text stringlengths 13 6.01M |
|---|
using System;
using Autofac;
using Microsoft.Practices.Unity;
using NUnit.Framework;
namespace AdvancedIoCTechniques
{
public class ContainerFacade
{
[Test]
public void What_About_The_Resolution()
{
// we've talked about registration, let's talk about resolution... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http;
using System.Net.Http.Headers;
using System.Text;
namespace Rhea.Business
{
/// <summary>
/// Api服务
/// </summary>
public class ApiService
{
#region Field
/// <summary>
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace DiscordPoker {
public class Table {
public Deck Dek = new Deck(6, false, false);
}
}
|
using Microsoft.AspNetCore.Mvc;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using AdvertApi.Models;
using Amazon.DynamoDBv2;
using WebAdvert.Api.Services;
namespace WebAdvert.Api.Controllers
{
[ApiController]
[Route("api/v1/adverts")]
public class Adver... |
using System;
using System.Collections.Generic;
using System.Text;
namespace RFID_Inventarization
{
[Serializable]
public class item
{
public string b_id = "";
public string b_rfid = "";
private dbFacade db = new dbFacade();
public string extra = "";
public string ... |
using System;
using LePapeoGenNHibernate.EN.LePapeo;
namespace LePapeoGenNHibernate.CAD.LePapeo
{
public partial interface IAdminCAD
{
AdminEN ReadOIDDefault (int id
);
void ModifyDefault (AdminEN admin);
System.Collections.Generic.IList<AdminEN> ReadAllDefault (int first, int size);
int ... |
using System.Linq;
namespace GenerateNorthwindDBContext
{
public static class CRUDCustomers
{
private static NorthwindEntities dbContext;
public static void Initialize(NorthwindEntities northwindDbContext)
{
dbContext = northwindDbContext;
}
public static void A... |
using System;
using System.Collections.Generic;
namespace userDashboard.Models
{
public class User : BaseEntity
{
public int UserId{get;set;}
public string FirstName{get;set;}
public string LastName{get;set;}
public string Email{get;set;}
public string Password{get;se... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace UrTLibrary.Server.Exceptions
{
public class TooMuchElementFoundException : CommandException
{
public string Target { get; }
public string[] Results { get; }
pu... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace FileImport.Common
{
public class ImportField
{
/// <summary>
/// Nome do Campo
/// </summary>
public string Field { get; set; }
/// <summary>
/// Posição Inicial
... |
using System;
using System.Collections.Generic;
using System.Linq;
using FirstProject.SimulacaoBanco;
using FirstProject.TiposDeConta;
namespace FirstProject
{
class Program
{
static void Main(string[] args)
{
var geradorDevedores = new GeraDevedores();
var devedore... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Net;
using System.Net.Mail;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace SMTPTester
{
public partial class Form1 : Form
... |
using System.Collections.Generic;
using Microsoft.Extensions.Configuration;
namespace Mitheti.Wpf.Services
{
//TODO:FIXME: rethink the way app localized;
public class LocalizationService : ILocalizationService
{
public const string SectionKey = "Localization";
public string this[string key... |
using System;
using System.ComponentModel.DataAnnotations;
namespace SimpleBlog.Models
{
public class Post
{
public int PostId { get; set; }
[Required, StringLength(50,ErrorMessage = "Title must be 50 characters or less")]
public string Title { get; set; }
[Required, StringLeng... |
using GraphQLSampleSplitAPI.Models;
using HotChocolate.Types;
namespace GraphQLSampleSplitAPI.MutationResolvers
{
[ExtendObjectType("Mutation")]
public class PetMutationResolver
{
public string SavePet(PetModel model)
{
return model.Name;
}
}
} |
using System;
using System.Data;
using System.Text;
using System.Data.SqlClient;
using System.Collections.Generic;
using Maticsoft.DBUtility;
using System.Collections;//Please add references
namespace PDTech.OA.DAL
{
/// <summary>
/// 数据访问类:SW_PROJECT_INFO
/// </summary>
public partial class SW_PROJECT... |
using DAL;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using BUS;
using DTO;
using System.Data.SqlClient;
using System.CodeDom;
namespace GUI.GUI
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Rtc.Signaling;
using System.Net;
using System.Threading;
using Microsoft.Rtc.Collaboration;
namespace UCMAService
{
public class UserEndPointManager
{
private AutoResetEv... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WorkOutTracker
{
class UserInfo
{
string firstName;
string lastName;
int userAge;
int userHeight;
int userWeight;
}
}
|
using Patterns.StatePattern.Interfaces;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Patterns.StatePattern.Classes
{
class WinnerState : State
{
private GumballMachine _gumballMachine;
public WinnerState(GumballMa... |
using System;
using FuzzyLogic.Helper;
namespace FuzzyLogic.Model
{
class Temp : AbsCollection<ChartItem5Value>
{
public Temp()
{
Prepare();
CreateData(LimitLeft,LimitRight);
}
//opis jak w conditioner
public void Prepare()
{
m... |
using System.Collections;
using System.Collections.Generic;
using Photon.Pun;
using UnityEngine;
public abstract class MainApplicationReference : MonoBehaviourPunCallbacks
{
public abstract void Init(MainApplication application);
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
using System.IO;
using System.Text.RegularExpressions;
using Water2D_ClipperLib;
using Path = System.Collections.Generic.List<Water2D_ClipperLib.IntPoint>;
using Paths = System.Collections.Generic... |
using System;
using System.Reflection;
using System.Linq;
using System.IO;
using System.CodeDom;
namespace Mono.VisualC.Code.Atoms {
// FIXME: support conditional compilation
public class PoundDefine<T> : CodeAtom {
public string Name {get; set;}
public T Value {get; set;}
private bool value_set = false;
... |
using System;
using System.ComponentModel.DataAnnotations;
namespace Vaccination.Models.DTO
{
public class VaccineBatchDTO
{
[Required(ErrorMessage = "{0} required.")]
