text
stringlengths
13
6.01M
using UnityEngine; using System; using System.Collections; using System.Collections.Generic; using System.Linq; using Orbital.Framework; namespace Orbital.Mapping { public class RoomBuilder { private class RoomMeshBuilder { private static Vector2[][][] floorUv; private static Vector2[][] wallUv; privat...
 using System; using Controle.Domain.Entities; using Controle.Domain.Repository; using FluentNHibernate.Cfg; using FluentNHibernate.Cfg.Db; using NHibernate.Cfg; using NHibernate.Tool.hbm2ddl; using NUnit.Framework; using System.Linq; namespace Controle.Teste { [TestFixture] public class TesteControle { ...
/* * OpenAPI definition * * No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator) * * The version of the OpenAPI document: v0 * * Generated by: https://github.com/openapitools/openapi-generator.git */ using System; using System.Linq; using System.IO; usin...
using UnityEngine; using System.Collections; [System.Serializable] public class BaseCharacterClass { private string _characterClassName; private string _characterClassDescription; //Statistics private int _vitality; private int _intellect; private int _strength; private int _endurance; private int _dextery; ...
using System; using System.Windows.Controls; namespace Panacea.Modules.HospitalInformation.Views { /// <summary> /// Interaction logic for UserControl1.xaml /// </summary> public partial class HospitalInformationList : UserControl { public HospitalInformationList() ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace CardinalInventoryWebApi.Data.Models { public class InventoryActionHistory { public Guid InventoryActionHistoryId { get; set; } public Guid AreaId { get; set; } public Area Area { ...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="CriticityAppLineCriteria.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // -----------------------------------------------------------------------...
using Android.App; using Android.Widget; using Android.OS; using Java.IO; using Android.Content; using Android.Support.V7.App; using Android; using Android.Content.PM; using Android.Support.V4.Content; using System; using Android.Support.V4.App; using Android.Views; using Android.Provider; using Android.Runtime; using...
namespace MediaManager.API.Models { /// <summary> /// Class containng a display version of Participant /// </summary> public class ParticipantVideoDisplayDTO { /// <summary> /// Name of the participaant /// </summary> public string ParticipantName; } ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Reflection; using System.Text; using ConsoleApplication12.Extensions; namespace ConsoleApplication12 { public class Bot { public class CommandEn { public static reado...
using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class TutorialTask { public string title; [TextArea(3,10)] public string description; public Texture image; public int eventIndex; }
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace DeltaEndpoint.Models { public partial class Incident { public int IncidentId { get; set; } [Phone] [Required] public long CreatorContact { get; set; } [Required] ...
//------------------------------------------------------------------------------ // The correct choice is to use the as operator whenever you can because it is safer than /*blindly casting and is more efficient at runtime. The as and is operators do not perform any user-defined conversions. They succeed only if t...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace WinForm.UI.Forms { [ToolboxBitmap(typeof(CheckedListBox))] public partial class...
using System; using System.Linq; using System.Collections; using System.Collections.Generic; using System.Text; using System.Diagnostics; using System.IO; namespace console_game { public class GameField { public int Size; public List<List<LevelSpace>> LevelArea = new List<List<LevelSpace>>()...
namespace System.Collections.Immutable { using System; using System.Collections; using System.Collections.Generic; using Validation; internal class DictionaryEnumerator<TKey, TValue> : IDictionaryEnumerator, IEnumerator { private readonly IEnumerator<KeyValuePair<TKey, TValue>> inner; ...
using System; using System.Linq; using Chushka.Data; using Chushka.Data.Models; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; namespace Chushka.Controllers { public class OrdersController : BaseController { [Authorize(Roles = "Admin")] public IActionResult All() ...
