text stringlengths 13 6.01M |
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using FeedBackPlatformDatabase.Context;
using FeedBackPlatformDatabase.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FeedBackPlatformDatabase.DAL
{
public class ShowResultDataRepository : GenericRepository<ShowResultData>
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Jieshai.Cache
{
public class CacheChangedArgs<CacheType>
{
public CacheType Snapshot { set; get; }
public CacheType Cache { set; get; }
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
using System.Threading;
using UnityEngine.SceneManagement;
public class GameController : MonoBehaviour
{
//public int change;
public TextMeshProUGUI displayText;
[HideInInspector] public Sl... |
namespace FirstWPF
{
public class RoleModel
{
public int Id { get; set; }
public string Name { get; set; }
public bool IsChecked { get; set; }
}
}
|
#load "..\Shared\AirtableHandler.csx"
#load "DisneyAppJson.csx"
#load "..\Shared\NotificationManager.csx"
using AirtableApiClient;
using Newtonsoft.Json;
using RestSharp;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
private static TraceWriter _logger;
private static AirtableHan... |
using System.Collections.Generic;
using FizzWare.NBuilder;
using WebApiTemplate.Entities;
namespace WebApiTemplate.IntegrationTests.Builders
{
public class ProductBuilder
{
public static Product Single()
{
return Builder<Product>.CreateNew().With(x => x.Id = 0).Build();
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using TravelMonkey.ViewModels;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
namespace TravelMonkey.Views
{
[XamlCompilation(XamlCompilationOptions.Compile)]
public partial class SentimentResul... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TextTransformations.Library
{
public abstract class Transformation
{
public abstract string Transform(string text);
}
}
|
using PlatformRacing3.Server.Game.Communication.Messages.Outgoing.Json.Rooms;
namespace PlatformRacing3.Server.Game.Communication.Messages.Outgoing;
internal class ShatterBlockOutgoingMessage : JsonOutgoingMessage<JsonShatterBlockMessage>
{
internal ShatterBlockOutgoingMessage(string roomName, int tileY, int tileX)... |
namespace Models.EF
{
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity.Spatial;
[Table("User")]
public partial class User
{
[System.Diagnostics.CodeAnalysis.... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _02_Uygulama
{
interface IUcabilir
{
void Uc();
void Hizlan();
void Dur();
}
}
|
using System;
using System.Collections;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Web;
using System.Web.Security;
using System.Web.UI;
using System.Web.UI.HtmlControls;
using System.Web.UI.WebControls;
using System.Web.UI.WebControls.WebParts;
using System.Xml.Linq;
using System.Xm... |
using UnityEngine;
using System.Collections;
public class Slow : PowerUp {
private const string CLOGTYPE = "SLOW";
public Slow (){
this.typeName = CLOGTYPE;
}
public override IEnumerator ApplyEffectTo(Player enemy){
Debug.Log("<color="+Utils.GetInverseColor(celestialAlignment)+">Lenteja por " + effectDuratio... |
using System.Collections.Generic;
namespace programmersdigest.MT940Parser
{
public class Statement
{
public string TransactionReferenceNumber { get; internal set; }
public string RelatedReference { get; internal set; }
public string AccountIdentification { get; internal set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Code_Challenge___Week_1
{
class Program
{
static void Main(string[] args)
{
//FizzBuzz for 1-20
for (int i = 1; i <= 20; i++)
{
... |
public static class GameConstants
