text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ElementosBásicos
{
class impuestos
{
static void Main(string[] args)
{
double imp, precio, preconimpuesto;
int producto;
Console.W... |
namespace Newtonsoft.Json
{
using Newtonsoft.Json.Serialization;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Runtime.CompilerServices;
using System.Runtime.Serialization;
using System.Runtime.Serialization.Formatters;
public class JsonSerial... |
/// <summary>
/// Scribble.rs Pad managers namespace
/// </summary>
namespace ScribblersPad.Managers
{
/// <summary>
/// An abstract class that describes a singleton manager script
/// </summary>
/// <typeparam name="T">Manager script type</typeparam>
public abstract class ASingletonManagerScript<T... |
using System;
using System.Threading;
namespace PetShop
{
class Program
{
static void Main(string[] args)
{
var cat1 = new Cat()
{
Nickname = "Tom",
Age = 14,
Gender = true,
MealQuantity = 20,
... |
using System;
namespace Class1021b
{
class Program
{
static void Main(string[] args)
{
bool countCheck = false;
do
{
Console.WriteLine("Hello! Please enter a word or phrase: ");
string input = Console.ReadLine();
... |
using LuaInterface;
using System;
using UnityEngine.Events;
namespace SLua
{
public class LuaUnityEvent_int_string : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int AddListener(IntPtr l)
{
int result;
try
{
UnityEvent<int, string> unityEvent = LuaObject.checkSelf<UnityEv... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Inventory : MonoBehaviour
{
public int[] resourceCount;
public int currencyCount = 0;
public int specialCurrencyCount = 0;
public ResourceUI resourceUI = null;
public Transform dropMar... |
using System;
namespace ETLBox.DataFlow
{
/// <summary>
/// Represents table row in destination database for <see cref="DbMerge{T}"/>
/// </summary>
public interface IMergeableRow
{
/// <summary>
/// Time when the object was considered for merging
/// </summary>
///... |
using System.Collections;
using UnityEngine;
public class mbPlayerController : MonoBehaviour
{
[SerializeField] private float speed = 10f;
[SerializeField] private float rotationSpeed = 2f;
private CharacterController character;
private void Start()
{
character = GetComponent<CharacterCo... |
using Xamarin.Forms;
namespace MCCForms
{
public partial class MCCDescriptionWithImageViewCell : ViewCell
{
string _title;
public string Title {
get {
return _title;
}
set {
_title = value;
labelTitle.Text = _title;
if (IsRequired) {
labelTitle.Text = labelTitle.Text += " *";
... |
using MigraDoc.DocumentObjectModel;
using PdfSharp.Drawing;
using PdfSharp.Pdf;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Net;
using System.Web;
namespace MyService
{
internal class PdfGenerator
{
public PdfGenerator()
... |
namespace GetLabourManager.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class EmployeeMigration : DbMigration
{
public override void Up()
{
CreateTable(
"dbo.Employees",
c => new
{
... |
using Microsoft.Xrm.Sdk.Metadata;
using Microsoft.Xrm.Sdk.Query;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace DynamicsExtensions.Dynamics
{
public interface IDynamicsOperations
{
void CreatePersonalView(string name, QueryExpression qe);
Entity... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using HotChocolate;
using HotChocolate.AspNetCore.Authorization;
using HotChocolate.Types;
using ServiceDesk.Api.Systems.DirectorySystem.DtoBuilders.SoftwareModule;
using ServiceDesk.Api.Systems.DirectorySystem.Dtos.Softwa... |
using System;
using Channel.Mine.Framework.Abstraction;
using System.Collections.Generic;
namespace Channel.Mine.API.Actions.TV
{
public class Collector : BaseAction<Entities.TVMedia>
{
public Dictionary<String, Entities.TVMedia> Items { get; private set; }
public Collector() { this.Items = n... |
using SearchEng.Common.Interfaces;
using System;
namespace SearchEng.Common.AW
{
public class Person : IModifiedDate,Irowguid
{
public Int32 BusinessEntityID { get; set; }
