text stringlengths 13 6.01M |
|---|
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using SimpleJSON;
public class ClarifaiRequest : HttpRequest {
public const string HEADER_AUTHORIZATION_CLARIFAI = "Bearer ";
private const string CLARIFAI_TOKEN = "";
private const string CLARIFAI_CLIENT_ID = "j7yHzbxOlue-Q4NkEXTIl1U... |
using System;
using System.Runtime.InteropServices;
using System.Text;
using System.Windows.Forms;
namespace Torshify.Radio.Core.Utilities.Hooks.WinApi
{
internal static class KeyboardNativeMethods
{
//values from Winuser.h in Microsoft SDK.
public const byte VK_SHIFT = 0x10;
public co... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using Npgsql;
using System.Threading;
using System.Transactions;
using System.Data.Common;
namespace CGCN.DataAccess
{
public class PostgreHeplper
{
public PostgreHeplper()
{
}
... |
using Caliburn.Micro;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using TacticalMaddiAdminTool.Services;
namespace TacticalMaddiAdminTool.ViewModels
{
public class CollectionsViewModel : Screen
{
public CollectionsViewModel(CollectionsProvider collectionsProvi... |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Runtime.Serialization.Formatters.Binary;
using System.Windows.Forms;
using SecantMethod.Services;
using SecantMethod.TableKoeffecientPlockosty;
using SecantMethod.TablePriznakov;
using SecantMethod.Ta... |
namespace TwitSystem.Data.Models
{
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
public class Tweet
{
private ICollection<Tag> tags;
public Tweet()
{
this.tags = new HashSet<Tag>();
}
[Key]
public int Id { g... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class GM : MonoBehaviour
{
public static float vertVel = 0;
public static int coinTotal = 0;
public static float timeTotal = 0;
public float waittoload = 0;
public float zScen... |
using CarMonitor.DataModel;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Windows.Storage;
using Windows.Storage.Pickers;
using Windows.Storage.Streams;
using Windows.UI.Popups;
using Windows.UI.Xaml;
using Wind... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
using System.Web.Mvc;
using DotNetNuke.Web.Mvc.Framework.Controllers;
using System.Web.Routing;
using DotNetNuke.Tests.Web.Mvc.Fakes.Filters;
using System... |
using Android.App;
using Android.Widget;
using Android.OS;
namespace _Buttons
{
[Activity(Label = "01_Buttons", MainLauncher = true, Icon = "@mipmap/icon")]
public class MainActivity : Activity
{
void ButtonClickedAction (object sender, System.EventArgs e)
{
Toast.MakeText(this... |
using System;
using System.Windows.Forms;
using System.Net.Sockets;
using System.Threading;
using System.Net;
using System.Text;
namespace Modbus_TCP_Client
{
public partial class Form1 : Form
{
public Socket newclient;
public bool Connected;
public Thread myThread;
public dele... |
using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using ParticleStormDLL.Meshes;
using ParticleStormDLL.Utils;
using ParticleStormDLL.VertexDeclarations;
using System.Collections.Generic;
using ParticleStormDLL.Forces;
using System.Threading;
using Microsoft.Xna.Framework.Content;
n... |
using BuilderPattern.Interfaces;
using BuilderPattern.Models;
namespace BuilderPattern
{
class Program
{
static void Main(string[] args)
{
SaltWaterBuilder builder = new SaltWaterBuilder();
Director dir = new Director(builder);
dir.Constract();
S... |
using System.Collections;
using System.Collections.Generic;
using JetBrains.Annotations;
using UnityEditor.Animations;
using UnityEngine;
public class Change_Rigidbody_Script : MonoBehaviour
{
public Rigidbody[] RBs;
private int i;
private void Start()
{
i = 0;
}
public void GetRigid... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class minaAntipersona : MonoBehaviour {
public Animator animator;
public GameObject mina;
public float poder;
public GameObject explocion;
public GameObject explocion2;
//ONDA
public GameObject prefab;
public AudioSourc... |
// ----------------------------------------------------------------------------------------------------------------------------------------
