text stringlengths 13 6.01M |
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/*
* Copyright (c) 2021 Samsung Electronics Co., Ltd All Rights Reserved
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unles... |
using PICSimulator.Helper;
namespace PICSimulator.Model.Commands
{
// <summary>
// The contents of the W register are
// added to the eight bit literal 'k' and the
// result is placed in the W register .
// </summary>
class PICCommand_ADDLW : PICCommand
{
public const string COMMANDCODE = "11 111x kkkk kkkk"... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using NSubstitute;
using NUnit.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using Assert = NUnit.Framework.Assert;
namespace SWT_20_ATM.Test.Unit
{
[TestClass]
public class UnitTestATM
{
private ATM uut;
p... |
public enum LevelObjectType
{
DestroyableWall = 1,
IndestructibleWall = 2,
BombPowerUp = 3,
FirePowerUp = 4,
LobbyReadyPoint = 5,
SpawnPoint = 6
} |
namespace E08_PrimeNumberCheck
{
using System;
public class PrimeNumberCheck
{
public static void Main(string[] args)
{
// Write an expression that checks if given positive integer number n
// (n = 100) is prime (i.e. it is divisible without remainder only to itsel... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
using ActiveUp.Net.Mail;
using GmailImap;
using GmailImap.Implementation;
using MimeKit;
using NUnit.Framework;
using MimePart = ActiveUp.Net.... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
//实体类与数据库的表相对应,实体类信息或许会比数据库多
/// <summary>
/// UserInfo 的摘要说明
/// </summary>
public class UserInfo
{
public string username;
public string password;
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
public class ForceFieldMesh : MonoBehaviour
{
GameObject[] objects; // subobjects to be manipulated
Mesh[] original; // meshes before maniulation
SimplexNoise noise;
public GameObject centerDum... |
/* Task 1. Write a program that tests the behavior of the CalculateSurface()
* method for different shapes (Circle, Rectangle, Triangle) stored in an array. */
using System;
using System.Collections.Generic;
using ShapesLibrary;
class ShapesTest
{
static void Main()
{
Shape[] shapesList = new Shap... |
using System;
using MySql.Data.MySqlClient;
using System.Windows.Forms;
namespace The_Shop
{
public partial class ProductForm : Form
{
public ProductForm()
{
InitializeComponent();
try
{
RefreshList();
}
catch
... |
using Microsoft.IdentityModel.Tokens;
namespace SkillsGardenApi.Security
{
public class TokenIdentityValidationParameters : TokenValidationParameters {
public TokenIdentityValidationParameters(string Issuer, string Audience, SymmetricSecurityKey SecurityKey) {
RequireSignedTokens = true;
... |
using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
namespace Yasl
{
public interface ISerializer
{
void SerializeConstructor(ref object value, ISerializationWriter writer);
void SerializeContents(ref object value, ISerializationWriter writer);
v... |
using UnityEngine;
using UnityEngine.UI;
using System;
/**
* Represents a single item in a database's sprite cache. Contains a sprite and a key (usually the filename or path) to refer to it by
* Also keeps track of the size (in bytes) of the item
*/
public class CacheItem {
public Sprite sprite;
public string k... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
[RequireComponent(typeof(NavMeshAgent))] // 스크립트를 적용했을때, NavMeshAgent를 자동으로 적용시켜줍니다.
public class Bots : MonoBehaviour
{
public float Random_X; //X축의 위치를 무작위합니다.
public float Random_Z; //Z축의 위치를 무작위합니다.