public int Id { get; set; }
[Required(ErrorMessage = "{0} required.")]
public int VaccineDTO { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Jeu_Unity2._0
{
class Cabane:Batiment
{
const int BANK_START = 10;
const int LVL_MAX_CABANE = 3;
private int storageFish;
private int incomeFish;
... |
using CMS_Database.Entities;
using CMS_Database.Interfaces;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CMS_Database.Repositories
{
public class DoiDiemRepository:GenericRepository<DoiDiem>, IDoiDiem
{
}
}
|
using SampleTracker.Assets.Theme;
using Xamarin.Forms;
namespace SampleTracker.Assets.Styles
{
public static class ButtonStyle
{
public static TButton Standard<TButton>(this TButton button) where TButton : Button
{
button.BackgroundColor = Colors.Accent;
button.TextColo... |
using System.Collections;
using System.Collections.Generic;
public interface LevelInterface
{
CannonState getInitialState();
}
|
namespace AbstractFactory.Entities.Interfaces
{
public interface IFabricaBases
{
void CriarBase();
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Contact.API.Data;
using Contact.API.Data.Enum;
using MongoDB.Bson;
using MongoDB.Driver;
namespace Contact.API.Repository
{
public class MongoContactFriendRequestRepository : IContactFriendRequestRepository
... |
using Alarmy.Common;
using System.Collections.Generic;
using System.IO;
namespace Alarmy.Core.FileAlarmRepository
{
interface IRepositorySerializer
{
IEnumerable<IAlarm> Deserialize(Stream stream);
void Serialize(IEnumerable<IAlarm> alarms, Stream stream);
}
}
|
using System;
using UnityEngine;
using System.Collections.Generic;
public class ThingsManager : MonoBehaviour {
public IRing LRing, RRing;
public Dictionary<System.Guid, IThing> thingsInBag = new Dictionary<System.Guid, IThing> ();
public ThingsUI ui;
void Start() {
RingUtils.load ();
pointsUtils.load ();
... |
using JoveZhao.Framework.DDD;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BPiaoBao.DomesticTicket.Domain.Models.Insurance
{
public interface IInsurancePurchaseByBussinessmanRepository : IRepository<InsurancePurchaseByBussinessman>
{
}
}
|
using KekManager.Domain;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
namespace KekManager.Logic.Interfaces
{
public interface ISubjectRepository
{
Task<IList<Subject>> GetAll();
Task<Subject> GetById(int id);
Task<Subject> Update(S... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class hit_animation_trigger : MonoBehaviour {
Animator sweet_animator;
// Use this for initialization
void Start () {
sweet_animator = GetComponent<Animator>();
}
// Update is called once per frame
void Update ... |
using System;
using System.Linq;
using System.Threading.Tasks;
using cartalk.api.models;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
namespace cartalk.api.Data
{
public class EventRepository : IEventRepository
{
private readonly DataContext _context;
public EventReposit... |
using Amesc.Dominio;
using Amesc.Dominio.Pessoas;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Moq;
using Nosbor.FluentBuilder.Lib;
namespace Amesc.DominioTestes.Pessoas
{
[TestClass]
public class ArmazenadorDePessoaTeste
{
private string _nome;
private string _cpf;
pr... |
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using Microsoft.EntityFrameworkCore;
using ApplicationCore;
namespace ApplicationCore.Entities.PatientAggregate
{
[Owned]
public class Address : ValueObject// value object -- Patie... |
/*
* Bungie.Net API
*
* These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
*
* OpenAPI spec version: 2.0.1
* Contact: support@bungie.com
* Generated by: https://github.com... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// Light Flicker Class
/// Coded by Matthew Barry
/// Handles lighting effects to make them flash on and off
/// Works for starter and gameplay lights
/// </summary>
public class LightFlicker : MonoBehaviour {
#region V... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Linq;
