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using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Collections.Generic; using System.Text; using System.Linq; using Org.BouncyCastle.Math; using Org.BouncyCastle.Crypto.Parameters; using commercio.sdk; using commercio.sacco.lib; using System.Net.Http; using System.Threading.Tasks; using Axe....
using GetLabourManager.Models; using System; using System.Collections.Generic; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Web; namespace GetLabourManager.Configuration { public class ClientDetailsConfiguration:EntityTypeConfiguration<ClientDetails> { public ClientDeta...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using battleships.Models; namespace battleships { class Game { private Grid gridCPU; private Grid gridPlayer; private const string Battleship = "BATTLESHIP";...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Net; namespace Mkv_2_Mp4 { public partial class MissingFFmpeg : Form { public MissingFFmpeg() { ...
using GeneticAlgorithm.Genes; using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Linq; using System.Text; namespace GeneticAlgorithm.SelectionAlgorithms { public interface ISelectionAlgorithm<TSol, TFitness> where TSol : ISolution<TFitness> where TFitness : IComparabl...
using Modelos.Custos.Produtos; using Modelos.Formulas; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Modelos.Cadastros.Produtos { public class ProdutoModelView { public virtual ...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; namespace Viking.AssemblyVersioning { public class AssemblyExportedTypesComparer { public IEnumerable<string> TypesExclusiveToBaseline { get; } public IEnumerable<string> TypesExclusiveToCandidate { get...
using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "New Wall", menuName = "Tiles/Wall")] public class TileWall : ScriptableObject { public Sprite sprite; public float height; }
using System; using System.Collections.Generic; namespace GameLoanManager.Domain.Entities { public class User : Entity { public string Login { get; set; } public string Password { get; set; } public string Name { get; set; } public string Email { get; set; } public stri...
using UnityEngine; using System.Collections; public class PlayerMovement : MonoBehaviour { public float jumpShortSpeed = 0f; public float jumpSpeed = 6f; public float speed = 6f; public bool isGrounded = false; public bool canDoubleJump = true; public LayerMask whatIsGround; public Transform groundCheck; bo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MadLib { class Program { static void Main(string[] args) { #region Variables string adjective1; string nationality1; s...
using System; using System.Collections.Generic; using System.IO; using System.Text; namespace ringba_test { class TextProvider { public static string GetText() { //In a real world environment this would be read from a config file var request = System.Net.WebRequest.Crea...
/* * Author: Konstantin Ivanov * * Official site: http://konstantini.data.bg/sharpbelot * * */ using System; namespace Belot { /// <summary> /// Summary description for FourEqualsCombination. /// </summary> public class FourEqualsCombination : CardCombination { /// <summary> /// Creates an equal combi...
using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Linq; using System.Threading.Tasks; using System.Windows; using TimeTrackingPrototype.Shared.DataAccess; using TimeTrackingPrototype.Shell.Wpf.ViewModels; using TimeTrackingPrototype.Shell.Wpf.Views; namespace ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class JoystickPlayerInputCtlr : PlayerInputCtlr { // -------------------------------- PRIVATE ATTRIBUTES ------------------------------- // private bool m_dashTrigger = false; private bool m_jumpTrigger = false...
namespace Castle.MonoRail.ViewComponents.TestSite.Controllers { using Castle.MonoRail.Framework; using System.Collections.Generic; using System.Data; using System; [Layout("default")] public class SmartGridController : SmartDispatcherController { public void Index() { PropertyBag["users"] = ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace WebsiteBanHang.Helpers { public static class Globals { public static readonly int CHO_XAC_NHAN = 1; public static readonly int CHO_LAY_HANG = 2; public static readonly int DANG_GI...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Threading; using Deck.Models; using Deck.Services; namespace Deck { class Program { private enum Operation { Shuffle, Deal, ...
using System.Linq; using MediatR; namespace LubyClocker.CrossCuting.Shared.Common { public class PaginatedQuery<T> : IRequest<PaginatedResult<T>> { public int? Page { get; set; } public int? PageSize { get; set; } } }
using System; namespace Calculator.Two_Arguments { public class max : ICalculator { /// <summary> /// This method returns a value of MAX value /// </summary> /// <param name="firstArgument"></param> /// <param name="secondArgument"></param> /// <returns></return...
using UnityEngine; using UnityEngine.SceneManagement; public class JoinRoomManager : MonoBehaviour { public void loadRoomList() { SceneManager.UnloadSceneAsync("JoinRoom"); } }
using System.Threading.Tasks; using Grimoire.Game; namespace Grimoire.Botting.Commands.Item { public class CmdBankTransfer : IBotCommand { public bool TransferFromBank { get; set; } public string ItemName { get; set; } public async Task Execute(IBotEngine instance) { ...
