text stringlengths 13 6.01M |
|---|
using UnityEngine;
using System.Collections;
public class InventoryProfile : InventoryElement {
private int age;
public InventoryProfile(string name, int age, string description, Sprite image)
{
this.name = name;
this.age = age;
this.description = description;
this.image ... |
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Globalization;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Helpers;
using System.Web.Mvc;
namespace RezaBaby.Controllers
{
public class FirstThingsController : Controller
{
RezaDBEntities... |
using UnityEngine;
using System.Collections;
public class Continue : MonoBehaviour
{
void OnTriggerEnter (Collider other)
{
MainMenuController.ContinueFromLastSave ();
}
}
|
using System.Text;
namespace PDV.CONTROLLER.EVENTONFE.Util
{
public class EventoUtil
{
public static string RemoverAcentos(string input)
{
if (string.IsNullOrEmpty(input))
return string.Empty;
else
{
byte[] bytes = Encoding.Ge... |
using System;
using System.Collections.Generic;
public enum Allergen
{
Eggs=1,
Peanuts=2,
Shellfish=4,
Strawberries=8,
Tomatoes=16,
Chocolate=32,
Pollen=64,
Cats=128
}
public class Allergies
{
private int allergyScore;
public Allergies(int mask) {
allergyScore = mask;
... |
namespace mediateka
{
public enum ElementCompareType
{
Name
}
} |
using WebApiTemplate.ResourceAccess.Context;
namespace WebApiTemplate.ResourceAccess.Infrastructure
{
public interface IDbContextFactory
{
IEntityContext GetContext();
}
public class DbContextFactory : IDbContextFactory
{
private readonly EntityContext _context;
public Db... |
// The following code was generated by Microsoft Visual Studio 2005.
// The test owner should check each test for validity.
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
using System.Text;
using System.Collections.Generic;
using AgentStoryComponents.extAPI;
namespace AgentStoryTests
{
... |
namespace NoScope360Engine.Core.Entites.Creatures.NPC
{
/// <summary>
/// <see cref="Stalker"/>
/// </summary>
public class Stalker : Person, ILifeSimulated
{
public void Go()
{
}
public Stalker(string name = "default") : base(name)
{
}
}
}
|
using System;
namespace Enrollment.XPlatform.ViewModels
{
public interface IHasItemsSource
{
void Reload(object entity, Type entityType);
}
}
|
using UnityEngine;
using UnityEngine.UI;
public class Weapon : MonoBehaviour
{
[Header("RawImages")]
[SerializeField] private RawImage rawImage1;
[SerializeField] private RawImage rawImage2;
public int weapontype { get; set; }
private void Awake()
{
GetComponent<Player>().ChooseWeapo... |
// Accord Statistics Library
// The Accord.NET Framework
// http://accord-framework.net
//
// Copyright © César Souza, 2009-2015
// cesarsouza at gmail.com
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as p... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Data.SQLite;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace vrtic
{
public partial class Izdajracun : Form
{
pub... |
using System.ComponentModel.DataAnnotations;
namespace SalaryUpdate.Models
{
public class Employee
{
[Required]
public int EmployeeId { get; set; }
public string Status { get; set; }
public string FirstName { get; set; }
public string LastName { get; set; }
pub... |
using System;
using static System.Console;
using static System.Math;
namespace Bme121
{
static class Program
{
static bool useBoxDrawingChars = true;
static string[ ] letters = { "a", "b", "c", "d", "e", "f", "g",
"h", "i", "j", "k", "l" };
static int boardSize = 8;
static double cellMarkProb... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SodaMachine
{
class Machine
{
public Inventory inventory = new Inventory();
public Grape grapdesoda = new Grape();
public Orange orangesoda = new Orange();
