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using System; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using UserService.Models; using UserService.Persistence; namespace UserService.Controllers { [ApiController] [Route("[controller]")] public class RelationshipsController : ControllerBase { private readonly IRelationship...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class MenuManager : MonoBehaviour { public List<ChallengeSystem.Achievement> achievementList; public GameObject AchieveScrollViewContent; public List<GameObject> achievementPanels; private void...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace ContosoUniversity.ViewModels { public class CourseSearch : IValidatableObject { [Display] public string CourseID { get; set; } [Display] publ...
// GIMP# - A C# wrapper around the GIMP Library // Copyright (C) 2004-2007 Maurits Rijk // // Guide.cs // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2 of the Lic...
namespace Unosquare.WaveShare.FingerprintModule { using System; partial class Command { /// <summary> /// Contains all command factory methods. /// </summary> internal static class Factory { internal static Command CreateSleepCommand() { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Gathering_RessourceSelector : MonoBehaviour { public RawImage ressource_1; public RawImage ressource_2; private bool r1_Active; private bool r2_Active; private void Start() { ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Web.Mvc; using VendorsManage.Properties; using VendorsManage.Data.Models; namespace VendorsManage.Models.ViewModel { /// <summary> /// 供配电工程项目视图模型 /// </summary> public class ProjectView...
using LuigiApp.Base.ViewModels; using LuigiApp.Client.Views; using System.Collections.ObjectModel; using Xamarin.Forms; using System.Collections.Generic; using System; using System.Diagnostics; using System.Threading.Tasks; using LuigiApp.Client.Interactors; using LuigiApp.Client.Models; using LuigiApp.Resources; nam...
using UnityEngine; using System.Collections; public class CameraNull : MonoBehaviour { public static Vector3 targetPos; public static float ViewX; public static float ViewZ; public GameObject Player; // Finds object to follow /*void Start () { Player = GameObject.FindGameObjectWithTag ("CameraPoint"...
using Plus.Utilities; namespace Plus.HabboHotel.Quests { public class Quest { public int Id { get; } public string Category { get; } public string DataBit { get; } public int GoalData { get; } public QuestType GoalType { get; } public bool HasEnded { ...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using ApplicationCore.Entities; using ApplicationCore.Interfaces; using Dapper; using Npgsql; namespace Infrastructure.Data.Repositories { public class UserRepository : IUserRepos...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MetaDados { public class Pessoa : Acesso { public int id_pessoa { get; set; } public string cpf { get; set; } public string telefone_1 { get; set; } pu...
using System.Text; using System; using System.Collections.Generic; using Newtonsoft.Json.Converters; using Newtonsoft.Json; using System.Net.Http; using System.Drawing; using System.Collections.ObjectModel; using System.Xml; using System.ComponentModel; using System.Reflection; namespace LinnworksAPI { public class ...
using System; namespace Promact.Oauth.Server.ExceptionHandler { public class SlackUserNotFound : Exception { /// <summary> /// Initializes Exception For Slack User Not Found /// </summary> public SlackUserNotFound() : base() { } } }
using System.ComponentModel.DataAnnotations; namespace Lykke.Service.SmsSender.Models { public class SmsModel { [Required] public string Phone { get; set; } [Required] public string Message { get; set; } public string Reason { get; set; } public string OuterRequ...
/* Equilibirium, a game simulator for balancing economic progress and environmental collapse. Copyright (C) 2014, Mad House Studios. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version ...
using Kit.Enums; using Kit.Services.Interfaces; using Xamarin.Forms; namespace Kit.iOS.Services { public class ScreenManagerService : IScreenManager { public ScreenManagerService() { } public void SetScreenMode(ScreenMode ScreenMode) { if (A...
using static Weather.Safety; using System; using System.Collections.Generic; using System.Linq; using Newtonsoft.Json.Linq; namespace Weather { public sealed class Forecast { public readonly string name; public readonly string country; public readonly int id; public readonly double longitude; ...
using System; using Microsoft.EntityFrameworkCore.Metadata; using Microsoft.EntityFrameworkCore.Migrations; namespace WebsiteBanHang.Migrations { public partial class CreateDB : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.CreateTable...
namespace Beamore.DAL.Migrations { using System; using System.Data.Entity.Migrations; public partial class EventStrtTimeAdded : DbMigration { public override void Up() { AddColumn("dbo.EventTable", "EventStartTime", c => c.DateTime(nullable: false)); } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Depot.Contract; namespace Depot.Contract { public class BookingText:IContract { public BookingText() { } public Int16 BranchID { get; set; } public string OrderNo { get; set; } public string CommodityDesc { ge...
