text stringlengths 13 6.01M |
|---|
namespace JKMServices.DTO
{
using System;
public partial class Customer
{
public string CustomerId { get; set; }
public bool TermsAgreed { get; set; } = false;
private string _CustomerFullName { get; set; }
public string CustomerFullName
{
get { return ... |
using System;
using System.IO;
using LiongStudio.ComputerVision.Tdd;
namespace TDDExtractor
{
class Program
{
static MatlabDelegate _Matlab = new MatlabDelegate();
static int Main(string[] args)
{
var error = false;
foreach (var filePath in args)
{
var fileDir = Path.GetDirectoryName(filePath);... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditorInternal;
using UnityEngine;
public class Fire : Task
{
public Fire(Blackboard bb) : base(bb){}
public override bool execute()
{
GameObject aObj = this.bb.GetGameObject("Agent");
// I... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace EPATEC.Models
{
public class Producto_Sucursal
{
public long Id_Pp { get; set; }
public long Id_Sucursal { get; set; }
public string Nombre_Producto { get; set; }
}
} |
using NetworkToolkit.Connections;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using System.Threading.Task... |
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
namespace Microsoft.EntityFrameworkCore.ChangeTracking
{
/// <summary>
/// Extension methods for <see cref="ValueComparer" />.
/// </sum... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
[ExecuteInEditMode]
public class worldGenerator : MonoBehaviour
{
public int WorldSizeInChunks = 10;
public float TerrainHeightRange = 10f;
public float BaseTerrainHeight = 60f;
public int TerrainCent... |
/*
* Copyright 2014 Technische Universitšt Darmstadt
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by appli... |
using DemoAspNetCore.DAL;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace DemoAspNetCore.Repository
{
public class TransactionRepository : Generic.GenericRepository<Transaction>, ITransactionRepository
{
public TransactionRepository(ApiDBConte... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="TelemetryDatabase.cs" company="Naos Project">
// Copyright (c) Naos Project 2019. All rights reserved.
// </copyright>
// ------------------------------------------------------... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GiveScreenSpawner : ControllerFunctionality
{
public GameObject spawnerPrefab;
public Vector3 spawnOffset;
public VRSensor hipSensor;
private void Start()
{
hipSensor.triggerEnter += ... |
using System;
namespace Caliburn.Light
{
/// <summary>
/// Contains details about the success or failure of an item's activation through an <see cref="IConductor"/>.
/// </summary>
public sealed class ActivationProcessedEventArgs : EventArgs
{
/// <summary>
/// Initializes a new in... |
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Dynamic;
using System.IO;
using System.Linq;
using System.Text;
namespace Serialization.JSON
{
public class Json
{
List<Produto> produtos;
public Json()
{
produtos = ObterDados();
}... |
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using System.Threading;
using System.Diagnostics;
namespace VSC_Launcher
{
class VSCProject
{
string CodeBATLocation;
string FilePath;
string ProjectName;
public enum ProjectType
{
... |
namespace BookShopSytem.Models.VM
{
public class SearchBookVM
{
public int Id { get; set; }
public string Title { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.IO;
namespace KRF.Core
{
public class SecretsReader
{
private readonly IDictionary<string, string> pairs_;
public SecretsReader(string path)
{
var lines = File.ReadLines(path);
pairs_ = new Dictionary<... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
public abstract class ScopeWithMethods : Scope
{
protected Dictionary<string, MethodSymbol> methods;
public abstract MethodSymbol getMethodSymbol(string methodName);
public void defineMethod(string methodName, MethodSy... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace kassasysteem.Classes
{
internal class Customer
{
//public static ObservableCollection<Customer> _orderItems = new ObservableCollection<Cus... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ClassLibrary.Model;
namespace ClassLibrary.ViewModels
{
public class HashTagModel
{
public int ID { get; set; }
public string nome { get; set; }
public List<int> l... |
using System;
namespace Solution
{
public class Solution
{
public static string[] StringToArray(string str) => str.Split(" ".ToCharArray());
}
}
|
using System.Linq;
using System.Threading.Tasks;
using cartalk.api.helpers;
using cartalk.api.models;
using Microsoft.EntityFrameworkCore;
namespace cartalk.api.Data
{
public class FeedRepository : IFeedRepository
{
private readonly DataContext _context;
public FeedRepository(DataContext contex... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ChooseGlassesNew : MonoBehaviour
{
public GameObject G1Obj;
public GameObject G2obj;
public GameObject G3obj;
Button glass1Button;
Button glass2Button;
Button glass3Button;
... |
namespace Computers.Logic
{
/// <summary>
/// Represents motherboard functionality.
