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namespace JKMServices.DTO { using System; public partial class Customer { public string CustomerId { get; set; } public bool TermsAgreed { get; set; } = false; private string _CustomerFullName { get; set; } public string CustomerFullName { get { return ...
using System; using System.IO; using LiongStudio.ComputerVision.Tdd; namespace TDDExtractor { class Program { static MatlabDelegate _Matlab = new MatlabDelegate(); static int Main(string[] args) { var error = false; foreach (var filePath in args) { var fileDir = Path.GetDirectoryName(filePath);...
using System; using System.Collections; using System.Collections.Generic; using UnityEditorInternal; using UnityEngine; public class Fire : Task { public Fire(Blackboard bb) : base(bb){} public override bool execute() { GameObject aObj = this.bb.GetGameObject("Agent"); // I...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace EPATEC.Models { public class Producto_Sucursal { public long Id_Pp { get; set; } public long Id_Sucursal { get; set; } public string Nombre_Producto { get; set; } } }
using NetworkToolkit.Connections; using System; using System.Collections.Generic; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.IO; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading; using System.Threading.Task...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. namespace Microsoft.EntityFrameworkCore.ChangeTracking { /// <summary> /// Extension methods for <see cref="ValueComparer" />. /// </sum...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; [ExecuteInEditMode] public class worldGenerator : MonoBehaviour { public int WorldSizeInChunks = 10; public float TerrainHeightRange = 10f; public float BaseTerrainHeight = 60f; public int TerrainCent...
/* * Copyright 2014 Technische Universitšt Darmstadt * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appli...
using DemoAspNetCore.DAL; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace DemoAspNetCore.Repository { public class TransactionRepository : Generic.GenericRepository<Transaction>, ITransactionRepository { public TransactionRepository(ApiDBConte...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="TelemetryDatabase.cs" company="Naos Project"> // Copyright (c) Naos Project 2019. All rights reserved. // </copyright> // ------------------------------------------------------...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class GiveScreenSpawner : ControllerFunctionality { public GameObject spawnerPrefab; public Vector3 spawnOffset; public VRSensor hipSensor; private void Start() { hipSensor.triggerEnter += ...
using System; namespace Caliburn.Light { /// <summary> /// Contains details about the success or failure of an item's activation through an <see cref="IConductor"/>. /// </summary> public sealed class ActivationProcessedEventArgs : EventArgs { /// <summary> /// Initializes a new in...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Dynamic; using System.IO; using System.Linq; using System.Text; namespace Serialization.JSON { public class Json { List<Produto> produtos; public Json() { produtos = ObterDados(); }...
using System; using System.Collections.Generic; using System.Text; using System.IO; using System.Threading; using System.Diagnostics; namespace VSC_Launcher { class VSCProject { string CodeBATLocation; string FilePath; string ProjectName; public enum ProjectType { ...
 namespace BookShopSytem.Models.VM { public class SearchBookVM { public int Id { get; set; } public string Title { get; set; } } }
using System; using System.Collections.Generic; using System.IO; namespace KRF.Core { public class SecretsReader { private readonly IDictionary<string, string> pairs_; public SecretsReader(string path) { var lines = File.ReadLines(path); pairs_ = new Dictionary<...
using System; using System.Collections.Generic; using System.Linq; using System.Text; public abstract class ScopeWithMethods : Scope { protected Dictionary<string, MethodSymbol> methods; public abstract MethodSymbol getMethodSymbol(string methodName); public void defineMethod(string methodName, MethodSy...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace kassasysteem.Classes { internal class Customer { //public static ObservableCollection<Customer> _orderItems = new ObservableCollection<Cus...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ClassLibrary.Model; namespace ClassLibrary.ViewModels { public class HashTagModel { public int ID { get; set; } public string nome { get; set; } public List<int> l...
using System; namespace Solution { public class Solution { public static string[] StringToArray(string str) => str.Split(" ".ToCharArray()); } }
using System.Linq; using System.Threading.Tasks; using cartalk.api.helpers; using cartalk.api.models; using Microsoft.EntityFrameworkCore; namespace cartalk.api.Data { public class FeedRepository : IFeedRepository { private readonly DataContext _context; public FeedRepository(DataContext contex...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ChooseGlassesNew : MonoBehaviour { public GameObject G1Obj; public GameObject G2obj; public GameObject G3obj; Button glass1Button; Button glass2Button; Button glass3Button; ...