{
public const string SERVER_KEY = "THIS_IS_SPARTA";
public const float TIMEOUT_TIME = TIMEOUT_TIME_MILLISEC / 1000f;
public const int TIMEOUT_TIME_MILLISEC = 2000;
public const int SERVER_GET_DATA_RATE = 30;
public const int CLIENT_GET_DATA_RATE = 30;
publi... |
using System;
using UnityEngine;
namespace AssemblyCSharp
{
[Serializable]
public struct zidian
{
public String str;
public int pd;
public void shexian(String st)
{
if (str.Equals (st)) {
if (pd == 0) {
this.pd = 1;
} else {
this.pd = 0;
}
}
}
}
}
|
using System;
using System.Threading.Tasks;
using Common.SensorServiceAPI;
using Newtonsoft.Json;
using SensorListener.Model;
namespace SensorListener.Listeners
{
public class SensorReadingListener: ISensorListener
{
public string Topic { get; }
public string SensorServiceURL { get; }
... |
using PDV.DAO.Atributos;
namespace PDV.DAO.Entidades.Estoque.Suprimentos
{
public class ConversaoUnidadeDeMedida
{
[CampoTabela("IDCONVERSAOUNIDADEDEMEDIDA")]
public decimal IDConversaoUnidadeDeMedida { get; set; } = -1;
[CampoTabela("IDPRODUTO")]
public decimal IDProduto { g... |
using System;
using TiendeoAPI.Models;
namespace TiendeoAPI.Helpers
{
public static class DistanceCalculate
{
public const double EarthRadius = 6371;
public static Double CalculateDistanceBetween(Coord userCoord, Coord objCoord)
{
Double distance = 0;
double lat... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using Databox;
using System.Globalization;
using UnityEngine.Events;
using UnityEngine.InputSystem;
public class GameManager : MonoBehaviour
{
public static GameManager Instance { get; priv... |
using System.Windows;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using HandyControl.Tools;
namespace HandyControl.Controls
{
public class ButtonGroup : ItemsControl
{
protected override bool IsItemItsOwnContainerOverride(object item) => item is Button || item is RadioButt... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Disparo : MonoBehaviour
{
public GameObject bala1, bala2;
GameObject myBala;
public Spawner mySpawner;
public static int tipoDeBala;
private void Awake()
{
tipoDeBala = 0;
mySpawner = GameOb... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Restaurant.Moels
{
public class Employee
{
private int NewRequestCount = 0;
private object ChikenOrEgg; //TODO: Rename this variable to meeningfull name.
privat... |
using RO;
using System;
using UnityEngine;
namespace EditorTool
{
public class RaidNPCPointEditorHelper : NPCInfoEditorHelper
{
public KeyCode shortcutsKey = 110;
public bool PlacePoint(Vector3 point)
{
if (this.shortcutsKey == Event.get_current().get_keyCode())
{
GameObject gameObject = new GameObj... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace CONSULS_SYSTEM.Models
{
public partial class MT_Home
{
public int ID { get; set; }
[StringLength(200)]
[Display(Name = "Header")]
... |
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using System.IO;
using WhatsTheWeather.Control;
using WhatsTheWeather.Model;
using WhatsTheWeather.UI;
namespace WhatsTheWeather
{
public static class Startup
{
//[pqa] Startup configuration. Services for UI, con... |
using UnityEngine;
using UnityEditor;
[CustomEditor(typeof(LineParabola))]
public class LineParabolaEditor : Editor
{
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
LineParabola line = (LineParabola)target;
if (GUILayout.Button("Generate Parabola"))
{
... |
// -----------------------------------------------------------------------
// <copyright file="NamedEvent.Windows.cs" company="Microsoft Corporation">
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root
// for license information.
