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using FeedBackPlatformDatabase.Context; using FeedBackPlatformDatabase.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FeedBackPlatformDatabase.DAL { public class ShowResultDataRepository : GenericRepository<ShowResultData> ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Jieshai.Cache { public class CacheChangedArgs<CacheType> { public CacheType Snapshot { set; get; } public CacheType Cache { set; get; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; using System.Threading; using UnityEngine.SceneManagement; public class GameController : MonoBehaviour { //public int change; public TextMeshProUGUI displayText; [HideInInspector] public Sl...
 namespace FirstWPF { public class RoleModel { public int Id { get; set; } public string Name { get; set; } public bool IsChecked { get; set; } } }
#load "..\Shared\AirtableHandler.csx" #load "DisneyAppJson.csx" #load "..\Shared\NotificationManager.csx" using AirtableApiClient; using Newtonsoft.Json; using RestSharp; using System; using System.Collections.Generic; using System.Linq; using System.Net; private static TraceWriter _logger; private static AirtableHan...
using System.Collections.Generic; using FizzWare.NBuilder; using WebApiTemplate.Entities; namespace WebApiTemplate.IntegrationTests.Builders { public class ProductBuilder { public static Product Single() { return Builder<Product>.CreateNew().With(x => x.Id = 0).Build(); } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using TravelMonkey.ViewModels; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace TravelMonkey.Views { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class SentimentResul...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TextTransformations.Library { public abstract class Transformation { public abstract string Transform(string text); } }
using PlatformRacing3.Server.Game.Communication.Messages.Outgoing.Json.Rooms; namespace PlatformRacing3.Server.Game.Communication.Messages.Outgoing; internal class ShatterBlockOutgoingMessage : JsonOutgoingMessage<JsonShatterBlockMessage> { internal ShatterBlockOutgoingMessage(string roomName, int tileY, int tileX)...
namespace Models.EF { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; [Table("User")] public partial class User { [System.Diagnostics.CodeAnalysis....
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _02_Uygulama { interface IUcabilir { void Uc(); void Hizlan(); void Dur(); } }
using System; using System.Collections; using System.Configuration; using System.Data; using System.Linq; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.HtmlControls; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Xml.Linq; using System.Xm...
using UnityEngine; using System.Collections; public class Slow : PowerUp { private const string CLOGTYPE = "SLOW"; public Slow (){ this.typeName = CLOGTYPE; } public override IEnumerator ApplyEffectTo(Player enemy){ Debug.Log("<color="+Utils.GetInverseColor(celestialAlignment)+">Lenteja por " + effectDuratio...
using System.Collections.Generic; namespace programmersdigest.MT940Parser { public class Statement { public string TransactionReferenceNumber { get; internal set; } public string RelatedReference { get; internal set; } public string AccountIdentification { get; internal set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Code_Challenge___Week_1 { class Program { static void Main(string[] args) { //FizzBuzz for 1-20 for (int i = 1; i <= 20; i++) { ...
public static class GameConstants { public const string SERVER_KEY = "THIS_IS_SPARTA"; public const float TIMEOUT_TIME = TIMEOUT_TIME_MILLISEC / 1000f; public const int TIMEOUT_TIME_MILLISEC = 2000; public const int SERVER_GET_DATA_RATE = 30; public const int CLIENT_GET_DATA_RATE = 30; publi...
using System; using UnityEngine; namespace AssemblyCSharp { [Serializable] public struct zidian { public String str; public int pd; public void shexian(String st) { if (str.Equals (st)) { if (pd == 0) { this.pd = 1; } else { this.pd = 0; } } } } }
using System; using System.Threading.Tasks; using Common.SensorServiceAPI; using Newtonsoft.Json; using SensorListener.Model; namespace SensorListener.Listeners { public class SensorReadingListener: ISensorListener { public string Topic { get; } public string SensorServiceURL { get; } ...
using PDV.DAO.Atributos; namespace PDV.DAO.Entidades.Estoque.Suprimentos { public class ConversaoUnidadeDeMedida { [CampoTabela("IDCONVERSAOUNIDADEDEMEDIDA")] public decimal IDConversaoUnidadeDeMedida { get; set; } = -1; [CampoTabela("IDPRODUTO")] public decimal IDProduto { g...
