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using System; using System.Collections.Generic; using System.Linq; using System.Windows.Forms; using SharpDirectInput; namespace TestApplication { static class Program { /// <summary> /// The main entry point for the application. /// </summary> [STAThread] sta...
using System; using Toppler.Extensions; namespace Toppler.Core { public class Granularity { public string Name; public int Ttl; public int Factor; public Granularity(string name, int ttl = 60, int factor = 1) { this.Name = name.ToLower(); this.T...
using UnityEngine; using System.Collections; using UnityEditor; using UnityEditor.Callbacks; using System.IO; using System.Linq; public class BrowserPostBuild { [PostProcessBuildAttribute(1)] public static void OnPostprocessBuild(BuildTarget target, string path) { string dstPath = Path.GetDirector...
namespace ns20 { using System; using System.Collections.Generic; using System.Dynamic; using System.Linq; using System.Linq.Expressions; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; internal sealed class Class143<T> : DynamicMetaObject { priv...
using Microsoft.EntityFrameworkCore; namespace ExistingEventApi.Models { public class ExistingEventContext : DbContext { public ExistingEventContext(DbContextOptions<ExistingEventContext> options) : base(options) { } public DbSet<ExistingEvent> ExistingEvents { get...
using Microsoft.AspNetCore.Mvc.Rendering; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace online_knjizara.ViewModels { public class KorisnikUrediVM { public int ID { get; set; } [Required(Er...
using Checkout.Payment.Identity.Domain.Models; using System.Threading.Tasks; namespace Checkout.Payment.Identity.Domain.Interfaces { public interface IUserRepository { Task<bool> ValidateCredentialsAsync(string username, string password); Task<MerchantUser> FindBySubjectIdAsync(string subject...
using JoveZhao.Framework.DDD; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BPiaoBao.DomesticTicket.Domain.Models.Insurance { public class InsuranceOrderBuilder : IAggregationBuilder { public InsuranceOrder CreateInsuranceOrder() { ...
// C# Excel Writer library v2.0 // by Serhiy Perevoznyk, 2008-2018 using System; using System.Collections.Generic; using System.Text; namespace Export.XLS { internal class ColumnInfo { public int Width { get; set; } public int Index { get; set; } public override bool Equals(object ob...
/*********************** @ author:zlong @ Date:2015-01-08 @ Desc:办公费用管理数据层 * ********************/ using System; using System.Collections.Generic; using System.Linq; using System.Text; using DriveMgr.IDAL; using System.Data.SqlClient; using System.Data; namespace DriveMgr.SQLServerDAL { public class OfficeDA...
using System; using System.Collections.Generic; using System.Text; namespace Soko.Data.QueryModel { public class Criterion { private string propertyName; private object value; private CriteriaOperator @operator; private StringMatchMode matchMode; private bool...
/******************************************************************** * FulcrumWeb RAD Framework - Fulcrum of your business * * Copyright (c) 2002-2010 FulcrumWeb, ALL RIGHTS RESERVED * * * * THE SOURCE CODE CONTAINED WITHIN THI...
using SampleData.Models; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; namespace SampleData { class Program { private const string connectionString = "Data Source=lpc:localhost;Initial Catalog=EF_SpeedTest;Integrated Security=True"; static void M...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace FIT5032_wefit.Models { public class ReservationViewModel { public IEnumerable<Reservation> Reservations { get; set; } public IEnumerable<Event> Events { get; set; } } public class Reservatio...
using AquaServiceSPA.Models; using System; using System.Net; using System.Net.Mail; using System.Threading.Tasks; namespace AquaServiceSPA.Services { public class EmailService : IEmailService { private readonly IEmailSettingsService emailSettingsService; private readonly ILoggerService loggerS...
using Plus.HabboHotel.Catalog; using Plus.HabboHotel.Items; namespace Plus.Communication.Packets.Outgoing.Catalog { public class PurchaseOkComposer : MessageComposer { public CatalogItem Item { get; } public ItemData BaseItem { get; } public PurchaseOkComposer(CatalogItem it...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using Mirror; using Steamworks; public class LobbyMenuManager : NetworkBehaviour { [SerializeField] private MyNetworkManager networkManager = null; [Header("UI")] [SerializeField] private Game...
using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace CaseReportal.Models { public class SubmissionModel { [Required] [DisplayName("Case Title")] public strin...
