text stringlengths 13 6.01M |
|---|
using System;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace PWEB.Models
{
public class Entrega
{
[Key]
public int Id_Entrega { get; set; }
[DataType(DataType.DateTime)]
[DisplayFormat(DataFormatString = "{0:dd MMM yy... |
using UnityEngine;
using System.Collections;
public class LoadingScreen : MonoBehaviour {
private float screenTime = 0;
// Use this for initialization
void Start()
{
screenTime = Time.time;
}
// Update is called once per frame
void Update()
{
if (Time.time > (screenTi... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LevelInstance_Game_TestLevel : LevelInstance_Game
{
}
|
using MH_Database.Classes.MultiLang;
using System;
using System.Windows.Forms;
namespace MH_Database
{
public partial class Game_Selection_International : Form
{
public string game = "\0";
readonly string selected_language = "\0";
//Every items creation
//Buttons
reado... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
namespace Assignment5.Models
{
public class Book
{
[Key]
public int BookID { get; set; }
public string Title { get; set; }
public string Author { get; set; }
public string Publi... |
using System;
using System.Collections.Generic;
using System.Text;
namespace DBStore.Models.VModels
{
public class BrandVM
{
public Brand Brand { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Interface_Segregation_Principle
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Hello, this program is meant to demonstrate my unders... |
using System.Collections.Generic;
using System.Linq;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Logging;
using Sisc.RestApi.Models;
using Sisc.RestApi.Services;
namespace Sisc.Api.Controllers
{
public class ValuesController : SiscBaseController
{
private readonly List<Value> A... |
using kolekcje;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Xml.Serialization;
namespace serializacja
{
public class XmlConverter : IConverter
{
public void Serializuj<T>(T obj, string nazwa)
{
try
{... |
namespace Metrics.Enums
{
public class ParameterEnums
{
public enum BooleanParameter
{
True,
False
}
}
}
|
using System;
using System.Collections.Generic;
using System.Numerics;
class Problem
{
static void Main()
{
var inputNumbers = Console.ReadLine().Trim().Split();
var firstNum = int.Parse(inputNumbers[0]);
var secNum = inputNumbers[1].ToCharArray();
var result = new BigInteger(... |
using System.Web.Http;
using BookShopSystem.Service;
using BookShopSytem.Models.BM;
namespace BookShopApi.Controllers
{
[RoutePrefix("api/categories")]
public class CategoryController : ApiController
{
private CategoryService service;
public CategoryController()
{
this... |
using System.Text;
using System;
using System.Collections.Generic;
using Newtonsoft.Json.Converters;
using Newtonsoft.Json;
using System.Net.Http;
using System.Drawing;
using System.Collections.ObjectModel;
using System.Xml;
using System.ComponentModel;
using System.Reflection;
namespace LinnworksAPI
{
... |
using System;
using System.Threading.Tasks;
namespace PulsarDevTest_Joushua_sln
{
interface IEmployee
{
abstract Task<string> GetManagerNameAsync();
abstract Task<string> GetAddressAsync();
};
} |
using Moq;
using NUnit.Framework;
using NunitMoq.Lib;
using System;
using System.Collections.Generic;
using System.Text;
namespace NunitMoq.UnitTest
{
public interface ILog
{
bool Write(string msg);
}
public class BankAccountWithMock
{
public int Balance { get; set; }
priv... |
namespace BarCrawl.Controllers
{
internal interface IRestResponse
{
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WebBot
{
public class accounts
{
private static String userName1 = "";
private static String passWord1 = "";
private static int worlD;
public String us... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class FormattedText : MonoBehaviour
{
public Text TextToFormat;
public void SetText(string formattedText, string[] arguments)
{
TextToFormat.text = string.Format(formattedText, arguments);
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Problem06BinarySearchTree
{
/// <summary>
/// Represents a binary tree node
/// </summary>
/// <typeparam name="T"></typeparam>
public class BinaryTreeNode<T> : IComparable<BinaryTreeNode<T>>, ICloneabl... |
using UnityEngine;
using System.Collections;
using System;
namespace Ai
{
public class DodgeBehaviour : IAiBehaviour
{
public DodgeBehaviour(ICharacterAi ai) : base(ai)
{
AiState = AiState.Dodge;
}
public override int GetBehaviourPoint()
{
if (a... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
/// <summary>
/// The hexagon data used in the game.
/// Hexagons use a mix of the cube and axial coordinate systems.
