text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace VirtualDisk
{
/// <summary>
/// 符号链接
/// </summary>
[Serializable]
class Symlink : Node
{
/// <summary>
/// 链接的目标
/// </summary>
public ... |
#r "Microsoft.WindowsAzure.Storage"
using System.Net;
using System.Net.Http.Headers;
using System.Threading.Tasks;
using System.IO;
using Microsoft.WindowsAzure.Storage;
using Microsoft.WindowsAzure.Storage.Blob;
using MimeTypes;
static string defaultPage = GetEnvironmentVariable("DefaultPage") ?? "index.html";
stati... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="Exam.cs" company="">
//
// </copyright>
// <summary>
// The exam.
// </summary>
// -------------------------------------------------------------------------------------------... |
using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using System.Collections.Generic;
using System.Xml.Li... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace d07_iterator
{
public class Monitor
{
private string id, name;
private int price;
private bool stock;
//property pID
public string pID
... |
using System.Collections.ObjectModel;
using System.Windows;
using JabberPoint.Domain;
namespace JabberPoint.View
{
public class SlideSectionViewModel : ViewModel
{
private ObservableCollection<FrameworkElement> _contentElements;
private WpfContentBehaviourManager wpfContentManager = new WpfCo... |
// Copyright (c) Adriano Ueda. All rights reserved.
namespace FxCopDemo.Tests
{
using FxCopDemo;
using Xunit;
public class ConvertHelperTests
{
/// <summary>
/// Converts the number to a string.
/// </summary>
/// <param name="input">The input number.</param>
//... |
using System;
namespace Radish.Controllers
{
public interface IFileViewer
{
void InvokeOnMainThread(Action action);
bool IsFileSupported(string filePath);
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CoursIngesup.Class.Variables
{
class VariablesAnonymes
{
public string name;
public string adress;
public string town;
public void TestVariablesAnonyme... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
namespace Goop.Linq
{
public static class EnumerableEx
{
public static IEnumerable<T> Once<T> (this T value)
{
yield return value;
}
public static int IndexOf<T> (this IEnumerable<T> source, T value,... |
using UnityEngine;
public enum WeaponNames
{
Dagger,
Hammer,
}
[CreateAssetMenu(fileName = "WeaponSettings", menuName = "WeaponSettings", order = 0)]
public class WeaponSettings : ScriptableObject
{
public WeaponNames weaponName;
public float bsdmg = 20.0f;
public float knockbackForce = 3f;
pu... |
using UnityEngine;
using System.Collections;
public class WraithIA : MonoBehaviour
{
[Space(10)]
[Range(5f, 15f)]
public float nearRange;
[Range(5f, 15f)]
public float farRange;
[Range(0.5f, 100f)]
public float speed;
[Range(0.5f, 5f)]
public float wakingTime;
[Range(0f, 10f)]
... |
namespace Bteam.Specifications
{
/// <summary>
///
/// </summary>
public static class CompositeSpecification
{
/// <summary>
/// Ands the specified left.
/// </summary>
/// <typeparam name="T">The type of the domain entity.</typeparam>
/// <param name="leftSp... |
namespace ModelAndroidApp.ModelAndroid
{
using System;
using System.Data.Entity;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using AppFiscal.Model.APP;
public partial class ContextAppAndroid : DbContext
{
public ContextAppAndroid()
: base("name... |
using Microsoft.AspNet.Identity.EntityFramework;
using System.ComponentModel.DataAnnotations;
using System.Web.Mvc;
using System.Data.Entity;
using System.Data.Entity.Validation;
namespace InventoryTrackingSystem.Models
{
public class ApplicationDbContext : IdentityDbContext<ApplicationUser>
{
... |
// Accord Neural Net Library
// The Accord.NET Framework
// http://accord-framework.net
//
// Copyright © César Souza, 2009-2015
// cesarsouza at gmail.com
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published ... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="TechnologyHierarchy.cs" company="CGI">
// Copyright (c) CGI. All rights reserved.
