text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using TSP;
namespace WindowsFormsApplication1
{
class CityMap
{
int[][] map;
// a map of the closest cities to a given city
public CityMap(City[] Cities, int numNearby)
{
map = new int[Cit... |
using UnityEngine;
using System.Collections;
public class ClampPivotRotation : MonoBehaviour
{
void FixedUpdate ()
{
if (transform.localEulerAngles.x > 15 && transform.localEulerAngles.x < 20) transform.localEulerAngles = new Vector3(15, 0, 0);
if (transform.localEulerAngles.x < 345 && transform.loc... |
using UnityEngine;
using System.Collections;
[System.Serializable]
public class WeatherScript : MonoBehaviour {
public string weatherType;
//damage to hull if ship not anchored
public int weatherDamage = 0;
private float counterToDie = 0;
public int LifeSpan = 240;
public GameObject ReplaceWit... |
using Akkatecture.Aggregates;
namespace Akkatecture.Events
{
public interface IUpcast<in TFrom, out TTo>
where TFrom : IAggregateEvent
where TTo : IAggregateEvent
{
TTo Upcast(TFrom aggregateEvent);
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Crystal : MonoBehaviour
{
public bool Active = true;
void Update()
{
transform.rotation = Quaternion.Euler(
45f, Time.timeSinceLevelLoad * 60f, 45f);
}
private void OnT... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PrestamosPersonales
{
public class PrestamoDolar : Prestamo
{
PeriodicidadDePagos periocidad;
public PrestamoDolar (float monto, DateTime vencimiento, PeriodicidadDePa... |
namespace Webcorp.Model
{
public interface IEntityProviderInitializable<T, TKey> where T : Entity
{
void InitializeProvider(EntityProvider<T, TKey> entityProvider);
}
} |
using Microsoft.EntityFrameworkCore;
using Volo.Abp.Data;
using Volo.Abp.EntityFrameworkCore;
namespace Nm.Reservation.EntityFrameworkCore
{
[ConnectionStringName(ReservationDbProperties.ConnectionStringName)]
public class ReservationDbContext : AbpDbContext<ReservationDbContext>
{
public... |
using UnityEngine;
namespace MaxPayne
{
[ExecuteInEditMode]
public class IKHandlerHelper : MonoBehaviour
{
public bool storePosition;
public bool rot1;
public bool pos1;
public bool Hand;
// Update is called once per frame
void Update ()
{
... |
using System;
using System.Net;
using System.Runtime.Serialization;
using System.Security.Permissions;
using GrandCloud.CS.Model;
namespace GrandCloud.CS
{
/// <summary>
/// GrandCloud CS Exception provides details of errors returned by GrandCloud CS service.
///
/// In particular, this... |
using System;
using System.ComponentModel.DataAnnotations;
using Dentist.Models.Tags;
namespace Dentist.Models.Patient
{
public class Note : IModelWithId
{
public int Id { get; set; }
[StringLength(100)]
public string Description { get; set; }
[Required]
public int NoteT... |
using System;
using System.Collections.Generic;
using Paralect.Schematra.Exceptions;
namespace Paralect.Schematra
{
/// <summary>
/// Represent field metadata
/// </summary>
public class FieldInfo
{
/// <summary>
/// Type context
/// </summary>
privat... |
using FatCat.Nes.OpCodes.AddressingModes;
namespace FatCat.Nes.OpCodes
{
public class ReturnFromInterrupt : OpCode
{
public override string Name => "RTI";
public ReturnFromInterrupt(ICpu cpu, IAddressMode addressMode) : base(cpu, addressMode) { }
public override int Execute()
{
cpu.StatusRegister = (Cpu... |
using System;
using System.Collections.Generic;
using System.Text;
namespace HackerRank_HomeCode
{
public class EqualSum
{
//https://hackerranksolutionc.blogspot.com/2017/09/equal-hackerrank-solution.html
public void MinOps()
{
int n = Convert.ToInt32(Console.ReadLine());
... |
using System.Collections.Generic;
using System.Linq;
using WebsitePerformance.ContractsBetweenBLLandDAL.DAL;
using WebsitePerformance.ContractsBetweenBLLandDAL.Entities;
using WebsitePerformance.ContractsBetweenUILandBLL.Services;
using WebsitePerformance.ContractsBetweenUILandBLL.DTO;
using WebsitePerformance.BLL.Web... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Entidades
{
public class Alumno : Persona
{
private short anio;
private Divisiones division;
public Alumno(string nombre, string apellido, string documento, sh... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class GameManager : MonoBehaviour {
// Use this for initialization
public float moveSpeed = 1.0f;
public GameObject player;
public Text healthText;
public ... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="AppContactModel.cs" company="CGI">
// Copyright (c) CGI. All rights reserved.