public String PersonType { get; set; }
public Boolean NameStyle { get; set; }
public String Title { get; s... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using DatingApp.API.Helpers;
using DatingApp.API.Model;
using Microsoft.EntityFrameworkCore;
namespace DatingApp.API.Data
{
public class DatingRepository : IDatingRepository
{
private readonly ApplicationDb... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace TrabalhoFerias.Models
{
public class ProdutoVenda
{
public int Quantidade { get; set; }
public double ValorUnit { get; set; }
public Venda Venda { get; set; }
public int NotaFiscal { ... |
using System;
using System.Collections.Generic;
using System.Text;
namespace CheckMySymptoms.Flow.ScreenSettings.Views
{
public enum ViewType
{
Select,
Message,
InputForm,
Html,
FlowComplete,
Exception
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Tilemaps;
public class WorldLinks : MonoBehaviour
{
private static WorldLinks instance;
public static WorldLinks Instance { get { return instance ?? (instance = GameObject.FindObjectOfType<WorldLinks>()); } }
... |
using Xamarin.Forms;
namespace RenderTest.ActivityIndicators
{
public class LoadingIndicator : ActivityIndicator
{
public LoadingIndicator()
{
HeightRequest = 25;
WidthRequest = 25;
IsShowLoading = false;
}
public LoadingIndicator(int height,... |
using Hospital.Entity;
namespace Hospital.Repository
{
public interface IPacienteRepository:IRepository<Paciente>
{
}
} |
using System;
using NUnit.Framework;
namespace TestsPayroll.Health
{
[TestFixture()]
public class HealthObligatoryInsuranceSadTest
{
[Test()]
public void Obliged_Employee_Obligatory_Base_Is_0_CZK()
{
}
[Test()]
public void Non_Obliged_Employee_Obligatory_Ba... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Eercicio2
{
class Empresa
{
public delegate void DespedirContratar(Empleado nombre);
public event DespedirContratar Despe;
public event DespedirContratar Contrata;
List<Empleado> Empleados = new List<E... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Web;
using Proyecto_Web.Conection;
using Proyecto_Web.Interface;
using Proyecto_Web.Modelos;
namespace Proyecto_Web.Patrones.Adapter
{
public class PRUEBA_MEDICAMENTO
{
private IDatos dat = new Datos();
... |
using UnityEngine;
using System.Collections;
public class MoveObstacle : MonoBehaviour {
void FixedUpdate () {
GetComponent<Rigidbody2D> ().velocity = new Vector2 (0, -GameController.actualSpeed * Time.deltaTime);
}
}
|
using CP.i8n;
using CriticalPath.Data;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
namespace CriticalPath.Web.Models
{
public class DiscontinueCompanyVM : DiscontinuedVM
{
public DiscontinueCompanyVM() { }
pu... |
using AutoFixture.Xunit2;
using Crt.Data.Database;
using Crt.Data.Repositories;
using Crt.Domain.Services;
using Crt.Domain.Services.Base;
using Crt.Model;
using Crt.Model.Dtos.CodeLookup;
using Crt.Model.Dtos.QtyAccmp;
using Moq;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
us... |
using Newtonsoft.Json;
namespace Claytondus.Square.Models
{
public class SquarePaymentModifier
{
[JsonProperty(PropertyName = "name")]
public string Name { get; set; }
[JsonProperty(PropertyName = "applied_money")]
public SquareMoney AppliedMoney { get; set; }
[JsonProperty(PropertyName = "modifier_opti... |
using System;
using System.Data;
using System.Data.SqlClient;
using System.Diagnostics;
using SimpleTalkMongoDb.Configuration;
namespace SimpleTalkMongoDb.Loaders
{
static class Common
{
public static DataSet GetDataSet()
{
var ds = new DataSet();
var sql = SampleConf... |
using System;
using System.Collections.Generic;
using CustomerDetails.DataLayer;
using CustomerDetailsApi.Models;
namespace CustomerDetails.DomainLayer.Services
{
public class CustomerService : ICustomerService
{
private readonly ICustomerRepository _repo;
public CustomerService(ICustomerReposi... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="TechnologyTest.cs" company="CGI">
// Copyright (c) CGI. All rights reserved.
