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using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ITW.Protocol.FromServer { [Serializable] public class Connect : Packet { public const string TypeName = "FromServer::Session::Connect"; public Connect() { base.Packe...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Human : Vehicle { // targets public GameObject humanTarget; List<GameObject> zombieChasers; // reference to agent manager AgentManager manager; // weights for seek and flee public float seekWeight...
#if CIVIL2021 using System.Collections.Generic; using Autodesk.AutoCAD.DatabaseServices; using Autodesk.Civil.ApplicationServices; using CivilDB = Autodesk.Civil.DatabaseServices; using Polycurve = Objects.Geometry.Polycurve; namespace Objects.Converter.AutocadCivil { public partial class ConverterAutocadCivil ...
using System.Threading.Tasks; using HaloHistory.Business.Models.Profile; namespace HaloHistory.Business { public interface IProfileBusiness { Task<PlayerProfile> GetPlayer(string gamertag); } }
namespace OmniGui.VisualStates { using System.Collections.Generic; using Zafiro.Core; public class VisualStateManager { private static IDictionary<Layout, ICollection<VisualStateGroup>> GroupsByLayout { get; } = new Dictionary<Layout, ICollection<VisualStateGroup>>(); publ...
namespace CloneDeploy_Entities.DTOs.ClientPartition { public class ExtendedPartitionHelper { public ExtendedPartitionHelper() { AgreedSizeBlk = 0; HasLogical = false; IsOnlySwap = false; LogicalCount = 0; MinSizeBlk = 0; } ...
using System.Diagnostics; using Microsoft.AspNetCore.Mvc; using DotNetCore20Config.Models; using Microsoft.Extensions.Configuration; namespace DotNetCore20Config.Controllers { public class HomeController : Controller { private readonly IConfiguration _configuration; public HomeController(ICon...
using Microsoft.AspNetCore.Mvc; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace DuaControl.Web.Data.Entities { public class Puerto { //Relationship between Facturas and Ports public ICollection<Factura> Facturas { get; set; } public int Id { ge...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace RoutingSlipWebApp.Services { public class NewOrder { } }
using System.Management.Automation.Language; using FluentAssertions; using NSubstitute; using NUnit.Framework; using PSPatcher.Core.AstExtensions.PS.Visitors; namespace PSPatcher.Tests.AstExtensionsTests.PSTests.VisitorsTests { [TestFixture] public class FindTypeDefinitionVisitor_Tests { private F...
using System; using System.Text; namespace Rottytooth.Esolangs.Stasis { public abstract class Variable { internal double _rawValue = 0.0; internal virtual double RawValue { get { return _rawValue; } set { _rawValue = value; } } public virtual int Size ...
using Pizza_FinalProject.Domain; using System; using System.Data.Entity; using System.IO; namespace Pizza_FinalProject { public class PizzaOrderSystemDbContext : DbContext { const string DbName = "pizzaordersystemdb.mdf"; static string DbPath = Path.Combine(Environment.CurrentDirectory, DbName...
using System.Collections.Generic; using SwordTestApi.Contracts.Models; namespace SwordTestApi.Contracts { public interface IRiskDataSource { List<Risk> GetRisks(); } }
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class SpriteController : MonoBehaviour { public GameObject busObject; public Sprite busOne; public Sprite busTwo; public GameObject backgroundObject; public Sprite background1; public Sprite ba...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.IO; using System.Runtime.Serialization.Formatters.Binary; public static class SaveManager { public static void SaveTime (string time) { BinaryFormatter formatter = new BinaryFormatter(); string path = Ap...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Security.Cryptography; namespace Salvar_Dados { class Program { static void Main(string[] args) { bool chave = false; bool ga...
using ClosedXML.Excel; using RA_API.Models; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.Serialization.Formatters.Binary; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace RA_API.Connection { class FileHandling { ...
