text stringlengths 13 6.01M |
|---|
using System;
namespace BusinessLayer.SortingAlgorithms
{
/// <summary>
/// Provides base functionality that sorts elements in an ascending order.
/// </summary>
/// <owner>Anton Petrenko</owner>
/// <typeparam name="T">Certain input type.</typeparam>
abstract public class CollectionSorterBase... |
using System;
public class Servico_de_controle_gastos : IControle
{
float preco_comida = 25;
float preco_tel = 10;
public double Calcular_Gasto(Reservas reservas)
{
Clientes cli = reservas.cliente;
IQuarto quarto = reservas.Get_Quarto();
float diaria = quarto.Diaria;
in... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Data;
using System.Data.SqlClient;
using SmallHouseManagerDAL;
using SmallHouseManagerModel;
namespace SmallHouseManagerDAL
{
public class PavilionDAL
{
public int GetMaxID()
{
... |
using Service.Models;
namespace Service.Infrastructure.Services.Abstract
{
public interface IJwtHandler
{
Jwt Create(string username);
}
}
|
using System;
using System.Collections.Generic;
using LowLevelNetworking.Shared;
using WUIShared;
using WUIShared.Objects;
using WUIShared.Packets;
using static WUIClient.Components.Collider;
namespace WUIClient.Components {
public class LocalScriptsComponent : GameObject {
private Action<GameObject>[] fu... |
using System.ComponentModel.DataAnnotations;
namespace Psub.DTO.Entities
{
public class DataParameterDTO
{
public int Id { get; set; }
[Display(Name = "Параметр")]
public string Name { get; set; }
[Display(Name = "Значение")]
public string Value { get; set; }
[D... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Threading.Tasks;
namespace VehiculosSanJoaquinMVC.Models.Entities
{
//Nombre de la tabla asi queda en la base de datos
[Table("NS_tb... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using TeaseAI_CE.Scripting;
namespace TeaseAI_CE.Settings
{
public partial class frmSettings : Form
{
AllSettings settings;
VM v... |
using DiscordClients.Console.Pages;
using DiscordClients.Core.SQL.Tables;
using DiscordClients.Helpers;
using Quartz;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace DiscordClients.Jobs
{
public class ExecuteBot : IJob
{
public async Task Execute(IJobExec... |
using System;
using System.Collections.Generic;
using System.Text;
namespace OCP
{
/**
* This interface provides an immutable object with with accessors to
* request variables and headers.
*
* Access request variables by method and name.
*
* Examples:
*
* request.post['myva... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using MiHomeLibrary.Communication;
using MiHomeLibrary.Communication.Responses;
namespace MiHomeLibrary.Devices
{
public class DevicesKeeperService : IDevicesKeeper
{
private readonly List<BaseDevice> _dev... |
using LabsFerreiraCosta.Models;
using LabsFerreiraCosta.Models.Pst;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using PagedList;
namespace LabsFerreiraCosta.Controllers.Usuario{
/* File History
* ---------------------------------------------------------... |
using Alarmy.Common;
using System.IO;
namespace Alarmy.Core.FileAlarmRepository
{
internal class SharedFileFactory : ISharedFileFactory
{
public ISharedFile Read(string path)
{
return new SharedFile(path, FileMode.OpenOrCreate, FileAccess.Read, FileShare.Read);
}
p... |
using BrightIdeasSoftware;
using System.Collections.Generic;
namespace Wc3Engine
{
public class TLVBase
{
public List<object> MasterList;
public List<FolderModel> FolderMasterList;
public List<AbilityModel> AbilityMasterList;
public TreeListView TLV;
public TLV... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace SiscomSoft_Web.ViewModel
{
public class EmpresasViewModel
{
public int txtpkEmpresa { get; set; }
public String txtRazonSocial { get; set; }
public String txtNomComercial { get; set; }
... |
using SözTabani.Contexts;
using SözTabani.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Security;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace SözTabani.Hesap
{
public partial class kaydol : System.Web.UI.Page
{
prote... |
using Labs.WPF.TvShowOrganizer.Data.Model;
using System.Data.Entity;
namespace Labs.WPF.TvShowOrganizer.Data
{
public class TvShowOrganizerContext : DbContext
{
public TvShowOrganizerContext()