// </copyright>
// ---------------------------------------------------------------------------------... |
namespace FictionFantasyServer.Data.Enums
{
public enum Genre
{
ScienceFiction,
Fantasy,
Romance,
Satire,
ScienceFantasy,
Adventure,
Mystery,
Horror,
HistoricalFiction,
Religious,
Drama
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
namespace YzkSoftWare
{
/// <summary>
/// 强类型字符资源获取
/// </summary>
public static class StringResourceGetter
{
public static string Ge... |
using System;
using Windows.UI.Xaml.Data;
namespace Fairmas.PickupTracking.TheUniversalApp.Converters
{
public sealed class DateTimeToDateTimeOffsetConverter : IValueConverter
{
public object Convert(object value, Type targetType, object parameter, string language)
{
DateTimeOffset... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.ComponentModel.DataAnnotations;
namespace Model
{
public class Course
{
[Key]
public int IdCourse { get; set; }
[Required]
public int TypeLevel { ge... |
using System;
using System.Linq;
using System.Security.Cryptography;
using Xunit;
namespace QuantumMath.Tests
{
public class ComplexNumberTests
{
[Fact]
public void ToPolarCoordinatTest()
{
var c0 = new ComplexNumber(1, 1);
var pc0 = c0.ToPolarCoordinate();
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace HoraireBeta
{
public partial class DeleteEquipe : Form
{
String ename;
int id;
... |
// Decompiled with JetBrains decompiler
// Type: System.Data.Linq.Error
// Assembly: System.Data.Linq, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
// MVID: 43A00CAE-A2D4-43EB-9464-93379DA02EC9
// Assembly location: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\System.Data.Linq.dll
namespace Sy... |
namespace OverCR.StatX.Hooks.WinAPI.WindowsEvents
{
internal enum Object
{
Created = 0x8000,
Destroyed = 0x8001,
Show = 0x8002,
Hide = 0x8003,
Reordered = 0x8004,
Focused = 0x8005,
SelectionChanged = 0x8006,
SelectionAdded = 0x8007,
Select... |
using Ghost.Extensions;
using System;
using System.IO;
using UnityEngine;
namespace RO
{
[CustomLuaClass]
public class ScreenShot
{
[CustomLuaClass]
public enum AntiAliasing
{
None,
Samples2 = 2,
Samples4 = 4,
Samples8 = 8
}
public static float WIDTH = -1f;
public static float HEIGHT = -1f... |
using System;
using System.Diagnostics;
using Frostbyte.Entities.Enums;
namespace Frostbyte.Entities.Packets
{
public sealed class StatisticPacket : BasePacket
{
public StatisticPacket() : base(OperationType.Statistics)
{
}
public long Uptime { get; set; }
public CpuEn... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[ExecuteInEditMode]
public class EffectGhostTrail : MonoBehaviour
{
public Shader shader;
private List<Vector3> offsets = new List<Vector3>();
private Material material;
private void Start()
{
offsets.Add(tra... |
namespace OmniGui
{
using System;
using System.Reactive.Linq;
public class KeyboardEvents
{
public KeyboardEvents(Layout layout, IEventSource eventDriver, IObservable<Layout> focusedElement)
{
FocusedElement = focusedElement;
var keys = eventDriver.TextInput;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Airfield_Simulator.Core.Extensions
{
public static class RandomExtensions
{
public static double NextGaussian(this Random r, double mu = 0, double sigma = 1)
{
... |
using Core.DataAccess.EntityFramework;
using DataAccess.Abstract;
using Entities.Concrete;
namespace DataAccess.Concrete.EntityFramework
{
public class EfOrderStatusDal:EfEntityRepositoryBase<OrderStatus,NorthwindContext>,IOrderStatusDal
{
}
} |
using AutoMapper;
using FictionFantasyServer.Data.Entities;
namespace FictionFantasyServer.Models.Mappings
{
public class BookIntroductionProfile : Profile
{
public BookIntroductionProfile() {
CreateMap<BookIntroduction, BookIntroductionEntity>()
.ReverseMap();
}
... |
using System.Collections.Generic;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.RazorPages;
using Microsoft.AspNetCore.Mvc.Rendering;
using Hotelo.Core;
using Hotelo.Data;
namespace Hotelo.Pages.Hotels
{
public class EditModel : PageModel
{
private readonly IHotelData _HotelData;