using System; using System.Linq; using Microsoft.AspNetCore.Http; using System.Threading.Tasks; using Eventures.Data; using Eventures.Models; using Microsoft.AspNetCore.Identity; using Microsoft.Extensions.DependencyInjection; namespace Eventures.Middleware { public class SeedRolesMiddleware { private...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BossSpawner : MonoBehaviour { public GameObject bossPrefab; void Update() { GameObject[] enemies = GameObject.FindGameObjectsWithTag("Enemy"); if (enemies.Length.Equals(0)) { GameObject boss...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class noteScript : MonoBehaviour { float speed = -6.0f; Vector2 move; // Use this for initialization void Start () { move = new Vector2(0, 0); } // Update is called once per frame void Update () { ...
using Foundation; using System; using UIKit; using CoreGraphics; namespace EsMo.iOS.WeiBo.Entity { public partial class TopAlignLabel : UILabel { public TopAlignLabel(IntPtr handle) : base(handle) { } public override void DrawText(CGRect rect) { if (this.Te...
using System; using System.Data.SqlClient; using Entity; using System.Data; namespace DataAccess { public class ChiTietPhieuDA { public static ListChiTietPhieuEntity SelectAll() { SqlCommand command = DUtils.GetCommand(); command.CommandType = System.Data.Co...
using System.Threading.Tasks; namespace Zillow.Service.Services.EmailServices { public interface IEmailService { Task SendEmail(string sendTo, string msgSubject, string msgContent); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace StringCalculator { public class Calculator { public int Add(string input) { int Result = 0; var delemiters = new List<char>() { ',', '\n', '/',...
using System.Collections.ObjectModel; using System.Linq; using System.Threading.Tasks; using System.Windows.Input; using Emanate.Extensibility; namespace Emanate.Delcom.Admin.Devices { public class DelcomDeviceManagerViewModel : ViewModel { private readonly DelcomConfiguration delcomConfiguration; ...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using UnityEngine; namespace UnityLocalization.Data { [Serializable] public class Locale : IEquatable<Locale> { [SerializeField] private string localeCode; [SerializeField] private string englishName...
using DevExpress.XtraEditors; using MetroFramework; using MetroFramework.Forms; using PDV.CONTROLER.Funcoes; using PDV.DAO.Entidades; using PDV.UTIL; using PDV.VIEW.App_Context; using PDV.VIEW.Forms.Cadastro; using System; using System.Data; using System.Windows.Forms; namespace PDV.VIEW.Forms.Consultas { public ...
namespace WebMarkupMin.Core.Configuration { using System.Configuration; using Constants; /// <summary> /// Configuration settings of logging /// </summary> public sealed class LoggingConfiguration : ConfigurationElement { /// <summary> /// Gets or sets a name of default logger /// </summary> [Configur...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; using System.Timers; namespace CoursIngesup.Projet2 { class Lecture { List<SousTitres> soustitres = new List<SousTitres>(); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ItemPanel : MonoBehaviour { public KeyCode targetKey = KeyCode.Escape; public GameObject itemPanel; // Start is called before the first frame update void Start() { } // Upd...
using System.Collections.Generic; namespace MeterReadings.Schema { public class AddMeterStatusResponse { public int SuccessfulCount { get; set; } public int FailedCount { get; set; } public IEnumerable<string> Errors { get; set; } } }
using System; using Microsoft.EntityFrameworkCore.Migrations; namespace TrashCollectorApp.Data.Migrations { public partial class V27 : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.DeleteData( table: "AspNetRoles", ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerShoot : MonoBehaviour { [SerializeField] GameObject bulletPrefab; [SerializeField] float timeBetweenShoots = 0.7f; float currentTime; bool shooting; private void Update() { i...
using System; using System.Collections.Generic; using System.Text; using Football.DAL.Entities; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; namespace Football.DAL.Configurations { public class PlayerMatchesConfiguration: IEntityTypeConfiguration<PlayerMatch> { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Mercury.Shared { internal class ZeusSubscriberFactoryBase : IZeusSubscriber { public IZeusConnection Connection { get => throw new NotImplementedException(); set => throw new N...