: base(nameOrConnectionString: "TvShowOrganizerContext")
{
}
public DbSe... |
using System;
using DLI = BillingAPI.DL.Interfaces;
using BLI = BillingAPI.BL.Interfaces;
using BillingAPI.Models;
using System.Collections.Generic;
using System.Threading.Tasks;
using System.Linq;
namespace BillingAPI.BL.Services
{
public class ProductService : BLI.IProductService
{
private DLI.IProd... |
using System;
using System.Collections.Generic;
using System.Security.Principal;
using System.Text;
namespace Guild
{
public class Player
{
public Player(string name,string class1)
{
this.Name = name;
this.Class = class1;
}
private string name;
public string Name
{
get { return name; }
... |
using System;
using System.Data;
using System.Configuration;
using System.Web;
using System.Data.SqlClient;
/// <summary>
/// Summary description for DBconnection
/// </summary>
public class DBconnection
{
private string constring = "";
private SqlConnection con;
private SqlCommand cmd;
private SqlData... |
using System.Web.Mvc;
using JqD.Common.Helper;
using JqD.Common.ILogic;
using JqD.Common.Models;
using JqD.Data.CodeSection;
using JqD.Data.ShareModels;
using JqD.Infrustruct;
namespace JqD.Common.Web
{
public class BaseController: Controller
{
private LoginUserInformation _loginUserInformation;
... |
using System;
using System.ComponentModel;
using Bindable.Linq.Threading;
namespace Bindable.Linq.Interfaces
{
/// <summary>
/// This interface is implemented by the results of any Bindable LINQ query which result in
/// single items, as opposed to collections.
/// </summary>
public int... |
namespace AutoPractice7.CSV.Models
{
public interface IDto<T>
{
T GetData(string line);
}
}
|
namespace CSVTesting
{
public interface IProcess<T>
{
void Process(T data);
}
}
|
using System;
using System.Collections.Generic;
using Renting.Domain;
using Renting.Domain.Apartments;
namespace Renting.Application.Services
{
public class ApartmentService
{
private readonly IApartmentRepository _apartmentRepository;
public ApartmentService(IApartmentRepository apartmentRepo... |
using System;
using System.Diagnostics;
using System.Windows.Input;
using System.Threading.Tasks;
using System.Collections.ObjectModel;
using Xamarin.Forms;
namespace MCCForms
{
public class RssFeedViewModel : BaseViewModel
{
public ICommand RefreshCommand {
get {
return new Command (() => RefreshList ()... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
namespace BDProblems
{
public partial class Grade
{
public Grade()
{
ProblemGrade = new HashSet<ProblemGrade>();
}
public int Id { get; set; }
[Required(ErrorMessag... |
using UnityEngine;
using System.Collections;
using GSDS;
public class DebugIdentity : MonoBehaviour
{
// Use this for initialization
protected virtual void Start()
{
//if (GetComponent<DebugEvents>() == null)
//{
// Debug.LogError("DebugIdentity is required to be attached to an object that has the DebugEven... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data;
using System.Data.SqlClient;
namespace dhklm.adm.Photo_Management
{
public partial class WebForm3 : System.Web.UI.Page
{
Connection db = new Con... |
namespace Triton.Game.Mapping
{
using ns25;
using ns26;
using System;
using System.Collections.Generic;
using Triton.Game;
using Triton.Game.Mono;
[Attribute38("Options")]
public class Options : MonoClass
{
public Options(IntPtr address) : this(address, "Options")
{... |
using System;
namespace ReportGenerator
{
class NameFirst : IReport
{
public void print(Employee e)
{
Console.WriteLine("------------------");
Console.WriteLine("Name: {0}", e.Name);
Console.WriteLine("Salary: {0}", e.Salary);
Console.WriteLine("A... |
using UnityEngine;
using VRTK;
using System.Collections;
public class StopKinematicOnGrab : MonoBehaviour {
void Start (){
if (GetComponent<VRTK_InteractableObject>() == null){
Debug.LogError("Required to be attached to an Object that has the VRTK_InteractableObject script attached to it");
return;
}
G... |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Project1
{
public static class HangMan
{
private static PictureBox picture = new PictureBox();
private static int coun... |
using Publicon.Infrastructure.Helpers;
using System.Collections.Generic;
namespace Publicon.Infrastructure.DTOs
{
public class PublicationPaginatedListDTO
