text
stringlengths
13
6.01M
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ElementosBásicos { class impuestos { static void Main(string[] args) { double imp, precio, preconimpuesto; int producto; Console.W...
namespace Newtonsoft.Json { using Newtonsoft.Json.Serialization; using System; using System.Collections.Generic; using System.Globalization; using System.Runtime.CompilerServices; using System.Runtime.Serialization; using System.Runtime.Serialization.Formatters; public class JsonSerial...
/// <summary> /// Scribble.rs Pad managers namespace /// </summary> namespace ScribblersPad.Managers { /// <summary> /// An abstract class that describes a singleton manager script /// </summary> /// <typeparam name="T">Manager script type</typeparam> public abstract class ASingletonManagerScript<T...
using System; using System.Threading; namespace PetShop { class Program { static void Main(string[] args) { var cat1 = new Cat() { Nickname = "Tom", Age = 14, Gender = true, MealQuantity = 20, ...
using System; namespace Class1021b { class Program { static void Main(string[] args) { bool countCheck = false; do { Console.WriteLine("Hello! Please enter a word or phrase: "); string input = Console.ReadLine(); ...
using LuaInterface; using System; using UnityEngine.Events; namespace SLua { public class LuaUnityEvent_int_string : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int AddListener(IntPtr l) { int result; try { UnityEvent<int, string> unityEvent = LuaObject.checkSelf<UnityEv...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Inventory : MonoBehaviour { public int[] resourceCount; public int currencyCount = 0; public int specialCurrencyCount = 0; public ResourceUI resourceUI = null; public Transform dropMar...
using System; namespace ETLBox.DataFlow { /// <summary> /// Represents table row in destination database for <see cref="DbMerge{T}"/> /// </summary> public interface IMergeableRow { /// <summary> /// Time when the object was considered for merging /// </summary> ///...
using System.Collections; using UnityEngine; public class mbPlayerController : MonoBehaviour { [SerializeField] private float speed = 10f; [SerializeField] private float rotationSpeed = 2f; private CharacterController character; private void Start() { character = GetComponent<CharacterCo...
using Xamarin.Forms; namespace MCCForms { public partial class MCCDescriptionWithImageViewCell : ViewCell { string _title; public string Title { get { return _title; } set { _title = value; labelTitle.Text = _title; if (IsRequired) { labelTitle.Text = labelTitle.Text += " *"; ...
using MigraDoc.DocumentObjectModel; using PdfSharp.Drawing; using PdfSharp.Pdf; using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Net; using System.Web; namespace MyService { internal class PdfGenerator { public PdfGenerator() ...
namespace GetLabourManager.Migrations { using System; using System.Data.Entity.Migrations; public partial class EmployeeMigration : DbMigration { public override void Up() { CreateTable( "dbo.Employees", c => new { ...
using Microsoft.Xrm.Sdk.Metadata; using Microsoft.Xrm.Sdk.Query; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace DynamicsExtensions.Dynamics { public interface IDynamicsOperations { void CreatePersonalView(string name, QueryExpression qe); Entity...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using HotChocolate; using HotChocolate.AspNetCore.Authorization; using HotChocolate.Types; using ServiceDesk.Api.Systems.DirectorySystem.DtoBuilders.SoftwareModule; using ServiceDesk.Api.Systems.DirectorySystem.Dtos.Softwa...
using System; using Channel.Mine.Framework.Abstraction; using System.Collections.Generic; namespace Channel.Mine.API.Actions.TV { public class Collector : BaseAction<Entities.TVMedia> { public Dictionary<String, Entities.TVMedia> Items { get; private set; } public Collector() { this.Items = n...
using SearchEng.Common.Interfaces; using System; namespace SearchEng.Common.AW { public class Person : IModifiedDate,Irowguid { public Int32 BusinessEntityID { get; set; } public String PersonType { get; set; } public Boolean NameStyle { get; set; } public String Title { get; s...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using DatingApp.API.Helpers; using DatingApp.API.Model; using Microsoft.EntityFrameworkCore; namespace DatingApp.API.Data { public class DatingRepository : IDatingRepository { private readonly ApplicationDb...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace TrabalhoFerias.Models { public class ProdutoVenda { public int Quantidade { get; set; } public double ValorUnit { get; set; } public Venda Venda { get; set; } public int NotaFiscal { ...
using System; using System.Collections.Generic; using System.Text; namespace CheckMySymptoms.Flow.ScreenSettings.Views { public enum ViewType { Select, Message, InputForm, Html, FlowComplete, Exception } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Tilemaps; public class WorldLinks : MonoBehaviour { private static WorldLinks instance; public static WorldLinks Instance { get { return instance ?? (instance = GameObject.FindObjectOfType<WorldLinks>()); } } ...
