text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Planning.AdvandcedProjectionActionSelection.PrivacyLeakageCalculation
{
class TraceState
{
public int agentID { get; set; }
public int senderID { get; set; }
pu... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace PROJECT.SERV.Model.Adm
{
public class TCP_Adm_UsuPerfil
{
public int usuclave { set; get; }
public int prlclave { set; get; }
public TCP_Adm_UsuPerfil () {}
public TCP_Adm_UsuPerfil (
int ... |
using System;
using UniRx;
using UnityEngine;
using UnityEngine.UI;
namespace Games{
public class CorrectButton : MonoBehaviour{
private readonly Subject<Unit> onClick = new Subject<Unit>();
public IObservable<Unit> OnClick => onClick;
private void Start(){
GetComponent<Button>... |
using ArtesanappInterfaces.BLLInterfaces;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
namespace Artesanapp.Controllers
{
public class ValuesController : ApiController
{
readonly IBeerService service;
public ... |
using System;
using System.Windows.Forms;
using TutteeFrame2.Controller;
using TutteeFrame2.Model;
using TutteeFrame2.Utils;
using MaterialSurface;
namespace TutteeFrame2.View
{
public partial class StudentView : UserControl
{
public HomeView homeView;
readonly StudentController studentControl... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using EHR_v1.Models;
namespace EHR_v1.Controllers
{
public class PatientsController : Controller
{
private EHR_dbEntities db = new E... |
using System;
using System.Globalization;
namespace Units_of_Measure
{
class Program
{
static void Main(string[] args)
{
CultureInfo culture
= CultureInfo.CreateSpecificCulture("sv-SE");
RegionInfo region = new RegionInfo(culture.LCID);
dec... |
using REQFINFO.Domain;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace REQFINFO.Website.Models
{
public class GIGVM
{
public string IDUPW { get; set; }
public string IDContractor { get; set; }
public System.Guid IDGig { get; set; }
... |
using System.Data;
using System.Data.SqlClient;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using InstagramMVC.Globals;
using InstagramMVC.Models;
using InstagramMVC.Models.AccountModels;
using InstagramMVC.Models.UserModel;
using System;
using System.Text;
namespace InstagramMVC.DataManage... |
using System;
using UnityEngine;
namespace RO
{
internal class MaterialHandler_DestroyOrigin : MaterialHandler
{
public RolePartMaterialManager matManager;
public void Handle(Material m, int i, int j)
{
if (null != m)
{
this.matManager.UnregisterMaterial(m);
}
}
}
}
|
using System.ComponentModel;
using NUnit.Framework;
using RockPaperScissors;
namespace RockPaperScissorsTest
{
[TestFixture]
public class ProgramTest
{
[Test]
public void WinTest()
{
// Arrange
var rock = MoveSelection.Rock;
var paper = Move... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class CIPCReceiverLaserScaner : MonoBehaviour
{
public int serverPort;
public string remoteIP;
public int myPort;
public string clinteName;
public int fps;
CIPC_CS_Unity.CLIENT.CLIENT client;
byte[] da... |
using System.Collections.Immutable;
using System.Linq;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp;
using Microsoft.CodeAnalysis.CSharp.Syntax;
using Microsoft.CodeAnalysis.Diagnostics;
using Microsoft.CodeAnalysis.Operations;
namespace Meziantou.Analyzer.Rules;
[DiagnosticAnalyzer(LanguageName... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _4.FixEmails
{
class FixEmails
{
static void Main(string[] args)
{
var emailRegister = new Dictionary<string, string>();
string personName = Con... |
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
namespace Microsoft.EntityFrameworkCore
{
public class SerializationSqliteTest : SerializationTestBase<F1SqliteFixture>
{
public Seriali... |
namespace App.Models
{
public class CreditStatus
{
public bool Failed { get; set; } = false;
public bool HasCreditLimit { get; set; }
public int CreditLimit { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using YoukiaCore;
namespace YoukiaCore
{
/// <summary>
/// 类说明:
/// 作者:刘耀鑫
/// </summary>
public class SystemGetTime : IGetTime
{
/// <summary>
/// 开始时间:毫秒
/// </summary>
priv... |
using System;
using System.Collections.Generic;
using System.Linq;
using DAL;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
namespace gym.Controllers
{
[Route("api/[controller]")]
public class RecommendClassController: Controller
{
[HttpGet("[action]")]