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class Score : MonoBehaviour
{
#region Public & Serialized Members
public GameObject m_player;
#endregion
#region Private & Protected Members
private int score;
... |
using System;
using System.Collections.Generic;
using UnityEngine;
using System.Linq;
public class StartUpCommand : Controller
{
public override void Execute(object data)
{
//注册模型
RegisterModel(new M_Bag());
//注册视图
RegisterView(GameObject.Find("Bag").GetComponent<V_Bag>());
... |
namespace PlatformRacing3.Common.Exceptions;
public class XmlSerializerCompatibleException : Exception
{
} |
using System;
using System.Data.OleDb;
using System.IO;
using System.Xml;
using exportXml.Validari;
namespace exportXml.Exporturi
{
public class CAP5a
{
public static bool make_CAP5axml(string strIdRol)
{
try
{
string strGosp = strIdRol.Substring(0, strId... |
using System;
using System.Collections.Generic;
using System.Text;
namespace WPFCore.Models
{
public class Option
{
public string name { get; set; }
public float price { get; set; }
public Restaurant restaurantid { get; set; }
}
}
|
using Extension;
using System;
using System.Collections.Generic;
using UnityEngine;
using Zenject;
namespace Lonely
{
public abstract class FSM<TState> : IInitializable, ITickable, IDisposable
where TState : State
{
#region Explicit Interface
void IInitializable.Initialize()
{... |
//-----------------------------------------------------------------------
// <copyright file="Variable.cs" company="None">
// Copyright (c) Brandon Wallace and Jesse Calhoun. All rights reserved.
// </copyright>
//-----------------------------------------------------------------------
namespace TQVaultAE.Domain.En... |
/*
* Copyright 2019 Samsung Electronics Co., Ltd. All rights reserved.
*
* Licensed under the Flora License, Version 1.1 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://floralicense.org/license
*
* Unless required by appli... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using treatment.Models;
namespace treatment.Controllers
{
public class DeseaseController : Controller
{
private CommunityDBContext d... |
using System;
using Aqueduct.SitecoreLib.Examples.SampleApplication.Business.StructureMap;
using StructureMap;
namespace Aqueduct.SitecoreLib.Examples.SampleApplication.Web
{
public class Global : System.Web.HttpApplication
{
protected void Application_Start(object sender, EventArgs ... |
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Threading.Tasks;
using System.Web.Http;
using Microsoft.AspNet.Identity.Owin;
using MinimalOwinWebApiSelfHost.Models;
namespace MinimalOwinWebApiSelfHost.Controllers
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SinavSistemi.Entity
{
public class KonuEntity
{
public int konuID { get; set; }
public string konuAdi { get; set; }
}
}
|
using System;
using System.ComponentModel.DataAnnotations;
namespace Chefs_and_Dishes.Models
{
public class Dish
{
[Key]
public int DishId { get; set; }
[Required(ErrorMessage = "Please enter dish name!")]
[MaxLength(45)]
[Display(Name = "Dish Name:")]
public str... |
namespace Castle.MonoRail.ViewComponents.TestSite.Controllers
{
using System;
using System.Collections.Generic;
using Castle.MonoRail.Framework;
using Castle.MonoRail.Framework.ViewComponents;
[Layout("default")]
public class DualListController : SmartDispatcherController
{
public vo... |
using System;
using System.Drawing;
using System.Drawing.Printing;
using System.Runtime.InteropServices;
using System.Windows.Forms;
namespace HelperFramework.WinForms
{
/// <summary>
/// DataGridView RichTextBox Column
/// </summary>
public class DataGridViewRichTextBoxColumn : DataGridViewColumn
{
/// <summar... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.EntityFrameworkCore;
using Polly;
using Polly.Registry;
namespace Im.Access.GraphPortal.Data
{
public class ChaosPolicyStore : IChaosPolicyStore
{
private readonly O... |
using System;
namespace BeginningConsoleApp1
{
class Program
{
const String gay = "truly gay";
static void Main(string[] args)
{
Console.WriteLine("Hey there, type your age! I wanna know!");
int age = Convert.ToInt32(Console.ReadLine());
... |
using Microsoft.Practices.Unity;
using bringpro.Data;
using bringpro.Web.Classes.Tasks.HangFire;
using bringpro.Web.Domain;
using bringpro.Web.Models.Requests;
using bringpro.Web.Services.Interfaces;
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using... |
using System.Xml.Serialization;
namespace MonoGame.Extended.Tiled.Serialization
{
public struct TiledMapTileContent
{
[XmlAttribute(AttributeName = "gid")] public uint GlobalIdentifier;
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
namespace SiDualMode.InputAdapter.YahooFinanceAdapter {
/// <summary>
/// Payload type for the generator adapters.