using ArticleSubmitTool.Web.Models.InstantArticles;
using ArticleSubmitTool.Web.Models.InstantArticles.Items;
namespace ArticleSubmitTool.Models.InstantArticles.Items
{
public... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Collections;
namespace ServerApplication
{
class Program
{
static void Main(String[] args)
{
... |
using System;
namespace RazorSampleText.Models
{
public class Ticket
{
public int Id{get;set;}
public int Chair{get;set;}
public DateTime Day{get;set;}
public int CalendarId{get;set;}
public int CustomerId{get;set;}
public Calendar Calendar{get;set;}
publ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApplication1.Microsoft
{
public class MsMisc
{
public static int ChangesForAnagram(string source, string target)
{
Dictionary<char, int> chars = new ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Boss : MonoBehaviour
{
public Transform _player;
public Rigidbody2D rb;
public Transform _attackPoint;
public LayerMask _playerLayer;
//Health Variables
public He... |
using CouponsLtd.Data.Entities;
using CouponsLtd.UpsertModels;
using CouponsLtd.ViewModels;
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace CouponsLtd.Services
{
public interface IUserService
{
Task<AuthenticateResponse> Authenticate(AuthenticateRequest model);
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ItemHeld : MonoBehaviour
{
public GameObject itemInInv;
}
|
using System;
using System.Collections.Generic;
using System.Text;
using DropoutCoder.Core.Input.Cloudikka.Core.Input;
namespace DropoutCoder.Core.RegularExpression {
public static partial class Patterns {
#region String Anchors
public static readonly string StringStartAnchor = Keyboard.Symbols.C... |
using UnityEngine;
public class Bow : Attack
{
public override void Launch (EnemyController enemy, PlayerController player)
{
enemy.gun.isFiring = false;
enemy.gun.Shoot ();
}
} |
using System.Globalization;
using Robust.Shared.ContentPack;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
namespace Content.Shared
{
public class EntryPoint : GameShared
{
private const string Culture = "en-US";
public override void PreInit()
{
IoCManager.Inje... |
using CapstoneTravelApp.DatabaseTables;
using SQLite;
using System;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
using CapstoneTravelApp.HelperFolders;
namespace CapstoneTravelApp.FlightsFolder
{
[XamlCompilation(XamlCompilationOptions.Compile)]
public partial class EditFlightPage : ContentPage
{
... |
using System.Data.Entity.ModelConfiguration;
using RMAT3.Models;
namespace RMAT3.Data.Mapping
{
public class AppUserMap : EntityTypeConfiguration<AppUser>
{
public AppUserMap()
{
// Primary Key
HasKey(t => t.UserId);
// Properties
Pr... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Accounting.Entity
{
public class Department
{
public Department() { }
#region Fields
private int nDeptID;
private string strDeptName;
#endregion
#region Properties
... |
using LuaInterface;
using SLua;
using System;
using UnityEngine;
public class Lua_UnityEngine_ContactPoint : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int constructor(IntPtr l)
{
int result;
try
{
ContactPoint contactPoint = default(ContactPoint);
LuaObject.pushValue(l, true... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
using System.Xml.Schema;
namespace Xml_Writer_ConsoleApp
{
class Program
{
static string xmlPath = @"C:\Users\dinus\source\re... |
using Crt.Data.Database;
using Crt.Data.Repositories;
using Crt.Domain.Services.Base;
using Crt.HttpClients;
using Crt.HttpClients.Models;
using Crt.Model;
using Crt.Model.Dtos.Ratio;
using Crt.Model.Dtos.Segments;
using Crt.Model.Utils;
using Microsoft.Extensions.Logging;
using NetTopologySuite.Geometries;
using Syst... |
// -----------------------------------------------------------------------
// <copyright file="Buffers.cs" company="Microsoft Corporation">
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root
// for license information.
