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using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ISKlinike { public partial class IzdataUvjerenja : Form { private Pacijenti pa...
using Umbraco.Core.Components; namespace Umbraco.Web.Components { public sealed class BackOfficeUserAuditEventsComposer : ICoreComposer { public void Compose(Composition composition) { composition.Components().Append<BackOfficeUserAuditEventsComponent>(); } } }
using Points.Shared.Models; using System.Linq; using System.Threading.Tasks; namespace Points.Web.Persistence { public class PointsContextSeedData { private readonly PointsContext _context; public PointsContextSeedData(PointsContext context) { _context = context; }...
using Torshify.Radio.Framework; using Term = EchoNest.Term; namespace Torshify.Radio.EchoNest.Views.Style { public class StyleTrackStreamData : TrackStreamData { /// <summary> /// Name(s) of seed artist(s) for the playlist /// Multiples allowed (no more than 5 t...
using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.DependencyInjection.Extensions; using System; using System.Collections.Generic; using System.Text; namespace CoreFrameWork.Redis { /// <summary> /// 扩展方法 /// </summary> public static class HttpClientServiceCollectionExtensions ...
using System; using System.Threading; using System.Threading.Tasks; using System.Web.Http.ExceptionHandling; using System.Web.Http.Results; namespace Cheers.Owin.WebApi.Exception { public sealed class GlobalExceptionHandler : IExceptionHandler { public async Task HandleAsync(ExceptionHandlerContext co...
using Grifling.Blog.DomainModels; using NHibernate; using NHibernate.Linq; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Grifling.Service.Services { public interface IPageService { IList<Page> Pages(); } public class PageService : IPageService ...
namespace E01_QualityMethods { using System; public class Methods { public static double CalculateTriangleArea(double sideA, double sideB, double sideC) { if (sideA <= 0 || sideB <= 0 || sideC <= 0) { //Console.Error.WriteLine("Sides should be positi...
using System; using System.Collections.Generic; using Xamarin.Forms; namespace App3.DaeseongControl { public class TextTicker : StackLayout { public bool On { get; set; } int nIndex = 0; List<TextMarquess> lstText; Label contentLabel; public TextTicker() { ...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Input; using Xamarin.Forms; namespace DynamicListView { public partial class MainPage : ContentPage { #region Inner Classes ...
using Eventual.EventStore.Core; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Text; namespace Eventual.EventStore.Readers { public class EventStream { #region Attributes private IList<Revision> revisions; #endregion #regio...
using Spotzer.Model.Entities; using Spotzer.Model.Inputs; using Spotzer.Model.Outputs; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Spotzer.Service { public interface IOrderService { ICollection<OrderOutput> GetOrders(); ...
namespace InsightsAnalyser.Models { public class CustomData { public string AppId { get; set; } public string CountryCode { get; set; } public string CarrierCountry { get; set; } public string TimeZoneOffset { get; set; } public string MessageType { get; set; } p...
using FluentAssertions; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Infrastructure; using Moq; using SSW.DataOnion.Core.Initializers; using SSW.DataOnion.Core.Tests.Unit.Setup; using SSW.DataOnion.Interfaces; using Xunit; namespace SSW.DataOnion.Core.Tests.Unit { public class Initiali...
namespace _2.Stack.Models { using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; public class Stack<T> : IEnumerable<T> { private readonly List<T> collection; public Stack() { this.collection = ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace _03.Brackets { class Brackets { static void Main(string[] args) { /*Write a program to check if in a given expression the brackets are put correctly. Example of correct e...
using SharpPcap.Packets; using System; using System.Net.NetworkInformation; using System.Windows.Forms; namespace TrafficDissector.Visualization { internal static class TreeViewVisualizer { #region Internal Methods #region Add Methods internal static TreeNode AddFrameNode(TreeView tre...
 using System.Collections.Generic; using System.Linq; using System.Text; using Core.API.Auth; using Core.API.AuthStore; using Core.API.Filters; using Core.API.Middleware; using Core.API.Protocol; using Microsoft.AspNetCore.Authentication.JwtBearer; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.A...
using System.Collections.Generic; using System.Threading.Tasks; using DeliverySystem.Dtos.Delivery; using DeliverySystem.Models; using DeliverySystem.Services.DeliveryService; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; namespace DeliverySystem.Controllers { [Authorize] [ApiContro...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using innovation4austria.web.Models.Buchung; namespace innovation4austria.web.Models.Raum { public class RaumBelegungModel { public RaumBelegungFilterModel Filter { get; set; } public List<BuchungAnzeigeModel>...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("DefeatScreen")] public class DefeatScreen : EndGameScreen { public DefeatScreen(IntPtr address) : this(address, "DefeatScreen") { } public DefeatScreen(IntPtr address, string className) : base(...