/// </summary>
public class YahooDataEvent {
private const string BASE_URL = "http://quer... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TTT
{
class Board
{
public static String Draw(String[] pieces)
{
return ("[ " + pieces[7] + " ][ " + pieces[8] + " ][ " + pieces[9] + " ]\n" +
... |
namespace Aqueduct.Presentation
{
public interface IAbstractView
{
bool IsFirstViewing { get; }
}
}
|
namespace Fairmas.PickupTracking.Shared.Models
{
/// <summary>
/// This model represents options that can be used in service requests to define which figures are requested from
/// the data backend service. If the properties are not explicitly set in requests, the appropriate figures will
/// not be ... |
using System;
using System.Collections.Generic;
using System.Linq;
using ZeroFormatter.Internal;
using ZeroFormatter.Segments;
#if !UNITY
using System.Reflection;
using System.Reflection.Emit;
#endif
namespace ZeroFormatter.Formatters
{
// Layout: [int byteSize][lastIndex][indexOffset:int...][t format...], byteS... |
/*
* Copyright 2014 Technische Universität Darmstadt
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by appl... |
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using Peppy.Socket.Manager;
using Microsoft.Extensions.Logging;
using Microsoft.Extensions.Options;
namespace Peppy.Socket
{
public class SocketManager : ISocketManag... |
namespace NDDDSample.Domain.Model.Locations
{
#region Usings
using Infrastructure.Validations;
using Shared;
#endregion
/// <summary>
/// A location is our model is stops on a journey, such as cargo
///origin or destination, or carrier movement endpoints.
///
/// It is uniquely... |
using Checkout.Payment.Identity.Domain.Interfaces;
using Checkout.Payment.Identity.Domain.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Checkout.Payment.Identity.Data.Repositories
{
public class ApiKeyRepository : IApiKeyRepository
{
... |
using System;
using System.Collections.Generic;
using System.Data.Entity.ModelConfiguration;
using System.Linq;
using System.Text;
using BPiaoBao.DomesticTicket.Domain.Models.Insurance;
namespace BPiaoBao.DomesticTicket.EFRepository.InsurancesMap
{
public class InsuranceConfigMap:EntityTypeConfiguration<Insurance... |
namespace Microsoft.DataStudio.UxService.Contracts
{
public enum DiagnosticsEventType
{
LogEvent,
UsageEvent
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace API_FlashSales.Objects
{
public class Product
{
public int ID;
public int IDTipo;
public int IDUnidad;
public string Nombre;
public decimal Precio;
public string Usern... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Management;
using System.Diagnostics;
using System.Runtime.InteropServices;
using Microsoft.... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data.SqlClient;
using System.Data;
using System.Configuration;
using CapaEntidades;
namespace CapaDatos
{
public class D_Presentacion
{
//Instancia de la cadena de coneccio... |
// -----------------------------------------------------------------------
// <copyright file="Constants.cs" company="Microsoft Corporation">
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root
// for license information.