using System; namespace ClassLearning { //这是一个接口 //接口中的方法必须实现 //接口中的方法不能被修饰符修饰 //接口不能包含构造函数 //接口不能包含字段,但可以包含属性 interface DemoInterface { int a { get; set; } } //声明一个静态类 static class DemoStatic { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using LojaWeb.Models; namespace LojaWeb.DAO{ public class CarrinhoDAO { private EntidadeContext context; public CarrinhoDAO() { context = new EntidadeContext(); } public Carri...
namespace DoE.Quota.Services.Local.Api { public interface IUnityBootstrapper { //IShoppingCartRepository ShoppingCartService { get; set; } //IEventLogger LoggerService { get; set; } } }
namespace JqueryDapper.ViewModels { public class LoginViewModel { public string ReturnUrl { get; set; } } }
using EnumsNET; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; namespace TQ.SaveFilesExplorer.Entities.TransferStash { public class TQFilePlayerTransferStashRecord : TQFileRecord { #region Align versions an...
using Hayalpc.Library.Common.Enums; using Hayalpc.Library.Repository; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Text; namespace Hayalpc.Fatura.Data.Models { [Table("users", Schema = "panel")] pu...
/* * Copyright (c) 2018 Samsung Electronics Co., Ltd * * Licensed under the Flora License, Version 1.1 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://floralicense.org/license/ * * Unless required by applicable law or...
using System; using System.IdentityModel.Tokens.Jwt; using System.Security.Claims; using System.Text; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Cryptography.KeyDerivation; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Options; using Microso...
namespace SSU.CompetitiveTest.Play { using System; using System.Threading; using System.Globalization; using System.ComponentModel; using System.Windows; using System.Windows.Controls; using Microsoft.Win32; using System.Windows.Controls.Primitives; public partial class GameUI : UserControl, INotif...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("SetRenderSettings")] public class SetRenderSettings : MonoBehaviour { public SetRenderSettings(IntPtr address) : this(address, "SetRenderSettings") { } public SetRenderSettings(IntPtr address, ...
#region Copyright Syncfusion Inc. 2001 - 2015 // Copyright Syncfusion Inc. 2001 - 2015. All rights reserved. // Use of this code is subject to the terms of our license. // A copy of the current license can be obtained at any time by e-mailing // licensing@syncfusion.com. Any infringement will be prosecuted under // app...
using WMaper.Base; namespace WMaper.Proj { /// <summary> /// 投影类接口 /// </summary> public interface Projcs { /// <summary> /// 解码函数 /// </summary> /// <param name="crd"></param> /// <returns></returns> Coord Decode(Coord crd); /// <summary> ...
// <copyright file="FtpCommandHandlerExtension.cs" company="Fubar Development Junker"> // Copyright (c) Fubar Development Junker. All rights reserved. // </copyright> using System; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; using JetBrains.Annotations; namespace FubarDev....
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; [assembly: AssemblyTitle("FakeItEasyTestPlugin365.Tests")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("FakeItEasyTestPlugin365....
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Web; using System.Web.Services.Description; using WeMedCare.Models; namespace WeMedCare.Context { public class MedicalContext:DbContext { public DbSet<Services> AllServices { get; set; } p...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Newtonsoft.Json; namespace Protocol { public enum Request { CreateRoom = 0, JoinRoom, CallLargeTichu, ChangeCard, CallTichu, Boom, MoveTurn, } public class BaseReq { [JsonProperty("req_t")]...
using System; using System.Collections.Generic; namespace SheMediaConverterClean.Infra.Data.Models { public partial class VwVorgangControlItem { public int Id { get; set; } public int VorgangId { get; set; } public int ControlId { get; set; } public int ControlItemId { get; set...
using SolidPrinciples.DIP; using SolidPrinciples.SRP; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SolidPrinciples { //SOLID Principles class Program { static void Main(string[] args) { ...
using System.Collections.Generic; using System.Linq; using Faust.PetShopApp.Core.Models; using Faust.PetShopApp.Domain.IRepositories; using Faust.PetShopApp.Infrastructure.Entities; namespace Faust.PetShopApp.Infrastructure.RepositoriesEF { public class PetTypeRepositoryEF:IPetTypeRepository { private...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; //Task 7 namespace NumReverseOrder { class Program { static void Main(string[] args) { Console.Write("Enter num: "); int num = int.Parse(Console.ReadLine...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace AudioToolNew.Controllers { public class HomeController : Controller { public ActionResult Index() { ViewBag.Title = "音频工具"; return View(); } ...