public JsonRes... |
using UnityEngine;
using System.Collections;
public class IntroListener : MonoBehaviour {
public bool playedNarration = false;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
void OnTriggerEnter(Collider other) {
playSound();
playedNarrati... |
using BotServer.Dal.Models.ViewModels;
using BotServer.Dal.Models.ViewModels.MessageContent;
using System.Linq;
using BotServer.Dal.Models;
using TdLib;
namespace BotServer.Bll.UpdateResolver
{
public class NewMessageResolver : IUpdateResolver<NewMessage, TdApi.Update.UpdateNewMessage>, IUpdateResolver<BaseUpdate... |
using Microsoft.AspNetCore.Builder;
namespace Eventures.Middleware
{
public static class SeedRolesMiddlewareExtensions
{
public static IApplicationBuilder UseSeedRoles(this IApplicationBuilder builder)
{
return builder.UseMiddleware<SeedRolesMiddleware>();
}
}
}
|
using Microsoft.Practices.Unity;
using Owin;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Web.Http;
using System.Web.Http.Controllers;
using System.Web.Http.Dispatcher;
namespace WebApp
{
public class Startup
{
public void Configuration(IAppB... |
using System;
using System.Threading;
using System.Threading.Tasks;
using FluentValidation;
using MediatR;
namespace DDDSouthWest.Domain.Features.Account.Admin.ManageProfile.UpdateExistingProfile
{
public class UpsertSpeakerProfile
{
public class Command : IRequest
{
public int Id ... |
using System;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.SignalR;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using StudentNetwork.Models;
namespace StudentNetwork.Controllers
{
public class ChatController : ContextController
{
public ChatContr... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace _08._Balanced_Parenthesis
{
class BalancedParenthesis
{
static void Main(string[] args)
{
Stack<char> parentheses = new Stack<char>();
char[] openParenthese = new[] { '{', '[', '(' }... |
using System;
using System.Linq;
//description
//Convert number to reversed array of digits
//Given a random number:
//C#: long;
//C++: unsigned long;
//You have to return the digits of this number within an array in reverse order.
//Example:
//348597 => [7,9,5,8,4,3]
namespace Solution
{
cla... |
using MvvmCross.Core.ViewModels;
namespace MvxForms.Starter.ViewModels
{
/// <summary>
/// Base view model class
/// </summary>
/// <typeparam name="P"></typeparam>
/// <typeparam name="R"></typeparam>
public abstract class BaseViewModel<P, R> : MvxViewModel<P, R>
{
/// <summary>
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data.SQLite;
using System.Windows.Forms;
using System.IO;
using System.Threading;
namespace Ovan_P1
{
public partia... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
#region Usings
using System;
using System.Collections.Generic;
#endregion
namespace DotNetNuke.Services.Mobile
{
public interface IRedirection
{
//... |
namespace Blazor.Counter.State
{
public delegate void CounterStateChanged();
public interface CounterActions
{
event CounterStateChanged OnChanged;
void Trigger();
void SetIncrementAmount(
long amount
);
}
} |
using System;
using Xunit;
using FirstProject.TiposDeConta;
using FirstProject.Excecoes;
namespace FirstProject.Test
{
public class ContaPoupancaTests
{
[Fact]
public void DeveDecrementarOSaldoDaConta()
{
var saldoEsperado = 950;
var conta = new ContaPoupanca(10... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ObjectPickup : MonoBehaviour, IInteractable
{
public LayerMask layerMask; // declare in inspector to "Object"
public Sprite[] reusableSprites;
public Sprite[] recyclableSprites;
[SerializeField]
privat... |
using System;
using System.Linq;
using UnityEngine;
public class BulletController : MonoBehaviour
{
public float bulletSpeed;
public BulletType bulletType;
private float _playerBulletLifeTime = 1.5f;
private float _enemyBulletLifeTime = 3.0f;
private float _lifeTimeCounter = 0.0f;
private voi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using static System.Console;
namespace _2do_Proyecto_Analisis
{
static class PMX
{
static int mutaciones,fallos = 0;
static int generaciones;
static List<Horario> camada;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.WindowsAzure.Storage;
using Microsoft.WindowsAzure.Storage.Blob;
using Microsoft.WindowsAzure.Storage.Queue;
namespace StorageTestClient
{
class Program
{
static CloudSto... |
using Microsoft.Bot.Builder.Dialogs;
using Microsoft.Bot.Connector;
