text stringlengths 13 6.01M |
|---|
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Orbital.Framework;
namespace Orbital.Mapping
{
public class RoomBuilder
{
private class RoomMeshBuilder
{
private static Vector2[][][] floorUv;
private static Vector2[][] wallUv;
privat... |
using System;
using Controle.Domain.Entities;
using Controle.Domain.Repository;
using FluentNHibernate.Cfg;
using FluentNHibernate.Cfg.Db;
using NHibernate.Cfg;
using NHibernate.Tool.hbm2ddl;
using NUnit.Framework;
using System.Linq;
namespace Controle.Teste
{
[TestFixture]
public class TesteControle
{
... |
/*
* OpenAPI definition
*
* No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator)
*
* The version of the OpenAPI document: v0
*
* Generated by: https://github.com/openapitools/openapi-generator.git
*/
using System;
using System.Linq;
using System.IO;
usin... |
using UnityEngine;
using System.Collections;
[System.Serializable]
public class BaseCharacterClass {
private string _characterClassName;
private string _characterClassDescription;
//Statistics
private int _vitality;
private int _intellect;
private int _strength;
private int _endurance;
private int _dextery;
... |
using System;
using System.Windows.Controls;
namespace Panacea.Modules.HospitalInformation.Views
{
/// <summary>
/// Interaction logic for UserControl1.xaml
/// </summary>
public partial class HospitalInformationList : UserControl
{
public HospitalInformationList()
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace CardinalInventoryWebApi.Data.Models
{
public class InventoryActionHistory
{
public Guid InventoryActionHistoryId { get; set; }
public Guid AreaId { get; set; }
public Area Area { ... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="CriticityAppLineCriteria.cs" company="CGI">
// Copyright (c) CGI. All rights reserved.
// </copyright>
// -----------------------------------------------------------------------... |
using Android.App;
using Android.Widget;
using Android.OS;
using Java.IO;
using Android.Content;
using Android.Support.V7.App;
using Android;
using Android.Content.PM;
using Android.Support.V4.Content;
using System;
using Android.Support.V4.App;
using Android.Views;
using Android.Provider;
using Android.Runtime;
using... |
namespace MediaManager.API.Models
{
/// <summary>
/// Class containng a display version of Participant
/// </summary>
public class ParticipantVideoDisplayDTO
{
/// <summary>
/// Name of the participaant
/// </summary>
public string ParticipantName;
}
... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Reflection;
using System.Text;
using ConsoleApplication12.Extensions;
namespace ConsoleApplication12
{
public class Bot
{
public class CommandEn
{
public static reado... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class TutorialTask
{
public string title;
[TextArea(3,10)]
public string description;
public Texture image;
public int eventIndex;
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
namespace DeltaEndpoint.Models
{
public partial class Incident
{
public int IncidentId { get; set; }
[Phone]
[Required]
public long CreatorContact { get; set; }
[Required]
... |
//------------------------------------------------------------------------------
// The correct choice is to use the as operator whenever you can because it is safer than
/*blindly casting and is more efficient at runtime. The as and is operators do not
perform any user-defined conversions. They succeed only if t... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace WinForm.UI.Forms
{
[ToolboxBitmap(typeof(CheckedListBox))]
public partial class... |
using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using System.Diagnostics;
using System.IO;
namespace console_game
{
public class GameField
{
public int Size;
public List<List<LevelSpace>> LevelArea = new List<List<LevelSpace>>()... |
namespace System.Collections.Immutable
{
using System;
using System.Collections;
using System.Collections.Generic;
using Validation;
internal class DictionaryEnumerator<TKey, TValue> : IDictionaryEnumerator, IEnumerator
{
private readonly IEnumerator<KeyValuePair<TKey, TValue>> inner;
... |
using System;
using System.Linq;
using Chushka.Data;
using Chushka.Data.Models;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
namespace Chushka.Controllers
{
public class OrdersController : BaseController
{
[Authorize(Roles = "Admin")]
public IActionResult All()
... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
namespace Eventual.EventStore.Readers.Tracking
{
public interface IEventStreamTrackerRepository
{
Task<EventStreamTracker> GetEventStreamTracker(string trackerId);
Task<EventStreamTracker> GetEven... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using FrbaCommerce.DAO;
using FrbaCommerce.Modelo;
namespace FrbaCommerce.ABM_Rol
{
public partial class AltaRol : Form
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.ServiceModel;
using System.ServiceModel.Web;
using System.Text;
namespace JKMWCFService
{
/// <summary>
/// Interface Name : IContact
/// Author : Ranjana Singh
