text stringlengths 13 6.01M |
|---|
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
using System.Collections.Generic;
using System.Text;
using System.Linq;
using Org.BouncyCastle.Math;
using Org.BouncyCastle.Crypto.Parameters;
using commercio.sdk;
using commercio.sacco.lib;
using System.Net.Http;
using System.Threading.Tasks;
using Axe.... |
using GetLabourManager.Models;
using System;
using System.Collections.Generic;
using System.Data.Entity.ModelConfiguration;
using System.Linq;
using System.Web;
namespace GetLabourManager.Configuration
{
public class ClientDetailsConfiguration:EntityTypeConfiguration<ClientDetails>
{
public ClientDeta... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using battleships.Models;
namespace battleships
{
class Game
{
private Grid gridCPU;
private Grid gridPlayer;
private const string Battleship = "BATTLESHIP";... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Net;
namespace Mkv_2_Mp4
{
public partial class MissingFFmpeg : Form
{
public MissingFFmpeg()
{
... |
using GeneticAlgorithm.Genes;
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using System.Text;
namespace GeneticAlgorithm.SelectionAlgorithms
{
public interface ISelectionAlgorithm<TSol, TFitness> where TSol : ISolution<TFitness> where TFitness : IComparabl... |
using Modelos.Custos.Produtos;
using Modelos.Formulas;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Modelos.Cadastros.Produtos
{
public class ProdutoModelView
{
public virtual ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
namespace Viking.AssemblyVersioning
{
public class AssemblyExportedTypesComparer
{
public IEnumerable<string> TypesExclusiveToBaseline { get; }
public IEnumerable<string> TypesExclusiveToCandidate { get... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "New Wall", menuName = "Tiles/Wall")]
public class TileWall : ScriptableObject
{
public Sprite sprite;
public float height;
}
|
using System;
using System.Collections.Generic;
namespace GameLoanManager.Domain.Entities
{
public class User : Entity
{
public string Login { get; set; }
public string Password { get; set; }
public string Name { get; set; }
public string Email { get; set; }
public stri... |
using UnityEngine;
using System.Collections;
public class PlayerMovement : MonoBehaviour
{
public float jumpShortSpeed = 0f;
public float jumpSpeed = 6f;
public float speed = 6f;
public bool isGrounded = false;
public bool canDoubleJump = true;
public LayerMask whatIsGround;
public Transform groundCheck;
bo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MadLib
{
class Program
{
static void Main(string[] args)
{
#region Variables
string adjective1;
string nationality1;
s... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace ringba_test
{
class TextProvider
{
public static string GetText()
{
//In a real world environment this would be read from a config file
var request = System.Net.WebRequest.Crea... |
/*
* Author: Konstantin Ivanov
*
* Official site: http://konstantini.data.bg/sharpbelot
*
* */
using System;
namespace Belot
{
/// <summary>
/// Summary description for FourEqualsCombination.
