text stringlengths 13 6.01M |
|---|
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public enum STAIRS_DIRECTION {
UP = -1,
DOWN = 1
};
public class DungeonGameManager : MonoBehaviour {
public static DungeonGameManager instance = null; //Static inst... |
using System;
using System.Collections.Generic;
using System.Text;
namespace CodeGenHero.Template
{
public partial interface ITemplateSetting
{
bool HiddenIndicator { get; set; }
string Name { get; set; }
string Value { get; set; }
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Ladder : MonoBehaviour
{
Player _player;
[SerializeField]
private GameObject _standPosR, _standPosL;
private void OnTriggerEnter(Collider other)
{
if (other.tag == "Player")
{
_p... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace YoctoScheduler.Core.Commands.KillExecution
{
public class Configuration
{
public Guid TaskID;
}
}
|
using Microsoft.EntityFrameworkCore.Metadata;
using Microsoft.EntityFrameworkCore.Migrations;
using System;
using System.Collections.Generic;
namespace ShadowAPI.Migrations
{
public partial class ChangeIdentitiesToSIN : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
... |
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace GAP.Seguros.Entities
{
[Table("Clientes")]
public class Cliente
{
[Key]
[Required(ErrorMessage = "@El campo es requerido")]
[System.Componen... |
using Newtonsoft.Json;
using System.Collections.Generic;
namespace MailerQ
{
/// <summary>
/// The actions to do by MailerQ with the MIME headers
/// </summary>
[JsonObject(
NamingStrategyType = typeof(LowercaseNamingStrategy),
ItemNullValueHandling = NullValueHandling.Ignore
)]
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Semon.Yahtzee.Rules.Helpers;
using System.Runtime.Serialization;
namespace Semon.Yahtzee.Rules.Partials
{
public interface IPartialRule
{
int MinimumRequiredValu... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Palindrome
{
class Program
{
static void Main(string[] args)
{
int num, reverse_num = 0, remainder, temp;
Console.WriteLine("Enter an integer");... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ToyTwoToolbox {
public class Animation {
public int id; //4byte
public int id2; //4byte
public int FrameCount; //the number of frames for this animation
public int UNK1;
public i... |
using Assets.Scripts.RobinsonCrusoe_Game.GameAttributes;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UpdateMorale : MonoBehaviour
{
public RawImage imageContainer;
public Texture2D plus_two_heart;
public Texture2D plus_two;
public ... |
using UnityEngine;
using System.Collections;
public class AgentAI : MonoBehaviour {
Agent a;
const float AttackRange = 5.0f;
const float AfraidPercent = 0.25f;
public Vector2 Home;
Vector2 goal;
void Start() {
a = GetComponent<Agent>();
goal = Home;
}
bool isAfraid = false;
bool decidedIfAfraid = f... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace classdiena9
{
class trakaisu
{
public string kombinesana (string bla1, string bla2, string bla3)
{
string result = bla1 + bla2 + bla3... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Door : MonoBehaviour
{
public GameObject player;
Vector2 scarPos;
private int index;
void Start()
{
index = SceneManager.GetActiveScene().buildIndex;
}
void OnTr... |
using System;
using System.IO;
using Newtonsoft.Json;
namespace LoanStreet.LoanServicing.Examples
{
public class TestContext
{
public TestContext() {}
public TestContext(string username, string password, string institutionId)
{
this.username = username;
... |
using EInterview.Domain.Entities;
namespace EInterview.Dtos
{
public class FilterRequest
{
public FilterType Type { get; set; }
public int Low { get; set; }
public int High { get; set; }
public int CatlogID { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace lab1
{
public partial class MainForm : Form
{
public MainForm()
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Drawing;
namespace ExercicesListGenerator.Models
{
public class Dal : IDal
{
public BddContext bdd;
public Dal()
{
bdd = new BddContext();
}
public List<Exo> O... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Gun : MonoBehaviour
{
public GameObject turret;
public GameObject gun;
public GameObject target;
public GameObject owner;
public float damage;
public GameObject shootEffect;
public GameObject hi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Pes.Core;
namespace PESWeb.Photos
{
public interface IViewAlbum
{
void LoadPhotos(List<File> files);
void LoadAlbumDetails(Folder folder);
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Android.App;