using System; using TiendeoAPI.Models; namespace TiendeoAPI.Helpers { public static class DistanceCalculate { public const double EarthRadius = 6371; public static Double CalculateDistanceBetween(Coord userCoord, Coord objCoord) { Double distance = 0; double lat...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using Databox; using System.Globalization; using UnityEngine.Events; using UnityEngine.InputSystem; public class GameManager : MonoBehaviour { public static GameManager Instance { get; priv...
using System.Windows; using System.Windows.Controls; using System.Windows.Controls.Primitives; using HandyControl.Tools; namespace HandyControl.Controls { public class ButtonGroup : ItemsControl { protected override bool IsItemItsOwnContainerOverride(object item) => item is Button || item is RadioButt...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Disparo : MonoBehaviour { public GameObject bala1, bala2; GameObject myBala; public Spawner mySpawner; public static int tipoDeBala; private void Awake() { tipoDeBala = 0; mySpawner = GameOb...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Restaurant.Moels { public class Employee { private int NewRequestCount = 0; private object ChikenOrEgg; //TODO: Rename this variable to meeningfull name. privat...
using RO; using System; using UnityEngine; namespace EditorTool { public class RaidNPCPointEditorHelper : NPCInfoEditorHelper { public KeyCode shortcutsKey = 110; public bool PlacePoint(Vector3 point) { if (this.shortcutsKey == Event.get_current().get_keyCode()) { GameObject gameObject = new GameObj...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace CONSULS_SYSTEM.Models { public partial class MT_Home { public int ID { get; set; } [StringLength(200)] [Display(Name = "Header")] ...
using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using System.IO; using WhatsTheWeather.Control; using WhatsTheWeather.Model; using WhatsTheWeather.UI; namespace WhatsTheWeather { public static class Startup { //[pqa] Startup configuration. Services for UI, con...
using UnityEngine; using UnityEditor; [CustomEditor(typeof(LineParabola))] public class LineParabolaEditor : Editor { public override void OnInspectorGUI() { base.OnInspectorGUI(); LineParabola line = (LineParabola)target; if (GUILayout.Button("Generate Parabola")) { ...
// ----------------------------------------------------------------------- // <copyright file="NamedEvent.Windows.cs" company="Microsoft Corporation"> // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root // for license information. // </cop...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class TriggerControl : MonoBehaviour { public Text coinsText; float coinsx; public bool exiting = false; public void Start() { coinsText.GetComponentInChildren<Text>()....
using System; using System.Globalization; namespace Vantage.Automation.VaultUITest.Helpers { public static class StringExtensions { public static DateTime GetDatetimeFromString(this string str, string format = ProjectSpecificConstants.DatetimeFormatForGrid) { return DateTime.ParseE...
namespace MVVM_Base.ViewModels.Base { using Microsoft.Practices.Unity; public class ViewModelLocator { readonly IUnityContainer container; public ViewModelLocator() { container = new UnityContainer(); container.RegisterType<MainPageViewModel>(); } ...
using Microsoft.Maui.Controls; namespace Enrollment.XPlatform.Themes; public partial class DarkTheme : ResourceDictionary { public DarkTheme() { InitializeComponent(); } }
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Image_processing.Processing { public interface IProcessing { void Processing(Bitmap bitmap, int x, int y); } }
using BEL_BookApp; using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Transactions; namespace DAL_BookApp { public class Publisher_DAL { string con...
using System; using System.Collections.Generic; using System.Text; namespace Incubator { public enum BotType { LV_ORGANIC_HOLD, LV_ORGANIC_SINK, LV_ALIVE } // 0-вверх-лево 1-вверх 2-верх-право 3-право // 4 право-низ 5-низ 6-лево-низ 7-лево public enum DnaCommands ...
using System; using System.Collections.Generic; using System.IO; using System.Text; namespace ACC17._01_GameOfLife { /// <summary> /// Implementation for the TGM HIT Advent Coding Contest 2017 in C# /// </summary> /// <author> /// Marc Rousavy (marcrousavy@hotmail.com) /// </author> ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using RestaurantApp.Core; using Microsoft.VisualStudio.TestTools.UnitTesting; using System.Data.Entity; using Moq; using AutoFixture; namespace RestaurantApp.Test.InfrastructureTest { [TestClass] ...
using System; using System.Collections.Generic; using System.Configuration; using System.Linq; using System.Text; using WebPortalPOC.Booking.Common; using Outlook = Microsoft.Office.Interop.Outlook; using System.IO; using System.Xml.Serialization; namespace BookingSystem.DataAccess { public class MeetingManager ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public partial class Menu { const float LOGO_WAIT_TIME = 3.0f; private static AudioSource pLogoSource; public void ShowLogo() { AudioClip vSoundsClip = Resources.Load<AudioClip>( "Audio/Sounds/Incidente" ); GameObject o ...
