text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
public class ChoiceParameter : Parameter
{
public List<string> Values { get; set; }
public List<int> IntensityDefault { get; set; }
}
|
using UnityEngine;
using System.Collections;
public class MissileDeath : MonoBehaviour
{
private float currentRange = 100.0f;
private float explosionRange = 0.0f;
private bool armed = false;
private float dist;
private bool apQuit = false;
[Tooltip("This is the prefab that is spawned on 'Death'")]
... |
// Code generated by Microsoft (R) AutoRest Code Generator 0.9.7.0
// Changes may cause incorrect behavior and will be lost if the code is regenerated.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Net.Http.Headers;
using System.Text;
using Sy... |
using UnityEngine;
public class ObjectDestructor : MonoBehaviour
{
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.gameObject.tag.Equals(GlobalConstants.TagBullet) ||
collision.gameObject.tag.Equals(GlobalConstants.TagBulletPlayer) ||
collision.gameObject.... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="TextExtensions.cs" company="CGI">
// Copyright (c) CGI. All rights reserved.
// </copyright>
// ---------------------------------------------------------------------------------... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using extOSC;
public class ScriptActivation : MonoBehaviour {
public OSCReceiver receiver;
public string address;
DelayEffect de;
public float delayVolume;
// Use this for initialization
void Start () {
receiv... |
using System.Collections.Generic;
using System.Collections;
namespace Fano.Tests
{
public static class TestUtils
{
public static bool AreFrequenciesEqual(List<WordFrequency> frequencies, int[] expected)
{
if (frequencies.Count != expected.Length)
{
retur... |
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace GameCloud.Core
{
public class GcPeer
{
private readonly PeerConnection _connection;
public int PeerId { get; }
private Dictionary<GcConnection, int> _relayedPeerIds;
private NetWri... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ComponentModel;
using System.Text.RegularExpressions;
using System.Collections;
using System.Web.UI;
using System.Reflection;
using System.Windows.Data;
using Binding.Services;
using Binding.ControlWrappers;
using Bindin... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FuzzyLogic.Operations;
using FuzzyLogic.Sets;
namespace FuzzyLogic.PropertiesOperations
{
public class AssociativityIntersection : ITernaryProperty
{
/// <summary>
///
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using SmallHouseManagerBLL;
using SmallHouseManagerModel;
using System.Collections;
namespace SmallHouseManagerWeb.Admin
{
public partial class HomeReportInfo : Sy... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace CONSULS_SYSTEM.Models
{
public partial class TB_Privilege
{
public int ID { get; set; }
[StringLength(200)]
[Display(Name = "Title"... |
/**
** ** QIRX - Software Defined Radio - AAC Audio
** Copyright (C) 2017 Clem Schmidt, softsyst GmbH, http://www.softsyst.com
**
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation; either v... |
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
public class ZEditorAssetBundle
{
[MenuItem("Assets/标记AB包 %#&B", false, 80)]
public static void ShowRightMouse()
{
var tSelects = Selection.objects;
if (tSelects.Length > 0)
{
... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Data.SqlClient;
using System.Data.OleDb;
using System.Data;
using System.IO;
using System.Linq;
using System.Timers;
using IBM.Data.DB2;//DLL方式连接DB2
/*
* 数据库操作类
* 事务方式处理sql语句
* 以dataset方式返回数据
* 调用存储过程
*/
namespace WxDbService.BaseCls
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace SafetyForAllApp.Service.Interfaces
{
public interface IContentPackage
{
void ExtractResourceFiles(string source, string destination, string zipFileName);
}
}
|
using System;
using System.Collections.Generic;
namespace PathfindingVisualisation
{
public static class PointExtensions
{
public static IEnumerable<Point> GetNeighbors(this Point point)
{
yield return point + new Point(-1, 0);
yield return point + new Point(0, -1);
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace test3._7and3._8
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("欢迎登录XXX系统");
Console.Write("请输入用户名:");
string... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Football.DAL.Entities
{
public class MatchBroadcast:IEntityBase
{
public int Id { get; set; }
public string Name { get; set; }
public int MatchTournamentId { get; set; }
public MatchTournament MatchTou... |
using System;
using System.Collections.Generic;
using System.Text;
using AutoMapper;
using SPACore.PhoneBook.PhoneBooks.PhoneNumbers;
using SPACore.PhoneBook.PhoneBooks.PhoneNumbers.Dto;
namespace SPACore.PhoneBook.PhoneBooks.Persons.Dto
{
public class PersonMapProfile : Profile
{
public PersonMapProf... |
using PyFarmaceutica.dominio.Login_SignUp;
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PyFarmaceutica.acceso_a_datos.interfaces
{
public interface ILoginSignUpDao
{
DataTable ValidarLogin(Login login);... |
public abstract class Measurement
{
public virtual float Evaluate(Representation rep)
{
return 0;
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Defender : MonoBehaviour {
public GameObject defender;
public float speed;
private Transform currentPoint;
public Transform[] points;
private int pointSelection;
private KillPlayer kill;
private CheatMode cheat;
voi... |
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Threading.Tasks;
using BooxBox.DataAccess.Repositories;
using Microsoft.AspNetCore.Mvc;
using Models;
namespace BookzBox.Controllers
{
[ApiController]
public class UserController : ControllerBase
{
private r... |
using System;
using System.Collections.Generic;
using Microsoft.AspNetCore.Http;
using System.Net;
using System.IO;
using Newtonsoft.Json.Linq;
using System.Data;
using System.Configuration;
using MySql.Data.MySqlClient;
using GARITS.Models;
namespace GARITS.Providers
{
public class PartsProvider
{
... |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Vamps.Utility;
namespace Vamps.Entities
{
public class Butterfly : Entity
{
public int Width
{
get { return EntityA... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Btnmanager : MonoBehaviour
{
public csvReader csv;
public CardSetting cardsetting;
public UiManager u;
public csvWriter csw;
public void nextstage()
{
GameSett... |
using System.Collections.Generic;
using UnityEngine;
namespace PBDFluid
{
public class ParticlesFromBounds : ParticleSource
{
public ParticlesFromBounds(float spacing, Bounds bounds) : base(spacing)
{
Bounds = bounds;
Exclusion = new List<Bounds>();
CreatePar... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace DelegatesUndLambdaExpressions
{
internal delegate bool MyDelegate(Employee e);
// Action -> void
// Predicate -> bool
// Func
class Program
{
static void Main(string[] args)
{
var... |
using Grimoire.Botting;
namespace Grimoire.Networking.Handlers
{
public class HandlerPlayers : IXtMessageHandler
{
public string[] HandledCommands { get; } = {"retrieveUserData", "retrieveUserDatas"};
public void Handle(XtMessage message)
{
if (OptionsManager.HidePlayers)
... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
using Evpro.Domain.Entities;
namespace Evpro.Gui.Models
{
public class TaskModel
{
public System.DateTime deadLineTask { get; set; }
publ... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace WindowsFormsApplication.HeadquarterImportBallot
{
public partial class GUI_InsertHeadquarterImportBallot : Form
{
... |
using UnityEngine;
using UnityEngine.UI;
public class HUDPresenter : MonoBehaviour
{
private UIElement<HealthBar> HealthBar;
private UIElement<Text> SoulText;
private UIElement<Slider> WaterBar;
public void Awake()
{
SoulText = new UIElement<Text>("SoulText", this.gameObject);
Heal... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ResourceTranslator.Abs
{
public interface FileInputValidator
{
bool KeyExists(FileInfo fileInfo, string key);
}
}
|
using System.Linq;
using System.Web;
using CIS420Redux.Models;
using Microsoft.AspNet.Identity;
using Microsoft.AspNet.Identity.EntityFramework;
using Microsoft.Owin;
using Owin;
[assembly: OwinStartupAttribute(typeof(CIS420Redux.Startup))]
namespace CIS420Redux
{
public partial class Startup
{
... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Newtonsoft.Json.Linq;
using Parser.FilesServices;
using File = Parser.FilesServices.File;
namespace Parser.Parsers
{
public static class CsvToJson
{
internal static void Parse(string sourceFilename)
{
... |
/*
Copyright (c) 2010, Direct Project
All rights reserved.
