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using Serenity; using Serenity.Data; using Serenity.Services; using System; using System.Data; using MyRequest = Serenity.Services.RetrieveRequest; using MyResponse = Serenity.Services.RetrieveResponse<ARLink.Default.PackageRow>; using MyRow = ARLink.Default.PackageRow; namespace ARLink.Default { public interface...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Newtonsoft.Json; using System.Web.Helpers; using LAP_PowerMining.Core.Enums; namespace LAP_PowerMining.Core.KrakenComponents { public class Ticker { // ticker information //==============================...
using System; using CoreGraphics; using UIKit; using StudyEspanol.iOS; namespace StudyEspanol.UI.Cells { public class ConjugationCell : UICollectionViewCell { #region Const Fields public const string REUSE_ID = "ConjugationCell"; public const int MARGIN = 2; #endregion #region Fields private int rows; ...
using System; using System.Linq; using Microsoft.Dynamics365.UIAutomation.Browser; using Microsoft.VisualStudio.TestTools.UnitTesting; using Newtonsoft.Json; using TechTalk.SpecFlow; using Vantage.Automation.VaultUITest.Context; using Vantage.Automation.VaultUITest.Helpers; namespace Vantage.Automation.VaultUITest.St...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace bot_backEnd.Models.ViewModels { public class InstitutionProfilePhotoVM { public int UserEntityID { get; set; } public string Image { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Bonus17 { class Car { //create a class named Car to store the data about this car. This class should contain string make, model, int year, double price private string m...
using System.Collections.Generic; namespace Common.Lib.Mapping { /// <summary> /// Средство маппинга. /// </summary> public interface ITypeMapper { /// <summary> /// Преобразует значения объекта в <typeparamref name="TDestination"/> /// </summary> /// <typeparam nam...
using System; namespace AppBuilder.CompileConsole { public class CSharpCompilationException : Exception { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Sudoku_Designer { class SudokuGet : IGet { public void GetByBox(SudokuLevel theSudokuLevel, int boxNum, int offset) { throw new NotImplementedException(); ...
using Quartz; using Quartz.Impl; namespace JobDemo { /// <summary> /// 作业计划 /// </summary> public class JobScheduler { /// <summary> /// 启动作业 /// </summary> public static void Start() { IScheduler scheduler = StdSchedulerFactory.GetDefaultSchedul...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Assets.Scripts.RobinsonCrusoe_Game.Cards.BuildingCards { public interface IBuildingCard { bool HasDiscardOption(); } }
using System; using System.ComponentModel; using System.ComponentModel.DataAnnotations; namespace ALM.Reclutamiento.Entidades { [Serializable] public class ECategoria { public int IdCategoria { get; set; } [StringLength(100)] public string Nombre { get; set; } public Date...
using System; public class Program { public static void Main() { var inputNumber = int.Parse(Console.ReadLine()); var inputPower = int.Parse(Console.ReadLine()); if (inputPower > 10) { var multipliedNumber = inputNumber * inputPower; Console.WriteLine(...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace sales_management_system { public partial class 発注管理 : Form { public DBcomponen...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Banking_Application { public partial class FDForm : Form { public FDForm() ...
// new 한정자 using System; class HelloClass { public class A { public void print() // 1 { Console.WriteLine("Call the A"); } }; public class B: A { public void print() // 2 { Console.WriteLine("Call the B"); } }; ...
using System; using System.Reflection; using System.Runtime.InteropServices; using System.Security; [assembly: AssemblyTitle("redback.tests")] [assembly: AssemblyDescription("Unit Test assembly")]
using System; using System.Collections.Generic; using starkdev.spreadrecon.model; using starkdev.spreadrecon.data; namespace starkdev.spreadrecon.business { public class PerfilUsuarioTipoRelatorioBLL : ICrud<PerfilUsuarioTipoRelatorio> { private PerfilUsuarioTipoRelatorioDAL _dal; public Perf...
using Newtonsoft.Json; using Ninject; using System; using System.Configuration; using System.IO; using System.Reflection; using System.Xml.Serialization; namespace JKMWindowsService.Utility { public static class General { private static readonly StandardKernel standardKernel = new StandardKernel(); ...
using CityInfo.API.Models; using CityInfo.API.Services; using Microsoft.AspNetCore.JsonPatch; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace CityInfo.API.Controllers { [Route...