using System.Collections.Generic; using Jaeger; using Newtonsoft.Json; using OpenTracing.Util; namespace Epsagon.Dotnet.Instrumentation { public class EpsagonLabels { public static void Add(string key, string value) { AddLabel(key, value); } public static void Add(string key...
public abstract class ToggleInteraction : Interactable { public string objectName = "object"; public string activeTemplate = "activate {0}"; public string inactiveTemplate = "deactivate {0}"; public bool toggled = false; private string activeDescription; private string inactiveDescription; ...
 using System.Collections.Generic; using System; using System.Text; using BrainDuelsLib.view; using BrainDuelsLib.view.forms; using BrainDuelsLib.threads; using BrainDuelsLib.model.entities; using BrainDuelsLib.web; namespace BrainDuelsLib.widgets { public class LobbyBackendWidget : Widget, IStoppable { ...
namespace api_baixo_acoplamento.Infra.Migrations { using api_baixo_acoplamento.Domain.Entities; using System; using System.Data.Entity; using System.Data.Entity.Migrations; using System.Linq; internal sealed class Configuration : DbMigrationsConfiguration<api_baixo_acoplamento.Infra.persistence...
// Generated by the protocol buffer compiler. DO NOT EDIT! // source: MatchMessage.proto #pragma warning disable 1591, 0612, 3021 #region Designer generated code using pb = global::Google.Protobuf; using pbc = global::Google.Protobuf.Collections; using scg = global::System.Collections.Generic; namespace ETHotfix { ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Payroll.Business; using Payroll.Common; using Payroll.Models; namespace Payroll.Controllers { public class WorkHoursController : GenericController<WorkHours> { public ...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("Reset")] public class Reset : Scene { public Reset(IntPtr address) : this(address, "Reset") { } public Reset(IntPtr address, string className) : base(address, className) { } ...
using System; using System.Collections.Generic; using System.Drawing; using System.IO; using System.IO.Ports; using System.Linq; using System.Reflection; using System.Resources; using System.Text; using System.Windows.Forms; using WindowsFormsControlLibrary1; using Tool; using VirtualSwitch; namespace SwitchBoxDebug ...
using Entidades; using Entidades.Exceptions; using PetShopForms.Vistas.Empleados; using PetShopForms.Vistas.Persona; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Win...
using System; using System.Collections.Generic; using System.Text; using NetPayroll.Guides.Common; namespace NetPayroll.Guides.Contract.Social { public class GuidesSocial : GuidesLegal { protected readonly Int32 __BasisMonthly; protected readonly decimal __BasisAnnual; protected read...
//Problem 2. Binary to decimal //Write a program to convert binary numbers to their decimal representation. using System; namespace Problem02BinaryToDecimal { class BinaryToDecimal { static int BinaryToDecimalFunc(string number) { int result = 0; for (int i = number....
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using BooksDestination.Data; using BooksDestination.Model; namespace BooksDestination.Services { public class SqlJournalData : IJournalData { private BooksDestinationDbContext _context; public Sql...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using DataLoader; using Newtonsoft.Json; using Newtonsoft.Json.Serialization; namespace DataGenerator { class Program { static string ESBaseUrl = "http://ec2-54-1...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; public partial class DetailedTrack : System.Web.UI.Page { string obj_Authenticated; PlaceHolder maPlaceHolder; UserControl obj_Tabs; UserControl...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Console2.From_051_To_75 { public class _053_AllPermutation { /* Given a collection of numbers, return all possible permutations. For example, [1,2,3] have the following permutation...
using APIpoc.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace APIpoc.Data { public interface IAddress { bool SaveChanges(); IEnumerable<TblAddress> GetAllAddress(); void CreateAddress(TblAddress address); ...
using CallCenter.Common.Entities; namespace CallCenter.Client.SqlStorage.Entities { public class Campaign : ICampaign { public virtual int Id { get; set; } public virtual string Name { get; set; } public virtual ICallCenter CallCenter { get; set; } } }
#region Using declarations using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Input; using System.Windows.Media; using System.Xml.Serializ...
