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using System; using System.Collections.Generic; using System.Linq; using System.Text; public class ChoiceParameter : Parameter { public List<string> Values { get; set; } public List<int> IntensityDefault { get; set; } }
using UnityEngine; using System.Collections; public class MissileDeath : MonoBehaviour { private float currentRange = 100.0f; private float explosionRange = 0.0f; private bool armed = false; private float dist; private bool apQuit = false; [Tooltip("This is the prefab that is spawned on 'Death'")] ...
// Code generated by Microsoft (R) AutoRest Code Generator 0.9.7.0 // Changes may cause incorrect behavior and will be lost if the code is regenerated. using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Net.Http.Headers; using System.Text; using Sy...
using UnityEngine; public class ObjectDestructor : MonoBehaviour { private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.tag.Equals(GlobalConstants.TagBullet) || collision.gameObject.tag.Equals(GlobalConstants.TagBulletPlayer) || collision.gameObject....
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="TextExtensions.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // ---------------------------------------------------------------------------------...
using System.Collections; using System.Collections.Generic; using UnityEngine; using extOSC; public class ScriptActivation : MonoBehaviour { public OSCReceiver receiver; public string address; DelayEffect de; public float delayVolume; // Use this for initialization void Start () { receiv...
using System.Collections.Generic; using System.Collections; namespace Fano.Tests { public static class TestUtils { public static bool AreFrequenciesEqual(List<WordFrequency> frequencies, int[] expected) { if (frequencies.Count != expected.Length) { retur...
using System; using System.Collections.Generic; using System.Runtime.InteropServices; namespace GameCloud.Core { public class GcPeer { private readonly PeerConnection _connection; public int PeerId { get; } private Dictionary<GcConnection, int> _relayedPeerIds; private NetWri...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.ComponentModel; using System.Text.RegularExpressions; using System.Collections; using System.Web.UI; using System.Reflection; using System.Windows.Data; using Binding.Services; using Binding.ControlWrappers; using Bindin...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using FuzzyLogic.Operations; using FuzzyLogic.Sets; namespace FuzzyLogic.PropertiesOperations { public class AssociativityIntersection : ITernaryProperty { /// <summary> /// ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using SmallHouseManagerBLL; using SmallHouseManagerModel; using System.Collections; namespace SmallHouseManagerWeb.Admin { public partial class HomeReportInfo : Sy...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace CONSULS_SYSTEM.Models { public partial class TB_Privilege { public int ID { get; set; } [StringLength(200)] [Display(Name = "Title"...
/** ** ** QIRX - Software Defined Radio - AAC Audio ** Copyright (C) 2017 Clem Schmidt, softsyst GmbH, http://www.softsyst.com ** ** This program is free software; you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation; either v...
using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; public class ZEditorAssetBundle { [MenuItem("Assets/标记AB包 %#&B", false, 80)] public static void ShowRightMouse() { var tSelects = Selection.objects; if (tSelects.Length > 0) { ...
using System; using System.Collections.Generic; using System.Text; using System.Data.SqlClient; using System.Data.OleDb; using System.Data; using System.IO; using System.Linq; using System.Timers; using IBM.Data.DB2;//DLL方式连接DB2 /* * 数据库操作类 * 事务方式处理sql语句 * 以dataset方式返回数据 * 调用存储过程 */ namespace WxDbService.BaseCls ...
using System; using System.Collections.Generic; using System.Text; namespace SafetyForAllApp.Service.Interfaces { public interface IContentPackage { void ExtractResourceFiles(string source, string destination, string zipFileName); } }
using System; using System.Collections.Generic; namespace PathfindingVisualisation { public static class PointExtensions { public static IEnumerable<Point> GetNeighbors(this Point point) { yield return point + new Point(-1, 0); yield return point + new Point(0, -1); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace test3._7and3._8 { class Program { static void Main(string[] args) { Console.WriteLine("欢迎登录XXX系统"); Console.Write("请输入用户名:"); string...
using System; using System.Collections.Generic; using System.Text; namespace Football.DAL.Entities { public class MatchBroadcast:IEntityBase { public int Id { get; set; } public string Name { get; set; } public int MatchTournamentId { get; set; } public MatchTournament MatchTou...
using System; using System.Collections.Generic; using System.Text; using AutoMapper; using SPACore.PhoneBook.PhoneBooks.PhoneNumbers; using SPACore.PhoneBook.PhoneBooks.PhoneNumbers.Dto; namespace SPACore.PhoneBook.PhoneBooks.Persons.Dto { public class PersonMapProfile : Profile { public PersonMapProf...
using PyFarmaceutica.dominio.Login_SignUp; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PyFarmaceutica.acceso_a_datos.interfaces { public interface ILoginSignUpDao { DataTable ValidarLogin(Login login);...
public abstract class Measurement { public virtual float Evaluate(Representation rep) { return 0; } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Defender : MonoBehaviour { public GameObject defender; public float speed; private Transform currentPoint; public Transform[] points; private int pointSelection; private KillPlayer kill; private CheatMode cheat; voi...