using System; using System.Collections.Generic; using System.Data.SqlClient; using TutteeFrame2.Model; namespace TutteeFrame2.DataAccess { class AccountDA : BaseDA { private AccountDA() { } static readonly AccountDA _instance = new AccountDA(); public static new AccountDA Instance => _...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace MobileWx.Model { public class UserInfo { public int? UserPoint { get; set; } public int? UserLevel { get; set; } public int? UserExp { get; set; } public string UserName { get; set;...
using System.ComponentModel.DataAnnotations; namespace login_n_reg { public class IndexViewModel { public RegUser NewUser {get; set;} public LogUser LoggedUser {get; set;} } }
using System; using System.Collections.Generic; namespace Buffers.Utilities { abstract class SparseArrayBase { public static readonly int HighPartLength = 1 << 14; public static readonly int LowPartLength = 1 << 18; protected SparseArrayBase() { LowerBound = uint.MaxValue; UpperBound...
using System; using System.Collections.Generic; using System.Text; namespace StackQueue { class Queue { int[] arr; int max, front, rear; public Queue(int size) { arr = new int[size]; max = size; rear = -1; front = -...
using Godot; using System; using System.Collections.Generic; public static class Lib { public struct Vec2I { public int x, y; public Vec2I(int _x = 0, int _y = 0) { x = _x; y = _y; } public static Vec2I operator+(Vec2I a, Vec2I b) { ...
// // - TargetProviderDirective.cs - // // Copyright 2014 Carbonfrost Systems, Inc. (http://carbonfrost.com) // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.or...
using System; using System.Data; using System.Configuration; using System.Linq; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.HtmlControls; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Xml.Linq; /// <summary> /// Summary description fo...
namespace Triton.Game.Mapping { using ns26; using System; using Triton.Game; using Triton.Game.Mono; [Attribute38("DeckPickerTray")] public class DeckPickerTray : MonoClass { public DeckPickerTray(IntPtr address) : this(address, "DeckPickerTray") { } public...
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using VSchool.Data.Entities; namespace VSchool.Data { public class EntityConfiguration<T> : IMappingConfiguration, IEntityTyp...
using System.Collections.Generic; using System.Diagnostics; using System.Linq; namespace Infrastructure.Models { public static class MimeCollection { // TODO: or use SortedList<TKey,TValue>() ?? //public static IDictionary<string, string> MimeToExtn { get; } = new Dictionary<string, string>();...
using log4net; using MySql.Data.MySqlClient; using System; using System.Reflection; using System.Threading; namespace OpenSim.Addons.Store.Data.MySQL { public class MySqlFramework { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); protected string m_connectio...
using Castle.DynamicProxy; using CSRedis; using LinCms; using LinCms.Aop; using LinCms.Aop.Attributes; using LinCms.Middleware; using Newtonsoft.Json; using System; using System.Linq; using System.Threading.Tasks; namespace LinCms.Middleware { [AttributeUsage(AttributeTargets.Method)] public class AopCacheAtt...
using KPI.Model.DAO; using MvcBreadCrumbs; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using KPI.Model.helpers; using KPI.Model.ViewModel; using System.Threading.Tasks; using System.Configuration; using System.Net.Mail; using KPI.Model.EF; using KPI.Web.he...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Threading.Tasks; using System.Net; using System.Web; using System.Web.Mvc; using Aroma_Violet.Models; namespace Aroma_Violet.Controllers { public class SystemProceduresController : Controll...
using QuestomAssets.AssetOps; using System; using System.Collections.Generic; using System.Text; namespace QuestomAssets { public class AssetOpsException : Exception { public List<AssetOp> FailedOps { get; private set; } public AssetOpsException(string message, List<AssetOp> failedOps) : base(...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Diagnostics; namespace GentskiAlgoritmi { public partial class Kodiranje : Form { private Jedinka jedink...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using OpenQA.Selenium; using OpenQA.Selenium.Firefox; using OpenQA.Selenium.Interactions; using waitHelpers = SeleniumExtras.WaitHelpers; namespace Atari { public class Segui...
using Enrollment.Domain.Entities; using Enrollment.Forms.Configuration; using Enrollment.Forms.Configuration.Bindings; using Enrollment.XPlatform.Tests.Helpers; using Enrollment.XPlatform.Services; using Enrollment.XPlatform.ViewModels.ReadOnlys; using Microsoft.Extensions.DependencyInjection; using System; using Syst...
// // Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. // using System.Threading; using System.Threading.Tasks; using Microsoft.Extensions.Logging; using Microsoft.PowerShell.EditorServices.Services; using OmniSharp.Exte...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Text; namespace MediaManager.DAL.DBEntities { [Table("VideoParticipant")] public class VideoParticipant { public Video Vi...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.Options; u...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class StatsBulletController : MonoBehaviour { public void SetStatistics(int value) { GetComponent<Text>().text = value.ToString(); } }
namespace Bindable.Linq.Tests.Unit.Aggregators { internal class MaxAggregatorTests {} }
using System; using System.Net; using System.Data; using System.Linq; using Microsoft.Data.SqlClient; using System.Collections.Generic; using Newtonsoft.Json.Linq; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNet.OData; using Microsoft.AspNet.OData.Routing; using Microsoft.AspNet.OData.Query; using Microsoft.En...
using UnityEngine; using UnityStandardAssets.Utility; namespace UnityExtensions.UI.HUD.Markers.Waypoint { public class WaypointSystem : MonoBehaviour { #region Attributes [SerializeField] private WaypointCircuit[] m_circuits; [Header("HUD")] public Transform target; ...
using System.Collections.Generic; using Sesi.WebsiteDaSaude.WebApi.Models; namespace Sesi.WebsiteDaSaude.WebApi.Interfaces { public interface ILocalRepository { /// <summary> /// Lista todos os locais existentes no banco de dados. /// </summary> /// <returns>Lista de locais.</re...
using Serilog; using StoreDB; namespace StoreUI { class Program { static void Main(string[] args) { Log.Logger = new LoggerConfiguration() .MinimumLevel.Debug() .WriteTo.File("log.txt") .CreateLogger(); Log.Information("Program start...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using CharacterWizardRepository.Models; namespace CharacterWizardRepository { public class CharWizRepo { private List<Player> _players = new List<Player> { new Player...
#region Copyright Syncfusion Inc. 2001-2015. // Copyright Syncfusion Inc. 2001-2015. All rights reserved. // Use of this code is subject to the terms of our license. // A copy of the current license can be obtained at any time by e-mailing // licensing@syncfusion.com. Any infringement will be prosecuted under // a...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ServiceDesk.Identity.Controllers.License.dto { public class ClientLicenseCreateDto { public int ClientId { get; set; } public int LicenseId { get; set; } public int CountOfUsers {...
// ---------------------------------------------------------------------------------------------------------------------------------------- // <copyright file="MessageReceivedEventArgs.cs" company="David Eiwen"> // Copyright © 2016 by David Eiwen // </copyright> // <author>David Eiwen</author> // <summary> // This fil...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _02.SetOfExtensions { //delegate for the method which will be passed to retrieve the required numeral value //for executing the methods Sum, Average, Product for user defined ...
using System; using CarPool.Models; namespace CarPool { public class AuthenticationService :IAuthenticationService { private readonly HttpClient _httpclient; public AuthenticationService(HttpClient httpclient) { _httpclient = httpclient; } public User Auth...
namespace OmniSharp.Extensions.DebugAdapter.Protocol.Models { /// <summary> /// A Thread /// </summary> public record Thread { /// <summary> /// Unique identifier for the thread. /// </summary> public long Id { get; init; } /// <summary> /// A name o...
namespace Hearthbuddy.Controls { using System; using System.Runtime.CompilerServices; using System.Windows; using System.Windows.Controls; using System.Windows.Controls.Primitives; using System.Windows.Input; [TemplatePart(Name="PART_Hours", Type=typeof(TextBox)), TemplatePart(Name="PART_M...
using System.Collections.Generic; using Aurora.Domain.Models; namespace Aurora.Domain.Interfaces { public interface IServiceUser { UserModel Insert(CreateUserModel userModel); UserModel Update(int id, UpdateUserModel userModel); void Delete(int id); UserModel RecoverById(int...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using SS.Service; namespace SS.Test.Handler.Chain { class SortEndHandler:StreamChainHandler { // public int SortNO { get; set; } protected override bool HandBegin(Ha...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using StrategyPattern.Enums; using StrategyPattern.Interface.Strategies; namespace StrategyPattern.Strategies.ToReachOffice { public class ByCar : IToReachOffice { public TravelBy Travel...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using UberFrba.Abm_Chofer; using UberFrba.Abm_Turno; namespace UberFrba.Abm_Automovil { public parti...
namespace InteractivePreGeneratedViews.Helpers { using System.Data.Entity.Core.Mapping; using System.Data.Entity.Core.Metadata.Edm; using System.IO; using System.Xml; internal class TestUtils { public static readonly string TempDbConnectionString = "Data Source=(LocalDb)\\v11....