/// </summary>
public class FourEqualsCombination : CardCombination
{
/// <summary>
/// Creates an equal combi... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using System.Windows;
using TimeTrackingPrototype.Shared.DataAccess;
using TimeTrackingPrototype.Shell.Wpf.ViewModels;
using TimeTrackingPrototype.Shell.Wpf.Views;
namespace ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class JoystickPlayerInputCtlr : PlayerInputCtlr
{
// -------------------------------- PRIVATE ATTRIBUTES ------------------------------- //
private bool m_dashTrigger = false;
private bool m_jumpTrigger = false... |
namespace Castle.MonoRail.ViewComponents.TestSite.Controllers
{
using Castle.MonoRail.Framework;
using System.Collections.Generic;
using System.Data;
using System;
[Layout("default")]
public class SmartGridController : SmartDispatcherController
{
public void Index()
{
PropertyBag["users"] = ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace WebsiteBanHang.Helpers
{
public static class Globals
{
public static readonly int CHO_XAC_NHAN = 1;
public static readonly int CHO_LAY_HANG = 2;
public static readonly int DANG_GI... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Threading;
using Deck.Models;
using Deck.Services;
namespace Deck
{
class Program
{
private enum Operation
{
Shuffle,
Deal,
... |
using System.Linq;
using MediatR;
namespace LubyClocker.CrossCuting.Shared.Common
{
public class PaginatedQuery<T> : IRequest<PaginatedResult<T>>
{
public int? Page { get; set; }
public int? PageSize { get; set; }
}
} |
using System;
namespace Calculator.Two_Arguments
{
public class max : ICalculator
{
/// <summary>
/// This method returns a value of MAX value
/// </summary>
/// <param name="firstArgument"></param>
/// <param name="secondArgument"></param>
/// <returns></return... |
using UnityEngine;
using UnityEngine.SceneManagement;
public class JoinRoomManager : MonoBehaviour {
public void loadRoomList()
{
SceneManager.UnloadSceneAsync("JoinRoom");
}
}
|
using System.Threading.Tasks;
using Grimoire.Game;
namespace Grimoire.Botting.Commands.Item
{
public class CmdBankTransfer : IBotCommand
{
public bool TransferFromBank { get; set; }
public string ItemName { get; set; }
public async Task Execute(IBotEngine instance)
{
... |
using System;
using Xunit;
namespace PlaygroundUnitTests
{
public class SingletonTests
{
[Fact]
public void SingletonTest()
{
var singleton1 = Singleton.Singleton.Instance;
singleton1.TestString = "Singleton1";
var singleton2 = Singleton.Singleton.Ins... |
using System;
using Microsoft.Xna.Framework.Content.Pipeline;
namespace MonoGame.Extended.Content.Pipeline.TextureAtlases
{
[ContentProcessor(DisplayName = "TexturePacker Processor - MonoGame.Extended")]
public class TexturePackerProcessor : ContentProcessor<TexturePackerFile, TexturePackerProcessorResult>
... |
using UnityEngine;
using System.Collections;
using CnControls;
public class P_MoveNotLeading : MonoBehaviour
{
public H_Health h_health;
float moveX, moveZ;
public float moveSpeed = 20f;
Rigidbody p_Rigidbody;
Animator p_anim;
Vector3 movement;
void Start()
{
p_Rigidbody = ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AgileNewsEntity
{
public class ProductOneToMore
{
public virtual int ProductID { get; set; }
public virtual string ProductName { get; set; }
public virtual strin... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
[Attribute38("ActorAttackSpell")]
public class ActorAttackSpell : Spell
{
public ActorAttackSpell(IntPtr address) : this(address, "ActorAttackSpell")
{
}
public ActorAttackSpell(IntPtr address, string classN... |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Windows.Forms;
using TNBase.Objects;
namespace TNBase.Forms.Scanning
{
public partial class MagazinesScanOutForm : Form
{
private enum ScanStatus
{
Ok,
Error
}
... |
using Discord.Commands;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Abot.Crawler;
using Abot.Poco;
namespace Mad_Bot_Discord.Modules
{
public class Gungeon : ModuleBase... |
using System.Collections.Generic;
using System.Linq;
using System;
public class AOC07_1
{
static List<string> ReadIpAddresses()
{
var lines = new List<string>();
string line;
while (!String.IsNullOrEmpty(line = Console.ReadLine()))
{
lines.Add(line);
... |
using CHSystem.Models;
using CHSystem.Repositories;
using CHSystem.Services;
using CHSystem.ViewModels.Events;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web.Mvc;
namespace CHSystem.Controllers
{
public class EventsController : BaseController
{
UnitOfWork unitOfWor... |
using UnityEngine;
[CreateAssetMenu(fileName = "New Character Table", menuName = "Data Table/Character Table")]
public class Char_Container : ScriptableObject {
public enum Expression { Happy = 0, Sad = 1, Angry = 2, Scared = 3 }
public string charName = "John Smith";
public CharStats stats;
[Header("Dialogue ... |
using System;
using System.Collections.Generic;
using CdList;
namespace ArtistList
{
public class Artist
{
private string _artistName;