using Xamarin.Forms; namespace RenderTest.ActivityIndicators { public class LoadingIndicator : ActivityIndicator { public LoadingIndicator() { HeightRequest = 25; WidthRequest = 25; IsShowLoading = false; } public LoadingIndicator(int height,...
using Hospital.Entity; namespace Hospital.Repository { public interface IPacienteRepository:IRepository<Paciente> { } }
using System; using NUnit.Framework; namespace TestsPayroll.Health { [TestFixture()] public class HealthObligatoryInsuranceSadTest { [Test()] public void Obliged_Employee_Obligatory_Base_Is_0_CZK() { } [Test()] public void Non_Obliged_Employee_Obligatory_Ba...
using System; using System.Collections.Generic; using System.Text; namespace Eercicio2 { class Empresa { public delegate void DespedirContratar(Empleado nombre); public event DespedirContratar Despe; public event DespedirContratar Contrata; List<Empleado> Empleados = new List<E...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Web; using Proyecto_Web.Conection; using Proyecto_Web.Interface; using Proyecto_Web.Modelos; namespace Proyecto_Web.Patrones.Adapter { public class PRUEBA_MEDICAMENTO { private IDatos dat = new Datos(); ...
using UnityEngine; using System.Collections; public class MoveObstacle : MonoBehaviour { void FixedUpdate () { GetComponent<Rigidbody2D> ().velocity = new Vector2 (0, -GameController.actualSpeed * Time.deltaTime); } }
using CP.i8n; using CriticalPath.Data; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace CriticalPath.Web.Models { public class DiscontinueCompanyVM : DiscontinuedVM { public DiscontinueCompanyVM() { } pu...
using AutoFixture.Xunit2; using Crt.Data.Database; using Crt.Data.Repositories; using Crt.Domain.Services; using Crt.Domain.Services.Base; using Crt.Model; using Crt.Model.Dtos.CodeLookup; using Crt.Model.Dtos.QtyAccmp; using Moq; using System; using System.Collections.Generic; using System.Linq; using System.Text; us...
using Newtonsoft.Json; namespace Claytondus.Square.Models { public class SquarePaymentModifier { [JsonProperty(PropertyName = "name")] public string Name { get; set; } [JsonProperty(PropertyName = "applied_money")] public SquareMoney AppliedMoney { get; set; } [JsonProperty(PropertyName = "modifier_opti...
using System; using System.Data; using System.Data.SqlClient; using System.Diagnostics; using SimpleTalkMongoDb.Configuration; namespace SimpleTalkMongoDb.Loaders { static class Common { public static DataSet GetDataSet() { var ds = new DataSet(); var sql = SampleConf...
using System; using System.Collections.Generic; using CustomerDetails.DataLayer; using CustomerDetailsApi.Models; namespace CustomerDetails.DomainLayer.Services { public class CustomerService : ICustomerService { private readonly ICustomerRepository _repo; public CustomerService(ICustomerReposi...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="TechnologyTest.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // ---------------------------------------------------------------------------------...
namespace FictionFantasyServer.Data.Enums { public enum Genre { ScienceFiction, Fantasy, Romance, Satire, ScienceFantasy, Adventure, Mystery, Horror, HistoricalFiction, Religious, Drama } }
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; namespace YzkSoftWare { /// <summary> /// 强类型字符资源获取 /// </summary> public static class StringResourceGetter { public static string Ge...
using System; using Windows.UI.Xaml.Data; namespace Fairmas.PickupTracking.TheUniversalApp.Converters { public sealed class DateTimeToDateTimeOffsetConverter : IValueConverter { public object Convert(object value, Type targetType, object parameter, string language) { DateTimeOffset...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.ComponentModel.DataAnnotations; namespace Model { public class Course { [Key] public int IdCourse { get; set; } [Required] public int TypeLevel { ge...
using System; using System.Linq; using System.Security.Cryptography; using Xunit; namespace QuantumMath.Tests { public class ComplexNumberTests { [Fact] public void ToPolarCoordinatTest() { var c0 = new ComplexNumber(1, 1); var pc0 = c0.ToPolarCoordinate(); ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace HoraireBeta { public partial class DeleteEquipe : Form { String ename; int id; ...
