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using UnityEngine; using System.Collections; using System.Collections.Generic; using UnityEngine.UI; using UnityEngine.SceneManagement; public enum STAIRS_DIRECTION { UP = -1, DOWN = 1 }; public class DungeonGameManager : MonoBehaviour { public static DungeonGameManager instance = null; //Static inst...
using System; using System.Collections.Generic; using System.Text; namespace CodeGenHero.Template { public partial interface ITemplateSetting { bool HiddenIndicator { get; set; } string Name { get; set; } string Value { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Ladder : MonoBehaviour { Player _player; [SerializeField] private GameObject _standPosR, _standPosL; private void OnTriggerEnter(Collider other) { if (other.tag == "Player") { _p...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace YoctoScheduler.Core.Commands.KillExecution { public class Configuration { public Guid TaskID; } }
using Microsoft.EntityFrameworkCore.Metadata; using Microsoft.EntityFrameworkCore.Migrations; using System; using System.Collections.Generic; namespace ShadowAPI.Migrations { public partial class ChangeIdentitiesToSIN : Migration { protected override void Up(MigrationBuilder migrationBuilder) ...
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace GAP.Seguros.Entities { [Table("Clientes")] public class Cliente { [Key] [Required(ErrorMessage = "@El campo es requerido")] [System.Componen...
using Newtonsoft.Json; using System.Collections.Generic; namespace MailerQ { /// <summary> /// The actions to do by MailerQ with the MIME headers /// </summary> [JsonObject( NamingStrategyType = typeof(LowercaseNamingStrategy), ItemNullValueHandling = NullValueHandling.Ignore )] ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Semon.Yahtzee.Rules.Helpers; using System.Runtime.Serialization; namespace Semon.Yahtzee.Rules.Partials { public interface IPartialRule { int MinimumRequiredValu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Palindrome { class Program { static void Main(string[] args) { int num, reverse_num = 0, remainder, temp; Console.WriteLine("Enter an integer");...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ToyTwoToolbox { public class Animation { public int id; //4byte public int id2; //4byte public int FrameCount; //the number of frames for this animation public int UNK1; public i...
using Assets.Scripts.RobinsonCrusoe_Game.GameAttributes; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UpdateMorale : MonoBehaviour { public RawImage imageContainer; public Texture2D plus_two_heart; public Texture2D plus_two; public ...
using UnityEngine; using System.Collections; public class AgentAI : MonoBehaviour { Agent a; const float AttackRange = 5.0f; const float AfraidPercent = 0.25f; public Vector2 Home; Vector2 goal; void Start() { a = GetComponent<Agent>(); goal = Home; } bool isAfraid = false; bool decidedIfAfraid = f...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace classdiena9 { class trakaisu { public string kombinesana (string bla1, string bla2, string bla3) { string result = bla1 + bla2 + bla3...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class Door : MonoBehaviour { public GameObject player; Vector2 scarPos; private int index; void Start() { index = SceneManager.GetActiveScene().buildIndex; } void OnTr...
using System; using System.IO; using Newtonsoft.Json; namespace LoanStreet.LoanServicing.Examples { public class TestContext { public TestContext() {} public TestContext(string username, string password, string institutionId) { this.username = username; ...
using EInterview.Domain.Entities; namespace EInterview.Dtos { public class FilterRequest { public FilterType Type { get; set; } public int Low { get; set; } public int High { get; set; } public int CatlogID { get; set; } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace lab1 { public partial class MainForm : Form { public MainForm() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Drawing; namespace ExercicesListGenerator.Models { public class Dal : IDal { public BddContext bdd; public Dal() { bdd = new BddContext(); } public List<Exo> O...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Gun : MonoBehaviour { public GameObject turret; public GameObject gun; public GameObject target; public GameObject owner; public float damage; public GameObject shootEffect; public GameObject hi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Pes.Core; namespace PESWeb.Photos { public interface IViewAlbum { void LoadPhotos(List<File> files); void LoadAlbumDetails(Folder folder); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; using MvvmCross.Binding.Droid.Views; using Android.Util; using EsMo.Sina.SDK.Model; using MvvmCross.Bindin...