namespace AjLisp.Tests.Compiler { using System; using System.Collections.Generic; using System.Linq; using System.Text; using AjLisp.Compiler; using AjLisp.Language; using Microsoft.VisualStudio.TestTools.UnitTesting; [TestClass] public class ParserTests { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class IvySpin : MonoBehaviour { float turnspeed = 180f; float curzrot = 180f; // Start is called before the first frame update void Start() { } // Update is called once per frame void Updat...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; namespace Lab2Mutex { class Mutex { private int _holderID = -1; public void Lock() { var id = Thread.CurrentThread.ManagedThreadId; whi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; //Task 10 namespace Binary_to_Decimal_Horner { class Program { static void Main(string[] args) { Console.Write("Enter binary number: "); string num = Consol...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using UdemyMurat.Models.Sınıflar; namespace UdemyMurat.Controllers { public class UrunDetayController : Controller { Context c = new Context(); // GET: UrunDetay public ActionResu...
using System.Collections.Generic; using System.Linq; using CloneDeploy_DataModel; using CloneDeploy_Entities; using CloneDeploy_Entities.DTOs; namespace CloneDeploy_Services { public class UserGroupServices { private readonly UnitOfWork _uow; private readonly UserServices _userServices; ...
using System.Collections.Generic; using System.Linq; namespace Howff.Navigation { public abstract class Navigation { private INavigationItem rootItem; private INavigationItem currentItem; private INavigationConfig configuration; protected abstract IList<INavigationItem> GetChildren(INavigationItem navigatio...
using System; using System.Collections.Generic; using System.Linq; using SubSonic.Extensions; namespace Pes.Core { public partial class Messages { public static int GetPageCount(MessageFolders messageFolder, Int32 RecipientAccountID) { int pagecount = 0; int ...
using System.Collections.Generic; public class CreditCardConfig { public CreditCardType creditCardType {get;set;} public ICollection<string> prefixes {get;set;} public int digitCount {get;set;} public string country { get; set; } = "us"; }
/******************************************************************** * FulcrumWeb RAD Framework - Fulcrum of your business * * Copyright (c) 2002-2010 FulcrumWeb, ALL RIGHTS RESERVED * * * * THE SOURCE CODE CONTAINED WITHIN THI...
namespace Unosquare.WaveShare.FingerprintModule { using System; using System.Linq; /// <summary> /// Represents a Message (either a command or a response). /// </summary> public abstract class MessageBase { /// <summary> /// The payload delimiter - All messages start and en...
using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; using FluentAssertions; using Microsoft.Extensions.Logging; using NSubstitute; using OmniSharp.Extensions.JsonRpc.Server; using OmniSharp.Extensions.JsonRpc.Testing; using OmniShar...
using System.Collections; using System.Collections.Generic; using UnityEngine; public enum CardType { PHYSICAL, MAGICAL, FLEXIBLE, ASSAULT } [CreateAssetMenu(fileName = "NewCard")] public class CardData : ScriptableObject { public int id; public new string name; public i...
using GAF; using ReactiveUI; using System.Collections.Generic; using Webcorp.Model; namespace Webcorp.lib.onedcut { public interface IPopulation { // Population Population { get; } ReactiveList<BeamToCut> Beams { get; } Stocks CuttingStock { get; } Article Beam { get; } } ...
/* * Click to raycast onto server and desplay its data. */ using UnityEngine; using System.Collections; public class ServerSelector : MonoBehaviour { Ray ray; RaycastHit hit; bool showGUI = false; GameObject selectedServer; Vector3 serverPosistion; float windowSizeX; float windowSizeY; int screenSizeX; in...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Runtime.Serialization; using System.Text; using System.Threading.Tasks; using MongoDB.Bson; namespace EnterpriseDistributedApplication { [DataContract(Name = "OrderBooks")] [KnownType(typeof(Book))] [...
using System; namespace ExercicioElevador.Classes { public class Servico : Elevador { private int quantiaCaixas; public override string Mostrar(){ return $"O elevador está no {andarAtual} andar, tem {capacidade} de capacidade, tem {quantiaPessoas} pessoas e {quantiaCaixas} caixas";...
using iTemplate.Web.Models; using Microsoft.AspNet.Identity; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Web.Mvc; namespace iTemplate.We...
using System; using System.Collections.Generic; using System.Text; using System.CodeDom.Compiler; using Microsoft.CSharp; using System.IO; using System.Reflection; namespace InMemoryCompiler { class Program { static void Main(string[] args) { string[] codeArr = new string[1]; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AnimalFarm { public class App { public void Run() { Cow Martha = new Cow("Martha"); Chicken George = new Chicken("George"); Sheep C...
using Microsoft.Extensions.Configuration; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Recording.Models.SettingModels { public interface IAppSettingsReader { AppSettings AppSettings { get; } ...