using System.Collections.Concurrent; using Umbraco.Core.Models; using Umbraco.Core.Persistence.Dtos; namespace Umbraco.Core.Persistence.Mappers { /// <summary> /// Represents a <see cref="PropertyGroup"/> to DTO mapper used to translate the properties of the public api /// implementation to that of the da...
using Dapper; using Everest.Entities; using Everest.Repository.Interfaces; using System.Data; using System.Linq; using System.Threading.Tasks; namespace Everest.Repository.Implementations { public class AnuncioDetalleRepository : BaseConnection, IAnuncioDetalleRepository { public AnuncioDet...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class apuntar : MonoBehaviour { /* //HUESOS A ROTAR public Transform hueso; public float target; public float AngleDeg; // Use this for initialization void Start () { } // Update is called once per f...
#region Copyright Syncfusion Inc. 2001 - 2015 // Copyright Syncfusion Inc. 2001 - 2015. All rights reserved. // Use of this code is subject to the terms of our license. // A copy of the current license can be obtained at any time by e-mailing // licensing@syncfusion.com. Any infringement will be prosecuted under /...
using System; using System.Collections.Generic; using System.Collections; using System.Numerics; using System.Globalization; namespace Lab3 { public class V1DataCollection : V1Data, IEnumerable<DataItem> { public V1DataCollection(string str_, DateTime date_) : base(str_, date_) {} // info ...
using DataModel; using Nancy; using Nancy.ModelBinding; using System; using System.Collections.Generic; using System.Linq; using System.Web; using Nancy.Authentication.Forms; using Nancy.Security; using Nancy.Extensions; using WebMarket.Models.Request; namespace WebMarket.Module { public class CategorityModule : ...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Threading.Tasks; using System.Net; using System.Web; using System.Web.Mvc; using KPI.Model; using KPI.Model.EF; using KPI.Model.ViewModel; using KPI.Web.Models.MenuViewModel; namespace KPI.Web....
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; public class Font : MonoBehaviour { public int fontID; public int price; public StoreManager storeManager; public Sprite checkmarkSprite; public TextMeshProUGUI purhcaseText; pub...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LoanShark.Domain.Core { public class ApplicationRequest { public Person Person { get; set; } public Bank Bank { get; set; } } }
using Newtonsoft.Json; using RabbitMQ.Client.Events; using RabbitMQ.Client; using System; using System.Collections.Generic; using System.Runtime.CompilerServices; using System.Text; using System.Threading; using Shared.Classes; namespace RabbitMQSync.Classes { public class SynchronisationBase { public...
using Console2.From_051_To_75; using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Collections.Generic; namespace CareerCupTest { /// <summary> ///This is a test class for _059_RestoreIPTest and is intended ///to contain all _059_RestoreIPTest Unit Tests ///</summa...
using System; using System.Collections.Generic; using System.Collections.Concurrent; using System.IO; using System.IO.Ports; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Timers; using System.Windows; using System.Windows.Controls; using System.Windows.Data; u...
using System.ComponentModel.DataAnnotations; using System; using WeddingPlanner.Models; using Microsoft.EntityFrameworkCore; using System.ComponentModel.DataAnnotations.Schema; using System.Collections.Generic; namespace WeddingPlanner.Models { public class Wedding { [Key] public int WeddingId ...
using System; using System.Data.Entity; using System.Data.Entity.Core; using System.Data.Entity.ModelConfiguration.Conventions; using System.Linq; using System.Threading.Tasks; using ArteVida.Dominio.Configuracao; using ArteVida.Dominio.Entidades; using ArteVida.Dominio.Repositorio; namespace ArteVida.Dominio.Context...
using System.Collections.Generic; namespace AdventCalendar { /// <summary> /// --- Day 3: Perfectly Spherical Houses in a Vacuum --- /// http://adventofcode.com/day/3 /// </summary> public class Day3 { /// <summary> /// --- Day 3: Perfectly Spherical Houses in a Vacuum --- ...
using System; using System.Collections; using System.Collections.Generic; using System.Reflection; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; public class ConsoleScript : MonoBehaviour { public InputField consoleInput; public GameObject consoleOutput; public GameObject conso...
namespace Liddup.Droid.Services { internal class DeezerApiAndroid { public DeezerApiAndroid() { } } }
using System; namespace Tff.Panzer.Models.Army { public enum EquipmentClassEnum { Infantry = 0, Tank = 1, Recon = 2, AntiTank = 3, Artillery = 4, AntiAir = 5, AirDefense = 6, Emplacement = 7, Fighter = 8, TacticalBomber = 9, ...