// </copyright>
// --------------------------------------------------------------------------------... |
// lxnRT "lxn Resource Transfer" v0.9.1
// plugin for Kerbal Space Program v1.0.4
//
// Copyright (c) 2015 Germán Rebord "lxn"
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met... |
namespace GaleService.DomainLayer.Managers.Services.Fitbit.ResourceModels
{
public class FitbitUserProfileResource : FitbitResourceBase
{
public User user { get; set; }
}
public class User
{
public string age { get; set; }
public string avatar { get; set; }
public s... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using DriveMgr.IDAL;
using System.Data.SqlClient;
using System.Data;
using DriveMgr.Model;
namespace DriveMgr.SQLServerDAL
{
public class EnterStoreHouseDetailDAL:IEnterStoreHouseDetailDAL
{
/// <summary>
//... |
namespace Game.ConsoleUI.Infrastructure.Helpers
{
using Microsoft.Extensions.DependencyInjection;
public static class ServiceLocator
{
public static ServiceProvider Provider { get; set; }
}
} |
using ModernCSApp.Services;
using ModernCSApp.Views;
using GalaSoft.MvvmLight.Messaging;
using SharpDX;
using SharpDX.Direct3D11;
using SumoNinjaMonkey.Framework.Controls.Messages;
using SumoNinjaMonkey.Framework.Services;
using System;
using System.IO;
using System.Threading.Tasks;
using System.Collections.Generic;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace InterviewQuestions
{
class Program
{
static void Main(string[] args)
{
//FindMissingIn1ToN.Run();
//PrintFrom1ToMaxNBitNum.Run();
//... |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Maze_Finding_Bean
{
public class MouseEventHelper
{
private MouseState CurrentState, PrevState;
public void ProcessNewState(Mouse... |
using System;
using System.Collections.Generic;
using System.Text;
using ModuleSendInput.Views;
using Prism.Ioc;
using Prism.Modularity;
using Prism.Regions;
namespace ModuleSendInput
{
public class ModuleSendInput : IModule
{
private readonly IRegionManager _regionManager;
public ModuleSendI... |
using System;
using System.Collections.Generic;
using System.Linq;
//description
//Complete the solution so that it reverses the string value passed into it.