/// </summary>
public interface IMotherboard
{
/// <summary>
/// Loads value from the RAM.
/// </summary>
/// <returns>The loaded value.</returns>
int LoadRamValue();
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Textbox : MonoBehaviour
{
Text myText;
[SerializeField]
bool hideAtStart = false;
private void Awake()
{
myText = GetComponentInChildren<Text>();
gameObjec... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
[Attribute38("FatalErrorScreen")]
public class FatalErrorScreen : MonoBehaviour
{
public FatalErrorScreen(IntPtr address) : this(address, "FatalErrorScreen")
{
}
public FatalErrorScreen(IntPtr address, strin... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
namespace Planning.AdvandcedProjectionActionSelection.DependenciesGraphGeneration
{
class DependenciesGraphGenerator
{
// This class is for creating the graph that we ha... |
using System;
using System.Globalization;
using System.Text.RegularExpressions;
using FluentValidation;
using MeterReadings.Schema;
namespace MeterReading.Logic.Validators
{
public class MeterReadingLenientValidator : AbstractValidator<MeterReadingLenient>, IMeterReadingLenientValidator
{
private stri... |
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LeetCodes
{
public class _005_DivideWithOutDivide
{
/*
* Divide without use "/"
*/
public int Divide(int dividen... |
using System;
using System.Collections.Generic;
using ManagerScripts;
using UnityEngine;
using UnityEngine.Serialization;
using RoomPositionTuple = System.Tuple<System.Tuple<int, int>, UnityEngine.Vector3>;
using MathNet.Numerics.Distributions;
public enum UpgradeType
{
Speed = 0,
Damage = 1,
... |
using System.Collections.Generic;
using DAL;
using Model;
namespace BLL
{
public partial class BLLOperate
{
/// <summary>
/// 注册用户
/// </summary>
/// <param name="user">用户信息</param>
/// <returns></returns>
public TB_User Register(TB_User user)
{
... |
using System;
using System.Data;
using System.Data.SqlClient;
using System.Collections.Generic;
using SKT.MES.Model;
using SKT.MES.DAL.Marshal;
using SKT.MES.PartsManagement.Model;
using SKT.MES.PartsManagement.BLL;
namespace SKT.MES.PartsManagement.BLL
{
public class WarningSettings
{
private Int32 r... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Web;
using System.Runtime.Serialization.Json;
namespace Web_Push.Modelos
{
public class ClasesVarias
{
public class InfoNotificacionPushUsuario
{
public int Id { get; set; } = 0;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data.Entity;
using System.Data.SqlClient;
using System.Data;
public partial class Home : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)... |
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.RazorPages;
using Hotelo.Core;
using Hotelo.Data;
namespace Hotelo.Pages.Hotels
{
public class DeleteModel : PageModel
{
private readonly IHotelData _HotelData;
public Hotel Hotel { get; set; }
public DeleteModel(IHotelDa... |
using System.Collections;
using UnityEngine;
using DG.Tweening;
public class ExpansionUI : MonoBehaviour
{
public GameObject panel;
private bool isDefaultScale;
void Update()
{
if (Input.GetKey(KeyCode.Space))
{
if (isDefaultScale)
{
panel.tran... |
using Autofac;
using Autofac.Configuration;
using Microsoft.Extensions.Configuration;
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
namespace EWF.Util.Ioc
{
public class AutoFacTest
{
public void TestCode()
{
var builder = new Container... |
using UnityEngine;
[CreateAssetMenu(fileName = "Set Flag", menuName = "Dialogue Event/Set Flag")]
public class DialogueSetFlag : DialogueEvent
{
public string flagName;
public bool flagStatus;
public override int OnEvent()
{
GameManager.instance.SetFlag(flagName, flagStatus);
return b... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace JoveZhao.Framework.Expand
{
public static class ExpandIsType
{
}
}
|
#region Copyright notice
/******************************************************************************
* Copyright (C) 2013 Colin Angus Mackay
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to
* deal in t... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace _15.ReplaceTags
{
class ReplaceTags
{
static void Main(string[] args)
{
/*Write a program that replaces in a HTML document given as string all the tags <a href="…">…</a>
wi... |
using Microsoft.AspNetCore.Http;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Upload_Sample.Models.Entities;
namespace Upload_Sample.Models.ViewModels
{
public class AlbumViewModel
{
public Album Album { get; set; }
public IFormFile Fil... |
using System.Collections.Generic;
using System.Reflection;
namespace Redback
{
public class Filters : List<BaseFilter>
{
public bool IsExcluded(MemberInfo memberInfo)
{
return Exists(f => f.IsMatch(memberInfo));
}
}
} |
using System;
using ALTechTest.ParsingObjects.MusicBrainz;
namespace ALTechTest.DataTransferObjects
{
public class ArtistDto
{
public ArtistDto()
{
}
public ArtistDto(Artist artist)
{
Id = artist.id;
Name = artist.name;
Type = artist... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class RelicsCollected : MonoBehaviour {
public static RelicsCollected Instance;
[SerializeField]
private Sprite[] collected = new Sprite[3];
[SerializeField]
private Sprite[] uncollected = new Sprite[3];
... |
namespace Reception.Domain.Entities
{
/// <summary>
/// Варианты комплектации оборудования
/// </summary>
public class Complectation
{
/// <summary>
/// Идентификатор записи.