using System; using Xunit; namespace PlaygroundUnitTests { public class SingletonTests { [Fact] public void SingletonTest() { var singleton1 = Singleton.Singleton.Instance; singleton1.TestString = "Singleton1"; var singleton2 = Singleton.Singleton.Ins...
using System; using Microsoft.Xna.Framework.Content.Pipeline; namespace MonoGame.Extended.Content.Pipeline.TextureAtlases { [ContentProcessor(DisplayName = "TexturePacker Processor - MonoGame.Extended")] public class TexturePackerProcessor : ContentProcessor<TexturePackerFile, TexturePackerProcessorResult> ...
using UnityEngine; using System.Collections; using CnControls; public class P_MoveNotLeading : MonoBehaviour { public H_Health h_health; float moveX, moveZ; public float moveSpeed = 20f; Rigidbody p_Rigidbody; Animator p_anim; Vector3 movement; void Start() { p_Rigidbody = ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AgileNewsEntity { public class ProductOneToMore { public virtual int ProductID { get; set; } public virtual string ProductName { get; set; } public virtual strin...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("ActorAttackSpell")] public class ActorAttackSpell : Spell { public ActorAttackSpell(IntPtr address) : this(address, "ActorAttackSpell") { } public ActorAttackSpell(IntPtr address, string classN...
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Windows.Forms; using TNBase.Objects; namespace TNBase.Forms.Scanning { public partial class MagazinesScanOutForm : Form { private enum ScanStatus { Ok, Error } ...
using Discord.Commands; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using Abot.Crawler; using Abot.Poco; namespace Mad_Bot_Discord.Modules { public class Gungeon : ModuleBase...
using System.Collections.Generic; using System.Linq; using System; public class AOC07_1 { static List<string> ReadIpAddresses() { var lines = new List<string>(); string line; while (!String.IsNullOrEmpty(line = Console.ReadLine())) { lines.Add(line); ...
using CHSystem.Models; using CHSystem.Repositories; using CHSystem.Services; using CHSystem.ViewModels.Events; using System; using System.Collections.Generic; using System.Linq; using System.Web.Mvc; namespace CHSystem.Controllers { public class EventsController : BaseController { UnitOfWork unitOfWor...
using UnityEngine; [CreateAssetMenu(fileName = "New Character Table", menuName = "Data Table/Character Table")] public class Char_Container : ScriptableObject { public enum Expression { Happy = 0, Sad = 1, Angry = 2, Scared = 3 } public string charName = "John Smith"; public CharStats stats; [Header("Dialogue ...
using System; using System.Collections.Generic; using CdList; namespace ArtistList { public class Artist { private string _artistName; private static List<Artist> _instances = new List<Artist> {}; private int Id; private List<Cd> _cds; public Artist(string artist) { _artistName = art...
using System; namespace DoE.Quota.Web.Services.Models { using Core.Web.Models; using Core.Validation.Rules; using Component.Cache.Proxies; public sealed partial class ShoppingCartViewModel : BaseViewModel { private readonly GroupPolicyValidationRules groupPolicyValidationRule ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PharmacyDatabase { public class Inventory { public IEnumerable<Product> AvailableProducts { get { DataClassesDataContext db = ne...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data.SqlClient; using System.Windows.Forms; namespace benefitsOfficer_v1 { public partial class Form1 : MetroFramew...
using System.Collections.Generic; using System.Net; using EnterpriseDistributedApplication; using MongoDB.Driver; namespace Store { public class StoreService : IStoreService { public List<Book> GetBooks() { OrdersOps operation = new OrdersOps(); List<Book> result = oper...
using System.Collections; using UnityEngine; using UnityEngine.SceneManagement; public class SceneChangeManager : MonoBehaviour { public static SceneChangeManager instance; private CameraScreenTransition transit; private bool canTeleport = true; private void OnEnable() { SceneManager.scen...
using Discord.Commands; using DiscordBotTest.Helpers; using DiscordBotTest.Models; using System.Collections.Generic; using System.Threading.Tasks; namespace DiscordBotTest.Modules { public class RSLevelUpNotifications : ModuleBase<SocketCommandContext> { [Command("rslevelup")] public async Tas...
using System.Collections.Generic; namespace OCP.Collaboration.AutoComplete { /** * Interface ISorter * * Sorts the list of .e.g users for auto completion * * @package OCP\Collaboration\AutoComplete * @since 13.0.0 */ public interface ISorter { /** * @return string The ID of the sorter, e.g...
 using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; namespace _5_InterfazComun.Extensiones { /// <summary> /// clase de extensiones Extensiones /// </summary> // ReSharper disable once InconsistentNaming public static class Extenciones { ...