// <copyright file="ExceptionThrownEventArgs.cs" company="David Eiwen">
// Copyright © 2016 by David Eiwen
// </copyright>
// <author>David Eiwen</author>
// <summary>
// This fil... |
namespace Devices.Adafruit.LSM9DS1.Magnetometer
{
public enum MagOperatingMode
{
ContinuousConversion,
SingleConversion,
PowerDown
}
} |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
#region Usings
using System;
using DotNetNuke.Framework;
using DotNetNuke.Framework.JavaScriptLibraries;
using Telerik.Web.UI;
#endregion
namespace Do... |
//using System;
//using System.Collections.Generic;
//using System.Linq;
//using System.Text;
//using System.Threading.Tasks;
//namespace ConsoleApp1
//{
// class SDSChallenge
// {
// void UpdateQuality()
// {
// for(var i = 0; i < Items.Count; i++)
//{
// if(Items[i].Nam... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Exam
{
public class AddProduct
{
KeysConverter keysConverter = new KeysConverter();
Product product = new Product();
ConsoleKeyInfo ... |
using Hotel.Data.Models;
using Microsoft.AspNetCore.Mvc.Rendering;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Threading.Tasks;
namespace Hotel.Web.Areas.ModulRecepcija.ViewModels
{
public class RezervisanaUslugaDodajVM
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SIPCA.MVC.ViewModels
{
public class CategoriaViewModel
{
[Key]
pub... |
using UnityEngine;
using System.Collections;
public class CarSteeringWheel : MonoBehaviour {
private CarSystem carro;
// Use this for initialization
void Start () {
carro = transform.parent.gameObject.transform.parent.gameObject.GetComponent<CarSystem>();
}
// Update is called once per frame
void Update... |
namespace WebGateway.NetworkServices.Services
{
using System.Text;
using Newtonsoft.Json;
using System.Net.Http;
public class Service
{
private readonly HttpClient httpClient;
public Service(HttpClient httpClient)
{
this.httpClient = httpClient;
}
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Runtime.Serialization;
using System.Text;
using System.Text.Json.Serialization;
using ServiceDesk.Core.Entities.DirectorySystem;
using ServiceDesk.Core.Entities.PersonalAreaSystem;
using ServiceDesk.Core.Enums;
us... |
using System;
using UnityEngine;
using UnityEngine.Events;
namespace Architecture.ViewModel.View.Single
{
public class UnityEventBoolReactiveView : BoolReactiveView
{
[Serializable]
private class BoolUnityEvent : UnityEvent<bool>
{
}
[SerializeField] privat... |
using System.Collections.Generic;
using Microsoft.EntityFrameworkCore;
namespace PrograLabPC1.Models
{
public class DatabaseContext : DbContext
{
public DatabaseContext (DbContextOptions<DatabaseContext> options)
: base(options)
{
}
public DbSet<Studen... |
using System.Collections.Generic;
using W3ChampionsStatisticService.CommonValueObjects;
namespace W3ChampionsStatisticService.PlayerStats.RaceOnMapVersusRaceStats
{
public class RaceWinLossRation
{
public Race Race { get; set; }
public List<RaceWinLoss> WinLosses { get; set; }
public st... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AreYouAlive : MonoBehaviour
{
// Create a program that checks if the player is dead or not. When you hit the space key, you should damage
// the player by a random amount. If the player is dead (health less than 1), pri... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace mainmainmenu
{
class Mine
{
private bool[,] isMine = new bool[4, 4];
private int minecount;
public Mine()
{
Array.Clear(isMine, 0, isMine.L... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MoveInteractable : Interactable
{
public GameObject Pivot;
public GameObject objectToMove;
public Collider collider;
public bool isReseatable;
private bool activated = false;
public override void OnInte... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace Menu
{
public class MenuError : MonoBehaviour
{
public Text errorText;
public RectTransform form;
public Translation translation;
private bool showingError;
p... |
#region Copyright Syncfusion Inc. 2001-2015.