/* Project Prolog * Name: Spencer Carter * CS 1400 Section 3 * Lab_08 ~ Farmer John Pseudo-Code * Date: 02/20/2015 * * I declare that the following code was written by me, assisted with * by the lovely people in the drop in lab provided by the instructior * for this project. I understand that copying source c...
using FakeItEasy; using FluentAssertions; using Xunit; namespace FatCat.Nes.Tests.CpuTests { public class CpuReset : CpuBaseTests { private const int ClockCount = 9003; private const int OpCode = 0xb1; public CpuReset() { cpu.AbsoluteAddress = 0x2010; cpu.RelativeAddress = 0x1191; cpu.Accumulator =...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using FlooringProgram.BLL; using FlooringProgram.Data; using NUnit.Framework; namespace FlooringProgram.Tests { [TestFixture] public class FlooringProgramTests { [TestCase(2, 3.22342...
using FindSelf.Domain.Entities.UserAggregate; using System; using System.Collections.Generic; using System.Text; using Dapper; using FindSelf.Application.Configuration.Database; namespace FindSelf.Application.Users.DomainServices { public class CheckUserNicknameUnique : ICheckUserNicknameUnique { priv...
using AutoMapper; using Contoso.Forms.Configuration.DataForm; using Contoso.XPlatform.Utils; using Contoso.XPlatform.ViewModels.Validatables; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Text; namespace Contoso.XPlatform.Services { public class EntityUpdater :...
using System.Threading; using System.Threading.Tasks; using Micro.Net.Core.Abstractions.Management; namespace Micro.Net.Abstractions { public interface IStoppable : IMicroComponent { Task Stop(CancellationToken cancellationToken); } }
namespace Promact.Oauth.Server.Models.ApplicationClasses { public class ConsumerAppsAc { public int Id { get; set; } public string Name { get; set; } public string Description { get; set; } public string CallbackUrl { get; set; } public string AuthId { get; set; } ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public class Block : MonoBehaviour { [SerializeField] protected int pointsPerBlock; protected HudAddPoints hudAddPoints=new HudAddPoints(); protected virtual void Start() { } ...
using System; using Infra; using LeetCodeCSharp; using Microsoft.VisualStudio.TestTools.UnitTesting; using System.Collections.Generic; namespace LeetCodeCsharpTest { [TestClass] public class DiscussionQuestionTest { [TestMethod] public void TestMethod1() { Tag_BinaryTre...
using UnityEngine; namespace Light2D { public abstract class Collider2DRaycaster { protected Light2DRaycast m_Raycaster = null; protected static readonly ColliderPointsPool m_PointsPool = new ColliderPointsPool(); public Collider2DRaycaster(Light2DRaycast raycaster) { m_Raycaster = raycaster; } pub...
using Exemplo03.Model; using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _1XN.Model { class Contexto : DbContext { public Contexto() : base("Contexto") { } public...
using System; using System.Collections.Generic; using System.Text; namespace Soko.Data.QueryModel { public enum QueryOperator { And, Or } }
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="TechnologyHierarchicalQueryTest.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // ----------------------------------------------------------------...
using System; using System.Data; using System.Data.Common; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GoorooIO.SqlBacked { public static class CacheConnector { /// <summary> /// Gets a list of items using the SQL supplied, trying the cach...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Security.Cryptography; using System.Text; using System.Threading.Tasks; namespace ClouDeveloper.Hash.Async { public static class AltHashExtensionsAsync { public static async Task<string> ComputeHashAsync<T...
// // - TargetSourceDirective.cs - // // Copyright 2014 Carbonfrost Systems, Inc. (http://carbonfrost.com) // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/...
using System; using System.Collections.Generic; namespace webapp.Data { public class Profile { public string ProfileId { get; set; } public string Name { get; set; } public string Email { get; set; } public string ProfilePhoto { get; set; } public string Bio { get; set; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data; using System.Data.SqlClient; using System.Configuration; namespace SincolPDV.DAL { public class Acesso { string conexao = ConfigurationManager.ConnectionStrings["context"].ConnectionString.ToSt...