// </copyright>
... |
using System;
using UnityEngine;
using KSP.IO;
namespace CameraFocusChanger
{
[KSPAddon(KSPAddon.Startup.Flight, false)]
public class CameraFocusChanger : MonoBehaviour
{
FlightCamera flightCamera;
float pivotTranslateSharpness;
Transform targetTransform;
UnityEngine.KeyCod... |
using AbstractFactoryPattern.Models;
namespace AbstractFactoryPattern
{
internal class ChineseCabbage : Vegetable
{
}
} |
using SQLite;
namespace CapstoneTravelApp.DatabaseTables
{
public interface ITravelApp_db
{
SQLiteConnection GetConnection();
}
}
|
using Client.UIControllers;
using Domen;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Client.Forms
{
public partial class FrmAddJacinaL... |
using RestSharp.Serializers;
namespace Jira.NET.Models
{
public class JiraUserAuthentication
{
public JiraUserAuthentication(string userName, string password)
{
UserName = userName;
Password = password;
}
[SerializeAs(Name = "username")]
public ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace cocoapuffs
{
class CotophaConst
{
public string name;
public int referenceCount;
public List<int> references = new List<int>();
}
}
|
using UnityEngine;
using System.Collections;
using System.IO;
using UnityEngine.UI;
/**
* Script for the message that appears below the input field on the main menu
* If something is wrong with path in the field, this will apepar and explain the problem
* Also disables the launch button if there is an error
*/
pu... |
using UnityEngine;
[CreateAssetMenu(fileName = "DebugObject", menuName = "Objects/Debug Object")]
public class DebugObject : ScriptableObject, ICall
{
[SerializeField] private string value;
public string Value
{
private get { return value; }
set { this.value = value; }
}
... |
using System.Drawing;
using Top_Down_shooter.Scripts.Components;
using Top_Down_shooter.Scripts.Source;
using Top_Down_shooter.Scripts.UI;
namespace Top_Down_shooter.Scripts.GameObjects
{
class Player : Character
{
public Gun Gun { get; set; }
public override int Health
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ArticleSubmitTool.Shared.Helpers
{
public static class JSONSerializer
{
public static string Serialize(object data)
{
return Newtonsoft.Json.JsonConvert.Se... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Dynamic;
using System.Web;
using System.Web.ModelBinding;
using System.Web.UI;
using System.Web.UI.WebControls;
using YoutubePlaylists.Data.Models;
using YoutubePlaylists.Data.Repositories;
namespace YoutubePlaylists.WebForms.Admin.P... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering.PostProcessing;
using extOSC;
public class DelayEffect : MonoBehaviour {
public Material materialDrunk;
void OnRenderImage(RenderTexture source, RenderTexture destination)
{
Graphics.Bl... |
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
namespace Diligent.API.Dtos
{
public class UserDto
{
public UserDto()
{
Tasks = new HashSet<TaskDto>();
}
public int Id { get; set; }
[Required]
[StringLength(254)]
... |
using System.Threading;
using System.Threading.Tasks;
namespace OmniSharp.Extensions.DebugAdapter.Protocol.Server
{
/// <summary>
/// Gives your class or handler an opportunity to interact with
/// the <see cref="IDebugAdapterServer" /> after the connection has been established.
/// </summary>
pub... |
namespace Standard
{
using System;
internal enum SHCONTF
{
CHECKING_FOR_CHILDREN = 0x10,
ENABLE_ASYNC = 0x8000,
FASTITEMS = 0x2000,
FLATLIST = 0x4000,
FOLDERS = 0x20,
INCLUDEHIDDEN = 0x80,
INIT_ON_FIRST_NEXT = 0x100,
NAVIGATION_ENUM = 0x1000,... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Net;
namespace bank_server
{
class Writing
{
Database db;
public KeyPress presser;
public Writing()
{
presse... |
namespace TPLinCSharpSample
{
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
class Program
{
public static readonly List<string> AllShirtNames = new List<string>
{
"Levis",
"Roadster",
"KGF",
"Rowdy"
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using EnglishHubRepository;
using Microsoft.Extensions.Options;
using EnglishHubApi.Models;
using System.Net;
using System.Net.Http;
using System.Net.Http.Headers;
using MongoDB.B... |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Security.Cryptography;
using System.Text;
namespace Server.Base.Helper
{
