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using UnityEngine; using System.Collections; using System.Collections.Generic; using SimpleJSON; public class ClarifaiRequest : HttpRequest { public const string HEADER_AUTHORIZATION_CLARIFAI = "Bearer "; private const string CLARIFAI_TOKEN = ""; private const string CLARIFAI_CLIENT_ID = "j7yHzbxOlue-Q4NkEXTIl1U...
using System; using System.Runtime.InteropServices; using System.Text; using System.Windows.Forms; namespace Torshify.Radio.Core.Utilities.Hooks.WinApi { internal static class KeyboardNativeMethods { //values from Winuser.h in Microsoft SDK. public const byte VK_SHIFT = 0x10; public co...
using System; using System.Collections.Generic; using System.Configuration; using System.Data; using Npgsql; using System.Threading; using System.Transactions; using System.Data.Common; namespace CGCN.DataAccess { public class PostgreHeplper { public PostgreHeplper() { } ...
using Caliburn.Micro; using System; using System.Collections.Generic; using System.Linq; using System.Text; using TacticalMaddiAdminTool.Services; namespace TacticalMaddiAdminTool.ViewModels { public class CollectionsViewModel : Screen { public CollectionsViewModel(CollectionsProvider collectionsProvi...
using System; using System.Collections.Generic; using System.Drawing; using System.IO; using System.Linq; using System.Runtime.Serialization.Formatters.Binary; using System.Windows.Forms; using SecantMethod.Services; using SecantMethod.TableKoeffecientPlockosty; using SecantMethod.TablePriznakov; using SecantMethod.Ta...
namespace TwitSystem.Data.Models { using System.Collections.Generic; using System.ComponentModel.DataAnnotations; public class Tweet { private ICollection<Tag> tags; public Tweet() { this.tags = new HashSet<Tag>(); } [Key] public int Id { g...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class GM : MonoBehaviour { public static float vertVel = 0; public static int coinTotal = 0; public static float timeTotal = 0; public float waittoload = 0; public float zScen...
using CarMonitor.DataModel; using System; using System.Collections.Generic; using System.IO; using System.Linq; using Windows.Foundation; using Windows.Foundation.Collections; using Windows.Storage; using Windows.Storage.Pickers; using Windows.Storage.Streams; using Windows.UI.Popups; using Windows.UI.Xaml; using Wind...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System.Web.Mvc; using DotNetNuke.Web.Mvc.Framework.Controllers; using System.Web.Routing; using DotNetNuke.Tests.Web.Mvc.Fakes.Filters; using System...
using Android.App; using Android.Widget; using Android.OS; namespace _Buttons { [Activity(Label = "01_Buttons", MainLauncher = true, Icon = "@mipmap/icon")] public class MainActivity : Activity { void ButtonClickedAction (object sender, System.EventArgs e) { Toast.MakeText(this...
using System; using System.Windows.Forms; using System.Net.Sockets; using System.Threading; using System.Net; using System.Text; namespace Modbus_TCP_Client { public partial class Form1 : Form { public Socket newclient; public bool Connected; public Thread myThread; public dele...
using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using ParticleStormDLL.Meshes; using ParticleStormDLL.Utils; using ParticleStormDLL.VertexDeclarations; using System.Collections.Generic; using ParticleStormDLL.Forces; using System.Threading; using Microsoft.Xna.Framework.Content; n...
using BuilderPattern.Interfaces; using BuilderPattern.Models; namespace BuilderPattern { class Program { static void Main(string[] args) { SaltWaterBuilder builder = new SaltWaterBuilder(); Director dir = new Director(builder); dir.Constract(); S...
using System.Collections; using System.Collections.Generic; using JetBrains.Annotations; using UnityEditor.Animations; using UnityEngine; public class Change_Rigidbody_Script : MonoBehaviour { public Rigidbody[] RBs; private int i; private void Start() { i = 0; } public void GetRigid...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class minaAntipersona : MonoBehaviour { public Animator animator; public GameObject mina; public float poder; public GameObject explocion; public GameObject explocion2; //ONDA public GameObject prefab; public AudioSourc...
// ---------------------------------------------------------------------------------------------------------------------------------------- // <copyright file="ExceptionThrownEventArgs.cs" company="David Eiwen"> // Copyright © 2016 by David Eiwen // </copyright> // <author>David Eiwen</author> // <summary> // This fil...
namespace Devices.Adafruit.LSM9DS1.Magnetometer { public enum MagOperatingMode { ContinuousConversion, SingleConversion, PowerDown } }
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; using DotNetNuke.Framework; using DotNetNuke.Framework.JavaScriptLibraries; using Telerik.Web.UI; #endregion namespace Do...