/// </summary>
public int Id { get; set; }
/// <summary>
/// Ссылка на обру... |
using Ghost.Extensions;
using Ghost.Utils;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using UnityEngine;
namespace RO
{
[CustomLuaClass]
public class CameraPointManager : AreaTriggerManager<CameraPointManager, CameraPoint>
{
private interface CheckAdapter
... |
using System.Threading;
using HaloSharp;
namespace HaloHistory.Web.Services
{
public class HaloSharpTimer : IHaloSharpTimer
{
private Timer _timer;
private CallbackEventHandler _eventHandler;
public void Dispose()
{
_timer?.Dispose();
}
public void... |
// using System.Collections.Generic;
// using System.Linq;
// using Dapper;
// using System.Data;
// using MySql.Data.MySqlClient;
// using lostInTheWoods.Models;
// namespace lostInTheWoods.Factory
// {
// public class TrailFactory : IFactory<Trail>
// {
// private string connectionString;
// ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Pipeline
{
class Program
{
static void Main(string[] args)
{
}
}
public class Request
{
public StringBuilder Head { get; set; }
pu... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System;
public class ShowMessages {
public Dictionary<string, GameObject> imgs;
public ShowMessages() {
imgs = new Dictionary<string, GameObject>();
}
public void DestroyImage(string text... |
using Bindable.Linq.Interfaces;
namespace Bindable.Linq.SampleApplication.RepositorySample
{
public interface IAccountRepository
{
IBindableCollection<Account> AllAccounts { get; }
IBindableCollection<Account> ActiveAccounts { get; }
IBindableCollection<Account> InactiveAccounts... |
using CORE2.Exceptions;
using FluentValidation;
using Microsoft.AspNetCore.Http;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Threading.Tasks;
namespace Accounts.Company.API.Middlewares
{
public class ErrorHandlingMiddleware
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Rema1000.Models;
namespace Rema1000.Services.SupplierService
{
public interface ISupplierService
{
Task<IEnumerable<Supplier>> GetAllSuppliers();
Task<Supplier> GetSupplierByCvrNumber(string... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace FeedBackPlatformWeb.Models.Surveys
{
public class QuestionAnswer
{
public int AnswerId { get; set; }
public string Description { get; set; }
public bool IsNewQuestion { get; set; }
pu... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Controls;
namespace BPiaoBao.Client.UIExt.ValidationRules
{
/// <summary>
/// 至少一个
/// </summary>
public class AtLeastOneValidationRule : ValidationRule
{
private static List<Tuple<string, string, stri... |
using System;
using System.Web.Mvc;
using NBTM.Logic;
using NBTM.ViewModels;
namespace NBTM.Controllers
{
#if !DEBUG
[Authorize(Roles = "SalesAppAccountExecutives,SalesAppAdmins")]
#endif
public class ActivityLogController : BaseController
{
// GET: /ActivityLog/
public Acti... |
using System;
using System.Data;
using System.Configuration;
using System.Collections;
using System.Collections.Generic;
using System.Web;
using System.Web.Security;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Web.UI.WebControls.WebParts;
using System.Web.UI.HtmlControls;
using liteCMS.Logic;
us... |
using Enrollment.Spa.Flow.Requests;
namespace Enrollment.Spa.Flow.Dialogs
{
public class DefaultDialogHandler : BaseDialogHandler
{
public override void Complete(IFlowManager flowManager, RequestBase request)
{
base.Complete(flowManager, request);
}
}
}
|
/******************************************************************************
*
* HL7SDK Utils
*
*****************************************************************************/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.InteropServices;
namespace ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Threading;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using Sample.Proxy;
using SuperSocket.ClientEngine;
using WebSocket4Net;
namespace ScClient
{
public class Socket :Emitter
{
public WebSocket ... |
using System.Collections;
using System.Collections.Generic;
using System.Text;
namespace XOREncryption
{
public static class Encryption
{
public static int key = 12;
public static string EncryptDecrypt(string textToEncrypt)
{
StringBuilder inSb = new StringBuilder(textToEn... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using MySql.Data.MySqlClient;
namespace ProyectoIntegrado
{
public partial class FormComida : Form
... |
namespace Triton.Game.Mapping
{
using ns25;
using ns26;
