text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
using SharpDirectInput;
namespace TestApplication {
static class Program {
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
sta... |
using System;
using Toppler.Extensions;
namespace Toppler.Core
{
public class Granularity
{
public string Name;
public int Ttl;
public int Factor;
public Granularity(string name, int ttl = 60, int factor = 1)
{
this.Name = name.ToLower();
this.T... |
using UnityEngine;
using System.Collections;
using UnityEditor;
using UnityEditor.Callbacks;
using System.IO;
using System.Linq;
public class BrowserPostBuild
{
[PostProcessBuildAttribute(1)]
public static void OnPostprocessBuild(BuildTarget target, string path)
{
string dstPath = Path.GetDirector... |
namespace ns20
{
using System;
using System.Collections.Generic;
using System.Dynamic;
using System.Linq;
using System.Linq.Expressions;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
internal sealed class Class143<T> : DynamicMetaObject
{
priv... |
using Microsoft.EntityFrameworkCore;
namespace ExistingEventApi.Models
{
public class ExistingEventContext : DbContext
{
public ExistingEventContext(DbContextOptions<ExistingEventContext> options)
: base(options)
{
}
public DbSet<ExistingEvent> ExistingEvents { get... |
using Microsoft.AspNetCore.Mvc.Rendering;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Threading.Tasks;
namespace online_knjizara.ViewModels
{
public class KorisnikUrediVM
{
public int ID { get; set; }
[Required(Er... |
using Checkout.Payment.Identity.Domain.Models;
using System.Threading.Tasks;
namespace Checkout.Payment.Identity.Domain.Interfaces
{
public interface IUserRepository
{
Task<bool> ValidateCredentialsAsync(string username, string password);
Task<MerchantUser> FindBySubjectIdAsync(string subject... |
using JoveZhao.Framework.DDD;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BPiaoBao.DomesticTicket.Domain.Models.Insurance
{
public class InsuranceOrderBuilder : IAggregationBuilder
{
public InsuranceOrder CreateInsuranceOrder()
{
... |
// C# Excel Writer library v2.0
// by Serhiy Perevoznyk, 2008-2018
using System;
using System.Collections.Generic;
using System.Text;
namespace Export.XLS
{
internal class ColumnInfo
{
public int Width { get; set; }
public int Index { get; set; }
public override bool Equals(object ob... |
/***********************
@ author:zlong
@ Date:2015-01-08
@ Desc:办公费用管理数据层
* ********************/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using DriveMgr.IDAL;
using System.Data.SqlClient;
using System.Data;
namespace DriveMgr.SQLServerDAL
{
public class OfficeDA... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Soko.Data.QueryModel
{
public class Criterion
{
private string propertyName;
private object value;
private CriteriaOperator @operator;
private StringMatchMode matchMode;
private bool... |
/********************************************************************
* FulcrumWeb RAD Framework - Fulcrum of your business *
* Copyright (c) 2002-2010 FulcrumWeb, ALL RIGHTS RESERVED *
* *
* THE SOURCE CODE CONTAINED WITHIN THI... |
using SampleData.Models;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
namespace SampleData
{
class Program
{
private const string connectionString = "Data Source=lpc:localhost;Initial Catalog=EF_SpeedTest;Integrated Security=True";
static void M... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace FIT5032_wefit.Models
{
public class ReservationViewModel
{
public IEnumerable<Reservation> Reservations { get; set; }
public IEnumerable<Event> Events { get; set; }
}
public class Reservatio... |
using AquaServiceSPA.Models;
using System;
using System.Net;
using System.Net.Mail;
using System.Threading.Tasks;
namespace AquaServiceSPA.Services
{