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace Eventual.EventStore.Readers.Tracking { public interface IEventStreamTrackerRepository { Task<EventStreamTracker> GetEventStreamTracker(string trackerId); Task<EventStreamTracker> GetEven...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using FrbaCommerce.DAO; using FrbaCommerce.Modelo; namespace FrbaCommerce.ABM_Rol { public partial class AltaRol : Form { ...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.ServiceModel; using System.ServiceModel.Web; using System.Text; namespace JKMWCFService { /// <summary> /// Interface Name : IContact /// Author : Ranjana Singh /// Cre...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace KPI.Model.EF { public class Menu { public int ID { get; set; } public string Name { get; set; } public string Link { get; set; } public string FontAwesom...
using System.Text.Json.Serialization; namespace ZenHub.Models { public class ZenHubPipeline { [JsonPropertyName("workspace_id")] public string WorkspaceId { get; set; } [JsonPropertyName("name")] public string Name { get; set; } [JsonPropertyName("pipeline_id")] ...
using FacultyV3.Core.Interfaces; using FacultyV3.Core.Interfaces.IServices; using FacultyV3.Core.Models.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FacultyV3.Core.Services { public class About_UsService : IAbout_UsService ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Hotel.Web.Areas.ModulRecepcija.ViewModels { public class RezervisanSmjestajIndexVM { public List<Row> smjestaji { get; set; } public class Row { public int Id { set; g...
using System; using System.IO; using System.Linq; using System.Reflection; using System.Text.RegularExpressions; using iTextSharp.text; using iTextSharp.text.pdf; namespace Mao.Relatorios.Core.PDF { public static class PdfMethods { /// <summary> /// Carrega o conteúdo dentro da tag body do htm...
using GalaSoft.MvvmLight; using GalaSoft.MvvmLight.Command; using MKModel; using ReDefNet; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Linq; using System.Runtime.CompilerServices; using System.Runtime.Remoting.Messaging; using System.S...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using LogUrFace.DTOs; using LogUrFace.Domain.Entities; namespace LogUrFace.Services { public interface IApplicationService { void AddEmployee(EmployeeInputModel employeeDTO, Action<Emplo...
using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Linq; using System.Windows; namespace AutoUpdate { /// <summary> /// App.xaml 的交互逻辑 /// </summary> public partial class App : Application { public App() { Dispatc...
using DAL.Interface.DTO; using ORM; namespace DAL.Mappers { public static class DalUserMapper { public static DalUser ToDalUser(this User user) { if (user == null) return null; return new DalUser() { Id = user.Id, ...
 namespace KRF.Core.Entities.MISC { public enum Status { New = 1, InProgress = 2, OnHold = 3, ConvertToLead = 4, ConvertToCustomer = 5, Complete = 6, ConvertToEstimate = 7 } }
// ---------------------------------------------------------------------------------------------------------------------------------------- // <copyright file="ProtocolVersionNotSupportedException.cs" company="David Eiwen"> // Copyright © 2016 by David Eiwen // </copyright> // <author>David Eiwen</author> // <summary>...
namespace WUIServer.Math { public struct RectangleF { public float x, y, width, height; public RectangleF(float x, float y, float width, float height) : this() { this.x = x; this.y = y; this.width = width; this.height = height; } pub...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Data.Linq.Mapping; using System.Data.Linq.Provider; using System.Linq.Expressions; using System.Diagnostics.CodeAnalysis; namespace System.Data.Linq.SqlClient { internal enum SqlParameterType { Value, ...
namespace Triton.Bot { using System; public class MulliganConfirmEventArgs : EventArgs { internal MulliganConfirmEventArgs() { } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace VirtualDisk { //1.切换当前结点为新文件夹结点 //2.切换符号链接 //3.各种异常情况 class CdCommand : ICommand { public CdCommand() { cmdType = CmdType.Cd; IsSupp...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using Sunny.Lib; namespace Sunny.EncryptAndDecrypt { public partial class AsymmetricSettingForm : Form { AsymmetrySett...
using LuaInterface; using RO; using SLua; using System; using UnityEngine; public class Lua_RO_CircleDrawer : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int Draw(IntPtr l) { int result; try { CircleDrawer circleDrawer = (CircleDrawer)LuaObject.checkSelf(l); circleDrawer.Draw(...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Drawing.Drawing2D; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; namespace GraphCycles { public partial class...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace KPI.Model.ViewModel { public class CategoryKPILevelVM { public int KPIID { get; set; } public int CategoryID { get; set; } public int KPILevelID { get; set; } ...