// Decompiled with JetBrains decompiler // Type: System.Data.Linq.Error // Assembly: System.Data.Linq, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 // MVID: 43A00CAE-A2D4-43EB-9464-93379DA02EC9 // Assembly location: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\System.Data.Linq.dll namespace Sy...
namespace OverCR.StatX.Hooks.WinAPI.WindowsEvents { internal enum Object { Created = 0x8000, Destroyed = 0x8001, Show = 0x8002, Hide = 0x8003, Reordered = 0x8004, Focused = 0x8005, SelectionChanged = 0x8006, SelectionAdded = 0x8007, Select...
using Ghost.Extensions; using System; using System.IO; using UnityEngine; namespace RO { [CustomLuaClass] public class ScreenShot { [CustomLuaClass] public enum AntiAliasing { None, Samples2 = 2, Samples4 = 4, Samples8 = 8 } public static float WIDTH = -1f; public static float HEIGHT = -1f...
using System; using System.Diagnostics; using Frostbyte.Entities.Enums; namespace Frostbyte.Entities.Packets { public sealed class StatisticPacket : BasePacket { public StatisticPacket() : base(OperationType.Statistics) { } public long Uptime { get; set; } public CpuEn...
using System.Collections; using System.Collections.Generic; using UnityEngine; [ExecuteInEditMode] public class EffectGhostTrail : MonoBehaviour { public Shader shader; private List<Vector3> offsets = new List<Vector3>(); private Material material; private void Start() { offsets.Add(tra...
namespace OmniGui { using System; using System.Reactive.Linq; public class KeyboardEvents { public KeyboardEvents(Layout layout, IEventSource eventDriver, IObservable<Layout> focusedElement) { FocusedElement = focusedElement; var keys = eventDriver.TextInput; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Airfield_Simulator.Core.Extensions { public static class RandomExtensions { public static double NextGaussian(this Random r, double mu = 0, double sigma = 1) { ...
using Core.DataAccess.EntityFramework; using DataAccess.Abstract; using Entities.Concrete; namespace DataAccess.Concrete.EntityFramework { public class EfOrderStatusDal:EfEntityRepositoryBase<OrderStatus,NorthwindContext>,IOrderStatusDal { } }
using AutoMapper; using FictionFantasyServer.Data.Entities; namespace FictionFantasyServer.Models.Mappings { public class BookIntroductionProfile : Profile { public BookIntroductionProfile() { CreateMap<BookIntroduction, BookIntroductionEntity>() .ReverseMap(); } ...
using System.Collections.Generic; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; using Microsoft.AspNetCore.Mvc.Rendering; using Hotelo.Core; using Hotelo.Data; namespace Hotelo.Pages.Hotels { public class EditModel : PageModel { private readonly IHotelData _HotelData; ...
using System.Collections; using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class LoadBossGameData : MonoBehaviour //, ILoderImageBoss { private DataBaseLoadBossData _bossData = new DataBaseLoadBossData(); public int NumsBosses; [SerializeField] private ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _04POO { class Persona { //Atributos //VISIBILIDAD PARA ATRIBUTOS Y METODOS /* * (nada) tipo nombre; -> protected -> visible dentro del objeto o en sus...
using Amesc.Dominio.Contas; using Amesc.WebApp.ViewModels; using Microsoft.AspNetCore.Mvc; using System.Threading.Tasks; namespace Amesc.WebApp.Controllers { public class AutenticacaoController : Controller { private readonly IAutenticacao _autenticacao; public AutenticacaoController(IAutenti...
namespace LeoESCTest.Components { public struct ReceiveDamageSignal { public int Damage; } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using DriveMgr.IDAL; using System.Data.SqlClient; using System.Data; using DriveMgr.Model; namespace DriveMgr.SQLServerDAL { public class TuitionDAL:ITuitionDAL { /// <summary> /// 是否存在该记录 /// </summary> ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class WalkEnemy : MonoBehaviour { public float walkVelocity; public bool isRight = false; const float DIRECTION_CHANGE_INTERVAL = 0.5f; Rigidbody2D rb; Object objectScript; bool isSucking; float veloci...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace ContosoUniversity.Models { // this table is known as a Pure Join Table (PJT) // a PJT is a table compri...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using WindowsFormsApplication.HeadquarterImportBallot; using WindowsFormsApplication.Home; using WindowsFormsApplication.ManageBill; us...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.IO; namespace relmon.Controllers.Utilities { public class UploadController : Controller { //buat Upload public ActionResult Save(IEnumerable<HttpPostedFileBase> attachments,...