/// Cre... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace KPI.Model.EF
{
public class Menu
{
public int ID { get; set; }
public string Name { get; set; }
public string Link { get; set; }
public string FontAwesom... |
using System.Text.Json.Serialization;
namespace ZenHub.Models
{
public class ZenHubPipeline
{
[JsonPropertyName("workspace_id")]
public string WorkspaceId { get; set; }
[JsonPropertyName("name")]
public string Name { get; set; }
[JsonPropertyName("pipeline_id")]
... |
using FacultyV3.Core.Interfaces;
using FacultyV3.Core.Interfaces.IServices;
using FacultyV3.Core.Models.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FacultyV3.Core.Services
{
public class About_UsService : IAbout_UsService
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Hotel.Web.Areas.ModulRecepcija.ViewModels
{
public class RezervisanSmjestajIndexVM
{
public List<Row> smjestaji { get; set; }
public class Row
{
public int Id { set; g... |
using System;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text.RegularExpressions;
using iTextSharp.text;
using iTextSharp.text.pdf;
namespace Mao.Relatorios.Core.PDF
{
public static class PdfMethods
{
/// <summary>
/// Carrega o conteúdo dentro da tag body do htm... |
using GalaSoft.MvvmLight;
using GalaSoft.MvvmLight.Command;
using MKModel;
using ReDefNet;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Runtime.Remoting.Messaging;
using System.S... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using LogUrFace.DTOs;
using LogUrFace.Domain.Entities;
namespace LogUrFace.Services
{
public interface IApplicationService
{
void AddEmployee(EmployeeInputModel employeeDTO, Action<Emplo... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Windows;
namespace AutoUpdate
{
/// <summary>
/// App.xaml 的交互逻辑
/// </summary>
public partial class App : Application
{
public App()
{
Dispatc... |
using DAL.Interface.DTO;
using ORM;
namespace DAL.Mappers
{
public static class DalUserMapper
{
public static DalUser ToDalUser(this User user)
{
if (user == null)
return null;
return new DalUser()
{
Id = user.Id,
... |
namespace KRF.Core.Entities.MISC
{
public enum Status
{
New = 1,
InProgress = 2,
OnHold = 3,
ConvertToLead = 4,
ConvertToCustomer = 5,
Complete = 6,
ConvertToEstimate = 7
}
}
|
// ----------------------------------------------------------------------------------------------------------------------------------------
// <copyright file="ProtocolVersionNotSupportedException.cs" company="David Eiwen">
// Copyright © 2016 by David Eiwen
// </copyright>
// <author>David Eiwen</author>
// <summary>... |
namespace WUIServer.Math {
public struct RectangleF {
public float x, y, width, height;
public RectangleF(float x, float y, float width, float height) : this() {
this.x = x;
this.y = y;
this.width = width;
this.height = height;
}
pub... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Data.Linq.Mapping;
using System.Data.Linq.Provider;
using System.Linq.Expressions;
using System.Diagnostics.CodeAnalysis;
namespace System.Data.Linq.SqlClient {
internal enum SqlParameterType {
Value,
... |
namespace Triton.Bot
{
using System;
public class MulliganConfirmEventArgs : EventArgs
{
internal MulliganConfirmEventArgs()
{
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace VirtualDisk
{
//1.切换当前结点为新文件夹结点
//2.切换符号链接
//3.各种异常情况
class CdCommand : ICommand
{
public CdCommand()
{
cmdType = CmdType.Cd;
IsSupp... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using Sunny.Lib;
namespace Sunny.EncryptAndDecrypt
{
public partial class AsymmetricSettingForm : Form
{
AsymmetrySett... |
using LuaInterface;
using RO;
using SLua;
using System;
using UnityEngine;
public class Lua_RO_CircleDrawer : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int Draw(IntPtr l)
{
int result;
try
{
CircleDrawer circleDrawer = (CircleDrawer)LuaObject.checkSelf(l);
circleDrawer.Draw(... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace GraphCycles
{
public partial class... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace KPI.Model.ViewModel
{
public class CategoryKPILevelVM
{
public int KPIID { get; set; }
public int CategoryID { get; set; }
public int KPILevelID { get; set; }
... |
#if UNITY_EDITOR
using UnityEngine;
using System.Collections;
using SNN.Core;
using System;
using System.Collections.Generic;
using UnityEditor;
namespace SNN.Train
{
[CreateAssetMenu]
public class PentaFeaturesLearningExamplesDatabase : LearningExamplesDatabase
{
const int FeaturesCount = 5;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Persistencia;
namespace Negocio
{
public class VotacaoFilme
{
String idLogin;
String idFilme;
String qtdEstrela;
public void votacao(String idLogin, ... |
using DeliverySystem.Models;
namespace DeliverySystem.Dtos.Delivery
{
public class AddDeliveryDto
{
public string State { get; set; }
public AccessWindow AccessWindow { get; set; }
public Recipient Recipient { get; set; }
public Order Order { get; set; }
}
} |
using OPAM.Camera.Win.Common;
using OPAM.Camera.Win.Implementations;
using OPAM.Common;