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace GetLabourManager.Models
{
public class EmployeeCategoryGrouping
{
public int Id { get; set; }
public int Category { get; set; }
public int Group { get; set; }
}
} |
using System.Reflection;
namespace Redback
{
public class TypeFilter : BaseFilter
{
public string Name { get; set; }
public bool ExactMatch { get; set; }
public TypeFilter(string pattern, bool exactMatch)
{
Name = pattern;
ExactMatch = exactMatch;
... |
using System.Collections.Generic;
using System.Threading.Tasks;
using W3ChampionsStatisticService.Admin;
namespace W3ChampionsStatisticService.Ports
{
public interface IAdminRepository
{
Task<List<ProxiesResponse>> GetProxies();
Task<ProxyUpdate> UpdateProxies(ProxyUpdate proxyUpdateData, strin... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
//using System;
//using System.Collections;
//using System.Collections.Generic;
//using System.Linq;
//using System.Text;
//using System.Threading.Tasks;
//using System.Data;
//using System.Diagnostics;
//using System.Data.SqlClient;
//using System.Xml;
//using System.Configuration;
//using System.Text.RegularExpressi... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SoundController : MonoBehaviour
{
public static AudioSource[] audioSources;
// Start is called before the first frame update
void Start()
{
audioSources = GetComponents<AudioSource>();
}
// Up... |
using System;
using System.Collections;
namespace QuitSmokeWebAPI.Controllers.Entity
{
public class ChanceGender
{
public string gender { get; set; }
public string behaviour { get; set; }
public double populationPropotion { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HabitatReStoreMobile.Models
{
class NavigationItem
{
public string Title { get; set; }
public string Icon { get; set; }
public Type Page { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Data;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Text;
using System.Transactions;
using Dapper;
using DapperExtensions;
using DocumentFormat.OpenXml;
using DocumentFormat.OpenXml.Packaging;
using DocumentFormat.OpenXml.Wordp... |
using System.Diagnostics;
using Application.Frameworks;
using Application.Models;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
/**
*
* name : IndexController.cs
* author : Aleksy Ruszala
* date : 29/04/2019
*
* */
namespace Application.Controllers
{
/// <summar... |
namespace LuaLu {
using UnityEngine;
using System.Collections;
using UnityEditor;
using UnityEditor.Callbacks;
using System;
using System.IO;
[NoLuaBinding]
public class LuaFileHandler {
[OnOpenAsset]
public static bool OnOpenLuaFile(int instanceID, int line) {
// check if open lua file, if it is, chec... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Constructor_Example
{
class Program
{
static void Main(string[] args)
{
StudentScholar ss = new StudentScholar("Metrobank", 95.0);
ss.Lastname =... |
namespace ViewBot
{
class livestream
{
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
public class CrpytMaster : MonoBehaviour
{
[SerializeField]
Text displayText;
[SerializeField]
Text hashText;
// Start is called before the first frame update
... |
namespace JIoffe.PizzaBot.Model
{
public enum PizzaSize
{
Small = 1, Medium, Large
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace sheepscore12
{
public partial class InputText : Form
{
public InputText()
{
InitializeCo... |
using System;
namespace Contoso.Common.Configuration.ExpressionDescriptors
{
public class IsOfOperatorDescriptor : OperatorDescriptorBase
{
public OperatorDescriptorBase Operand { get; set; }
public string Type { get; set; }
}
} |
#region Copyright Syncfusion Inc. 2001-2015.
// Copyright Syncfusion Inc. 2001-2015. All rights reserved.
// Use of this code is subject to the terms of our license.