using System;
using System.Collections.Generic;
[Attribute38("Store")]
public class Store : UIBPopup
{
public Store(IntPtr address) : this(address, "Store")
{
}
public Store(IntPtr address, string clas... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Diagnostics.Tracing;
namespace Microsoft.DataStudio.Diagnostics
{
[EventSource(Name = "Microsoft-Atlas-UxServiceTraces", Guid = "E9672BFA-9592-4C1E-AC3D-42FE25F4F0DC")]
public class UxServiceTracingEventSource : ServiceTrac... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading;
using System.Windows.Input;
using Caliburn.Micro;
using Frontend.Core.Common.Proxies;
using Frontend.Core.Converting;
using Frontend.Core.Converting.Operations;
using Frontend.Core.Converting.Operation... |
using Espades.Domain.Contracts.Services.Base;
using Espades.Domain.Entities;
namespace Espades.Domain.Contracts.Services
{
public interface IEnderecoService : IService<Endereco>
{
}
}
|
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using RogueSharp;
namespace FateAscension
{
public class Player : Figure
{
public void Draw(SpriteBatch spriteBatch)
{
spriteBatch.Draw(Sprite, new Vector2(X * Sprite.Width, Y * Sprite.Height), null, nu... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace System.Linq
{
using System.Collections;
public static partial class FastLinq
{
/// <summary>
/// May actually have some improvements due to avoiding double-copying... |
// ReSharper disable InconsistentNaming
namespace SGDE.Domain.Supervisor
{
#region Using
using Repositories;
#endregion
public partial class Supervisor : ISupervisor
{
private readonly IUserRepository _userRepository;
private readonly IProfessionRepository _professionRepository;
... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using Android.App;
using Android.Content;
using Android.OS;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using Directions.Droid.Data;
using Xamarin.Forms;
[assembly: Dependency(typ... |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Net;
using System.Net.Http;
using System.Net.Http.Headers;
using System.Threading.Tasks;
namespace MinimalSelfHostApiClient
{
public class CompanyClient
{
private readonly Uri _baseRequestUri;
private stri... |
using DotNetCore.Others.Models;
using Microsoft.AspNetCore.Mvc;
using System.Collections.Generic;
using System.Linq;
namespace DotNetCore.Controllers
{
[Route("api/[controller]")]
[ApiController]
public class AJAXController : ControllerBase
{
//https://docs.microsoft.com/en-us/aspnet/core/tuto... |
using System;
using AnimalFarm.Sounds;
namespace AnimalFarm {
class Program {
static void Main(string[] args) {
var cow = new Cow(new Moo());
cow.Speak();
var cat = new Cat(new Meow());
cat.Speak();
var cot = new Cot(new Meoo());
co... |
namespace Rhythm.Caching.Core
{
// Namespaces.
using System;
/// <summary>
/// Settings for caching.
/// </summary>
public class CacheSettings
{
#region Static Properties
/// <summary>
/// The duration to use by default for the timeout for locks.
/// </su... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace RMSKOT
{
public static class StringExtention
{
public static bool toBool(this Boolean? obj)
{
try
{
return Convert.ToBoolean(obj);
}
catch (Exception... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using MySql.Data.MySqlClient;
namespace WindowsFormsApplication1
{
public partial class... |
using System;
using Logs.Models;
namespace Logs.Factories
{
public interface ICommentFactory
{
Comment CreateComment(string content, DateTime date, User user);
}
}
|
using HarmonyLib;
using RimWorld;
using UnityEngine;
using Verse;
using Verse.Sound;
namespace CleaningPriority.UserInterface;
[HarmonyPatch(typeof(PlaySettings))]
[HarmonyPatch("DoPlaySettingsGlobalControls")]
internal class AreaPriorityPlaySettings
{
public static bool showingPrioritySettings = false;
pri... |
using System;
namespace Whale.Shared.Models.User
{
public class UserOnlineDTO
{
public Guid Id { get; set; }
public string ConnectionId { get; set; }
public bool IsSpeaking { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using BusinessLogic;
using BusinessLogic.Common;
namespace Mediathek_Webfrontend
{
/// <summary>
/// The start page of the web frontend
/// </summary>
public parti... |
// ------------------------------------------------------------------------------------------------
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License (MIT). See License.txt in the repo root for license information.