using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; using Webcorp.lib.onedcut; namespace Webcorp.OneDCut.Models { public class CutModel { public SolverEventArgs Solve { get; internal set; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MapManger : MonoBehaviour { //Presets float heightFactor = 0.1f; //Data public TileScr[,] map; private Texture2D mapTexture; //Prefabs private GameObject tilePrefab; //Materials private ...
using System.Collections; using System.Collections.Generic; using System; using UnityEngine; using UnityEditor; public class Autobuilder : MonoBehaviour{ public static void BuildGame () { var scenes = new string[] { "Assets/Scene/3D shooting.unity" }; var flags = BuildOptions.Development; D...
//----------------------------------------------------------------------- // <copyright file="ItemSeedDialog.cs" company="None"> // Copyright (c) Brandon Wallace and Jesse Calhoun. All rights reserved. // </copyright> //----------------------------------------------------------------------- namespace TQVaultAE.GUI ...
using Checkout.Payment.Gateway.Application.Interfaces; using Checkout.Payment.Gateway.Application.Models; using Checkout.Payment.Gateway.Domain.Models; using Checkout.Payment.Gateway.Domain.Models.Enums; using Checkout.Payment.Gateway.MicroServices.HttpClients; using Checkout.Payment.Gateway.Seedwork.Extensions; using...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using BrainDuelsLib.widgets; using UnityEngine; using BrainDuelsLib.web; public class UnityLoginFormControl : ControlBase { BrainDuelsLib.widgets.UnityLoginWidget widget; public CrazyGoButton loginButton; public CrazyGo...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Cointext : MonoBehaviour { public Text Coin; public int coin; // Use this for initialization void Start () { //coin = PlayerPrefs.GetInt("money"); Coin.text = PlayerPrefs.GetInt("money").ToString...
using System.Collections; using System.Collections.Generic; using UnityEngine; /** * Copyright (c) blueback * Released under the MIT License * https://github.com/bluebackblue/fee/blob/master/LICENSE.txt * http://bbbproject.sakura.ne.jp/wordpress/mitlicense * @brief 入力。インプットマネージャ編集。 */ /** NInput...
namespace Assets.Scripts.Enemies.Enums { public enum CommandType { Generic, SingleTarget, SquadronTarget } }
using System; using System.Collections.Generic; using System.IO; using System.Net; using Newtonsoft.Json; using System.Web.Script.Serialization; using System.Data; namespace FilmShow.OMDb { public class OMDbAPI :IOMDbAPI { public Dictionary<string, string> MovieInfo(string title, string year = "", st...
using System.Collections.Generic; using DotNetty.Buffers; using DotNetty.Codecs; using DotNetty.Codecs.Http.WebSockets; using DotNetty.Transport.Channels; namespace Plus.Network.Codec { internal class WebSocketFrameCodec : MessageToMessageCodec<WebSocketFrame, IByteBuffer> { protected override void De...
using System; using System.Collections.Generic; using System.Text; using System.Reflection; namespace WirecastWrapper { class Late { public static void Set(object obj, string sProperty, object oValue) { object[] oParam = new object[1]; oParam[0] = oValue; ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace HealthCareWebsite.Models { public class Cart { [Key] public int OrderID { get; set; } public int MId { get; set; } public int...
using System; using System.Collections.Generic; using System.Text; namespace System.Data.Linq.SqlClient { /// <summary> /// Associate annotations with SqlNodes. /// </summary> internal class SqlNodeAnnotations { Dictionary<SqlNode, List<SqlNodeAnnotation>> annotationMap = new Dictionary<SqlNod...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace LateOS.Models { [MetadataType(typeof(cCategoria))] public partial class tbCategoria { } public class cCategoria { [Display(Name = "ID Categori...
using System; using QuantConnect.Algorithm; using QuantConnect.Algorithm.Framework.Alphas; using QuantConnect.Algorithm.Framework.Execution; using QuantConnect.Algorithm.Framework.Portfolio; using QuantConnect.Algorithm.Framework.Risk; using QuantConnect.Algorithm.Framework.Selection; using QuantConnect.Configuration...