public class EmailService : IEmailService
{
private readonly IEmailSettingsService emailSettingsService;
private readonly ILoggerService loggerS... |
using Plus.HabboHotel.Catalog;
using Plus.HabboHotel.Items;
namespace Plus.Communication.Packets.Outgoing.Catalog
{
public class PurchaseOkComposer : MessageComposer
{
public CatalogItem Item { get; }
public ItemData BaseItem { get; }
public PurchaseOkComposer(CatalogItem it... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using Mirror;
using Steamworks;
public class LobbyMenuManager : NetworkBehaviour
{
[SerializeField] private MyNetworkManager networkManager = null;
[Header("UI")]
[SerializeField] private Game... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
namespace CaseReportal.Models
{
public class SubmissionModel
{
[Required]
[DisplayName("Case Title")]
public strin... |
using System;
namespace ClassLearning
{
//这是一个接口
//接口中的方法必须实现
//接口中的方法不能被修饰符修饰
//接口不能包含构造函数
//接口不能包含字段,但可以包含属性
interface DemoInterface
{
int a
{
get;
set;
}
}
//声明一个静态类
static class DemoStatic
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using LojaWeb.Models;
namespace LojaWeb.DAO{
public class CarrinhoDAO {
private EntidadeContext context;
public CarrinhoDAO()
{
context = new EntidadeContext();
}
public Carri... |
namespace DoE.Quota.Services.Local.Api
{
public interface IUnityBootstrapper
{
//IShoppingCartRepository ShoppingCartService { get; set; }
//IEventLogger LoggerService { get; set; }
}
} |
namespace JqueryDapper.ViewModels
{
public class LoginViewModel
{
public string ReturnUrl { get; set; }
}
} |
using EnumsNET;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
namespace TQ.SaveFilesExplorer.Entities.TransferStash
{
public class TQFilePlayerTransferStashRecord : TQFileRecord
{
#region Align versions an... |
using Hayalpc.Library.Common.Enums;
using Hayalpc.Library.Repository;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Text;
namespace Hayalpc.Fatura.Data.Models
{
[Table("users", Schema = "panel")]
pu... |
/*
* Copyright (c) 2018 Samsung Electronics Co., Ltd
*
* Licensed under the Flora License, Version 1.1 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://floralicense.org/license/
*
* Unless required by applicable law or... |
using System;
using System.IdentityModel.Tokens.Jwt;
using System.Security.Claims;
using System.Text;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Cryptography.KeyDerivation;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Options;
using Microso... |
namespace SSU.CompetitiveTest.Play {
using System;
using System.Threading;
using System.Globalization;
using System.ComponentModel;
using System.Windows;
using System.Windows.Controls;
using Microsoft.Win32;
using System.Windows.Controls.Primitives;
public partial class GameUI : UserControl, INotif... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
[Attribute38("SetRenderSettings")]
public class SetRenderSettings : MonoBehaviour
{
public SetRenderSettings(IntPtr address) : this(address, "SetRenderSettings")
{
}
public SetRenderSettings(IntPtr address, ... |
#region Copyright Syncfusion Inc. 2001 - 2015
// Copyright Syncfusion Inc. 2001 - 2015. All rights reserved.
// Use of this code is subject to the terms of our license.
// A copy of the current license can be obtained at any time by e-mailing
// licensing@syncfusion.com. Any infringement will be prosecuted under
// app... |
using WMaper.Base;
namespace WMaper.Proj
{
/// <summary>
/// 投影类接口
/// </summary>
public interface Projcs
{
/// <summary>
/// 解码函数
/// </summary>
/// <param name="crd"></param>
/// <returns></returns>
Coord Decode(Coord crd);
/// <summary>
... |
// <copyright file="FtpCommandHandlerExtension.cs" company="Fubar Development Junker">
// Copyright (c) Fubar Development Junker. All rights reserved.