public static class TimeHelper
{
private static readonly long epoch = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc).... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Main : MonoBehaviour
{
public float staticSphereRadius;
public float dynamicSphereRadiusMin;
public float dynamicSphereRadiusMax;
public Transform[] staticSpheres;
public Vector3 minSpace;
publi... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//using NaughtyAttributes;
public class AttractorHazard : MonoBehaviour
{
// Configurable Parameters
[SerializeField] float gravityStrength = 450.0f;
[SerializeField] float pulseFrequency = 1.0f;
// State Variable
float pulseStrength... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
namespace Swiddler.NetworkSniffer
{
class IPFragmentReassembly
{
public RawPacket ReassembledPacket { get; private set; }
public readonly DateTime TimestampUtc = DateTime.UtcNow;
readonly List<IPFragm... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Linq;
using Task1;
namespace ConsoleApplication
{
class XMLBookService:IBookService
{
private readonly string _filePath;
public XMLBookService(... |
using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MonoGame.Extended.NuclexGui.Input;
using MonoGame.Extended.NuclexGui.Visuals;
using MonoGame.Extended.NuclexGui.Visuals.Flat;
using GameEventHandler = System.EventHandler<System.EventArgs>;
namespace MonoGame.Extended.NuclexGui... |
using System.Collections.Generic;
namespace RipplerES.CommandHandler
{
public interface ISerializer
{
IAggregateEvent<T> Deserialize<T>(AggregateEventData aggregateEventData);
AggregateEventData Serialize<T>(IAggregateEvent<T> @event, Dictionary<string, string> metaData);
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using SKT.WMS.WMSBasicfile.BLL;
using SKT.WMS.WMSBasicfile.Model;
using SKT.WMS.Web.AjaxServices.Vendor;
namespace SKT.MES.Web.WMSBasicfile
{
public partial class WMSVendorEdi... |
using System.ComponentModel.DataAnnotations;
namespace Poker.Enums
{
public enum Suit
{
[Display(Name = "h")]
Hearts,
[Display(Name = "d")]
Diamonds,
[Display(Name = "s")]
Spades,
[Display(Name = "c")]
Clovers
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using LibSelection;
namespace RgxC.Translators
{
public class SimpleASTranslator2 : ASTranslator
{
#region regexes
/// <summary>
///... |
using System.Linq;
using System.Text;
namespace XCI_Organizer {
public static class NACP {
public class NACP_String {
public byte[] Data;
public byte Check;
public string GameName;
public string GameAuthor;
public NACP_String(byte[] d... |
using System;
//using System.Collections.Generic;
//using System.Linq;
//using System.Text;
//using System.Threading.Tasks;
using Xunit;
namespace WebInv.Server.Test
{
public class UnitTest102
{
private readonly TestServer server;
private readonly HttpClient client;
//public UnitTest1... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace lab1
{
static class Operation
{
public static double Area(Conoid ob) => ob.Height / 3 * (Math.Sqrt(ob.RadDown * ob.RadUp));
public static bool InBox(this Conoid ob, int ... |
using CQRS_Read_Infra.Persistence.Pessoa;
using System;
using System.Collections.Generic;
using System.Text;
namespace CQRS_Read_Infra.Persistence
{
public interface IContexto
{
IPessoaRepository Pessoa { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net.Sockets;
using System.Reactive.Linq;
using System.Reactive.Subjects;
using System.Threading;
using Adaptive.Aeron;
using Adaptive.Aeron.LogBuffer;
using Adaptive.Agrona;
using Adaptive.Agrona.Concurrent;
us... |
using Assets.Scripts.RobinsonCrusoe_Game.Cards;
using Assets.Scripts.RobinsonCrusoe_Game.Cards.DiscoveryTokens;
using Assets.Scripts.RobinsonCrusoe_Game.Cards.DiscoveryTokens.Collection;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DiscoveryToken_Stash : MonoBehaviour
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GunController : MonoBehaviour {
public bool isFiring = false;
public BulletController bullet;
public float timeBetweenShot;
private float shotCounter;
private GameObject player;
public Transform[] f... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MapToggleManager : MonoBehaviour {
bool isMapActive = false;
[SerializeField]GameObject worldMap;
public void toggleMap(){
if (isMapActive){