//Kata.Solution("world") //returns "dlrow"
class Program
{
//first solution
public static string Solution(string str)
... |
// ===== Enhanced Editor - https://github.com/LucasJoestar/EnhancedEditor ===== //
//
// Notes:
//
// ============================================================================ //
namespace EnhancedEditor
{
/// <summary>
/// Restrains a <see cref="float"/> or an <see cref="int"/> value so that it does not ... |
using System;
using System.Collections.Generic;
using System.Text;
namespace CLI.ConsoleTypeSession
{
static class ConsoleValidator
{
public static bool IsEmpty(string phrase)
{
if (phrase == "" || phrase == default)
{
return false;
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Web.Security;
using System.Data;
using System.Data.SqlClient;
using System.Configuration;
public partial class Settings : System.Web.UI.Page
{
int company_id = 0;
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using MediaManager.DAL.DBEntities;
namespace MediaManager.API.Controllers
{
public class VideoForUpdateDTO
{
[Required]
public int VideoId { get; set; }
[Required]
public ... |
namespace Plus.Communication.Packets.Outgoing.Rooms.Avatar
{
public class SleepComposer : MessageComposer
{
public int VirtualId { get; }
public bool IsSleeping { get; }
public SleepComposer(int virtualId, bool isSleeping)
: base(ServerPacketHeader.SleepMessageCompo... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class ScoreboardMenuButtons : MonoBehaviour
{
public void PlayAgain()
{
SceneManager.LoadScene(1);
}
public void BackToMenu()
{
SceneManager.LoadSc... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StringExtensions
{
public static class CharExtensions
{
public static char InvertCase(this char @char)
=> char.IsUpper(@char) ? char.ToLower(@char) : char.ToUpper(@... |
using Domain;
using MSharp.Framework;
using MSharp.Framework.Api;
using System;
using System.Text.RegularExpressions;
using System.Web.Http;
namespace Controllers.Api
{
[RoutePrefix("api/v1/pushnotification")]
[ApiAuthorize(Roles = "Member")]
public class PushNotificationApiController : BaseApiController
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO.Ports;
using System.Globalization;
using System.Timers;
using MessagePack;
using AfterburnerOledDisplay.Model;
using System.Collections.ObjectModel;
namespace AfterburnerOledDisplay
{
public class AfterburnerConn... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using LitJson;
public class blood : MonoBehaviour {
//血条扣减和扣血淡出动画
public Slider slider;
private int bloodline;
public GameObject blooddecline;
// Use this for initialization
void Start () {
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class moveTopdown : MonoBehaviour
{
public Rigidbody2D rb;
float y = 5f;
public void OnTriggerEnter2D(Collider2D collision)
{
if(collision.tag == "player")
{
rb.transform.position = new... |
namespace E01_Implement_PriorityQueue
{
using System.Collections.Generic;
public class MyComparer : IComparer<int>
{
public int Compare(int x, int y)
{
return y - x;
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using Ext.Net;
using Ext.Net.Utilities;
public partial class Aspx_DWHEficienciaTiempoEntregaRutas : System.Web.UI.Page
{
readonly UoMetodos _zMetodos = new UoMetodos();
pr... |
namespace ATMSimulator.Specs
{
using ATMSimulator.App;
using ATMSimulator.App.Services.Interfaces;
using Machine.Specifications;
using Moq;
using It = Machine.Specifications.It;
[Subject(typeof(AtmMachine))]
public class Context_for_atm_machine
{
Establish context = () =>
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RingMoving : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
gameObject.tag = "Untagged";
Invoke("BecomeCatchable", 2);
Invoke("Die", 4);
}
void Beco... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Tachycardia
{
class ObjectManager
{
List<GameObject> m_Objects;
public ObjectManager()
{
m_Objects = new List<GameObject>();
}
public void Add(GameObject gameOb... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CoreComponents.Threading
{
public abstract class BaseTaskActionParameters<T> : IReset
{
public T P
{
get;
set;
}
pu... |
using ColossalFramework;
using ColossalFramework.UI;
using ColossalFramework.IO;
using ICities;
using System;
using System.IO;
using System.Xml.Serialization;
using UnityEngine;
namespace MITE
{
[Serializable()]
public class SerializableShortcut
{
public KeyCode Key;
public bool Control;
... |
using Newtonsoft.Json;
using SQLite.Commands;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Input;
using Windows.UI.Xaml.C... |
namespace ConsoleApp.Base
{
public class ComponentBaseResponse
{
public bool IsValid { get; }
public ComponentBaseResponse(bool isValid)
{
IsValid = isValid;
}
}
}
|
using System;
using System.Diagnostics;
using System.Text;
namespace PSPatcher.Core.AstExtensions.PS
{
public static class InvokeExtensions
{
public static string Invoke(this PSScriptAst ast)
{
string command = ast.GetText();
var bytes = Encoding.Unicode.GetBytes(comman... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Paddle : MonoBehaviour
{
[SerializeField] float minX;
[SerializeField] float maxX;
[SerializeField] float screenWitdhInUnits= 16f;
//Cached
GameSession myGameSession;
CemBall myCemBall;
float mouse... |
//Problem 5. Parse tags
//You are given a text. Write a program that changes the text in all regions surrounded by the tags <upcase> and </upcase> to upper-case.