using Android.Content;
using Android.OS;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using MvvmCross.Binding.Droid.Views;
using Android.Util;
using EsMo.Sina.SDK.Model;
using MvvmCross.Bindin... |
/* Project Prolog
* Name: Spencer Carter
* CS 1400 Section 3
* Lab_08 ~ Farmer John Pseudo-Code
* Date: 02/20/2015
*
* I declare that the following code was written by me, assisted with
* by the lovely people in the drop in lab provided by the instructior
* for this project. I understand that copying source c... |
using FakeItEasy;
using FluentAssertions;
using Xunit;
namespace FatCat.Nes.Tests.CpuTests
{
public class CpuReset : CpuBaseTests
{
private const int ClockCount = 9003;
private const int OpCode = 0xb1;
public CpuReset()
{
cpu.AbsoluteAddress = 0x2010;
cpu.RelativeAddress = 0x1191;
cpu.Accumulator =... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FlooringProgram.BLL;
using FlooringProgram.Data;
using NUnit.Framework;
namespace FlooringProgram.Tests
{
[TestFixture]
public class FlooringProgramTests
{
[TestCase(2, 3.22342... |
using FindSelf.Domain.Entities.UserAggregate;
using System;
using System.Collections.Generic;
using System.Text;
using Dapper;
using FindSelf.Application.Configuration.Database;
namespace FindSelf.Application.Users.DomainServices
{
public class CheckUserNicknameUnique : ICheckUserNicknameUnique
{
priv... |
using AutoMapper;
using Contoso.Forms.Configuration.DataForm;
using Contoso.XPlatform.Utils;
using Contoso.XPlatform.ViewModels.Validatables;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Text;
namespace Contoso.XPlatform.Services
{
public class EntityUpdater :... |
using System.Threading;
using System.Threading.Tasks;
using Micro.Net.Core.Abstractions.Management;
namespace Micro.Net.Abstractions
{
public interface IStoppable : IMicroComponent
{
Task Stop(CancellationToken cancellationToken);
}
} |
namespace Promact.Oauth.Server.Models.ApplicationClasses
{
public class ConsumerAppsAc
{
public int Id { get; set; }
public string Name { get; set; }
public string Description { get; set; }
public string CallbackUrl { get; set; }
public string AuthId { get; set; }
... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class Block : MonoBehaviour
{
[SerializeField] protected int pointsPerBlock;
protected HudAddPoints hudAddPoints=new HudAddPoints();
protected virtual void Start()
{
}
... |
using System;
using Infra;
using LeetCodeCSharp;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System.Collections.Generic;
namespace LeetCodeCsharpTest
{
[TestClass]
public class DiscussionQuestionTest
{
[TestMethod]
public void TestMethod1()
{
Tag_BinaryTre... |
using UnityEngine;
namespace Light2D
{
public abstract class Collider2DRaycaster
{
protected Light2DRaycast m_Raycaster = null;
protected static readonly ColliderPointsPool m_PointsPool = new ColliderPointsPool();
public Collider2DRaycaster(Light2DRaycast raycaster)
{
m_Raycaster = raycaster;
}
pub... |
using Exemplo03.Model;
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _1XN.Model
{
class Contexto : DbContext
{
public Contexto()
: base("Contexto")
{
}
public... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Soko.Data.QueryModel
{
public enum QueryOperator
{
And,
Or
}
}
|
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="TechnologyHierarchicalQueryTest.cs" company="CGI">
// Copyright (c) CGI. All rights reserved.
// </copyright>
// ----------------------------------------------------------------... |
using System;
using System.Data;
using System.Data.Common;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GoorooIO.SqlBacked {
public static class CacheConnector {
/// <summary>
/// Gets a list of items using the SQL supplied, trying the cach... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Security.Cryptography;
using System.Text;
using System.Threading.Tasks;
namespace ClouDeveloper.Hash.Async
{
public static class AltHashExtensionsAsync
{
public static async Task<string> ComputeHashAsync<T... |
//
// - TargetSourceDirective.cs -
//
// Copyright 2014 Carbonfrost Systems, Inc. (http://carbonfrost.com)
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/... |
using System;
using System.Collections.Generic;
namespace webapp.Data
{
public class Profile
{
public string ProfileId { get; set; }
public string Name { get; set; }
public string Email { get; set; }
public string ProfilePhoto { get; set; }
public string Bio { get; set; ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Data;
using System.Data.SqlClient;
using System.Configuration;
namespace SincolPDV.DAL
{