using System; using System.Windows.Forms; namespace Demo04AnonimousMethods { class Demo04AnonimousMethods { void ShowMsg(string msg) { MessageBox.Show(msg); } void InvokeDelegate() { Action<string> action = ShowMsg; action("I'm calle...
namespace Sallaries { using System; using System.Collections.Generic; using System.Linq; internal class EntryPoint { private static readonly HashSet<int> visited = new HashSet<int>(); private const char HasEmployees = 'Y'; private static void Main(string[] args) {...
using UnityEngine; namespace Script { public class TetrisInputListener : MonoBehaviour { private TetrisBlockSimulationModel _model; private void Start() { _model = gameObject.GetComponent<TetrisBlockSimulationModel>(); } private void Update() { // 左回転 ...
using System; using System.Windows.Forms; using System.IO; using System.Collections.Generic; using NLog.Config; using NLog; using NLog.Targets; namespace SupportBank { public partial class Form1 : Form { private static readonly ILogger Logger = LogManager.GetCurrentClassLogger(); IDictionary<s...
using System; using MMSCAN; namespace MMSCAN.intrnl { public class SynchronizationGroup : Sybase.Persistence.ISynchronizationGroup { private string name; private SISSubscription __sisSubscription; private string GetRemoteId() { foreach (MMSCAN.KeyGenerator ...
using UnityEngine; using UnityEngine.UI; public class UIManager : MonoBehaviour { public Text _DamageCount = null; private int _damageCount = 0; public void DamageCount () { _damageCount++; _DamageCount.text = "Damage Count " + _damageCount; } }
/**************************************************************************** * Copyright (c) 2017 liangxie * * http://qframework.io * https://github.com/liangxiegame/QFramework * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation file...
using UnityEngine; using UnityEngine.UI; public class Interactable : MonoBehaviour { #region Fields #endregion #region Constructor #endregion #region Properties #endregion #region Unity Methods private void Awake() { GetComponent<Button>().interactable = true; } ...
#region 版本说明 /***************************************************************************** * * 项 目 : * 作 者 : 李金坪 * 创建时间 : 2014/12/29 16:48:01 * * Copyright (C) 2008 - 鹏业软件公司 * *****************************************************************************/ #endregion /* <daoFactory assembly="Pen...
using UnityEngine; using System.Collections; public class multiatk : MonoBehaviour { // Use this for initialization public int multilevel; void Start () { //for test multilevel = 5; // towercontrol temptower = this.GetComponent<towercontrol>(); temptower.multisho...
 #region usings using System; using System.ComponentModel; using System.Data.Linq; using System.Data.Linq.Mapping; #endregion namespace Zengo.WP8.FAS.Models { [Table] public class ApiUpdateRecord : INotifyPropertyChanged, INotifyPropertyChanging { // Define ID: private field, public property, a...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System.Collections; using Dnn.PersonaBar.Library.Model; #endregion namespace Dnn.PersonaBar.Library.Permissions { internal cla...
using System.Collections.Immutable; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.Diagnostics; using Microsoft.CodeAnalysis.Operations; namespace Meziantou.Analyzer.Rules; [DiagnosticAnalyzer(LanguageNames.CSharp)] public sealed class DoNotUseStringGetHashCodeAnalyzer : DiagnosticAnalyzer { private ...
using System; using System.Collections.Generic; namespace ISP._2_after { public class Library { List<Book> _books = new List<Book>(6); public IReadOnlyList<Book> GetBooks()=> _books.AsReadOnly(); public void Add(Book book) { _books.Add(book); } ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading; using System.Xml; using InvoiceClient.Properties; using Utility; using Model.Schema.TXN; using InvoiceClient.Helper; using InvoiceClient.TransferManagement; using System.Threading.Tasks; usin...
