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using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace PWEB.Models { public class Entrega { [Key] public int Id_Entrega { get; set; } [DataType(DataType.DateTime)] [DisplayFormat(DataFormatString = "{0:dd MMM yy...
using UnityEngine; using System.Collections; public class LoadingScreen : MonoBehaviour { private float screenTime = 0; // Use this for initialization void Start() { screenTime = Time.time; } // Update is called once per frame void Update() { if (Time.time > (screenTi...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class LevelInstance_Game_TestLevel : LevelInstance_Game { }
using MH_Database.Classes.MultiLang; using System; using System.Windows.Forms; namespace MH_Database { public partial class Game_Selection_International : Form { public string game = "\0"; readonly string selected_language = "\0"; //Every items creation //Buttons reado...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace Assignment5.Models { public class Book { [Key] public int BookID { get; set; } public string Title { get; set; } public string Author { get; set; } public string Publi...
using System; using System.Collections.Generic; using System.Text; namespace DBStore.Models.VModels { public class BrandVM { public Brand Brand { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Interface_Segregation_Principle { class Program { static void Main(string[] args) { Console.WriteLine("Hello, this program is meant to demonstrate my unders...
using System.Collections.Generic; using System.Linq; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using Sisc.RestApi.Models; using Sisc.RestApi.Services; namespace Sisc.Api.Controllers { public class ValuesController : SiscBaseController { private readonly List<Value> A...
using kolekcje; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Xml.Serialization; namespace serializacja { public class XmlConverter : IConverter { public void Serializuj<T>(T obj, string nazwa) { try {...
namespace Metrics.Enums { public class ParameterEnums { public enum BooleanParameter { True, False } } }
using System; using System.Collections.Generic; using System.Numerics; class Problem { static void Main() { var inputNumbers = Console.ReadLine().Trim().Split(); var firstNum = int.Parse(inputNumbers[0]); var secNum = inputNumbers[1].ToCharArray(); var result = new BigInteger(...
using System.Web.Http; using BookShopSystem.Service; using BookShopSytem.Models.BM; namespace BookShopApi.Controllers { [RoutePrefix("api/categories")] public class CategoryController : ApiController { private CategoryService service; public CategoryController() { this...
using System.Text; using System; using System.Collections.Generic; using Newtonsoft.Json.Converters; using Newtonsoft.Json; using System.Net.Http; using System.Drawing; using System.Collections.ObjectModel; using System.Xml; using System.ComponentModel; using System.Reflection; namespace LinnworksAPI { ...
using System; using System.Threading.Tasks; namespace PulsarDevTest_Joushua_sln { interface IEmployee { abstract Task<string> GetManagerNameAsync(); abstract Task<string> GetAddressAsync(); }; }
using Moq; using NUnit.Framework; using NunitMoq.Lib; using System; using System.Collections.Generic; using System.Text; namespace NunitMoq.UnitTest { public interface ILog { bool Write(string msg); } public class BankAccountWithMock { public int Balance { get; set; } priv...
namespace BarCrawl.Controllers { internal interface IRestResponse { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WebBot { public class accounts { private static String userName1 = ""; private static String passWord1 = ""; private static int worlD; public String us...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class FormattedText : MonoBehaviour { public Text TextToFormat; public void SetText(string formattedText, string[] arguments) { TextToFormat.text = string.Format(formattedText, arguments); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Problem06BinarySearchTree { /// <summary> /// Represents a binary tree node /// </summary> /// <typeparam name="T"></typeparam> public class BinaryTreeNode<T> : IComparable<BinaryTreeNode<T>>, ICloneabl...
using UnityEngine; using System.Collections; using System; namespace Ai { public class DodgeBehaviour : IAiBehaviour { public DodgeBehaviour(ICharacterAi ai) : base(ai) { AiState = AiState.Dodge; } public override int GetBehaviourPoint() { if (a...
using UnityEngine; using System.Collections; using System.Collections.Generic; /// <summary> /// The hexagon data used in the game. /// Hexagons use a mix of the cube and axial coordinate systems. /// </summary> [System.Serializable] public class Hexagon { public Vector2 arrayCoord; public Vector3 cubeCoord...