// Copyright Syncfusion Inc. 2001-2015. All rights reserved.
// Use of this code is subject to the terms of our license.
// A copy of the current license can be obtained at any time by e-mailing
// licensing@syncfusion.com. Any infringement will be prosecuted under
// a... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.IO;
using System.Security.Cryptography;
using CopiasSeguras.Cifrado;
using System.Text.Json;... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="TechnologyAppLineCriteria.cs" company="CGI">
// Copyright (c) CGI. All rights reserved.
// </copyright>
// ----------------------------------------------------------------------... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class sanity_bar : MonoBehaviour
{
public static float Sanity = 50;
public static float dateStartSanity;
// Use this for initialization
void Start()
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.ServiceModel;
using System.Text;
using System.Threading.Tasks;
using System.Collections.Concurrent;
using System.Windows.Media.Media3D;
using System.Runtime.InteropServices;
using Dicom;
using Dicom.I... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Player : MonoBehaviour
{
public float walkSpeed = 3.0f;
bool hasAnimation = false;
// Start is called before the first frame update
void Start()
{
if ( gameObject.GetComponent<Animator>() ... |
namespace PermissionSystem
{
/// <summary>
/// Easy to change constants for the JSON file parser
/// </summary>
public static class JsonConstants
{
public static readonly string UserFileName = "users.json";
public static readonly string GroupsFileName = "groups.json";
public static readonly string... |
using Boleto2Net;
using PDV.CONTROLER.Funcoes;
using PDV.DAO.DB.Utils;
using PDV.DAO.Entidades.Financeiro;
using PDV.DAO.Enum;
using PDV.VIEW.BOLETO.Classes;
using System;
using System.Collections.Generic;
namespace PDV.VIEW.BOLETO.Boletos
{
public class BoletoCaixa
{
public static List<BoletoBancario... |
using _4XGame.Updaters;
using Logic.GameClasses;
using System.Diagnostics;
namespace _4XGame.ViewModel.Commands {
public class NextTurnCommand : CommandBase {
public override bool CanExecute(object parameter) {
if(parameter != null && parameter is Game) {
return true;
... |
using Microsoft.Win32;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Wi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
using Excepciones;
namespace Archivos
{
public class Texto : IArchivo<string>
{
#region Metodos
/// <summary>
/// toma los datos y los guarda en un archi... |
namespace JKMServices.DTO
{
using System.ComponentModel.DataAnnotations;
public partial class PaymentMethod
{
[Key]
[StringLength(20)]
public string payment_methods_paymentID { get; set; }
[Required]
[StringLength(20)]
public string payment_methods_CustomerI... |
using System;
using System.Data.Entity;
using DAL.DTO;
using DAL.Interface;
using DAL.Repos;
namespace DAL
{
public class UnitOfWork : IUnitOfWork
{
private bool _disposed = false;
private readonly DbContext _context;
private IRepository<DalUser> _userRepository;
private IRepos... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Net;
using System.Runtime.InteropServices;
using System.Text.RegularExpressions;
using System.Windows.Forms;
using Algolia.Search;
using Newtonsoft.Json.Linq;
namespace Wox.Plugin.Our.Umbraco
{
internal class... |
using Microsoft.Owin;
using Owin;
[assembly: OwinStartupAttribute(typeof(InternetLabs.Startup))]
namespace InternetLabs
{
public partial class Startup
{
public void Configuration(IAppBuilder app)
{
ConfigureAuth(app);
}
}
}
|
namespace JKMWindowsService
{
public interface IWindowsService
{
void SchedulerCallback(object e);
void ScheduleService();
void TestStartupAndStop(string[] args);
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace TravelExpertsWebApp.Model
{
// Lead Programmer: Chris Potvin
// Summary: Properties for the Customer Contact Page
public class CustomerContact
{
public string CustFirstName { get; set; }
