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using UnityEngine; using System.Collections; public class InventoryProfile : InventoryElement { private int age; public InventoryProfile(string name, int age, string description, Sprite image) { this.name = name; this.age = age; this.description = description; this.image ...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Globalization; using System.Linq; using System.Net; using System.Web; using System.Web.Helpers; using System.Web.Mvc; namespace RezaBaby.Controllers { public class FirstThingsController : Controller { RezaDBEntities...
using UnityEngine; using System.Collections; public class Continue : MonoBehaviour { void OnTriggerEnter (Collider other) { MainMenuController.ContinueFromLastSave (); } }
using System.Text; namespace PDV.CONTROLLER.EVENTONFE.Util { public class EventoUtil { public static string RemoverAcentos(string input) { if (string.IsNullOrEmpty(input)) return string.Empty; else { byte[] bytes = Encoding.Ge...
using System; using System.Collections.Generic; public enum Allergen { Eggs=1, Peanuts=2, Shellfish=4, Strawberries=8, Tomatoes=16, Chocolate=32, Pollen=64, Cats=128 } public class Allergies { private int allergyScore; public Allergies(int mask) { allergyScore = mask; ...
namespace mediateka { public enum ElementCompareType { Name } }
using WebApiTemplate.ResourceAccess.Context; namespace WebApiTemplate.ResourceAccess.Infrastructure { public interface IDbContextFactory { IEntityContext GetContext(); } public class DbContextFactory : IDbContextFactory { private readonly EntityContext _context; public Db...
// The following code was generated by Microsoft Visual Studio 2005. // The test owner should check each test for validity. using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Text; using System.Collections.Generic; using AgentStoryComponents.extAPI; namespace AgentStoryTests { ...
namespace NoScope360Engine.Core.Entites.Creatures.NPC { /// <summary> /// <see cref="Stalker"/> /// </summary> public class Stalker : Person, ILifeSimulated { public void Go() { } public Stalker(string name = "default") : base(name) { } } }
using System; namespace Enrollment.XPlatform.ViewModels { public interface IHasItemsSource { void Reload(object entity, Type entityType); } }
using UnityEngine; using UnityEngine.UI; public class Weapon : MonoBehaviour { [Header("RawImages")] [SerializeField] private RawImage rawImage1; [SerializeField] private RawImage rawImage2; public int weapontype { get; set; } private void Awake() { GetComponent<Player>().ChooseWeapo...
// Accord Statistics Library // The Accord.NET Framework // http://accord-framework.net // // Copyright © César Souza, 2009-2015 // cesarsouza at gmail.com // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as p...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Data.SQLite; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace vrtic { public partial class Izdajracun : Form { pub...
using System.ComponentModel.DataAnnotations; namespace SalaryUpdate.Models { public class Employee { [Required] public int EmployeeId { get; set; } public string Status { get; set; } public string FirstName { get; set; } public string LastName { get; set; } pub...
using System; using static System.Console; using static System.Math; namespace Bme121 { static class Program { static bool useBoxDrawingChars = true; static string[ ] letters = { "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l" }; static int boardSize = 8; static double cellMarkProb...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SodaMachine { class Machine { public Inventory inventory = new Inventory(); public Grape grapdesoda = new Grape(); public Orange orangesoda = new Orange(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace GetLabourManager.Models { public class EmployeeCategoryGrouping { public int Id { get; set; } public int Category { get; set; } public int Group { get; set; } } }
using System.Reflection; namespace Redback { public class TypeFilter : BaseFilter { public string Name { get; set; } public bool ExactMatch { get; set; } public TypeFilter(string pattern, bool exactMatch) { Name = pattern; ExactMatch = exactMatch; ...
using System.Collections.Generic; using System.Threading.Tasks; using W3ChampionsStatisticService.Admin; namespace W3ChampionsStatisticService.Ports { public interface IAdminRepository { Task<List<ProxiesResponse>> GetProxies(); Task<ProxyUpdate> UpdateProxies(ProxyUpdate proxyUpdateData, strin...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
//using System; //using System.Collections; //using System.Collections.Generic; //using System.Linq; //using System.Text; //using System.Threading.Tasks; //using System.Data; //using System.Diagnostics; //using System.Data.SqlClient; //using System.Xml; //using System.Configuration; //using System.Text.RegularExpressi...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SoundController : MonoBehaviour { public static AudioSource[] audioSources; // Start is called before the first frame update void Start() { audioSources = GetComponents<AudioSource>(); } // Up...