#if UNITY_EDITOR using UnityEngine; using System.Collections; using SNN.Core; using System; using System.Collections.Generic; using UnityEditor; namespace SNN.Train { [CreateAssetMenu] public class PentaFeaturesLearningExamplesDatabase : LearningExamplesDatabase { const int FeaturesCount = 5; ...
 using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Persistencia; namespace Negocio { public class VotacaoFilme { String idLogin; String idFilme; String qtdEstrela; public void votacao(String idLogin, ...
using DeliverySystem.Models; namespace DeliverySystem.Dtos.Delivery { public class AddDeliveryDto { public string State { get; set; } public AccessWindow AccessWindow { get; set; } public Recipient Recipient { get; set; } public Order Order { get; set; } } }
using OPAM.Camera.Win.Common; using OPAM.Camera.Win.Implementations; using OPAM.Common; using OPAM.Interface; using System; using System.Linq; using System.Threading.Tasks; using Windows.Devices.Enumeration; using Windows.Media.Capture; using Windows.Media.MediaProperties; using Windows.Storage; using Windows.UI.Xaml;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ItemEdit.wpf.ViewModel.Common { interface ICommand { event EventHandler CanExecuteChanged; bool CanExecute(object parameter); void Execute(object parameter); ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Movie_Catalog_CodeFirst.Models.EF { public class Movie { public int MovieId { get; set; } public int GenreId { get; set; } public int? RatingId { get; set; } public string Title { get...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("SetParenttByName")] public class SetParenttByName : MonoBehaviour { public SetParenttByName(IntPtr address) : this(address, "SetParenttByName") { } public SetParenttByName(IntPtr address, strin...
namespace AdvancedTeamCreation.API { using Exiled.API.Features; using System.Collections.Generic; using System.Linq; using Helper; using static AdvancedTeamCreation; public static class Extensions { public static AdvancedTeam AdvancedTeam(this Player player) => Instance.EventHandle...
// ******************************************* // NodeSGF.cs - contains public class NodeSGF // // Written by Jonathan Melcher on 15/09/2015 // Last updated 16/09/2015 // ******************************************* using System; using System.Collections.Generic; namespace Go { // ****************************...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApp1 { class Actor { private string id; private char gender; private int numFilms; public Actor(string id, char gender, int numF...
using LogUrFace.Domain.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LogUrFace.Domain.Repositories { public interface IEmployeeRepository : IRepository<Employee> { IEnumerable<Employee> GetEmployees(); vo...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Threading; namespace HO偏差 { public partial class Form1 : Form { public Form1() { Init...
using System; using System.Linq; using System.Text; namespace WordCapitalization { internal class Program { private static void Main(string[] args) { var input = Console.ReadLine().ToList(); var stringBuilder = new StringBuilder(); var firstLette...
using System; using System.Collections.Generic; using KRF.Core.DTO.Job; using KRF.Core.Entities.Customer; using KRF.Core.Entities.ValueList; using KRF.Core.FunctionalContracts; using KRF.Core.Repository; namespace KRF.Persistence.RepositoryImplementation { public class JobManagementRepository : IJobManagementRepo...
using ObserverAndMvvm.CollectionChanged; using ObserverAndMvvm.Command; using ObserverAndMvvm.PropertyChanged; using System; namespace ObserverAndMvvm { class Program { static void Main(string[] args) { #region INotifyPropertyChanged View view = new View(); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class UIWinScreen : MonoBehaviour { void Start() { if (GameObject.FindGameObjectWithTag("WinScreen")) { GameObject winScreen = GameObject.FindGameObjectWithTag("WinScreen"); winScreen.SetActive(false); Scene...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Security.Cryptography; using System.Security.Cryptography.X509Certificates; using System.IO; using System.Collections; usi...
using System; using System.Collections.Generic; using System.Configuration; using System.Diagnostics; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using MySql.Data; using MySql.Web; using MySql.Data.MySqlClient; namespace ProjectMFS { public partial clas...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace UrTLibrary.Shaders.Directives.ShaderDirectives.Q3Map { public class Q3MapFancyWater: Q3MapDirective { public float Scale { get; set; } public float Red { get; set; } public float Green { get;...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Navigation; using Microsoft.Phone.Controls; using Microsoft.Phone.Shell; using PelicanCross.Resources; using System.Data.Linq; using System.Data.Linq.Mapping; u...