isMapActive = false;
worldMap.SetActive... |
using UnityEngine;
using System.Collections;
using uAdventure.Core;
namespace uAdventure.Editor
{
public class SelectLineAudioPathTool : SelectResourceTool
{
protected const string AUDIO_STR = "audio";
protected ConversationLine line;
protected static AssetInformation[]... |
using UnityEngine;
using System.Collections;
public class BlackOrbitBehavior : MonoBehaviour {
void OnTriggerEnter(Collider collider)
{
switch(collider.gameObject.name)
{
case "BlackOrbit":
Destroy (this.gameObject);
break;
}
}
} |
using System.Collections.Generic;
using System.Linq;
using NGrams.Profiles;
namespace NGrams.DistanceCalculation
{
/// <summary>
/// Базовый класс для функций расстояния. содержит расширения для определения ближайшего соседа из нескольких вариантов
/// </summary>
public abstract class DistanceBase:IDi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Easy4net.CustomAttributes;
namespace HealthCloud.DBModel
{
[Table(Name = "T_TemplateDetail")]
public class VTemplateDetail : TTemplateDetail
{
[Column(Name = "ActionImages")]
public string ActionImag... |
///
/// Generated by Sybase AFX Compiler with templateJ
/// Compiler version - 2.2.6.482
/// mbs - false
///
using System;
using System.Reflection;
namespace MMSCAN
{
public class MBO_TMC_FIELDS_LOC : Sybase.Persistence.ILocalBusinessObject, Sybase.Reflection.IClassWithMetaData
{
#reg... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FireTrail : MonoBehaviour
{
public GameObject scorchFire;
public float timeBtwSpawn = 0.5f;
private float startTimeBtwSpawn;
// Update is called once per frame
void Update()
{
if (startTimeBtwS... |
using AutoMapper;
using Enrollment.Common.Utils;
using Enrollment.Parameters.Expansions;
using Enrollment.Parameters.Expressions;
using LogicBuilder.Attributes;
using LogicBuilder.EntityFrameworkCore.SqlServer.Repositories;
using LogicBuilder.Expressions.Utils.ExpressionBuilder;
using System;
using System.Linq;
using ... |
namespace ConfigurationNetCore2.Configuration
{
public class KafkaConfiguration
{
public string Server { get; set; }
public string Port { get; set; }
public string Environment { get; set; }
}
}
|
using AuthProject.Models;
using AuthProject.ViewModels;
using Microsoft.EntityFrameworkCore;
using System;
using System.Security.Cryptography;
using System.Threading.Tasks;
namespace AuthProject.Services
{
public interface IUserService
{
Task<UserViewModel> CreateAsync(UserCreateModel model);
... |
using System;
using System.IO;
namespace DriveInfoExample
{
class Program
{
static void Main(string[] args)
{
DriveInfo[] allDrives = DriveInfo.GetDrives();
foreach (DriveInfo d in allDrives)
{
Console.WriteLine($"Drive {d.Name}");
... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using greenlife1.DAL;
namespace greenlife1.BLL
{
public class DoctorManager
{
private DoctorGetaway doctorGetaway = new DoctorGetaway();... |
using System.ComponentModel;
using System.Runtime.CompilerServices;
namespace Logic.Models
{
public class GrassCell : INotifyPropertyChanged
{
private int _neededAliveNeighborsTurnsToGrow;
public Params Params { get; private set; }
public int NeededAliveNeighborsTurnsToGrow
{... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class IKTargetScript : MonoBehaviour
{
public GameObject enemy;
public EnemyScript enemyScript;
// Start is called before the first frame update
void Start()
{
enemy = GameObject.Find("Enemy");... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using LibraryProjectMvc.Models.Entity;
namespace LibraryProjectMvc.Models.Classes
{
public class Class1
{
public IEnumerable<Books> bookValue { get; set; }
public IEnumerable<Abouts> aboutValue { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Aeropuerto
{
class Vuelo
{
public int Id { get; set; }
public DateTime Fecha { get; set; }
public int IdAvion { get; set; }
public int IdPiloto { get; set; }
public Avion Avion { get; set; }
... |
using System;
namespace HelperFramework.DataType
{
// <summary>
// Number Helper
// </summary>
// <remarks>
// There is no identiefier for all numeric datatypes.
// Using the using-shortcut allows us to copy & paste the code below for all numeric datatypes.
// Downside is that we need to copy & paste ... |
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