using System; using System.Collections; namespace QuitSmokeWebAPI.Controllers.Entity { public class ChanceGender { public string gender { get; set; } public string behaviour { get; set; } public double populationPropotion { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HabitatReStoreMobile.Models { class NavigationItem { public string Title { get; set; } public string Icon { get; set; } public Type Page { get; set; } } }
using System; using System.Collections.Generic; using System.Data; using System.Globalization; using System.IO; using System.Linq; using System.Text; using System.Transactions; using Dapper; using DapperExtensions; using DocumentFormat.OpenXml; using DocumentFormat.OpenXml.Packaging; using DocumentFormat.OpenXml.Wordp...
using System.Diagnostics; using Application.Frameworks; using Application.Models; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; /** * * name : IndexController.cs * author : Aleksy Ruszala * date : 29/04/2019 * * */ namespace Application.Controllers { /// <summar...
namespace LuaLu { using UnityEngine; using System.Collections; using UnityEditor; using UnityEditor.Callbacks; using System; using System.IO; [NoLuaBinding] public class LuaFileHandler { [OnOpenAsset] public static bool OnOpenLuaFile(int instanceID, int line) { // check if open lua file, if it is, chec...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Constructor_Example { class Program { static void Main(string[] args) { StudentScholar ss = new StudentScholar("Metrobank", 95.0); ss.Lastname =...
namespace ViewBot { class livestream { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; public class CrpytMaster : MonoBehaviour { [SerializeField] Text displayText; [SerializeField] Text hashText; // Start is called before the first frame update ...
namespace JIoffe.PizzaBot.Model { public enum PizzaSize { Small = 1, Medium, Large } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace sheepscore12 { public partial class InputText : Form { public InputText() { InitializeCo...
using System; namespace Contoso.Common.Configuration.ExpressionDescriptors { public class IsOfOperatorDescriptor : OperatorDescriptorBase { public OperatorDescriptorBase Operand { get; set; } public string Type { get; set; } } }
#region Copyright Syncfusion Inc. 2001-2015. // Copyright Syncfusion Inc. 2001-2015. All rights reserved. // Use of this code is subject to the terms of our license. // A copy of the current license can be obtained at any time by e-mailing // licensing@syncfusion.com. Any infringement will be prosecuted under // a...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml.Serialization; namespace XML_Testing { [XmlRoot("Adresas")] public class Address { [XmlElement("Gatve")] public string StreetName { get; set; } [XmlE...
using UnityEditor; using UnityEngine; using System.Collections; using EasyEditor; using EasyEditor.ReorderableList; using System.Linq; using System.Collections.Generic; [Groups ("")] [CustomEditor (typeof(LuaBehaver))] public class LuaBehaverEditor : EasyEditorBase { //ReorderableListRenderer reorderableList; priva...
using System.Collections.Generic; using System.Linq; namespace NWERC.BeerPressure { public class BeerPressure { public static Poll ParseLines(string pubs, string votes) { Poll poll = new Poll(); string[] pubs_split = pubs.Split(' '); string[] votes_split = v...
using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Linq; public class LevelManager : MonoBehaviour { private List<LevelSlot> ls = new List<LevelSlot>(); public Clickable SaveButton = null; public Clickable BackButton = null; public static string[] RegularLevels = new str...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class scrDefensiveCompetenceExplosion : MonoBehaviour { public float paybackDamages; public float knockbackForce; public float stunDuration; public float maxRadius; public float expandSpeed; private void St...
using System; using System.Collections; using System.Diagnostics; using System.IO; namespace Archiver_Kononov.K.G._11_809 { class Program { //TODO: Add chunks for decoder static void Main(string[] args) { var watch = new Stopwatch(); watch.Start(); w...
using UnityEngine; using UnityEngine.UI; using System.Collections; public class tutarolManager : MonoBehaviour { public GameObject player; public Canvas welcomeCanvas; public Text pressToStart; bool pressToStartActivated = false; // Use this for initialization void Start () { // Invoke E...
using PlatformRacing3.Common.Stamp; namespace PlatformRacing3.Web.Responses.Procedures.Stamps; public class DataAccessGetManyStampsResponse : DataAccessDataResponse<StampData> { public DataAccessGetManyStampsResponse() { this.Rows = new List<StampData>(); } public void AddStamp(StampData stamp) { this.Rows...