... |
using System.Collections;
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class LoadBossGameData : MonoBehaviour //, ILoderImageBoss
{
private DataBaseLoadBossData _bossData = new DataBaseLoadBossData();
public int NumsBosses;
[SerializeField]
private ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _04POO
{
class Persona
{
//Atributos
//VISIBILIDAD PARA ATRIBUTOS Y METODOS
/*
* (nada) tipo nombre; -> protected -> visible dentro del objeto o en sus... |
using Amesc.Dominio.Contas;
using Amesc.WebApp.ViewModels;
using Microsoft.AspNetCore.Mvc;
using System.Threading.Tasks;
namespace Amesc.WebApp.Controllers
{
public class AutenticacaoController : Controller
{
private readonly IAutenticacao _autenticacao;
public AutenticacaoController(IAutenti... |
namespace LeoESCTest.Components
{
public struct ReceiveDamageSignal
{
public int Damage;
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using DriveMgr.IDAL;
using System.Data.SqlClient;
using System.Data;
using DriveMgr.Model;
namespace DriveMgr.SQLServerDAL
{
public class TuitionDAL:ITuitionDAL
{
/// <summary>
/// 是否存在该记录
/// </summary>
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WalkEnemy : MonoBehaviour
{
public float walkVelocity;
public bool isRight = false;
const float DIRECTION_CHANGE_INTERVAL = 0.5f;
Rigidbody2D rb;
Object objectScript;
bool isSucking;
float veloci... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace ContosoUniversity.Models
{
// this table is known as a Pure Join Table (PJT)
// a PJT is a table compri... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using WindowsFormsApplication.HeadquarterImportBallot;
using WindowsFormsApplication.Home;
using WindowsFormsApplication.ManageBill;
us... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using System.IO;
namespace relmon.Controllers.Utilities
{
public class UploadController : Controller
{
//buat Upload
public ActionResult Save(IEnumerable<HttpPostedFileBase> attachments,... |
using WebApplication.Data.DataModels.Laptops;
using WebApplication.Data.Repositories.BaseRepository;
namespace WebApplication.Data.Repositories.Laptops
{
public interface ILaptopRepository : IBaseRepository<Laptop>
{
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections;
using SmallHouseManagerDAL;
namespace SmallHouseManagerBLL
{
public class Ultility
{
UltilityDAL ultity = new UltilityDAL();
/// <summary>
/// 组合查询条件
//... |
using UnityEngine;
using System;
using System.Collections;
public class PlayerBattleAgent : MonoBehaviour, IBattleAgent
{
public SlotMachineController slotMachine;
public event Action turnEndedEvent;
public event Action deadEvent;
public event Action<float> attackEvent;
public Animation attackA... |
using UnityEngine;
using System.Collections;
public class RTSCamera : MonoBehaviour {
/* Dette skriptet håndterer bevegelsen til kamera
* Skriptet er løst basert på http://forum.unity3d.com/threads/rts-camera-script.72045/
* Men er blitt endret en del siden den ble kopiert inn
*/
public float ScrollSpeed = ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Player : MonoBehaviour
{
public int isHp = 5;
public int damage = 1;
private float h = 0.0f;
private float v = 0.0f;
private float r = 0.0f;
private float coverRate = 1.0f;
private float nextAttac... |
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using FaceBookQuestions;
using Infra;
using System.Collections.Generic;
namespace FacebookQuestionTest
{
[TestClass]
public class FacebookQuestionTest
{
[TestMethod]
public void Test_001_CloestMNodes()
{
... |
using KPI.Model.EF;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace KPI.Model.ViewModel
{
public class ChartVM
{
public string[] datasets { get; set; }
public string[] labels { get; set; }
public string[] tar... |
/*
* Copyright 2014 Technische Universität Darmstadt
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by appl... |
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Yeasca.Metier;
namespace Yeasca.TestsUnitaires.Outils.Injection
{
[TestClass]