/* Marshall Harris Assignment 4 6/2/16 */ /* validates user input */ using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace SEA_SHARP { public static class Validator { //class variable private s...
using Infra; using Microsoft.VisualStudio.TestTools.UnitTesting; using System; namespace ConsoleTestProj { /// <summary> ///This is a test class for LinkListNodeTest and is intended ///to contain all LinkListNodeTest Unit Tests ///</summary> [TestClass()] public class LinkListNodeTes...
namespace Triton.Game { using System; public class CacheUpdateEvent : EventArgs { } }
using System; using System.Collections.Generic; using System.Text; namespace NunitMoq.Lib { public interface ILog { bool Write(string msg); } public class ConsoleLog : ILog { public bool Write(string msg) { Console.WriteLine(msg); return true; ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading; using System.Xml; using System.Net; using Utility; using Model.Schema.TXN; using System.Diagnostics; using System.Threading.Tasks; using Uxnet.Com.Helper; using Model.DataEntity; using Model....
using CarRental.Models.Database; using CarRental.Models.Interfaces; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace CarRental.Models.Repository { public class CarRepository : ICarRepository { private readonly DatabaseContext _databasecontext; ...
using System.IO; using System.Xml.Serialization; using Microsoft.Xna.Framework.Content.Pipeline; namespace MonoGame.Extended.Content.Pipeline.BitmapFonts { [ContentImporter(".fnt", DefaultProcessor = "BitmapFontProcessor", DisplayName = "BMFont Importer - MonoGame.Extended")] public class BitmapFontImporter : ...
namespace CIS420Redux.Migrations { using System; using System.Data.Entity.Migrations; public partial class Application : DbMigration { public override void Up() { DropColumn("dbo.UdApplications", "CampusId"); } public override void Do...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class RandomColor : MonoBehaviour { struct Cube { public Vector3 position; public Color color; } public int counts = 10; public GameObject modelPref; public int interactions = 100; Cu...
using System.Collections.Generic; namespace PermissionSystem { public class JsonPermissions { public string group { get; set; } public List<string> permissions { get; set; } } }
using System; namespace _11.LinkedList { public class LinkedList<T> { private LinkedListItem<T> firstValue; private LinkedListItem<T> lastValue; public LinkedList(LinkedListItem<T> element) { this.FirstValue = element; this.LastValue = element; ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace PVB_Stage_Applicatie.Models { public class GespreksformulierViewModel { public Stage StageID { get; set; } [DisplayFormat(DataFormatString="{0:dd-MM-yyyy}...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Xml.Serialization; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; using Microsoft.CodeAnalysis.CSharp.Syntax; using Hotelo.Core; using Hotelo.Data; namespace Hotelo.Pages.Hotels { ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; namespace HealthCareWebsite.Models { [Table("Categories")] public class CategoriesModel { [Key] ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SMSApp.Model { class SMSModel { public string senderPhoneNumber = ""; public string receiverPhoneNumber { get; set; } public string smsContent { get; set; } ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using CapaNegocio; namespace CapaPresentacion { public partial class FrmVistaProductoVenta : Form ...
using UnityEngine; using System.Collections; //this script controls the player's reflection in the closet. public class Reflection : MonoBehaviour { int q; //the offset of the reflection from the player. Currently set to 2. public PlayerControls original; // The player being relflected. float reflectDx; //the ...
using System; using System.Collections.Generic; using Buffers.Memory; using Buffers.Queues; namespace Buffers.Managers { [Obsolete("基于 Frame 和 Queue 的基类不足以提供足够的可拓展性")] public abstract class FrameBasedManager : BufferManagerBase { protected IDictionary<uint, QueueNode<IFrame>> map = new Dictionary<uint,...
#region Using declarations using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Input; using System.Windows.Media; using System.Xml.Serializ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Score : MonoBehaviour { public static int scorePoints = 10; //Valor que queremos que se sume a nuestros puntos actuales. public static int scoreCurrentValue = 0; //Valor que mostraremos por pantal...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Net.Sockets; using JoveZhao.Framework.Expand; using System.Configuration; using System.Net; namespace JoveZhao.Framework.SOA { /// <summary> /// 服务侦听 /// </summary> public class S...
using UnityEngine; using UnityEngine.UI; using System.Collections; public class HighScore : MonoBehaviour { public Text Table; // ScoreBoard, ojala hubiese sido mas bonito public float Ratio = 1.5f; // cuanto lo vamos a retocar el texto public bool _____________ = false; public float _oldWidth; public float _o...
using UnityEngine; using System.Collections; public class RespawnGuy : MonoBehaviour { public GameObject spawn; void Start () { } void OnCollisionEnter(Collision other) { if (other.transform.tag == "killBox") { transform.position = spawn.transform.position; Debug.Log ("Player respawned"); } ...