public class Acesso
{
string conexao = ConfigurationManager.ConnectionStrings["context"].ConnectionString.ToSt... |
/*
Marshall Harris
Assignment 4
6/2/16
*/
/* validates user input */
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace SEA_SHARP
{
public static class Validator
{
//class variable
private s... |
using Infra;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
namespace ConsoleTestProj
{
/// <summary>
///This is a test class for LinkListNodeTest and is intended
///to contain all LinkListNodeTest Unit Tests
///</summary>
[TestClass()]
public class LinkListNodeTes... |
namespace Triton.Game
{
using System;
public class CacheUpdateEvent : EventArgs
{
}
}
|
using System;
using System.Collections.Generic;
using System.Text;
namespace NunitMoq.Lib
{
public interface ILog
{
bool Write(string msg);
}
public class ConsoleLog : ILog
{
public bool Write(string msg)
{
Console.WriteLine(msg);
return true;
... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using System.Xml;
using System.Net;
using Utility;
using Model.Schema.TXN;
using System.Diagnostics;
using System.Threading.Tasks;
using Uxnet.Com.Helper;
using Model.DataEntity;
using Model.... |
using CarRental.Models.Database;
using CarRental.Models.Interfaces;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace CarRental.Models.Repository
{
public class CarRepository : ICarRepository
{
private readonly DatabaseContext _databasecontext;
... |
using System.IO;
using System.Xml.Serialization;
using Microsoft.Xna.Framework.Content.Pipeline;
namespace MonoGame.Extended.Content.Pipeline.BitmapFonts
{
[ContentImporter(".fnt", DefaultProcessor = "BitmapFontProcessor", DisplayName = "BMFont Importer - MonoGame.Extended")]
public class BitmapFontImporter : ... |
namespace CIS420Redux.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class Application : DbMigration
{
public override void Up()
{
DropColumn("dbo.UdApplications", "CampusId");
}
public override void Do... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RandomColor : MonoBehaviour
{
struct Cube
{
public Vector3 position;
public Color color;
}
public int counts = 10;
public GameObject modelPref;
public int interactions = 100;
Cu... |
using System.Collections.Generic;
namespace PermissionSystem
{
public class JsonPermissions
{
public string group { get; set; }
public List<string> permissions { get; set; }
}
} |
using System;
namespace _11.LinkedList
{
public class LinkedList<T>
{
private LinkedListItem<T> firstValue;
private LinkedListItem<T> lastValue;
public LinkedList(LinkedListItem<T> element)
{
this.FirstValue = element;
this.LastValue = element;
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
namespace PVB_Stage_Applicatie.Models
{
public class GespreksformulierViewModel
{
public Stage StageID { get; set; }
[DisplayFormat(DataFormatString="{0:dd-MM-yyyy}... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Xml.Serialization;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.RazorPages;
using Microsoft.CodeAnalysis.CSharp.Syntax;
using Hotelo.Core;
using Hotelo.Data;
namespace Hotelo.Pages.Hotels
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Threading.Tasks;
namespace HealthCareWebsite.Models
{
[Table("Categories")]
public class CategoriesModel
{
[Key]
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SMSApp.Model
{
class SMSModel
{
public string senderPhoneNumber = "";
public string receiverPhoneNumber { get; set; }
public string smsContent { get; set; }
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using CapaNegocio;
namespace CapaPresentacion
{
public partial class FrmVistaProductoVenta : Form
... |
using UnityEngine;
using System.Collections;
//this script controls the player's reflection in the closet.
public class Reflection : MonoBehaviour {
int q; //the offset of the reflection from the player. Currently set to 2.
public PlayerControls original; // The player being relflected.
float reflectDx; //the ... |
using System;
using System.Collections.Generic;
using Buffers.Memory;
using Buffers.Queues;
namespace Buffers.Managers
{
[Obsolete("基于 Frame 和 Queue 的基类不足以提供足够的可拓展性")]
public abstract class FrameBasedManager : BufferManagerBase
{
protected IDictionary<uint, QueueNode<IFrame>> map = new Dictionary<uint,... |
#region Using declarations
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Input;
using System.Windows.Media;
using System.Xml.Serializ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Score : MonoBehaviour
{
public static int scorePoints = 10; //Valor que queremos que se sume a nuestros puntos actuales.