/// </summary>
[System.Serializable]
public class Hexagon
{
public Vector2 arrayCoord;
public Vector3 cubeCoord... |
namespace ATMSimulator.App
{
using ATMSimulator.App.Services;
class Program
{
static void Main(string[] args)
{
AtmMachine atmMachine = new AtmMachine(new AtmDisplay(), new AccountService());
atmMachine.Start();
}
}
}
|
#region namesapces
using Autodesk.DesignScript.Runtime;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System.Collections.Generic;
#endregion
namespace JsonData.Elements
{
/// <summary>
/// Class for handle JArray objects.
/// </summary>
[JsonConverter(typeof(JsonArrayConverter))]
public... |
using System;
using System.Dynamic;
using System.Linq;
using System.Net.Http.Headers;
using doob.Reflectensions;
namespace doob.Scripter.Module.Http.ExtensionMethods
{
public static class ObjectExtensions
{
public static ExpandoObject? ToExpandoObject(this object @object)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Cryptography;
using System.Text;
using System.Threading.Tasks;
namespace HáziKöltségNyilvántartó
{
class PasswordHelper
{
private static string EncryptPassword(byte[] password, byte[] salt)
{
P... |
namespace Publicon.Infrastructure.Settings
{
public class JwtSettings
{
public string SecretKey { get; set; }
public int ExpiryTime { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ModelMVPDataBasePart.IModels;
using ModelMVPDataBasePart.Common;
namespace ModelMVPDataBasePart.Models
{
public class MainModel : IMainIModel
{
public object GetMainView(IMainFormD... |
using System.Reflection;
using AutoMapper;
using FictionFantasyServer.Data;
using FictionFantasyServer.Models;
using FictionFantasyServer.Services;
using FictionFantasyServer.Services.Interfaces;
using IdentityServer4.AccessTokenValidation;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting... |
using Model;
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Dal
{
public class ConcertModel : DbContext
{
public ConcertModel() : base("name=ConcertReservationModel")
{
this.Con... |
using Mirror;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.InputSystem;
using UnityEngine.UI;
public class BuildingButton : MonoBehaviour, IPointerDownHandler,IPointerUpHandler
{
[SerializeField] pri... |
namespace Content.Shared
{
public class ContentNetIDs
{
public const uint GAME = 1000;
public const uint ROLE = 1001;
}
}
|
namespace MusicStoreSystem.Api.Controllers
{
using System.Linq;
using System.Web.Http;
using System.Web.Http.Cors;
using AutoMapper;
using AutoMapper.QueryableExtensions;
using Models.Songs;
using MusicStore.Common.Constants;
using MusicStoreSystem.Models;
using Services.Data.Songs;... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using PBingenering.SQL;
using PBingenering.Model;
namespace PBingenering
{
public partial class SubN... |
using Plugin.Media;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
// References:
// https://www.youtube.com/watch?v=DJYLrVNY2ak
// https://github.com/jamesmontemagno/MediaPlugin
namespace G00303598_P... |
using System;
using System.Buffers;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace NetFabric.Hyperlinq
{
public static partial class ReadOnlyListExtensions
{
[Met... |
namespace Gomoku.Commands.Classes
{
public class About : ACommand
{
public About()
:base(ECommand.ABOUT)
{}
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class combatConcept : MonoBehaviour {
private Animator anim;
public Transform attackPoint;
public float attackRange = 1.0f;
public LayerMask enemyLayers;
public int damage = 5;
void Start() {
anim ... |
using System.Web;
using System.Web.Optimization;
namespace AssetTrackingSystem.MVC
{
public class BundleConfig
{
// For more information on bundling, visit http://go.microsoft.com/fwlink/?LinkId=301862
public static void RegisterBundles(BundleCollection bundles)
{
// Script... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using OpenQA.Selenium;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Framework.Elements;
using NLog;
using System.Threading;
using OpenQA.Selenium.Interactions;
using Framework.BrowserManager... |
using System;
namespace SnakeGameConsole.Exceptions
{
public class TailCrashException : Exception
{
public TailCrashException() { }
public TailCrashException(string message) : base(message) { }
public TailCrashException(string message, Exception inner) : base(message, inner) { }
... |
using System;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Metadata;
namespace SheMediaConverterClean.Infra.Data.Models
{
public partial class Synios_SHE_TEST_DataContext : DbContext
{
public Synios_SHE_TEST_DataContext()
{
}
public Synios_SHE_TEST_... |
using System;
using System.Collections.Generic;
using Graph.Classes;
namespace Graph
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Hello Graphs");
Console.WriteLine("");
List<object> listTest = new List<object>();
... |
using System;
using System.Globalization;
namespace cursoSeccao3Csharp
{
class Funcionario
{
public string nome;
public double salarioBruto;
public double desconto;
public double salarioLiquido()
{
return salarioBruto - desconto;
}
public v... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public enum Frequency
{
Hz1 = 1,
Hz2 = 2,
Hz3 = 4,
Hz4 = 8,
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Fornax.Net.Analysis.Filters
{
interface ILowerCaseFilter
{
}
}
|
using System.Collections;
using System.Collections.Generic;
using Photon.Pun;
using Photon.Realtime;
using UnityEngine;
public class getName : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
GetComponent<TextMesh>().text = transform.parent.gameObject.GetCom... |
using UnityEngine.UI;
/// <summary>
/// Scribble.rs Pad namespace
/// </summary>
namespace ScribblersPad
{
/// <summary>
/// An interface that represents a scroll rectangle position controller
/// </summary>
public interface IScrollRectPositionController : IBehaviour
{
/// <summary>
... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="ResponseProvider.cs" company="">
//
// </copyright>
// <summary>
// The response provider.