namespace SGDE.Domain.Supervisor { #region Using using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using Converters; using Entities; using ViewModels; #endregion public partial class Supervisor { ...
using UnityEngine; namespace FLFlight.UI { public class BoresightCrosshair : MonoBehaviour { public Transform ship; public float boresightDistance = 1000f; void Update() { if (ship != null) { Vector2 active = new Vector2(Screen.width, Screen.height); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ScoreControl : MonoBehaviour { private int score; private int speedBoostsAvailable = 0; // power up private float speedBoost = 2.0f; public float boostTimer = 5.0f; // times power up private float b...
using KnapsackProblem.Common; using System; using System.Collections.Generic; using System.Text; namespace KnapsackAnnealing.Solver.TryStrategies { public interface ITryStrategy { public bool Try(SimulatedAnnealingSolver solverInstance, ref KnapsackConfiguration knapsackConfiguration); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SysLinearEqSolver { public class SqLinearEquationsSystem : LinearEquationsSystem { /// <summary> /// creates new sqare linear equations system /// </summary> /// <param name="X">coef...
//using Physics2; //using System; //namespace physics2 //{ // public class PassThroughPhysicObject : IPhysicsObject { // IPhysicsObject backing; // Vector offset; // public PassThroughPhysicObject(IPhysicsObject backing, Vector offset) // { // this.backing = backing ?? throw...
namespace SincolPDV.Repositorio.Migrations { using System; using System.Data.Entity.Migrations; public partial class adicionandoUsuario_1 : DbMigration { public override void Up() { AddColumn("dbo.FuncaoUsuario", "UsuarioPaiID", c => c.Int(nullable: false)); ...
using OmniSharp.Extensions.DebugAdapter.Server; namespace Dap.Tests.Integration.Fixtures { public interface IConfigureDebugAdapterServerOptions { void Configure(DebugAdapterServerOptions options); } }
using FastSQL.Sync.Core.Enums; using System; using System.Collections.Generic; using System.Text; namespace FastSQL.Sync.Core.Models { public interface IIndexModel { Guid Id { get; set; } string Name { get; set; } string Description { get; set; } string SourceProces...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; using System.Data.SqlClient; namespace OnlineShopping { public partial class GoodsInfo : System.Web.UI.Page { public DataTable dt; prote...
using System; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.DependencyInjection; namespace OppgaveTo { public class Startup { private readonly IHostingEnvironment _env; public Startup(IHostingEnvironment env) { _env = e...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; using StudyEspanol.Droid; namespace StudyEspanol.UI.Screens { [Activity(WindowSoftInputMode = SoftInput.S...
using MPD.Repository.Contract; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MPD.Repository.Repository { public class AddressRepository : RepositoryBase<Entities.Domain.Address>, IAddressRepository { public AddressReposito...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BlueCubeScript : MonoBehaviour { public GameObject tutorialObj; private TutorialManagaer tutoScript; void Start() { tutoScript = tutorialObj.GetComponent<TutorialManagaer>(); } v...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Data.SqlClient; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace _01_Uygulama { public partial class Form2 : Form...
using UnityEngine; using UnityEngine.UI; using System.Text; using System.Collections.Generic; public class Main : MonoBehaviour { enum CameraMode { FirstView, // 1인칭 시점 TrackView, // 3인칭 시점 CameraModeMax }; // Current camera mode CameraMode camMode = CameraMode.TrackView; // First view mode camera param...
using System; using System.Buffers; using System.IO.Pipelines; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace Pipeline { public class PipelinesBased { public PipelinesBased(PipeReader pipeReader) { _pipeReader = pipeReader; ...
namespace Enrollment.Forms.Configuration.Bindings { public class TextItemBindingDescriptor : ItemBindingDescriptor { public TextFieldTemplateDescriptor TextTemplate { get; set; } public override string TemplateName => TextTemplate.TemplateName; } }
using System; using System.Web.Mvc; using Logs.Authentication.Contracts; using Logs.Common; using Logs.Web.Infrastructure.Factories; namespace Logs.Web.Controllers { public class NavigationController : Controller { private readonly IAuthenticationProvider authenticationProvider; private readon...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Xml.Linq; namespace Projet_WF1 { class Jour { private List<ActJour> _listAct; private int _num; private...