public class TestModuleInjection
{
[TestMethod]
public void TestModuleInjection_unModuleVideAUneListeDeDépendanceVide()
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/*INSTUKTIONER FÖR ATT FÅ SCRIPTET ATT FUNGERA
* 1. HA EN PC
* 2. File --> build settings --> Universal Windows Platform, om du inte har den måste den laddas ner --> Inspector scrolla ner till Capabilites -->
* tryck i mikro... |
using System;
namespace DownloadExtractLib.Messages
{
public class ParseHtmlMessage
{
public enum E_mode
{
Unused = 0, // error
Extract, // extract HREFs and send to DownloadCoordinator
Relativise, // convert absolute URL to relative
... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using WebCompiler.HtmlBuilder;
namespace Compiler.Common
{
public abstract class WebAsset
{
internal static HtmlBuilder _builder = new HtmlBuilder();
public WebAsset(string inpath, string outpath)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace SimpleApiService.Requests
{
public class AmountRequest
{
public decimal Amount { get; set; }
}
}
|
using Plus.Communication.Packets.Outgoing.Rooms.Engine;
using Plus.HabboHotel.GameClients;
namespace Plus.Communication.Packets.Incoming.Rooms.Engine
{
internal class GetFurnitureAliasesEvent : IPacketEvent
{
public void Parse(GameClient session, ClientPacket packet)
{
ses... |
using System;
using System.Collections;
namespace Siemens.Simatic.RfReader
{
/// <summary>
/// This is the common exception that is thrown whenever
/// there occur errors while using the reader API.
/// Do not forget to fortify your implementations by catching
/// this exception when using the interface.... |
using FitChildPanel.Models.Entity;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace FitChildPanel.Controllers
{
[Authorize]
public class EgzersizController : Controller
{
DBFITCHILDEntities db = new DBFITCHILDEntities();
/... |
// Accord Statistics Library
// The Accord.NET Framework
// http://accord-framework.net
//
// Copyright © César Souza, 2009-2015
// cesarsouza at gmail.com
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as p... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace HelloWorldAppNETReact.Models
{
public class SlackErrorResponse
{
public ICollection<SlackAttachment> attachments { get; set; }
public SlackErrorResponse(string message) {
... |
#if !DISABLE_FIXES
// Copyright (c) Adriano Ueda. All rights reserved.
#endif
namespace StyleCopDemo
{
/// <summary>
/// Implements help methods to sum numbers.
/// </summary>
public static class SumHelper
{
/// <summary>
/// Adds two integer numbers.
/// </summary>
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UIScrollRect : ScrollRect
{
protected override void SetNormalizedPosition(float value, int axis)
{
if (content == null) return;
base.SetNormalizedPosition(value, axis);
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Uxnet.Com.Security.UseCrypto;
using Model.InvoiceManagement;
using Model.DataEntity;
using Model.Locale;
using System.Xml.Serialization;
namespace Model.Helper
{
[XmlInclude(typeof(Model.Helper.PKCS7Log))]
public class... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Domain.Entities {
public class Article {
public Guid IdArticle { get; set; }
public string ArticleTitle { get; set; }
public string ArticleAuthor { get; set; }
public string ArticleBody { get; set; }
... |
using System;
using System.ComponentModel.DataAnnotations;
using Resources;
namespace Project.Models
{
public class ManageUserViewModel
{
[Required]
[DataType(DataType.Password)]
[Display(ResourceType = typeof (I18n), Name = "Field_CurrentPassword")]
public string OldPassword {... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Chpoi.SuitUp.Source;
using Chpoi.SuitUp.SSL;
using Chpoi.SuitUp.Service;
namespace Chpoi.SuitUp.ServiceImpl
{
public class ShoppingCartServiceImpl : ShoppingCartService
{
public st... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TheLivingRoom
{
class FurnitureEngine
{
// Get instance of Singleton
public static FurnitureEngine GetInstance()
{