Authors:
Umesh Madan umeshma@microsoft.com
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
Redistributions of source code must retain the a... |
using System;
using System.IO;
using System.Text;
using Azure.Storage.Blobs;
using Microsoft.Azure.WebJobs;
using Microsoft.Azure.WebJobs.Host;
namespace AzStg12Function2
{
public static class UploadBlobTimerFunction
{
static UploadBlobTimerFunction()
{
ApplicationHelper.Startup();
... |
using MongoDB.Driver;
using stottle_shop_api.Products.Extensions;
using stottle_shop_api.Products.Models;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace stottle_shop_api.Products.Repositories
{
public class MongoRepository : IReadProducts, IWriteProducts
{
private readonly IM... |
using System.ComponentModel.DataAnnotations;
namespace HCL.Academy.Model
{
public class RSSFeedMaster
{
public int ID { get; set; }
[Required(ErrorMessage = "Title is required")]
public string Title
{
get;
set;
}
[Required(ErrorMessage... |
using System.Collections.Generic;
using BankStatementProvider;
using Castle.Windsor;
using GmailImap.Abstract;
using GmailImap.Implementation;
using NUnit.Framework;
using GmailImap.DAL;
namespace GmailImapTests
{
[TestFixture]
public class BankStatementProviderTest
{
private BankStatementProvider... |
using System;
using System.Collections.Generic;
using System.Linq;
using W3ChampionsStatisticService.CommonValueObjects;
namespace W3ChampionsStatisticService.W3ChampionsStats.GameLengths
{
public class GameLengthPerMode
{
public GameMode GameMode { get; set; }
public List<GameLength> Lengths {... |
using UnityEngine;
using System.Collections;
[System.Serializable]
public class Range {
public int start;
public int end;
}
|
using System;
using System.Collections.Generic;
using System.Text;
namespace TestApplicationDomain.DynamicQuery
{
public class DynamicConstants
{
public class FilterType
{
public const string Equal = "equal";
public const string Contain = "contain";
}
pu... |
using System;
using System.Runtime.Serialization;
namespace Shunxi.Business.Enums
{
public enum SerialEnum
{
[EnumMember(Value = "Unknowns")]
Unknown = 0,
[EnumMember(Value = "LowerComputer")]
LowerComputer,
[EnumMember(Value = "Sim")]
Sim,
[EnumMember(V... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
public class carcontrol : MonoBehaviour
{
Rigidbody rb;
public static bool ragemove;
private static bool rrotate;
private static bool lrotate;
public float leftRight;
public float hız;
pu... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Threading.Tasks;
namespace online_knjizara.EntityModels
{
public class CitaocKorisnik
{
[Key]
public int CitaocKorisn... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Rema1000.Models;
namespace Rema1000.Services.ProductService
{
public interface IProductService
{
Task<IEnumerable<Product>> GetAllProducts();
Task<IEnumerable<... |
using System;
namespace truckeventsXamPL.Models
{
public class Pagamento_Ficha
{
public Guid Id_ficha { get; set; }
public Guid Id_pagamento { get; set; }
public double? Valor { get; set; } = 0;
public Ficha Ficha { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
namespace Jieshai.Core
{
public class ReaderWriterLockedList<T>
{
public ReaderWriterLockedList()
{
this._lock = new ReaderWriterLock();
this._list = new List<T... |
namespace Business.Helper.Enumeration
{
/// <summary>
/// Represents the custom types of possible collections.