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/. // VisualNovelToolkit /_/_/_/_/_/_/_/_/_/. // Copyright ©2013 - Sol-tribe. /_/_/_/_/_/_/_/_/_/. //_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/. using UnityEngine; using System.Collections; namespace ViNoToolkit{ /// <summary> /// On enable and hide ...
// See https://github.com/JoshKeegan/xRetry using Xunit.Sdk; namespace TestingUtils { public interface IRetryableTestCase : IXunitTestCase { int MaxRetries { get; } int DelayBetweenRetriesMs { get; } } }
using System; using System.Collections.Generic; using System.Text; namespace MusicStore.Logic.Models { class Artist : Contracts.IArtist; { } }
using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Text; using System.Threading.Tasks; using Android.Content; using Android.OS; using Android.Runtime; using Android.Support.V4.App; using Android.Support.V7.Widget; using Android.Util; using Android.Views; using Androi...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Linq; using Microsoft.EntityFrameworkCore.ChangeTracking; using Microsoft.EntityFrameworkCo...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; using UniRx; using UnityEngine.UI; using UnityEngine.EventSystems; public partial class PlayerUI { public Image toolTip; public Text toolTipDescription; public Text unitName; /// Su...
using System; using System.Collections; using System.Collections.Generic; using System.IO; using ReadyGamerOne.Utility; using UnityEngine; using UnityEngine.Assertions; using UnityEngine.Networking; namespace ReadyGamerOne.MemorySystem { /// <summary> /// AB包加载器,管控已经位于本地的AB包在游戏中的加载和卸载 /// 管理载入情况,管理依赖,管理引用...
using LuaInterface; using RO; using SLua; using System; using System.Collections.Generic; using UnityEngine; public class Lua_RO_LuaUtils : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int CreateColorList_s(IntPtr l) { int result; try { List<Color> o = LuaUtils.CreateColorList(); ...
 namespace TestingEFCodeFirst.EF { public interface IUnityOfWork<T> where T : class { IRepository<T> Repository { get; } void Save(); } }
using SinavSistemi.Entity; using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SinavSistemi.DataAccessLayer { public class KonuDAL { private DBHelper dbHelper; ...
namespace WpfApp { using OmniGui; using Common; public partial class MainWindow { public MainWindow() { InitializeComponent(); DataContext = new SampleViewModel(new WpfMessageBoxService()); } } }
using ServiceModule.AppModule; using System; using System.Collections.Generic; using System.Text; namespace ServiceModule.Componet { public abstract class Component { public Root Root { get; set; } public K GetComponent<K>() where K : Component { ...
using System; using System.Collections.Generic; using System.Threading.Tasks; namespace Caliburn.Light { /// <summary> /// The helper a view-model uses to interact with the view. /// </summary> public static class ViewHelper { private static readonly List<IViewAdapter> _viewAdapters = new ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; using System.Xml; namespace ImagesetEditor { class ProjectExport : IImagesetExport { #region Fields private string m_fileName; private string m_folder;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Infra; namespace Console2.From_026_To_050 { public class _048_MinDepthOfBinaryTree { /* * Given a binary tree, find its minimum depth. * The minimum depth is the number of nodes along the shor...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace projekt0._1.Controllers { public class AlatiController : Controller { public ActionResult Index() { return View(); } public ActionResult Kalkulator1(...
using System; using System.Collections; using System.Collections.Generic; using System.Text; namespace CollectionConsoleApp { class Program { static void Main(string[] args) { bool loop = true; do { Console.Clear(); Console....
using System.Collections.Generic; using System.Threading.Tasks; namespace Envision.MDM.Facility.Service.Interfaces { public interface IFacilityService { Task<Location.Domain.AggregatesModel.Facility> LoadFacilityById(int id); Task<IEnumerable<Location.Domain.AggregatesModel.Facility>> LoadFaci...
using Autofac; namespace Emanate.Core { public interface IEmanateModule { void LoadServiceComponents(ContainerBuilder builder); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Gravestone : MonoBehaviour { void OnTriggerStay2D(Collider2D other) { Attacker attacker = other.gameObject.GetComponent<Attacker>(); if (attacker) { // TODO: do animation } ...