namespace Computers.Logic { /// <summary> /// Represents motherboard functionality. /// </summary> public interface IMotherboard { /// <summary> /// Loads value from the RAM. /// </summary> /// <returns>The loaded value.</returns> int LoadRamValue(); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Textbox : MonoBehaviour { Text myText; [SerializeField] bool hideAtStart = false; private void Awake() { myText = GetComponentInChildren<Text>(); gameObjec...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("FatalErrorScreen")] public class FatalErrorScreen : MonoBehaviour { public FatalErrorScreen(IntPtr address) : this(address, "FatalErrorScreen") { } public FatalErrorScreen(IntPtr address, strin...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; namespace Planning.AdvandcedProjectionActionSelection.DependenciesGraphGeneration { class DependenciesGraphGenerator { // This class is for creating the graph that we ha...
using System; using System.Globalization; using System.Text.RegularExpressions; using FluentValidation; using MeterReadings.Schema; namespace MeterReading.Logic.Validators { public class MeterReadingLenientValidator : AbstractValidator<MeterReadingLenient>, IMeterReadingLenientValidator { private stri...
using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LeetCodes { public class _005_DivideWithOutDivide { /* * Divide without use "/" */ public int Divide(int dividen...
using System; using System.Collections.Generic; using ManagerScripts; using UnityEngine; using UnityEngine.Serialization; using RoomPositionTuple = System.Tuple<System.Tuple<int, int>, UnityEngine.Vector3>; using MathNet.Numerics.Distributions; public enum UpgradeType { Speed = 0, Damage = 1, ...
using System.Collections.Generic; using DAL; using Model; namespace BLL { public partial class BLLOperate { /// <summary> /// 注册用户 /// </summary> /// <param name="user">用户信息</param> /// <returns></returns> public TB_User Register(TB_User user) { ...
using System; using System.Data; using System.Data.SqlClient; using System.Collections.Generic; using SKT.MES.Model; using SKT.MES.DAL.Marshal; using SKT.MES.PartsManagement.Model; using SKT.MES.PartsManagement.BLL; namespace SKT.MES.PartsManagement.BLL { public class WarningSettings { private Int32 r...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Web; using System.Runtime.Serialization.Json; namespace Web_Push.Modelos { public class ClasesVarias { public class InfoNotificacionPushUsuario { public int Id { get; set; } = 0; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data.Entity; using System.Data.SqlClient; using System.Data; public partial class Home : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e)...
using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; using Hotelo.Core; using Hotelo.Data; namespace Hotelo.Pages.Hotels { public class DeleteModel : PageModel { private readonly IHotelData _HotelData; public Hotel Hotel { get; set; } public DeleteModel(IHotelDa...
using System.Collections; using UnityEngine; using DG.Tweening; public class ExpansionUI : MonoBehaviour { public GameObject panel; private bool isDefaultScale; void Update() { if (Input.GetKey(KeyCode.Space)) { if (isDefaultScale) { panel.tran...
using Autofac; using Autofac.Configuration; using Microsoft.Extensions.Configuration; using System; using System.Collections.Generic; using System.Reflection; using System.Text; namespace EWF.Util.Ioc { public class AutoFacTest { public void TestCode() { var builder = new Container...
using UnityEngine; [CreateAssetMenu(fileName = "Set Flag", menuName = "Dialogue Event/Set Flag")] public class DialogueSetFlag : DialogueEvent { public string flagName; public bool flagStatus; public override int OnEvent() { GameManager.instance.SetFlag(flagName, flagStatus); return b...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace JoveZhao.Framework.Expand { public static class ExpandIsType { } }
#region Copyright notice /****************************************************************************** * Copyright (C) 2013 Colin Angus Mackay * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in t...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace _15.ReplaceTags { class ReplaceTags { static void Main(string[] args) { /*Write a program that replaces in a HTML document given as string all the tags <a href="…">…</a> wi...
using Microsoft.AspNetCore.Http; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Upload_Sample.Models.Entities; namespace Upload_Sample.Models.ViewModels { public class AlbumViewModel { public Album Album { get; set; } public IFormFile Fil...