// </copyright>
//... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace poiLoader
{
class Readitemfile
{
static public void readitemfile(List<Character> chara, string filename)
{
string date = "";
string name = "";
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Web;
namespace GetLabourManager.Models
{
public class RBACRolePermissions
{
public int Id { get; set; }
public int RoleId { get; set; }
public int Permiss... |
using AssetHub.DAL;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace AssetHub.ViewModels.Admin.Partial
{
public class SearchViewModel
{
AssetHubContext db = new AssetHubContext();
... |
using System.Collections.Generic;
using System.Linq;
using BLL.Entities;
using BLL.Interface;
using DAL.Interface;
using BLL.Mapping;
namespace BLL.Services
{
public class RewardService : IRewardService
{
private readonly IUnitOfWork _uow;
public RewardService(IUnitOfWork uow)
{
... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using ProdsCategories.Models;
using Microsoft.EntityFrameworkCore;
using Newtonsoft.Json;
namespace ProdsCategories.Controllers
{
public class HomeController :... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Projeto.Model
{
class ModelReconhecimento
{
public String identificador { get; set; }
public DateTime data { get; set; }
public decimal sequencia { get; set; }
... |
using LogicBuilder.Attributes;
using System;
using System.Collections.Generic;
using System.Text;
namespace Contoso.Parameters.Expressions
{
public class MemberBindingItem
{
public MemberBindingItem
(
[NameValue(AttributeNames.USEFOREQUALITY, "true")]
[NameValue(Attribu... |
using Hotel.Data.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Hotel.Web.Areas.ModulRestoran.ViewModels
{
public class PrikaziStavkeDostaveVM
{
public List<DostavaStavke> StavkeDostave { set; get; }
}
}
|
//-----------------------------------------------------------------------
// <copyright file="Result.cs" company="None">
// Copyright (c) Brandon Wallace and Jesse Calhoun. All rights reserved.
// </copyright>
//-----------------------------------------------------------------------
namespace TQVaultAE.Domain.Sear... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace WebApplication3
{
public partial class picture : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
}... |
using UnityEngine;
using System.Collections;
public class Spawn : MonoBehaviour {
public GameObject playerPrefab;
// Use this for initialization
void Start () {
Instantiate (playerPrefab,transform.position, transform.rotation);
}
// Update is called once per frame
void Update () {
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerManager : MonoBehaviour
{
public GameObject pickUpItemUFX;
private Rigidbody2D _rigidbody2D;
private Animator _animator;
public Vector3 jumpForce;
public Vect... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LM.Core.Data
{
public interface IDbSession
{
/// <summary>
/// 创建一个原始 SQL 查询,该查询将返回此集中的实体。
/// 默认情况下,上下文会跟踪返回的实体;可通过对返回的 DbRawSqlQuery 调用 AsNoTracking 来更改此设置。 ... |
using UnityEngine;
using System.Collections;
/// <summary>
/// 플레이어들(1P, 2P, 멀티 상황등)의 Input들을 PlayerInputController에 바인딩 시킴.
/// </summary>
public class InputManager : Singleton<InputManager>
{
protected override void Awake()
{
foreach (string name in Input.GetJoystickNames())
{
D... |
using PlatformRacing3.Server.Game.Client;
using PlatformRacing3.Server.Game.Communication.Messages.Incoming.Json;
using PlatformRacing3.Server.Game.Communication.Messages.Outgoing;
namespace PlatformRacing3.Server.Game.Communication.Messages.Incoming;
internal class ManageVarsIncomingMessage : MessageIncomingJson<Js... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
#region Usings
using System.Web;
using DotNetNuke.Common.Internal;
#endregion
namespace DotNetNuke.Services.Authentication
{
/// ---... |
using System;
using System.Text;
using System.Collections.Generic;
using System.Linq;
using BPiaoBao.AppServices.DataContracts.DomesticTicket;
using BPiaoBao.AppServices.DataContracts.DomesticTicket.DataObject;
using BPiaoBao.AppServices.DomesticTicket;
using BPiaoBao.AppServices.Hosting;
using BPiaoBao.Client.UIExt.H... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Wi... |
using System;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
public class Program
{
public static void Main()
{
var matchingWord = GetRegexPattern();
Console.WriteLine(Regex.Replace(Console.ReadLine(), matchingWord, w => new string('*', w.Length)));
}
priva... |
using Perst;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SklepDB
{
class Product : Persistent
{
#if USE_GENERICS
internal Link<Order> orders;
#else
internal Link orderPositions;
#endif
internal String name; ... |
using System;
using System.Collections.Immutable;
using Meziantou.Analyzer.Internals;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp;
using Microsoft.CodeAnalysis.CSharp.Syntax;
using Microsoft.CodeAnalysis.Diagnostics;
namespace Meziantou.Analyzer.Rules;
[DiagnosticAnalyzer(LanguageNames.CSharp)]... |
namespace Models
{