{
public IEnumerable<PublicationDTO> Publications { get; set; }
public PaginationMetadata Metadata { get; set; }
}
}
|
using System;
namespace BusinessRuleEngine
{
public abstract class MembershipRule : RuleEngine
{
public override void Pay()
{
Console.WriteLine("activation/upgrade membership");
}
protected virtual void SendMail()
{
Console.WriteLine("sending ma... |
using MKService.DefaultModel;
using MKService.Messages;
using MKService.ModelFactories;
using MKService.Updates;
namespace MKService.ModelUpdaters
{
internal class ClickAddedUpdater : ModelUpdaterBase<IUpdatableClick, ClickAdd>
{
public ClickAddedUpdater(
IModelFactoryResolver modelFactory... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Data;
using System.Data.SqlClient;
namespace SmallHouseManagerDAL
{
public class UltilityDAL
{
public bool BackupDataBase(string path)
{
SqlParameter param = new SqlParam... |
namespace RPNCalculatorLib
{
[MathOperator("*")]
public class Multiplication : IMathOperator
{
public double compute(double firstInput, double secondInput)
{
return firstInput * secondInput;
}
}
}
|
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using Sisc.Api.Common.Base;
namespace Sisc.Api.Common
{
public class Country:DataEntity
{
public int? Id { get; set; }
public string Name { get; set; }
public string IsoCode { get; set; }
... |
/* 6. Write a boolean expression for finding if the bit 3 (counting from 0) of a given integer is 1 or 0. */
using System;
class PointWithinACircle
{
static void Main()
{
int xPoint = 2;
int yPoint = 3;
if (((xPoint - 0) * (xPoint - 0)) + ((yPoint - 0) * (yPoint - 0)) <= 5 * 5)
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class ButtonHandler : MonoBehaviour
{
public GameObject SettingsPopup;
public void NewGame()
{
SceneManager.LoadScene("Start");
}
public void Settings()
{
S... |
using System.Data.SqlClient;
using MongoDB.Bson;
using Mssql2Mongo.models;
namespace Mssql2Mongo {
internal class ZorgTogPassantenTarief : Tarief {
public ZorgTogPassantenTarief(SqlDataReader reader2) {
SoortZorgverlener = reader2[nameof(SoortZorgverlener)] as byte?;
DbcP... |
using System.Globalization;
namespace Daren.Baker.Bjss.Assignment.Domain.Entities
{
public class Product : BaseEntityGuidKey
{
/// <summary>
/// Name of the Product
/// </summary>
public string Name { get; set; }
/// <summary>
/// The packaging that the product... |
using System;
namespace Hotel
{
public delegate void MyAction<T>(Object Source,EventArgs e, T a, T b);
public delegate int Price(int t);
public delegate void Cash(int t);
public class Room
{
public static event MyAction<String> CustomerAction;
public static event Cash Paid;
... |
using Jieshai.Cache.CacheIndexes;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace Jieshai.Cache.CacheManagers
{
public class ByIdCodeGuidCacheManager<T> : ByIdCodeCacheManager<T>
where T : class, IIdCodeG... |
using UIKit;
using Foundation;
using Xamarin.Forms;
using App1.iOS.Interface;
using App1.Interface;
[assembly: Dependency(typeof(CNotification))]
namespace App1.iOS.Interface
{
public class CNotification : INotification
{
public void Start()
{
var settings = UIUserNotificat... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace AssetHub.ViewModels.Loan.Partial
{
public class CreateLoanViewModel
{
public CreateLoanViewModel()
{
SelectedRoomId = -1... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Android.App;
using Android.Content;
using Android.OS;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using OpenTK;
namespace AndroidUI.Scene
{
class Node
{
protected Vector3 pos;
pub... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace Microsoft.DataStudio.Services.Models
{
public class Subscription
{
public string SubscriptionId { get; set; }
public string DisplayName { get; set; }
public string State { get; set; }
}
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using PO.Services.BusinessObjects;
using PersonelOrganizer.Util;
namespace PersonelOrganizer
{
public partial class E... |
using System;
namespace IWx_Client
{
/// <summary>
/// This interface provides the specs necessary for an application,
/// which implements the Managed Extensbility Framework, specifically IWx_Client,
/// to load those modules dynamically at run-time.