namespace WebMarkupMin.Core { using Configuration; using Loggers; using Minifiers; using Settings; /// <summary> /// Markup minification context /// </summary> public sealed class MarkupContext { /// <summary> /// WebMarkupMin context /// </summary> private readonly WebMarkupMinContext _wmmContext; ...
namespace MailerQ { /// <summary> /// Result type of delivery attempt /// </summary> public enum ResultType { /// <summary> /// Message was accepted (only reported in combination with state "message") /// </summary> Accepted, /// <summary> /// No answ...
using Lib.Refactor; using Lib.Refactor.Enums; using Refactor.Repository; using Refactor.Repository.Factorys; using Refactor.Service.Interface; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Refactor.Service { public class POIService :I...
using System.Collections.Generic; using System.Text.RegularExpressions; using System.Linq; using System; public class AOC08_1 { enum InstructionType { Rect, RotateColumn, RotateRow } struct Instruction { public InstructionType Type; public int A; pub...
 namespace HandyControl.Data { public enum TipPlacement { TopLeft, BottomRight, } }
using Common; using System; using System.Threading.Tasks; using Windows.ApplicationModel.Core; using Windows.System; using Windows.UI.Core; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Input; // The Blank Page item template is documented at https://go.microsoft.com/fwlink/?LinkId=23423...
using System.Collections.Generic; using System.Text; using System.Text.Json; namespace Checkout.Payment.Processor.MicroServices.Models { public class AcquiringBankMockBadRequestResponse { public string Title { get; set; } public Dictionary<string, List<string>> Errors { get; set; } = new Dictionary<string, List...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ShopPanel : MonoBehaviour { [SerializeField] private int _shopMenuAllSweetCounter; [SerializeField] private Text _shopMenuAllSweetCounterText; public GameObject ShopMenuEng; public Game...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using VendingMachine.Interfaces; using VendingMachine.Models; namespace VendingMachine.Repository { public class StockRepository : IStockRepository { private List<Stock> _stocks = new Li...
using System; using System.Windows.Forms; namespace _2048WinFormsApp { public partial class MapSizeForm : Form { private int newMapSize; public MapSizeForm() { InitializeComponent(); } private void MapSizeForm_Load(object sender, EventArgs e) { ...
using System; namespace XGhms.Model { public partial class homework_student { private int _id; /// <summary> /// 自增ID /// </summary> public int id { get { return _id; } set { _id = value; } } private int _homework_id; ...
using UnityEngine; using System.Collections; [AddComponentMenu("Level/LevelSphereCollider")] public class LevelSphereColliders : MonoBehaviour { public float velocityAlteration; private LevelValues levelValues; private Color currentColor; GameObject text; void Start () { levelValues=GameObject.Find("LevelValu...
//This example shows how the rotation works between two GameObjects. Attach this to a GameObject. //Make sure to assign the GameObject you would like your GameObject to rotate towards in the Inspector using UnityEngine; public class SetFromToRotationExample : MonoBehaviour { //This is the Transform of the...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace EngineerApi.Core.Models { [Table("engineer")] public class Engineer : IEntity { [Key] ...
using System.ComponentModel.DataAnnotations; namespace Web.Models { public class ProductType { [Key] [StringLength(8)] [Required] public string Id { get; set; } [StringLength(20)] public string Name { get; set; } } }
using System; using System.Text.RegularExpressions; namespace ChequePorExtenso.ConsoleApp.Extensoes { public static class StringExtension { public static string EscreverPrimeiraLetraMaiuscula(this string resultado) { if (string.IsNullOrEmpty(resultado)) return strin...
using System; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata; namespace Adneom.CoffeMachine.Domain.Entities { public partial class DbEntityContext : DbContext { public DbEntityContext() { } public DbEntityContext(DbContextOptions<DbEntityCont...
/// <summary> /// Player Data that remains constant throughout the game session /// </summary> namespace Game.Utils { public static class PlayerStats { private static int highScore; public static int HighScore { get { return highScore; } set { highScore = value;...
using System.Collections; using System.Collections.Generic; using UnityEngine; //References using Mono.Data.Sqlite; using System; using System.Data; using System.IO; using UnityEngine.UI; public class Android : MonoBehaviour { private string conn, sqlQuery; IDbConnection dbconn; IDbCommand dbcmd; priv...
using System; using WebServiceTestTools.Contract.Model.Soa1; namespace WebServiceTestTools.Core.Soa1.Handler { public abstract class Soa1Handler { /// <summary> /// 继任者 /// </summary> protected Soa1Handler Successor; /// <summary> /// 设置继任者 /// </summar...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using ZrSoft; using SubSonic; using System.Data; using Models; using Core; namespace mvcProject.Controllers { public class HomeController : Controller { DataTable dt = new DataTable(); //...