// </copyright>
// ----------------------------------------------------------------------------... |
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace Kers.Models.Entities.KERScore
{
public partial class CongressionalDistrict : IEntityBase
{
[Key, DatabaseGenerated(DatabaseGeneratedOption.Identity)]
pub... |
namespace SCII
{
public enum AudioEncodingType
{
Ogg,
Wav,
}
} |
using HardwareInventoryManager.Models;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
namespace HardwareInventoryManager.ViewModels
{
public class QuoteRequestViewModel
{
[Display(Name="Quote Request Item")]
pub... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class MoneyController : MonoBehaviour {
[SerializeField]
Text label;
[SerializeField]
float startMoney;
public float numMoney { get; private set; }
void Start()
{
... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
#region Usings
using System;
using System.Runtime.Serialization;
using DotNetNuke.Services.Authentication.OAuth;
#endregion
namespace DotNetNuke.Authe... |
using Microsoft.Bot.Builder.Integration;
using Microsoft.Bot.Configuration;
using System;
using System.Collections.Generic;
using System.Text;
namespace Microsoft.Bot.Builder.Integration.AspNet.Core
{
public static class BotFrameworkOptionsExtensions
{
public static BotFrameworkOptions UseBotConfigura... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Assets.Scripts.RobinsonCrusoe_Game.GameAttributes.Inventions_and_Terrain;
namespace Assets.Scripts.RobinsonCrusoe_Game.Cards.ItemCards.Collection
{
public class ItemCard_Sack : IItemCard
{... |
using System;
using OpenQA.Selenium;
using Selenite.Commands.Base;
using Selenite.Extensions;
using Xunit;
namespace Selenite.Commands.Implementation
{
/// <summary>
/// Checks if the selected dropdown is set to a particular option.
/// </summary>
public class IsDropdownSelectedCommand : SingleSelector... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using DAL;
using BUS;
using DevExpress.XtraGrid.Views.Grid;
using ControlLocalizer;
namespace GUI
{
p... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
namespace NetworkToolkit.Tests
{
internal sealed class TricklingStream : TestStreamBase
{
private readonly Stream _baseStream;
pri... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
namespace MKViewModel
{
public class BattleGround : IBattleGround
{
private List<IPlayer> players;
private ObservableCollection<IMageKnight> activeMageKnights;
pr... |
using System;
using System.Diagnostics;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using Emgu.CV;
using Emgu.CV.CvEnum;
using Emgu.CV.Structure;
using ImageMagick;
namespace ImageLibTest
{
public class EmguLibTester : LibTester
{
public override string LibName =... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Norm;
using Photoshop.Common;
namespace Photoshop.DataAccess
{
internal class MongoSession<T> : IDisposable
{
private readonly IMongo provider;
public MongoSession()
{
this.provider... |
using Security.Data;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace Security.Classes
{
public interface IParkrunService
{
List<Parkrun> GetAllParkruns();
List<Parkrun> GetParkrunsByYear(int year);
Task<int> CreateParkrun(Parkrun parkrun);
Parkrun GetParkunById(int id);
Task<int>... |
using System;
using System.Collections.Generic;
using System.Linq;
using W3ChampionsStatisticService.CommonValueObjects;
namespace W3ChampionsStatisticService.W3ChampionsStats.HourOfPlay
{
public class HourOfPlayPerMode
{
public GameMode GameMode { get; set; }
public List<HourOfPlay> PlayTimePe... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
#region Usings
using System;
using System.Web.UI;
using System.Web.UI.WebControls;
using DotNetNuke.Common;
using DotNetNuke.Entities.Modules.Actions;
u... |
using System;
using System.Collections.Generic;