using System; using System.Collections; using System.Collections.Generic; namespace Linq.TestScript { public class TestEnumerable : IEnumerable<int> { private int _from, _count; public bool EnumeratorDisposed { get; set; } public int LastReturnedValue { get; set; } public int NumMoveNextCalls { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using LojaWeb.Models; namespace LojaWeb.DAO { public class UsuarioDAO { private EntidadeContext context; public UsuarioDAO() { context = new EntidadeContext(); } public IList<Usuario>...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.Owin; using Microsoft.Owin.Security; using TardiRecords.Models; using TardiRecords.Services.DataModels; using TardiRecords.Services.DataViewModels;...
using MongoDB.Bson; using System.Collections.Generic; namespace SimpleTalkMongoDb.Pocos { public class Person { public string FirstName; } public class NameMeaning { public ObjectId Id { get; set; } public string Name; public string Definition; } // ReSha...
using System; namespace PDTech.OA.Model { /// <summary> /// VIEW_PRINT_STEPDETAIL:实体类(属性说明自动提取数据库字段的描述信息) /// </summary> [Serializable] public partial class VIEW_PRINT_STEPDETAIL { public VIEW_PRINT_STEPDETAIL() { } #region Model private decimal? _archive_task_id...
using System; namespace task1_Hello { public class Task1 { static void Main(string[] args) { Console.Write("Name: "); string name = Console.ReadLine(); Task1 s = new Task1(); Console.WriteLine(s.SayHello(name)); } public string S...
using Microsoft.Extensions.Options; using OwnerPets.Data; using System; using System.Collections.Generic; using System.Text; namespace OwnerPets.Services { public class FileService : IFileService { private readonly IOptions<FileSettings> _fileSettings; public FileService(IOptions<FileSetting...
using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; namespace Tff.Panzer.Models.Army { public class ...
using HaloSharp.Exception; using HaloSharp.Model; using HaloSharp.Query.Metadata; namespace HaloSharp.Validation.Metadata { public static class GetRequisitionPackValidator { public static void Validate(this GetRequisitionPack getRequisitionPack) { var validationResult = new Validat...
namespace Game.ConsoleUI.Infrastructure.Interfaces { using System.Collections.Generic; public interface IWordProvider { Dictionary<char, HashSet<string>> GetWords(); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class StartAndQuit : MonoBehaviour { // Start is called before the first frame update void Start() { } // Update is called once per frame public void StartGame() ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Data.Entity; namespace ExercicesListGenerator.Models { public class BddContext : DbContext { public DbSet<Exo> Exos { get; set; } public DbSet<Entrainement> Entrainements { get; set; } } }
using UnityEngine; using System.Collections; using UnityEngine.UI; public class OptionsVideoWindow : GenericWindow { public string defaultResolution; public string defaultFullscreen; public string defaultVSync; public Selectable resolutionSelectable; public Selectable fullscreenSelectable; public Selectable v...
using System.Web; using System.Web.Mvc; using Project.Filters; using Project.Methods; using Project.Models; namespace Project.Controllers { [Culture] public class NewsController : Controller { // // GET: /News/ public ActionResult ShowLastNews() { var list = New...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace QualificationExaming.Services { using Services; using Dapper; using IServices; using MySql.Data.MySqlClient; using System.Configuration; using Entity; public class ...
using System; class CorrectBrackets { //Write a program to check if in a given expression the brackets are put correctly. static void Main() { Console.Write("Enter an expression: "); string expression = Console.ReadLine(); int counter = 0; ...
/* * Copyright © 2019 GGG KILLER <gggkiller2@gmail.com> * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software * and associated documentation files (the “Software”), to deal in the Software without * restriction, including without limitation the rights to use, copy, modi...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class RewardManager : MonoBehaviour { public GameObject reward; public Sprite gold, exp,s1,s2,s3; public Transform mainCanvas; public void Show(int Mlevel) { if (Mlevel == 1) ...
using System.IO; using System.Threading; using System.Threading.Tasks; namespace TurnerSoftware.SitemapTools.Parser { public interface ISitemapParser { Task<SitemapFile> ParseSitemapAsync(TextReader reader, CancellationToken cancellationToken = default); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace SalaoG.Views { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class MenuDetail : ContentPage { public Menu...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using server.Services; using server.Utilities; using server.Dtos; using server.Models; using Microsoft.AspNetCore.Authorization; using System.Reflection; namespace server.Controllers { ...