//The tags cannot be nested.
//Example: We are living in a yellow submarine. We don't have anything else.
//The expected result: We are living in a YELLOW S... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using FriendShipApp.Models;
//using FriendShipApp.Migrations;
using Microsoft.EntityFrameworkCore;
namespace FriendShipApp.Data
{
public class UserRepository : IUserRepository
{
private readonly FriendShip... |
using System;
using System.Collections.Generic;
/// <summary>
/// this is the global namespace
/// </summary>
namespace InventoryLibrary
{
/// <summary>
/// Item class that inherits from the Base class
/// </summary>
public class Item : BaseClass
{
public string name { get; set; }
p... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LiongStudio.ComputerVision.Utils
{
public static class SubprocedureLauncher
{
/// <summary>
/// Lauch a subprocedure with no prompt window.
/// </summary>
/... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
class SelectionSort
{
static void mySwap<T>(ref T x, ref T y)
{
T temp = x;
x = y;
y = temp;
}
static void Main()
{
/*Sorting an array means to arrange its elements in increasing ... |
using System;
using System.Buffers;
namespace WagahighChoices.Toa.X11
{
public class XFixesGetCursorImageAndNameResult : IDisposable
{
public short X { get; }
public short Y { get; }
public ushort Width { get; }
public ushort Height { get; }
public ushort XHot { get; }
... |
using UnityEngine;
[CreateAssetMenu(fileName = "NewFloat", menuName = "Data/FloatData")]
public class FloatData : ScriptableObject
{
public float value;
public virtual float Value
{
get {return value;}
}
}
|
using Library.Domain.Abstract;
using Library.Domain.Entities;
using Library.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Library.Extensions;
using Microsoft.AspNet.Identity;
using Microsoft.AspNet.Identity.Owin;
using System.Threadi... |
namespace GoogleDistanceMatrix.Enums
{
public enum TrafficModel
{
BestGuess,
Pessimistic,
Optimistic
}
}
|
using System.Web.Mvc;
namespace Web.Models
{
public class PageContent
{
public int Id { get; set; }
public string PageCode { get; set; }
[AllowHtml]
public string Content { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Text;
namespace WPFCore.Models
{
public class Restaurant
{
public string _id { get; set; }
public string name { get; set; }
public string street{ get; set; }
public string streetnumber { get; set; }
public... |
using System.Runtime.Serialization;
using Azure.CosmosDB.Net.AzureDataFactory.Interfaces;
using Microsoft.Extensions.Configuration;
namespace Azure.CosmosDB.Net.AzureDataFactory.Implementation
{
public class AzureDbFactoryInitialize : ISqlDataFactoryInitialize
{
private IConfiguration Config { get; }... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
// Reference added to make WCF happen
using System.ServiceModel;
namespace MyDuplexLib
{
[ServiceBehavior(
ConcurrencyMode = ConcurrencyMode.Single,
InstanceContextMode = InstanceC... |
//--------------------------------------------------------------------------
// <copyright file="MintApiClient.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
// <summary>
// MintApiClient.cs
// </summary>
//----------------------------------------------... |
using ProConstructionsManagment.Desktop.Views.AddClient;
using ProConstructionsManagment.Desktop.Views.Base;
using System.Windows.Controls;
namespace ProConstructionsManagment.Desktop.Views.Clients
{
public partial class ClientsNavigation : UserControl
{
public ClientsNavigation()
{
... |
using ORMDesafio21Dias;
using System;
using System.Collections.Generic;
using System.Text;
namespace UsoORMDesafio21Dias
{
public class Cliente : CType