// </copyright>
using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using JetBrains.Annotations;
namespace FubarDev.... |
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
[assembly: AssemblyTitle("FakeItEasyTestPlugin365.Tests")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("FakeItEasyTestPlugin365.... |
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Web;
using System.Web.Services.Description;
using WeMedCare.Models;
namespace WeMedCare.Context
{
public class MedicalContext:DbContext
{
public DbSet<Services> AllServices { get; set; }
p... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Newtonsoft.Json;
namespace Protocol
{
public enum Request
{
CreateRoom = 0,
JoinRoom,
CallLargeTichu,
ChangeCard,
CallTichu,
Boom,
MoveTurn,
}
public class BaseReq
{
[JsonProperty("req_t")]... |
using System;
using System.Collections.Generic;
namespace SheMediaConverterClean.Infra.Data.Models
{
public partial class VwVorgangControlItem
{
public int Id { get; set; }
public int VorgangId { get; set; }
public int ControlId { get; set; }
public int ControlItemId { get; set... |
using SolidPrinciples.DIP;
using SolidPrinciples.SRP;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SolidPrinciples
{
//SOLID Principles
class Program
{
static void Main(string[] args)
{
... |
using System.Collections.Generic;
using System.Linq;
using Faust.PetShopApp.Core.Models;
using Faust.PetShopApp.Domain.IRepositories;
using Faust.PetShopApp.Infrastructure.Entities;
namespace Faust.PetShopApp.Infrastructure.RepositoriesEF
{
public class PetTypeRepositoryEF:IPetTypeRepository
{
private... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
//Task 7
namespace NumReverseOrder
{
class Program
{
static void Main(string[] args)
{
Console.Write("Enter num: ");
int num = int.Parse(Console.ReadLine... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace AudioToolNew.Controllers
{
public class HomeController : Controller
{
public ActionResult Index()
{
ViewBag.Title = "音频工具";
return View();
}
... |
namespace WebMarkupMin.Core
{
using Configuration;
using Loggers;
using Minifiers;
using Settings;
/// <summary>
/// Markup minification context
/// </summary>
public sealed class MarkupContext
{
/// <summary>
/// WebMarkupMin context
/// </summary>
private readonly WebMarkupMinContext _wmmContext;
... |
namespace MailerQ
{
/// <summary>
/// Result type of delivery attempt
/// </summary>
public enum ResultType
{
/// <summary>
/// Message was accepted (only reported in combination with state "message")
/// </summary>
Accepted,
/// <summary>
/// No answ... |
using Lib.Refactor;
using Lib.Refactor.Enums;
using Refactor.Repository;
using Refactor.Repository.Factorys;
using Refactor.Service.Interface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Refactor.Service
{
public class POIService :I... |
using System.Collections.Generic;
using System.Text.RegularExpressions;
using System.Linq;
using System;
public class AOC08_1
{
enum InstructionType
{
Rect,
RotateColumn,
RotateRow
}
struct Instruction
{
public InstructionType Type;
public int A;
pub... |
namespace HandyControl.Data
{
public enum TipPlacement
{
TopLeft,
BottomRight,
}
} |
using Common;
using System;
using System.Threading.Tasks;
using Windows.ApplicationModel.Core;
using Windows.System;
using Windows.UI.Core;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Input;
// The Blank Page item template is documented at https://go.microsoft.com/fwlink/?LinkId=23423... |
using System.Collections.Generic;
using System.Text;
using System.Text.Json;
namespace Checkout.Payment.Processor.MicroServices.Models
{
public class AcquiringBankMockBadRequestResponse
{
public string Title { get; set; }
public Dictionary<string, List<string>> Errors { get; set; } = new Dictionary<string, List... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ShopPanel : MonoBehaviour {
[SerializeField] private int _shopMenuAllSweetCounter;
[SerializeField] private Text _shopMenuAllSweetCounterText;
public GameObject ShopMenuEng;
public Game... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using VendingMachine.Interfaces;
using VendingMachine.Models;
namespace VendingMachine.Repository
{
public class StockRepository : IStockRepository
{
private List<Stock> _stocks = new Li... |
using System;
using System.Windows.Forms;
namespace _2048WinFormsApp
{
public partial class MapSizeForm : Form
{
private int newMapSize;
public MapSizeForm()
{
InitializeComponent();
}
private void MapSizeForm_Load(object sender, EventArgs e)
{
... |
using System;
namespace XGhms.Model
{
public partial class homework_student
{
private int _id;
/// <summary>
/// 自增ID
/// </summary>
public int id
{
get { return _id; }
set { _id = value; }
}
private int _homework_id;
... |
using UnityEngine;
using System.Collections;
[AddComponentMenu("Level/LevelSphereCollider")]
public class LevelSphereColliders : MonoBehaviour {
public float velocityAlteration;
private LevelValues levelValues;
private Color currentColor;
GameObject text;
void Start () {
levelValues=GameObject.Find("LevelValu... |
//This example shows how the rotation works between two GameObjects. Attach this to a GameObject.