namespace TableTool
{
public class Character_Char : LocalBean
{
public int CharID { get; private set; }
public int TypeID { get; private set; }
public string ModelID { get; private set; }
public float BodyScale { get; private s... |
using EkwExplorer.Core;
using EkwExplorer.Persistence.Entities;
namespace EkwExplorer.Persistence.SQLite;
internal class SqlQueries : ISqlQueries
{
public SqlQueries(PersistenceConfiguration configuration)
{
AddBook = CreateInsertQueryForEntity<BookEntity>(configuration.BookTable);
IsAnyNotF... |
using MarsRoverProject.Contracts;
using MarsRoverProject.Contracts.Data;
using MarsRoverProject.Domain;
using MarsRoverProject.Managers;
using MarsRoverProject.Persistance;
using MarsRoverTests.Poco;
using MarsRoverTests.Theory;
using System;
using Xunit;
namespace MarsRoverTests
{
public class RoverManagerTests
... |
using System;
using UnityEngine;
namespace RO
{
[CustomLuaClass]
public class SkyboxCamera : LuaGameObject
{
public Skybox skybox;
public Material skyboxMaterial
{
get;
set;
}
protected override void Awake()
{
Material material = this.skybox.get_material();
if (null != material)
{
t... |
using System;
using System.Threading;
using System.Threading.Tasks;
using Domain;
using MediatR;
using Persistence;
using Application.Core;
namespace Application.Acitivities
{
public class Delete
{
public class Command: IRequest<Result<Unit>>
{
public Guid id;
public Com... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SurpriseEmotion : IEmotion
{
private Hashtable controllers;
public SurpriseEmotion(Hashtable controllers)
{
this.controllers = controllers;
}
public void Apply(float intensity)
{
GameOb... |
using System;
using System.IO;
using System.Reflection;
namespace Model.Resource
{
/// <summary>
/// Summary description for Resource.
/// </summary>
public class Resource
{
private static Resource _resource = new Resource();
private Resource()
{
//
// TODO: Add constructor logic here
//
}
pu... |
using ReusableWebAPI.Auth;
using Newtonsoft.Json;
using RepositoryLogic;
using RepositoryLogic.BaseEntity;
using RepositoryLogic.BaseLogic;
using System;
using System.Reflection;
using System.Security.Claims;
using System.Web.Http;
using System.Web.Http.Cors;
namespace ReusableWebAPI.Controllers
{
[EnableCors(ori... |
using System.Collections.Generic;
namespace LordG.Tools.Extensions
{
public static class CollectionExt
{
public static List<(T1,T2)> ToList<T1,T2>(this Dictionary<T1,T2> dict)
{
var l = new List<(T1, T2)>();
foreach (var d in dict)
l.Add((d.Key, d.Value)... |
namespace SCII
{
public enum ButtonState
{
Pressed,
Released
}
public enum Direction
{
RotateLeft,
RotateRight
}
} |
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
using RecipeLibrary.MongoDB.Ingredients;
using System.Net.Http;
namespace RecipeLibrary.Configuration
{
public class Startup
{
public ServiceProvider ServiceProvider { get; set... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BindSourse
{
class Man
{
public Man() { }
public Man(string str)
{
Name = str;
}
public Man(string str, int iNum)
{
... |
using System.Data.SqlClient;
using MongoDB.Bson;
using Mssql2Mongo.models;
namespace Mssql2Mongo {
internal class ZorgTogHonorariumDeelBSegment : Tarief {
public ZorgTogHonorariumDeelBSegment(SqlDataReader reader2) {
}
public override BsonDocument completeJSON(Bs... |
using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
namespace Tff.Panzer.Models.Geography
{
public c... |
using System;
using System.Collections.Generic;
using System.Reflection;
using Entitas;
namespace Architecture.Entitas
{
public static class GenericComponentsLookup<T> where T : Entity
{
private const string ENTITY = "Entity";
private const string COMPONENTS_LOOKUP = "ComponentsLookup";
... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AdifLog
{
// trival logbook.