using QnAMakerDialog;
using QnAMakerDialog.Models;
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Linq;
using System.Threading.Tasks;
using System.Web;
namespace BotInADay.Lab3_LLUIS
{
/// <summary>
... |
using Newtonsoft.Json;
/// <summary>
/// Scribble.rs ♯ data namespace
/// </summary>
namespace ScribblersSharp.Data
{
/// <summary>
/// A class that describes response data for creating a lobby
/// </summary>
[JsonObject(MemberSerialization.OptIn)]
internal class CreateLobbyResponseData : EnterLob... |
using System;
namespace OCP.Files
{
/**
* Exception for not found entity
* @since 6.0.0
*/
class NotFoundException : Exception {}
}
|
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
using Terraria.ModLoader.IO;
using static Terraria.ModLoader.ModContent;
namespace TrueEndless
{
class EndlessPlayer : ModPlayer
{
public bool infinity = false;
public bool usedInfinity = false;
private readonly E... |
using System.Collections.Generic;
using System.Threading.Tasks;
using Core.Enums;
using Data.Persistence;
using Data.Views;
using Entities;
namespace Data.Repositories
{
public interface IProductRepository : IRepository<Product>
{
Task<List<ProductCatalogView>> GetProductCatalogViewsAsync();
Ta... |
using System;
using System.IO;
using System.Text;
using FluentScheduler;
using Payment.Core.Configuration;
using Payment.Core.FileSystem;
using Payment.Core.Services;
using ServiceStack;
namespace Payment.Core.Jobs
{
public class PaymentFileExportJob : IJob
{
private readonly IEmployeeSalaryService _e... |
using LogicBuilder.Attributes;
using System;
using System.Collections.Generic;
using System.Text;
namespace Contoso.Forms.Parameters.Common
{
public class DetailFieldSettingParameters : DetailItemParameters
{
public DetailFieldSettingParameters()
{
}
public DetailFieldSettingP... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityStandardAssets.ImageEffects;
public class StartCRT : MonoBehaviour {
[SerializeField]
private Camera mainCamera;
private float cnt = 0;
private bool isCnt = false;
public float effectSeconds = 1;
// Use t... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.Serialization.Formatters.Binary;
using System.IO;
using Newtonsoft.Json;
using System.Xml.Serialization;
namespace SampleForSerialization
{
public class DataSerializer
{
public string SerializeToJson<T>(T obj)
... |
namespace Utils
{
public class Enumerators
{
public enum UserType
{
User, Admin
}
public enum RequirementType
{
Sugerencia, Problema, Otro
}
}
}
|
using System.Text;
using System;
using System.Collections.Generic;
using Newtonsoft.Json.Converters;
using Newtonsoft.Json;
using System.Net.Http;
using System.Drawing;
using System.Collections.ObjectModel;
using System.Xml;
using System.ComponentModel;
using System.Reflection;
namespace LinnworksAPI
{
public class ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BLL_DAL
{
public class LoaiNguyenLieu_BLL_DAL
{
DataClasses1DataContext ff = new DataClasses1DataContext();
public LoaiNguyenLieu_BLL_DAL()
{
}
... |
using System;
using System.Data;
using System.Configuration;
using System.Linq;
using System.Web;
using System.Web.Security;
using System.Web.UI;
using System.Web.UI.HtmlControls;
using System.Web.UI.WebControls;
using System.Web.UI.WebControls.WebParts;
using System.Xml.Linq;
using StructureMap;
using Pes... |
namespace Enrollment.Parameters.Expressions
{
public class DistinctOperatorParameters : IExpressionParameter
{
public DistinctOperatorParameters()
{
}
public DistinctOperatorParameters(IExpressionParameter sourceOperand)
{
SourceOperand = sourceOperand;
... |
using System.Collections.Generic;
using Microsoft.Xna.Framework;
namespace MonoGame.Extended.Gui.Controls
{
public abstract class CompositeControl : Control
{
protected CompositeControl()
{
}
protected bool IsDirty { get; set; } = true;
public abstract object Content ... |
using LuaInterface;
using RO;
using SLua;
using System;
using UnityEngine;
public class Lua_RO_Map2D : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int Contains(IntPtr l)
{
int result;
try
{
Map2D map2D = (Map2D)LuaObject.checkSelf(l);
Vector2 p;
LuaObject.checkType(l, 2, ou... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using dotnetCHARTING;
namespace ChartingDemo
{
public partial class Default : System.Web.UI.Page
{
protected void Page_Loa... |
using BPiaoBao.AppServices.Contracts.SystemSetting;
using BPiaoBao.AppServices.DataContracts;