using System.Linq; using IRunes.Contracts; using IRunes.Data.Models; using IRunes.Services; using SIS.HTTP.Cookies; using SIS.HTTP.Requests; using SIS.HTTP.Requests.Contracts; using SIS.HTTP.Responses; using SIS.HTTP.Responses.Contracts; using SIS.WebServer.Results; namespace IRunes.Controllers { public class Use...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Bai2 { public partial class Form1 : Form { public Form1() { ...
using HW6MovieSharing.Models; using Microsoft.AspNetCore.Mvc.RazorPages; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace HW6MovieSharing.Pages { /// <summary> /// Base page model that derives from page model /// </summary> public class BasePageModel : Pag...
using System.Text.Json.Serialization; namespace SpectrendsAPI.Models { public class Equipamento { [JsonPropertyName("id")] public int EquipamentoId { get; set; } [JsonPropertyName("nome")] public string EquipamentoDescricao { get; set; } [JsonPropertyName("grupo")] ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TruongDuongKhang_1811546141.BussinessLayer.Entity { class CustomerEntity { // lưu trữ thông tin mã khách hàng public string CustomerId { get; set; } // lưu trữ...
namespace ParseStrace { static class Config { public static readonly uint PageSize = 8192; } }
// Copyright 2021 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
//Problem 2. Random numbers //Write a program that generates and prints to the console 10 random values in the range [100, 200]. using System; namespace Problem02RandomNumbers { class RandomNumbers { static void Main() { Random rnd = new Random(); for (int i = 0; i <...
using System; using MongoDB.Bson.Serialization.Attributes; namespace Eze.Api.Entities { public class RefreshToken { [BsonId] public Guid Id { get; set; } public Guid UserId { get; set; } public string Token { get; set; } public DateTimeOffset ExpiryDate { get; set; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public enum States { None, Normal, Weapon, Pause, Clear, Death }
using System; using Danmaku_no_Kyojin.Entities; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System.Collections.Generic; using Danmaku_no_Kyojin.Utils; using System.Diagnostics; namespace Danmaku_no_Kyojin.Collisions { class CollisionConvexPolygon : CollisionElement { #...
using System; class Program { public static void Main() { var magnolii = int.Parse(Console.ReadLine()); var zumb = int.Parse(Console.ReadLine()); var rozi = int.Parse(Console.ReadLine()); var kekt = int.Parse(Console.ReadLine()); var cena = double.Parse(Console.ReadLine...
using CommandLine; using System; namespace SQLDownloader { public class CLOptions { [Option('s', "settings", HelpText ="Путь к файлу со списком серверов и их настройками загрузки, авторизации и п.р.", Required = true)] public String ServerListFilePath { get; set; } [Option('w', "writeto", HelpText = "Путь к д...
using bot_backEnd.Models.DbModels; using bot_backEnd.Models.ViewModels; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace bot_backEnd.DAL.Interfaces { public interface ICommentDAL { ...
namespace Hearthbuddy.Windows { using System; using System.CodeDom.Compiler; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.Runtime.CompilerServices; using System.Windows; using System.Windows.Controls; using System.Windows.Inpu...
using UnityEngine; using System.Collections; public class menuSwitchScript : MonoBehaviour { public GameObject mainMenu; public GameObject unitMenu; public GameObject shipMenu; public GameObject heroesMenu; //1 is main, 2 is unit, 3 is ship public int menuOn = 1; // Use this for initializati...
using System; using System.Net; using System.Collections.Generic; using MKService.QueryFactories; using MKService.ModelFactories; using MKService.QueryHandlers; using System.Net.Sockets; using MKService.DefaultModel; using System.Threading; using MKService.ModelUpdaters; using MKService.MessageHandlers; using MKServic...
using System.Collections; using System.Collections.Generic; using System; using UnityEngine; public class ControllerInformation { public SteamVR_TrackedObject trackedObj { get; private set; } public VRSensor sensor { get; private set; } public List<ControllerFunctionalityInformation> functionalityInformat...
namespace VisualStudioHelpDownloader2012 { using System; using System.Globalization; /// <summary> /// The possible download states for a package /// </summary> public enum PackageState { /// <summary> /// The package has not been downloaded yet /// </summary> NotDownloaded, /// <sum...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace REQFINFO.Website.Models { public class ProjectVM { public string IDProject { get; set; } public int IDCompany { get; set; } public string Name { get; set; } public string Description ...