namespace MvcApplication.Business { public enum SystemInformationType { Confirmation, Exception, Information, Warning } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Game.Kernel; using Game.Web.UI; using System.Data; using Game.Facade; namespace Game.Web.Module.DataAnalysis { public partial class ClearTableData : AdminPa...
using System; using System.Collections.Generic; using System.Text; using Zhouli.DbEntity.Models; namespace Zhouli.DAL.Interface { public interface IBlogRelatedDAL : IBaseDAL<BlogRelated> {} }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CareerCup150.Chapt1_ArraysAndStrings { public class _01_04_VerifyAnagrams { /* * Write a method to decide if two strings are anagrams or not. */ /// <summary> /// this just...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Text; namespace FastExpressionKit.BulkInsert { public class TableMappingRules { public string TableName {...
using System; namespace Diff.Generic.Algorithm { public class EditLengthCalculator { private readonly int[] old; private readonly int[] @new; private readonly int[] forwardDiagonal; private readonly int[] reverseDiagonal; public EditLengthCalculator(int[] ol...
using Microsoft.AspNetCore.Http; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace Demo6.Models { public class Registeration { [Required(ErrorMessage = "FirstName is Required")] pu...
using Models; using System.Collections.Generic; namespace BL { public interface IPetBL { List <Cat> ViewAllCats(); } }
using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.IO; using System.Linq; #if MONO using System.IO; using DirectoryInfo = System.IO.DirectoryInfo; using Directory = System.IO.Directory; #else using Directory = Delimon.Win32.IO.Directory; #endif namespac...
using JumpAndRun.Actors; using JumpAndRun.API; using Microsoft.Xna.Framework; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading; using GameLib; namespace JumpAndRun.ClientBase.GameComponents { public class World : GameComponent { public...
using Moq; using UnitTests.Mock; using Xunit; namespace UnitTests.BLL { public class PaymentDetailsTest { private readonly Mock<JKMServices.DAL.CRM.IPaymentDetails> mockCrmPaymentDetails; private readonly PaymentData paymentData = new PaymentData(); private readonly JKMServices.BLL.Pa...
using System.Collections.Generic; namespace APIHealthChecker.Models { public class MobApp { public string Name { get; set; } public string Description { get; set; } public IList<EndPoint> EndPoints { get; set; } public string FileName { get; set; } public MobApp() ...
using System; using SLua; using System.Collections.Generic; [UnityEngine.Scripting.Preserve] public class Lua_LTBezier : LuaObject { [SLua.MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] [UnityEngine.Scripting.Preserve] static public int constructor(IntPtr l) { try { #if DEBUG var method = System.Refle...
using System; using Microsoft.DataStudio.Solutions.Validators; namespace Microsoft.DataStudio.Solutions.Helpers { public static class CommonUtils { public static void ConvertToLowerCase(ref string input, string argName) { ThrowIf.NullOrEmpty(input, argName); input = inp...
using System; using System.Collections.Generic; using System.Linq; using NetCode.Util; using NetCode.SyncPool; namespace NetCode.Synchronisers.Values { public abstract class SynchronisableValue : Synchroniser { public sealed override bool TrackChanges(object newValue, SyncContext context) ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class CameraController : MonoBehaviour { public static CameraController Instance; private Vector3 offset; private void Start() { if (Instance) { Destroy...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HackerrankSolutionConsole { class plus_minus : Challenge { public override void Main(string[] args) { int n = Convert.ToInt32(Console.ReadLine()); ...
/* * Bungie.Net API * * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * OpenAPI spec version: 2.1.1 * Contact: support@bungie.com * Generated by: https://github.com...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Reflection; using System.Data; namespace PnrAnalysis { /// <summary> /// 文本日志 /// </summary> public class LogText { public static object root = new object(); public static void LogWri...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MJGame { class Place_foyer : Place { bool dogDead = false; protected override string GetIntroText() { if (dogDead == false ) { return "A large dog is sit...
using System; using System.Collections.Generic; using System.Text; namespace CallOfDutyApiWrapper.Enums { public enum Platform { Playstation, Steam, Xbox, BattlePass, Uno } }
using PaderbornUniversity.SILab.Hip.EventSourcing.Events; using PaderbornUniversity.SILab.Hip.EventSourcing.EventStoreLlp; using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Threading.Tasks; namespace PaderbornUniversity.SILab.Hip.EventSo...