using UnityEngine; namespace GFG { public class Level : MonoBehaviour { public Canvas Canvas; private void Awake() { Canvas.worldCamera = Camera.main; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Assets.Scripts.Models { public class Platform { public string Name { get; set; } public GameObject PlatformGameObject { get; set; } public Rigidbody2D PlarformRigidbody2D { get; set; } publ...
using System.Windows.Media; using WMagic.Brush.Basic; namespace WMagic.Brush.Shape { public class GText : AShape { #region 构造函数 /// <summary> /// 构造函数 /// </summary> /// <param name="graph">图元画板</param> public GText(MagicGraphic graph) : base(graph,...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace BankingWindowsApplication { public partial class Home : Form { p...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; using personal_site.Models; namespace personal_site.ViewModels { public class AdminLoginViewModel { [Required] public string Username { get; set; } ...
function ImageSlicer::imageslicerprep(%this, %asset) { deactivateDirectInput(); $enableDirectInput = false; $CURRENTASSET = %asset; $IMGASSETSCENE = %scene = new Scene(); if(!isObject(CleanupAisle6)) new SimSet(CleanupAisle6); if(!isObject(TMPDATA_OBJ)) { new ScriptObject(TMPDATA_...
using Columns.Types; using DataFrameLibrary; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Metrics.Metrics { public class CosineSimilarity : IMetric { public Matrix<double> GetMetricMatrix(DataFrame vectorData, IEnumerable<string> exclude = ...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; using System.Threading.Tasks; namespace LibreriaObjetos { [DataContract] [Serializable] public class N_HistoriaClinica { [DataMember] public Int32 id { get; set; }...
/// <summary> /// Scribble.rs ♯ namespace /// </summary> namespace ScribblersSharp { /// <summary> /// An interface that represents a generalized game message parser /// </summary> /// <typeparam name="T">Game message type</typeparam> public interface IGameMessageParser<T> : IBaseGameMessageParser ...
/** * Created 04/10/2020 * By: Sharek Khan * Last Modified 04/10/2020 * By: Sharek Khan * * Contributors: Sharek Khan */ using UnityEngine; /* * VitaCapsule handles all the logic with the VitaCapsule GameObject and how it applies within the game */ public class VitaCapsule : MonoBehaviour { public Game...
using Frostbyte.Entities.Audio; using Frostbyte.Extensions; using System.Collections.Concurrent; using System.Collections.Generic; using System.IO; using System.IO.Compression; using System.Runtime.Serialization.Formatters.Binary; namespace Frostbyte.Handlers { public sealed class CacheHandler { priva...
using System; using FirstProject.Intefaces; using FirstProject.Excecoes; namespace FirstProject.TiposDeConta { public class ContaDeInvestimento : Conta, ITributavel { public ContaDeInvestimento(double saldo, string nomeProprietario, DateTime dataAbertura) : base(saldo, nomeProprietario, dataAbertura) ...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CoreComponents.Threading { public sealed class TemporalReferenceDictionary<TKey, TValue> : BaseTemporalReference<TValue>, IDictionary<TKey, TValue>, ICollection<...
using BuissnesLayer; using DataLayer.Entityes; using PresentationLayer.Models; using System; using System.Collections.Generic; using System.Text; namespace PresentationLayer.Services { public class CodeService { private DataManager _dataManager; public CodeService(DataManager dataManager) ...
using ChatApp.Lib.Azure.Storage; using ChatApp.Lib.Users.Model; using ChatApp.Lib.Users.Persistence; using Moq; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Xunit; namespace ChatApp.Lib.Tests.Users { public class AzureStorageActiveUserRepositoryTests {...
using DotCom.Pages.Util; using OpenQA.Selenium; using OpenQA.Selenium.Support.PageObjects; using System.Collections.Generic; namespace DotCom.Pages.ProviderSearch { /// <summary> /// Wraps the health plan selector component to allow a user to choose health plans as a search criteria. /// </summary> pu...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace Kers.Models.Entities.KERScore { public partial class LadderPerformanceRating : IEntityBase { [Key, DatabaseGenerated(DatabaseGeneratedOption.Identi...