using BPiaoBao.AppServices.DataContracts.SystemSetting;
using BPiaoBao.Common;
using BPiaoBao.Common.Enums;
using BPiaoBao.SystemSetting.Domain.Models.Businessmen;
using BPiaoBao.SystemSetting.Domain.Models.Notice;
using BPia... |
using Microsoft.Azure.WebJobs.Host.Bindings;
using Microsoft.Azure.WebJobs.Host.Config;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
using System;
using System.Collections.Concurrent;
using System.Linq;
using System.Reflection;
using System.Threading.Tasks;
using WebJobs.Extensio... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using DartsTracker.Interfaces;
using DartsTracker.Models;
namespace DartsTracker.Presenters
{
public class GamePresenter : IGamePresenter
{
private IGameView view;
private string gameName;
... |
namespace MovieBase.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class xzz : DbMigration
{
public override void Up()
{
AddColumn("dbo.MovieDbs", "Added", c => c.String());
}
public override void Down()
{
... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MoneyBack.StockPrices
{
public class AllStockPriceService : IAllStockPriceService
{
private Dictionary<StockPriceType, IStockPriceService> stockPriceS... |
using Secretarium.Helpers;
namespace Secretarium
{
public class ClientHello
{
public byte[] ephDHKey { get; set; }
public static bool Parse(byte[] data, out ClientHello p)
{
if (data.Length != 64)
{
p = null;
return false;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace ProjeCv.Models.Entity
{
public class Education
{
public int Id { get; set; }
public string Title { get; set; }
public string SubTitle { get; set; }
public string Department { get; set... |
using System.Linq;
using Omu.ValueInjecter;
using SoSmartTv.TheMovieDatabaseApi.Dtos;
using SoSmartTv.VideoService.Dto;
namespace SoSmartTv.VideoService.Mappings
{
public class MapperConfiguration
{
public MapperConfiguration()
{
Mapper.AddMap<VideoInfo, VideoItem>(src =>
{
var dst = new VideoItem()... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using System.Data.Entity;
namespace VideoFeedServices.Controllers
{
public class VideoController : ApiController
{
[HttpGet]
public List<string> Test()
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
using LiongStudio.ComputerVision.Tdd;
using LiongStudio.ComputerVision.Utils;
namespace Validator
{
class Program
{
static MatlabDelegate _Matlab;
static string[] _SuffixWithNorm ... |
namespace PongGame
{
public class CollisionDetector
{
/// <summary>
/// Calculates if rectangles describing two sprites
/// are overlapping on screen.
/// </summary>
/// <param name="s1">First sprite</param>
/// <param name="s2">Second sprite</param>
/// ... |
using OcTreeLibrary;
using OpenTK;
namespace SimpleShooter.Core
{
public interface IMovableObject : IOctreeItem
{
float Mass { get; }
Vector3 Acceleration { get; set; }
Vector3 Speed { get; set; }
float Rigidness { get; }
Vector3 Tick(long delta);
void MoveAft... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class CaptureUI_CaptureBarsManager : MonoBehaviour {
[SerializeField]
int teamsInGame;
Image[] captureBar;
void Awake()
{
GameObject captureUI = GameObject.Find("Canvas/GameUI/CaptureUI");
captureBar = new... |
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Azure.WebJobs;
using Microsoft.Azure.WebJobs.Extensions.Http;
using Microsoft.Azure.WebJobs.Extensions.SignalRService;
using Microsoft.Azure.WebJobs.Host;
namespace AzureMessagingExplorer
{
public static class NegotiateClient
{
... |
using UnityEngine;
using SOPRO;
[CreateAssetMenu(fileName = "BulletTime", menuName = "Level/Platform/Special/BulletTime")]
public class BulletTime : SpecialPlatform
{
public float TimeScale = 0.5f;
public LayerHolder MonsterLayer;
public bool Activated { get { return activated; } }
public float Initia... |
using System;
using System.Collections.Generic;
using System.ComponentModel.Design;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.CompilerServices;
namespace NetFabric.Hyperlinq
{
public static partial class ReadOnlyListExtensions
{
public static bool Contains<TList, TSource>(this TList s... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class CambiarEscenaLogo : MonoBehaviour
{
public float TiempoParaProxEscena;
void Update()
{
TiempoParaProxEscena -= Time.deltaTime * 1;
if (TiempoParaProxEscena <... |
// Copyright (c) Microsoft Open Technologies, Inc. All Rights Reserved.