private static List<Artist> _instances = new List<Artist> {};
private int Id;
private List<Cd> _cds;
public Artist(string artist)
{
_artistName = art... |
using System;
namespace DoE.Quota.Web.Services.Models
{
using Core.Web.Models;
using Core.Validation.Rules;
using Component.Cache.Proxies;
public sealed partial class ShoppingCartViewModel : BaseViewModel
{
private readonly GroupPolicyValidationRules groupPolicyValidationRule ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PharmacyDatabase
{
public class Inventory
{
public IEnumerable<Product> AvailableProducts
{
get
{
DataClassesDataContext db = ne... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data.SqlClient;
using System.Windows.Forms;
namespace benefitsOfficer_v1
{
public partial class Form1 : MetroFramew... |
using System.Collections.Generic;
using System.Net;
using EnterpriseDistributedApplication;
using MongoDB.Driver;
namespace Store
{
public class StoreService : IStoreService
{
public List<Book> GetBooks()
{
OrdersOps operation = new OrdersOps();
List<Book> result = oper... |
using System.Collections;
using UnityEngine;
using UnityEngine.SceneManagement;
public class SceneChangeManager : MonoBehaviour
{
public static SceneChangeManager instance;
private CameraScreenTransition transit;
private bool canTeleport = true;
private void OnEnable()
{
SceneManager.scen... |
using Discord.Commands;
using DiscordBotTest.Helpers;
using DiscordBotTest.Models;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace DiscordBotTest.Modules
{
public class RSLevelUpNotifications : ModuleBase<SocketCommandContext>
{
[Command("rslevelup")]
public async Tas... |
using System.Collections.Generic;
namespace OCP.Collaboration.AutoComplete
{
/**
* Interface ISorter
*
* Sorts the list of .e.g users for auto completion
*
* @package OCP\Collaboration\AutoComplete
* @since 13.0.0
*/
public interface ISorter {
/**
* @return string The ID of the sorter, e.g... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
namespace _5_InterfazComun.Extensiones
{
/// <summary>
/// clase de extensiones Extensiones
/// </summary>
// ReSharper disable once InconsistentNaming
public static class Extenciones
{
... |
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/.
// VisualNovelToolkit /_/_/_/_/_/_/_/_/_/.
// Copyright ©2013 - Sol-tribe. /_/_/_/_/_/_/_/_/_/.
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/.
using UnityEngine;
using System.Collections;
namespace ViNoToolkit{
/// <summary>
/// On enable and hide ... |
// See https://github.com/JoshKeegan/xRetry
using Xunit.Sdk;
namespace TestingUtils
{
public interface IRetryableTestCase : IXunitTestCase
{
int MaxRetries { get; }
int DelayBetweenRetriesMs { get; }
}
}
|
using System;
using System.Collections.Generic;
using System.Text;
namespace MusicStore.Logic.Models
{
class Artist : Contracts.IArtist;
{
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http;
using System.Text;
using System.Threading.Tasks;
using Android.Content;
using Android.OS;
using Android.Runtime;
using Android.Support.V4.App;
using Android.Support.V7.Widget;
using Android.Util;
using Android.Views;
using Androi... |
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.EntityFrameworkCore.ChangeTracking;
using Microsoft.EntityFrameworkCo... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UniRx;
using UnityEngine.UI;
using UnityEngine.EventSystems;
public partial class PlayerUI
{
public Image toolTip;
public Text toolTipDescription;
public Text unitName;
/// Su... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using ReadyGamerOne.Utility;
using UnityEngine;
using UnityEngine.Assertions;
using UnityEngine.Networking;
namespace ReadyGamerOne.MemorySystem
{
/// <summary>
/// AB包加载器,管控已经位于本地的AB包在游戏中的加载和卸载
/// 管理载入情况,管理依赖,管理引用... |
using LuaInterface;
using RO;
using SLua;
using System;
using System.Collections.Generic;
using UnityEngine;
public class Lua_RO_LuaUtils : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int CreateColorList_s(IntPtr l)
{
int result;
try
{
List<Color> o = LuaUtils.CreateColorList();
... |
namespace TestingEFCodeFirst.EF
{
public interface IUnityOfWork<T> where T : class
{
IRepository<T> Repository { get; }
void Save();
}
}
|
using SinavSistemi.Entity;
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SinavSistemi.DataAccessLayer
{
public class KonuDAL
{
private DBHelper dbHelper;
... |
namespace WpfApp
{
using OmniGui;
using Common;
public partial class MainWindow
{
public MainWindow()
{
InitializeComponent();
DataContext = new SampleViewModel(new WpfMessageBoxService());
}
}
} |
using ServiceModule.AppModule;
using System;
using System.Collections.Generic;
using System.Text;
namespace ServiceModule.Componet
{
public abstract class Component
{
public Root Root {
get;
set;
}
public K GetComponent<K>() where K : Component
{
... |
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace Caliburn.Light
{
/// <summary>
/// The helper a view-model uses to interact with the view.