//Make sure to assign the GameObject you would like your GameObject to rotate towards in the Inspector
using UnityEngine;
public class SetFromToRotationExample : MonoBehaviour
{
//This is the Transform of the... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace EngineerApi.Core.Models
{
[Table("engineer")]
public class Engineer : IEntity
{
[Key]
... |
using System.ComponentModel.DataAnnotations;
namespace Web.Models
{
public class ProductType
{
[Key]
[StringLength(8)]
[Required]
public string Id { get; set; }
[StringLength(20)]
public string Name { get; set; }
}
} |
using System;
using System.Text.RegularExpressions;
namespace ChequePorExtenso.ConsoleApp.Extensoes
{
public static class StringExtension
{
public static string EscreverPrimeiraLetraMaiuscula(this string resultado)
{
if (string.IsNullOrEmpty(resultado))
return strin... |
using System;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Metadata;
namespace Adneom.CoffeMachine.Domain.Entities
{
public partial class DbEntityContext : DbContext
{
public DbEntityContext()
{
}
public DbEntityContext(DbContextOptions<DbEntityCont... |
/// <summary>
/// Player Data that remains constant throughout the game session
/// </summary>
namespace Game.Utils
{
public static class PlayerStats
{
private static int highScore;
public static int HighScore
{
get { return highScore; }
set { highScore = value;... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//References
using Mono.Data.Sqlite;
using System;
using System.Data;
using System.IO;
using UnityEngine.UI;
public class Android : MonoBehaviour
{
private string conn, sqlQuery;
IDbConnection dbconn;
IDbCommand dbcmd;
priv... |
using System;
using WebServiceTestTools.Contract.Model.Soa1;
namespace WebServiceTestTools.Core.Soa1.Handler
{
public abstract class Soa1Handler
{
/// <summary>
/// 继任者
/// </summary>
protected Soa1Handler Successor;
/// <summary>
/// 设置继任者
/// </summar... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using ZrSoft;
using SubSonic;
using System.Data;
using Models;
using Core;
namespace mvcProject.Controllers
{
public class HomeController : Controller
{
DataTable dt = new DataTable();
//... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace Dcl
{
public class DclExporter : EditorWindow
{
const int SPACE_SIZE = 5;
[MenuItem("Decent... |
using System.Collections.Generic;
using System.IO;
using System.Xml.Serialization;
namespace DUTools
{
class screen
{
public screen()
{
}
public void setRawHTML() {
}
}
static class Helpers
{
public static string SerializeObject<T>(T toSerialize)
{
... |
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Filters;
using Microsoft.AspNetCore.Mvc.Infrastructure;
using Microsoft.AspNetCore.Mvc.Routing;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
using System;
using System.Collections.Generic;
using System.Linq;
using Sys... |
using System;
namespace RMAT3.Models
{
public class DocumentEmail
{
public Guid DocumentEmailId { get; set; }
public string AddedByUserId { get; set; }
public DateTime AddTs { get; set; }
public string UpdatedByUserId { get; set; }
public DateTime UpdatedTs { g... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DataBinding_dataTemplate
{
public class ClassContato
{
public string Nome { get; set; }
public string Email { get; set; }
public string NroTelefone { get; set; ... |
using System;
using System.Collections.Generic;
using CommonTypes;
using CommonTypes.Transactions;
namespace ServerLib.Transactions
{
public abstract class Coordinator : MarshalByRefObject, ICoordinator
{
private readonly Dictionary<int, List<ParticipantProxy>> _transactions =
ne... |
using System.Windows;
using System.IO;
using System.Windows.Forms;
using System.ComponentModel;
using System.Threading;
namespace Anime_Sortierer
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
string[] files, dirs;
... |
using log4net;
using MKService.Messages;
using Service;
using Service.Contract;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.ServiceModel;
using System.Text;
using System.Threading.Tasks;
namespace MKService
{
[DebuggerStepThrough]
[CallbackBehavior... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
namespace Contoso.XPlatform.Utils
{
public class MultiSelectItemComparer<TElement> : IEqualityComparer<TElement>