// Licensed under the MIT License. See LICENSE in the source repository root for license information.
using System;
using System.Collections.Generic;
using System.Linq;
using Vipr.T4TemplateWriter.Settings;
using Vipr.Core.CodeModel;
namespace V... |
using DryIoc;
using OmniSharp.Extensions.JsonRpc;
using OmniSharp.Extensions.LanguageServer.Protocol.Progress;
namespace OmniSharp.Extensions.LanguageServer.Protocol.Server
{
internal class GeneralLanguageServer : LanguageProtocolProxy, IGeneralLanguageServer
{
public GeneralLanguageServer(
... |
using System.Collections.Generic;
using System.Threading.Tasks;
using System;
public class Category
{
protected List<string> formationsList;
protected string name, shortName;
protected string[] randoms = {"A", "B", "C", "D", "E", "F", "G", "H", "J", "K", "L", "M", "N", "O", "P", "Q"};
protected string[... |
using UnityEngine;
public class Lyra : MonoBehaviour
{
private float x;
private float y;
private Animator anim;
private SpriteRenderer spriteRend;
private void Awake()
{
anim = GetComponent<Animator>();
spriteRend = GetComponent<SpriteRenderer>();
if (GameManager.ins... |
using System;
using System.Collections.Generic;
using System.Reflection;
using UnityEditor;
using UnityEngine;
using Object = UnityEngine.Object;
namespace HT.Framework
{
/// <summary>
/// 内置模块的检视器
/// </summary>
public abstract class InternalModuleInspector<M> : HTFEditor<M> where M : Object
{
... |
using System.Collections.Generic;
using System.Data.Entity;
using Asset.Core.Repository.Library.Repositorys.AssetsModels.AssetEntrys;
using Asset.Models.Library.EntityModels.AssetsModels.AssetEntrys;
using AssetSqlDatabase.Library.DatabaseContext;
using Core.Repository.Library.Infrastucture;
namespace Asset.Infrastuc... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using ERPMVC.Models;
using Newtonsoft.Json;
namespace ERPMVC.Controllers
{
public class DepBossController : Controller
{
// GET: DepBoss
public ActionResult Index(int pageindex=1)
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace market_takip
{
public partial class Form2 : Form
{
public Form1 frm1;
public Form2()
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PrefabSpawnerBaixo : MonoBehaviour
{
private float proximoSpawn;
[SerializeField]
private GameObject patoPrefab;
[SerializeField]
private float spawnDelay = 10;
void Update()
{
if (ShouldSp... |
using System;
using System.Collections.Generic;
namespace RestApiEcom.Models
{
public partial class TCZoneInfos
{
public TCZoneInfos()
{
TCBatiment = new HashSet<TCBatiment>();
TEspacemarche = new HashSet<TEspacemarche>();
TRCZoneInfoProprietaireEntreprise =... |
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using System;
using System.Collections.Generic;
namespace BuildXL.Cache.Monitor.App
{
internal static class Constants
{
public enum ResultCode
{
Success,
Cancelled,
... |
using Microsoft.AspNetCore.Mvc;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Newtonsoft.Json;
using Uplift.DataAccess.Data.Repository.IRepository;
using Uplift.DataAccess.Data.Repository;
using Uplift.Models;
using Microsoft.AspNetCore.Authorization;
using Syst... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Assignent1_PrivateSchoolStructure
{
public static class SyntheticData
{
public static List<string> FirstNames = new List<string>()
{
"Stergios","Giw... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Collections;
namespace ArrayListApp
{
class Program
{
static void Main(string[] args)
{
System.Collections.ArrayList array = new ArrayList();
... |
using UnityEngine;
using System.Collections;
public class DemoSingletons : MonoBehaviour {
// Use this for initialization
void Start () {
DemoSceneSingleton.Foo();
DemoSceneSingleton.Foo();
DemoRAIISingleton.Foo();
DemoRAIISingleton.Foo();
}
}
|
using System;
using System.Collections.Generic;
using System.Linq.Expressions;