//using System; //using System.Collections.Generic; //using System.Linq; //using System.Text; //using System.Threading.Tasks; //namespace ConsoleApp1 //{ // class SDSChallenge // { // void UpdateQuality() // { // for(var i = 0; i < Items.Count; i++) //{ // if(Items[i].Nam...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Exam { public class AddProduct { KeysConverter keysConverter = new KeysConverter(); Product product = new Product(); ConsoleKeyInfo ...
using Hotel.Data.Models; using Microsoft.AspNetCore.Mvc.Rendering; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace Hotel.Web.Areas.ModulRecepcija.ViewModels { public class RezervisanaUslugaDodajVM { ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SIPCA.MVC.ViewModels { public class CategoriaViewModel { [Key] pub...
using UnityEngine; using System.Collections; public class CarSteeringWheel : MonoBehaviour { private CarSystem carro; // Use this for initialization void Start () { carro = transform.parent.gameObject.transform.parent.gameObject.GetComponent<CarSystem>(); } // Update is called once per frame void Update...
namespace WebGateway.NetworkServices.Services { using System.Text; using Newtonsoft.Json; using System.Net.Http; public class Service { private readonly HttpClient httpClient; public Service(HttpClient httpClient) { this.httpClient = httpClient; } ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Runtime.Serialization; using System.Text; using System.Text.Json.Serialization; using ServiceDesk.Core.Entities.DirectorySystem; using ServiceDesk.Core.Entities.PersonalAreaSystem; using ServiceDesk.Core.Enums; us...
using System; using UnityEngine; using UnityEngine.Events; namespace Architecture.ViewModel.View.Single { public class UnityEventBoolReactiveView : BoolReactiveView { [Serializable] private class BoolUnityEvent : UnityEvent<bool> { } [SerializeField] privat...
using System.Collections.Generic; using Microsoft.EntityFrameworkCore; namespace PrograLabPC1.Models { public class DatabaseContext : DbContext { public DatabaseContext (DbContextOptions<DatabaseContext> options) : base(options) { } public DbSet<Studen...
using System.Collections.Generic; using W3ChampionsStatisticService.CommonValueObjects; namespace W3ChampionsStatisticService.PlayerStats.RaceOnMapVersusRaceStats { public class RaceWinLossRation { public Race Race { get; set; } public List<RaceWinLoss> WinLosses { get; set; } public st...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class AreYouAlive : MonoBehaviour { // Create a program that checks if the player is dead or not. When you hit the space key, you should damage // the player by a random amount. If the player is dead (health less than 1), pri...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace mainmainmenu { class Mine { private bool[,] isMine = new bool[4, 4]; private int minecount; public Mine() { Array.Clear(isMine, 0, isMine.L...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MoveInteractable : Interactable { public GameObject Pivot; public GameObject objectToMove; public Collider collider; public bool isReseatable; private bool activated = false; public override void OnInte...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace Menu { public class MenuError : MonoBehaviour { public Text errorText; public RectTransform form; public Translation translation; private bool showingError; p...
#region Copyright Syncfusion Inc. 2001-2015. // Copyright Syncfusion Inc. 2001-2015. All rights reserved. // Use of this code is subject to the terms of our license. // A copy of the current license can be obtained at any time by e-mailing // licensing@syncfusion.com. Any infringement will be prosecuted under // a...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.IO; using System.Security.Cryptography; using CopiasSeguras.Cifrado; using System.Text.Json;...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="TechnologyAppLineCriteria.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // ----------------------------------------------------------------------...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class sanity_bar : MonoBehaviour { public static float Sanity = 50; public static float dateStartSanity; // Use this for initialization void Start() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.ServiceModel; using System.Text; using System.Threading.Tasks; using System.Collections.Concurrent; using System.Windows.Media.Media3D; using System.Runtime.InteropServices; using Dicom; using Dicom.I...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Player : MonoBehaviour { public float walkSpeed = 3.0f; bool hasAnimation = false; // Start is called before the first frame update void Start() { if ( gameObject.GetComponent<Animator>() ...
namespace PermissionSystem { /// <summary> /// Easy to change constants for the JSON file parser /// </summary> public static class JsonConstants { public static readonly string UserFileName = "users.json"; public static readonly string GroupsFileName = "groups.json"; public static readonly string...
