli.BLL; using Zhouli.BLL.Interface; using Zhouli.Common; using Zhouli.Dto.ModelDto; using Zhouli.DbEntity.Models; using ZhouliSystem.Data; using ZhouliSystem.Filters; using ZhouliSystem.Models;...
using System; namespace Ganss.Excel { /// <summary> /// Attribute which specifies that the formula result instead of the formula should be mapped. /// This applies only to string properties, as for all other types the result will be mapped. /// </summary> /// <seealso cref="System.Attribute" /> ...
using System; using System.Collections.Generic; using System.Windows.Forms; using System.Drawing; using System.Collections; using System.Data; using System.Text; using SalariesApp; using System.Text.RegularExpressions; //using System.Globalization; namespace PrintDataGrid { class PrintDGV { ...
using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Runtime.CompilerServices; using System.Threading.Tasks; using Microsoft.Extensions.Logging; using NetDaemon.Common.Exceptions; using NetDaemon.Common.Fluent; [assembly: In...
using FluentValidation; using Publicon.Infrastructure.Commands.Models.User; namespace Publicon.Api.Validators.User { public class LoginUserCommandValidator : AbstractValidator<LoginUserCommand> { public LoginUserCommandValidator() { RuleFor(p => p.Email) .EmailAddre...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Tuples_1 { class Program { private static (string first, string middle, string last) LookupName(long id) // tuple return type { string first = "abhishek"; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace streeplijst { public partial class MsgBox : Form { public MsgBox() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace GiftAidCalculator { public enum EventType { None, Running, Swimming } }
/* * Copyright 2019 Samsung Electronics Co., Ltd. All rights reserved. * * Licensed under the Flora License, Version 1.1 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://floralicense.org/license * * Unless required by appli...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; using System.Windows.Data; using NutritionalResearchBusiness.Enums; namespace NutritionalResearchToolApplication.Converts { [ValueConversion(typeof(InvestigationRecordStateType), typeof(String))] ...
using System; using System.Collections.Generic; using Xamarin.Forms; namespace MCCForms { public partial class MCCSliderViewCell : MCCBaseTitleViewCell { public static readonly BindableProperty ValueProperty = BindableProperty.Create<MCCSliderViewCell, double>(p => p.Value, default(double),defaultBindingMode:...
using EscuelasDeportivas.Models; using FreshMvvm; using PropertyChanged; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EscuelasDeportivas.ViewModels { [ImplementPropertyChanged] public class EditarDeporteViewModel : DetalleDeporte...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TeploLibrary { public class OurLog : ILogger { private string _LogFilePath = "CulcLog.txt"; public void Log(LogEntry entry) { if (e...
22 22 22 222 public class Solution { public int GetSquareSum(int num) { int sum = 0; while (num >= 1) { if (num >= 10) { sum += (num % 10) * (num % 10); } else { sum += num * num; } num = num / 10; } retu...
using System; using Application.Common.Mappings; using Domain.Entities; namespace Application.Common.Dtos { public class DiscountListDto : IMapFrom<Discount> { public Guid IdDiscount { get; set; } public string DiscountName { get; set; } public string DiscountBanner { get; set; } } }
using System; using Exact.Common; using Exact.Core; using Exact.Data; using Exact.Repository; namespace AdvErniukasEvents { public class EventValidation : IErcValidate, IErc { public DateTime EventStartDate { get; set; } public DateTime EventEndDate { get; set; } public string get_Val...
using System.Threading.Tasks; using System.Collections.Generic; using WebApp; using NLog; using System.Net.Http; namespace ScriptServer { class CommandsServer { RestClient _restclient = null; private static readonly ILogger ErrorLogger = LogManager.GetLogger("fileErrorLogger"); public...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Inventory_Button_Object : MonoBehaviour { public int buttonNum; public string itemName = ""; public bool hasItem; private bool following; public GameObject TextBox; public Text _te...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CoreComponents.Items { public class RefKeyValuePair<TKey, TValue> : IKeyValuePair<TKey, TValue>, IReadonlyKeyValuePair<TKey, TValue> { TKey myKey; TValue myValue; ...
namespace GdNet.Common { /// <summary> /// Pagination info /// </summary> public class Page { /// <summary> /// The page which contains all items /// </summary> public static Page AllItems { get { return new Page(0, int...
using CoreFrameWork.EventBus.Storage; using CoreFrameWork.EventBus.Transaction; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.DependencyInjection.Extensions; using System; using System.Collections.Generic; using System.Text; namespace CoreFrameWork.EventBus.SqlServer { /// <summary> ...
using MCC.Utility; using Reactive.Bindings; using System; namespace MultiCommentCollector.Models { [Serializable] public class Theme { /// <summary> /// ダークモード /// </summary> public ReactiveProperty<bool> IsDarkMode { get; set; } = new(false); /// <summary> ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BrawlerAI : AIbase { private bool repositioning = false; private bool inRange = false; public override void Start() { base.Start(); } public override void FixedUpdate() { inRange =...