using System.Threading.Tasks;
namespace DotNetDocs.Repository
{
public interface IRepository<T> where T : Document
{
ValueTask<T?> GetAsync(string id);
ValueTask<IEnumerable<T>> GetAsync(Expression<Func<T, bool>> p... |
using System;
using System.Globalization;
namespace Comparing_Strings
{
class Program
{
static void Main(string[] args)
{
string first = "\u00e5"; // å
string second = "\u0061\u030a"; // a ̊
bool result = string.Equals(first, second,
... |
#region 版本说明
/*****************************************************************************
*
* 项 目 :
* 作 者 : 张李波
* 创建时间 : 2009-12-1 9:03:26
*
* Copyright (C) 2008 - 鹏业软件公司
*
*****************************************************************************/
#endregion
using System;
using System.Collect... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Rhea.Business;
using Rhea.UI.Areas.Estate.Models;
namespace Rhea.UI.Areas.Estate.Controllers
{
/// <summary>
/// 用房统计
/// </summary>
public class StatisticController : Controll... |
namespace SGDE.DataEFCoreSQL.Configurations
{
#region Using
using Domain.Entities;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Metadata.Builders;
#endregion
public class InvoiceConfiguration
{
public InvoiceConfiguration(EntityTypeBuilder<Invoice> ent... |
// Copyright 2021 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applica... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Board {
private Square[,] boardMatrix = new Square[9, 9];
//private List<Move> previousMoves = new List<Move>();
public Board(Transform tile, Material lightColour, Material darkColour, GameObject gameObject, Mate... |
using System.Runtime.CompilerServices;
using Newtonsoft.Json.Linq;
using Scriban;
using System.Collections.Generic;
using System.IO;
using System.Linq;
[assembly: InternalsVisibleTo("AppSettingsGenerator.Tests")]
namespace AppSettingsGenerator
{
internal class ConfigGenerator
{
public (IEnumerable<(s... |
// Papercut
//
// Copyright © 2008 - 2012 Ken Robertson
// Copyright © 2013 - 2015 Jaben Cargman
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/... |
using System.Collections.Generic;
using BLL.Entities;
namespace BLL.Interface
{
public interface IRewardService
{
IEnumerable<BllReward> GetAllRewards();
IEnumerable<BllReward> GetAllPossibleRewards(int userId);
BllReward GetRewardById(int id);
void CreateReward(BllReward rewar... |
namespace model
{
public class AppConfigTable
{
public string appId;
public string configKey;
public string configValue;
}
} |
namespace AnimeViewer.Services
{
/// <summary>
/// Used to play videos on the specific platform
/// </summary>
public interface IVideoPlayer
{
/// <summary>
/// Plays a video by a video source
/// </summary>
/// <param name="source">The source</param>
... |
using System;
using System.Reactive.Concurrency;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
using OmniSharp.Extensions.DebugAdapter.Protocol.Server;
using OmniSharp.Extensions.JsonRpc;
namespace OmniSharp.Extensions.DebugAdapter.Server... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.RazorPages;
using Microsoft.EntityFrameworkCore;
using DairyFarmWebApp.BusinessLayer;
using DairyFarmWebApp.Data;
namespace DairyFarmWebApp.Companies
{
pu... |
using System.Collections.Generic;
using System;
namespace Bindable.Linq.Helpers
{
/// <summary>
/// Provides a way for object instances to be "coupled" to the hosting class's object lifetime. Essentially, it's just an object store that is used to store things that the
/// garbage collector would o... |
using Speckle.Core.Kits;
using Speckle.Core.Models;
using System;
using System.Collections.Generic;
using System.Text;
namespace Objects.BuiltElements.Revit
{
public class ParameterUpdater : Base
{
public string revitId { get; set; }
public List<Parameter> parameters { get; set; }
[SchemaInfo("Param... |
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