using System; using System.Collections.Generic; using System.IO; using System.Text; using UnityEditor; using UnityEditor.SceneManagement; using UnityEngine; using UnityEngine.SceneManagement; namespace Dcl { public class DclExporter : EditorWindow { const int SPACE_SIZE = 5; [MenuItem("Decent...
using System.Collections.Generic; using System.IO; using System.Xml.Serialization; namespace DUTools { class screen { public screen() { } public void setRawHTML() { } } static class Helpers { public static string SerializeObject<T>(T toSerialize) { ...
using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Filters; using Microsoft.AspNetCore.Mvc.Infrastructure; using Microsoft.AspNetCore.Mvc.Routing; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Logging; using System; using System.Collections.Generic; using System.Linq; using Sys...
using System; namespace RMAT3.Models { public class DocumentEmail { public Guid DocumentEmailId { get; set; } public string AddedByUserId { get; set; } public DateTime AddTs { get; set; } public string UpdatedByUserId { get; set; } public DateTime UpdatedTs { g...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DataBinding_dataTemplate { public class ClassContato { public string Nome { get; set; } public string Email { get; set; } public string NroTelefone { get; set; ...
using System; using System.Collections.Generic; using CommonTypes; using CommonTypes.Transactions; namespace ServerLib.Transactions { public abstract class Coordinator : MarshalByRefObject, ICoordinator { private readonly Dictionary<int, List<ParticipantProxy>> _transactions = ne...
using System.Windows; using System.IO; using System.Windows.Forms; using System.ComponentModel; using System.Threading; namespace Anime_Sortierer { /// <summary> /// Interaction logic for MainWindow.xaml /// </summary> public partial class MainWindow : Window { string[] files, dirs; ...
using log4net; using MKService.Messages; using Service; using Service.Contract; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.ServiceModel; using System.Text; using System.Threading.Tasks; namespace MKService { [DebuggerStepThrough] [CallbackBehavior...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; namespace Contoso.XPlatform.Utils { public class MultiSelectItemComparer<TElement> : IEqualityComparer<TElement> { public MultiSelectItemComparer(List<string> keyFields) { this.keyFields = k...
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== // // // Notes: // // ============================================================================ // using System; using UnityEngine; namespace EnhancedEditor.Editor { /// <summary> /// A color palette can be used to stock multi...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.Options; u...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SparkleSounds : MonoBehaviour { public AudioSource sourceOfTheAudio; public AudioClip Sparkle; private void Awake() { DontDestroyOnLoad(transform.gameObject); } // Start is called before the ...
using System; using System.IO; using System.Linq; using System.Collections.Generic; namespace GameProject.Abstract { public interface IUserValidationService { bool Validate(Gamer gamer); } }
namespace Blorc.OpenIdConnect { using System; using Microsoft.AspNetCore.Components.Authorization; using Microsoft.Extensions.DependencyInjection; public static class ServiceCollectionExtensions { public static void AddBlorcOpenIdConnect(this IServiceCollection services, Action<OidcProvid...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; using AocUtils; namespace PasswordPhilosophy { public class Program { static int PartOneValid = 0; static int PartTwoValid = 0; stat...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; public class BattleCard : Card { public int StrengthBonus; }
using System; using System.Collections.Generic; using Assets.Events; using Assets.Scripts.Configs; using Assets.Scripts.Core.Events; using Assets.Scripts.Core.Scenarios; using Assets.Scripts.Models; using UnityEngine; namespace Assets.Scripts.Units { public class Unit : IDestroyable, IAttacker { publi...
namespace Triton.Game.Mapping { using ns26; using System; using Triton.Game.Mono; [Attribute38("HeroAttackDef")] public class HeroAttackDef : MonoClass { public HeroAttackDef(IntPtr address) : this(address, "HeroAttackDef") { } public HeroAttackDef(IntPtr addre...
using MongoDB.Bson; using System.Collections.Generic; namespace EnglishHubRepository { public class PackageEntity { public ObjectId _id { get; set; } public string name { get; set; } public string userId { get; set; } public bool isFavorite { get; set; } public int star...
using NUnit.Framework; using Simpler.Data; using Simpler.Tests.Data.Tasks; namespace Simpler.Tests.Data.Tasks { public class SelectEverything : Task { public override void Execute() { } } } namespace Simpler.Tests.Data { [TestFixture] public class TaskExtensionTest { [Test] ...