/// </summary>
public static class ViewHelper
{
private static readonly List<IViewAdapter> _viewAdapters = new ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
using System.Xml;
namespace ImagesetEditor
{
class ProjectExport : IImagesetExport
{
#region Fields
private string m_fileName;
private string m_folder;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Infra;
namespace Console2.From_026_To_050
{
public class _048_MinDepthOfBinaryTree
{
/*
* Given a binary tree, find its minimum depth.
* The minimum depth is the number of nodes along the shor... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace projekt0._1.Controllers
{
public class AlatiController : Controller
{
public ActionResult Index()
{
return View();
}
public ActionResult Kalkulator1(... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
namespace CollectionConsoleApp
{
class Program
{
static void Main(string[] args)
{
bool loop = true;
do
{
Console.Clear();
Console.... |
using System.Collections.Generic;
using System.Threading.Tasks;
namespace Envision.MDM.Facility.Service.Interfaces
{
public interface IFacilityService
{
Task<Location.Domain.AggregatesModel.Facility> LoadFacilityById(int id);
Task<IEnumerable<Location.Domain.AggregatesModel.Facility>> LoadFaci... |
using Autofac;
namespace Emanate.Core
{
public interface IEmanateModule
{
void LoadServiceComponents(ContainerBuilder builder);
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Gravestone : MonoBehaviour
{
void OnTriggerStay2D(Collider2D other)
{
Attacker attacker = other.gameObject.GetComponent<Attacker>();
if (attacker)
{
// TODO: do animation
}
... |
using System.Linq;
using IRunes.Contracts;
using IRunes.Data.Models;
using IRunes.Services;
using SIS.HTTP.Cookies;
using SIS.HTTP.Requests;
using SIS.HTTP.Requests.Contracts;
using SIS.HTTP.Responses;
using SIS.HTTP.Responses.Contracts;
using SIS.WebServer.Results;
namespace IRunes.Controllers
{
public class Use... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Bai2
{
public partial class Form1 : Form
{
public Form1()
{
... |
using HW6MovieSharing.Models;
using Microsoft.AspNetCore.Mvc.RazorPages;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace HW6MovieSharing.Pages
{
/// <summary>
/// Base page model that derives from page model
/// </summary>
public class BasePageModel : Pag... |
using System.Text.Json.Serialization;
namespace SpectrendsAPI.Models
{
public class Equipamento
{
[JsonPropertyName("id")]
public int EquipamentoId { get; set; }
[JsonPropertyName("nome")]
public string EquipamentoDescricao { get; set; }
[JsonPropertyName("grupo")]
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TruongDuongKhang_1811546141.BussinessLayer.Entity
{
class CustomerEntity
{
// lưu trữ thông tin mã khách hàng
public string CustomerId { get; set; }
// lưu trữ... |
namespace ParseStrace
{
static class Config
{
public static readonly uint PageSize = 8192;
}
} |
// Copyright 2021 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applica... |
//Problem 2. Random numbers
//Write a program that generates and prints to the console 10 random values in the range [100, 200].