using OPAM.Interface;
using System;
using System.Linq;
using System.Threading.Tasks;
using Windows.Devices.Enumeration;
using Windows.Media.Capture;
using Windows.Media.MediaProperties;
using Windows.Storage;
using Windows.UI.Xaml;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ItemEdit.wpf.ViewModel.Common
{
interface ICommand
{
event EventHandler CanExecuteChanged;
bool CanExecute(object parameter);
void Execute(object parameter);
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace Movie_Catalog_CodeFirst.Models.EF
{
public class Movie
{
public int MovieId { get; set; }
public int GenreId { get; set; }
public int? RatingId { get; set; }
public string Title { get... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
[Attribute38("SetParenttByName")]
public class SetParenttByName : MonoBehaviour
{
public SetParenttByName(IntPtr address) : this(address, "SetParenttByName")
{
}
public SetParenttByName(IntPtr address, strin... |
namespace AdvancedTeamCreation.API
{
using Exiled.API.Features;
using System.Collections.Generic;
using System.Linq;
using Helper;
using static AdvancedTeamCreation;
public static class Extensions
{
public static AdvancedTeam AdvancedTeam(this Player player) => Instance.EventHandle... |
// *******************************************
// NodeSGF.cs - contains public class NodeSGF
//
// Written by Jonathan Melcher on 15/09/2015
// Last updated 16/09/2015
// *******************************************
using System;
using System.Collections.Generic;
namespace Go
{
// ****************************... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApp1
{
class Actor
{
private string id;
private char gender;
private int numFilms;
public Actor(string id, char gender, int numF... |
using LogUrFace.Domain.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LogUrFace.Domain.Repositories
{
public interface IEmployeeRepository : IRepository<Employee>
{
IEnumerable<Employee> GetEmployees();
vo... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Threading;
namespace HO偏差
{
public partial class Form1 : Form
{
public Form1()
{
Init... |
using System;
using System.Linq;
using System.Text;
namespace WordCapitalization
{
internal class Program
{
private static void Main(string[] args)
{
var input = Console.ReadLine().ToList();
var stringBuilder = new StringBuilder();
var firstLette... |
using System;
using System.Collections.Generic;
using KRF.Core.DTO.Job;
using KRF.Core.Entities.Customer;
using KRF.Core.Entities.ValueList;
using KRF.Core.FunctionalContracts;
using KRF.Core.Repository;
namespace KRF.Persistence.RepositoryImplementation
{
public class JobManagementRepository : IJobManagementRepo... |
using ObserverAndMvvm.CollectionChanged;
using ObserverAndMvvm.Command;
using ObserverAndMvvm.PropertyChanged;
using System;
namespace ObserverAndMvvm
{
class Program
{
static void Main(string[] args)
{
#region INotifyPropertyChanged
View view = new View();
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class UIWinScreen : MonoBehaviour {
void Start() {
if (GameObject.FindGameObjectWithTag("WinScreen")) {
GameObject winScreen = GameObject.FindGameObjectWithTag("WinScreen");
winScreen.SetActive(false);
Scene... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Security.Cryptography;
using System.Security.Cryptography.X509Certificates;
using System.IO;
using System.Collections;
usi... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Diagnostics;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using MySql.Data;
using MySql.Web;
using MySql.Data.MySqlClient;
namespace ProjectMFS
{
public partial clas... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UrTLibrary.Shaders.Directives.ShaderDirectives.Q3Map
{
public class Q3MapFancyWater: Q3MapDirective
{
public float Scale { get; set; }
public float Red { get; set; }
public float Green { get;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Navigation;
using Microsoft.Phone.Controls;
using Microsoft.Phone.Shell;
using PelicanCross.Resources;
using System.Data.Linq;
using System.Data.Linq.Mapping;
u... |
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Options;
using Recording.Application.IServices;
using Recording.Database;
using Recording.Models.SettingModels;
using System;
using System.Collections.Generic;
using System.Data.Common;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
... |
using CT.Data;
using CT.Data.Instance;
using CT.UI;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace CT.Instance
{
public class Storage : Building//<StorageData, StorageInstanceData>
{
public StorageData Data => BaseData as StorageData;
public StorageIns... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Android.Support.V4.App;
using Android.Content;
using Android.OS;
using Android.Runtime;
using Android.Views;
using Android.Widget;
namespace jumpHelper
{
public interface ActivityCallBackListener
{
void startDi... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Set_Tile_Text : MonoBehaviour
{
public List<GameObject> TileObjects;
//private List<TextMesh> _text;