pu... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace KOKR
{
class Translator
{
public void FormsdToArray(Button[,] B, Pole[,] P)
{
for (int i = 0; i < 15; i++)
{
... |
/// <summary>
/// CLASS:
/// </summary>
using System;
using System.Collections.Generic;
namespace DeckCards
{
class Deck
{
List<Card> Cards;
public int Count=0;
public Deck()
{
GenerateDeck();
}
// * Give the Deck a deal method that... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace MapEditor
{
public partial class FrmEditMap : Form
{
private String resource;
... |
using System.Collections.Generic;
namespace BirthdayGreetings
{
public class FileService : IFileService
{
private readonly string _filename;
public FileService(string filename)
{
_filename = filename;
}
public IEnumerable<string> GetLines()
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using SalaoG.Data;
using SalaoG.Models;
using Xamarin.Forms;
namespace SalaoG
{
public class ListaDeAtendimentoService
{
public List<ListaAtendimento> listaAtendimento(int IdFunc)
{
At... |
using ChatApp.Lib.Users.Model;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace ChatApp.Lib.Users.Persistence
{
/// <summary>
/// Repository for currently active <see cref="User">Users</see>
/// </summary>
public interface IActiveUserRepository
{
/// <summary>
... |
using Athena.Import.Extractors;
using FluentAssertions;
using NUnit.Framework;
namespace AthenaTests {
public class StoragePlaceNameExtractorTests {
[Test]
public void Extract_ShouldReturnStoragePlaceName() {
// Arrange
var text = "V";
// Act
var bo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
public static class Utilities
{
public static Vector3 Round(this Vector3 pos)
{
return new Vector3(Mathf.Round(pos.x), Mathf.Round(pos.y), Mathf.Round(pos.z));
}
public static Vector2 Roun... |
using System;
using Foundation;
using UIKit;
namespace Lettuce.IOS
{
public partial class AboutViewController : UIViewController
{
public AboutViewController () : base ()
{
this.Title = "About OpenDate";
UIBarButtonItem menuBtn = new UIBarButtonItem ("Menu", UIBarButtonItemStyle.Plain, null);
this.Na... |
using JoveZhao.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BPiaoBao.DomesticTicket.Domain.Models.Orders
{
public class PayInterfaceOrderException : CustomException
{
public PayInterfaceOrderException(string message) : base(800, message) { ... |
using KRF.Core.Entities.Product;
using KRF.Core.FunctionalContracts;
using System;
using System.Collections.Generic;
using System.Linq;
using DapperExtensions;
using System.Data;
using KRF.Core.DTO.Product;
using System.Transactions;
namespace KRF.Persistence.FunctionalContractImplementation
{
public class Assemb... |
using System;
using System.Collections.Generic;
using System.Net.NetworkInformation;
using System.Threading;
namespace OverCR.StatX.Statistics
{
public class NetworkTracker
{
private Thread CounterThread { get; set; }
private NetworkInterface[] Interfaces { get; }
private Dictionary<Ne... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using Relocation.Base;
using Relocation.Data;
using Relocation.Com;
namespace Relocation.UI
{
public partial class Us... |
namespace ZooApi.Models
{
public enum AnimalStatus
{
wild,
transport,
zoo
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Tyba.App.Persistence.Entities;
namespace Tyba.App.Persistence.Interfaces.Brokers
{
public interface IUserBroker
{
Task<UserEntity> GetUserByEmail(string email);
Task<int> A... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class OnHitFX : MonoBehaviour
{
[SerializeField] ParticleSystem _VFX1;
[SerializeField] CapsuleCollider _Sphere;
private void Awake()
{
_Sphere = GetComponent<CapsuleCollider>();
}
private void OnTr... |
namespace WMagic
{
/// <remarks>
/// -----------------------------------------------------------------------
/// 部件名:StringUtils
/// 工程名:WMagic
/// 版权:CopyRight (c) 2013
/// 创建人:WY
/// 描述:字符串辅助类
/// 创建日期:2013.06.09
/// 修改人:
/// 修改日期:
/// -------------------------------------... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Media.Media3D;
using System.Windows.Media;
namespace advCG.Background
{
enum HitType { InPrim = -1, Nothing, Primitive };
class Ray
{
public const int MaxD... |
using UnityEngine;
using System.Collections;
public class GameScript : MonoBehaviour {
public Transform level2Enemies;
private bool level2Complete = true;
public GameObject level2Rewards;
public EnemySpawner spawner;
public int wave = 0;
public int maxWave = 10;
public GameObject finalCut... |
using System;
namespace Templates.Framework
{
public interface IVariableType
{
string Name { get; }
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using MySql.Data.MySqlClient;
using System.IO;
using iTextSharp.text;
using iTextSharp.text.pdf;
using System.Diagnostics;
namespace ... |
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Reactive.Concurrency;
using System.Reactive.Disposables;
using System.Reactive.Linq;
using System.Reactive.Subjects;
using System.Reactive.Threading.Tasks;
using System.Reflection;
using System.Thread... |
using Microsoft.Win32;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Me... |
/***********************
@ author:zlong
@ Date:2015-01-11
@ Desc:车辆信息界面层
* ********************/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using DriveMgr;
using DriveMgr.BLL;
namespace DriveMgr.WebUI.FinancialMgr
{
/// <summary>
/// bg_vehicleHandler 的摘要说明
/... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace cataloguehetm.Models
{
public class Dal : IDal
{
private BddContext bdd;
public Dal()
{
bdd = new BddContext();
}
public void Dispose()
{
bd... |
using System;
using System.Collections.Generic;
using System.Text;
namespace StockPortfolioDB.Models
{
public partial class Stock
{
public int StockId { get; set; }
public string Symbol { get; set; }
public int Contracts { get; set; }
public decimal BuyPrice { get; set; }
}... |
namespace Millo.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class InitialCreate : DbMigration
{
public override void Up()
{
CreateTable(
"dbo.Roles",
c => new
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
namespace XRTTicket.Models.Ticket
{
public class Version
{
public int ProductId { get; internal set; }
[Key]
public int VersionId { get; set; }
... |
using UnityEngine;
using System.Collections;
public class CameraMovement : MonoBehaviour
{
private Vector3 m_moveDir;
private Vector2 m_startPos;
private Vector2 m_endPos;
private float m_zoomSpeed = 0.5f;
private float m_swipeStartTime;
public float m_movementSpeed = 10f;
private bool... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using Epsagon.Dotnet.Core.Configuration;
using Newtonsoft.Json;
using OpenTracing;
using OpenTracing.Tag;
using Serilog;
namespace Epsagon.Dotnet.Core {
public static class Utils {
priv... |
using HotelAdvisor.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using System.Data.Entity;
namespace HotelAdvisor.Managers
{
public class HotelManager
{
public void Create(Hotel hotel)
{
using (var context = new H... |
#region Copyright, Author Details and Related Context
//<notice lastUpdateOn="12/20/2015">
// <solution>KozasAnt</solution>
// <assembly>KozasAnt.Smarts</assembly>
// <description>A modern take on Koza's connonical "Ant Foraging for Food on a Grid" problem that leverages Roslyn</description>
// <copyright... |
/*
* Copyright 2014 Technische Universität Darmstadt
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by appl... |
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System.Collections.Generic;
namespace NuGet.Frameworks
{
/// <summary>
/// Sorts frameworks according to the framework mappings
/// ... |
using System.Collections;
using System.Collections.Generic;
using OC.Files.Cache;
using OC.legacy;
using OCP.Files.Mount;
namespace OC.Files.Mount
{
class Manager : IMountManager {
/** @var MountPoint[] */
private mounts = [];
/** @var CappedMemoryCache */
private pathCache;
/** @var CappedMemoryCache */