using Boleto2Net; using PDV.CONTROLER.Funcoes; using PDV.DAO.DB.Utils; using PDV.DAO.Entidades.Financeiro; using PDV.DAO.Enum; using PDV.VIEW.BOLETO.Classes; using System; using System.Collections.Generic; namespace PDV.VIEW.BOLETO.Boletos { public class BoletoCaixa { public static List<BoletoBancario...
using _4XGame.Updaters; using Logic.GameClasses; using System.Diagnostics; namespace _4XGame.ViewModel.Commands { public class NextTurnCommand : CommandBase { public override bool CanExecute(object parameter) { if(parameter != null && parameter is Game) { return true; ...
using Microsoft.Win32; using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Wi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; using Excepciones; namespace Archivos { public class Texto : IArchivo<string> { #region Metodos /// <summary> /// toma los datos y los guarda en un archi...
namespace JKMServices.DTO { using System.ComponentModel.DataAnnotations; public partial class PaymentMethod { [Key] [StringLength(20)] public string payment_methods_paymentID { get; set; } [Required] [StringLength(20)] public string payment_methods_CustomerI...
using System; using System.Data.Entity; using DAL.DTO; using DAL.Interface; using DAL.Repos; namespace DAL { public class UnitOfWork : IUnitOfWork { private bool _disposed = false; private readonly DbContext _context; private IRepository<DalUser> _userRepository; private IRepos...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Net; using System.Runtime.InteropServices; using System.Text.RegularExpressions; using System.Windows.Forms; using Algolia.Search; using Newtonsoft.Json.Linq; namespace Wox.Plugin.Our.Umbraco { internal class...
using Microsoft.Owin; using Owin; [assembly: OwinStartupAttribute(typeof(InternetLabs.Startup))] namespace InternetLabs { public partial class Startup { public void Configuration(IAppBuilder app) { ConfigureAuth(app); } } }
namespace JKMWindowsService { public interface IWindowsService { void SchedulerCallback(object e); void ScheduleService(); void TestStartupAndStop(string[] args); } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace TravelExpertsWebApp.Model { // Lead Programmer: Chris Potvin // Summary: Properties for the Customer Contact Page public class CustomerContact { public string CustFirstName { get; set; } pu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace KOKR { class Translator { public void FormsdToArray(Button[,] B, Pole[,] P) { for (int i = 0; i < 15; i++) { ...
/// <summary> /// CLASS: /// </summary> using System; using System.Collections.Generic; namespace DeckCards { class Deck { List<Card> Cards; public int Count=0; public Deck() { GenerateDeck(); } // * Give the Deck a deal method that...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace MapEditor { public partial class FrmEditMap : Form { private String resource; ...
using System.Collections.Generic; namespace BirthdayGreetings { public class FileService : IFileService { private readonly string _filename; public FileService(string filename) { _filename = filename; } public IEnumerable<string> GetLines() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using SalaoG.Data; using SalaoG.Models; using Xamarin.Forms; namespace SalaoG { public class ListaDeAtendimentoService { public List<ListaAtendimento> listaAtendimento(int IdFunc) { At...
using ChatApp.Lib.Users.Model; using System.Collections.Generic; using System.Threading.Tasks; namespace ChatApp.Lib.Users.Persistence { /// <summary> /// Repository for currently active <see cref="User">Users</see> /// </summary> public interface IActiveUserRepository { /// <summary> ...
using Athena.Import.Extractors; using FluentAssertions; using NUnit.Framework; namespace AthenaTests { public class StoragePlaceNameExtractorTests { [Test] public void Extract_ShouldReturnStoragePlaceName() { // Arrange var text = "V"; // Act var bo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; public static class Utilities { public static Vector3 Round(this Vector3 pos) { return new Vector3(Mathf.Round(pos.x), Mathf.Round(pos.y), Mathf.Round(pos.z)); } public static Vector2 Roun...
 using System; using Foundation; using UIKit; namespace Lettuce.IOS { public partial class AboutViewController : UIViewController { public AboutViewController () : base () { this.Title = "About OpenDate"; UIBarButtonItem menuBtn = new UIBarButtonItem ("Menu", UIBarButtonItemStyle.Plain, null); this.Na...
using JoveZhao.Framework; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BPiaoBao.DomesticTicket.Domain.Models.Orders { public class PayInterfaceOrderException : CustomException { public PayInterfaceOrderException(string message) : base(800, message) { ...