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Threading.Tasks; using BooxBox.DataAccess.Repositories; using Microsoft.AspNetCore.Mvc; using Models; namespace BookzBox.Controllers { [ApiController] public class UserController : ControllerBase { private r...
using System; using System.Collections.Generic; using Microsoft.AspNetCore.Http; using System.Net; using System.IO; using Newtonsoft.Json.Linq; using System.Data; using System.Configuration; using MySql.Data.MySqlClient; using GARITS.Models; namespace GARITS.Providers { public class PartsProvider { ...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Vamps.Utility; namespace Vamps.Entities { public class Butterfly : Entity { public int Width { get { return EntityA...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class Btnmanager : MonoBehaviour { public csvReader csv; public CardSetting cardsetting; public UiManager u; public csvWriter csw; public void nextstage() { GameSett...
using System.Collections.Generic; using UnityEngine; namespace PBDFluid { public class ParticlesFromBounds : ParticleSource { public ParticlesFromBounds(float spacing, Bounds bounds) : base(spacing) { Bounds = bounds; Exclusion = new List<Bounds>(); CreatePar...
using System; using System.Collections.Generic; using System.Linq; namespace DelegatesUndLambdaExpressions { internal delegate bool MyDelegate(Employee e); // Action -> void // Predicate -> bool // Func class Program { static void Main(string[] args) { var...
using Grimoire.Botting; namespace Grimoire.Networking.Handlers { public class HandlerPlayers : IXtMessageHandler { public string[] HandledCommands { get; } = {"retrieveUserData", "retrieveUserDatas"}; public void Handle(XtMessage message) { if (OptionsManager.HidePlayers) ...
using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; using Evpro.Domain.Entities; namespace Evpro.Gui.Models { public class TaskModel { public System.DateTime deadLineTask { get; set; } publ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace WindowsFormsApplication.HeadquarterImportBallot { public partial class GUI_InsertHeadquarterImportBallot : Form { ...
using UnityEngine; using UnityEngine.UI; public class HUDPresenter : MonoBehaviour { private UIElement<HealthBar> HealthBar; private UIElement<Text> SoulText; private UIElement<Slider> WaterBar; public void Awake() { SoulText = new UIElement<Text>("SoulText", this.gameObject); Heal...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ResourceTranslator.Abs { public interface FileInputValidator { bool KeyExists(FileInfo fileInfo, string key); } }
using System.Linq; using System.Web; using CIS420Redux.Models; using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.EntityFramework; using Microsoft.Owin; using Owin; [assembly: OwinStartupAttribute(typeof(CIS420Redux.Startup))] namespace CIS420Redux { public partial class Startup { ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using Newtonsoft.Json.Linq; using Parser.FilesServices; using File = Parser.FilesServices.File; namespace Parser.Parsers { public static class CsvToJson { internal static void Parse(string sourceFilename) { ...
/* Copyright (c) 2010, Direct Project All rights reserved. Authors: Umesh Madan umeshma@microsoft.com Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: Redistributions of source code must retain the a...
using System; using System.IO; using System.Text; using Azure.Storage.Blobs; using Microsoft.Azure.WebJobs; using Microsoft.Azure.WebJobs.Host; namespace AzStg12Function2 { public static class UploadBlobTimerFunction { static UploadBlobTimerFunction() { ApplicationHelper.Startup(); ...
using MongoDB.Driver; using stottle_shop_api.Products.Extensions; using stottle_shop_api.Products.Models; using System.Collections.Generic; using System.Threading.Tasks; namespace stottle_shop_api.Products.Repositories { public class MongoRepository : IReadProducts, IWriteProducts { private readonly IM...
using System.ComponentModel.DataAnnotations; namespace HCL.Academy.Model { public class RSSFeedMaster { public int ID { get; set; } [Required(ErrorMessage = "Title is required")] public string Title { get; set; } [Required(ErrorMessage...