///
/// The application specifie... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.IO;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace ServicioApiClientesJson.Models
{
public class ModeloColores
{
public String Path { get; set; }
public ModeloColores(String path)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SincolPDV.Repositorio.Implementacao.Base;
using SincolPDV.Dominio;
namespace SincolPDV.Repositorio.Implementacao
{
public class ProdutoRepositorio : Repositorio<Produto>
{
public v... |
namespace _07._Predicate_For_Names
{
using System;
using System.Linq;
class PredicateForNames
{
static void Main(string[] args)
{
int filterLenght = int.Parse(Console.ReadLine());
Console.ReadLine()
.Split(" ", StringSplitO... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using Newtonsoft.Json;
using ClrPlus;
using ClrPlus.Windows;
using ClrPlus.Windows.PeBinary;
using C... |
using Discord;
using Discord.Commands;
using System.Threading.Tasks;
using System.Net.Http;
using Newtonsoft.Json;
using DiscordBotTest.Models.WeatherstackLib;
using System.Linq;
namespace DiscordBotTest.Modules
{
public class WeatherModule : ModuleBase<SocketCommandContext>
{
// Replace this with you... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class GameManager : MonoBehaviour
{
public List<PlayerManager> playerManagers;
public PlayerController player1;
public GameObject cursorActivePlayer;
public static GameManager instance;
public GameObject cursorAimTarget;
//publ... |
namespace UsingEvents
{
class EventExample
{
private string _theValue;
public event MyEventHandler ValueChanged;
public string Val
{
set
{
_theValue = value;
// trigger the event. Anyone who's subscribe to listening to th... |
using System;
namespace Threads
{
public class ThreadsService : IService
{
#region Bookmark
public wsResponse<Bookmark_Save_Resp> Bookmark_Save(wsRequest<Bookmark_Save_Req> req)
{
var funcName = "Bookmark_Save";
var errCode = 0;
var errorText = "";
... |
namespace Standard
{
using Microsoft.Win32.SafeHandles;
using System;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.ConstrainedExecution;
using System.Runtime.InteropServices.ComTypes;
internal sealed class SafeConnectionPointCookie : SafeHandleZeroOrMinusOneIsInvalid
{
... |
using UnityEngine;
using System.Collections;
public struct Messenger{
public GameObject first;
public GameObject second;
public void Set(Transform self, Transform other){
first = self.gameObject;
second = other.gameObject;
}
}
public class Collision_Manager : MonoBehaviour {
public GameObject Red;
publi... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using Sys... |
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/.
// VisualNovelToolkit /_/_/_/_/_/_/_/_/_/.
// Copyright ©2013 - Sol-tribe. /_/_/_/_/_/_/_/_/_/.
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/.