using System;
namespace Problem02RandomNumbers
{
class RandomNumbers
{
static void Main()
{
Random rnd = new Random();
for (int i = 0; i <... |
using System;
using MongoDB.Bson.Serialization.Attributes;
namespace Eze.Api.Entities
{
public class RefreshToken
{
[BsonId]
public Guid Id { get; set; }
public Guid UserId { get; set; }
public string Token { get; set; }
public DateTimeOffset ExpiryDate { get; set; }
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public enum States
{
None,
Normal,
Weapon,
Pause,
Clear,
Death
}
|
using System;
using Danmaku_no_Kyojin.Entities;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System.Collections.Generic;
using Danmaku_no_Kyojin.Utils;
using System.Diagnostics;
namespace Danmaku_no_Kyojin.Collisions
{
class CollisionConvexPolygon : CollisionElement
{
#... |
using System;
class Program
{
public static void Main()
{
var magnolii = int.Parse(Console.ReadLine());
var zumb = int.Parse(Console.ReadLine());
var rozi = int.Parse(Console.ReadLine());
var kekt = int.Parse(Console.ReadLine());
var cena = double.Parse(Console.ReadLine... |
using CommandLine;
using System;
namespace SQLDownloader
{
public class CLOptions
{
[Option('s', "settings", HelpText ="Путь к файлу со списком серверов и их настройками загрузки, авторизации и п.р.", Required = true)]
public String ServerListFilePath { get; set; }
[Option('w', "writeto", HelpText = "Путь к д... |
using bot_backEnd.Models.DbModels;
using bot_backEnd.Models.ViewModels;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Mvc;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace bot_backEnd.DAL.Interfaces
{
public interface ICommentDAL
{
... |
namespace Hearthbuddy.Windows
{
using System;
using System.CodeDom.Compiler;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Inpu... |
using UnityEngine;
using System.Collections;
public class menuSwitchScript : MonoBehaviour {
public GameObject mainMenu;
public GameObject unitMenu;
public GameObject shipMenu;
public GameObject heroesMenu;
//1 is main, 2 is unit, 3 is ship
public int menuOn = 1;
// Use this for initializati... |
using System;
using System.Net;
using System.Collections.Generic;
using MKService.QueryFactories;
using MKService.ModelFactories;
using MKService.QueryHandlers;
using System.Net.Sockets;
using MKService.DefaultModel;
using System.Threading;
using MKService.ModelUpdaters;
using MKService.MessageHandlers;
using MKServic... |
using System.Collections;
using System.Collections.Generic;
using System;
using UnityEngine;
public class ControllerInformation
{
public SteamVR_TrackedObject trackedObj { get; private set; }
public VRSensor sensor { get; private set; }
public List<ControllerFunctionalityInformation> functionalityInformat... |
namespace VisualStudioHelpDownloader2012
{
using System;
using System.Globalization;
/// <summary>
/// The possible download states for a package
/// </summary>
public enum PackageState
{
/// <summary>
/// The package has not been downloaded yet
/// </summary>
NotDownloaded,
/// <sum... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace REQFINFO.Website.Models
{
public class ProjectVM
{
public string IDProject { get; set; }
public int IDCompany { get; set; }
public string Name { get; set; }
public string Description ... |
namespace WebGateway.App.Controllers
{
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using WebGateway.Messaging.Interfaces;
using WebGateway.Models.BindingModels;
using WebGateway.NetworkServices.Interfaces;
[ApiController]
[Route("applicant")]
public class ApplicantCon... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace ProyectoArqui.Logica
{
public class Lock : IDisposable
{
private object locked;
public bool HasLock { get; private set; }
public Lock(... |
using FluentValidation;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace CarsAPI.Models.Validators
{
public class SearchQueryValidator : AbstractValidator<SearchQuery>
{
public int[] allowedPageSizes = new[] { 5, 10, 15 };
public Search... |
using System;
using DataDynamics.ActiveReports;