public static int scoreCurrentValue = 0; //Valor que mostraremos por pantal... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Net.Sockets;
using JoveZhao.Framework.Expand;
using System.Configuration;
using System.Net;
namespace JoveZhao.Framework.SOA
{
/// <summary>
/// 服务侦听
/// </summary>
public class S... |
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class HighScore : MonoBehaviour {
public Text Table; // ScoreBoard, ojala hubiese sido mas bonito
public float Ratio = 1.5f; // cuanto lo vamos a retocar el texto
public bool _____________ = false;
public float _oldWidth;
public float _o... |
using UnityEngine;
using System.Collections;
public class RespawnGuy : MonoBehaviour {
public GameObject spawn;
void Start ()
{
}
void OnCollisionEnter(Collision other)
{
if (other.transform.tag == "killBox")
{
transform.position = spawn.transform.position;
Debug.Log ("Player respawned");
}
... |
// Copyright 2019 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applica... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml;
namespace DBManager
{
public class ExcelWriter : IDisposable
{
private XmlWriter writer;
private static readonly DateTime NODATE = new DateTime(1900, 1, 1);
public enum CellStyle {... |
using System;
using System.Collections.Generic;
using System.Linq;
using Kers.Models.Repositories;
using System.Threading.Tasks;
using Kers.Models;
using Kers.Models.Data;
using Kers.Models.Contexts;
using Kers.Models.Abstract;
using Kers.Models.Entities.KERScore;
using System.Linq.Expressions;
using Microsoft.EntityFr... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using System;
using System.Collections.Generic;
using System.Text;
using AgentStoryComponents.core;
using AgentStoryComponents;
namespace AgentStoryComponents.commands
{
public class cmdSetPageGate : ICommand
{
public MacroEnvelope execute(Macro macro)
{
// change the pa... |
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using Abp.Application.Services;
using Abp.Application.Services.Dto;
using MyCompanyName.AbpZeroTemplate.Card.Dtos;
using MyCompanyName.AbpZeroTemplate.Dto;
#region 代码生成器相关信息_ABP Code Generator Info
//你好,我是ABP代码生成器的作者,欢迎您使用该工具,目前接受付费定制该工具,有... |
using System;
using System.IO;
using System.Net.Http;
using System.Threading;
using System.Threading.Tasks;
namespace BookDownloader
{
class Downloader
{
const string UserAgent = "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/65.0.3325.181 Safari/537.36";
... |
using LogicBuilder.Attributes;
namespace CheckMySymptoms.Forms.Parameters.Common
{
public class ConditionParameters
{
public ConditionParameters()
{
}
public ConditionParameters
(
[Comments("The condition operator (comparison).")]
[Domain("eq, n... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using ENTITY;
using Openmiracle.BLL;
using Openmiracle.DAL;
namespace Openmiracle.BLL
{
public class ContraDetailsBll
{
ContraDetailsInfo InfoContraDetails = new ContraDetailsInfo();
... |
using System;
namespace SearchEng.Search.Repository
{
public class RottenTomatoesSearchRepository
{
}
} |
using UniRx;
using UnityEngine;
public class ProgressBackgroundColor : MonoBehaviour
{
[SerializeField] private SomewhatFancierExample1 _source;
[SerializeField] private Gradient _gradient;
[SerializeField] private Camera _camera;
private void Start()
{
_source.PumaProgress
.Subscribe(s => _camera.backgrou... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Runtime.Serialization;
namespace WindowsFormsApp8.JsonData
{
[DataContract(Name ="user")]
class User:IEquatable<User>
{
[DataMember(Name ="id")]
public string id... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HolyHandGrenade : MonoBehaviour {
public float blastRadius;
public float blastStrength;
public AudioClip clip;
public AudioClip explosion;
private float fuseTime = 3f;
private AudioSource source;
... |
using System;
using System.Data;
using System.Collections.Generic;
using PDTech.OA.DAL;
using PDTech.OA.Model;
namespace PDTech.OA.BLL
{
/// <summary>
/// VIEW_RISK_ATT
/// </summary>
public partial class VIEW_RISK_ATT
{
private readonly PDTech.OA.DAL.VIEW_RISK_ATT dal = new PDTech.OA.DAL.VIEW_RISK_ATT()... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Threading.Tasks;
namespace EmplApp.Models
{
/// <summary>
/// Модель отдела предприятия
/// </summary>
public class Dep
{
public int Id { get; set; }
[Requ... |
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using TestWebMVC.Data;
namespace TestWebMVC.Controllers.Api
{
[Route("api/[controller]")]
[ApiController]
public class ValuesController : ControllerBase
{
private readonly ApplicationDbContext _c... |
using System;
using System.Runtime.InteropServices;
using Mono.VisualC.Interop;
namespace Qt.Core {
public class QCoreApplication : QObject {
#region Sync with qcoreapplication.h
// C++ interface
public interface IQCoreApplication : ICppClassOverridable<QCoreAppl... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.ServiceModel;
using System.Text;
using WcfMathServiceInterface;
namespace WcfMathServiceLibrary
{
public class MathService : IMathService
{
public CompositeType Add(int a, int b)