public Slide_Directions tiles;
private TextMesh text;
public void Initialize()
{
for (int i = 0; i ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ScenesTransitionHandler : MonoBehaviour {
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.tag.Equals("Player")) {
GoToQuestion();
}
}
public void GoToGame() {
... |
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Design;
using Microsoft.Extensions.Configuration;
using eForm.Configuration;
using eForm.Web;
namespace eForm.EntityFrameworkCore
{
/* This class is needed to run "dotnet ef ..." commands from command line on development. Not used anywhere e... |
using System;
using UnityEditor;
using UnityEngine;
namespace HT.ModuleManager
{
/// <summary>
/// 凭据管理界面
/// </summary>
internal sealed class CredentialsProviderWindow : EditorWindow
{
public static void OpenWindow(ModuleManagerWindow moduleManager, Action<string, string, string> setCrede... |
using System;
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity;
using System.Linq;
using System.Threading;
namespace CoinScheduler
{
class Program
{
static CityContext context;
public static void Main()
{
UpdateCoin();
//Timer t = new... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Newtonsoft.Json;
namespace SupportBank
{
public class Transaction
{
public DateTime Date { get; set; }
[JsonProperty("FromAccount")]
[JsonConverter(typeof(PersonCon... |
using UnityEngine;
namespace Assets._Src.Systems.Object_Pooling.Scripts
{
public class ObjectInstantiation : MonoBehaviour
{
[SerializeField]private GameObject firePoint = null;
private void Update()
{
if (Input.GetKeyDown(KeyCode.Space))
{
... |
using Ninject;
using Ninject.Parameters;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
public static class NinjectExtensions
{
public static T Resolve<T>(this IKernel kernel, params object[] values)
{
kerne... |
using GTANetworkAPI;
namespace NeptuneEvo.Voice
{
struct VoicePhoneMetaData
{
public Player Target;
public string CallingState;
}
}
|
using System;
using System.Data;
using System.Windows.Forms;
using Relocation.Com.Tools;
using Relocation.Base;
using Relocation.UI;
using Relocation.Com;
using System.Diagnostics;
using Relocation.Base.UI;
using Relocation.Data;
namespace Relocation
{
public partial class RelocateesHouseWindow : BaseFo... |
using Microsoft.EntityFrameworkCore.Migrations;
namespace TrackingServiceAlejo.Migrations
{
public partial class LatLongAdded : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AddColumn<string>(
name: "DeviceId",
... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
#region Usings
using Newtonsoft.Json;
#endregion
namespace Dnn.PersonaBar.Extensions.Components.Dto
{
[JsonObject]
public class ModuleFolderDto... |
using System;
using Microsoft.EntityFrameworkCore;
namespace HelpDesk.Models
{
public class ApplicationContext : DbContext
{
public ApplicationContext(DbContextOptions<ApplicationContext> options)
: base(options)
{ }
public DbSet<Organization> Organizations { get; set; ... |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
namespace TestHelper
{
public class String2DateTimeTest
{
public static void Print()
{
String2DateTimeTest.Test();
}
public static void Test()
... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Tools
{
public static class ArgumentGuard
{
/// <summary>
/// Prüft ob das Argument Null ist
/// </summary>
/// <param name="a... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace UsingDelegateAsArgument_WithLambdaExpression_
{
public delegate MyDelegate Functional(MyDelegate delegate1, MyDelegate delegate2);
public delegate string MyDelegate();
class Progra... |
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class UIEndgameResult : MonoBehaviour {
public Image m_WinImage;
public Image m_LoseImage;
public Text m_QuestionText;
public Text m_RewardTitleText;
public Text m_RewardText;
public Text m_LifeText;
// U... |
using System;
namespace Windore.Settings.Base
{
[AttributeUsage(AttributeTargets.Property, AllowMultiple = false)]
public abstract class SettingValueCheckAttribute : Attribute
{
public abstract bool CheckValue(object value, out string message);
}
} |
using PleaseThem.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework.Graphics;
using PleaseThem.States;
using Microsoft.Xna.Framework;
namespace PleaseThem.FX
{
public class Particle : Sprite
{
privat... |
using UnityEngine;
using System.Collections;
public class Enemigo : MonoBehaviour {
// Use this for initialization
Rigidbody2D rg;
void Start () {
rg = GetComponent<Rigidbody2D> ();
}
// Update is called once per frame
void Update () {
}
void OnTriggerEnter2D(Collider2D objeto)
{
//Si se encuentra ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Pitstop
{
public class StartBossFightDirectly : MonoBehaviour
{
[SerializeField] TheBeastBehaviour theBeastBehaviour = default;
[SerializeField] GameObject dialogueTriggerOnEntering = default;
pri... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="ApplicationsIndex.cs" company="CGI">
// Copyright (c) CGI. All rights reserved.