// </summary>
// -------------------------------------------------------------------... |
using System.Windows;
namespace Frontend.Core.Common.Proxies
{
public class MessageBoxProxy : IMessageBoxProxy
{
public MessageBoxResult Show(string messageBoxText, string caption, MessageBoxButton button)
{
return MessageBox.Show(messageBoxText, caption, button);
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Builder.Entities
{
public class Exercito
{
public void ConstruirSoldado(CriadorDeSoldado criadorDeSoldado)
{
criadorDeSoldado.Arma();
criadorDeSoldado.Transporte();
criadorDeSoldado... |
using Microsoft.IdentityModel.Tokens;
using System;
using System.Collections.Generic;
using System.IdentityModel.Tokens.Jwt;
using System.Security.Claims;
using System.Text;
namespace AutoDataReader.Helpers
{
//TODO: In the future, implment to use JWT in API.
public class TokenHelper
{
public stat... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SolidPrinciples.DIP
{
public class EventLogWriter : INofificationAction
{
public void ActOnNotification(string message)
{
Console.WriteLine("EventLog:" + me... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Net.Http.Headers;
using System.Security.Cryptography;
using System.Text;
using System.Threading.Tasks;
using System.Web;
using BilibiliDM_PluginFramework;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using Core.DataAccess.EntityFramework;
using DataAccess.Abstract;
using Entities.Concrete;
using Entities.DTOs;
namespace DataAccess.Concrete.EntityFramework
{
public class EfFavoriteDal : EfEntityRepositoryBase<Favo... |
namespace BookShelf.Models.BookViewModels
{
public class BookViewModel
{
public int Id { get; set; }
public string Title { get; set; }
public int AuthorId { get; set; }
public bool OnLoan { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PCGuardDB.DBModel
{
[Table("history")]
public class history
{
public histor... |
namespace GameTests
{
using System.Collections.Generic;
using System.Linq;
using FluentAssertions;
using Game.ConsoleUI.Infrastructure;
using Game.ConsoleUI.Infrastructure.Interfaces;
using Moq;
using Xunit;
public class WordStorageTests
{
[Fact]
public void GetWord... |
namespace Development.CodeGeneration.Editor.Templates
{
public partial class AnimationValueTemplate
{
private readonly string _bindingName;
public AnimationValueTemplate(string bindingName)
{
_bindingName = bindingName;
}
}
} |
using UnityEngine;
public class Collectible : MonoBehaviour
{
public GameObject particlePrefab;
public Vector2[] positions;
private void Awake()
{
int i = 0;
foreach (Vector2 position in positions)
{
GameObject particle = Instantiate(particlePrefab);
p... |
using UnityEngine;
using System.Collections;
public class IcyFloorTrigger : MonoBehaviour {
public int slideForce;
public enum Direction { forward, backward, left, right};
public Direction force_direction;
// Use this for initialization
void Start () {
}
// Update is called once per... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Inheritance1
{
class Program
{
static void Main(string[] args)
{
Employee<string> emp1 = new Employee<string>();
emp1.things = new List<string>(... |
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
public class ProjectileObjectPool : MonoBehaviour
{
[SerializeField] private GameObject projectileGameObject;
[SerializeField] private int poolSize = 10;
private List<GameObject> pool;
private GameObject... |
using AutoMapper;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BPiaoBao.AppServices.DomesticTicket.CityMapper
{
public class FromCityResolver : ValueResolver<BPiaoBao.DomesticTicket.Domain.Models.Orders.SkyWay, string>
{
protected override string Reso... |
using System;
using System.Net.Http;
using System.Threading;
using System.Threading.Tasks;
namespace Meziantou.Analyzer.Test.Helpers;
internal static class SharedHttpClient
{
public static HttpClient Instance { get; } = CreateHttpClient();
public static async Task<bool> IsUrlAccessible(this HttpClient httpCl... |
using Microsoft.VisualBasic.CompilerServices;
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Text;
namespace TableTopCrucible.Core.Models.ValueTypes
{
[Serializable]
public struct AbsolutePath
{
private readonly string path;
public Abs... |
using Envision.MDM.Facility.Service.Interfaces;
using Envision.MDM.Location.Domain.AggregatesModel;
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace Envision.MDM.Facility.Service
{
public class UserService : IUserService
{
private readonly IAllUserQueriesReposito... |