{
public MultiSelectItemComparer(List<string> keyFields)
{
this.keyFields = k... |
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== //
//
// Notes:
//
// ============================================================================ //
using System;
using UnityEngine;
namespace EnhancedEditor.Editor
{
/// <summary>
/// A color palette can be used to stock multi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.Options;
u... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SparkleSounds : MonoBehaviour
{
public AudioSource sourceOfTheAudio;
public AudioClip Sparkle;
private void Awake()
{
DontDestroyOnLoad(transform.gameObject);
}
// Start is called before the ... |
using System;
using System.IO;
using System.Linq;
using System.Collections.Generic;
namespace GameProject.Abstract
{
public interface IUserValidationService
{
bool Validate(Gamer gamer);
}
} |
namespace Blorc.OpenIdConnect
{
using System;
using Microsoft.AspNetCore.Components.Authorization;
using Microsoft.Extensions.DependencyInjection;
public static class ServiceCollectionExtensions
{
public static void AddBlorcOpenIdConnect(this IServiceCollection services, Action<OidcProvid... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using AocUtils;
namespace PasswordPhilosophy
{
public class Program
{
static int PartOneValid = 0;
static int PartTwoValid = 0;
stat... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
public class BattleCard : Card
{
public int StrengthBonus;
}
|
using System;
using System.Collections.Generic;
using Assets.Events;
using Assets.Scripts.Configs;
using Assets.Scripts.Core.Events;
using Assets.Scripts.Core.Scenarios;
using Assets.Scripts.Models;
using UnityEngine;
namespace Assets.Scripts.Units
{
public class Unit : IDestroyable, IAttacker
{
publi... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
using Triton.Game.Mono;
[Attribute38("HeroAttackDef")]
public class HeroAttackDef : MonoClass
{
public HeroAttackDef(IntPtr address) : this(address, "HeroAttackDef")
{
}
public HeroAttackDef(IntPtr addre... |
using MongoDB.Bson;
using System.Collections.Generic;
namespace EnglishHubRepository
{
public class PackageEntity
{
public ObjectId _id { get; set; }
public string name { get; set; }
public string userId { get; set; }
public bool isFavorite { get; set; }
public int star... |
using NUnit.Framework;
using Simpler.Data;
using Simpler.Tests.Data.Tasks;
namespace Simpler.Tests.Data.Tasks
{
public class SelectEverything : Task
{
public override void Execute() { }
}
}
namespace Simpler.Tests.Data
{
[TestFixture]
public class TaskExtensionTest
{
[Test]
... |
using UnityEngine;
public class Parallaxer : MonoBehaviour {
class PoolObject {
public Transform transform;
public bool inUse;
public PoolObject(Transform t) {
transform = t;
}
public void Use() {
inUse = true;
if (transform.gameObject... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace settings.forms.set_uc
{
public partial class res_uc : UserControl
{
public res... |
using UnityEngine;
using System.Collections;
using System;
using System.Collections.Generic;
namespace xy3d.tstd.lib.wwwManager
{
public class WWWManagerScript : MonoBehaviour
{
#if PLATFORM_PC
private static string path = "file:///" + Application.streamingAssetsPath + "/";
#endif
#if PLATFORM_ANDROID
pr... |
using Portal.repo;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace Portal
{
public partial class vehicleBrandAdd : System.Web.UI.Page
{
protected VehicleRepo VehicleRepo;
public vehicleBrandAdd... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SDL2;
using SharpDL.Input;
namespace SharpDL.Events
{
public class MouseButtonEventArgs : GameEventArgs
{
public UInt32 WindowID { get; private set; }
public UInt32 MouseDeviceID { get; pri... |
using System.ComponentModel.DataAnnotations;
using System.Data.Entity;
namespace WebStore.Models
{
/*Item class creates the data for the different snacks.*/
public class Item
{
// The name shown on website changed to "Item#"
[Display (Name="Item# ")]
public int ID { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Data.Linq.Provider;
using System.Linq;
using System.Diagnostics.CodeAnalysis;
namespace System.Data.Linq {
/// <summary>
/// DLinq-specific custom exception factory.