// </copyright>
// ------------------------------------------------------------------------------... |
// GIMP# - A C# wrapper around the GIMP Library
// Copyright (C) 2004-2010 Maurits Rijk
//
// Brush.cs
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2 of the Lic... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityStandardAssets.CrossPlatformInput;
public class Movimento : MonoBehaviour
{
// Sons------------
private AudioSource SomEuroi;
public AudioClip SomPulo;
//##################
private Rigidbody2D rb;
private ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace yocto
{
public static class OwinExtensions
{
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Text;
namespace QuestomAssets.Models
{
///////////////////////////TODO HOOK UP PROPERTYCHANGED
public class BeatSaberText
{
public string Key { get; set; }
public string Value { get; set; }
... |
using HelperLibrary.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConnectLibrary.SQLRepository.Interfaces
{
public interface ISubjectRepository : IRepository<SubjectModel>
{
int AddSubject(SubjectModel subject);
... |
using System;
using System.Collections.Generic;
using System.Timers;
using System.Configuration;
namespace SoftwareEngineeringProject_1
{
class Program
{
private static Timer requestFromServerTimer;
private static Timer showAnalyticsTimer;
private static StatisticAnalyzer analyzer;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.ComponentModel.DataAnnotations;
namespace HardwareInventoryManager.Models
{
public class BulkImport : ModelEntity, ITenant
{
[Key]
public int BulkImportId { get; set; }
public string Impo... |
namespace SimpleMapping.Client.DTO
{
using AutoMapper;
using Models;
using System;
class MapperConfig
{
public static void Init()
{
Mapper.Initialize(cfg => cfg.CreateMap<Employee, EmployeeDto>());
}
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace POTM
{
public class LightCollector : MonoBehaviour
{
private ScoreManager SM;
private SphereCollider triggerZone;
public Transform player;
public Transform WwiseGlobal;
public Game... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EscapePuzzle : MonoBehaviour
{
public bool started = false;
public float timeLeft = 60.0f;
public int timeToDisplay = 0;
public int lives = 3;
void Update()
{
//start counting down if the puzzl... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProblemSolving
{
class Knapsack
{
public List<int> KnapsackSolver(int[] weight, int[] value, int size)
{
// Vars
int[,] tempArray = new int[weig... |
using System;
namespace Secretarium.Helpers
{
public static class MessageHelper
{
public static Message ParseMessage(this byte[] data)
{
return data.GetUtf8String().DeserializeJsonAs<Message>();
}
public static Result<T> ParseMessage<T>(this byte[] data, Func<byte[... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Http;
using System.Web.Mvc;
using System.Web.Optimization;
using System.Web.Routing;
using Microsoft.IdentityModel.Claims;
using Microsoft.IdentityModel.Web;
using RecipeWebRole.Controllers;
using RecipeWebRole.DataAc... |
using UnityEngine;
using System;
using System.Xml;
using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace BeliefEngine.HealthKit
{
/*! @brief callback delegate for the ReadCombinedQuantitySamples method */
public delegate void ReceivedQuantity(double num);
/*! @brief callback delegate for... |
using Android.Content;
using Android.Views;
using Kit.Droid.Renders;
using Kit.Forms.Controls;
using Xamarin.Forms;
using Xamarin.Forms.Platform.Android;
[assembly: ExportRenderer(typeof(SelectableLabel), typeof(SelectableLabelRenderer))]
namespace Kit.Droid.Renders
{
public class SelectableLabelRende... |
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