// </cop... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class TriggerControl : MonoBehaviour
{
public Text coinsText;
float coinsx;
public bool exiting = false;
public void Start()
{
coinsText.GetComponentInChildren<Text>().... |
using System;
using System.Globalization;
namespace Vantage.Automation.VaultUITest.Helpers
{
public static class StringExtensions
{
public static DateTime GetDatetimeFromString(this string str, string format = ProjectSpecificConstants.DatetimeFormatForGrid)
{
return DateTime.ParseE... |
namespace MVVM_Base.ViewModels.Base
{
using Microsoft.Practices.Unity;
public class ViewModelLocator
{
readonly IUnityContainer container;
public ViewModelLocator()
{
container = new UnityContainer();
container.RegisterType<MainPageViewModel>();
}
... |
using Microsoft.Maui.Controls;
namespace Enrollment.XPlatform.Themes;
public partial class DarkTheme : ResourceDictionary
{
public DarkTheme()
{
InitializeComponent();
}
} |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Image_processing.Processing
{
public interface IProcessing
{
void Processing(Bitmap bitmap, int x, int y);
}
}
|
using BEL_BookApp;
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Transactions;
namespace DAL_BookApp
{
public class Publisher_DAL
{
string con... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Incubator
{
public enum BotType
{
LV_ORGANIC_HOLD,
LV_ORGANIC_SINK,
LV_ALIVE
}
// 0-вверх-лево 1-вверх 2-верх-право 3-право
// 4 право-низ 5-низ 6-лево-низ 7-лево
public enum DnaCommands
... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace ACC17._01_GameOfLife {
/// <summary>
/// Implementation for the TGM HIT Advent Coding Contest 2017 in C#
/// </summary>
/// <author>
/// Marc Rousavy (marcrousavy@hotmail.com)
/// </author>
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using RestaurantApp.Core;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System.Data.Entity;
using Moq;
using AutoFixture;
namespace RestaurantApp.Test.InfrastructureTest
{
[TestClass]
... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Linq;
using System.Text;
using WebPortalPOC.Booking.Common;
using Outlook = Microsoft.Office.Interop.Outlook;
using System.IO;
using System.Xml.Serialization;
namespace BookingSystem.DataAccess
{
public class MeetingManager
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public partial class Menu {
const float LOGO_WAIT_TIME = 3.0f;
private static AudioSource pLogoSource;
public void ShowLogo() {
AudioClip vSoundsClip = Resources.Load<AudioClip>( "Audio/Sounds/Incidente" );
GameObject o ... |
using System;
using System.Collections;
using System.Collections.Generic;
namespace Linq.TestScript {
public class TestEnumerable : IEnumerable<int> {
private int _from, _count;
public bool EnumeratorDisposed { get; set; }
public int LastReturnedValue { get; set; }
public int NumMoveNextCalls { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using LojaWeb.Models;
namespace LojaWeb.DAO {
public class UsuarioDAO {
private EntidadeContext context;
public UsuarioDAO() {
context = new EntidadeContext();
}
public IList<Usuario>... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Microsoft.AspNet.Identity;
using Microsoft.AspNet.Identity.Owin;
using Microsoft.Owin.Security;
using TardiRecords.Models;
using TardiRecords.Services.DataModels;
using TardiRecords.Services.DataViewModels;... |
using MongoDB.Bson;
using System.Collections.Generic;
namespace SimpleTalkMongoDb.Pocos
{
public class Person
{
public string FirstName;
}
public class NameMeaning
{
public ObjectId Id { get; set; }
public string Name;
public string Definition;
}
// ReSha... |
using System;
namespace PDTech.OA.Model
{
/// <summary>
/// VIEW_PRINT_STEPDETAIL:实体类(属性说明自动提取数据库字段的描述信息)
/// </summary>
[Serializable]
public partial class VIEW_PRINT_STEPDETAIL
{
public VIEW_PRINT_STEPDETAIL()
{ }
#region Model
private decimal? _archive_task_id... |
using System;
namespace task1_Hello
{
public class Task1
{
static void Main(string[] args)
{
Console.Write("Name: ");
string name = Console.ReadLine();
Task1 s = new Task1();
Console.WriteLine(s.SayHello(name));
}
public string S... |
using Microsoft.Extensions.Options;
using OwnerPets.Data;
using System;
using System.Collections.Generic;
using System.Text;
namespace OwnerPets.Services