using System.Collections.Generic; using System.Reflection; namespace Redback { public class Filters : List<BaseFilter> { public bool IsExcluded(MemberInfo memberInfo) { return Exists(f => f.IsMatch(memberInfo)); } } }
using System; using ALTechTest.ParsingObjects.MusicBrainz; namespace ALTechTest.DataTransferObjects { public class ArtistDto { public ArtistDto() { } public ArtistDto(Artist artist) { Id = artist.id; Name = artist.name; Type = artist...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class RelicsCollected : MonoBehaviour { public static RelicsCollected Instance; [SerializeField] private Sprite[] collected = new Sprite[3]; [SerializeField] private Sprite[] uncollected = new Sprite[3]; ...
namespace Reception.Domain.Entities { /// <summary> /// Варианты комплектации оборудования /// </summary> public class Complectation { /// <summary> /// Идентификатор записи. /// </summary> public int Id { get; set; } /// <summary> /// Ссылка на обру...
using Ghost.Extensions; using Ghost.Utils; using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using UnityEngine; namespace RO { [CustomLuaClass] public class CameraPointManager : AreaTriggerManager<CameraPointManager, CameraPoint> { private interface CheckAdapter ...
using System.Threading; using HaloSharp; namespace HaloHistory.Web.Services { public class HaloSharpTimer : IHaloSharpTimer { private Timer _timer; private CallbackEventHandler _eventHandler; public void Dispose() { _timer?.Dispose(); } public void...
// using System.Collections.Generic; // using System.Linq; // using Dapper; // using System.Data; // using MySql.Data.MySqlClient; // using lostInTheWoods.Models; // namespace lostInTheWoods.Factory // { // public class TrailFactory : IFactory<Trail> // { // private string connectionString; // ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Pipeline { class Program { static void Main(string[] args) { } } public class Request { public StringBuilder Head { get; set; } pu...
using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Linq; using System; public class ShowMessages { public Dictionary<string, GameObject> imgs; public ShowMessages() { imgs = new Dictionary<string, GameObject>(); } public void DestroyImage(string text...
using Bindable.Linq.Interfaces; namespace Bindable.Linq.SampleApplication.RepositorySample { public interface IAccountRepository { IBindableCollection<Account> AllAccounts { get; } IBindableCollection<Account> ActiveAccounts { get; } IBindableCollection<Account> InactiveAccounts...
using CORE2.Exceptions; using FluentValidation; using Microsoft.AspNetCore.Http; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Threading.Tasks; namespace Accounts.Company.API.Middlewares { public class ErrorHandlingMiddleware { ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Rema1000.Models; namespace Rema1000.Services.SupplierService { public interface ISupplierService { Task<IEnumerable<Supplier>> GetAllSuppliers(); Task<Supplier> GetSupplierByCvrNumber(string...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace FeedBackPlatformWeb.Models.Surveys { public class QuestionAnswer { public int AnswerId { get; set; } public string Description { get; set; } public bool IsNewQuestion { get; set; } pu...
using System; using System.Collections.Generic; using System.Linq; using System.Windows.Controls; namespace BPiaoBao.Client.UIExt.ValidationRules { /// <summary> /// 至少一个 /// </summary> public class AtLeastOneValidationRule : ValidationRule { private static List<Tuple<string, string, stri...
using System; using System.Web.Mvc; using NBTM.Logic; using NBTM.ViewModels; namespace NBTM.Controllers { #if !DEBUG [Authorize(Roles = "SalesAppAccountExecutives,SalesAppAdmins")] #endif public class ActivityLogController : BaseController { // GET: /ActivityLog/ public Acti...
using System; using System.Data; using System.Configuration; using System.Collections; using System.Collections.Generic; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlControls; using liteCMS.Logic; us...
using Enrollment.Spa.Flow.Requests; namespace Enrollment.Spa.Flow.Dialogs { public class DefaultDialogHandler : BaseDialogHandler { public override void Complete(IFlowManager flowManager, RequestBase request) { base.Complete(flowManager, request); } } }
/****************************************************************************** * * HL7SDK Utils * *****************************************************************************/ using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.InteropServices; namespace ...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Threading; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using Sample.Proxy; using SuperSocket.ClientEngine; using WebSocket4Net; namespace ScClient { public class Socket :Emitter { public WebSocket ...