using System.IO; using System.Reflection; using TridevLoader.Core; using TridevLoader.Debug; using TridevLoader.Mod.API.Event; namespace RoR2 { class patch_RoR2Application : RoR2Application { private static bool CalledInjection; private extern void orig_Awake(); private void Awake() { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Parallax : MonoBehaviour { // The scrolling foregrounds public GameObject[] panels; // Use this for initialization void Start () { // Set initial positions of panels //panels[0].transfor...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using CardinalInventoryWebApi.Data; using CardinalInventoryWebApi.Data.EventManagement; namespace CardinalInventoryWebA...
using System; namespace Faced { public class ShapeMaker { private Shape circle; private Shape rectangle; private Shape square; public ShapeMaker() { circle = new Circle(); rectangle = new Rectangle(); square = new Square(); }...
using System; using System.Collections.Generic; using System.Linq; using System.Web.Mvc; using System.ComponentModel.DataAnnotations; namespace homeless_pets.Models { public class Pet { [DataType(DataType.PhoneNumber)] [HiddenInput(DisplayValue = false)] public long PetID { get; set; }...
using System.Diagnostics; using System.Linq; using System.Security.Claims; using System.Security.Cryptography.X509Certificates; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc; using Microsoft.E...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using DeferredTask.Models; using DeferredTask.Services; using DeferredTask.Test.Models; using Xunit; namespace DeferredTask.Test { public class Test { private readonly IDeferredTaskService _deferredTaskService; publi...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Web; namespace SistemaEncuestas.Models.Domain { [Table("AspNetUsers")] public class Usuario { private string ...
using System; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata; namespace EFGetStarted.AspNetCore.ExistingDb.Models { public partial class BloggingContext : DbContext { public virtual DbSet<Blog> Blog { get; set; } public virtual DbSet<FreshWater> FreshWater { ...
using System.Threading; using System.Threading.Tasks; using ChesterDevs.Core.Aspnet.App.Jobs; using ChesterDevs.Core.Aspnet.Models.ViewModels; namespace ChesterDevs.Core.Aspnet.App.PageHelpers { public interface IAskARecruiterHelper { Task<AskARecruiterViewModel> SendAskARecruiter(AskARecruiterViewMod...
using UnityEngine; using System.Collections; using System.Collections.Generic; /* * Control how the game plays and how the play area is initialized. * * A game area is meassured in pixels using its gameArea values. */ public class GameController { #region Variables -----------------------------------------...
using System; using System.Collections.Generic; using Plugin.GoogleClient; using Plugin.FacebookClient; using Xamarin.Forms; namespace InfiniteMeals { public partial class HomePage : ContentPage { public HomePage(NetworkAuthData networkAuthData) { BindingContext = networkAuthData;...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Data; using System.ServiceModel; using PheonixRt.DataContracts; using PheonixRt.MeshingServiceContracts; using Phe...
namespace Newtonsoft.Json.Converters { using Newtonsoft.Json; using Newtonsoft.Json.Serialization; using System; using System.Data; public class DataTableConverter : JsonConverter { public override bool CanConvert(Type valueType) { return typeof(DataTable).IsAssigna...
using System.Collections.Generic; using System.Linq; public class Multiboard : RowScoredBoard { private int layer; private Multiboard[] children; private Multiboard parentBoard; private int indexOnParent; public Multiboard(int h, int w, int p, int l, Multiboard parent = null, int i = -1) : base(h, w, p) { la...
using Contoso.Data.Entities; using Microsoft.EntityFrameworkCore; namespace Contoso.Contexts.Configuations { internal class LookUpsConfiguration : ITableConfiguration { public void Configure(ModelBuilder modelBuilder) { var entity = modelBuilder.Entity<LookUps>(); entit...
using System; using System.Linq; using Xamarin.Forms; using Xamarin.Forms.Xaml; using Xamarin.Forms.Maps; namespace App1 { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class Page7 : ContentPage { private readonly Geocoder geocoder = new Geocoder(); public Page7() ...