using Xamarin.Forms;
namespace App1.Renderers
{
public class ExBoxView : BoxView
{
public int ShadowSize { get; set; }
public static readonly BindableProperty RadiusProperty = BindableProperty.Create<ExBoxView, int>(p => p.Radius, 20);
public int Radius
{
get { re... |
using MySql.Data.MySqlClient;
using ShopBillingApp.BAL;
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ShopBillingApp.DAL
{
class UsersDAL
{
DB C = new DB();
public Dat... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class RoadButtonHandler : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
{
public Sprite ButtonUp, ButtonDown;
public void OnPointerDown(PointerEventDat... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PlayTennis.Model
{
public class LogInformation
{
public Guid Id { get; set; }
/// <summary>
/// 异常级别:0 重要 紧急;1不重要 紧急;2重要 不紧急;3不重要 不紧急
/// </summary>
... |
using Entities;
using SkillBridge.Message;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Utility;
namespace Managers
{
public class TeamManager : Singleton<TeamManager>, IDisposable
{
public BindableProperty<NTeam... |
using Migration.Common.Config;
using Newtonsoft.Json;
namespace Common.Config
{
public class ConfigJson
{
[JsonProperty(PropertyName = "source-project", Required = Required.Always)]
public string SourceProject { get; set; }
[JsonProperty(PropertyName = "target-project", Required = Req... |
using System;
using System.Collections.Generic;
using System.Linq;
using Lotto.Models;
namespace Lotto.Core
{
public class LottoCore
{
private const int maxPossibility = 8145060;
#region Calculate Total Occurence from 1, 45
//Count 계산된 Array
// 총 45 개이며, key 값= 0..44 (0=1..4... |
using NUnit.Framework;
namespace litecart_tests
{
public class AdminTestBase : TestBase
{
[SetUp]
protected void SetupAuthorizationTest()
{
app.NavigationHelper.GoToAdminPage();
}
}
}
|
using System.IO;
namespace HomeWork6._2
{
internal class FunctionBase
{
public delegate double function(double x);
public static double F1(double x)
{
return x * x - 4 * x + 16;
}
public static double F2(double x)
{
return x * x - 2 * x ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace QDot.Infraestructure.Models
{
public class Skill
{
public string Name { get; set; }
public string Type { get; set; }
public int Level { get; set; }
public override bool E... |
namespace Triton.Game.Mapping
{
using ns25;
using ns26;
using System;
using System.Collections.Generic;
[Attribute38("CollectionDeckInfo")]
public class CollectionDeckInfo : MonoBehaviour
{
public CollectionDeckInfo(IntPtr address) : this(address, "CollectionDeckInfo")
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using MongoDB.Bson;
using MongoDB.Driver;
using OneIdentityApi.Models;
namespace OneIdentityApi.Services
{
public class UserService:IUserService
{
private readonly AppDbContext _db;
public UserServ... |
using KRF.Core.Entities.MISC;
namespace KRF.Core.Entities.Sales
{
public class Job
{
public int Id { get; set; }
public string Name { get; set; }
public Contact Contact { get; set; }
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// INHERITANCE
// FollowingTurret is a child of AbstractBaseTurret
public class FollowingTurret : AbstractBaseTurret
{
[SerializeField] private GameObject player;
private static readonly float playerProximityThreshold = 200.0f;
... |
using SenseNet.Tools.CommandLineArguments;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
namespace Kavics.ApiExplorer.GetApi
{
internal class Program
{
private static readonly string Line =
"==========... |
using Discord.Commands;
using Discord;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
using Newtonsoft.Json;
namespace Mad_Bot_Discord.Modules
{
public class Battle : ModuleBase<SocketCommandContext>
{
Random r = ne... |
using System;
public class Program
{
public static void Main()
{
var inputNumber = Console.ReadLine();
var parsedNumber = 0D;
var parsed = double.TryParse(inputNumber, out parsedNumber);
var printingResult = parsed ? "It is a number." : "Invalid input!";
Console.Writ... |
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ERP_MODEL;
namespace ERP_DAL
{
public class DBContent:DbContext
{
public DBContent() : base("DB") { }
protected override void OnModelCreating(DbM... |
using System;
using Avalonia;
using Avalonia.Controls;
using Avalonia.Controls.Generators;
using Avalonia.Controls.Metadata;
using Avalonia.Controls.Primitives;
using Avalonia.Styling;
namespace Dock.Avalonia.Controls
{
/// <summary>
/// Dock TabStrip custom control.