namespace ATMSimulator.App { using ATMSimulator.App.Services; class Program { static void Main(string[] args) { AtmMachine atmMachine = new AtmMachine(new AtmDisplay(), new AccountService()); atmMachine.Start(); } } }
#region namesapces using Autodesk.DesignScript.Runtime; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using System.Collections.Generic; #endregion namespace JsonData.Elements { /// <summary> /// Class for handle JArray objects. /// </summary> [JsonConverter(typeof(JsonArrayConverter))] public...
using System; using System.Dynamic; using System.Linq; using System.Net.Http.Headers; using doob.Reflectensions; namespace doob.Scripter.Module.Http.ExtensionMethods { public static class ObjectExtensions { public static ExpandoObject? ToExpandoObject(this object @object) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Security.Cryptography; using System.Text; using System.Threading.Tasks; namespace HáziKöltségNyilvántartó { class PasswordHelper { private static string EncryptPassword(byte[] password, byte[] salt) { P...
namespace Publicon.Infrastructure.Settings { public class JwtSettings { public string SecretKey { get; set; } public int ExpiryTime { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ModelMVPDataBasePart.IModels; using ModelMVPDataBasePart.Common; namespace ModelMVPDataBasePart.Models { public class MainModel : IMainIModel { public object GetMainView(IMainFormD...
using System.Reflection; using AutoMapper; using FictionFantasyServer.Data; using FictionFantasyServer.Models; using FictionFantasyServer.Services; using FictionFantasyServer.Services.Interfaces; using IdentityServer4.AccessTokenValidation; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting...
using Model; using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Dal { public class ConcertModel : DbContext { public ConcertModel() : base("name=ConcertReservationModel") { this.Con...
using Mirror; using System.Collections; using System.Collections.Generic; using System.Linq; using TMPro; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.InputSystem; using UnityEngine.UI; public class BuildingButton : MonoBehaviour, IPointerDownHandler,IPointerUpHandler { [SerializeField] pri...
namespace Content.Shared { public class ContentNetIDs { public const uint GAME = 1000; public const uint ROLE = 1001; } }
namespace MusicStoreSystem.Api.Controllers { using System.Linq; using System.Web.Http; using System.Web.Http.Cors; using AutoMapper; using AutoMapper.QueryableExtensions; using Models.Songs; using MusicStore.Common.Constants; using MusicStoreSystem.Models; using Services.Data.Songs;...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using PBingenering.SQL; using PBingenering.Model; namespace PBingenering { public partial class SubN...
using Plugin.Media; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; using Xamarin.Forms.Xaml; // References: // https://www.youtube.com/watch?v=DJYLrVNY2ak // https://github.com/jamesmontemagno/MediaPlugin namespace G00303598_P...
using System; using System.Buffers; using System.Collections; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace NetFabric.Hyperlinq { public static partial class ReadOnlyListExtensions { [Met...
namespace Gomoku.Commands.Classes { public class About : ACommand { public About() :base(ECommand.ABOUT) {} } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class combatConcept : MonoBehaviour { private Animator anim; public Transform attackPoint; public float attackRange = 1.0f; public LayerMask enemyLayers; public int damage = 5; void Start() { anim ...
using System.Web; using System.Web.Optimization; namespace AssetTrackingSystem.MVC { public class BundleConfig { // For more information on bundling, visit http://go.microsoft.com/fwlink/?LinkId=301862 public static void RegisterBundles(BundleCollection bundles) { // Script...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using OpenQA.Selenium; using Microsoft.VisualStudio.TestTools.UnitTesting; using Framework.Elements; using NLog; using System.Threading; using OpenQA.Selenium.Interactions; using Framework.BrowserManager...
using System; namespace SnakeGameConsole.Exceptions { public class TailCrashException : Exception { public TailCrashException() { } public TailCrashException(string message) : base(message) { } public TailCrashException(string message, Exception inner) : base(message, inner) { } ...
using System; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata; namespace SheMediaConverterClean.Infra.Data.Models { public partial class Synios_SHE_TEST_DataContext : DbContext { public Synios_SHE_TEST_DataContext() { } public Synios_SHE_TEST_...
using System; using System.Collections.Generic; using Graph.Classes; namespace Graph { class Program { static void Main(string[] args) { Console.WriteLine("Hello Graphs"); Console.WriteLine(""); List<object> listTest = new List<object>(); ...