// A copy of the current license can be obtained at any time by e-mailing
// licensing@syncfusion.com. Any infringement will be prosecuted under
// a... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Serialization;
namespace XML_Testing
{
[XmlRoot("Adresas")]
public class Address
{
[XmlElement("Gatve")]
public string StreetName { get; set; }
[XmlE... |
using UnityEditor;
using UnityEngine;
using System.Collections;
using EasyEditor;
using EasyEditor.ReorderableList;
using System.Linq;
using System.Collections.Generic;
[Groups ("")]
[CustomEditor (typeof(LuaBehaver))]
public class LuaBehaverEditor : EasyEditorBase
{
//ReorderableListRenderer reorderableList;
priva... |
using System.Collections.Generic;
using System.Linq;
namespace NWERC.BeerPressure
{
public class BeerPressure
{
public static Poll ParseLines(string pubs, string votes)
{
Poll poll = new Poll();
string[] pubs_split = pubs.Split(' ');
string[] votes_split = v... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
public class LevelManager : MonoBehaviour
{
private List<LevelSlot> ls = new List<LevelSlot>();
public Clickable SaveButton = null;
public Clickable BackButton = null;
public static string[] RegularLevels = new str... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class scrDefensiveCompetenceExplosion : MonoBehaviour {
public float paybackDamages;
public float knockbackForce;
public float stunDuration;
public float maxRadius;
public float expandSpeed;
private void St... |
using System;
using System.Collections;
using System.Diagnostics;
using System.IO;
namespace Archiver_Kononov.K.G._11_809
{
class Program
{
//TODO: Add chunks for decoder
static void Main(string[] args)
{
var watch = new Stopwatch();
watch.Start();
w... |
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class tutarolManager : MonoBehaviour {
public GameObject player;
public Canvas welcomeCanvas;
public Text pressToStart;
bool pressToStartActivated = false;
// Use this for initialization
void Start () {
// Invoke E... |
using PlatformRacing3.Common.Stamp;
namespace PlatformRacing3.Web.Responses.Procedures.Stamps;
public class DataAccessGetManyStampsResponse : DataAccessDataResponse<StampData>
{
public DataAccessGetManyStampsResponse()
{
this.Rows = new List<StampData>();
}
public void AddStamp(StampData stamp)
{
this.Rows... |
namespace MvcApplication.Business
{
public enum SystemInformationType
{
Confirmation,
Exception,
Information,
Warning
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using Game.Kernel;
using Game.Web.UI;
using System.Data;
using Game.Facade;
namespace Game.Web.Module.DataAnalysis
{
public partial class ClearTableData : AdminPa... |
using System;
using System.Collections.Generic;
using System.Text;
using Zhouli.DbEntity.Models;
namespace Zhouli.DAL.Interface
{
public interface IBlogRelatedDAL : IBaseDAL<BlogRelated>
{}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace CareerCup150.Chapt1_ArraysAndStrings
{
public class _01_04_VerifyAnagrams
{
/*
* Write a method to decide if two strings are anagrams or not.
*/
/// <summary>
/// this just... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Text;
namespace FastExpressionKit.BulkInsert
{
public class TableMappingRules
{
public string TableName {... |
using System;
namespace Diff.Generic.Algorithm
{
public class EditLengthCalculator
{
private readonly int[] old;
private readonly int[] @new;
private readonly int[] forwardDiagonal;
private readonly int[] reverseDiagonal;
public EditLengthCalculator(int[] ol... |
using Microsoft.AspNetCore.Http;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Threading.Tasks;
namespace Demo6.Models
{
public class Registeration
{
[Required(ErrorMessage = "FirstName is Required")]
pu... |
using Models;
using System.Collections.Generic;
namespace BL
{
public interface IPetBL
{
List <Cat> ViewAllCats();
}
} |
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.IO;
using System.Linq;
#if MONO
using System.IO;
using DirectoryInfo = System.IO.DirectoryInfo;
using Directory = System.IO.Directory;
#else
using Directory = Delimon.Win32.IO.Directory;
#endif
namespac... |
using JumpAndRun.Actors;
using JumpAndRun.API;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading;
using GameLib;
namespace JumpAndRun.ClientBase.GameComponents
{
public class World : GameComponent
{
public... |
using Moq;
using UnitTests.Mock;
using Xunit;
namespace UnitTests.BLL
{
public class PaymentDetailsTest
{
private readonly Mock<JKMServices.DAL.CRM.IPaymentDetails> mockCrmPaymentDetails;
private readonly PaymentData paymentData = new PaymentData();
private readonly JKMServices.BLL.Pa... |
using System.Collections.Generic;
namespace APIHealthChecker.Models
{
public class MobApp
{
public string Name { get; set; }
public string Description { get; set; }
public IList<EndPoint> EndPoints { get; set; }
public string FileName { get; set; }
public MobApp()
... |
using System;
using SLua;