/// </summary>
[PseudoClasses(":cr... |
using Microsoft.Extensions.Logging;
using MongoDB.Bson;
using MongoDB.Driver;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Threading.Tasks;
namespace GamesInfo.API.Entities
{
public class GameInfoContext : IGameInfoContext
{
private r... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.ServiceModel;
using System.Text;
namespace Tff.Panzer.Services
{
[DataContract]
public class Scenario
{
[DataMember]
public int ScenarioId { get; set; }
[DataMember]
... |
/**
Drive a Cybertruck using Unity WheelColliders
Written 2020-08-03 by @TeigRolle for Nexus Aurora Virtual Space Explorers.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using Assets.Source.Controls;
using UnityEngine;
public class Cybertruck : MonoBehaviour, IVehicleMotionScheme
{... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Pitstop
{
public class FeelsMoment : MonoBehaviour
{
[SerializeField] float secondsToWait = 5;
[SerializeField] GameObject vCamHorizon = default;
private void OnTriggerEnter2D(Collider2... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Threading;
using DiabloStats.Database.Model;
using DiabloStats.Database.Repository;
namespace DiabloStats.Graph
{
internal class DamagePreviewGraph : DamageGraph
{
private readonly Character _character;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Text;
using System.Data.SqlClient;
namespace CIS484Projects
{
public class Text
{
/// Base values to be in a text file
private int textID = 0;
private int userID = 0;
private Strin... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using ZedGraph;
using System.Diagnostics;
namespace GraphDisplay
{
public partial class PerfGraph :... |
using Synapse.Config;
using System.ComponentModel;
namespace BodyEject_Synapse_
{
public class Config : AbstractConfigSection
{
[Description("Remove items?")]
public bool RemoveItems = true;
}
}
|
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Maze_Finding_Bean
{
public class IdlePathUpdater : PathUpdater2D
{
private float X0, Y0;
public IdlePathUpdater(float x0, float y0)
{
X0 = x0;
... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Tool : MonoBehaviour {
[Range(0.001f, 1f)] [SerializeField] float intensity;
public Vector3 CenterPt{get { return transform.position; }}
public float Intensity { get { return intensity; } }
... |
using System.Web;
using System.Web.Http;
using test.Handler;
namespace test
{
public class WebApiApplication : HttpApplication
{
protected void Application_Start()
{
GlobalConfiguration.Configure(WebApiConfig.Register);
GlobalConfiguration.Configuration.MessageHandlers.Add(new MessageHandler())... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using liteCMS.Web.Controller;
using liteCMS.Logic;
using liteCMS.Entity.Ventas;
using System.Data;
using System.IO;
using System.Data.OleDb;
namespace liteCMS.Web.Admin.Ventas
{
... |
using LuaInterface;
using SLua;
using System;
using UnityEngine;
public class Lua_UnityEngine_ProceduralMaterial : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int GetProceduralPropertyDescriptions(IntPtr l)
{
int result;
try
{
ProceduralMaterial proceduralMaterial = (ProceduralMa... |
//
// Copyright 2010, 2012 Carbonfrost Systems, Inc. (http://carbonfrost.com)
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Un... |
using Dapper;
using Dapper.Contrib.Extensions;
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Data.SQLite;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
//////////////////////
// Gavin Macleod //
////////... |
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