namespace WebGateway.App.Controllers { using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using WebGateway.Messaging.Interfaces; using WebGateway.Models.BindingModels; using WebGateway.NetworkServices.Interfaces; [ApiController] [Route("applicant")] public class ApplicantCon...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace ProyectoArqui.Logica { public class Lock : IDisposable { private object locked; public bool HasLock { get; private set; } public Lock(...
using FluentValidation; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace CarsAPI.Models.Validators { public class SearchQueryValidator : AbstractValidator<SearchQuery> { public int[] allowedPageSizes = new[] { 5, 10, 15 }; public Search...
using System; using DataDynamics.ActiveReports; using DataDynamics.ActiveReports.Document; namespace LiandaSys.LD30 { public class LD303010RP : ActiveReport { public LD303010RP(string ZBR,string WTDW,string RQ1,string RQ2) { InitializeReport(); this.txtRQ1.Text = Convert.ToDateTime(RQ1).ToString...
namespace SuffixTreePrototype { using System; internal static class Program { private static void Main(string[] args) { SuffixTree result = SuffixTree.Build("Hello world to suffix tree, I finally made it, this is non-trivial, challenging, but rewarding!"); Console.W...
using System.Collections.Generic; namespace PDV.DAO.Entidades { public class Email { public const string EMAIL_SMTP = "CONFIG_EMAIL_SMTP"; public const string EMAIL_SMTP_PORT = "CONFIG_EMAIL_PORTA"; public const string EMAIL_TLS = "CONFIG_EMAIL_TSL"; public const string EMAIL_S...
using System.Collections.Generic; using System.Linq; using Calcifer.Engine.Content; using Jitter.Collision; using Jitter.LinearMath; namespace Calcifer.Engine.Physics { public class PhysicsData : IResource { private Octree octree; public Octree Octree { get { ...
using System; namespace Aula75LacoForeach { class Program { static void Main(string[] args) { string[] vect = new string[] { "Pantera", "Tool", "Metallica" }; Console.WriteLine("----//for//----"); for (int i = 0; i < vect.Length; i++) { ...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; #endregion namespace DotNetNuke.Services.Upgrade.Internals.Steps { /// <summary> /// Status of an Installation Ste...
using Newtonsoft.Json.Linq; using System; using System.CodeDom.Compiler; using System.Linq; using System.Text.RegularExpressions; namespace AppSettingsGenerator { internal static class StringExtensions { private static readonly CodeDomProvider provider = CodeDomProvider.CreateProvider("C#"); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class HangarsPanel : MonoBehaviour { public GameObject panelHangars; private void OnMouseDown() { panelHangars.SetActive(true); } }
using UnityEngine; using System.Collections; using System.Collections.Generic; public class AudioManager : MonoBehaviour { public static AudioManager Singleton { get; private set; } public AudioClip m_musicClip; public AudioSource m_musicSource; float m_lowPitchRange = 0.95f; float m_highPitchRa...
using System; using System.Threading.Tasks; using Microsoft.ProjectOxford.Face; using Microsoft.ProjectOxford.Face.Contract; using System.IO; //Project created by Theofilos Spyrou for the Student Guru Thessaloniki Community on April 2016 namespace FaceAPIConfiguration { class Program { //Face API P...
namespace WQMField.ViewModel { using GalaSoft.MvvmLight; using System.Collections.Generic; using Model; using GalaSoft.MvvmLight.Messaging; using System.Collections.ObjectModel; using Persistence; using System.Linq; /// <summary> /// This class contains properties that the main View...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace IntervalTree { class PlayWithIntervalTree { static void Main() { var intIntTree = new IntervalTree<int>(); intIntTree.Insert(new In...
using System; class Program { public static void Main() { var a = Console.ReadLine(); var b = Console.ReadLine(); if (a.ToLower() == b.ToLower()) Console.WriteLine("yes"); else Console.WriteLine("no"); } }
using System; namespace CLI.Session { public enum SessionType { FileLoad = 1, ConsolePrint } static class TypeSession { public static SessionType SetTypeSession(string setTypeSession) { Console.WriteLine(setTypeSession); string answer = Conso...
using System; using System.Collections.Generic; using HeightBinaryTree.Classes; namespace HeightBinaryTree { class Program { static void Main(string[] args) { Console.WriteLine("Max Height of Binary Tree"); Console.WriteLine(""); //FindMaxHeight(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace CHSystem.Attributes { [System.AttributeUsage(AttributeTargets.Property, Inherited = true, AllowMultiple = false)] sealed class AliasAttribute : Attribute { public string Name { get; private set; } ...