// --------------------------------------------------------... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AreasLib
{
public static class PolygonHelper
{
/// <summary>
/// Calculates an area of a polygon
/// </summary>
/// <param name="points">an array of poi... |
using System.IO;
using UnityEngine;
using UnityEditor;
using UniGLTF;
using VRM;
namespace Esperecyan.UniVRMExtensions.CopyVRMSettingsComponents
{
internal class CopyMeta
{
/// <summary>
/// モデル情報をコピーします。
/// </summary>
/// <param name="source"></param>
/// <param name="... |
using System;
using System.Collections.Generic;
namespace GovermentApp
{
// Composite
class Ministry : ICompositable
{
public virtual string Name { get; set; }
public List<ICompositable> Composits { get; set; }
public Ministry(string name, List<ICompositable> composits = null)
... |
namespace Task03_BiDictionary
{
public class Startup
{
public static void Main(string[] args)
{
var myBiDictionary = new BiDictionary<int, int, string>();
myBiDictionary.Add(11, 21, "1");
myBiDictionary.Add(11, 22, "2");
myBiDictionary.Add(11, 23,... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace SecondWebAppHomework.Models
{
public class Animals
{
public string Name { get; set; }
public Gender Gender { get; set; }
public Color Color { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using TradingCompany.Contracts.Persistence;
namespace TradingCompany.Logic.Entities.Persistence
{
internal class Order : IdentityObject, Contracts... |
using LitJson;
using LuaInterface;
using RO;
using SLua;
using System;
public class Lua_RO_HttpOperationJson : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int constructor(IntPtr l)
{
int result;
try
{
int num = LuaDLL.lua_gettop(l);
if (num == 1)
{
HttpOperationJson o =... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
[Attribute38("HeroSwapSpell")]
public class HeroSwapSpell : Spell
{
public HeroSwapSpell(IntPtr address) : this(address, "HeroSwapSpell")
{
}
public HeroSwapSpell(IntPtr address, string className) : base(add... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.ComponentModel.DataAnnotations;
using System.Threading.Tasks;
using System.Web.Mvc; // Remote
namespace TaxiApp.Models
{
public class Driver
{
public int DriverID { get; set; }
[Display(Name = "По... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
using System;
using DotNetNuke.Services.Localization;
namespace DotNetNuke.Modules.DigitalAssets.Components.ExtensionPoint
{
public class Localizati... |
using Domain;
namespace App
{
public interface IStudentRegistrationCancellationRepository
{
Student Exists(string registration);
void CancelRegistration(string registration);
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerAttack : MonoBehaviour {
public float damage;
public float energyCost;
public float knockbackForce;
public ElementPower element;
private void OnTriggerEnter2D(Collider2D collision)
{
if (... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
namespace Zombie_Sim
{
class Game
{
//2014/12/12: The Game class is a way to stock some of the data of the game itself. I use this class between all the forms.
// La classe Game est une façon de stocker le... |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace OOP4.Details
{
class SphereDetailDrawing : SphereDetail, IDetailDrawing
{
//public Graphics Graphics { get; }
public Rectangle Rectangle { get; se... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using AmDmAnalogProject.Models;
using System.Net;
using System.Text;
using HtmlAgilityPack;
using AmDmAnalogProject.Models.Entities;
namespace AmDmAnalogProject.Environment
{
public class HtmlParser
{
public static En... |
using BPiaoBao.DomesticTicket.Domain.Models.Deduction;
using System;
using System.Collections.Generic;
using System.Data.Entity.ModelConfiguration;
using System.Linq;
using System.Text;
namespace BPiaoBao.DomesticTicket.EFRepository.OrdersMap
{
public class DeductionRuleMap : EntityTypeConfiguration<DeductionRule... |
namespace GetLabourManager.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class GangSheetItemsUpdate : DbMigration
{
public override void Up()
{
AddColumn("dbo.GangSheetItems", "Group", c => c.Int(nullable: false));
AddColumn("... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
namespace Tivo.Hme.Samples
{
class Clock : HmeApplicationHandler
{
private TextView[] _timeViews;
private System.Threading.Timer _timer;
private int _activeTime = 0;
public ove... |
using System;
using System.Collections.Generic;
namespace DBFirstPlannerAPI.Models
{
public partial class Sessions
{
public Sessions()
{
SessionAttendees = new HashSet<SessionAttendees>();
}
public int Id { get; set; }
public string Title { get... |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.