priv... |
using System;
namespace Microsoft.DataStudio.Solutions.Queues.Entities
{
public enum CreateQueueMessageType
{
// TODO: We should consider breaking this into multipe steps (e.g. CreateResourceGroup, SubmitDeploymentRequest etc.) so it scales
CreateDeploymentMessage,
}
public class Crea... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DragonBones;
public class MecaAnimationHandler : MonoBehaviour {
public UnityArmatureComponent armature;
public MyInputs_Meca mecaInputs;
// Use this for initialization
void Start () {
mecaInputs = GetComponent... |
using Amazon.Suporte.Constants;
using Amazon.Suporte.Model;
using Confluent.Kafka;
using Newtonsoft.Json;
using System;
namespace Amazon.Suporte.Services
{
public class ProducerService : IProducerService
{
private readonly ProducerConfig kafkaConfig;
public ProducerService()
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MyCompanyName.AbpZeroTemplate.HttpHelper.Dto
{
public class CardInfo3Dto
{
public string code { get; set; }
public string message { get; set; }
public result re... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
#region Usings
using System;
using System.Linq;
#endregion
namespace DotNetNuke.Entities.Content
{
/// <summary>
/// Interface of ContentTypeControll... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using Caliburn.Micro;
using Voronov.Nsudotnet.BuildingCompanyIS.Entities;
namespace Voronov.Nsudotnet.BuildingCompanyIS.UI.ViewModels
{
public class CustomerSimpleViewModel : ... |
using System;
using System.Collections.Generic;
using System.Linq;
using Ecommerce.Api.Models;
using Ecommerce.Dto;
using Ecommerce.Service;
using Microsoft.AspNetCore.Mvc;
namespace Ecommerce.Api.Controllers
{
public class OrdersController : BaseApiController
{
private readonly IOrderService _orderSer... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FiguresArea.Exeptions;
using FiguresArea.Interfaces;
namespace FiguresArea.Figures
{
/// <summary>
/// Постороение круга по радиусу
/// </summary>
public ... |
using UnityEngine;
namespace CheatTemplate
{
public class Menu : MonoBehaviour
{
private bool _toggled;
private readonly GUIStyle _myStyle = new GUIStyle();
private void Start()
{
_myStyle.fontSize = 21;
}
private void Update()
... |
using Project.MODEL.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Project.MAP.Options
{
public class CategoryMap:BaseMap<Category>
{
public CategoryMap()
{
Property(x => x.Name).HasColumnName(... |
using Lite_Berry_Pi.Models;
using Microsoft.AspNetCore.Identity;
using Microsoft.AspNetCore.Identity.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Lite_Berry_Pi.Data
{
public class LiteBerryDbC... |
namespace Core.CrossCuttingConcerns.Logging.Log4Net.Loggers
{
public class DatabaseLogger:LoggerServiceBase
{
public DatabaseLogger() : base("DatabaseLogger")
{
}
}
} |
using System;
using System.Data;
using System.Windows.Forms;
using TruongDuongKhang_1811546141.BussinessLayer.Workflow;
using TruongDuongKhang_1811546141.BussinessLayer.Entity;
namespace TruongDuongKhang_1811546141.PresentationLayer
{
public partial class ListAccount : Form
{
private DataSet ds;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using DataObject.Abstract;
namespace DataObject
{
public class BanGiamDoc:Nguoi
{
private int ma;
public int Ma
{
get { return ma; }
set { ma = va... |
using System.Collections.Generic;
using Microsoft.DirectX;
using Microsoft.DirectX.Direct3D;
using SonicRetro.SAModel;
using SonicRetro.SAModel.Direct3D;
using SonicRetro.SAModel.SAEditorCommon.DataTypes;
using SonicRetro.SAModel.SAEditorCommon.SETEditing;
using System;
namespace SADXObjectDefinitions.Common
{
publi... |
using System;
namespace Services {
public class ChangePasswordService {
private static ChangePasswordService changePasswordService;
private ChangePasswordService() { }
public static ChangePasswordService getInstance() {
if (changePasswordService == null) {
... |
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