{
[Table(IsNotOnDataBase = true)]
public override string ConnectionString => @"Server=localhost;Database=AulaAPI;Uid=sa;Pwd=!1#2a3d4c5g6v";
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace System.Linq
{
public static partial class FastLinq
{
public static IReadOnlyCollection<TResult> Zip<TFirst, TSecond, TResult>(
this IReadOnlyCollection<TFirst> firs... |
using Dapper;
using EWF.Data.Repository;
using EWF.Entity;
using EWF.IRepository;
using EWF.Util.Options;
using EWF.Util.Page;
using Microsoft.Extensions.Options;
using System;
using System.Collections.Generic;
using System.Data;
using System.Text;
namespace EWF.Repository
{
public class RainWarnSetRepository : D... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using MySql.Data.MySqlClient;
using System.Reflection;
namespace scaner
{
public class Globals
{
// 0 - Размер
... |
//Web API Core - http://anthonygiretti.com/2018/12/17/common-features-in-asp-net-core-2-2-webapi-caching/
//Design Pattern - https://www.dofactory.com/net/abstract-factory-design-pattern
|
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Threading.Tasks;
using Newtonsoft.Json;
namespace WebApiPais.Models
{
public class Provincia
{
[Key]
[Column(Order = ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace CareerCup150.Chapter9_SortingSearch
{
public class _09_01_MergeSortedArray
{
/*
* You are given two sorted arrays, A and B, and A has a large enough buffer
* at the end to hold B. Write a... |
using Assets.Scripts.RobinsonCrusoe_Game.GameAttributes;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UpdateWeapon : MonoBehaviour
{
public Text value;
// Start is called before the first frame update
void Start()
{
WeaponPo... |
using System;
using System.Diagnostics;
using System.Web.Http;
using Newtonsoft.Json;
namespace ModernDataServices.App.Controllers
{
/// <summary>
/// Api Controller
/// </summary>
/// <seealso cref="System.Web.Http.ApiController"/>
[RoutePrefix(Constants.Routes.ApiRoutePrefix)]
public class A... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ButtonController : MonoBehaviour
{
[SerializeField] GameObject Cause;
[SerializeField] GameObject Effect;
private void OnTriggerEnter2D(Collider2D collision)
{
Effect.SetActive(false);
}
... |
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using ZeroFormatter.Comparers;
namespace ZeroFormatter.Tests
{
[TestClass]
public class EqTest
{
[TestMethod]
public void Eq1()
{
int? x = 100;
int? y = 100;
ZeroFormatterEqualityC... |
using System.Windows.Forms;
using System.Drawing;
public class DummyBox : Control
{
public DummyBox()
{
SetStyle(ControlStyles.SupportsTransparentBackColor, true);
BackColor = Color.Transparent;
}
protected override CreateParams CreateParams
{
get
{
C... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace CloudantDotNet.Models
{
public class ListVote
{
private List<Vote> listeVote;
Dictionary<String, List<Vote>> votesMap;
public ListVote()
{
listeVote = new List<Vote>();
... |
using System;
namespace FirstProject.Excecoes
{
public class SaldoInsuficienteException : Exception
{
}
} |
using System;
namespace VoxelEngine
{
interface IFactory<T> where T : IDisposable
{
T Create();
}
}
|
using JuniorSlataTestTask.Data.Models;
using System;
using System.Collections.Generic;
using System.Text.RegularExpressions;
namespace JuniorSlataTestTask
{
public class User
{
public int id { get; set; }
public string Login { get; set; }
public string Password { get; set; }
... |
//-----------------------------------------------------------------------
// <copyright file="ScalingButton.cs" company="None">
// Copyright (c) Brandon Wallace and Jesse Calhoun. All rights reserved.