using System.Collections.Generic; using System.Security.Cryptography.X509Certificates; using Micro.Net.Abstractions; using Micro.Net.Abstractions.Transport; using Micro.Net.Extensions; using Micro.Net.Support; namespace Micro.Net.Transport.Tcp { public class SecureTcpOptions { public bool UseSsl { get; init; }...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace WebApp.Dtos { public class ProjectDto { public int ID { get; set; } public string Title { get; set; } public ICollection<int> MembersId { get; set; } } }
using DependencyInjectionSample.Interfaces; using DependencyInjectionSample.Models; using System; using System.Collections.Generic; namespace APIChallenge { public class ServicosDePagamento : IServicosDePagamento { IPagamentoDados pagamentoDados; public ServicosDePagamento(IPagamentoDados paga...
using System; using System.Diagnostics.CodeAnalysis; namespace Tsu { /// <summary> /// A unit value. /// </summary> public readonly struct Unit : IEquatable<Unit>, IComparable<Unit>, IComparable { /// <summary> /// The unit type instance. /// </summary> public stati...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class CharactersController : MonoBehaviour { // 1. Basic parameters public float maxHealth = 100f; public float curHealth; public float attackDamage = 10f; public float armor = 10...
using System; using System.Collections.Generic; namespace Challenge_App.Data { public class ChallengeItem { public int Id { get; set; } public DateTime OnDate {get;set;} public int ChallengeId {get;set;} public Challenge Challenge {get;set;} public ICollection<Challenge...
using Danmaku_no_Kyojin.Collisions; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace Danmaku_no_Kyojin.Entities { public abstract class Entity : ICollidable { #region Fields protected readonly DnK Game; protected Vector2 Position; protected floa...
using System; using UnityEngine; [CustomLuaClass] public class UIInputInsertContent : MonoBehaviour { public UIInput m_input; private int m_cursorPosition; private void Start() { this.m_input = base.GetComponent<UIInput>(); if (this.m_input) { this.m_cursorPosition = this.m_input.cursorPosition; Even...
using System; namespace PessoasArray { class Program { static void Main(string[] args) { Console.WriteLine("Verificação pessoas em um array \n"); string[] nomePessoas = new string[10]; for (var i = 0; i < nomePessoas.Length; i++) { ...
namespace WMN.Videos.Data.EntityFramework.Migrations { using System; using System.Data.Entity.Migrations; public partial class Votes : DbMigration { public override void Up() { AddColumn("dbo.Videos", "VotesUp", c => c.Int()); AddColumn("dbo.Videos", "VotesDo...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.IO; using System.Linq; using System.Reflection; using System.Text; using System.Text.RegularExpressions; using System.Web; using OfficeOpenXml; using SC = Sitecore; using SCData = Sitecore.Data; using SCItems ...
using UnityEngine; namespace Assets.Scripts.Configs { [CreateAssetMenu(fileName = "LightTreeConfig", menuName = "Configs/LightTree")] public class LightTreeConfig : ScriptableObject { public int MaxHP; } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; namespace BPiaoBao.Common.Enums { public enum EnumDestineSource { /// <summary> /// 白屏预定 /// </summary> [Description("白屏预定")] WhiteScreenDestine = 0, ...
#if NET45 using System.Data.Entity; #else using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Infrastructure; #endif using System; using System.Reflection; using System.Text; using System.Linq; using System.Threading.Tasks; namespace WeihanLi.EntityFramework.DbDescriptionHelper { /// <inher...
using System; using AlienEngine.Core.Physics.Utilities; namespace AlienEngine.Core.Physics.Ik { /// <summary> /// Keeps the anchor points on two bones at the same distance. /// </summary> public class IKPointOnLineJoint : IKJoint { /// <summary> /// Gets or sets the offset in conne...
namespace Train { using System; class Program { static void Main(string[] args) { var intputTrain = int.Parse(Console.ReadLine()); var passengerArray = new int[intputTrain]; var sum = 0; for (int i = 0; i < passengerArray.Length; i++) { var temp = int.Parse(Console.ReadLine()); passenge...
using System.Windows.Controls; namespace ProConstructionsManagment.Desktop.Views.HiredEmployees { /// <summary> /// Interaction logic for HiredEmployeesNavigation.xaml /// </summary> public partial class HiredEmployeesNavigation : UserControl { public HiredEmployeesNavigation() ...
using QLThuVien.BUS; using QLThuVien.DATA; using QLThuVien.GUI; using QLThuVien.GUI_Tier; using QLThuVien.Model; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows...
using FastSQL.App.Events; using FastSQL.App.Interfaces; using FastSQL.Core.UI.Models; using FastSQL.Sync.Core.Filters; using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; names...