using System; using System.Globalization; namespace cursoSeccao3Csharp { class Funcionario { public string nome; public double salarioBruto; public double desconto; public double salarioLiquido() { return salarioBruto - desconto; } public v...
using System.Collections; using System.Collections.Generic; using UnityEngine; public enum Frequency { Hz1 = 1, Hz2 = 2, Hz3 = 4, Hz4 = 8, }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Fornax.Net.Analysis.Filters { interface ILowerCaseFilter { } }
using System.Collections; using System.Collections.Generic; using Photon.Pun; using Photon.Realtime; using UnityEngine; public class getName : MonoBehaviour { // Start is called before the first frame update void Start() { GetComponent<TextMesh>().text = transform.parent.gameObject.GetCom...
using UnityEngine.UI; /// <summary> /// Scribble.rs Pad namespace /// </summary> namespace ScribblersPad { /// <summary> /// An interface that represents a scroll rectangle position controller /// </summary> public interface IScrollRectPositionController : IBehaviour { /// <summary> ...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="ResponseProvider.cs" company=""> // // </copyright> // <summary> // The response provider. // </summary> // -------------------------------------------------------------------...
using System.Windows; namespace Frontend.Core.Common.Proxies { public class MessageBoxProxy : IMessageBoxProxy { public MessageBoxResult Show(string messageBoxText, string caption, MessageBoxButton button) { return MessageBox.Show(messageBoxText, caption, button); ...
using System; using System.Collections.Generic; using System.Text; namespace Builder.Entities { public class Exercito { public void ConstruirSoldado(CriadorDeSoldado criadorDeSoldado) { criadorDeSoldado.Arma(); criadorDeSoldado.Transporte(); criadorDeSoldado...
using Microsoft.IdentityModel.Tokens; using System; using System.Collections.Generic; using System.IdentityModel.Tokens.Jwt; using System.Security.Claims; using System.Text; namespace AutoDataReader.Helpers { //TODO: In the future, implment to use JWT in API. public class TokenHelper { public stat...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SolidPrinciples.DIP { public class EventLogWriter : INofificationAction { public void ActOnNotification(string message) { Console.WriteLine("EventLog:" + me...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Net; using System.Net.Http; using System.Net.Http.Headers; using System.Security.Cryptography; using System.Text; using System.Threading.Tasks; using System.Web; using BilibiliDM_PluginFramework; ...
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using Core.DataAccess.EntityFramework; using DataAccess.Abstract; using Entities.Concrete; using Entities.DTOs; namespace DataAccess.Concrete.EntityFramework { public class EfFavoriteDal : EfEntityRepositoryBase<Favo...
namespace BookShelf.Models.BookViewModels { public class BookViewModel { public int Id { get; set; } public string Title { get; set; } public int AuthorId { get; set; } public bool OnLoan { get; set; } } }
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PCGuardDB.DBModel { [Table("history")] public class history { public histor...
namespace GameTests { using System.Collections.Generic; using System.Linq; using FluentAssertions; using Game.ConsoleUI.Infrastructure; using Game.ConsoleUI.Infrastructure.Interfaces; using Moq; using Xunit; public class WordStorageTests { [Fact] public void GetWord...
namespace Development.CodeGeneration.Editor.Templates { public partial class AnimationValueTemplate { private readonly string _bindingName; public AnimationValueTemplate(string bindingName) { _bindingName = bindingName; } } }
using UnityEngine; public class Collectible : MonoBehaviour { public GameObject particlePrefab; public Vector2[] positions; private void Awake() { int i = 0; foreach (Vector2 position in positions) { GameObject particle = Instantiate(particlePrefab); p...
using UnityEngine; using System.Collections; public class IcyFloorTrigger : MonoBehaviour { public int slideForce; public enum Direction { forward, backward, left, right}; public Direction force_direction; // Use this for initialization void Start () { } // Update is called once per...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Inheritance1 { class Program { static void Main(string[] args) { Employee<string> emp1 = new Employee<string>(); emp1.things = new List<string>(...
using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; public class ProjectileObjectPool : MonoBehaviour { [SerializeField] private GameObject projectileGameObject; [SerializeField] private int poolSize = 10; private List<GameObject> pool; private GameObject...