// </copyright>
//-----------------------------------------------------------------------
namespace TQVaultAE.GUI.... |
using System;
namespace Mulion{
public enum Key{
Escape,
Space,
Delete,
Enter,
Backspace,
Home,
End,
A,
B,
C,
D,
E,
F,
G,
H,
I,
J,
K,
L,
M,
N,
O,
P,
Q,
R,
S,
T,
U,
V,
W,
X,
Y,
Z,
Left,
Right,
Up,
Down
}
[Flags]
public enum Modifiers{
Shi... |
using System.Collections.Generic;
using EPiServer.Events;
namespace HansKindberg.EPiServer.Events.Providers
{
public interface IEventMessageVerification
{
#region Methods
bool IsValidMessage(EventMessage message, IEnumerable<byte> siteSecret, string siteId);
#endregion
}
} |
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UrTLibrary.Server.Queries.Game
{
public class GetInfoQuery : ServerQuery
{
public Dictionary<string, string> Vars { get; private set; }
public override byte[] GetRequestBytes()
{
return Enco... |
using CarsAPI.Models;
using CarsAPI.Services;
using Microsoft.AspNetCore.Mvc;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace CarsAPI.Controllers
{
[Route("/api/account")]
[ApiController]
public class AccountController : ControllerBase
{
... |
// <copyright file="SetsTest.cs"></copyright>
using System;
using Dsa.Algorithms;
using Dsa.DataStructures;
using Microsoft.Pex.Framework;
using Microsoft.Pex.Framework.Validation;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace Dsa.Algorithms
{
[PexClass(typeof(Sets))]
//[PexAllowedExceptionFrom... |
namespace E10_BeerTime
{
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
public class BeerTime
{
public static void Main(string[] args)
{
// A beer time is after ... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PrenticeProjectile : Projectile
{
[SerializeField] float turnSpeed = 1f;
[SerializeField] protected ColourValue projectileColour;
[SerializeField] float seekingDistance = 20f;
[Seria... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel;
using System.Web.Mvc;
using Rastreador.Models;
namespace Rastreador
{
[MetadataType(typeof(EncomendaMD))]
public partial class Encomenda
{
}
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace EAAddinFramework.Requirements.DoorsNG
{
public partial class UserLoginForm : Form
{
... |
namespace KRF.Core.Entities.ValueList
{
public class UnitOfMeasure : ValueList
{
/// <summary>
/// Holds the UnitOfMeasure ID information.
/// </summary>
public int Id { get; set; }
/// <summary>
/// Holds the UnitOfMeasure information.
/// </summary>
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Med... |
using System.Collections.Generic;
using Amesc.Dominio.Cursos.Turma;
namespace Amesc.WebApp.ViewModels
{
public class MatriculaParaCadastroViewModel
{
public int IdCursoAberto { get; set; }
public int IdAluno { get; set; }
public int IdComoFicouSabendo { get; set; }
public bool E... |
using System;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using SSW.DataOnion.Sample.Entities.Exceptions;
namespace SSW.DataOnion.Sample.Entities
{
public class Address : AggregateRoot
{
protected Address()
{
}
private Address(string addressLine1, s... |
public class StateMovement : State
{
IMovable objectToMove;
protected Waypoint waypointToReach;
public StateMovement(StateMachine stateMachine, IMovable objectToMove, Waypoint waypointToReach) : base(stateMachine)
{
//save references
this.objectToMove = objectToMove;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using Uxnet.Web.Module.Common;
using System.Linq.Expressions;
using Model.DataEntity;
using eIVOGo.Helper;
using Uxnet.Web.WebUI;
namespace eIVOGo.Module.SYS
{
public partial... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
[Attribute38("AdventurePurchaseScreen")]
public class AdventurePurchaseScreen : Store
{
public AdventurePurchaseScreen(IntPtr address) : this(address, "AdventurePurchaseScreen")
{
}
public AdventurePurchaseS... |
using System;
class MaxSumSequence
{
static void Main()
{
//Write a program that finds the sequence of maximal sum in given array.
Console.Write("Enter number of elements: ");
int length = int.Parse(Console.ReadLine());
int[] array = new int[length];
for (int i = 0; i... |
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using Web.Areas.Admin.Views.VideosManage;
using Web.Data;
using Web.Models;
using Web.Services;
namespace Web.Areas.Admin.Controllers
{
[Authorize(Roles = "Admin, Manager")]
public class VideosManageControl... |
using System;
using System.Collections.Generic;
using MongoDB.Bson;
using Realms;
namespace RealmTemplateApp.Models
{
public class Task : RealmObject
{
[PrimaryKey]
[MapTo("_id")]
[Required]
public string Id { get; set; } = ObjectId.GenerateNewId().ToString();
[MapTo("... |
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