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; namespace ToyTwoToolbox { public class Texture { public string name; public int type; public Bitmap image; public void New() { image = new Bitmap(1, 1); ...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; namespace FileMerger { /// <summary> /// 静态辅助方法 /// </summary> static class Helper { /// <summary>获取程序版本号</summary> public static string GetV...
using UnityEngine; using System.Collections; public class GamerPosition : MonoBehaviour { void Start () { } void Update () { } void OnMouseUp() { } public void SetPositionNumber (int PositionNumber) { this.GetComponent<SpriteRenderer>().sprite = Resources.Load <Sprite> ("GamerPosition/" + Pos...
using System.Linq; using System.IO; using Newtonsoft.Json; using System.Collections.Generic; using System.Security.Cryptography; namespace DatingApp.API.Data { public static class Seed { public static void SeedUsers(ApplicationDbContext context) { if (!context.Users.Any()) ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace SETLine { public partial class FormWorkers : Form { public FormWorkers() ...
using System.Runtime.CompilerServices; [assembly: InternalsVisibleToAttribute("Dottest.Example.BankExample.DotTest")]
namespace Triton.Game.Mapping { using System; public enum SpellZoneTag { NONE, PLAY, HERO, HERO_POWER, WEAPON, DECK, HAND, GRAVEYARD, SECRET } }
namespace Triton.Bot.Settings { using Buddy.Auth; using log4net; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.ComponentModel; using System.IO; using System.Linq.Expressions; using System.Reflection; using System.Runtime.Serialization; u...
using QuestomAssets.AssetOps; using System; using System.Collections.Generic; using System.Text; namespace QuestomAssets.Mods { public class FileCopyModComponent : ModComponent { public override ModComponentType Type => ModComponentType.FileCopyMod; public string SourceFileName { get; set; } ...
using LuaInterface; using SLua; using System; using UnityEngine; public class Lua_UnityEngine_SystemInfo : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { SystemInfo o = new SystemInfo(); LuaObject.pushValue(l, true); LuaObject.push...
using System.Collections; using System.Collections.Generic; using Photon.Pun; using Photon.Realtime; using UnityEngine; public class MainApplication : MonoBehaviourPunCallbacks { public const int kMaxPlayersPerRoom = 2; public enum State { kNone, kNotConnected, kConnected, kEnteredRoom,...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; using System.Collections.Generic; #endregion namespace DotNetNuke.UI.WebControls { /// -------------------------------...
using System; namespace CSExercises { //You are required to take as input an amount (dollar.cents). //Assume that the amount is between 5 cents (inputted as 0.05) and //3 dollars 50 cents (inputted as 3.50). Further assume that we would //always input nearest to 5 cents (i.e., values like 2.23 ar...
// ----------------------------------------------------------------------- // <copyright file="BaseCodegenFieldAttribute.cs" company="Microsoft Corporation"> // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root // for license information. /...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DragScript : MonoBehaviour { float distance = 10; private void OnMouseDrag() { Vector2 mousePosition = new Vector2(Input.mousePosition.x, Input.mousePosition.y); Vector2 objPosition = Camera.main.Sc...
namespace Students { using System; using System.Text; public class Student { private string firstName; private string lastName; int age; public Student(string firstName, string lastName, int age) { this.FirstName = firstName; ...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using HelloWorldBusiness; namespace HelloWorldBusinessTests { [TestClass] public class HelloWorldBusinessTests { [TestMethod] public void NotCorrectGreetingTest() { // Arrange string expectedG...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WatchIt.Models { public interface MovieInterface { Boolean saveMovie(Movie movie); } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Diagnostics; using System.Linq; using System.Media; using System.ServiceProcess; using System.Text; using System.Threading.Tasks; using System.Timers; namespace ServiceVPT { public partial class Service1 :...
using System; using System.Windows.Input; using GalaSoft.MvvmLight; using SearchFood.Navigation; using Windows.UI.Popups; using SearchFood.SearchFoodServiceReference; using SearchFood.View; using SearchFood.Model; using System.Text.RegularExpressions; using Windows.UI.Xaml; using RelayCommand = SearchFood.Common.Relay...
using Moq; using MvcMonitor.Broadcaster; using MvcMonitor.Data.Repositories; using MvcMonitor.ErrorHandling; using MvcMonitor.Models; using MvcMonitor.Models.Factories; using NUnit.Framework; namespace MvcMonitor.Tests.Processor { [TestFixture] [Category("Core")] public class ElmahErrorProcessorTests ...
using System; using System.Globalization; using System.Linq; using System.Windows; using System.Windows.Controls; using CRVCManager.DataModels; using CRVCManager.Utilities; namespace CRVCManager { /// <summary> /// Interaction logic for InventoryWindow.xaml /// </summary> public partial class InventoryWindow ...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Navigation; using Microsoft.Phone.Controls; using Microsoft.Phone.Shell; using HtmlAgilityPack; using WAO_Player.Class; using System.ComponentModel; namespace ...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.ServiceModel; using System.ServiceModel.Activation; using System.ServiceModel.Web; using System.Text; using System.Xml.Serialization; using System.IO; using WebService.Datos; namespace WebService { ...