// Each QSO is a LogEntry.
public class LogBook : IEnumerable<LogBook.LogEntry>
{
static double[] bandEdges = {0,... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Doppler
{
public class DopplerEmitter : MonoBehaviour
{
public static List<DopplerListener> listeners;
//Speed of sound in air at 15°C
private float celerity = 340f;
public Vector3 positi... |
using System.Net.Mail;
namespace Utility.Email
{
public interface ISmtpClientFactory
{
System.Net.Mail.SmtpClient SmtpClient { get; }
bool Send(MailMessage mailMessage);
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Data;
using System.ServiceModel;
using System.Data.SqlClient;
namespace BLL集团客运综合管理.FrequencyManager
{
[ServiceContract]
class NEWFrequencyUpdate
{
DALPublic.DALMethod myDAL = new DALPublic.DALMetho... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using UnityEngine;
using System.Collections;
using System;
public abstract class PlayerManager : MonoBehaviour, IGame, IPlayerDeath
{
public abstract void OnGameSetup();
public abstract void OnGameStart();
public abstract void OnGameEnd();
public abstract void OnRoundSetup();
public abstract v... |
using System;
using System.Collections.Generic;
using System.Text;
using Xunit;
using DinoDiner.Menu;
namespace MenuTest.Drinks
{
public class SodasaurusTest
{
//Can set each flavor
[Fact]
public void ShouldBeAbleToSetFlavorToCola()
{
Sodasaurus s = new DinoDiner.Me... |
namespace Yeasca.Requete
{
public interface IMessageRequete
{
}
}
|
using System;
using LeetCode.Algorithm.Easy;
using LeetCode.Algorithm.Hard;
using LeetCode.Algorithm.Medium;
namespace LeetCode
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine(ClimbingStairs.ClimbStairsDP(3));
Console.WriteLine(HouseRobber.Rob(new ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace A2CourseWork.Classes
{
class GroupDB
{
Database db;
public GroupDB(Database db)
{
this.db = db;
}
public int getANu... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using Utility;
using Uxnet.Com.Properties;
using Uxnet.ToolAdapter.Common;
namespace Uxnet.Com.Helper.DefaultTools
{
class PdfUtility : IPdfUtility
{
static PdfUtility()
... |
using ComputerBuilderClasses.Contracts;
namespace ComputerBuilderClasses.SystemComponents
{
public class Cpu128Bit : BaseCpu, ICentralProcessingUnit
{
private const int Bit128Size = 2000;
public Cpu128Bit(byte numberOfCores)
: base(numberOfCores, Bit128Size)
{
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace CMS_Tools
{
public partial class Dashboard : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
... |
using System.Net;
using ETravel.Coffee.DataAccess.Interfaces;
using ETravel.Coffee.DataAccess.Repositories;
using ETravel.Coffee.Service.Dtos;
using Funq;
using ServiceStack.WebHost.Endpoints;
using ServiceStack.WebHost.Endpoints.Formats.MessagePack;
namespace ETravel.Coffee.Service
{
public class CoffeeAppHost : Ap... |
using UnityEngine;
namespace TypingGameKit.AlienTyping
{
/// <summary>
/// Tracks the player score through the level.
/// </summary>
public class ScoreUI : MonoBehaviour
{
[SerializeField] private UnityEngine.UI.Text _accuracyDisplay = null;
[SerializeField] private Unity... |
using UnityEngine;
using System.Collections;
public class Player
{
private string name;
private float increm;
private float readiness;
public Player(string name, float increm, float readiness)
{
this.name = name;
this.increm = increm;
this.readiness = readiness;
}
... |
namespace DRYStudentsOrderingAfter
{
public class Student
{
public int Id { get; set; }
public string FirstName { get; set; }
public string LastName { get; set; }
public int Age { get; set; }
public double Mark { get; set; }
public int Participations { get; ... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="NotEmptyValidationRule.cs" company="Soloplan GmbH">
// Copyright (c) Soloplan GmbH. All rights reserved.