using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Options; using Recording.Application.IServices; using Recording.Database; using Recording.Models.SettingModels; using System; using System.Collections.Generic; using System.Data.Common; using System.Linq; using System.Text; using System.Threading.Tasks; ...
using CT.Data; using CT.Data.Instance; using CT.UI; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace CT.Instance { public class Storage : Building//<StorageData, StorageInstanceData> { public StorageData Data => BaseData as StorageData; public StorageIns...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.Support.V4.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; namespace jumpHelper { public interface ActivityCallBackListener { void startDi...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Set_Tile_Text : MonoBehaviour { public List<GameObject> TileObjects; //private List<TextMesh> _text; public Slide_Directions tiles; private TextMesh text; public void Initialize() { for (int i = 0; i ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ScenesTransitionHandler : MonoBehaviour { private void OnTriggerEnter2D(Collider2D collision) { if (collision.tag.Equals("Player")) { GoToQuestion(); } } public void GoToGame() { ...
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Design; using Microsoft.Extensions.Configuration; using eForm.Configuration; using eForm.Web; namespace eForm.EntityFrameworkCore { /* This class is needed to run "dotnet ef ..." commands from command line on development. Not used anywhere e...
using System; using UnityEditor; using UnityEngine; namespace HT.ModuleManager { /// <summary> /// 凭据管理界面 /// </summary> internal sealed class CredentialsProviderWindow : EditorWindow { public static void OpenWindow(ModuleManagerWindow moduleManager, Action<string, string, string> setCrede...
using System; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity; using System.Linq; using System.Threading; namespace CoinScheduler { class Program { static CityContext context; public static void Main() { UpdateCoin(); //Timer t = new...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Newtonsoft.Json; namespace SupportBank { public class Transaction { public DateTime Date { get; set; } [JsonProperty("FromAccount")] [JsonConverter(typeof(PersonCon...
using UnityEngine; namespace Assets._Src.Systems.Object_Pooling.Scripts { public class ObjectInstantiation : MonoBehaviour { [SerializeField]private GameObject firePoint = null; private void Update() { if (Input.GetKeyDown(KeyCode.Space)) { ...
using Ninject; using Ninject.Parameters; using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; public static class NinjectExtensions { public static T Resolve<T>(this IKernel kernel, params object[] values) { kerne...
using GTANetworkAPI; namespace NeptuneEvo.Voice { struct VoicePhoneMetaData { public Player Target; public string CallingState; } }
using System; using System.Data; using System.Windows.Forms; using Relocation.Com.Tools; using Relocation.Base; using Relocation.UI; using Relocation.Com; using System.Diagnostics; using Relocation.Base.UI; using Relocation.Data; namespace Relocation { public partial class RelocateesHouseWindow : BaseFo...
using Microsoft.EntityFrameworkCore.Migrations; namespace TrackingServiceAlejo.Migrations { public partial class LatLongAdded : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.AddColumn<string>( name: "DeviceId", ...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using Newtonsoft.Json; #endregion namespace Dnn.PersonaBar.Extensions.Components.Dto { [JsonObject] public class ModuleFolderDto...
using System; using Microsoft.EntityFrameworkCore; namespace HelpDesk.Models { public class ApplicationContext : DbContext { public ApplicationContext(DbContextOptions<ApplicationContext> options) : base(options) { } public DbSet<Organization> Organizations { get; set; ...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; namespace TestHelper { public class String2DateTimeTest { public static void Print() { String2DateTimeTest.Test(); } public static void Test() ...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Tools { public static class ArgumentGuard { /// <summary> /// Prüft ob das Argument Null ist /// </summary> /// <param name="a...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace UsingDelegateAsArgument_WithLambdaExpression_ { public delegate MyDelegate Functional(MyDelegate delegate1, MyDelegate delegate2); public delegate string MyDelegate(); class Progra...
using UnityEngine; using UnityEngine.UI; using System.Collections; public class UIEndgameResult : MonoBehaviour { public Image m_WinImage; public Image m_LoseImage; public Text m_QuestionText; public Text m_RewardTitleText; public Text m_RewardText; public Text m_LifeText; // U...