using UnityEditor; using UnityEngine; using System.Collections; [CustomPropertyDrawer(typeof(Analysis))] public class AnalysisDrawer : PropertyDrawer { public override float GetPropertyHeight (SerializedProperty property, GUIContent label) { float height = 32+16+16+16; return height; } public override v...
namespace HelloWorld2.Models { // A trivial model for demonstration purposes // It will be used to communicate text between controller and view public class MyFirstModel { public string SomeValue { get; set; } } }
using EatDrinkApplication.Contracts; using EatDrinkApplication.Models; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Threading.Tasks; namespace EatDrinkApplication.Services { public class CocktailDescriptionRequest : ICocktailDescript...
using System; namespace tweet_analyzer { class Program { static void analyzer(string tweet) { string hashtags = ""; int hashtagsCounter = 0; string users = ""; int usersCounter = 0; int i = 0; while (i < tweet.Lengt...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class affectFrost : MonoBehaviour { FrostEffect frost; private float stdSeeThrough; public float freezingSeeThrough = 2f; private bool isFreezing = false; private float frostFadeDuration = 0.5f; // Start is ...
using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Text; namespace CallOfDutyApiWrapper.Models { public class Match { public decimal utcStartSeconds { get; set; } public decimal utcEndSeconds { get; set; } public string map { get; set; } pu...
namespace StructureAssertions.Test.TestTypes { public class Consumer { public static void Use(decimal d) { } } }
using Daren.Baker.Bjss.Assignment.Domain.Enums; using System; namespace Daren.Baker.Bjss.Assignment.Domain.Entities { public class Discount : BaseEntityGuidKey { /// <summary> /// Value of the discount /// </summary> public double Value { get; set; } /// <summary> ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class FreshStart : MonoBehaviour { public float MasterVolume = 0; public float MusicVolume = 0; public float SFXVolume = 0; public bool FullScreen = true; public float ResolutionWidth = 0; public float Resolu...
using System.Diagnostics.Eventing.Reader; using System.Drawing; using System.Runtime.CompilerServices; namespace Mazes { public static class SnakeMazeTask { public static void MoveOut(Robot robot, int width, int height) { while (!robot.Finished) { Direction di...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MFW.LALLib { public class WrapperProxy { public static ErrorNumberEnum FreeEvent(IntPtr evt) { return (ErrorNumberEnum)WrapperInterface.freeEvent(evt); ...
using Microsoft.VisualStudio.TestTools.UnitTesting; using LSP._3_before; namespace ATDD { [TestClass] public class FibonacciNumberGeneratorTest { [TestMethod] public void First5FibonacciNumbersShouldMatch() { int[] expected = new int[] { 0, 1, 1, 2, 3 }; in...
// Copyright (C) 2018 Kazuhiro Fujieda <fujieda@users.osdn.me> // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless re...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LV2 { //Treči zadatak class Die2 { private int numberOfSides; private RandomGenerator randomGenerator; public Die2(int numberOfSides) ...
using System; using System.Collections.Generic; namespace Lib { public enum Gender{ Male = 0, Female } public partial class Pet:IPet, IOmnivorous // Implementing Interface { // public Pet() // { // Console.WriteLine("Empty Constructor has been called");...
// ---------------------------------------------------------------------------- // <copyright file="LabsModule.cs" company="SOGETI Spain"> // Copyright © 2015 SOGETI Spain. All rights reserved. // Build user interfaces with Prism by Osc@rNET. // </copyright> // -------------------------------------------------...
using System; using System.Text; using Microsoft.Pex.Framework; using Microsoft.Pex.Framework.Settings; using Microsoft.Pex.Framework.Exceptions; using Microsoft.VisualStudio.TestTools.UnitTesting; using Stack; using Stack.Utility; using PexAPIWrapper; namespace Stack.Test { [PexClass,TestClass] ...