// Copyright 2019 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml; namespace DBManager { public class ExcelWriter : IDisposable { private XmlWriter writer; private static readonly DateTime NODATE = new DateTime(1900, 1, 1); public enum CellStyle {...
using System; using System.Collections.Generic; using System.Linq; using Kers.Models.Repositories; using System.Threading.Tasks; using Kers.Models; using Kers.Models.Data; using Kers.Models.Contexts; using Kers.Models.Abstract; using Kers.Models.Entities.KERScore; using System.Linq.Expressions; using Microsoft.EntityFr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System; using System.Collections.Generic; using System.Text; using AgentStoryComponents.core; using AgentStoryComponents; namespace AgentStoryComponents.commands { public class cmdSetPageGate : ICommand { public MacroEnvelope execute(Macro macro) { // change the pa...
 using System; using System.Collections.Generic; using System.Threading.Tasks; using Abp.Application.Services; using Abp.Application.Services.Dto; using MyCompanyName.AbpZeroTemplate.Card.Dtos; using MyCompanyName.AbpZeroTemplate.Dto; #region 代码生成器相关信息_ABP Code Generator Info //你好,我是ABP代码生成器的作者,欢迎您使用该工具,目前接受付费定制该工具,有...
using System; using System.IO; using System.Net.Http; using System.Threading; using System.Threading.Tasks; namespace BookDownloader { class Downloader { const string UserAgent = "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/65.0.3325.181 Safari/537.36"; ...
using LogicBuilder.Attributes; namespace CheckMySymptoms.Forms.Parameters.Common { public class ConditionParameters { public ConditionParameters() { } public ConditionParameters ( [Comments("The condition operator (comparison).")] [Domain("eq, n...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Forms; using ENTITY; using Openmiracle.BLL; using Openmiracle.DAL; namespace Openmiracle.BLL { public class ContraDetailsBll { ContraDetailsInfo InfoContraDetails = new ContraDetailsInfo(); ...
using System; namespace SearchEng.Search.Repository { public class RottenTomatoesSearchRepository { } }
using UniRx; using UnityEngine; public class ProgressBackgroundColor : MonoBehaviour { [SerializeField] private SomewhatFancierExample1 _source; [SerializeField] private Gradient _gradient; [SerializeField] private Camera _camera; private void Start() { _source.PumaProgress .Subscribe(s => _camera.backgrou...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Runtime.Serialization; namespace WindowsFormsApp8.JsonData { [DataContract(Name ="user")] class User:IEquatable<User> { [DataMember(Name ="id")] public string id...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class HolyHandGrenade : MonoBehaviour { public float blastRadius; public float blastStrength; public AudioClip clip; public AudioClip explosion; private float fuseTime = 3f; private AudioSource source; ...
using System; using System.Data; using System.Collections.Generic; using PDTech.OA.DAL; using PDTech.OA.Model; namespace PDTech.OA.BLL { /// <summary> /// VIEW_RISK_ATT /// </summary> public partial class VIEW_RISK_ATT { private readonly PDTech.OA.DAL.VIEW_RISK_ATT dal = new PDTech.OA.DAL.VIEW_RISK_ATT()...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace EmplApp.Models { /// <summary> /// Модель отдела предприятия /// </summary> public class Dep { public int Id { get; set; } [Requ...
using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using TestWebMVC.Data; namespace TestWebMVC.Controllers.Api { [Route("api/[controller]")] [ApiController] public class ValuesController : ControllerBase { private readonly ApplicationDbContext _c...
using System; using System.Runtime.InteropServices; using Mono.VisualC.Interop; namespace Qt.Core { public class QCoreApplication : QObject { #region Sync with qcoreapplication.h // C++ interface public interface IQCoreApplication : ICppClassOverridable<QCoreAppl...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.ServiceModel; using System.Text; using WcfMathServiceInterface; namespace WcfMathServiceLibrary { public class MathService : IMathService { public CompositeType Add(int a, int b) ...
using System; using System.Collections.Generic; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Media.Imaging; using ZXing; namespace nmct.ba.cashlessproject.organisation.customer.Helper { /* * QR scanning library via ZXing (http...