if (_instance != nul... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class xa : MonoBehaviour
{
public static Main ma;
public static Defines de;
public static Setup se;
public static Effects ef;
public static PrefabLibrary pr;
public static GameObject emptyObj = null;
public static GameObject ... |
/* 14. A bank account has a holder name (first name, middle name and last name), available amount of money (balance), bank name,
* IBAN, BIC code and 3 credit card numbers associated with the account. Declare the variables needed to keep the information
* for a single bank account using the appropriate data types ... |
namespace HandyControl.Expression.Media
{
public enum UnitType
{
Pixel,
Percent
}
} |
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.IO;
using System.Threading.Tasks;
using Fluid;
namespace FlipLeaf.Core.Text.FluidLiquid
{
public class FluidParser
{
internal const string BodyAmbientValueKey = "body";
private readonly ConcurrentDictionary<st... |
using System.Security.Principal;
namespace MvcApplication.Business.Security.Principal
{
public interface IWindowsIdentity : IIdentity
{
#region Properties
TokenImpersonationLevel ImpersonationLevel { get; }
#endregion
#region Methods
IWindowsImpersonationContext Impersonate();
#endr... |
using System.Collections.Generic;
using OKN.TSP.XRM.Plugins.Test;
namespace JosephM.Xrm.Plugins.Test
{
public abstract class JosephMXrmTest : XrmTest
{
protected override IEnumerable<string> EntitiesToDelete
{
get { return base.EntitiesToDelete; }
}
}
} |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
using System;
namespace DotNetNuke.Instrumentation
{
public interface ILoggerSource
{
ILog GetLogger(Type type);
ILog GetLogger(s... |
using Alfheim.FuzzyLogic;
using Alfheim.FuzzyLogic.FuzzyFunctionAttributes;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
namespace Alfheim.GUI.Model
{
public static class ReferencePointParser
{
public static IEnumerable<ReferencePoint> Parse(IFuzzyFunction function)
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WallJudgement : MonoBehaviour
{
WalkEnemy walkEnemy;
UpDownEnemy upDownEnemy;
// Start is called before the first frame update
void Start()
{
walkEnemy = this.GetComponentInParent<WalkEnemy>();
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Photon.Pun;
using Photon.Realtime;
using Main.Drawing;
public class MouseTracker : MonoBehaviourPun
{
private Camera cam;
private UIDrawing uIDrawing;
private bool isClick = false;
Dictionary<string, Color> colorM... |
// Copyright 2016 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applica... |
namespace CarSelector.Model
{
using CarSelector.Contracts;
public class CarRaceTrackEvaluation : ICompletionTime
{
public RaceTrack RaceTrack { get; set; }
public CarConfiguration CarConfiguration { get; set; }
public double CompletionTime { get; set; } // Measured in seconds
... |
using System;
namespace Mono.VisualC.Code {
public enum Access {
Public,
Protected,
Private
}
}
|
using System;
using System.Collections.Generic;
using System.Text;
using System.Text.RegularExpressions;
using System.Web;
using System.Web.Script.Serialization;
using System.Web.UI;
using System.Web.UI.WebControls;
using Waffles;
public partial class widget_video : Waffles.UserControls.Generic
{
publ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Uygulama_Elektronik
{
class Phablet : SmartPhone
{
}
}
|
using System;
using CallCenter.Common;
using CallCenter.Common.Entities;
using NUnit.Framework;
using CallCenterRepository.Controllers;
using Moq;
namespace CallCenter.WcfService.UnitTests
{
[TestFixture]
public sealed class LoginServiceTests
{
[ExpectedException(typeof(ArgumentNullExc... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reactive.Subjects;
using PropOhGate.Converters;
namespace PropOhGate.Data
{
public abstract class RepositoryColumn
{
internal RepositoryColumn(int columnId, string name)
{
Name = name;
Colum... |
// Copyright 2021 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applica... |
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