using System.Collections; using System.Collections.Generic; using System.Text; namespace XOREncryption { public static class Encryption { public static int key = 12; public static string EncryptDecrypt(string textToEncrypt) { StringBuilder inSb = new StringBuilder(textToEn...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using MySql.Data.MySqlClient; namespace ProyectoIntegrado { public partial class FormComida : Form ...
namespace Triton.Game.Mapping { using ns25; using ns26; using System; using System.Collections.Generic; [Attribute38("Store")] public class Store : UIBPopup { public Store(IntPtr address) : this(address, "Store") { } public Store(IntPtr address, string clas...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Diagnostics.Tracing; namespace Microsoft.DataStudio.Diagnostics { [EventSource(Name = "Microsoft-Atlas-UxServiceTraces", Guid = "E9672BFA-9592-4C1E-AC3D-42FE25F4F0DC")] public class UxServiceTracingEventSource : ServiceTrac...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading; using System.Windows.Input; using Caliburn.Micro; using Frontend.Core.Common.Proxies; using Frontend.Core.Converting; using Frontend.Core.Converting.Operations; using Frontend.Core.Converting.Operation...
using Espades.Domain.Contracts.Services.Base; using Espades.Domain.Entities; namespace Espades.Domain.Contracts.Services { public interface IEnderecoService : IService<Endereco> { } }
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using RogueSharp; namespace FateAscension { public class Player : Figure { public void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw(Sprite, new Vector2(X * Sprite.Width, Y * Sprite.Height), null, nu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace System.Linq { using System.Collections; public static partial class FastLinq { /// <summary> /// May actually have some improvements due to avoiding double-copying...
// ReSharper disable InconsistentNaming namespace SGDE.Domain.Supervisor { #region Using using Repositories; #endregion public partial class Supervisor : ISupervisor { private readonly IUserRepository _userRepository; private readonly IProfessionRepository _professionRepository; ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; using Directions.Droid.Data; using Xamarin.Forms; [assembly: Dependency(typ...
using System; using System.Collections.Generic; using System.Globalization; using System.Net; using System.Net.Http; using System.Net.Http.Headers; using System.Threading.Tasks; namespace MinimalSelfHostApiClient { public class CompanyClient { private readonly Uri _baseRequestUri; private stri...
using DotNetCore.Others.Models; using Microsoft.AspNetCore.Mvc; using System.Collections.Generic; using System.Linq; namespace DotNetCore.Controllers { [Route("api/[controller]")] [ApiController] public class AJAXController : ControllerBase { //https://docs.microsoft.com/en-us/aspnet/core/tuto...
using System; using AnimalFarm.Sounds; namespace AnimalFarm { class Program { static void Main(string[] args) { var cow = new Cow(new Moo()); cow.Speak(); var cat = new Cat(new Meow()); cat.Speak(); var cot = new Cot(new Meoo()); co...
namespace Rhythm.Caching.Core { // Namespaces. using System; /// <summary> /// Settings for caching. /// </summary> public class CacheSettings { #region Static Properties /// <summary> /// The duration to use by default for the timeout for locks. /// </su...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace RMSKOT { public static class StringExtention { public static bool toBool(this Boolean? obj) { try { return Convert.ToBoolean(obj); } catch (Exception...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using MySql.Data.MySqlClient; namespace WindowsFormsApplication1 { public partial class...
using System; using Logs.Models; namespace Logs.Factories { public interface ICommentFactory { Comment CreateComment(string content, DateTime date, User user); } }
using HarmonyLib; using RimWorld; using UnityEngine; using Verse; using Verse.Sound; namespace CleaningPriority.UserInterface; [HarmonyPatch(typeof(PlaySettings))] [HarmonyPatch("DoPlaySettingsGlobalControls")] internal class AreaPriorityPlaySettings { public static bool showingPrioritySettings = false; pri...
using System; namespace Whale.Shared.Models.User { public class UserOnlineDTO { public Guid Id { get; set; } public string ConnectionId { get; set; } public bool IsSpeaking { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using BusinessLogic; using BusinessLogic.Common; namespace Mediathek_Webfrontend { /// <summary> /// The start page of the web frontend /// </summary> public parti...