{
public class FileService : IFileService
{
private readonly IOptions<FileSettings> _fileSettings;
public FileService(IOptions<FileSetting... |
using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
namespace Tff.Panzer.Models.Army
{
public class ... |
using HaloSharp.Exception;
using HaloSharp.Model;
using HaloSharp.Query.Metadata;
namespace HaloSharp.Validation.Metadata
{
public static class GetRequisitionPackValidator
{
public static void Validate(this GetRequisitionPack getRequisitionPack)
{
var validationResult = new Validat... |
namespace Game.ConsoleUI.Infrastructure.Interfaces
{
using System.Collections.Generic;
public interface IWordProvider
{
Dictionary<char, HashSet<string>> GetWords();
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class StartAndQuit : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
public void StartGame()
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Data.Entity;
namespace ExercicesListGenerator.Models
{
public class BddContext : DbContext
{
public DbSet<Exo> Exos { get; set; }
public DbSet<Entrainement> Entrainements { get; set; }
}
} |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class OptionsVideoWindow : GenericWindow {
public string defaultResolution;
public string defaultFullscreen;
public string defaultVSync;
public Selectable resolutionSelectable;
public Selectable fullscreenSelectable;
public Selectable v... |
using System.Web;
using System.Web.Mvc;
using Project.Filters;
using Project.Methods;
using Project.Models;
namespace Project.Controllers
{
[Culture]
public class NewsController : Controller
{
//
// GET: /News/
public ActionResult ShowLastNews()
{
var list = New... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace QualificationExaming.Services
{
using Services;
using Dapper;
using IServices;
using MySql.Data.MySqlClient;
using System.Configuration;
using Entity;
public class ... |
using System;
class CorrectBrackets
{
//Write a program to check if in a given expression the brackets are put correctly.
static void Main()
{
Console.Write("Enter an expression: ");
string expression = Console.ReadLine();
int counter = 0;
... |
/*
* Copyright © 2019 GGG KILLER <gggkiller2@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software
* and associated documentation files (the “Software”), to deal in the Software without
* restriction, including without limitation the rights to use, copy, modi... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class RewardManager : MonoBehaviour {
public GameObject reward;
public Sprite gold, exp,s1,s2,s3;
public Transform mainCanvas;
public void Show(int Mlevel)
{
if (Mlevel == 1)
... |
using System.IO;
using System.Threading;
using System.Threading.Tasks;
namespace TurnerSoftware.SitemapTools.Parser
{
public interface ISitemapParser
{
Task<SitemapFile> ParseSitemapAsync(TextReader reader, CancellationToken cancellationToken = default);
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
namespace SalaoG.Views
{
[XamlCompilation(XamlCompilationOptions.Compile)]
public partial class MenuDetail : ContentPage
{
public Menu... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using server.Services;
using server.Utilities;
using server.Dtos;
using server.Models;
using Microsoft.AspNetCore.Authorization;
using System.Reflection;
namespace server.Controllers
{
... |
using PlatformRacing3.Server.Core;
using PlatformRacing3.Server.Game.Client;
using PlatformRacing3.Server.Game.Communication.Messages.Incoming.Json;
using PlatformRacing3.Server.Game.Communication.Messages.Outgoing;
namespace PlatformRacing3.Server.Game.Communication.Messages.Incoming;
internal class ConfirmConnecti... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DoE.Notify.Exception.Objects
{
public sealed class ExceptionEnvelop
{
public int SeverityLevel { get; set; }
public object Entity { get; set; }
public object ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace Pitstop
{
public class LUD_DialogueAppearance : MonoBehaviour
{
[SerializeField]
GameObject dialogueSpace = default;
public float delay = 7f;
flo... |
namespace NameSearch.Models.Domain
{
/// <summary>
/// Search
/// </summary>
public class Search
{
/// <summary>
/// Gets or sets the criteria.
/// </summary>
/// <value>
/// The criteria.