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class SplashScreen : MonoBehaviour { public Image splashImage; public string loadLevel; // Use this for initialization IEnumerator Start () { splashIm...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Data; namespace FuelSupervisorSetting.ViewModel { //[ValueConversion(typeof(Int32), typeof(UInt64))] class MultiInt64Converter : IMultiValueConverter { public ob...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ClassesTextBoxParticipation { class Program {//Author: Deandra Fogel, Worked with Elizabeth Sparks and Riley Carr static void Main(string[] args) { TextBox ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class InvItem : MonoBehaviour { private Inventory inv; Image image; public void ViewInfo() { InventoryManager.Instance().ShowItemInfo(inv); ///Debug.Log(InventoryManager.Instance()....
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Query.SqlExpressions; using System; using System.Collections.Generic; namespace Enrollment.Contexts { public static class BaseDbContextSqlFunctions { public static string FormatDateTime(DateTime value, string format, string cultu...
using System; using System.IO; using System.Collections.Generic; namespace NewReadAndWrite { class Program { static void Main(string[] args) { ReadAndWrite input = new ReadAndWrite(); string isRunning = "0"; while (isRunning != "q") { ...
namespace E01_StudentClass.EnumClasses { public enum Specialty { Telecommunications, MedicineMarketing, IT_management, Phisics, Mathematics, Informatics, Law, Philosophy } }
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; namespace JoggingDatingAPI.Models { //public interface IEntity //{ // int Id { get; set; } //} //public interface IRecursiveEntity <T...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Windows.Controls; using iTextSharp.text; using iTextSharp.text.pdf; using Logistics_Transport_Issue.Structures; namespace Logistics_Transport_Issue { internal class Algorithm { private static Document _rep...
using LuaInterface; using RO; using SLua; using System; public class Lua_RO_ToExitPointTeleportPathInfo : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { ExitPoint e; LuaObject.checkType<ExitPoint>(l, 2, out e); BornPoint b; LuaO...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PalmBusinessLayer { class Likelihood { private int likelihoodID; public int LikelihoodID { get { return likelihoodID; } set { likelihoo...
using GistManager.Mvvm; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GistManager.ViewModels { public interface IViewModelWithHistory { ObservableRangeCollection<GistHistor...
// Decompiled with JetBrains decompiler // Type: PingMonitor.Device // Assembly: PingMonitor, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null // MVID: C7F21AE2-E822-440B-97D1-7ECAE911FD7D // Assembly location: G:\Projects\PingMonitor\PingMonitor\bin\Debug\PingMonitor.exe using System; using System.Drawing; usin...
using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; using UnityEngine.SceneManagement; /// <summary> /// This script saves the player's customization changes and returns the scene to the homebase. /// </summary> public class SaveCharacterCustomization : MonoBehaviour { ...
using System; using System.Collections.Generic; using System.Text; using ENTITY; //<summary> //Summary description for SalesBillTaxInfo //</summary> namespace ENTITY { public class SalesBillTaxInfo { private decimal _salesBillTaxId; private decimal _salesMasterId; ...
using System; using System.Collections.Generic; namespace Security_Lab7 { class Program { static void Main(string[] args) { var mongo = new MongoDBConnector(); mongo.ConnectToLocalDB(); Console.ReadKey(); } } }
using System; using System.Diagnostics; using System.Threading.Tasks; using System.Windows.Forms; namespace DocuVault.GUI { public partial class DocuVault : Form { DbOps DbOps = new DbOps(); public DocuVault() { InitializeComponent(); } private void DocuVaul...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Queue.Models { public class QueryView { public string ID { get; set; } public string Name { get; set; } public int Experts { get; set; } public int QueueCount { get; set; } pu...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using Newtonsoft.Json.Linq; namespace InvoicingDataCreator { class Program { static async Task Main(string[] args) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace XGhms.Helper { public class Keys { //System====================================================== /// <summary> /// 系统版本号 /// </summary> public const string SYSTEM_VERSION = ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Accounting.Entity; using System.Data.SqlClient; using System.Data; using Accounting.Utility; namespace Accounting.DataAccess { public class DaStockInOut { public DaStockInOut() { } int VoucherNoDigitLe...