using System.Collections.Generic;
[UnityEngine.Scripting.Preserve]
public class Lua_LTBezier : LuaObject {
[SLua.MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
[UnityEngine.Scripting.Preserve]
static public int constructor(IntPtr l) {
try {
#if DEBUG
var method = System.Refle... |
using System;
using Microsoft.DataStudio.Solutions.Validators;
namespace Microsoft.DataStudio.Solutions.Helpers
{
public static class CommonUtils
{
public static void ConvertToLowerCase(ref string input, string argName)
{
ThrowIf.NullOrEmpty(input, argName);
input = inp... |
using System;
using System.Collections.Generic;
using System.Linq;
using NetCode.Util;
using NetCode.SyncPool;
namespace NetCode.Synchronisers.Values
{
public abstract class SynchronisableValue : Synchroniser
{
public sealed override bool TrackChanges(object newValue, SyncContext context)
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class CameraController : MonoBehaviour
{
public static CameraController Instance;
private Vector3 offset;
private void Start()
{
if (Instance)
{
Destroy... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HackerrankSolutionConsole
{
class plus_minus : Challenge
{
public override void Main(string[] args)
{
int n = Convert.ToInt32(Console.ReadLine());
... |
/*
* Bungie.Net API
*
* These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
*
* OpenAPI spec version: 2.1.1
* Contact: support@bungie.com
* Generated by: https://github.com... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Reflection;
using System.Data;
namespace PnrAnalysis
{
/// <summary>
/// 文本日志
/// </summary>
public class LogText
{
public static object root = new object();
public static void LogWri... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MJGame
{
class Place_foyer : Place
{
bool dogDead = false;
protected override string GetIntroText()
{
if (dogDead == false )
{
return "A large dog is sit... |
using System;
using System.Collections.Generic;
using System.Text;
namespace CallOfDutyApiWrapper.Enums
{
public enum Platform
{
Playstation,
Steam,
Xbox,
BattlePass,
Uno
}
}
|
using PaderbornUniversity.SILab.Hip.EventSourcing.Events;
using PaderbornUniversity.SILab.Hip.EventSourcing.EventStoreLlp;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Threading.Tasks;
namespace PaderbornUniversity.SILab.Hip.EventSo... |
using System.IO;
using System.Reflection;
using TridevLoader.Core;
using TridevLoader.Debug;
using TridevLoader.Mod.API.Event;
namespace RoR2 {
class patch_RoR2Application : RoR2Application {
private static bool CalledInjection;
private extern void orig_Awake();
private void Awake() {
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Parallax : MonoBehaviour {
// The scrolling foregrounds
public GameObject[] panels;
// Use this for initialization
void Start ()
{
// Set initial positions of panels
//panels[0].transfor... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using CardinalInventoryWebApi.Data;
using CardinalInventoryWebApi.Data.EventManagement;
namespace CardinalInventoryWebA... |
using System;
namespace Faced
{
public class ShapeMaker
{
private Shape circle;
private Shape rectangle;
private Shape square;
public ShapeMaker()
{
circle = new Circle();
rectangle = new Rectangle();
square = new Square();
}... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web.Mvc;
using System.ComponentModel.DataAnnotations;
namespace homeless_pets.Models
{
public class Pet
{
[DataType(DataType.PhoneNumber)]
[HiddenInput(DisplayValue = false)]
public long PetID { get; set; }... |
using System.Diagnostics;
using System.Linq;
using System.Security.Claims;
using System.Security.Cryptography.X509Certificates;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Identity;
using Microsoft.AspNetCore.Mvc;
using Microsoft.E... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using DeferredTask.Models;
using DeferredTask.Services;
using DeferredTask.Test.Models;
using Xunit;
namespace DeferredTask.Test
{
public class Test
{
private readonly IDeferredTaskService _deferredTaskService;
publi... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Web;
namespace SistemaEncuestas.Models.Domain
{
[Table("AspNetUsers")]
public class Usuario
{
private string ... |
using System;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Metadata;
namespace EFGetStarted.AspNetCore.ExistingDb.Models
{
public partial class BloggingContext : DbContext
{
public virtual DbSet<Blog> Blog { get; set; }
public virtual DbSet<FreshWater> FreshWater { ... |
using System.Threading;
using System.Threading.Tasks;
using ChesterDevs.Core.Aspnet.App.Jobs;
using ChesterDevs.Core.Aspnet.Models.ViewModels;
namespace ChesterDevs.Core.Aspnet.App.PageHelpers
{
public interface IAskARecruiterHelper
{
Task<AskARecruiterViewModel> SendAskARecruiter(AskARecruiterViewMod... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
/*
* Control how the game plays and how the play area is initialized.