/// </value>
public SearchCriteria Criteria { get; set... |
using carpool_web_backend.Models;
using Microsoft.AspNet.Identity;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Threading.Tasks;
using System.Web.Http;
namespace carpool_web_backend.Controllers
{
[RoutePrefix("api/accounts")]
public c... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using UnityEngine.Analytics;
public class gameManager : MonoBehaviour
{
public bool mobileTesting = true;
[Header("Game")]
public int round = 1;
public int trans... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace RemoteTech
{
public static class RTGlobals
{
public static GameObject RTobj;
public static RemoteTechController controller;
public static RemoteCoreList coreList = new R... |
/*
* Copyright 2014 Technische Universität Darmstadt
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by appl... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Linq.Expressions;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using MySql.Data.MySqlClient;
namespace OrekiLibraryManage
{
public p... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace GetLabourManager.Helper
{
public class TreeBuilder
{
public int id { get; set; }
public string text { get; set; }
public TreeState state { get; set; }
public List<TreeNode> children {... |
using System;
using System.Collections.Generic;
using System.Text;
using Xamarin.Forms;
namespace TravelMonkey
{
public class ColorConstants
{
public static Color DefaultBackgroundColor => Color.FromHex("#FFF");
public static Color EmotionColor9 => Color.FromHex("#29EB94");
public sta... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reactive.Disposables;
using System.Text;
namespace TableTopCrucible.Core.Helper
{
public static class CompositeDisposableHelper
{
public static void Add(this CompositeDisposable compDisposable, params IDisposable[] disposa... |
using System;
using System.ServiceModel;
using System.Threading.Tasks;
using ServiceModelEx;
using PheonixRt.Mvvm.Services;
using NServiceBus;
using NServiceBus.Logging;
using Contracts.DicomLoader;
public class DicomLoaderManagerHelper :
IHandleMessages<ImageStored>,
IHandleMessages<StructureStored>,
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Web;
using NUnit.Framework;
using io.iron.ironcache;
namespace exploring.ironcache
{
[TestFixture]
public class Explorer
{
private IronCache _cache;
public void Setup()
{
... |
using Checkout.Payment.Command.Domain.Models.Enums;
using MediatR;
using System;
namespace Checkout.Payment.Command.Domain
{
public class CreatePaymentCommandResponse
{
public Guid PaymentId { get; }
public CreatePaymentCommandResponse(Guid paymentId)
{
PaymentId = paymentI... |
using OCP;
namespace OC.Authentication.Login
{
public class LoggedInCheckCommand : ALoginCommand
{
private ILogger logger;
public LoggedInCheckCommand(ILogger logger)
{
this.logger = logger;
}
public override LoginResult process(LoginData loginData)
... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Collections.Immutable;
using System.Threading.Tasks;
using Orleans;
using Services.Kirjasto.Unit.Twitch.Interfaces;
using JT7SKU.Lib.Twitch;
using Orleans.Runtime;
namespace Services.Kirjasto.Unit.Twitch.Grains
{
public class Broadcas... |
using System;
using System.Drawing;
using System.Drawing.Imaging;
namespace WF.SDK.Common.Imaging
{
/// <summary>
/// Summary description for PageImage.
/// </summary>
public class PageImage : IDisposable
{
private object _tag = null;
internal Bitmap _sourceBmp = null;
internal PageInfo _pageIn... |
namespace TQVaultAE.GUI.Components
{
/// <summary>
/// For control classification
/// </summary>
public interface IScalingControl
{ }
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.IO;
using System;
public class Environment : MonoBehaviour {
// VARIABLES
bool haveSeparatedByDensity = false;
List<List<GameObject>> voxelsByDensity = new List<List<GameObject>>();
int currentDensit... |
using Microsoft.EntityFrameworkCore.Migrations;
namespace MinaBilder.Data.Migrations
{
public partial class init : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.CreateTable(
name: "Album",
columns: table... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class MenuManager : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public void ShowPanel(GameObject Pan... |
using UnityEngine;
using System.Collections;
//This script attached to camera and called by events in camera animation
public class CameraEvents : MonoBehaviour
{
public GUITexture PilotImage;
public bool ValkyrAttack = false; //bools to activate images on screen
public bool GeltAttack = false;
public bool Kaym... |
namespace CarDealer.App.Controllers
{
using Microsoft.AspNetCore.Mvc;
using Models.Suppliers;
using Services.Interfaces;
public class SuppliersController : Controller
{
private readonly ISuppliersServices suppliers;
public SuppliersController(ISuppliersServices suppliers)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using test1.Models;
namespace test1.Interfaces.BLL
{
public interface ITraineeManager : IManager<Trainee>
{
}
}
|
using System;
using System.Collections.Generic;
using System.Text;
namespace OCP.Security
{
/**
* Class Hasher provides some basic hashing functions. Furthermore, it supports legacy hashes
* used by previous versions of ownCloud and helps migrating those hashes to newer ones.