using System.Collections.Generic; using BankStatementProvider; using Castle.Windsor; using GmailImap.Abstract; using GmailImap.Implementation; using NUnit.Framework; using GmailImap.DAL; namespace GmailImapTests { [TestFixture] public class BankStatementProviderTest { private BankStatementProvider...
using System; using System.Collections.Generic; using System.Linq; using W3ChampionsStatisticService.CommonValueObjects; namespace W3ChampionsStatisticService.W3ChampionsStats.GameLengths { public class GameLengthPerMode { public GameMode GameMode { get; set; } public List<GameLength> Lengths {...
using UnityEngine; using System.Collections; [System.Serializable] public class Range { public int start; public int end; }
using System; using System.Collections.Generic; using System.Text; namespace TestApplicationDomain.DynamicQuery { public class DynamicConstants { public class FilterType { public const string Equal = "equal"; public const string Contain = "contain"; } pu...
using System; using System.Runtime.Serialization; namespace Shunxi.Business.Enums { public enum SerialEnum { [EnumMember(Value = "Unknowns")] Unknown = 0, [EnumMember(Value = "LowerComputer")] LowerComputer, [EnumMember(Value = "Sim")] Sim, [EnumMember(V...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; public class carcontrol : MonoBehaviour { Rigidbody rb; public static bool ragemove; private static bool rrotate; private static bool lrotate; public float leftRight; public float hız; pu...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; namespace online_knjizara.EntityModels { public class CitaocKorisnik { [Key] public int CitaocKorisn...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Rema1000.Models; namespace Rema1000.Services.ProductService { public interface IProductService { Task<IEnumerable<Product>> GetAllProducts(); Task<IEnumerable<...
using System; namespace truckeventsXamPL.Models { public class Pagamento_Ficha { public Guid Id_ficha { get; set; } public Guid Id_pagamento { get; set; } public double? Valor { get; set; } = 0; public Ficha Ficha { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; namespace Jieshai.Core { public class ReaderWriterLockedList<T> { public ReaderWriterLockedList() { this._lock = new ReaderWriterLock(); this._list = new List<T...
namespace Business.Helper.Enumeration { /// <summary> /// Represents the custom types of possible collections. /// </summary> /// <owner>Anton Petrenko</owner> public enum CustomCollectionType { /// <summary> /// Holds the none type. /// </summary> /// <owner>Ant...
using System.Collections.Generic; using System.Linq; using System.Threading; using Microsoft.EntityFrameworkCore; using Hotelo.Core; namespace Hotelo.Data { public class SqlHotelData : IHotelData { private readonly HoteloDbContext _db; public SqlHotelData(HoteloDbContext db) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Console2.From_051_To_75 { /* Implement regular expression matching with support for '.' and '*'. '.' Matches any single character. '*' Matches zero or more of the preceding element. The...
using System; using System.Configuration.Provider; namespace NopSolutions.NopCommerce.DataAccess { public sealed partial class DBProviderCollection<T> : ProviderCollection where T : BaseDBProvider { /// <summary> /// Adds a provider to the collection. /// </summary> /// <param ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ContiguousMaxSumAlgorithm { class Program { static void Main(string[] args) { //Test array int[] myArray = {-1, 2, 2, -5, 0, 5 }; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CTDLGT.Sort { class ShellSort { public void Sort(int[] array) { var n = array.Length; var gap = n / 2; int temp; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CTDLGT.Stack___Queue { class PostfixExpressionParser { GenericStack<double> stack = new GenericStack<double>(); private string str; // ...
using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Configuration; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace ConfigTest { public partial class SuperSecret : System.Web.UI.Page { protected void Pag...
// Accord Statistics Library // The Accord.NET Framework // http://accord-framework.net // // Copyright © César Souza, 2009-2015 // cesarsouza at gmail.com // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as p...
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Text; using DBStore.DataAccess.Data.Repository.IRepository; using DBStore.DataAceess.Data.Repository; using DBStore.Models; using Microsoft.AspNetCore.Mvc.Rendering; namespace DBStore.DataAccess.Data.Reposit...
using System; using System.Collections.Generic; using System.Net; using System.Text; namespace unid { public class DownloadLib { public static void ParseDownload(string[] args) { List<string> argg = new List<string>(); foreach (string arg in args) { ...