/// </summary>
/// <owner>Anton Petrenko</owner>
public enum CustomCollectionType
{
/// <summary>
/// Holds the none type.
/// </summary>
/// <owner>Ant... |
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using Microsoft.EntityFrameworkCore;
using Hotelo.Core;
namespace Hotelo.Data
{
public class SqlHotelData : IHotelData
{
private readonly HoteloDbContext _db;
public SqlHotelData(HoteloDbContext db)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Console2.From_051_To_75
{
/*
Implement regular expression matching with support for '.' and '*'.
'.' Matches any single character.
'*' Matches zero or more of the preceding element.
The... |
using System;
using System.Configuration.Provider;
namespace NopSolutions.NopCommerce.DataAccess
{
public sealed partial class DBProviderCollection<T> : ProviderCollection where T : BaseDBProvider
{
/// <summary>
/// Adds a provider to the collection.
/// </summary>
/// <param ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ContiguousMaxSumAlgorithm
{
class Program
{
static void Main(string[] args)
{
//Test array
int[] myArray = {-1, 2, 2, -5, 0, 5 };
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CTDLGT.Sort
{
class ShellSort
{
public void Sort(int[] array)
{
var n = array.Length;
var gap = n / 2;
int temp;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CTDLGT.Stack___Queue
{
class PostfixExpressionParser
{
GenericStack<double> stack = new GenericStack<double>();
private string str; // ... |
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Configuration;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace ConfigTest
{
public partial class SuperSecret : System.Web.UI.Page
{
protected void Pag... |
// Accord Statistics Library
// The Accord.NET Framework
// http://accord-framework.net
//
// Copyright © César Souza, 2009-2015
// cesarsouza at gmail.com
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as p... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using System.Text;
using DBStore.DataAccess.Data.Repository.IRepository;
using DBStore.DataAceess.Data.Repository;
using DBStore.Models;
using Microsoft.AspNetCore.Mvc.Rendering;
namespace DBStore.DataAccess.Data.Reposit... |
using System;
using System.Collections.Generic;
using System.Net;
using System.Text;
namespace unid
{
public class DownloadLib
{
public static void ParseDownload(string[] args)
{
List<string> argg = new List<string>();
foreach (string arg in args)
{
... |
//using Microsoft.Xna.Framework;
//using Microsoft.Xna.Framework.Graphics;
//using Xunit;
//namespace MonoGame.Extended.Tests
//{
// public static class TestHelper
// {
// public static void AreEqual(Vector3 a, Vector3 b, double delta)
// {
// Assert.Equal(a.X, b.X, delta);
// ... |
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Application.Common.Dtos;
using Application.Common.Interface;
using Application.Common.Models;
using AutoMapper;
using AutoMapper.QueryableExtensions;
using MediatR;
using Microsoft.EntityFrameworkCore;
using... |
using NIPQuest.Models;
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Web;
namespace NIPQuest.DAL
{
public class CompanyContext : DbContext
{
public CompanyContext() :base("CompanyInfoDatabase")
{
///Seed
//Data... |
using System.Collections.Generic;
using System.Net.Http;
using System.Threading.Tasks;
using Microsoft.Extensions.Logging;
using Requestrr.WebApi.RequestrrBot.Movies;
namespace Requestrr.WebApi.RequestrrBot.DownloadClients.Radarr
{
public class RadarrClient : IMovieRequester, IMovieSearcher
{
private ... |
using LazyVocabulary.Common.Entities;
using LazyVocabulary.DataAccess.EF;
using LazyVocabulary.DataAccess.Interfaces;
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
namespace LazyVocabulary.DataAccess.Repositories
{
public class UserProfileRepository : IRepository<Use... |
using System.Linq;
using System.Threading.Tasks;
using DDDSouthWest.Domain.Features.Account.Admin.ManagePages.CreatePage;
using DDDSouthWest.Domain.Features.Account.Admin.ManagePages.ListPages;
using DDDSouthWest.Domain.Features.Account.Admin.ManagePages.UpdateExistingPage;