*
* The hashes ge... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ShakeOnStart : MonoBehaviour
{
public float shakeAmount;
private CameraController theCamera;
// Start is called before the first frame update
void Start()
{
theCamera = FindObjectOfType<CameraContro... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class AchievementSystem : Observer
{
public Image achievementBanner;
public Text achievementText;
TileEvent cookiesEvent, cakeEvent, gumEvent;
public static AchievementSystem instance;
pr... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Infra;
namespace CareerCup150.Chapter4_TreeGraph
{
public class _04_07_IsSubTree
{
/*
* You have two very large binary trees: T1, with millions of nodes, and T2,
* with hundreds of nodes. Cre... |
/* Write a program that reads from the console a string of maximum 20 characters.
* If the length of the string is less than 20, the rest of the characters should be filled with '*'.
* Print the result string into the console. */
using System;
using System.Text;
class FillStringClass
{
static string FillStri... |
namespace fictionalbroccoli.Views
{
public partial class BrocoNew
{
public BrocoNew()
{
InitializeComponent();
}
}
}
|
using LuaInterface;
using SLua;
using System;
using UnityEngine;
public class Lua_UnityEngine_CanvasGroup : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int constructor(IntPtr l)
{
int result;
try
{
CanvasGroup o = new CanvasGroup();
LuaObject.pushValue(l, true);
LuaObject.p... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Asynchronous
{
public class AsyncDemo
{
// The method to be executed asynchronously.
public string TestMethod(int callDuration)
{
Console.WriteLine("Test method begins.");
... |
using Assets.Scripts.RobinsonCrusoe_Game.GameAttributes;
using Assets.Scripts.RobinsonCrusoe_Game.GameAttributes.Food;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Assets.Scripts.RobinsonCrusoe_Game.Cards.ExploringCards.Collection
{
... |
using MvcBasic.DataBase.Entity;
using MvcBasic.ViewModels.ServerValidation;
using System;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
namespace MvcBasic.ViewModels
{
public class MemberViewModel
{
public int Id { get; set; }
[DisplayName("氏名")]
[Required(... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Labb1.Services;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Configuration;
namespace Labb1.Controllers
{
[Route("[controller]/[action]")]
public class ProductsController : Controller
{
... |
using UnityEngine;
using System.Collections;
using System;
using TestSimpleRNG;
namespace SNN.Core
{
[CreateAssetMenu]
public partial class NeuralNet : ScriptableObject, ITrainableNeuralNet
{
[SerializeField]
NeuralNetAccessor neuralNetAccessor;
[SerializeField, HideInInspector]
... |
using GraphQLSampleAPI.Models;
using HotChocolate.Types;
namespace GraphQLSampleAPI.ObjectTypes
{
public class GadgetInputObjectType : InputObjectType<GadgetInput>
{
protected override void Configure(IInputObjectTypeDescriptor<GadgetInput> descriptor)
{
descriptor.Field(_ => _.produ... |
/** 版本信息模板在安装目录下,可自行修改。
* OPERATION_LOG.cs
*
* 功 能: N/A
* 类 名: OPERATION_LOG
*
* Ver 变更日期 负责人 变更内容
* ───────────────────────────────────
* V0.01 2014-6-27 14:30:09 N/A 初版
*
* Copyright (c) 2012 Maticsoft Corporation. All rights reserved.
*┌──────────────────────────────────┐
*│ 此技术信息为本公司机密信息,未经本... |
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