 /// <summary> /// Contains attribute values for important Genotype data. /// </summary> public class MainAttributeValues { /// <summary> /// The _id of the first born genotype from a sample Avida phylogeny. /// </summary> public static int FirstBornID = 1; /// <summary> /// The value Avida ou...
using System; using System.Collections.Generic; using System.Text; namespace WPFCore.Models { public class ChosenExtra { public string name{ get; set; } public float? price { get; set; } public Option option { get; set; } public Restaurant restaurantid { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using WebsiteBanHang.Models; namespace WebsiteBanHang.ViewModels { public class OrderImportViewModel { public int OrderId { get; set; } public int? SupplierId { get; set; } public string Co...
using System; // Definición clase TipoCocinaEN namespace LePapeoGenNHibernate.EN.LePapeo { public partial class TipoCocinaEN { /** * Atributo tipo */ private string tipo; /** * Atributo restaurante */ private System.Collections.Generic.IList<LePapeoGenNHibernate.EN.LePapeo.RestauranteEN> restaurante; publ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Head : MonoBehaviour { [SerializeField] float slipSpeed = 5f; //STATES float heightOffset; //CACHE REFERENCES CharacterController charController; private void Awake() { ch...
using System.Collections; using System.Collections.Generic; using System.IO; using System.Linq; using UnityEngine; #if UNITY_EDITOR using UnityEditor; #endif public class dataRecordingController : MonoBehaviour { public string filePrefix = "Report_Raw_"; public string filePath = "Assets/DataLogging/Reports/"...
using Newtonsoft.Json; namespace CityReport.Services.Models { public class LocationDTO { [JsonProperty("location")] public Location Location { get; set; } } public class Location { [JsonProperty("region")] public string Region { get; set; } [JsonProperty("co...
using UnityEngine; using System.Collections; public class Pair<A, B>{ public A left; public B right; public Pair(A _left, B _right) { left = _left; right = _right; } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; namespace cMud2 { public class Robot { public event RobetCompleteHandler RobotComplete; public delegate void RobetCompleteHandler(); protected List<string> _a...
namespace WebServiceTestTools.Contract.Model.Mobile { public class MobileRequestHead { public string ServiceCode { get; set; } public string UserId { get; set; } public string ClientId { get; set; } public string ClientVersion { get; set; } public string SystemCode {...
using System.Collections.Generic; using Abp.Runtime.Session; using Abp.Timing.Timezone; using eForm.DataExporting.Excel.EpPlus; using eForm.EFlight.Dtos; using eForm.Dto; using eForm.Storage; namespace eForm.EFlight.Exporting { public class JobTitlesExcelExporter : EpPlusExcelExporterBase, IJobTitlesExcelExporter...
using UnityEngine; public class PlayerMovement : MonoBehaviour { readonly float speed = 0.07f; public GameObject alert; public Camera cam; void FixedUpdate() { if (Input.GetKey(KeyCode.RightArrow) || Input.GetKey(KeyCode.D)) { GetComponent<SpriteRenderer>().enabled = fa...
using System; using System.Drawing; using System.Windows.Forms; using System.Net; using System.IO; namespace FTP_ServerCSharp { public partial class Form1 : Form { public Form1() { InitializeComponent(); } FtpWebRequest request; FtpWebResponse response; ...
namespace ShareTradingModel { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; public partial class Address : IValidatableObject { [ScaffoldColumn(false)] public long Id { get; set; } [Required] public string HouseNumber {...
using System; using System.IO; using System.Linq; using System.Web; using System.Web.Mvc; using Psub.DTO.Entities; using Psub.DataService.Abstract; using Psub.DataService.HandlerPerQuery; using Psub.DataService.HandlerPerQuery.ActionLogProcess.Entities; using Psub.Shared; namespace psub.Web.Controllers { public c...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BombBirdAI : HMonster { WaitForSeconds waitForExplosionDelay; [SerializeField, Range(0f, 2f), Tooltip("점화 애니메이션이 모두 완료된 후 폭발까지의 딜레이")] float explosionDelay; [SerializeField] float detectPlayerRange; [SerializeF...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using System.Diagnostics; using Sunny.Lib.Extension; namespace Sunny.Lib { public class FileLogger : BaseLogger { private static object _lockObj = new object(); public static string DefaultFi...