using System.Collections.ObjectModel; namespace Example8.ViewModel { public class ShipVM { private int shipID; private ObservableCollection<loadVM> load; private int weightSum; public int WeightSum { get { return weightSum; } set { weightSum = v...
 namespace AngularKendo.UI { /// <summary> /// Constants for the app /// </summary> public class UiConstants { public const int SUCCESS_CODE_FOR_ZENA = 0; public const int FAILURE_ERROR_CODE_FOR_ZENA = -1000; public const string APP_NAME_KEY = "SiteId"; public const ...
using System; using System.Collections.Generic; #nullable disable namespace Crt.Data.Database.Entities { public partial class CrtElement { public CrtElement() { CrtFinTargets = new HashSet<CrtFinTarget>(); } public decimal ElementId { get; set; } public st...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RentCar { public class displayCarDTO { public string manufacturer { get; set; } public string model { get; set; } public string transmission { get; set; } ...
using System; using System.Diagnostics; using System.IO; using System.Net; using System.Net.Sockets; using System.Runtime.ExceptionServices; using System.Threading; using System.Threading.Tasks; namespace NetworkToolkit.Connections { /// <summary> /// A connection factory using sockets. /// </summary> ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; namespace WebRequest.Basic { public class AsyncOperationWebRequest : MonoBehaviour { void Start() { var req = UnityWebRequest.Get("https://unity.com/"); req.SendWebRequest()...
using ProyectoAplicadoPC.BLL; using ProyectoAplicadoPC.Entidades; using ProyectoAplicadoPC.UI.Registros; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; ...
namespace Triton.Game.Mapping { using ns26; using System; using Triton.Game; using Triton.Game.Mono; [Attribute38("Version")] public class Version : MonoClass { public Version(IntPtr address) : this(address, "Version") { } public Version(IntPtr address, str...
using System; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; using System.Configuration; using Telerik.Web.UI; public partial class Admin_ViewVotingResult : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { if ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace HouseParty.Client.Services.FeedbackService { public interface IFeedbackService { } }
using Xamarin.Forms; namespace App1 { public class AButton : Button { public AButton() { BorderColor = Color.FromHex("38A496"); BackgroundColor = Color.FromHex("38A496"); TextColor = Color.White; FontAttributes = FontAttributes.Bold; } ...
using System; namespace RSAImplementation { class Program { public static void Main(string[] args) { RSAAlgorithm rsaAlgorithm = new RSAAlgorithm(); RSAAlgorithm.KeysConstants keysConstants = rsaAlgorithm.GenerateKeys(); Console.WriteLine(" e = " + keysConstants.e); Console.WriteLine(" n = " +...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml.Linq; namespace Experian_CreditProfile_XMLtoSQLServer { public static class XMLHelper { public static List<XDocument> Xml_split(string xmlFile, string parentNode, stri...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Enemy_CheckHurtPlayer : MonoBehaviour { [HideInInspector] public bool checkHurtPlayer = false; private void OnCollisionEnter2D(Collision2D collision) { if (collision.collider.tag == "Playe...
using UnityEngine; using System.Collections; public class Body_Script : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { } void OnTriggerEnter(Collider Col) { if (Col.tag == "AttackTrigger") { tr...
using System.Collections.Generic; namespace Hangman.View { public class GUIVisualizer : IVisualizer { // ToDo: Add GUI (WPF) Visuals. public void WelcomeScreen() {} public void RefreshGameScreen(IEnumerable<char> word, IEnumerable<char> incorrectGuesses) {} public void...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement;// public class Reiniciar : MonoBehaviour { public Text textPontos; //LoadScene Carrega a cena por seu índice ou seu nome public void Exibir(int score) { game...
using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; using System.Runtime.Remoting; using System.Runtime.Remoting.Channels; using System.Runtime.Remoting.Channels.Tcp; using System.Net.Sockets; using System.Diagnostics; us...