using System; using System.Collections.Generic; using System.Text; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace MMSdb.dbo.Tables { [Table("tbl_Comments")] public class tbl_Comments { [Key] public long cmt_ID { get; set; } ...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("Collider")] public class Collider : Component { public Collider(IntPtr address) : base(address, "Collider") { } public Collider(IntPtr address, string className) : base(address, className) ...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using Microsoft...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Dnn.PersonaBar.Pages.Services.Dto {...
namespace Bindable.Linq.SampleApplication { using System.Windows.Input; public static class Commands { public static RoutedUICommand Add = new RoutedUICommand(); public static RoutedUICommand Delete = new RoutedUICommand(); public static RoutedUICommand Refresh = new RoutedU...
using CrazyPost.Context; using CrazyPost.Controllers; using CrazyPost.Models; using CrazyPost.Repository; using Microsoft.AspNetCore.Mvc; using Microsoft.VisualStudio.TestTools.UnitTesting; using Moq; using System; using System.Collections.Generic; using System.Threading.Tasks; namespace CrazyPost.Test { [TestClas...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; using System.Text.Regula...
using System; using System.CodeDom.Compiler; using System.Collections.Specialized; namespace Unicorn { public class PlayAnimation: UniBehaviour { Graphics playerCharModel; Animation anim; public override void Init() { anim = GetAnimation(id); playerCharModel = GetGraphics...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class LaserBullet : MonoBehaviour { [SerializeField] private float speed = 240f; [SerializeField] private float duration = 1.2f; private float lifeTimer; private void Start() { //Initializi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Web.Mvc; using System.Web.Security; using ZrSoft; using SubSonic; using System.Data; namespace Core { /// <summary> /// 权限过滤器[默认为当前Action,Controller] /// </summary> public class PowerFilter : ActionFilte...
using Microsoft.AspNetCore.Http; using Microsoft.Azure.Storage; using Microsoft.Azure.Storage.Blob; using MimeTypes; using System; using System.Threading.Tasks; using Whale.API.Models; using Whale.DAL.Settings; namespace Whale.API.Providers { public class FileStorageProvider { private readonly CloudBl...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace EFGetStarted.AspNetCore.ExistingDb.Models { public class MFreshWater { public string UnitId { get; set; } public int Amount1 { get; set; } public int Amount2 { get; set; } ...
using System; namespace PaderbornUniversity.SILab.Hip.EventSourcing { /// <summary> /// Uniquely identifies an entity by its type and ID. /// EntityId can be converted to and from a (ResourceType, int)-tuple. /// </summary> public struct EntityId : IEquatable<EntityId> { public static ...
using API.Omorfias.Data.Enumerator; namespace API.Omorfias.Data.Models { public class Services { public int Id { get; set; } public CategoryEnum CategoryEnum { get; set; } public decimal Price { get; set; } public decimal OldPrice { get; set; } public string Title { get...
namespace AthenaTests.Helpers.Data.TestExcel { public class StoragePlacesExcelTestData { public string StoragePlaceName { get; set; } public string Description { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using Microsoft.AspNetCore.Http; using M32COM_CW.Services; using Microsoft.AspNetCore.Mvc.Rendering; namespace M32COM_CW.Mod...
namespace FurnitureManufacturer.Engine.Factories { using Interfaces; using Interfaces.Engine; using Models; using System.Linq; public class CompanyFactory : ICompanyFactory { public ICompany CreateCompany(string name, string registrationNumber) { if ((name != "") &&...
using CHSystem.Models; using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Linq.Expressions; using System.Web; namespace CHSystem.Repositories { public abstract class BaseRepository<T> where T : BaseModel { protected DbContext Context { set; get; }...
using FuncEx.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Net; namespace FuncEx { class Program { static void Main(string[] args) { List<Product> list = new List<Product>(); list.Add(new Product("Tv", 900.00)); l...
using Xamarin.Forms; namespace App2.ShowPopup { public class XOverLayControl { public XOverLayControl() { BackgroundColor = Color.Default; HasNavigationBar = true; HasTabbedBar = false; Alpha = Device.OS == TargetPlatform.Android ? 255 : 1; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; //se importan estas librerias using System.Data.SqlClient; using System.Data; namespace LayerData { public class LayerDataEmpleado { //string de conexion public string strconn = @...
using Common.Network.Services.Models; using System.Threading.Tasks; namespace Common.Network.Services.Interfaces { public interface INetworkService { Task<NetworkMessage> SendMessage(NetworkMessage message); } }
using System; using System.Collections.Generic; using System.Runtime.CompilerServices; namespace NetFabric.Hyperlinq { public static partial class ArrayExtensions { [MethodImpl(MethodImplOptions.AggressiveInlining)] public static SpanDistinctEnumerable<TSource> Distinct<TSource>( ...