// ------------------------------------------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License (MIT). See License.txt in the repo root for license information. // --------------------------------------------------------...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AreasLib { public static class PolygonHelper { /// <summary> /// Calculates an area of a polygon /// </summary> /// <param name="points">an array of poi...
using System.IO; using UnityEngine; using UnityEditor; using UniGLTF; using VRM; namespace Esperecyan.UniVRMExtensions.CopyVRMSettingsComponents { internal class CopyMeta { /// <summary> /// モデル情報をコピーします。 /// </summary> /// <param name="source"></param> /// <param name="...
using System; using System.Collections.Generic; namespace GovermentApp { // Composite class Ministry : ICompositable { public virtual string Name { get; set; } public List<ICompositable> Composits { get; set; } public Ministry(string name, List<ICompositable> composits = null) ...
namespace Task03_BiDictionary { public class Startup { public static void Main(string[] args) { var myBiDictionary = new BiDictionary<int, int, string>(); myBiDictionary.Add(11, 21, "1"); myBiDictionary.Add(11, 22, "2"); myBiDictionary.Add(11, 23,...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace SecondWebAppHomework.Models { public class Animals { public string Name { get; set; } public Gender Gender { get; set; } public Color Color { get; set; } } }
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; using TradingCompany.Contracts.Persistence; namespace TradingCompany.Logic.Entities.Persistence { internal class Order : IdentityObject, Contracts...
using LitJson; using LuaInterface; using RO; using SLua; using System; public class Lua_RO_HttpOperationJson : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { int num = LuaDLL.lua_gettop(l); if (num == 1) { HttpOperationJson o =...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("HeroSwapSpell")] public class HeroSwapSpell : Spell { public HeroSwapSpell(IntPtr address) : this(address, "HeroSwapSpell") { } public HeroSwapSpell(IntPtr address, string className) : base(add...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ComponentModel.DataAnnotations; using System.Threading.Tasks; using System.Web.Mvc; // Remote namespace TaxiApp.Models { public class Driver { public int DriverID { get; set; } [Display(Name = "По...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; using DotNetNuke.Services.Localization; namespace DotNetNuke.Modules.DigitalAssets.Components.ExtensionPoint { public class Localizati...
using Domain; namespace App { public interface IStudentRegistrationCancellationRepository { Student Exists(string registration); void CancelRegistration(string registration); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerAttack : MonoBehaviour { public float damage; public float energyCost; public float knockbackForce; public ElementPower element; private void OnTriggerEnter2D(Collider2D collision) { if (...
using System; using System.Collections.Generic; using System.Text; using System.Drawing; namespace Zombie_Sim { class Game { //2014/12/12: The Game class is a way to stock some of the data of the game itself. I use this class between all the forms. // La classe Game est une façon de stocker le...
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; namespace OOP4.Details { class SphereDetailDrawing : SphereDetail, IDetailDrawing { //public Graphics Graphics { get; } public Rectangle Rectangle { get; se...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using AmDmAnalogProject.Models; using System.Net; using System.Text; using HtmlAgilityPack; using AmDmAnalogProject.Models.Entities; namespace AmDmAnalogProject.Environment { public class HtmlParser { public static En...
using BPiaoBao.DomesticTicket.Domain.Models.Deduction; using System; using System.Collections.Generic; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; namespace BPiaoBao.DomesticTicket.EFRepository.OrdersMap { public class DeductionRuleMap : EntityTypeConfiguration<DeductionRule...
namespace GetLabourManager.Migrations { using System; using System.Data.Entity.Migrations; public partial class GangSheetItemsUpdate : DbMigration { public override void Up() { AddColumn("dbo.GangSheetItems", "Group", c => c.Int(nullable: false)); AddColumn("...
using System; using System.Collections.Generic; using System.Text; using System.Drawing; namespace Tivo.Hme.Samples { class Clock : HmeApplicationHandler { private TextView[] _timeViews; private System.Threading.Timer _timer; private int _activeTime = 0; public ove...
using System; using System.Collections.Generic; namespace DBFirstPlannerAPI.Models { public partial class Sessions { public Sessions() { SessionAttendees = new HashSet<SessionAttendees>(); } public int Id { get; set; } public string Title { get...