using DDDSouthWest.Domain.Features.Account.A... |
using System;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Net.Http.Headers;
namespace MarketKayit
{
[Table("Urunler")]
public class Urun
{
public Urun()
{
EklenmeZamani = DateTime.Now;
Barkod = Guid.N... |
using Store.Sts.Extensions;
using Store.Sts.Models;
using System;
using System.Text.RegularExpressions;
namespace Api.OAuth2.Extensions
{
public static class UserExtensions
{
public const string DefaultPhonePattern = @"^(?:\(?)(?<AreaCode>\d{3})(?:[\).\s]?)(?<Prefix>\d{3})(?:[-\.\s]?)(?<Suffix>\d{4})(... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using Syste... |
using UnityEngine;
using Minigame31;
using System.Collections;
using System.Collections.Generic;
public class MiniGame31_Manager : MiniGameSingleton<MiniGame31_Manager>
{
#region variables
/// <summary>
/// Время между инстансами мусора
/// </summary>
public float timeBetweenInstance = 2f;
//... |
using System;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.DataStudio.Solutions.Queues.Entities;
using Microsoft.DataStudio.Solutions.Validators;
using Microsoft.WindowsAzure.Storage;
using Microsoft.WindowsAzure.Storage.Queue;
using Newtonsoft.Json;
namespace Microsoft.DataStudio.Solutions.Q... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using static Threads.Services.ThreadsService;
namespace ParallelClass.Examples
{
public static class InvokeExamples
{
public static void ShowInvoke()
{
... |
using BLL;
using Entidades;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ProyectoFinal.UI.Registros
{
public partial class Login : Form... |
using UnityEngine;
using System.Collections.Generic;
public class GoalPoint : MonoBehaviour {
public bool Active = true;
private List<GameObject> players = new List<GameObject>();
// Use this for initialization
void Start () {
}
// Update is called once per frame
void FixedUpdate () {
//Debug.Log ("Pla... |
/*
* OpenAPI definition
*
* No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator)
*
* The version of the OpenAPI document: v0
*
* Generated by: https://github.com/openapitools/openapi-generator.git
*/
using System;
using System.Linq;
using System.IO;
usin... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace COM3D2.SimpleUI
{
public interface IScrollView
{
}
}
|
using DataAccess.Repositories.Interfaces;
using DataAccess.Models;
using iQuest.VendingMachine.UseCases.Interfaces;
using iQuest.VendingMachine.PresentationLayer.Commands;
using iQuest.VendingMachine.Services.Authentication;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Moq;
using System.Collections.Generi... |
using Godot;
using System;
public class WaveLabel : Label
{
public override void _Ready()
{
}
public void setWaveText(int waveNumber)
{
this.Text = "Wave Number: " + waveNumber;
}
}
|
namespace Standard
{
using System;
internal enum AC : byte
{
SRC_ALPHA = 1,
SRC_OVER = 0
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
namespace AOC19
{
class Program
{
static void Main(string[] args)
{
int day = 0;
if(args.Length > 0)
{
int.TryParse(args[0],out day);
... |
using Hayalpc.Fatura.Common.Dtos;
using Hayalpc.Library.Common.Helpers;
using Hayalpc.Library.Common.Helpers.Interfaces;
using Hayalpc.Library.Common.Results;
using Hayalpc.Library.Log;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Caching.Memory;
using System;
using System.Collections.Generic;
using Syst... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using System.ServiceModel;
using System.Runtime.Serialization;
namespace EntidadesCompartidas
{
[KnownType(typeof(Empresa))]
[KnownType(typeof(Empleado))]
... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Data.Entity.Infrastructure;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Threading.Tasks;
using System.Web.Http;
using System.Web.Http.Description;
using Inspinia_MVC5_SeedProject.Model... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http;
using System.Net.Http.Json;
using System.Threading.Tasks;
using GlobalModels;
using Microsoft.Extensions.Logging;
using Repository;
namespace BusinessLogic
{
/// <summary>
/// Implements the interface IForumLogic.
///... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Yelemani
{
public partial class Clients : Form
{
string Select... |
using Enrollment.XPlatform.Directives;
using System.Collections.Generic;
namespace Enrollment.XPlatform.Services
{
public interface IConditionalDirectiveBuilder<TConditionBase, TModel> : IConditionalDirectiveBuilder where TConditionBase : ConditionBase<TModel>, new()
{
List<TConditionBase> GetConditio... |
namespace Sales_Report
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
public class Sale
{
private string town;
private string product;
private decimal price;
private decimal quantity;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CanvasManager : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public void DisableCanvas()
{
gameObject.GetComponent<Canva... |
using LogicBuilder.Attributes;
using LogicBuilder.Data;
using LogicBuilder.Domain;
using LogicBuilder.EntityFrameworkCore.SqlServer.Repositories;
using System;
using System.Collections.Generic;
using System.Linq.Expressions;
namespace Enrollment.Bsl.Flow
{
public static class PersistenceOperations<TModel, TData> ... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using EnhCalc;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EnhCalc.Tests
{
[TestClass()]
public class EnhancementTests
{
[TestMethod()]
public... |
using System;
using System.Collections.Generic;
using System.Text;
namespace KnapsackAnnealing.Solver
{
public static class AnnealingSolverConfig
{
}
}
|
using System;
namespace AdvancedIoCTechniques
{
public class ChatServer
{
private readonly IMessageParser _messageParser;
private readonly IMessageHandlerFactory _messageHandlerFactory;
private readonly DumbSocket _socket;
public ChatServer(IMessageParser messagePars... |
using siva.api.Filters;
using System;
using System.Collections;
using System.Web.Mvc;
using System.Linq;
using Dominio;
using siva.api.Models;
using System.Collections.Generic;
namespace siva.api.Controllers
{
public class ValorAdicionadoController : BaseController
{
private readonly BLL.BLLMunicipio ... |
using UnityEngine;
using System.Collections;
public class AgentSlice : MonoBehaviour {
static int ATTACK_LAYER_MASK = (1<<10) + (1<<11);
public const float ATTACK_RANGE = 0.6f;
Agent agent;
public float attackRate = 0.6f;
float nextAttack = 0.0f;
public GameObject pfSlice;
public float damage = 3.0f;
... |
namespace ns20
{
using System;
internal class Class187<T> where T: struct
{
private readonly T gparam_0;
private readonly string string_0;
public Class187(string name, T value)
{
this.string_0 = name;
this.gparam_0 = value;
}
public... |
using System;
using System.Threading.Tasks;
using AppBuilder.Client.Pages;
using AppBuilder.CompileRazor;
using Microsoft.JSInterop;
using Index = AppBuilder.Client.Pages.Index;
namespace AppBuilder.Client.Services
{
public class RazorInterop : IAsyncDisposable
{
private readonly Lazy<Task<IJSObjectRe... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace MenuExample
{
public partial class Form1 : Form
{
public Form1()
{
... |
using System;
using System.Text;
using RabbitMQ.Client;
using RabbitMQ.Client.Events;
using Worker.Commands;
namespace Worker
{
public class Program
{
private static readonly Framework.Commands.CommandManager commandManager = new Framework.Commands.CommandManager();
public static void Main(st... |
using BattleUtil;
using System;
using UnityEngine;
// Handles all projectiles in the game, contains logic for redirecting projectiles
// and how they interact with projectile interactables
// * TODO: Animation when gameObject is destroyed, using onDestroyed
public class Projectile : MonoBehaviour
{
#region -Con... |
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