using AutoMapper; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BPiaoBao.AppServices.DomesticTicket.CityMapper { public class FromCityResolver : ValueResolver<BPiaoBao.DomesticTicket.Domain.Models.Orders.SkyWay, string> { protected override string Reso...
using System; using System.Net.Http; using System.Threading; using System.Threading.Tasks; namespace Meziantou.Analyzer.Test.Helpers; internal static class SharedHttpClient { public static HttpClient Instance { get; } = CreateHttpClient(); public static async Task<bool> IsUrlAccessible(this HttpClient httpCl...
using Microsoft.VisualBasic.CompilerServices; using System; using System.Collections.Generic; using System.Runtime.CompilerServices; using System.Text; namespace TableTopCrucible.Core.Models.ValueTypes { [Serializable] public struct AbsolutePath { private readonly string path; public Abs...
using Envision.MDM.Facility.Service.Interfaces; using Envision.MDM.Location.Domain.AggregatesModel; using System; using System.Collections.Generic; using System.Threading.Tasks; namespace Envision.MDM.Facility.Service { public class UserService : IUserService { private readonly IAllUserQueriesReposito...
using Xamarin.Forms; namespace App1.Renderers { public class ExBoxView : BoxView { public int ShadowSize { get; set; } public static readonly BindableProperty RadiusProperty = BindableProperty.Create<ExBoxView, int>(p => p.Radius, 20); public int Radius { get { re...
using MySql.Data.MySqlClient; using ShopBillingApp.BAL; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ShopBillingApp.DAL { class UsersDAL { DB C = new DB(); public Dat...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; public class RoadButtonHandler : MonoBehaviour, IPointerDownHandler, IPointerUpHandler { public Sprite ButtonUp, ButtonDown; public void OnPointerDown(PointerEventDat...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PlayTennis.Model { public class LogInformation { public Guid Id { get; set; } /// <summary> /// 异常级别:0 重要 紧急;1不重要 紧急;2重要 不紧急;3不重要 不紧急 /// </summary> ...
using Entities; using SkillBridge.Message; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Utility; namespace Managers { public class TeamManager : Singleton<TeamManager>, IDisposable { public BindableProperty<NTeam...
using Migration.Common.Config; using Newtonsoft.Json; namespace Common.Config { public class ConfigJson { [JsonProperty(PropertyName = "source-project", Required = Required.Always)] public string SourceProject { get; set; } [JsonProperty(PropertyName = "target-project", Required = Req...
using System; using System.Collections.Generic; using System.Linq; using Lotto.Models; namespace Lotto.Core { public class LottoCore { private const int maxPossibility = 8145060; #region Calculate Total Occurence from 1, 45 //Count 계산된 Array // 총 45 개이며, key 값= 0..44 (0=1..4...
using NUnit.Framework; namespace litecart_tests { public class AdminTestBase : TestBase { [SetUp] protected void SetupAuthorizationTest() { app.NavigationHelper.GoToAdminPage(); } } }
using System.IO; namespace HomeWork6._2 { internal class FunctionBase { public delegate double function(double x); public static double F1(double x) { return x * x - 4 * x + 16; } public static double F2(double x) { return x * x - 2 * x ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace QDot.Infraestructure.Models { public class Skill { public string Name { get; set; } public string Type { get; set; } public int Level { get; set; } public override bool E...
namespace Triton.Game.Mapping { using ns25; using ns26; using System; using System.Collections.Generic; [Attribute38("CollectionDeckInfo")] public class CollectionDeckInfo : MonoBehaviour { public CollectionDeckInfo(IntPtr address) : this(address, "CollectionDeckInfo") { ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using MongoDB.Bson; using MongoDB.Driver; using OneIdentityApi.Models; namespace OneIdentityApi.Services { public class UserService:IUserService { private readonly AppDbContext _db; public UserServ...
using KRF.Core.Entities.MISC; namespace KRF.Core.Entities.Sales { public class Job { public int Id { get; set; } public string Name { get; set; } public Contact Contact { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; // INHERITANCE // FollowingTurret is a child of AbstractBaseTurret public class FollowingTurret : AbstractBaseTurret { [SerializeField] private GameObject player; private static readonly float playerProximityThreshold = 200.0f; ...