using PlatformRacing3.Server.Core; using PlatformRacing3.Server.Game.Client; using PlatformRacing3.Server.Game.Communication.Messages.Incoming.Json; using PlatformRacing3.Server.Game.Communication.Messages.Outgoing; namespace PlatformRacing3.Server.Game.Communication.Messages.Incoming; internal class ConfirmConnecti...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DoE.Notify.Exception.Objects { public sealed class ExceptionEnvelop { public int SeverityLevel { get; set; } public object Entity { get; set; } public object ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace Pitstop { public class LUD_DialogueAppearance : MonoBehaviour { [SerializeField] GameObject dialogueSpace = default; public float delay = 7f; flo...
namespace NameSearch.Models.Domain { /// <summary> /// Search /// </summary> public class Search { /// <summary> /// Gets or sets the criteria. /// </summary> /// <value> /// The criteria. /// </value> public SearchCriteria Criteria { get; set...
using carpool_web_backend.Models; using Microsoft.AspNet.Identity; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Threading.Tasks; using System.Web.Http; namespace carpool_web_backend.Controllers { [RoutePrefix("api/accounts")] public c...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; using UnityEngine.Analytics; public class gameManager : MonoBehaviour { public bool mobileTesting = true; [Header("Game")] public int round = 1; public int trans...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; namespace RemoteTech { public static class RTGlobals { public static GameObject RTobj; public static RemoteTechController controller; public static RemoteCoreList coreList = new R...
/* * Copyright 2014 Technische Universität Darmstadt * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appl...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Linq.Expressions; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using MySql.Data.MySqlClient; namespace OrekiLibraryManage { public p...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace GetLabourManager.Helper { public class TreeBuilder { public int id { get; set; } public string text { get; set; } public TreeState state { get; set; } public List<TreeNode> children {...
using System; using System.Collections.Generic; using System.Text; using Xamarin.Forms; namespace TravelMonkey { public class ColorConstants { public static Color DefaultBackgroundColor => Color.FromHex("#FFF"); public static Color EmotionColor9 => Color.FromHex("#29EB94"); public sta...
using System; using System.Collections.Generic; using System.Linq; using System.Reactive.Disposables; using System.Text; namespace TableTopCrucible.Core.Helper { public static class CompositeDisposableHelper { public static void Add(this CompositeDisposable compDisposable, params IDisposable[] disposa...
using System; using System.ServiceModel; using System.Threading.Tasks; using ServiceModelEx; using PheonixRt.Mvvm.Services; using NServiceBus; using NServiceBus.Logging; using Contracts.DicomLoader; public class DicomLoaderManagerHelper : IHandleMessages<ImageStored>, IHandleMessages<StructureStored>, ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Web; using NUnit.Framework; using io.iron.ironcache; namespace exploring.ironcache { [TestFixture] public class Explorer { private IronCache _cache; public void Setup() { ...
using Checkout.Payment.Command.Domain.Models.Enums; using MediatR; using System; namespace Checkout.Payment.Command.Domain { public class CreatePaymentCommandResponse { public Guid PaymentId { get; } public CreatePaymentCommandResponse(Guid paymentId) { PaymentId = paymentI...
using OCP; namespace OC.Authentication.Login { public class LoggedInCheckCommand : ALoginCommand { private ILogger logger; public LoggedInCheckCommand(ILogger logger) { this.logger = logger; } public override LoginResult process(LoginData loginData) ...
using System; using System.Collections.Generic; using System.Text; using System.Collections.Immutable; using System.Threading.Tasks; using Orleans; using Services.Kirjasto.Unit.Twitch.Interfaces; using JT7SKU.Lib.Twitch; using Orleans.Runtime; namespace Services.Kirjasto.Unit.Twitch.Grains { public class Broadcas...
using System; using System.Drawing; using System.Drawing.Imaging; namespace WF.SDK.Common.Imaging { /// <summary> /// Summary description for PageImage. /// </summary> public class PageImage : IDisposable { private object _tag = null; internal Bitmap _sourceBmp = null; internal PageInfo _pageIn...
namespace TQVaultAE.GUI.Components { /// <summary> /// For control classification /// </summary> public interface IScalingControl { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.IO; using System; public class Environment : MonoBehaviour { // VARIABLES bool haveSeparatedByDensity = false; List<List<GameObject>> voxelsByDensity = new List<List<GameObject>>(); int currentDensit...