//using Microsoft.Xna.Framework; //using Microsoft.Xna.Framework.Graphics; //using Xunit; //namespace MonoGame.Extended.Tests //{ // public static class TestHelper // { // public static void AreEqual(Vector3 a, Vector3 b, double delta) // { // Assert.Equal(a.X, b.X, delta); // ...
using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using Application.Common.Dtos; using Application.Common.Interface; using Application.Common.Models; using AutoMapper; using AutoMapper.QueryableExtensions; using MediatR; using Microsoft.EntityFrameworkCore; using...
using NIPQuest.Models; using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Web; namespace NIPQuest.DAL { public class CompanyContext : DbContext { public CompanyContext() :base("CompanyInfoDatabase") { ///Seed //Data...
using System.Collections.Generic; using System.Net.Http; using System.Threading.Tasks; using Microsoft.Extensions.Logging; using Requestrr.WebApi.RequestrrBot.Movies; namespace Requestrr.WebApi.RequestrrBot.DownloadClients.Radarr { public class RadarrClient : IMovieRequester, IMovieSearcher { private ...
using LazyVocabulary.Common.Entities; using LazyVocabulary.DataAccess.EF; using LazyVocabulary.DataAccess.Interfaces; using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; namespace LazyVocabulary.DataAccess.Repositories { public class UserProfileRepository : IRepository<Use...
using System.Linq; using System.Threading.Tasks; using DDDSouthWest.Domain.Features.Account.Admin.ManagePages.CreatePage; using DDDSouthWest.Domain.Features.Account.Admin.ManagePages.ListPages; using DDDSouthWest.Domain.Features.Account.Admin.ManagePages.UpdateExistingPage; using DDDSouthWest.Domain.Features.Account.A...
using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Net.Http.Headers; namespace MarketKayit { [Table("Urunler")] public class Urun { public Urun() { EklenmeZamani = DateTime.Now; Barkod = Guid.N...
using Store.Sts.Extensions; using Store.Sts.Models; using System; using System.Text.RegularExpressions; namespace Api.OAuth2.Extensions { public static class UserExtensions { public const string DefaultPhonePattern = @"^(?:\(?)(?<AreaCode>\d{3})(?:[\).\s]?)(?<Prefix>\d{3})(?:[-\.\s]?)(?<Suffix>\d{4})(...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using Syste...
using UnityEngine; using Minigame31; using System.Collections; using System.Collections.Generic; public class MiniGame31_Manager : MiniGameSingleton<MiniGame31_Manager> { #region variables /// <summary> /// Время между инстансами мусора /// </summary> public float timeBetweenInstance = 2f; //...
using System; using System.Threading; using System.Threading.Tasks; using Microsoft.DataStudio.Solutions.Queues.Entities; using Microsoft.DataStudio.Solutions.Validators; using Microsoft.WindowsAzure.Storage; using Microsoft.WindowsAzure.Storage.Queue; using Newtonsoft.Json; namespace Microsoft.DataStudio.Solutions.Q...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using static Threads.Services.ThreadsService; namespace ParallelClass.Examples { public static class InvokeExamples { public static void ShowInvoke() { ...
using BLL; using Entidades; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ProyectoFinal.UI.Registros { public partial class Login : Form...
using UnityEngine; using System.Collections.Generic; public class GoalPoint : MonoBehaviour { public bool Active = true; private List<GameObject> players = new List<GameObject>(); // Use this for initialization void Start () { } // Update is called once per frame void FixedUpdate () { //Debug.Log ("Pla...
/* * OpenAPI definition * * No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator) * * The version of the OpenAPI document: v0 * * Generated by: https://github.com/openapitools/openapi-generator.git */ using System; using System.Linq; using System.IO; usin...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace COM3D2.SimpleUI { public interface IScrollView { } }
using DataAccess.Repositories.Interfaces; using DataAccess.Models; using iQuest.VendingMachine.UseCases.Interfaces; using iQuest.VendingMachine.PresentationLayer.Commands; using iQuest.VendingMachine.Services.Authentication; using Microsoft.VisualStudio.TestTools.UnitTesting; using Moq; using System.Collections.Generi...
using Godot; using System; public class WaveLabel : Label { public override void _Ready() { } public void setWaveText(int waveNumber) { this.Text = "Wave Number: " + waveNumber; } }
namespace Standard { using System; internal enum AC : byte { SRC_ALPHA = 1, SRC_OVER = 0 } }
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; namespace AOC19 { class Program { static void Main(string[] args) { int day = 0; if(args.Length > 0) { int.TryParse(args[0],out day); ...