// Licensed under the MIT License. See License-file in the project root fo... |
using FileTransporter.FileSimpleSocket;
using Microsoft.Win32;
using System.Windows;
using System.Windows.Controls;
namespace FileTransporter.Panels
{
public partial class ServerPanel : SocketPanelBase
{
public ServerPanel(ServerSocketHelper socket)
{
Socket = socket;
V... |
using System;
using System.Reflection;
using System.Dynamic;
using System.Collections.Generic;
public class Class1
{
public static dynamic ToExpando(Type t, Object o)
{
dynamic Properties = new ExpandoObject();
var expandoDictionary = Properties as IDictionary<string, object>;
PropertyI... |
using System;
namespace Yasl
{
public class SerializationException : Exception
{
public SerializationException(string message)
: base(message)
{
}
public SerializationException(string message, Exception innerException)
: base(message, innerException)
... |
using Newtonsoft.Json.Linq;
namespace Im.Access.GraphPortal.Graph
{
/// <summary>
/// Encapsulates a Graph-QL statement that will be executed by the
/// Graph-QL processing engine
/// </summary>
public class GraphQlQuery
{
/// <summary>
/// Gets or sets the query to be executed... |
using System;
using System.ComponentModel;
using System.Web.Mvc;
namespace Logs.Web.Models.Nutrition
{
public class NutritionViewModel
{
public NutritionViewModel()
{
}
public NutritionViewModel(global::Logs.Models.Nutrition nutrition, DateTime date)
{
if ... |
using System;
namespace BikeDataProject.API.Models
{
/// <summary>
/// Contains the attributes for the publishment of data.
/// </summary>
public class PublishData
{
/// <summary>
/// The total number of rides.
/// </summary>
public long TotalRides {get;set;}
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// Test scene reference controller;
/// </summary>
public class TSRC : IGRC
{
public static TSRC TSIS; //Test scene instance;
public Transform Body_TRANS;
public Transform Camera_TRANS;
public ControllerI... |
using System;
using Psub.Domain.Abstract;
namespace Psub.Domain.Entities
{
public class CatalogLike : Base
{
public virtual string ObjectType { get; set; }
public virtual int ObjectId { get; set; }
public virtual string UserName { get; set; }
public virtual string UserGuid { ge... |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Interac... |
using System;
using System.Windows.Forms;
namespace AllNameToTxt
{
public partial class Developer : Form
{
public Developer()
{
InitializeComponent();
}
private void textBoxName_Click(object sender, EventArgs e)
{
try
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using AgentStoryComponents.core;
namespace AgentStoryComponents.extAPI
{
public class DiceGameData
{
public int id { get; set; }
public string tx_id { get; set; }
public string alias... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public interface IPlayerUI
{
public void UpdateHealth(float health);
public void UpdateArmor(float armor);
public void UpdateReload(float reload);
public void UpdateAmmo(float ammo, int count);
public void UpdateType(We... |
using TreeStore.Model;
using System.Linq;
using Xunit;
namespace TreeStore.PsModule.Test
{
public class KosmographNavigationCmdletProviderTest : TreeStoreCmdletProviderTestBase
{
#region Test-Path /Entities, /Tags, /Relationships
[Theory]
[InlineData("Tags")]
[InlineData("Enti... |
namespace FileSearch
{
public delegate void BeginSearchEventHandler(object sender, BeginSearchEventHandlerArgs args);
} |
namespace KompasKeyboardPlugin
{
/// <summary>
/// Перечисление типов клавиатуры.