*
* A game area is meassured in pixels using its gameArea values.
*/
public class GameController {
#region Variables -----------------------------------------... |
using System;
using System.Collections.Generic;
using Plugin.GoogleClient;
using Plugin.FacebookClient;
using Xamarin.Forms;
namespace InfiniteMeals
{
public partial class HomePage : ContentPage
{
public HomePage(NetworkAuthData networkAuthData)
{
BindingContext = networkAuthData;... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Data;
using System.ServiceModel;
using PheonixRt.DataContracts;
using PheonixRt.MeshingServiceContracts;
using Phe... |
namespace Newtonsoft.Json.Converters
{
using Newtonsoft.Json;
using Newtonsoft.Json.Serialization;
using System;
using System.Data;
public class DataTableConverter : JsonConverter
{
public override bool CanConvert(Type valueType)
{
return typeof(DataTable).IsAssigna... |
using System.Collections.Generic;
using System.Linq;
public class Multiboard : RowScoredBoard
{
private int layer;
private Multiboard[] children;
private Multiboard parentBoard;
private int indexOnParent;
public Multiboard(int h, int w, int p, int l, Multiboard parent = null, int i = -1) : base(h, w, p)
{
la... |
using Contoso.Data.Entities;
using Microsoft.EntityFrameworkCore;
namespace Contoso.Contexts.Configuations
{
internal class LookUpsConfiguration : ITableConfiguration
{
public void Configure(ModelBuilder modelBuilder)
{
var entity = modelBuilder.Entity<LookUps>();
entit... |
using System;
using System.Linq;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
using Xamarin.Forms.Maps;
namespace App1
{
[XamlCompilation(XamlCompilationOptions.Compile)]
public partial class Page7 : ContentPage
{
private readonly Geocoder geocoder = new Geocoder();
public Page7()
... |
using System.Collections.Generic;
using System.Security.Cryptography.X509Certificates;
using Micro.Net.Abstractions;
using Micro.Net.Abstractions.Transport;
using Micro.Net.Extensions;
using Micro.Net.Support;
namespace Micro.Net.Transport.Tcp
{
public class SecureTcpOptions
{
public bool UseSsl { get; init; }... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace WebApp.Dtos
{
public class ProjectDto
{
public int ID { get; set; }
public string Title { get; set; }
public ICollection<int> MembersId { get; set; }
}
}
|
using DependencyInjectionSample.Interfaces;
using DependencyInjectionSample.Models;
using System;
using System.Collections.Generic;
namespace APIChallenge
{
public class ServicosDePagamento : IServicosDePagamento
{
IPagamentoDados pagamentoDados;
public ServicosDePagamento(IPagamentoDados paga... |
using System;
using System.Diagnostics.CodeAnalysis;
namespace Tsu
{
/// <summary>
/// A unit value.