using Hayalpc.Fatura.Common.Dtos; using Hayalpc.Library.Common.Helpers; using Hayalpc.Library.Common.Helpers.Interfaces; using Hayalpc.Library.Common.Results; using Hayalpc.Library.Log; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Caching.Memory; using System; using System.Collections.Generic; using Syst...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; using System.ServiceModel; using System.Runtime.Serialization; namespace EntidadesCompartidas { [KnownType(typeof(Empresa))] [KnownType(typeof(Empleado))] ...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Data.Entity.Infrastructure; using System.Linq; using System.Net; using System.Net.Http; using System.Threading.Tasks; using System.Web.Http; using System.Web.Http.Description; using Inspinia_MVC5_SeedProject.Model...
using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Net.Http.Json; using System.Threading.Tasks; using GlobalModels; using Microsoft.Extensions.Logging; using Repository; namespace BusinessLogic { /// <summary> /// Implements the interface IForumLogic. ///...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Yelemani { public partial class Clients : Form { string Select...
using Enrollment.XPlatform.Directives; using System.Collections.Generic; namespace Enrollment.XPlatform.Services { public interface IConditionalDirectiveBuilder<TConditionBase, TModel> : IConditionalDirectiveBuilder where TConditionBase : ConditionBase<TModel>, new() { List<TConditionBase> GetConditio...
namespace Sales_Report { using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; public class Sale { private string town; private string product; private decimal price; private decimal quantity; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CanvasManager : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { } public void DisableCanvas() { gameObject.GetComponent<Canva...
using LogicBuilder.Attributes; using LogicBuilder.Data; using LogicBuilder.Domain; using LogicBuilder.EntityFrameworkCore.SqlServer.Repositories; using System; using System.Collections.Generic; using System.Linq.Expressions; namespace Enrollment.Bsl.Flow { public static class PersistenceOperations<TModel, TData> ...
using Microsoft.VisualStudio.TestTools.UnitTesting; using EnhCalc; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EnhCalc.Tests { [TestClass()] public class EnhancementTests { [TestMethod()] public...
using System; using System.Collections.Generic; using System.Text; namespace KnapsackAnnealing.Solver { public static class AnnealingSolverConfig { } }
using System; namespace AdvancedIoCTechniques { public class ChatServer { private readonly IMessageParser _messageParser; private readonly IMessageHandlerFactory _messageHandlerFactory; private readonly DumbSocket _socket; public ChatServer(IMessageParser messagePars...
using siva.api.Filters; using System; using System.Collections; using System.Web.Mvc; using System.Linq; using Dominio; using siva.api.Models; using System.Collections.Generic; namespace siva.api.Controllers { public class ValorAdicionadoController : BaseController { private readonly BLL.BLLMunicipio ...
using UnityEngine; using System.Collections; public class AgentSlice : MonoBehaviour { static int ATTACK_LAYER_MASK = (1<<10) + (1<<11); public const float ATTACK_RANGE = 0.6f; Agent agent; public float attackRate = 0.6f; float nextAttack = 0.0f; public GameObject pfSlice; public float damage = 3.0f; ...
namespace ns20 { using System; internal class Class187<T> where T: struct { private readonly T gparam_0; private readonly string string_0; public Class187(string name, T value) { this.string_0 = name; this.gparam_0 = value; } public...
using System; using System.Threading.Tasks; using AppBuilder.Client.Pages; using AppBuilder.CompileRazor; using Microsoft.JSInterop; using Index = AppBuilder.Client.Pages.Index; namespace AppBuilder.Client.Services { public class RazorInterop : IAsyncDisposable { private readonly Lazy<Task<IJSObjectRe...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace MenuExample { public partial class Form1 : Form { public Form1() { ...
using System; using System.Text; using RabbitMQ.Client; using RabbitMQ.Client.Events; using Worker.Commands; namespace Worker { public class Program { private static readonly Framework.Commands.CommandManager commandManager = new Framework.Commands.CommandManager(); public static void Main(st...
using BattleUtil; using System; using UnityEngine; // Handles all projectiles in the game, contains logic for redirecting projectiles // and how they interact with projectile interactables // * TODO: Animation when gameObject is destroyed, using onDestroyed public class Projectile : MonoBehaviour { #region -Con...