using UnityEngine; public class Parallaxer : MonoBehaviour { class PoolObject { public Transform transform; public bool inUse; public PoolObject(Transform t) { transform = t; } public void Use() { inUse = true; if (transform.gameObject...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace settings.forms.set_uc { public partial class res_uc : UserControl { public res...
using UnityEngine; using System.Collections; using System; using System.Collections.Generic; namespace xy3d.tstd.lib.wwwManager { public class WWWManagerScript : MonoBehaviour { #if PLATFORM_PC private static string path = "file:///" + Application.streamingAssetsPath + "/"; #endif #if PLATFORM_ANDROID pr...
using Portal.repo; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace Portal { public partial class vehicleBrandAdd : System.Web.UI.Page { protected VehicleRepo VehicleRepo; public vehicleBrandAdd...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using SDL2; using SharpDL.Input; namespace SharpDL.Events { public class MouseButtonEventArgs : GameEventArgs { public UInt32 WindowID { get; private set; } public UInt32 MouseDeviceID { get; pri...
using System.ComponentModel.DataAnnotations; using System.Data.Entity; namespace WebStore.Models { /*Item class creates the data for the different snacks.*/ public class Item { // The name shown on website changed to "Item#" [Display (Name="Item# ")] public int ID { get; set; } ...
using System; using System.Collections.Generic; using System.Data.Linq.Provider; using System.Linq; using System.Diagnostics.CodeAnalysis; namespace System.Data.Linq { /// <summary> /// DLinq-specific custom exception factory. /// </summary> [SuppressMessage("Microsoft.Usage", "CA2237:MarkISerializable...
using CompleteThisSentence.Data; using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CompleteThisSentence.Tests { [TestClass] public class KishnakAnswersTests { private Kis...
using AutoMapper; using Whale.DAL.Models; using Whale.Shared.Models.GroupMessage; namespace Whale.Shared.MappingProfiles { public class GroupMessageProfile: Profile { public GroupMessageProfile() { CreateMap<GroupMessage, GroupMessageDTO>().ReverseMap(); CreateMap<Group...
using GalaSoft.MvvmLight; using GalaSoft.MvvmLight.Ioc; using Microsoft.Practices.ServiceLocation; using OltivaHotel.PCL.Design; using OltivaHotel.PCL.Model; using OltivaHotel.PCL.ViewModel; using OltivaHotel.Store.Services; namespace OltivaHotel.Store.ViewModel { /// <summary> /// This class contains static ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using ENTITY; using OpenMiracle.DAL; using System.Windows.Forms; using System.Data; namespace OpenMiracle.BLL { public class MonthlySalaryVoucherBll { MonthlySalaryDetailsInfo infoMonthlySalaryDetails = new MonthlySal...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SS.Service { public class ResponseInfo:IDisposable { public ResponseInfo() { OutputStream = new System.IO.MemoryStream(); } ...
using KnapsackProblem.Common; using System; using System.Collections.Generic; using System.Text; namespace KnapsackAnnealing.Solver.StartingPositionStrategies { public interface IStartingPositionStrategy { public KnapsackConfiguration GetStartingPosition(SimulatedAnnealingSolver solverInstance); }...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class MovimientoCasillas : MonoBehaviour { public LayerMask layer; public Camera CamPresente; public Camera CamPasado; public string nivelSiguiente; public string nivelMuerte;...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace e_Ticaret.viewModel { public class uyeBilgisiModel { public string uye_Id { get; set; } public string uye_Ad_Soyad { get; set; } public string uye_E_Mail { get; set; } public string u...
using AForge.Video.DirectShow; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace nmct.ba.cashlessproject.organisation.customerApp.Helper { /* * Credits to cpsaez for this helper class. * Code via: http://windowqr.codeplex.com/...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Game1 { public class CollisionBox : Item { public bool active = tru...
using Azure.Core.Pipeline; using Octokit; using System; using ZenHub.Pipeline; namespace ZenHub { /// <summary> /// This represents the main object to be used by clients communicating with the service. /// </summary> public class ZenHubClient : Client { public ZenHubClient(strin...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using org.sola.webservices.administrative.extra; namespace org.sola.services.boundary.wsclients { public interface IAdministrativeService { void SetCredentials(string userName, string password); bool CheckCon...
using QLSV.BS_layer; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Data.SqlClient; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace QLSV { public partial class frmQuanLiNgu...