using SenseNet.Tools.CommandLineArguments; using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; namespace Kavics.ApiExplorer.GetApi { internal class Program { private static readonly string Line = "==========...
using Discord.Commands; using Discord; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; using Newtonsoft.Json; namespace Mad_Bot_Discord.Modules { public class Battle : ModuleBase<SocketCommandContext> { Random r = ne...
using System; public class Program { public static void Main() { var inputNumber = Console.ReadLine(); var parsedNumber = 0D; var parsed = double.TryParse(inputNumber, out parsedNumber); var printingResult = parsed ? "It is a number." : "Invalid input!"; Console.Writ...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Text; using System.Threading.Tasks; using ERP_MODEL; namespace ERP_DAL { public class DBContent:DbContext { public DBContent() : base("DB") { } protected override void OnModelCreating(DbM...
using System; using Avalonia; using Avalonia.Controls; using Avalonia.Controls.Generators; using Avalonia.Controls.Metadata; using Avalonia.Controls.Primitives; using Avalonia.Styling; namespace Dock.Avalonia.Controls { /// <summary> /// Dock TabStrip custom control. /// </summary> [PseudoClasses(":cr...
 using Microsoft.Extensions.Logging; using MongoDB.Bson; using MongoDB.Driver; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Threading.Tasks; namespace GamesInfo.API.Entities { public class GameInfoContext : IGameInfoContext { private r...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.ServiceModel; using System.Text; namespace Tff.Panzer.Services { [DataContract] public class Scenario { [DataMember] public int ScenarioId { get; set; } [DataMember] ...
/** Drive a Cybertruck using Unity WheelColliders Written 2020-08-03 by @TeigRolle for Nexus Aurora Virtual Space Explorers. */ using System; using System.Collections; using System.Collections.Generic; using Assets.Source.Controls; using UnityEngine; public class Cybertruck : MonoBehaviour, IVehicleMotionScheme {...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Pitstop { public class FeelsMoment : MonoBehaviour { [SerializeField] float secondsToWait = 5; [SerializeField] GameObject vCamHorizon = default; private void OnTriggerEnter2D(Collider2...
using System; using System.Collections.Generic; using System.Linq; using System.Windows.Threading; using DiabloStats.Database.Model; using DiabloStats.Database.Repository; namespace DiabloStats.Graph { internal class DamagePreviewGraph : DamageGraph { private readonly Character _character; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Text; using System.Data.SqlClient; namespace CIS484Projects { public class Text { /// Base values to be in a text file private int textID = 0; private int userID = 0; private Strin...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using ZedGraph; using System.Diagnostics; namespace GraphDisplay { public partial class PerfGraph :...
using Synapse.Config; using System.ComponentModel; namespace BodyEject_Synapse_ { public class Config : AbstractConfigSection { [Description("Remove items?")] public bool RemoveItems = true; } }
using Microsoft.Xna.Framework; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Maze_Finding_Bean { public class IdlePathUpdater : PathUpdater2D { private float X0, Y0; public IdlePathUpdater(float x0, float y0) { X0 = x0; ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Tool : MonoBehaviour { [Range(0.001f, 1f)] [SerializeField] float intensity; public Vector3 CenterPt{get { return transform.position; }} public float Intensity { get { return intensity; } } ...
using System.Web; using System.Web.Http; using test.Handler; namespace test { public class WebApiApplication : HttpApplication { protected void Application_Start() { GlobalConfiguration.Configure(WebApiConfig.Register); GlobalConfiguration.Configuration.MessageHandlers.Add(new MessageHandler())...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using liteCMS.Web.Controller; using liteCMS.Logic; using liteCMS.Entity.Ventas; using System.Data; using System.IO; using System.Data.OleDb; namespace liteCMS.Web.Admin.Ventas { ...
using LuaInterface; using SLua; using System; using UnityEngine; public class Lua_UnityEngine_ProceduralMaterial : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int GetProceduralPropertyDescriptions(IntPtr l) { int result; try { ProceduralMaterial proceduralMaterial = (ProceduralMa...
// // Copyright 2010, 2012 Carbonfrost Systems, Inc. (http://carbonfrost.com) // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Un...
using Dapper; using Dapper.Contrib.Extensions; using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Data.SQLite; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; ////////////////////// // Gavin Macleod // ////////...