using Microsoft.EntityFrameworkCore.Migrations; namespace MinaBilder.Data.Migrations { public partial class init : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.CreateTable( name: "Album", columns: table...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class MenuManager : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { } public void ShowPanel(GameObject Pan...
using UnityEngine; using System.Collections; //This script attached to camera and called by events in camera animation public class CameraEvents : MonoBehaviour { public GUITexture PilotImage; public bool ValkyrAttack = false; //bools to activate images on screen public bool GeltAttack = false; public bool Kaym...
namespace CarDealer.App.Controllers { using Microsoft.AspNetCore.Mvc; using Models.Suppliers; using Services.Interfaces; public class SuppliersController : Controller { private readonly ISuppliersServices suppliers; public SuppliersController(ISuppliersServices suppliers) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using test1.Models; namespace test1.Interfaces.BLL { public interface ITraineeManager : IManager<Trainee> { } }
using System; using System.Collections.Generic; using System.Text; namespace OCP.Security { /** * Class Hasher provides some basic hashing functions. Furthermore, it supports legacy hashes * used by previous versions of ownCloud and helps migrating those hashes to newer ones. * * The hashes ge...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ShakeOnStart : MonoBehaviour { public float shakeAmount; private CameraController theCamera; // Start is called before the first frame update void Start() { theCamera = FindObjectOfType<CameraContro...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class AchievementSystem : Observer { public Image achievementBanner; public Text achievementText; TileEvent cookiesEvent, cakeEvent, gumEvent; public static AchievementSystem instance; pr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Infra; namespace CareerCup150.Chapter4_TreeGraph { public class _04_07_IsSubTree { /* * You have two very large binary trees: T1, with millions of nodes, and T2, * with hundreds of nodes. Cre...
/* Write a program that reads from the console a string of maximum 20 characters. * If the length of the string is less than 20, the rest of the characters should be filled with '*'. * Print the result string into the console. */ using System; using System.Text; class FillStringClass { static string FillStri...
namespace fictionalbroccoli.Views { public partial class BrocoNew { public BrocoNew() { InitializeComponent(); } } }
using LuaInterface; using SLua; using System; using UnityEngine; public class Lua_UnityEngine_CanvasGroup : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { CanvasGroup o = new CanvasGroup(); LuaObject.pushValue(l, true); LuaObject.p...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Asynchronous { public class AsyncDemo { // The method to be executed asynchronously. public string TestMethod(int callDuration) { Console.WriteLine("Test method begins."); ...
using Assets.Scripts.RobinsonCrusoe_Game.GameAttributes; using Assets.Scripts.RobinsonCrusoe_Game.GameAttributes.Food; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Assets.Scripts.RobinsonCrusoe_Game.Cards.ExploringCards.Collection { ...
using MvcBasic.DataBase.Entity; using MvcBasic.ViewModels.ServerValidation; using System; using System.ComponentModel; using System.ComponentModel.DataAnnotations; namespace MvcBasic.ViewModels { public class MemberViewModel { public int Id { get; set; } [DisplayName("氏名")] [Required(...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Labb1.Services; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Configuration; namespace Labb1.Controllers { [Route("[controller]/[action]")] public class ProductsController : Controller { ...
using UnityEngine; using System.Collections; using System; using TestSimpleRNG; namespace SNN.Core { [CreateAssetMenu] public partial class NeuralNet : ScriptableObject, ITrainableNeuralNet { [SerializeField] NeuralNetAccessor neuralNetAccessor; [SerializeField, HideInInspector] ...
using GraphQLSampleAPI.Models; using HotChocolate.Types; namespace GraphQLSampleAPI.ObjectTypes { public class GadgetInputObjectType : InputObjectType<GadgetInput> { protected override void Configure(IInputObjectTypeDescriptor<GadgetInput> descriptor) { descriptor.Field(_ => _.produ...
/** 版本信息模板在安装目录下,可自行修改。 * OPERATION_LOG.cs * * 功 能: N/A * 类 名: OPERATION_LOG * * Ver 变更日期 负责人 变更内容 * ─────────────────────────────────── * V0.01 2014-6-27 14:30:09 N/A 初版 * * Copyright (c) 2012 Maticsoft Corporation. All rights reserved. *┌──────────────────────────────────┐ *│ 此技术信息为本公司机密信息,未经本...