/// </summary>
public readonly struct Unit : IEquatable<Unit>, IComparable<Unit>, IComparable
{
/// <summary>
/// The unit type instance.
/// </summary>
public stati... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class CharactersController : MonoBehaviour
{
// 1. Basic parameters
public float maxHealth = 100f;
public float curHealth;
public float attackDamage = 10f;
public float armor = 10... |
using System;
using System.Collections.Generic;
namespace Challenge_App.Data
{
public class ChallengeItem
{
public int Id { get; set; }
public DateTime OnDate {get;set;}
public int ChallengeId {get;set;}
public Challenge Challenge {get;set;}
public ICollection<Challenge... |
using Danmaku_no_Kyojin.Collisions;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Danmaku_no_Kyojin.Entities
{
public abstract class Entity : ICollidable
{
#region Fields
protected readonly DnK Game;
protected Vector2 Position;
protected floa... |
using System;
using UnityEngine;
[CustomLuaClass]
public class UIInputInsertContent : MonoBehaviour
{
public UIInput m_input;
private int m_cursorPosition;
private void Start()
{
this.m_input = base.GetComponent<UIInput>();
if (this.m_input)
{
this.m_cursorPosition = this.m_input.cursorPosition;
Even... |
using System;
namespace PessoasArray
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Verificação pessoas em um array \n");
string[] nomePessoas = new string[10];
for (var i = 0; i < nomePessoas.Length; i++)
{
... |
namespace WMN.Videos.Data.EntityFramework.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class Votes : DbMigration
{
public override void Up()
{
AddColumn("dbo.Videos", "VotesUp", c => c.Int());
AddColumn("dbo.Videos", "VotesDo... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Text.RegularExpressions;
using System.Web;
using OfficeOpenXml;
using SC = Sitecore;
using SCData = Sitecore.Data;
using SCItems ... |
using UnityEngine;
namespace Assets.Scripts.Configs
{
[CreateAssetMenu(fileName = "LightTreeConfig", menuName = "Configs/LightTree")]
public class LightTreeConfig : ScriptableObject
{
public int MaxHP;
}
} |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
namespace BPiaoBao.Common.Enums
{
public enum EnumDestineSource
{
/// <summary>
/// 白屏预定
/// </summary>
[Description("白屏预定")]
WhiteScreenDestine = 0,
... |
#if NET45
using System.Data.Entity;
#else
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Infrastructure;
#endif
using System;
using System.Reflection;
using System.Text;
using System.Linq;
using System.Threading.Tasks;
namespace WeihanLi.EntityFramework.DbDescriptionHelper
{
/// <inher... |
using System;
using AlienEngine.Core.Physics.Utilities;
namespace AlienEngine.Core.Physics.Ik
{
/// <summary>
/// Keeps the anchor points on two bones at the same distance.
/// </summary>
public class IKPointOnLineJoint : IKJoint
{
/// <summary>
/// Gets or sets the offset in conne... |
namespace Train
{
using System;
class Program
{
static void Main(string[] args)
{
var intputTrain = int.Parse(Console.ReadLine());
var passengerArray = new int[intputTrain];
var sum = 0;
for (int i = 0; i < passengerArray.Length; i++)
{
var temp = int.Parse(Console.ReadLine());
passenge... |
using System.Windows.Controls;
namespace ProConstructionsManagment.Desktop.Views.HiredEmployees
{
/// <summary>
/// Interaction logic for HiredEmployeesNavigation.xaml
/// </summary>
public partial class HiredEmployeesNavigation : UserControl
{
public HiredEmployeesNavigation()
... |
using QLThuVien.BUS;
using QLThuVien.DATA;
using QLThuVien.GUI;
using QLThuVien.GUI_Tier;
using QLThuVien.Model;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows... |
using FastSQL.App.Events;
using FastSQL.App.Interfaces;
using FastSQL.Core.UI.Models;
using FastSQL.Sync.Core.Filters;
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
names... |
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