using KRF.Core.Entities.Product; using KRF.Core.FunctionalContracts; using System; using System.Collections.Generic; using System.Linq; using DapperExtensions; using System.Data; using KRF.Core.DTO.Product; using System.Transactions; namespace KRF.Persistence.FunctionalContractImplementation { public class Assemb...
using System; using System.Collections.Generic; using System.Net.NetworkInformation; using System.Threading; namespace OverCR.StatX.Statistics { public class NetworkTracker { private Thread CounterThread { get; set; } private NetworkInterface[] Interfaces { get; } private Dictionary<Ne...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using Relocation.Base; using Relocation.Data; using Relocation.Com; namespace Relocation.UI { public partial class Us...
namespace ZooApi.Models { public enum AnimalStatus { wild, transport, zoo } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Tyba.App.Persistence.Entities; namespace Tyba.App.Persistence.Interfaces.Brokers { public interface IUserBroker { Task<UserEntity> GetUserByEmail(string email); Task<int> A...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class OnHitFX : MonoBehaviour { [SerializeField] ParticleSystem _VFX1; [SerializeField] CapsuleCollider _Sphere; private void Awake() { _Sphere = GetComponent<CapsuleCollider>(); } private void OnTr...
namespace WMagic { /// <remarks> /// ----------------------------------------------------------------------- /// 部件名:StringUtils /// 工程名:WMagic /// 版权:CopyRight (c) 2013 /// 创建人:WY /// 描述:字符串辅助类 /// 创建日期:2013.06.09 /// 修改人: /// 修改日期: /// -------------------------------------...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Media.Media3D; using System.Windows.Media; namespace advCG.Background { enum HitType { InPrim = -1, Nothing, Primitive }; class Ray { public const int MaxD...
using UnityEngine; using System.Collections; public class GameScript : MonoBehaviour { public Transform level2Enemies; private bool level2Complete = true; public GameObject level2Rewards; public EnemySpawner spawner; public int wave = 0; public int maxWave = 10; public GameObject finalCut...
using System; namespace Templates.Framework { public interface IVariableType { string Name { get; } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using MySql.Data.MySqlClient; using System.IO; using iTextSharp.text; using iTextSharp.text.pdf; using System.Diagnostics; namespace ...
using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Linq; using System.Reactive.Concurrency; using System.Reactive.Disposables; using System.Reactive.Linq; using System.Reactive.Subjects; using System.Reactive.Threading.Tasks; using System.Reflection; using System.Thread...
using Microsoft.Win32; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Me...
/*********************** @ author:zlong @ Date:2015-01-11 @ Desc:车辆信息界面层 * ********************/ using System; using System.Collections.Generic; using System.Linq; using System.Web; using DriveMgr; using DriveMgr.BLL; namespace DriveMgr.WebUI.FinancialMgr { /// <summary> /// bg_vehicleHandler 的摘要说明 /...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace cataloguehetm.Models { public class Dal : IDal { private BddContext bdd; public Dal() { bdd = new BddContext(); } public void Dispose() { bd...
using System; using System.Collections.Generic; using System.Text; namespace StockPortfolioDB.Models { public partial class Stock { public int StockId { get; set; } public string Symbol { get; set; } public int Contracts { get; set; } public decimal BuyPrice { get; set; } }...
namespace Millo.Migrations { using System; using System.Data.Entity.Migrations; public partial class InitialCreate : DbMigration { public override void Up() { CreateTable( "dbo.Roles", c => new { ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace XRTTicket.Models.Ticket { public class Version { public int ProductId { get; internal set; } [Key] public int VersionId { get; set; } ...
using UnityEngine; using System.Collections; public class CameraMovement : MonoBehaviour { private Vector3 m_moveDir; private Vector2 m_startPos; private Vector2 m_endPos; private float m_zoomSpeed = 0.5f; private float m_swipeStartTime; public float m_movementSpeed = 10f; private bool...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using Epsagon.Dotnet.Core.Configuration; using Newtonsoft.Json; using OpenTracing; using OpenTracing.Tag; using Serilog; namespace Epsagon.Dotnet.Core { public static class Utils { priv...
using HotelAdvisor.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Data.Entity; namespace HotelAdvisor.Managers { public class HotelManager { public void Create(Hotel hotel) { using (var context = new H...