public class Preferences
{
public BookSubject[] Subjects { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using DAL;
namespace BUS
{
public class t_pkt
{
KetNoiDBDataContext db = new KetNoiDBDataContext();
public void moiphieu(string id, DateTime ngaylap, string iddv, string idnv, s... |
namespace Imp2
{
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using uFrame.ECS;
using uFrame.Kernel;
using UniRx;
using UnityEngine;
using Leap;
using Leap.Unity;
public partial class AttachSystem
{
private ClockSpawnerComponent clockSpawner;
private... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ServiceStack.Common.Extensions;
using ServiceStack.FluentValidation;
using ServiceStack.ServiceInterface;
using ServiceStack.ServiceInterface.Auth;
using myThat.ServiceModel.Request;
namespace myT... |
using System;
using System.Net.Mime;
namespace ValueMail.Receive.Model
{
public class MailHeadModel
{
#region 邮件头属性
public String UID { get; private set; }
public String Name { get; private set; }
public String Address { get; private set; }
public String Subject { g... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.Serialization.Formatters.Binary;
using System.Text;
using System.Threading.Tasks;
using System.Runtime.Serialization;
using FluentAssertions.Formatting;
namespace CapaNegocio.Pedidos
{
class GuardarPedidos
... |
using BillsAPI.Models;
using System;
using System.Collections.Generic;
using System.Text;
using Xunit;
namespace BillsAPI.Tests.Tests
{
public class ModelTest : TestBase
{
[Trait(CategoryTrait, CalculationCategory)]
[Fact(DisplayName = "Should CorrectedValue be equal to 102,20 when OriginalVal... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
/// <summary>
/// Summary description for BLJson
/// </summary>
namespace JAMK.IT
{
public class Person
{
public string Name { get; set; }
public string Gender { get; set; }
public string Birthday { g... |
using CMS_Database.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CMS_Database.Interfaces
{
public interface IThanhPham : IGenericRepository<ThanhPham>
{
void Delele(int id);
ThanhPham GetbyId(int Id);
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace InvoicingDataCreator.Model
{
public class InvoiceLine
{
public string Id { get; set; }
public string Description { get; set; }
public decimal Quantity { get; set; }
public decimal Price { get; set; ... |
using CsvSimpleMapper.Attributes;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Text;
namespace CsvSimpleMapper
{
class Person : ModelObject
{
//order=1
[DataClass(Filename ="Person.csv")]
[DataPropertyInfo(isRequierd ... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.Linq;
using NUnit.Framework;
using Rebus.Messages;
using Rebus.Serialization.Binary;
using Rebus.Serialization.Json;
using Shouldly;
namespace Rebus.Tests.Contracts.Serialization
{
[Test... |
using System;
using UnityEngine;
namespace CloudFile
{
public class MonoForCloudFileNormalUploader : MonoForCloudFileUploader
{
public bool m_progressFlag;
public bool m_doneFlag;
public bool m_errorFlag;
public string m_errorMessage;
public bool m_timeoutFlag;
private CloudFileNormalUploader m_norm... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Telegram.Bot;
using Telegram.Bot.Args;
using Black_Jack;
namespace TestBot.Commands
{
class EndGameCommand : Command
{
public override string Name => "/end_game";
public o... |
namespace MonoGame.Extended.Timers
{
public enum TimerState
{
Started,
Stopped,
Paused,
Completed
}
}
|
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
/**
* Author: Mikkel B. Christensen, Steffen Rasmussen.
* Purpose: This interface is to allow a uniform manner of access to the domain layer from other layers.
*/
names... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BankAccount
{
class Client
{
//Fields
//user name
private string userName;
//number of accounts (checking, savings, or both)
private int numberO... |
using System;
using iQuest.VendingMachine.PresentationLayer.Commands;
using iQuest.VendingMachine.UseCases.Interfaces;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Moq;
namespace VendingMachine.Tests.Commands.LookCommandTests
{
[TestClass]
public class ConstructorTests
{
private Mock<... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FXMirror : MonoBehaviour
{
public Shader effectShader;
private Material material;
public Camera mirrorCamera;
private Texture2D mirrorTexture;
public Texture2D mirrorFrameTexture;
public Text... |
using MongoDB.Driver;
using stottle_shop_api.Products.Models;
namespace tests.TestingFixtures
{
public class ProductsTestingFixture : TestingFixtureBase
{
private readonly string _collectionName = "products";
public IMongoCollection<Product> Collection { get; private set; }
public Prod... |
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
namespace NetFabric.Hyperlinq
{
public static partial class ReadOnlyListExtensions
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int Count<TList, TSource>(this TList source)
w... |
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