using System; using System.ComponentModel.DataAnnotations.Schema; namespace API.Entities { [Table("Attractions")] public class Attraction { public int Id { get; set; } public string Name { get; set; } public string Address { get; set; } public string Type { get; set; } ...
using System.Numerics; namespace Tileset.Json { public class Boundingvolume { public float[] Box { get; set; } public Vector3 GetCenter() { return new Vector3(Box[0], Box[1], Box[2]); } public Vector3 GetRotation() { // q: is this corre...
namespace MailerQ.RestApi { /// <summary> /// Contract that represent a basic MailerQ Rest API request /// </summary> /// <typeparam name="T">Model type that accept the endpoint</typeparam> public interface IRestApiRequest<T> where T : IRestApiModel { /// <summary> /// The query...
using UnityEngine; using System.Collections; using UnityEngine.UI; public class MenuGui : MonoBehaviour { /* Klasse som håndterer menyene i spillet */ //Legger inn alle menuyene og menyelementer public GameObject apningsmeny; public GameObject loadMeny; public GameObject setting; public GameObject newGameMen...
using System.Web.Mvc; using ExceptionHandlingFramework; namespace ShareTradingWebsite { /// <summary> /// Attribute to handle errors on all the controllers /// </summary> public class ShareTradingExceptionHandlingAttribute : HandleErrorAttribute { /// <summary> /// Creates a new in...
using ServiceDesk.Api.Systems.Common.Interfaces.Dto; using ServiceDesk.Api.Systems.Common.Interfaces.DtoBuilder; namespace ServiceDesk.Api.Systems.DirectorySystem.DtoBuilders.SoftwareModule { public interface ISoftwareModuleDtoBuilder<TDto> : IDtoBuilder<Core.Entities.DirectorySystem.SoftwareModule, TDto> ...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using Entity; namespace LogicHandler { public class TestHandler : DataHandler<Test> { private static String DB_TABLE_NAME = "Test"; public TestHandler(Test te...
using UnityEngine; using System.Collections; public class SkeletonSetter : MonoBehaviour { public SkeletonAnimation animator; public SkeletonDataAsset knightSkeleton; SkeletonDataAsset playerData; AtlasAsset atlasdata; string name = "skeleton"; void Start(){ atlasdata = ScriptableObject.CreateInstance<At...
// <copyright file="ILog.cs" company="kf corp"> // Licensed under the Apache 2.0 license // </copyright> using System; namespace McServerStarter { internal interface ILog<T> { void LogDebug(string message, params object[] args); void LogError(string message, params object[] args); v...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("Tooltip")] public class Tooltip : MonoBehaviour { public Tooltip(IntPtr address) : this(address, "Tooltip") { } public Tooltip(IntPtr address, string className) : base(address, className) ...
using UnityEngine; using System.Collections; public class ButtonMC : MonoBehaviour { private TeamHealth teamHealth; private EnemyHealth enemyHealth; private ScoreKeeper scoreKeeper; private Ray ray; private RaycastHit hit; public Sprite normal; public Sprite perfect; public Sprite good; public Sprite miss;...
using System; using System.Collections.Generic; class DaySeven{ public void Run(){ List<string> strList = Input.GetStrings("input_files/Day07.txt"); List<Bag> bagList = Bag.ToBags(strList); Bag shinyGoldBag = bagList.Find(bag => bag.MatchesColor("shiny gold")); Console.WriteLine(shi...
using PokemonTypeAnalyzer; using PokemonTypeAnalyzer.Properties; using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Diagnostics; using System.Drawing; using System.Drawing.Drawing2D; using System.Drawing.Imaging; using System.IO; using...
using System; class Korrutustabel{ public static void Main(string[] argumendid){ int ridadearv=10, veergudearv=10; if(argumendid.Length==2){ ridadearv=int.Parse(argumendid[0]); veergudearv=int.Parse(argumendid[1]); } for(int rida=1; rida<=ridadearv; rida++){ ...
namespace WebServiceTestTools.Contract.Model.Soa2 { public class Soa2Response : BaseResponse { public string SoaResponse { get; set; } } }
using System; using System.Collections; using System.Collections.Generic; using ZeroFormatter.Comparers; namespace ZeroFormatter.Comparers { [Preserve(AllMembers = true)] public class KeyTupleEqualityComparer<T1> : IEqualityComparer<KeyTuple<T1>> { [Preserve] public KeyTupleEqualityCompare...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Insankaynaklari { public partial class Form1 : Form { public Form1() {...