/// </summary>
public enum KeyboardType
{
Synth = 0,
Piano
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using AgGateway.ADAPT.ApplicationDataModel.ADM;
using AgGateway.ADAPT.ApplicationDataModel.Common;
using AgGateway.ADAPT.ApplicationDataModel.Products;
namespace ADAPT_Sample_App
{
public class AdaptDataModelProcessor
{
public void Pro... |
using System;
namespace CompressionStocking
{
class Program
{
static void Main(string[] args)
{
ICompressionCtrl AirComp = new AirCompression();
IStockingCtrl Stocking = new StockingCtrl(AirComp);
}
}
}
|
using UnityEngine;
using System.Collections;
public class TurnOffLights : MonoBehaviour {
public PlayerInArea area;
public PlayerStatus playerFloor;
// Use this for initialization
void Start () {
GameObject platformObject = GameObject.Find("hiddenElevatorTrigger");
area = platformObject.GetComponent<Playe... |
using SQLite;
namespace Tekstomania.Mobile.Core.Models
{
[Android.Runtime.Preserve(AllMembers = true)]
public class SavedSong
{
[PrimaryKey, AutoIncrement]
public int ID { get; set; }
public string Json { get; set; }
}
} |
using System;
using System.Runtime.Serialization;
namespace CloudinaryDotNet.Actions
{
[DataContract]
public class TransformResult : BaseResult
{
[DataMember(Name = "message")]
public string Message { get; protected set; }
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.Audio;
public class PlayerMove : MonoBehaviour
{
//controls the speed in which you move
private float speed;
[SerializeField] private float normalSpeed;
[SerializeField]... |
using ATSBackend.Domain.Entities;
using ATSBackend.Application.Interfaces;
using ATSBackend.Domain.Interfaces.Services;
using System.Collections.Generic;
namespace ATSBackend.Application.Services
{
public class VagaApplication : ApplicationBase<Vaga>, IVagaApplication
{
private readonly IVagaService _... |
using Dentist.Models;
using Dentist.Models.Doctor;
using Dentist.Models.Patient;
using Microsoft.Ajax.Utilities;
namespace Dentist.Migrations
{
using System;
using System.Data.Entity;
using System.Data.Entity.Migrations;
using System.Linq;
internal sealed class Configuration : DbMigrationsConfigur... |
using ClassLibrary1;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Xml.Linq;
namespace WebApplication5.user
{
public partial class GoodsForm : System.Web.UI.Page
{
static String keyword = "";
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BGController : MonoBehaviour
{
public float scrollSpeed, tileSize;
private float speed;
private Vector3 start;
void Start()
{
start = transform.position;
speed = -scrollSpeed * PlayerPr... |
using UnityEngine;
using System.Collections;
public class UICrownSelect : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public void OnClaim()
{
CanvasScript cs = SceneManager.Instance.GetCanvasByID(... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Hearthstone_helper
{
class OpponentList
{
readonly List<Opponent> _opponentsList;
public OpponentList()
{
_opponentsList = new List<Opponent>();
... |
using AutoFixture;
using bank_account_ddd_studies.domain.command;
using bank_account_ddd_studies.domain.commandHandler;
using bank_account_ddd_studies.domain.entity;
using bank_account_ddd_studies.domain.repository;
using FluentAssertions;
using Moq;
using Xunit;
namespace Tests.domain.commandHandler
{
public cla... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using BlogApp.Data;
namespace BlogApp.Business
{
public class Post
{
public Guid Insert(string text, Guid userId)
{
using (var context = new BlogDBContext())
... |
using Microsoft.AspNetCore.Mvc;
using SeattleRPG.Models;
using System.Collections.Generic;
using System;
namespace SeattleRPG.Controllers
{
public class ScenarioController : Controller
{
[HttpGet("/scenarios/{id}")]
public ActionResult Index(int id)
{
Dictionary<string, object> model = new Dictio... |
using System.ComponentModel.DataAnnotations;
namespace Dating.API.Dtos
{
public class UserForRegisterDto
{
[Required]
public string Username { get; set; }
[Required]
[StringLength(8,MinimumLength =4, ErrorMessage ="You must specify password bwtween 4 and 8 characters")]
... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System;
using System.Xml.Serialization;
using System.IO;
public enum TIER { Toddler = 1, Child, Teenager, Young_Adult, Adult_1, Adult_2, Adult_3, Adult_4, Adult_5, Elder };
public enum CLASS { None = 0, Medicial = 1, Scientis... |
using Mosa.Kernel.x86;
using Mosa.Runtime;
using System;
namespace Mosa.External.x86
{
public static class Memory
{
public static MemoryBlock GetPhysicalMemory(Pointer address, uint size)
{
var start = (uint)address.ToInt32();
for (var at = start; at < start + size; at... |
using System;
using KompasKeyboardPlugin;
using NUnit.Framework;
using Kompas6API5;
namespace UnitTests.KompasKeyboardPlugin
{
/// <summary>
/// Модульное тестирование класса CommutationCreator.
/// </summary>
[TestFixture]
public class CommutationCreatorTest
{
/// <summary>
//... |
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