... |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Media.Imaging;
using ZXing;
namespace nmct.ba.cashlessproject.organisation.customer.Helper
{
/*
* QR scanning library via ZXing (http... |
using Agenda.Domain;
using AutoFixture;
using Moq;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Agenda.Repositories.Test
{
public class IPhoneCtor : BaseICtor<IPhone>
{
protected IPhoneCtor() : base() {
}
... |
using UnityEngine;
using System.Collections;
public class RotateTowards : MonoBehaviour
{
//public GameObject target;
// Use this for initialization
public float TurretRotationSpeed = 0.2f;
public bool HaveTarget = false;
public Transform Target;
public float Stimer;
//private Quaternion flip = (0,180,0);
pr... |
using Publicon.Core.Entities.Abstract;
using System.Collections.Generic;
namespace Publicon.Core.Entities.Concrete
{
public class Category : Entity
{
private readonly List<Field> _fields = new List<Field>();
private readonly List<Publication> _publications = new List<Publication>();
p... |
using Microsoft.WindowsAzure.Storage;
using Microsoft.WindowsAzure.Storage.Table;
using System;
using System.Collections.Generic;
using System.Data.Services.Client;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DevHawk.WazStorageExtensions
{
public static class TableExtensions
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Dynamic;
using MongoDB.Driver;
using MongoDB.Bson;
using MongoDB.Driver.Linq;
namespace zPcBuilderUnittests
{
public class DAO
{
public static MongoDatabase MongoConnect()
{
strin... |
using ICSharpCode.AvalonEdit.Editing;
using ICSharpCode.AvalonEdit.Rendering;
using ICSharpCode.AvalonEdit.Utils;
using System;
using System.Collections.Generic;
using System.Windows;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
namespace PICSimulator.View
{
//
// Refe... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Psub.DataService.CommonViewModels;
using Psub.DataService.HandlerPerQuery.CatalogCommentProcess.Entities;
using Psub.DataService.HandlerPerQuery.CatalogProcess.Entities;
using Psub.DataService.HandlerPerQuery.CatalogSectionProc... |
using System;
using System.Collections.Generic;
namespace DeckCards{
class Player{
public string Name {get; set;}
public List<Card> Hand = new List<Card>();
/// <summary>
/// Constructor: Take no parameters
/// </summary>
public Player(string _name)
... |
using CustomerAgenda.Business.Interfaces;
using CustomerAgenda.Business.Models;
using System;
using System.Linq;
using System.Collections.Generic;
namespace CustomerAgenda.Business.Services
{
public class PhoneContactService : IPhoneContactService
{
private readonly IPhoneContactRepository _phoneConta... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TurnOnAfterSeconds : MonoBehaviour
{
public float sec = 10f;
public GameObject ObjectToTurnOn;
public bool turnOnAutomatically = true;
void Start()
{
if(turnOnAutomatically)
StartCoroutine(... |
using System;
namespace Faker
{
public class Bar
{
private string _fieldString;
public bool _fieldBool;
public Foo _fieldFoo;
public DateTime _fieldDate;
public string propertyString
{
get { return _fieldString; }
set { _fieldString = va... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Pitstop
{
public class EnemyHealthManager : MonoBehaviour
{
//Public
public int enemyMaxHealth = 3;
public int enemyCurrentHealth;
//Serializable
[SerializeField] Anim... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DoE.Quota.Repositories.Data.Models
{
public class Survey
{
public string BookYear { get; set; }
public string SurveyId { get; set; ... |
using ExpressMapper;
using REQFINFO.Business.Interfaces;
using REQFINFO.Domain;
using REQFINFO.Repository;
using REQFINFO.Repository.DataEntity;
using REQFINFO.Repository.Infrastructure.Contract;
using REQFINFO.Utility;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.... |
using ERP.Models.Bal.Login;
using ERP.Models.Entity;
using System.Web.Mvc;
using System.Web.Script.Serialization;
namespace ERP.Controllers
{
public class AuthController : Controller
{
// GET: Auth
public ActionResult Login()
{
return View();
}
public Action... |
using System;
using UnityEngine;
namespace RO
{
public class AnimatorEventHelper : MonoBehaviour
{
public Animator animator;
public float fadeDuration = 0.3f;
public void ActionEvent_CrossFade(string name)
{
if (null == this.animator)
{
return;
}
this.animator.CrossFade(name, this.fadeDurat... |
using cryptoprime;
using static cryptoprime.VinKekFish.VinKekFishBase_etalonK1;
using vinkekfish;
using main_tests;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using System.Text;
using System.IO;
using Sy... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using dateValidator.Models;
namespace dateValidator.Controllers
{
public class HomeController : Controller
{
[HttpGet("")]
public IActionRes... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using CoordControl.Forms;
using CoordControl.Core;
using CoordControl.Models;
namespace CoordControl.Presenters
{
public class RegionPropPresenter
{
public IFormRegionProp View;
... |
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