using Agenda.Domain; using AutoFixture; using Moq; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Agenda.Repositories.Test { public class IPhoneCtor : BaseICtor<IPhone> { protected IPhoneCtor() : base() { } ...
using UnityEngine; using System.Collections; public class RotateTowards : MonoBehaviour { //public GameObject target; // Use this for initialization public float TurretRotationSpeed = 0.2f; public bool HaveTarget = false; public Transform Target; public float Stimer; //private Quaternion flip = (0,180,0); pr...
using Publicon.Core.Entities.Abstract; using System.Collections.Generic; namespace Publicon.Core.Entities.Concrete { public class Category : Entity { private readonly List<Field> _fields = new List<Field>(); private readonly List<Publication> _publications = new List<Publication>(); p...
using Microsoft.WindowsAzure.Storage; using Microsoft.WindowsAzure.Storage.Table; using System; using System.Collections.Generic; using System.Data.Services.Client; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DevHawk.WazStorageExtensions { public static class TableExtensions ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Dynamic; using MongoDB.Driver; using MongoDB.Bson; using MongoDB.Driver.Linq; namespace zPcBuilderUnittests { public class DAO { public static MongoDatabase MongoConnect() { strin...
using ICSharpCode.AvalonEdit.Editing; using ICSharpCode.AvalonEdit.Rendering; using ICSharpCode.AvalonEdit.Utils; using System; using System.Collections.Generic; using System.Windows; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; namespace PICSimulator.View { // // Refe...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Psub.DataService.CommonViewModels; using Psub.DataService.HandlerPerQuery.CatalogCommentProcess.Entities; using Psub.DataService.HandlerPerQuery.CatalogProcess.Entities; using Psub.DataService.HandlerPerQuery.CatalogSectionProc...
using System; using System.Collections.Generic; namespace DeckCards{ class Player{ public string Name {get; set;} public List<Card> Hand = new List<Card>(); /// <summary> /// Constructor: Take no parameters /// </summary> public Player(string _name) ...
using CustomerAgenda.Business.Interfaces; using CustomerAgenda.Business.Models; using System; using System.Linq; using System.Collections.Generic; namespace CustomerAgenda.Business.Services { public class PhoneContactService : IPhoneContactService { private readonly IPhoneContactRepository _phoneConta...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TurnOnAfterSeconds : MonoBehaviour { public float sec = 10f; public GameObject ObjectToTurnOn; public bool turnOnAutomatically = true; void Start() { if(turnOnAutomatically) StartCoroutine(...
using System; namespace Faker { public class Bar { private string _fieldString; public bool _fieldBool; public Foo _fieldFoo; public DateTime _fieldDate; public string propertyString { get { return _fieldString; } set { _fieldString = va...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Pitstop { public class EnemyHealthManager : MonoBehaviour { //Public public int enemyMaxHealth = 3; public int enemyCurrentHealth; //Serializable [SerializeField] Anim...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DoE.Quota.Repositories.Data.Models { public class Survey { public string BookYear { get; set; } public string SurveyId { get; set; ...
using ExpressMapper; using REQFINFO.Business.Interfaces; using REQFINFO.Domain; using REQFINFO.Repository; using REQFINFO.Repository.DataEntity; using REQFINFO.Repository.Infrastructure.Contract; using REQFINFO.Utility; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System....
using ERP.Models.Bal.Login; using ERP.Models.Entity; using System.Web.Mvc; using System.Web.Script.Serialization; namespace ERP.Controllers { public class AuthController : Controller { // GET: Auth public ActionResult Login() { return View(); } public Action...
using System; using UnityEngine; namespace RO { public class AnimatorEventHelper : MonoBehaviour { public Animator animator; public float fadeDuration = 0.3f; public void ActionEvent_CrossFade(string name) { if (null == this.animator) { return; } this.animator.CrossFade(name, this.fadeDurat...
using cryptoprime; using static cryptoprime.VinKekFish.VinKekFishBase_etalonK1; using vinkekfish; using main_tests; using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using System.Text; using System.IO; using Sy...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using dateValidator.Models; namespace dateValidator.Controllers { public class HomeController : Controller { [HttpGet("")] public IActionRes...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using CoordControl.Forms; using CoordControl.Core; using CoordControl.Models; namespace CoordControl.Presenters { public class RegionPropPresenter { public IFormRegionProp View; ...