using WebApplication.Data.DataModels.Laptops; using WebApplication.Data.Repositories.BaseRepository; namespace WebApplication.Data.Repositories.Laptops { public interface ILaptopRepository : IBaseRepository<Laptop> { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Collections; using SmallHouseManagerDAL; namespace SmallHouseManagerBLL { public class Ultility { UltilityDAL ultity = new UltilityDAL(); /// <summary> /// 组合查询条件 //...
using UnityEngine; using System; using System.Collections; public class PlayerBattleAgent : MonoBehaviour, IBattleAgent { public SlotMachineController slotMachine; public event Action turnEndedEvent; public event Action deadEvent; public event Action<float> attackEvent; public Animation attackA...
using UnityEngine; using System.Collections; public class RTSCamera : MonoBehaviour { /* Dette skriptet håndterer bevegelsen til kamera * Skriptet er løst basert på http://forum.unity3d.com/threads/rts-camera-script.72045/ * Men er blitt endret en del siden den ble kopiert inn */ public float ScrollSpeed = ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Player : MonoBehaviour { public int isHp = 5; public int damage = 1; private float h = 0.0f; private float v = 0.0f; private float r = 0.0f; private float coverRate = 1.0f; private float nextAttac...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using FaceBookQuestions; using Infra; using System.Collections.Generic; namespace FacebookQuestionTest { [TestClass] public class FacebookQuestionTest { [TestMethod] public void Test_001_CloestMNodes() { ...
using KPI.Model.EF; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace KPI.Model.ViewModel { public class ChartVM { public string[] datasets { get; set; } public string[] labels { get; set; } public string[] tar...
/* * Copyright 2014 Technische Universität Darmstadt * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appl...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using Yeasca.Metier; namespace Yeasca.TestsUnitaires.Outils.Injection { [TestClass] public class TestModuleInjection { [TestMethod] public void TestModuleInjection_unModuleVideAUneListeDeDépendanceVide() { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; /*INSTUKTIONER FÖR ATT FÅ SCRIPTET ATT FUNGERA * 1. HA EN PC * 2. File --> build settings --> Universal Windows Platform, om du inte har den måste den laddas ner --> Inspector scrolla ner till Capabilites --> * tryck i mikro...
using System; namespace DownloadExtractLib.Messages { public class ParseHtmlMessage { public enum E_mode { Unused = 0, // error Extract, // extract HREFs and send to DownloadCoordinator Relativise, // convert absolute URL to relative ...
using System; using System.Collections.Generic; using System.IO; using System.Text; using WebCompiler.HtmlBuilder; namespace Compiler.Common { public abstract class WebAsset { internal static HtmlBuilder _builder = new HtmlBuilder(); public WebAsset(string inpath, string outpath) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace SimpleApiService.Requests { public class AmountRequest { public decimal Amount { get; set; } } }
using Plus.Communication.Packets.Outgoing.Rooms.Engine; using Plus.HabboHotel.GameClients; namespace Plus.Communication.Packets.Incoming.Rooms.Engine { internal class GetFurnitureAliasesEvent : IPacketEvent { public void Parse(GameClient session, ClientPacket packet) { ses...
using System; using System.Collections; namespace Siemens.Simatic.RfReader { /// <summary> /// This is the common exception that is thrown whenever /// there occur errors while using the reader API. /// Do not forget to fortify your implementations by catching /// this exception when using the interface....
using FitChildPanel.Models.Entity; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace FitChildPanel.Controllers { [Authorize] public class EgzersizController : Controller { DBFITCHILDEntities db = new DBFITCHILDEntities(); /...
// Accord Statistics Library // The Accord.NET Framework // http://accord-framework.net // // Copyright © César Souza, 2009-2015 // cesarsouza at gmail.com // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as p...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace HelloWorldAppNETReact.Models { public class SlackErrorResponse { public ICollection<SlackAttachment> attachments { get; set; } public SlackErrorResponse(string message) { ...
#if !DISABLE_FIXES // Copyright (c) Adriano Ueda. All rights reserved. #endif namespace StyleCopDemo { /// <summary> /// Implements help methods to sum numbers. /// </summary> public static class SumHelper { /// <summary> /// Adds two integer numbers. /// </summary> ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UIScrollRect : ScrollRect { protected override void SetNormalizedPosition(float value, int axis) { if (content == null) return; base.SetNormalizedPosition(value, axis); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Uxnet.Com.Security.UseCrypto; using Model.InvoiceManagement; using Model.DataEntity; using Model.Locale; using System.Xml.Serialization; namespace Model.Helper { [XmlInclude(typeof(Model.Helper.PKCS7Log))] public class...