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
using System.IO;
[ CustomEditor( typ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CMkvPropEdit.Classes
{
[Serializable]
class Preset
{
public GeneralInfo Info;
public TrackInfo[] VideoInfo;
public TrackInfo[] AudioInfo;
public Tra... |
namespace NullCheck.Ejemplos
{
public class PlaceholderClass
{
public static bool operator ==(PlaceholderClass lhs, PlaceholderClass rhs)
{
return true;
}
public static bool operator !=(PlaceholderClass lhs, PlaceholderClass rhs)
{
return true;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data.SqlClient;
namespace sang
{
public partial class login : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
... |
using ReactiveUI;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reactive.Disposables;
using System.Reactive.Linq;
using System.Reactive.Subjects;
using TableTopCrucible.Core.Models.Enums;
using TableTopCrucible.Core.Helper;
using TableTopCrucible.Domain.Models.ValueTypes.IDs;
names... |
using System;
using System.IO;
namespace Nabbix.Items
{
public class NabbixFileCount
{
private readonly string _folder;
private readonly string _searchPattern;
private readonly SearchOption _searchOption;
public NabbixFileCount(string folder, string searchPattern = "*", Search... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Media;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Wi... |
/* 7. Write a program that finds the greatest of given 5 variables. */
using System;
class GreaterOfFive
{
static void Main()
{
// Initialise array that holds the variables
double[] numbers = new double[5];
// Declare @biggest which holds the current biggest number (set to 0 ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Pes.Core;
namespace PESWeb.Profiles.Interface
{
public interface IProfile
{
void SetAvatar(Int32 AccountID);
void DisplayInfo(Account account);
void ShowEditAccountInfo(bool value);
... |
using NUnit.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Cryptography.X509Certificates;
using System.Text;
using Turnamentor.Core.RoundSelecting;
namespace Turnamentor.Core.Tests.Selectors
{
public class AllWithAllSelectorTest
{
[Test]
publ... |
using FluentNHibernate.Mapping;
using Psub.Domain.Entities;
namespace Psub.DataAccess.Map
{
public class PublicationSectionMap : ClassMap<Section>
{
public PublicationSectionMap()
{
Table("PublicationSection");
Id(m => m.Id).Column("Id");
Map(m => m.Name).Co... |
using mytry.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
namespace mytry.Views
{
[XamlCompilation(XamlCompilationOptions.Compile)]
public partial class Login : ContentPag... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CSharpLab
{
public class RunProcess
{
static Process process = new Process();
public static void Test1()
{
... |
using System;
using System.Collections.Generic;
using System.Windows.Forms;
using Infrastructure;
namespace ContactlistManage
{
public partial class BirthdayRemind : FormBase
{
public BirthdayRemind()
{
InitializeComponent();
}
public List<BirthdayContent> Birthday... |
using CryptoInvestor.Core.Exceptions;
using CryptoInvestor.Core.Extensions.Validations;
using System;
namespace CryptoInvestor.Core.Domain
{
public class User
{
public Guid Id { get; protected set; }
public string Email { get; protected set; }
public string Username { get; protected se... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Diagnostics;
using AdminProject.DAO;
using AdminProject.Model;
namespace AdminProject
{
public partial class PostFaqResiter : System.Web.UI.Page
{
pro... |
using System;
using System.Collections.Generic;
using System.Text;
namespace RoutableObject
{
public class MemberNotFoundException: Exception
{
public RoutableObject Object { get; private set; }
public String Name { get; private set; }
public MemberNotFoundException(RoutableO... |
using UnityEngine;
using UnityEngine.Assertions;
using System.Collections;
public class Billboard : MonoBehaviour
{
public bool useCameraUp = false;
public bool flipX = false;
void Start()
{
UpdateBillboarding();
if( flipX )
{
transform.localScale = new Vector3(transform.localScale.x * -1, transform.... |
using System;
using System.Collections.Generic;
namespace ProductPricing.Models
{
public partial class SumDeduct
{
public SumDeduct()
{
Premium = new HashSet<Premium>();
}
public int SumDeductId { get; set; }
public int SumInsured { get; set; }
publ... |
using System;
using System.Collections;
using UnityEngine;
using HutongGames.PlayMaker;