using DataDynamics.ActiveReports.Document;
namespace LiandaSys.LD30
{
public class LD303010RP : ActiveReport
{
public LD303010RP(string ZBR,string WTDW,string RQ1,string RQ2)
{
InitializeReport();
this.txtRQ1.Text = Convert.ToDateTime(RQ1).ToString... |
namespace SuffixTreePrototype
{
using System;
internal static class Program
{
private static void Main(string[] args)
{
SuffixTree result = SuffixTree.Build("Hello world to suffix tree, I finally made it, this is non-trivial, challenging, but rewarding!");
Console.W... |
using System.Collections.Generic;
namespace PDV.DAO.Entidades
{
public class Email
{
public const string EMAIL_SMTP = "CONFIG_EMAIL_SMTP";
public const string EMAIL_SMTP_PORT = "CONFIG_EMAIL_PORTA";
public const string EMAIL_TLS = "CONFIG_EMAIL_TSL";
public const string EMAIL_S... |
using System.Collections.Generic;
using System.Linq;
using Calcifer.Engine.Content;
using Jitter.Collision;
using Jitter.LinearMath;
namespace Calcifer.Engine.Physics
{
public class PhysicsData : IResource
{
private Octree octree;
public Octree Octree
{
get
{
... |
using System;
namespace Aula75LacoForeach
{
class Program
{
static void Main(string[] args)
{
string[] vect = new string[] { "Pantera", "Tool", "Metallica" };
Console.WriteLine("----//for//----");
for (int i = 0; i < vect.Length; i++)
{
... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
#region Usings
using System;
#endregion
namespace DotNetNuke.Services.Upgrade.Internals.Steps
{
/// <summary>
/// Status of an Installation Ste... |
using Newtonsoft.Json.Linq;
using System;
using System.CodeDom.Compiler;
using System.Linq;
using System.Text.RegularExpressions;
namespace AppSettingsGenerator
{
internal static class StringExtensions
{
private static readonly CodeDomProvider provider = CodeDomProvider.CreateProvider("C#");
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HangarsPanel : MonoBehaviour
{
public GameObject panelHangars;
private void OnMouseDown()
{
panelHangars.SetActive(true);
}
}
|
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class AudioManager : MonoBehaviour {
public static AudioManager Singleton { get; private set; }
public AudioClip m_musicClip;
public AudioSource m_musicSource;
float m_lowPitchRange = 0.95f;
float m_highPitchRa... |
using System;
using System.Threading.Tasks;
using Microsoft.ProjectOxford.Face;
using Microsoft.ProjectOxford.Face.Contract;
using System.IO;
//Project created by Theofilos Spyrou for the Student Guru Thessaloniki Community on April 2016
namespace FaceAPIConfiguration
{
class Program
{
//Face API P... |
namespace WQMField.ViewModel
{
using GalaSoft.MvvmLight;
using System.Collections.Generic;
using Model;
using GalaSoft.MvvmLight.Messaging;
using System.Collections.ObjectModel;
using Persistence;
using System.Linq;
/// <summary>
/// This class contains properties that the main View... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace IntervalTree
{
class PlayWithIntervalTree
{
static void Main()
{
var intIntTree = new IntervalTree<int>();
intIntTree.Insert(new In... |
using System;
class Program
{
public static void Main()
{
var a = Console.ReadLine();
var b = Console.ReadLine();
if (a.ToLower() == b.ToLower())
Console.WriteLine("yes");
else
Console.WriteLine("no");
}
} |
using System;
namespace CLI.Session
{
public enum SessionType
{
FileLoad = 1,
ConsolePrint
}
static class TypeSession
{
public static SessionType SetTypeSession(string setTypeSession)
{
Console.WriteLine(setTypeSession);
string answer = Conso... |
using System;
using System.Collections.Generic;
using HeightBinaryTree.Classes;
namespace HeightBinaryTree
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Max Height of Binary Tree");
Console.WriteLine("");
//FindMaxHeight();
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace CHSystem.Attributes
{
[System.AttributeUsage(AttributeTargets.Property, Inherited = true, AllowMultiple = false)]
sealed class AliasAttribute : Attribute
{
public string Name { get; private set; }
... |
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