#region Copyright, Author Details and Related Context //<notice lastUpdateOn="12/20/2015"> // <solution>KozasAnt</solution> // <assembly>KozasAnt.Smarts</assembly> // <description>A modern take on Koza's connonical "Ant Foraging for Food on a Grid" problem that leverages Roslyn</description> // <copyright...
/* * Copyright 2014 Technische Universität Darmstadt * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appl...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Collections.Generic; namespace NuGet.Frameworks { /// <summary> /// Sorts frameworks according to the framework mappings /// ...
using System.Collections; using System.Collections.Generic; using OC.Files.Cache; using OC.legacy; using OCP.Files.Mount; namespace OC.Files.Mount { class Manager : IMountManager { /** @var MountPoint[] */ private mounts = []; /** @var CappedMemoryCache */ private pathCache; /** @var CappedMemoryCache */ priv...
using System; namespace Microsoft.DataStudio.Solutions.Queues.Entities { public enum CreateQueueMessageType { // TODO: We should consider breaking this into multipe steps (e.g. CreateResourceGroup, SubmitDeploymentRequest etc.) so it scales CreateDeploymentMessage, } public class Crea...
using System.Collections; using System.Collections.Generic; using UnityEngine; using DragonBones; public class MecaAnimationHandler : MonoBehaviour { public UnityArmatureComponent armature; public MyInputs_Meca mecaInputs; // Use this for initialization void Start () { mecaInputs = GetComponent...
using Amazon.Suporte.Constants; using Amazon.Suporte.Model; using Confluent.Kafka; using Newtonsoft.Json; using System; namespace Amazon.Suporte.Services { public class ProducerService : IProducerService { private readonly ProducerConfig kafkaConfig; public ProducerService() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MyCompanyName.AbpZeroTemplate.HttpHelper.Dto { public class CardInfo3Dto { public string code { get; set; } public string message { get; set; } public result re...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; using System.Linq; #endregion namespace DotNetNuke.Entities.Content { /// <summary> /// Interface of ContentTypeControll...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; using Caliburn.Micro; using Voronov.Nsudotnet.BuildingCompanyIS.Entities; namespace Voronov.Nsudotnet.BuildingCompanyIS.UI.ViewModels { public class CustomerSimpleViewModel : ...
using System; using System.Collections.Generic; using System.Linq; using Ecommerce.Api.Models; using Ecommerce.Dto; using Ecommerce.Service; using Microsoft.AspNetCore.Mvc; namespace Ecommerce.Api.Controllers { public class OrdersController : BaseApiController { private readonly IOrderService _orderSer...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; using FiguresArea.Exeptions; using FiguresArea.Interfaces; namespace FiguresArea.Figures { /// <summary> /// Постороение круга по радиусу /// </summary> public ...
using UnityEngine; namespace CheatTemplate { public class Menu : MonoBehaviour { private bool _toggled; private readonly GUIStyle _myStyle = new GUIStyle(); private void Start() { _myStyle.fontSize = 21; } private void Update() ...
using Project.MODEL.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Project.MAP.Options { public class CategoryMap:BaseMap<Category> { public CategoryMap() { Property(x => x.Name).HasColumnName(...
using Lite_Berry_Pi.Models; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Identity.EntityFrameworkCore; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Lite_Berry_Pi.Data { public class LiteBerryDbC...
namespace Core.CrossCuttingConcerns.Logging.Log4Net.Loggers { public class DatabaseLogger:LoggerServiceBase { public DatabaseLogger() : base("DatabaseLogger") { } } }
using System; using System.Data; using System.Windows.Forms; using TruongDuongKhang_1811546141.BussinessLayer.Workflow; using TruongDuongKhang_1811546141.BussinessLayer.Entity; namespace TruongDuongKhang_1811546141.PresentationLayer { public partial class ListAccount : Form { private DataSet ds; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using DataObject.Abstract; namespace DataObject { public class BanGiamDoc:Nguoi { private int ma; public int Ma { get { return ma; } set { ma = va...
using System.Collections.Generic; using Microsoft.DirectX; using Microsoft.DirectX.Direct3D; using SonicRetro.SAModel; using SonicRetro.SAModel.Direct3D; using SonicRetro.SAModel.SAEditorCommon.DataTypes; using SonicRetro.SAModel.SAEditorCommon.SETEditing; using System; namespace SADXObjectDefinitions.Common { publi...
using System; namespace Services { public class ChangePasswordService { private static ChangePasswordService changePasswordService; private ChangePasswordService() { } public static ChangePasswordService getInstance() { if (changePasswordService == null) { ...