/// </summary>
[SuppressMessage("Microsoft.Usage", "CA2237:MarkISerializable... |
using CompleteThisSentence.Data;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CompleteThisSentence.Tests
{
[TestClass]
public class KishnakAnswersTests
{
private Kis... |
using AutoMapper;
using Whale.DAL.Models;
using Whale.Shared.Models.GroupMessage;
namespace Whale.Shared.MappingProfiles
{
public class GroupMessageProfile: Profile
{
public GroupMessageProfile()
{
CreateMap<GroupMessage, GroupMessageDTO>().ReverseMap();
CreateMap<Group... |
using GalaSoft.MvvmLight;
using GalaSoft.MvvmLight.Ioc;
using Microsoft.Practices.ServiceLocation;
using OltivaHotel.PCL.Design;
using OltivaHotel.PCL.Model;
using OltivaHotel.PCL.ViewModel;
using OltivaHotel.Store.Services;
namespace OltivaHotel.Store.ViewModel
{
/// <summary>
/// This class contains static ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ENTITY;
using OpenMiracle.DAL;
using System.Windows.Forms;
using System.Data;
namespace OpenMiracle.BLL
{
public class MonthlySalaryVoucherBll
{
MonthlySalaryDetailsInfo infoMonthlySalaryDetails = new MonthlySal... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SS.Service
{
public class ResponseInfo:IDisposable
{
public ResponseInfo()
{
OutputStream = new System.IO.MemoryStream();
}
... |
using KnapsackProblem.Common;
using System;
using System.Collections.Generic;
using System.Text;
namespace KnapsackAnnealing.Solver.StartingPositionStrategies
{
public interface IStartingPositionStrategy
{
public KnapsackConfiguration GetStartingPosition(SimulatedAnnealingSolver solverInstance);
}... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class MovimientoCasillas : MonoBehaviour
{
public LayerMask layer;
public Camera CamPresente;
public Camera CamPasado;
public string nivelSiguiente;
public string nivelMuerte;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace e_Ticaret.viewModel
{
public class uyeBilgisiModel
{
public string uye_Id { get; set; }
public string uye_Ad_Soyad { get; set; }
public string uye_E_Mail { get; set; }
public string u... |
using AForge.Video.DirectShow;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace nmct.ba.cashlessproject.organisation.customerApp.Helper
{
/*
* Credits to cpsaez for this helper class.
* Code via: http://windowqr.codeplex.com/... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
namespace Game1
{
public class CollisionBox : Item
{
public bool active = tru... |
using Azure.Core.Pipeline;
using Octokit;
using System;
using ZenHub.Pipeline;
namespace ZenHub
{
/// <summary>
/// This represents the main object to be used by clients communicating with the service.
/// </summary>
public class ZenHubClient : Client
{
public ZenHubClient(strin... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using org.sola.webservices.administrative.extra;
namespace org.sola.services.boundary.wsclients
{
public interface IAdministrativeService
{
void SetCredentials(string userName, string password);
bool CheckCon... |
using QLSV.BS_layer;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Data.SqlClient;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace QLSV
{
public partial class frmQuanLiNgu... |
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