using System; using System.Collections.Generic; using System.Text; namespace Domain.Entities { public class Article { public Guid IdArticle { get; set; } public string ArticleTitle { get; set; } public string ArticleAuthor { get; set; } public string ArticleBody { get; set; } ...
using System; using System.ComponentModel.DataAnnotations; using Resources; namespace Project.Models { public class ManageUserViewModel { [Required] [DataType(DataType.Password)] [Display(ResourceType = typeof (I18n), Name = "Field_CurrentPassword")] public string OldPassword {...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Chpoi.SuitUp.Source; using Chpoi.SuitUp.SSL; using Chpoi.SuitUp.Service; namespace Chpoi.SuitUp.ServiceImpl { public class ShoppingCartServiceImpl : ShoppingCartService { public st...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TheLivingRoom { class FurnitureEngine { // Get instance of Singleton public static FurnitureEngine GetInstance() { if (_instance != nul...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class xa : MonoBehaviour { public static Main ma; public static Defines de; public static Setup se; public static Effects ef; public static PrefabLibrary pr; public static GameObject emptyObj = null; public static GameObject ...
/* 14. A bank account has a holder name (first name, middle name and last name), available amount of money (balance), bank name, * IBAN, BIC code and 3 credit card numbers associated with the account. Declare the variables needed to keep the information * for a single bank account using the appropriate data types ...
namespace HandyControl.Expression.Media { public enum UnitType { Pixel, Percent } }
using System.Collections.Concurrent; using System.Collections.Generic; using System.IO; using System.Threading.Tasks; using Fluid; namespace FlipLeaf.Core.Text.FluidLiquid { public class FluidParser { internal const string BodyAmbientValueKey = "body"; private readonly ConcurrentDictionary<st...
using System.Security.Principal; namespace MvcApplication.Business.Security.Principal { public interface IWindowsIdentity : IIdentity { #region Properties TokenImpersonationLevel ImpersonationLevel { get; } #endregion #region Methods IWindowsImpersonationContext Impersonate(); #endr...
using System.Collections.Generic; using OKN.TSP.XRM.Plugins.Test; namespace JosephM.Xrm.Plugins.Test { public abstract class JosephMXrmTest : XrmTest { protected override IEnumerable<string> EntitiesToDelete { get { return base.EntitiesToDelete; } } } }
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; namespace DotNetNuke.Instrumentation { public interface ILoggerSource { ILog GetLogger(Type type); ILog GetLogger(s...
using Alfheim.FuzzyLogic; using Alfheim.FuzzyLogic.FuzzyFunctionAttributes; using System.Collections.Generic; using System.Linq; using System.Reflection; namespace Alfheim.GUI.Model { public static class ReferencePointParser { public static IEnumerable<ReferencePoint> Parse(IFuzzyFunction function) ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class WallJudgement : MonoBehaviour { WalkEnemy walkEnemy; UpDownEnemy upDownEnemy; // Start is called before the first frame update void Start() { walkEnemy = this.GetComponentInParent<WalkEnemy>(); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Photon.Pun; using Photon.Realtime; using Main.Drawing; public class MouseTracker : MonoBehaviourPun { private Camera cam; private UIDrawing uIDrawing; private bool isClick = false; Dictionary<string, Color> colorM...
// Copyright 2016 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
namespace CarSelector.Model { using CarSelector.Contracts; public class CarRaceTrackEvaluation : ICompletionTime { public RaceTrack RaceTrack { get; set; } public CarConfiguration CarConfiguration { get; set; } public double CompletionTime { get; set; } // Measured in seconds ...
using System; namespace Mono.VisualC.Code { public enum Access { Public, Protected, Private } }
using System; using System.Collections.Generic; using System.Text; using System.Text.RegularExpressions; using System.Web; using System.Web.Script.Serialization; using System.Web.UI; using System.Web.UI.WebControls; using Waffles; public partial class widget_video : Waffles.UserControls.Generic { publ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Uygulama_Elektronik { class Phablet : SmartPhone { } }
using System; using CallCenter.Common; using CallCenter.Common.Entities; using NUnit.Framework; using CallCenterRepository.Controllers; using Moq; namespace CallCenter.WcfService.UnitTests { [TestFixture] public sealed class LoginServiceTests { [ExpectedException(typeof(ArgumentNullExc...
using System; using System.Collections.Generic; using System.Linq; using System.Reactive.Subjects; using PropOhGate.Converters; namespace PropOhGate.Data { public abstract class RepositoryColumn { internal RepositoryColumn(int columnId, string name) { Name = name; Colum...
// Copyright 2021 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...