using System; namespace Windore.Settings.Base { [AttributeUsage(AttributeTargets.Property, AllowMultiple = false)] public abstract class SettingValueCheckAttribute : Attribute { public abstract bool CheckValue(object value, out string message); } }
using PleaseThem.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Xna.Framework.Graphics; using PleaseThem.States; using Microsoft.Xna.Framework; namespace PleaseThem.FX { public class Particle : Sprite { privat...
using UnityEngine; using System.Collections; public class Enemigo : MonoBehaviour { // Use this for initialization Rigidbody2D rg; void Start () { rg = GetComponent<Rigidbody2D> (); } // Update is called once per frame void Update () { } void OnTriggerEnter2D(Collider2D objeto) { //Si se encuentra ...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Pitstop { public class StartBossFightDirectly : MonoBehaviour { [SerializeField] TheBeastBehaviour theBeastBehaviour = default; [SerializeField] GameObject dialogueTriggerOnEntering = default; pri...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="ApplicationsIndex.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // ------------------------------------------------------------------------------...
// GIMP# - A C# wrapper around the GIMP Library // Copyright (C) 2004-2010 Maurits Rijk // // Brush.cs // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2 of the Lic...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityStandardAssets.CrossPlatformInput; public class Movimento : MonoBehaviour { // Sons------------ private AudioSource SomEuroi; public AudioClip SomPulo; //################## private Rigidbody2D rb; private ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace yocto { public static class OwinExtensions { } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Text; namespace QuestomAssets.Models { ///////////////////////////TODO HOOK UP PROPERTYCHANGED public class BeatSaberText { public string Key { get; set; } public string Value { get; set; } ...
using HelperLibrary.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConnectLibrary.SQLRepository.Interfaces { public interface ISubjectRepository : IRepository<SubjectModel> { int AddSubject(SubjectModel subject); ...
using System; using System.Collections.Generic; using System.Timers; using System.Configuration; namespace SoftwareEngineeringProject_1 { class Program { private static Timer requestFromServerTimer; private static Timer showAnalyticsTimer; private static StatisticAnalyzer analyzer; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ComponentModel.DataAnnotations; namespace HardwareInventoryManager.Models { public class BulkImport : ModelEntity, ITenant { [Key] public int BulkImportId { get; set; } public string Impo...
namespace SimpleMapping.Client.DTO { using AutoMapper; using Models; using System; class MapperConfig { public static void Init() { Mapper.Initialize(cfg => cfg.CreateMap<Employee, EmployeeDto>()); } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace POTM { public class LightCollector : MonoBehaviour { private ScoreManager SM; private SphereCollider triggerZone; public Transform player; public Transform WwiseGlobal; public Game...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EscapePuzzle : MonoBehaviour { public bool started = false; public float timeLeft = 60.0f; public int timeToDisplay = 0; public int lives = 3; void Update() { //start counting down if the puzzl...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ProblemSolving { class Knapsack { public List<int> KnapsackSolver(int[] weight, int[] value, int size) { // Vars int[,] tempArray = new int[weig...
using System; namespace Secretarium.Helpers { public static class MessageHelper { public static Message ParseMessage(this byte[] data) { return data.GetUtf8String().DeserializeJsonAs<Message>(); } public static Result<T> ParseMessage<T>(this byte[] data, Func<byte[...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Http; using System.Web.Mvc; using System.Web.Optimization; using System.Web.Routing; using Microsoft.IdentityModel.Claims; using Microsoft.IdentityModel.Web; using RecipeWebRole.Controllers; using RecipeWebRole.DataAc...
using UnityEngine; using System; using System.Xml; using System.Collections.Generic; using System.Runtime.InteropServices; namespace BeliefEngine.HealthKit { /*! @brief callback delegate for the ReadCombinedQuantitySamples method */ public delegate void ReceivedQuantity(double num); /*! @brief callback delegate for...
using Android.Content; using Android.Views; using Kit.Droid.Renders; using Kit.Forms.Controls; using Xamarin.Forms; using Xamarin.Forms.Platform.Android; [assembly: ExportRenderer(typeof(SelectableLabel), typeof(SelectableLabelRenderer))] namespace Kit.Droid.Renders { public class SelectableLabelRende...