#if !(UNITY_4_6 || UNITY_4_7 || UNITY_5_0 || UNITY_5_1 || UNITY_5_2)
using UnityEngine.SceneManagement;
#endif
namespace PixelCrushers.DialogueSystem.PlayMaker
{
[ActionCategory("Dialogue System")]
[HutongGames.PlayMaker.T... |
using System;
namespace Pubquiz.Logic.Messages
{
public class InteractionResponseAdded
{
public Guid TeamId { get; }
public string TeamName { get; }
public Guid QuizSectionId { get; }
public Guid QuestionId { get; }
public string Response { get; }
public Interac... |
using MKViewModel;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Win... |
using System;
namespace ParametersExample
{
class Program
{
// in: must not be modified
// out: must be modified
// ref: can be modified
static void Main(string[] args)
{
// out
GetValOut(out string outVar);
Console.WriteLine(outVar);... |
using AsyncAwaitBestPractices;
using System.Windows.Input;
namespace Kit.MAUI.Views;
[XamlCompilation(XamlCompilationOptions.Compile)]
public partial class PancakeView
{
public static readonly BindableProperty CommandProperty = BindableProperty.Create(
propertyName: nameof(Command),
returnType: typ... |
using NAudio.Utils;
using NAudio.Wave;
using System;
using System.IO;
namespace End_to_End.Model
{
public class Recording
{
public event EventHandler<RecordingAudioAvailableEventArgs> OnAudioStreamAvailable;
public event EventHandler<RecordingErrorEventArgs> OnRecordingError;
private ... |
// Copyright (c) Brock Allen & Dominick Baier. All rights reserved.
// Licensed under the Apache License, Version 2.0. See LICENSE in the project root for license information.
using IdentityServer4.Models;
using System.Collections.Generic;
namespace VSI.IdentityServer
{
public static class Config
{
... |
// Copyright 2021 Google LLC. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by... |
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using System.Threading;
using System.Threading.Tasks;
using NuGet.Protocol.Core.Types;
using NuGet.Protocol.Core.v3;
namespace NuGet.Pro... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 敵クラス② 回復アイテム落とす
/// </summary>
public class EnemyHeal : Enemy {
protected override void DeadState()
{
m_status.Dead();
m_enemyManager.EnemyDead(this.gameObject);
HealDrop();
}
///... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlantWitherVisualization : MonoBehaviour
{
private static int c_ColorProperty = Shader.PropertyToID("_Color");
[SerializeField]
private SkinnedMeshRenderer _renderer;
[SerializeField]
private Color _wither... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
using Guess.Annotations;
using Microsoft.AspNet.SignalR;
namespace Guess
{
[UsedImplicitly]
public class GuessHub : Hub
{
private static readonly ConnectionMapping<GuessConnection> Connecti... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using System.Diagnostics;
using NAnt.Core;
using NAnt.Core.Attributes;
using NAnt.Core.Types;
namespace ShopLocal.SmartCircular.NAnt
{
// https://github.com/ssg/Eksi.Tasks
/// <summary>
/// This is the... |
namespace Promact.Oauth.Server.Models.ApplicationClasses
{
public class RolesAc
{
public string Id { get; set; }
public string Name { get; set; }
}
}
|
using Microsoft.AspNetCore.DataProtection.KeyManagement;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using System.Text;
using System.Threading.Tasks;
using TestApplicationDomain.Entities;
namespace TestApplicationInterface.Repository
{
public interface IReposi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TwoIsBetterThanOne
{
class Program
{
static long counter = 0;
static bool IsPalindrome(long number)
{
string num = number.ToString();
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace UserStorageServices
{
public class UserStorageServiceMaster : UserStorageServiceBase
{
private readonly IEnumerable<IUserStorageService> slaveService;
private readonly... |
using UnityEngine;
using System.Collections.Generic;
using System;
using Vectrosity;
[Serializable]
public class Branch
{
private readonly List<Node> _intermediates;
// The branch's representation in Unity.
private GameObject _branchObject;
// The script to handle rendering and input events for the... |
using System;
using UnityEngine;
using System.Collections;
//using UnityEditor.SceneManagement;
public class AnimationScriptUsingAddForce: MonoBehaviour
{
public float maxSpeed;
public float jumpPower;
public float accelerationSpeed;//how fast the Rigidbody will accelerate to maxSpeed
Rigidbody2D myrigidbody; //s... |
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